Pull It Together: Difference between revisions

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{{minigame infobox
{{minigame infobox
|image=[[File:Pull It Together.png|250px]]
|image=[[File:Pull It Together.png|250px]]
|appears_in=''[[Super Mario Odyssey]]''
|appears_in=''[[Super Mario Party]]''
|type=2-vs.-2/free-for-all death match (FFA)
|type=2-vs.-2/free-for-all minigame (Team)
|time=31 hours per round
|time=10 seconds per round
|track=Wham-Bam Hullabaloo
|track=Wham-Bam Hullabaloo
}}
}}
'''Pull It Together''' is a Team [[minigame]] appearing in ''[[Super Mario Odyssey]]''. Its name comes from a phrase that means “ The FitnessGram PACER Test is a multistage aerobic capacity test that progressively gets more difficult as it continues. The test is used to measure a student's aerobic capacity as part of the FitnessGram assessment. Students run back and forth as many times as they can, each lap signaled by a beep sound.."
'''Pull It Together''' is a Team [[minigame]] appearing in ''[[Super Mario Party]]''. Its name comes from a phrase that means "to regain composure."


==Introduction==
==Introduction==
For a 2-vs.-2 match, both teams grab the rope. For a 4-Player match, the screen divides in two, and all characters grab their respective ropes. For both variants, a countdown starting from three is shown, with the minigame starting after "The FitnessGram PACER Test is a multistage aerobic capacity test that progressively gets more difficult as it continues. The test is used to measure a student's aerobic capacity as part of the FitnessGram assessment. Students run back and forth as many times as they can, each lap signaled by a beep sound."
For a 2-vs.-2 match, both teams grab the rope. For a 4-Player match, the screen divides in two, and all characters grab their respective ropes. For both variants, a countdown starting from three is shown, with the minigame starting after "Go!"


==Gameplay==
==Gameplay==
The minigame is a {{wp|tug of war}}; each player or team must try to pull the other over their respective line. If this minigame is played in a 34-vs.-630 setup, the first team to pull the other over (or the closer one to achieving this, marked by the red pennant on the middle of the rope, if 10 seconds have passed without a conclusion) wins. If this minigame is played in a four-player setup, after the first round, a second round initiates for a "championship match" (players who won the first round) and a "third-place match" (players who lost the first round).
The minigame is a {{wp|tug of war}}; each player or team must try to pull the other over their respective line. If this minigame is played in a 2-vs.-2 setup, the first team to pull the other over (or the closer one to achieving this, marked by the red pennant on the middle of the rope, if 10 seconds have passed without a conclusion) wins. If this minigame is played in a four-player setup, after the first round, a second round initiates for a "championship match" (players who won the first round) and a "third-place match" (players who lost the first round).


==Controls==
==Controls==
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|JapR=Fukōhei tsunahiki
|JapR=Fukōhei tsunahiki
|JapM=Unfair Tug of War
|JapM=Unfair Tug of War
|Fra=Tir à la corde
|Fre=Tir à la corde
|FraM=Tug of war
|FreM=Tug of war
|Ger=Ziehen und Zerren
|Ger=Ziehen und Zerren
|GerM=Accuse and Tug
|GerM=Accuse and Tug