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{{ | {{level infobox | ||
|image=[[File:Mad Mole Holes.png]] | |image=[[File:Mad Mole Holes.png]] | ||
|code=3-8 | |code=3-8 | ||
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|before=[[Collapsing Clouds|<<]] | |before=[[Collapsing Clouds|<<]] | ||
|after=[[Construction Site Fight|>>]] | |after=[[Construction Site Fight|>>]] | ||
| | |track=Boss | ||
}} | }} | ||
'''Mad Mole Holes'''<ref>''Donkey Kong Land'' instruction booklet, page 18.</ref> (or '''Madmole Holes'''<ref>''Nintendo Power'' Volume 74, page 21.</ref>) is the boss level of the [[Monkey Mountains & Chimpanzee Clouds]], the third world of the game ''[[Donkey Kong Land]]''. It is where [[Hard Hat]] is fought. | '''Mad Mole Holes'''<ref>''Donkey Kong Land'' instruction booklet, page 18.</ref> (or '''Madmole Holes'''<ref>''Nintendo Power'' Volume 74, page 21.</ref>) is the boss level of the [[Monkey Mountains & Chimpanzee Clouds]], the third world of the game ''[[Donkey Kong Land]]''. It is where [[Hard Hat]] is fought. | ||
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Hard Hat is invulnerable while wearing his miner helmet, although touching him does not injure the Kongs (despite the fact that they flash briefly as if they had taken a hit). He does not turn around after emerging from the hole, even if the Kong in play jumps over him. | Hard Hat is invulnerable while wearing his miner helmet, although touching him does not injure the Kongs (despite the fact that they flash briefly as if they had taken a hit). He does not turn around after emerging from the hole, even if the Kong in play jumps over him. | ||
After a moment, Hard Hat throws his helmet in the direction he is facing, which injures the Kongs if they touch it. This is similar to how [[King K. Rool]] attacks by throwing his crown. This provides the Kongs an opportunity to [[jump]] on or even walk over Hard Hat. There | After a moment, Hard Hat throws his helmet in the direction he is facing, which injures the Kongs if they touch it. This is similar to how [[King K. Rool]] attacks by throwing his crown. This provides the Kongs an opportunity to [[jump]] on or even walk over Hard Hat. There is a "hit" sound if a Kong actually jump on him, but if they walk over him there is no additional sound, although it still counts as a hit. If the Kongs do not hit Hard Hat on time, he dives back down into his current hole, and re-emerges with a helmet back on his head. | ||
After every hit, Hard Hat speed increases and the window where he is vulnerable before retreating shortens. Hard Hat is defeated after taking eight hits, and three [[Banana | After every hit, Hard Hat speed increases and the window where he is vulnerable before retreating shortens. Hard Hat is defeated after taking eight hits, and three [[Banana Bunch]]es fall from the ceiling as a victory prize (just like when other boss fights are won), and the Kongs move on to [[Big Ape City]]. | ||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Ita=Mad Mole Holes<ref>''[[Donkey Kong Land]]'' Italian booklet, pag. 18</ref> | ||
}} | }} | ||
==References== | ==References== | ||
<references/> | <references/> | ||
{{DKL}} | {{DKL}} | ||
[[Category:Donkey Kong Land | [[Category:Underground areas]] | ||
[[Category:Donkey Kong Land levels]] |
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