Multibonk: Difference between revisions

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{{PM move infobox|mastered=[[Goombario]] and [[Goombella]]|3 (Super Rank), 4 (Ultra Rank). Damage deceases by 1 for each bonk|rank=Ultra Rank (PM),Super Rank (PMTTYD)|effect=Goombario or Goombella jumps several times on an enemy|range=One|image=PM Multibonk screenshot.png|image2=Multibonk.png}}
{{PM move infobox|game=[[Paper Mario]]'', and ''[[Paper Mario: The Thousand-Year Door]]
|mastered_by=[[Goombario]] and [[Goombella]]|3 (Super Rank), 4 (Ultra Rank). Damage decreases by 1 for each bonk|rank=Ultra Rank (Goombario), <br> Super Rank (Goombella)|effect=Goombario or Goombella headbonks an enemy continuously|target=Single non-ceiling enemy|image=PM Multibonk screenshot.png|image2=Multibonk.png}}


'''Multibonk''' is a move used by both [[Goombario]] and [[Goombella]] in the first two games in the [[Paper Mario (series)|''Paper Mario'' series]]. It uses up 3 [[Flower Point|FP]] and can be used once Goombario is [[Ultra Rank]] or Goombella is [[Super Rank]]. When using it, unlike the normal [[Headbonk]], the partner will keep on striking. The first strike will do the same damage as one Headbonk, and each consecutive hit will do 1 less damage than the one before, to a minimum of 1. The cycle will continue until the player fails to hit the [[Action Command]]. Multibonk is nearly identical to [[Mario]]'s [[Power Bounce]] attack.
'''Multibonk''' is a move used by both [[Goombario]] and [[Goombella]] in the first two games of the [[Paper Mario (series)|''Paper Mario'' series]]. It uses up 3 [[Flower Point|FP]] and can be used once Goombario is [[Ultra Rank]] or Goombella is [[Super Rank]]. When using it, unlike the normal [[Headbonk]], the partner will continue the move until either the player fails to hit the [[Action Command]] or reaches a cap.<ref>Jdaster64. September 14, 2016. [https://supermariofiles.wordpress.com/2016/09/14/power-bounce-caps-not-quite-infinity1/]. ''Wordpress.com''. Retrieved May 22, 2023.</ref> The first hit will do the same damage as the base Attack power, and each consecutive hit will do 1 less damage down to a minimum of 1 (or 0 if the initial hit did not deal damage).


Goombario's Multibonk uses a cap system that forces the attack to end, like Mario's Power Bounce. This value does not get reset after an attack, causing the move to cap much earlier when used multiple times in a battle. The value is reset after either switching partners or entering another battle.<ref>[https://www.youtube.com/watch?v=hsT2YvHIFb4 Stryder7x: "Basic Battle Mechanics are Broken." YouTube.]</ref>
Multibonk functions identically to the respective game's iteration of [[Mario]]'s [[Power Bounce]] attack, except for an unintended quirk present in Goombario's Multibonk. His Multibonk uses a cap system that forces the attack to end, but unlike Mario's Power Bounce this value does not get reset after an attack. This causes the move to cap much earlier when used multiple times in a battle. However the value is reset after either switching partners or entering another battle.<ref>Stryder7x. October 25, 2019. [https://youtu.be/hsT2YvHIFb4?list=PL1B_rbTOEyI9SDv4UGyA4j9DEVxfQ3Lbe Basic Battle Mechanics are Broken]. ''YouTube''. Retrieved December 10, 2019.</ref>


Goombella's Multibonk includes two opportunities to perform [[Stylish move]]s: one before she jumps (as with Headbonk), and one when she is halfway to landing the first bonk.
Goombella's Multibonk includes two opportunities to perform [[Stylish move]]s: one before she jumps (as with Headbonk), and one when she is halfway to landing the first bonk.
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|JapR=Renzoku Zutsuki
|JapR=Renzoku Zutsuki
|JapM=Continuous Headbutt
|JapM=Continuous Headbutt
|Spa=Multicabezazo
|SpaE=Multicabezazo
|SpaM=Multiheadbutt
|SpaEM=Multiheadbutt
|Fra=Multibond
|Fre=Multibond
|FraM=Multileap
|FreM=Multileap
|Ger=Multikopfnuss
|Ger=Multikopfnuss
|GerM=Multiheadbonk
|GerM=Multiheadbonk
|Ita=Multitestata
|ItaM=Multiheadbutt
|Chi=连续铁头
|Chi=连续铁头
|ChiR=Liánxù Tiětóu
|ChiR=Liánxù Tiětóu
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