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Empty Blocks return in the ''New Super Mario Bros.'' games, working as they did previously; in the first three of these games, they are color-coded according to their environment, as in ''Super Mario Bros.'' They can now be broken by [[Mega Mario]] (in ''[[New Super Mario Bros.]]'' and ''[[New Super Mario Bros. 2]]'') or stronger enemies, such as [[Broozer]]s (in all games), [[King Bill]]s (in ''[[New Super Mario Bros. Wii]]'' and ''[[New Super Mario Bros. U]]''), and [[Super Bowser]] (in ''New Super Mario Bros. Wii''). | Empty Blocks return in the ''New Super Mario Bros.'' games, working as they did previously; in the first three of these games, they are color-coded according to their environment, as in ''Super Mario Bros.'' They can now be broken by [[Mega Mario]] (in ''[[New Super Mario Bros.]]'' and ''[[New Super Mario Bros. 2]]'') or stronger enemies, such as [[Broozer]]s (in all games), [[King Bill]]s (in ''[[New Super Mario Bros. Wii]]'' and ''[[New Super Mario Bros. U]]''), and [[Super Bowser]] (in ''New Super Mario Bros. Wii''). | ||
Big Empty Blocks also return in red and orange [[Toad House]]s in ''New Super Mario Bros.'' (as a result of hitting their [[Roulette Block | Big Empty Blocks also return in red and orange [[Toad House]]s in ''New Super Mario Bros.'' (as a result of hitting their respective blocks, either [[Roulette Block]]s or [[Mega ? Block]]s), [[World 6-5 (New Super Mario Bros. Wii)|World 6-5]] in ''New Super Mario Bros. Wii'', and [[Soda Jungle]] in ''New Super Mario Bros. U''; Long Empty Blocks return in ''New Super Mario Bros. 2''. | ||
====''Super Mario Galaxy'' / ''Super Mario Galaxy 2''==== | ====''Super Mario Galaxy'' / ''Super Mario Galaxy 2''==== |
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