Countdown Pound: Difference between revisions

Can't get any closer than 00:01 seconds in this minigame as getting any closer will lose the minigame
(https://www.youtube.com/watch?v=iZL7M4NxSkM&t=21s)
(Can't get any closer than 00:01 seconds in this minigame as getting any closer will lose the minigame)
Tag: Undo
Line 10: Line 10:
==Gameplay==
==Gameplay==
[[File:Countdown Pound (Draw) - Mario Party 5.png|thumb|left|Both players losing Countdown Pound]]
[[File:Countdown Pound (Draw) - Mario Party 5.png|thumb|left|Both players losing Countdown Pound]]
The two players each stand on a platform that is connected to a timer and a balloon that corresponds to the character's color (for example, [[Mario]] has a red balloon, [[Yoshi]] has green, and [[Koopa Kid]] has orange). The timer counts down from ten seconds while pumping a balloon. The goal is to [[Ground Pound|ground-pound]] the platform as close to 0:00 seconds as possible. The player who is closer to 0:00 seconds is the winner. The closest possible time possible is 0:01 seconds. The losing player's timer changes to XX:XX, and their balloon bursts, sending them flying offscreen. Additionally, if either player fails to ground-pound before the timer reaches zero, their timer shows XX:XX.
The two players each stand on a platform that is connected to a timer and a balloon that corresponds to the character's color (for example, [[Mario]] has a red balloon, [[Yoshi]] has green, and [[Koopa Kid]] has orange). The timer counts down from ten seconds while pumping a balloon. The goal is to [[Ground Pound|ground-pound]] the platform as close to 0:00 seconds as possible. The player who is closer to 0:00 seconds is the winner. The closest time possible in this minigame is 0:01 seconds. The losing player's timer changes to XX:XX, and their balloon bursts, sending them flying offscreen. Additionally, if either player fails to ground-pound before the timer reaches zero, their timer shows XX:XX.


If both players stop the timer at the exact time or fail to ground-pound before the timer hits zero, the minigame ends in a draw. In this case, both timers change to XX:XX, and both balloons burst before "DRAW" appears on the screen.
If both players stop the timer at the exact time or fail to ground-pound before the timer hits zero, the minigame ends in a draw. In this case, both timers change to XX:XX, and both balloons burst before "DRAW" appears on the screen.
Anonymous user