Mad Mole Holes: Difference between revisions

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{{levelbox
{{level infobox
|image=[[File:Mad Mole Holes.png]]
|image=[[File:Mad Mole Holes.png]]
|code=3-8
|code=3-8
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|before=[[Collapsing Clouds|<<]]
|before=[[Collapsing Clouds|<<]]
|after=[[Construction Site Fight|>>]]
|after=[[Construction Site Fight|>>]]
|song=Boss
|track=Boss
}}
}}
'''Mad Mole Holes'''<ref>''Donkey Kong Land'' instruction booklet, page 18.</ref> (or '''Madmole Holes'''<ref>''Nintendo Power'' Volume 74, page 21.</ref>) is the boss level of the [[Monkey Mountains & Chimpanzee Clouds]], the third world of the game ''[[Donkey Kong Land]]''. It is where [[Hard Hat]] is fought.
'''Mad Mole Holes'''<ref>''Donkey Kong Land'' instruction booklet, page 18.</ref> (or '''Madmole Holes'''<ref>''Nintendo Power'' Volume 74, page 21.</ref>) is the boss level of the [[Monkey Mountains & Chimpanzee Clouds]], the third world of the game ''[[Donkey Kong Land]]''. It is where [[Hard Hat]] is fought.
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Hard Hat is invulnerable while wearing his miner helmet, although touching him does not injure the Kongs (despite the fact that they flash briefly as if they had taken a hit). He does not turn around after emerging from the hole, even if the Kong in play jumps over him.
Hard Hat is invulnerable while wearing his miner helmet, although touching him does not injure the Kongs (despite the fact that they flash briefly as if they had taken a hit). He does not turn around after emerging from the hole, even if the Kong in play jumps over him.


After a moment, Hard Hat throws his helmet in the direction he is facing, which injures the Kongs if they touch it. This is similar to how [[King K. Rool]] attacks by throwing his crown. This provides the Kongs an opportunity to [[jump]] on or even walk over Hard Hat. There's a "hit" sound if a Kong actually jump on him, but if they walk over him there is no additional sound, although it still counts as a hit. If the Kongs do not hit Hard Hat on time, he dives back down into his current hole, and re-emerges with a helmet back on his head.
After a moment, Hard Hat throws his helmet in the direction he is facing, which injures the Kongs if they touch it. This is similar to how [[King K. Rool]] attacks by throwing his crown. This provides the Kongs an opportunity to [[jump]] on or even walk over Hard Hat. There is a "hit" sound if a Kong actually jump on him, but if they walk over him there is no additional sound, although it still counts as a hit. If the Kongs do not hit Hard Hat on time, he dives back down into his current hole, and re-emerges with a helmet back on his head.


After every hit, Hard Hat speed increases and the window where he is vulnerable before retreating shortens. Hard Hat is defeated after taking eight hits, and three [[Banana|Banana Bunches]] fall from the ceiling as a victory prize (just like when other boss fights are won), and the Kongs move on to [[Big Ape City]].
After every hit, Hard Hat speed increases and the window where he is vulnerable before retreating shortens. Hard Hat is defeated after taking eight hits, and three [[Banana Bunch]]es fall from the ceiling as a victory prize (just like when other boss fights are won), and the Kongs move on to [[Big Ape City]].


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=ボスノーティ{{ref needed}}
|Ita=Mad Mole Holes<ref>''[[Donkey Kong Land]]'' Italian booklet, pag. 18</ref>
|JapR=Bosu Nōti
|JapM=Boss Naughty
|Por=Gruta do Roedorzão{{ref needed}}
|PorM=Cave of the Rodent
}}
}}
==References==
==References==
<references/>
<references/>
{{DKL}}
{{DKL}}
[[Category:Donkey Kong Land Levels]]
[[Category:Underground areas]]
[[Category:Donkey Kong Land levels]]
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