Paper Mario: The Thousand-Year Door: Difference between revisions

→‎Intermissions: Heavy expansion and rewriting
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[[File:PMTTYD Background.png|thumb|Mario wandering around in the background scenery.]]
[[File:PMTTYD Background.png|thumb|Mario wandering around in the background scenery.]]
Another element introduced in ''Paper Mario: The Thousand-Year Door'' is the background scenery, which is actually accessible for Mario through certain pipes. Several places which only appear in the background can be visited this way, some of which include Hooktail Castle, the Great Tree, the X-Naut Fortress, and [[Merlee]]'s house in the Rogueport Sewers. This feature was carried over to the next game in the series, ''[[Super Paper Mario]]''. Certain abilities are disabled here, however. Mario's partners cannot be used in the background, Mario cannot move to a different screen/area, and he also cannot walk past any houses or locations.
Another element introduced in ''Paper Mario: The Thousand-Year Door'' is the background scenery, which is actually accessible for Mario through certain pipes. Several places which only appear in the background can be visited this way, some of which include Hooktail Castle, the Great Tree, the X-Naut Fortress, and [[Merlee]]'s house in the Rogueport Sewers. This feature was carried over to the next game in the series, ''[[Super Paper Mario]]''. Certain abilities are disabled here, however. Mario's partners cannot be used in the background, Mario cannot move to a different screen/area, and he also cannot walk past any houses or locations.
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===Intermissions===
===Intermissions===
[[File:PMTTYD Bowser intermission.png|thumb|left|Bowser in a platformer level.]]
After each chapter is completed, two intermission scenes precede the beginning of the next chapter. The player can save their progress before and after each intermission.
After each chapter, there is an intermission where the player is able to control [[Princess Peach]], who is held captive in the [[X-Naut]] Fortress. The Peach intermission is followed by a [[Bowser]] intermission, a new addition in ''Paper Mario: The Thousand-Year Door''. Bowser usually visits the places Mario has been to one chapter before, and several missions include a side-scrolling platformer level in the style of ''[[Super Mario Bros.]].'' In these levels, Bowser has the ability to breathe fire, and by using the only available item, the [[Meat]], is able to radically increase his size, allowing him to crush everything in his way. While enemies like X-Nauts charge at Bowser, others like Goombas are actually scared by him and turn away when he approaches them. The levels are called 1-X, 2-X and 3-X in reference to the world numbering of ''Super Mario Bros.'', while X stands for the number of tries Bowser has used for the level. He has endless lives for the levels. They are set in the three basic terrains of ''Super Mario Bros.'': Overworld, Underwater and Underground/Castle.
 
====Princess Peach intermissions====
[[File:PMTTYD Peach TEC-XX First Encounter.png|thumb|left|Princess Peach encountering TEC-XX for the first time]]
The first intermission allows the player to control [[Princess Peach]], similarly to the intermissions from ''[[Paper Mario]]''. These intermissions follow Peach as she is held captive in the [[X-Naut Fortress]], as well as her interactions with the fortress's main computer, [[TEC-XX]], who had a malfunction upon discovering Peach, causing him to fall in love with her. The intermissions also provide more context to the [[X-Nauts (organization)|X-Nauts]], their motive for kidnapping Peach, and their greater overall plans. At the end of each intermission, Peach sends a message to [[Mario]]'s [[Mailbox SP]].
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====Bowser intermissions====
[[File:PMTTYD Bowser intermission.png|thumb|right|Bowser in [[World 1 (Paper Mario: The Thousand-Year Door)|World 1]]]]
The Peach intermission is followed by a [[Bowser]] intermission, a new addition to ''Paper Mario: The Thousand-Year Door''. These intermissions serve as {{wp|comic relief}} to contrast the more serious nature of the Peach intermissions. Each intermission follows Bowser and [[Kammy Koopa]]; having discovered that Mario is collecting the [[Crystal Star]]s and Princess Peach has been kidnapped, Bowser sets off to find the Crystal Stars first and kidnap Peach himself. However, Bowser usually visits the places Mario has been to one chapter before, and his search for Peach and the Crystal Stars in each location he visits ends to no avail.
 
The Bowser intermissions at the end of Chapter 2, Chapter 4, and Chapter 6 include a side-scrolling [[Genre#Platform|platformer]] level in the style of ''[[Super Mario Bros.]]'' The levels are called 1-X, 2-X, and 3-X, in reference to the world numbering of ''Super Mario Bros.'', with the X being replaced by the number of attempts Bowser has used for the level. Bowser has unlimited [[Extra life|lives]] during each level. Each level is themed after a basic environment from ''Super Mario Bros.'' and plays an arrangement of music from that game. Each level also has a [[Time Limit|time limit]] of 180 seconds, which kills Bowser if time runs out. If only 30 seconds remain, the "Hurry up!" jingle from ''Super Mario Bros.'' plays and the music speeds up. Bowser can also earn [[point]]s and collect [[coin]]s in these levels; however, these elements have no effect on gameplay.
 
In these levels, Bowser has the ability to breathe fire by holding {{button|gcn|B}} to defeat enemies. The only [[item]] that appears in these levels is [[Meat]], which allows Bowser to radically increase his size and take an extra hit from hazards, similar to the effects of a [[Super Mushroom]]. However, touching [[lava]] or falling into a [[Pit|bottomless pit]] immediately kills Bowser. Bowser has four possible sizes:
*An extremely small size, which Bowser reverts to after taking a hit while at his default size.
*A medium size, the default size at which Bowser starts each level.
*A large size, which Bowser grows to after using a piece of Meat from his default size. At this size, Bowser flattens enemies if he stomps on them.
*A gigantic size, which Bowser grows to after using a piece of Meat from his large size. At this size, Bowser starts flashing yellow and becomes [[Invincible Mario|invincible]] similarly to [[Mega Mario]], allowing him to crush everything in his way, including enemies, blocks, and [[Warp Pipe]]s.
While enemies like [[X-Naut]]s charge at Bowser, others like [[Goomba]]s are scared by him and run away when he approaches them. The end of each level features a [[Goal Pole|flagpole]]; reaching it completes the level and briefly displays the word "FINISH". There is also a small [[castle]] next to the flagpole, as another reference to ''Super Mario Bros.'' If Bowser is at an extremely small or medium size, he descends the flagpole and enters the castle; however, if he is large or gigantic, he destroys the flagpole and simply stands next to the castle.


===Paper abilities===
===Paper abilities===
Whilst exploring the game's world, the player encounters [[Black Chest Demon|black treasure chests]], which give Mario special abilities to use in the overworld. They all base on the paper element of the game's graphics.
While exploring the game's world, the player encounters [[Black Chest Demon|black treasure chests]], which give Mario special abilities to use in the overworld. All of these abilities are based on the paper element of the game's graphics.


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