Pulse Beam: Difference between revisions

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{{species infobox
{{species infobox
|image=[[File:Pulse Beam SMO.jpg|200px]]
|image=[[File:Pulse Beam SMO.jpg|200px]]<br>A Pulse Beam from ''Super Mario Odyssey'' making a ring; a wider ring from another Pulse Beam is shown nearby.
|first_appearance=''[[Super Mario Galaxy]]'' ([[List of games by date#2007|2007]])
|first_appearance=''[[Super Mario Galaxy]]'' ([[List of games by date#2007|2007]])
|latest_appearance=''[[Super Mario 3D All-Stars]]'' ([[List of games by date#2020|2020]])
|latest_appearance=''[[Super Mario 3D All-Stars]]'' ([[List of games by date#2020|2020]])
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==History==
==History==
===''Super Mario Galaxy''===
===''Super Mario Galaxy''===
[[File:SpikedStunnerRobot.png|left|thumb|150px|A Ring Beamer's original design]]
[[File:SpikedStunnerRobot.png|left|thumb|150px|A Pulse Beam's original design]]
In ''Super Mario Galaxy'', Pulse Beams are featured in the [[Toy Time Galaxy]] and the [[Dreadnought Galaxy]]. They are stationary enemies that fire lasers in a circular shockwave formation when approached, which will damage [[Mario]] or [[Luigi]] if he makes contact with them. They cannot be destroyed or stunned by any means.
In ''Super Mario Galaxy'', Pulse Beams are featured in the [[Toy Time Galaxy]] and the [[Dreadnought Galaxy]]. They are stationary enemies that fire lasers in a circular shockwave formation when approached, which will damage [[Mario]] or [[Luigi]] if he makes contact with them. They cannot be destroyed or stunned by any means.


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In ''Super Mario Odyssey'', Pulse Beams were retooled with one spike instead of several and a black body instead of yellow. Unlike before, Pulse Beams do not pulsate automatically and must be activated by being hit with [[Cappy]] or enemies, such as [[Bullet Bill]]s. Their electric rings can destroy some [[block]]s and clear fog in Mario's path, but they also hurt him and any enemies they touch. Additionally, the rings can cause other Pulse Beams to be activated when collided with them, which in some cases can cause an infinite loop. They cannot be destroyed by any means.
In ''Super Mario Odyssey'', Pulse Beams were retooled with one spike instead of several and a black body instead of yellow. Unlike before, Pulse Beams do not pulsate automatically and must be activated by being hit with [[Cappy]] or enemies, such as [[Bullet Bill]]s. Their electric rings can destroy some [[block]]s and clear fog in Mario's path, but they also hurt him and any enemies they touch. Additionally, the rings can cause other Pulse Beams to be activated when collided with them, which in some cases can cause an infinite loop. They cannot be destroyed by any means.
{{br|left}}
{{br|left}}
==Gallery==
<gallery>
SMG Ring Beam model.png|Model from ''[[Super Mario Galaxy]]''
</gallery>


==Additional names==
==Additional names==
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|GerM=Sting Laser
|GerM=Sting Laser
|Ita=Robolaser<ref>''Super Mario Bros. Enciclopedia'', pag. 128</ref><br>Raggio pulsante{{ref needed}}<br>Sparalaser circolare
|Ita=Robolaser<ref>''Super Mario Bros. Enciclopedia'', pag. 128</ref><br>Raggio pulsante{{ref needed}}<br>Sparalaser circolare
|ItaM=-<br>Pulsing beam<br>Ring Beamshooter
|ItaM=-<br>Pulsing beam<br>Ring Beam-shooter
|SpaE=Robot Dispararrayos (''Super Mario Galaxy'')<br>Anillo Láser (''Super Mario Galaxy 2'')
|SpaE=Robot Dispararrayos (''Super Mario Galaxy'')<br>Anillo Láser (''Super Mario Galaxy 2'')
|SpaEM=Beam-shooter Robot<br>Laser Ring
|SpaEM=Beam-shooter Robot<br>Laser Ring