List of Super Mario World 2: Yoshi's Island glitches: Difference between revisions

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Minor fixes.
(Alphabetizing glitches.)
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[[File:Blocky_Map.png|thumb]]
[[File:Blocky_Map.png|thumb]]
In some stages with [[Fuzzy (Super Mario World 2: Yoshi's Island)|Fuzzies]] (for example, World 1-7), as soon as the Fuzzy touches the player and the screen changes, the player should quickly press {{button|snes|start}} and {{button|snes|select}} at the same time to return to the map section. This will make everything on the map blocky. The player can fix this by entering another level and completing it.<ref name="Son Of A Glitch"/>
In some stages with [[Fuzzy (Super Mario World 2: Yoshi's Island)|Fuzzies]] (for example, World 1-7), as soon as the Fuzzy touches the player and the screen changes, the player should quickly press {{button|snes|start}} and {{button|snes|select}} at the same time to return to the map section. This will make everything on the map blocky. The player can fix this by entering another level and completing it.<ref name="Son Of A Glitch"/>
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===Blue Yoshi on World 6 map glitch===
===Blue Yoshi on World 6 map glitch===
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[[File:Glitched_Giant_Yoshi_Egg.png|thumb|Blue Yoshi with a glitched Giant Egg]]
[[File:Glitched_Giant_Yoshi_Egg.png|thumb|Blue Yoshi with a glitched Giant Egg]]
[[Giant Egg]]s cannot be carried into other stages as soon the player passes by the [[Goal Ring]]; however, this can be bypassed by going into one of the stages that can make Giant Eggs (for example, World 2-7). At the end of the level, Yoshi must go to the far right of the Goal Ring, jump and throw a Giant Egg in the air. As soon as the Giant Egg lands, Yoshi must tongue-grab the egg and it should stand on the ground. Next, Yoshi must jump into the Goal Ring, and the next Yoshi should be able to pickup the egg and carry it into another level. Like the [[Huffin Puffin]] chicks, the egg becomes glitchy but can still function correctly.<ref name="Son Of A Glitch"/>
[[Giant Egg]]s cannot be carried into other stages as soon the player passes by the [[Goal Ring]]; however, this can be bypassed by going into one of the stages that can make Giant Eggs (for example, World 2-7). At the end of the level, Yoshi must go to the far right of the Goal Ring, jump and throw a Giant Egg in the air. As soon as the Giant Egg lands, Yoshi must tongue-grab the egg and it should stand on the ground. Next, Yoshi must jump into the Goal Ring, and the next Yoshi should be able to pickup the egg and carry it into another level. Like the [[Huffin Puffin]] chicks, the egg becomes glitchy but can still function correctly.<ref name="Son Of A Glitch"/>
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In ''Yoshi's Island: Super Mario Advance 3'', Yoshi can no longer tongue-grab the Giant Egg, making it impossible to perform this glitch.
In ''Yoshi's Island: Super Mario Advance 3'', Yoshi can no longer tongue-grab the Giant Egg, making it impossible to perform this glitch.
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[[File:Blocks spawning at the same time..png|thumb]]
[[File:Blocks spawning at the same time..png|thumb]]
In World 2-1, after going through the falling blocks, Yoshi should enter the secret [[! Switch]] room. After exiting the room, he should head back to where the blocks fell and they will all spawn and fall at the same time, clipping through each other and creating a huge quake.<ref name="Son Of A Glitch"/>
In World 2-1, after going through the falling blocks, Yoshi should enter the secret [[! Switch]] room. After exiting the room, he should head back to where the blocks fell and they will all spawn and fall at the same time, clipping through each other and creating a huge quake.<ref name="Son Of A Glitch"/>
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In ''Yoshi's Island: Super Mario Advance 3'', a [[flipper]] has been added after going through the falling blocks, making it impossible to go back to trigger falling blocks.
In ''Yoshi's Island: Super Mario Advance 3'', a [[flipper]] has been added after going through the falling blocks, making it impossible to go back to trigger falling blocks.
