Level E2-7: Difference between revisions

26 bytes removed ,  3 months ago
m
no edit summary
m (Text replacement - "(\[\[:?Category:M[^\]\|\n]+[^t]) Levels(\]|\|)" to "$1 levels$2")
mNo edit summary
 
(2 intermediate revisions by one other user not shown)
Line 1: Line 1:
{{Levelbox
{{level infobox
|title=Level E2-7
|title=Level E2-7
|image=[[File:MvsDKTSe2-7b.jpg|250px]]
|image=[[File:MvsDKTSe2-7b.jpg|250px]]
Line 12: Line 12:


The level features two [[Mini Mario (toy)|Mini Marios]], one of which carries a [[key]] that unlocks the [[Goal Door (Mario vs. Donkey Kong series)|Goal Door]].
The level features two [[Mini Mario (toy)|Mini Marios]], one of which carries a [[key]] that unlocks the [[Goal Door (Mario vs. Donkey Kong series)|Goal Door]].
==Overview==
==Overview==
[[File:MvDKTSE2-7mapWiiU.jpg|thumb|left|200px|Level map]]
[[File:MvDKTSE2-7mapWiiU.jpg|thumb|left|200px|Level map]]
[[File:MvsDKTSe2-7a.jpg|thumb|200px|The Key Mini Mario is shot through the long corridor covering the top of the stage.]]
[[File:MvsDKTSe2-7a.jpg|thumb|200px|The Key Mini Mario is shot through the long corridor covering the top of the stage.]]
The level contains mostly [[Pink Block]]s but also [[Blue Lift]]s and [[Red Girder]]s. Only the Key Mini Mario is initially usable, as the keyless Mini Mario starts out facing a [[Shy Guy (toy)|Shy Guy]] with no means to destroy it. Throughout the stage, the Key Mini Mario and eventually both toys have to make use of limited resource items, carefully collecting any [[Pickup]]s that they encounter.
The level contains mostly [[Pink Block]]s but also [[Blue Lift]]s and [[Red Girder]]s. Only the Key Mini Mario is initially usable, as the keyless Mini Mario starts out facing a [[Shy Guy]] with no means to destroy it. Throughout the stage, the Key Mini Mario and eventually both toys have to make use of limited resource items, carefully collecting any [[Pickup]]s that they encounter.


The Key Mini Mario starts in the upper-left, facing the nearby Goal Door. However, a [[Cannon Kong]] prevents access to it and shoots the toy away in the opposite direction. The Mini will be shot through a long corridor to the other side of the stage, where it grabs onto a [[Ladder]] and climbs it to the upper platforms. Once at the top, it will head back, and the player should bridge the gaps that follow with several Pink Blocks, leading the Mini into a [[Cannon]] at the base of the area. With this Cannon, the Mini should blast diagonally to the left and continue marching on the higher platforms, using Pink Blocks and avoiding a [[Thwomp]]. After collecting a few Lift [[Pickup]]s, the toy will fall inside a red [[Warp Pipe#Mario vs. Donkey Kong series|Split Pipe]] that warps it to another section.
The Key Mini Mario starts in the upper-left, facing the nearby Goal Door. However, a [[Cannon Kong]] prevents access to it and shoots the toy away in the opposite direction. The Mini will be shot through a long corridor to the other side of the stage, where it grabs onto a [[Ladder]] and climbs it to the upper platforms. Once at the top, it will head back, and the player should bridge the gaps that follow with several Pink Blocks, leading the Mini into a [[Cannon]] at the base of the area. With this Cannon, the Mini should blast diagonally to the left and continue marching on the higher platforms, using Pink Blocks and avoiding a [[Thwomp]]. After collecting a few Lift [[Pickup]]s, the toy will fall inside a red [[Warp Pipe#Mario vs. Donkey Kong series|Split Pipe]] that warps it to another section.
Line 23: Line 22:


The pipe leads them back to the starting area, though it grants them access to a secondary pair of Hammers that stun the Cannon Kong, gaining passage to the Goal Door. However, as the keyless Mini Mario is in front of the group, it bumps into the locked Goal Door and forces the group to turn away from it. The toys eventually fall inside a tight gap and end up in a short tunnel with several Lift and Girder Pickups. From here, they drop into an area where the player has to quickly position Red Girders across the first two rivets to save the Minis from falling onto spikes. After going up a high Blue Lift, they march further to the right on some Pink Blocks and go down an opening in the ground that brings them inside the yellow Split Pipe from earlier. Returning to the starting area once again, the Key Mini Mario now picks the Hammers and stuns the Cannon Kong with them, then reaches and unlocks the Goal Door. Both Minis enter it and the level is cleared.
The pipe leads them back to the starting area, though it grants them access to a secondary pair of Hammers that stun the Cannon Kong, gaining passage to the Goal Door. However, as the keyless Mini Mario is in front of the group, it bumps into the locked Goal Door and forces the group to turn away from it. The toys eventually fall inside a tight gap and end up in a short tunnel with several Lift and Girder Pickups. From here, they drop into an area where the player has to quickly position Red Girders across the first two rivets to save the Minis from falling onto spikes. After going up a high Blue Lift, they march further to the right on some Pink Blocks and go down an opening in the ground that brings them inside the yellow Split Pipe from earlier. Returning to the starting area once again, the Key Mini Mario now picks the Hammers and stuns the Cannon Kong with them, then reaches and unlocks the Goal Door. Both Minis enter it and the level is cleared.
===M Coin===
===M Coin===
The [[M-Token|M Coin]] is left from the yellow Split Pipe at the bottom of the stage. Before the Minis enter the pipe a second time, the player should build a long Blue Lift to the coin. This will prevent the Minis coming from the left section from falling into the gap that directly leads to the pipe, and instead take the lift where they also have access to the coin.
The [[M-Token|M Coin]] is left from the yellow Split Pipe at the bottom of the stage. Before the Minis enter the pipe a second time, the player should build a long Blue Lift to the coin. This will prevent the Minis coming from the left section from falling into the gap that directly leads to the pipe, and instead take the lift where they also have access to the coin.
Line 47: Line 45:
*[[10-Coin|Large Coin]]s: 4
*[[10-Coin|Large Coin]]s: 4
*Enemies:
*Enemies:
**[[Shy Guy (toy)|Shy Guys]]: 1
**[[Shy Guy]]s: 1
**[[Thwomp]]s: 1
**[[Thwomp]]s: 1
**[[Cannon Kong]]s: 1
**[[Cannon Kong]]s: 1
 
{{MVDKTS levels}}
{{MVDKTS Levels}}
[[Category:Mario vs. Donkey Kong: Tipping Stars levels]]
[[Category:Mario vs. Donkey Kong: Tipping Stars levels]]
96,040

edits