Code Dependency: Difference between revisions

m (never mind)
Tag: Reverted
(10 intermediate revisions by 7 users not shown)
Line 13: Line 13:


==Gameplay==
==Gameplay==
The player should rotate the object so that the bar code is facing the scanner. As the levels progress, the item becomes more expensive. In ''Smooth Moves'' and ''Move It!'', a price number will appear if the player wins the microgame (such as 0.99). In ''Smooth Moves'', the cashier is an old man, while in ''Gold'', the cashier is a computer, which becomes mad if the player does not scan the item. In ''Move It!'', the cashier is Wario, who is controlled by the player. He holds a scanner in the player's dominant hand and the object in the other hand.  
The player should rotate the object so that the bar code is facing the scanner. As the levels progress, the item becomes more expensive. In ''Smooth Moves'' and ''Move It!'', a price number will appear if the player wins the microgame (such as 0.99). In ''Smooth Moves'', the cashier is an old man, while in ''Gold'', the cashier is a computer, which becomes mad if the player does not scan the item. In ''Move It!'', the cashier is Wario, who is controlled by the player. He holds a scanner in the player's dominant hand and the object in the other hand.


===''WarioWare: Smooth Moves''===
===''WarioWare: Smooth Moves''===
Line 26: Line 26:


===''WarioWare: Move It!''===
===''WarioWare: Move It!''===
*'''1st level difficulty:''' The object's bar code is close to the scanner. The man nods in approval at the price.
The microgame in this game shares its music with [[Screwed Tight]].
*'''2nd level difficulty:''' The object's bar code is further from the scanner. The man shows shock at the price.
*'''Level 1:''' The player must scan an apple or a potato, and the bar code is easy to find. The man nods in approval at the very cheap price.
*'''3rd level difficulty:''' The object is awkwardly-shaped and has a pattern similar to the bar code. The man puts his arms up in shock at the price.
*'''Level 2:''' The player must scan a volleyball or a soccer ball, and the bar code is harder to find. The man shows shock at the slightly expensive price.
*'''Level 3:''' The player must scan a zebra plush or a black and white hat, which is awkwardly-shaped and has a pattern similar to the bar code, making it very hard to find. The man puts his arms up in shock at the overly expensive price.


==Names in other languages==
==Names in other languages==
Line 45: Line 46:
|Ita=Alla cassa
|Ita=Alla cassa
|ItaM=Checkout
|ItaM=Checkout
|Kor=바코드
|KorR=Bakodeu
|KorM=Barcode
}}
}}


991

edits