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[[File:Glitched_Huffin_Puffin_chicks.png|thumb]]
[[File:Glitched_Huffin_Puffin_chicks.png|thumb]]
In 4-7: [[Ride Like The Wind]], [[Yoshi (species)|Red Yoshi]] must have used the hidden [[Spring Ball|spring ball]] towards the platform before the bonus area. Before Red Yoshi enters the bonus area, he must spring off the spring ball and touch the left wall at the same time. If done right, Red Yoshi touches the left wall and be warped out of the stage. Yoshi can also bring [[Huffin Puffin]] chicks into World 1-1; however, if they are taken to another stage, their sprite becomes glitchy and turns into a red version of the tile used for [[Arrow Cloud]]s, though they still function correctly.<ref name="Son Of A Glitch"/>
In 4-7: [[Ride Like The Wind]], [[Yoshi (species)|Red Yoshi]] must have used the hidden [[Spring Ball|spring ball]] towards the platform before the bonus area. Before Red Yoshi enters the bonus area, he must spring off the spring ball and touch the left wall at the same time. If done right, Red Yoshi touches the left wall and be warped out of the stage. Yoshi can also bring [[Huffin Puffin]] chicks into World 1-1; however, if they are taken to another stage, their sprite becomes glitchy and turns into a red version of the tile used for [[Arrow Cloud]]s, though they still function correctly.<ref name="Son Of A Glitch"/>
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In 5-4: [[Sluggy The Unshaven's Fort]], [[Yoshi (species)|Yellow Yoshi]] must grab a [[Shy Guy]] in his mouth with some eggs with him. Once he reaches the pipe, he should get rid of the [[thorn]]s on the floor to reveal a pit. Yellow Yoshi must then stand to the left of the pipe and spit out the Shy Guy so it can land on the floor, then step on it and fall to the pit. As soon as Yoshi is off-screen, he should flutter to the left and trigger the exit. This glitch is very difficult and precise to perform.
In 5-4: [[Sluggy The Unshaven's Fort]], [[Yoshi (species)|Yellow Yoshi]] must grab a [[Shy Guy]] in his mouth with some eggs with him. Once he reaches the pipe, he should get rid of the [[thorn]]s on the floor to reveal a pit. Yellow Yoshi must then stand to the left of the pipe and spit out the Shy Guy so it can land on the floor, then step on it and fall to the pit. As soon as Yoshi is off-screen, he should flutter to the left and trigger the exit. This glitch is very difficult and precise to perform.


In each case, Yoshi is warped to coordinate (0, 0): the top-left corner of [[Make Eggs, Throw Eggs]]; he must then flutter around nine times while holding right on {{button|snes|Pad}} in order to reach solid ground. Clearing the stage causes the game to think that Yoshi had cleared the stage he had originally warped from, and the score he obtained upon completion carries over to the starting stage as well.
In each case, Yoshi is warped to coordinate (0, 0): the top-left corner of [[Make Eggs, Throw Eggs]]; he must then flutter around nine times while holding right on {{button|snes|Pad}} in order to reach solid ground. Clearing the stage causes the game to think that Yoshi had cleared the stage he had originally warped from, and the score he obtained upon completion carries over to the starting stage as well.
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===Zombie Yoshi<ref>''[[Prima Games|Playing With Super Power: Nintendo Super NES Classics eGuide]]'', ''Super Mario World 2: Yoshi’s Island'' 16 Bits Tab. Retrieved 2021-12-21.</ref>===
===Zombie Yoshi<ref>''[[Prima Games|Playing With Super Power: Nintendo Super NES Classics eGuide]]'', ''Super Mario World 2: Yoshi’s Island'' 16 Bits Tab. Retrieved 2021-12-21.</ref>===
This glitch must be done in [[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]], in Door 1. The player must go to an area where a [[! Switch]] near a long lava pit can be found. The player would normally have to hit the switch in order to get across the lava, activating the [[Dotted-Line Block]]s. If the player jumps in the lava, in the direction of the switch, Yoshi performs a last jump, since he burned himself. If done right, Yoshi hits the switch and comes back to life. The music stops, and the player controls Yoshi normally, even though he was supposed to lose a life. If the player attempts this glitch while Yoshi only has one life left, he has zero lives, as shown in the pause screen. However, if the player repeats this process, Yoshi instantly gets 999 lives.<ref> [http://www.youtube.com/watch?v=woD_ue-cibw YouTube video of "Zombie Yoshi"]. YouTube. Retrieved on 2011-10-27.</ref>
This glitch must be done in [[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]], in Door 1. The player must go to an area where a [[! Switch]] near a long lava pit can be found. The player would normally have to hit the switch in order to get across the lava, activating the [[Dotted-Line Block]]s. If the player jumps in the lava, in the direction of the switch, Yoshi performs a last jump, since he burned himself. If done right, Yoshi hits the switch and comes back to life. The music stops, and the player controls Yoshi normally, even though he was supposed to lose a life. If the player attempts this glitch while Yoshi only has one life left, he has zero lives, as shown in the pause screen. However, if the player repeats this process, Yoshi instantly gets 999 lives.<ref> [http://www.youtube.com/watch?v=woD_ue-cibw YouTube video of "Zombie Yoshi"]. YouTube. Retrieved on 2011-10-27.</ref>
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This glitch can still be performed in ''Yoshi's Island: Super Mario Advance 3''.
This glitch can still be performed in ''Yoshi's Island: Super Mario Advance 3''.
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