Mario Golf: Toadstool Tour: Difference between revisions

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==Gameplay==
==Gameplay==
[[File:MGTT Gameplay.png|thumb|Gameplay of ''Mario Golf: Toadstool Tour'']]
[[File:MGTT Gameplay.png|thumb|Gameplay of ''Mario Golf: Toadstool Tour'']]
While playing fairly similarly to the previous two games, particularly ''[[Mario Golf (Nintendo 64)|Mario Golf]]'' for the [[Nintendo 64]], this game makes various additions and alterations to the formula present in both controls and visuals. The game uses 3D renders for the designs of characters and courses, like the previous home console game, allowing for the camera to be changed to view more of each hole in detail. Pressing {{button|gcn|X}} or {{button|gcn|Y}} allows the player to see an overview of the hole and study the topography of the both the course and specifically the green. In order to adjust their shot, the player can use the aforementioned controls and look around using {{button|gcn|C}}. The green also now displays moving topographic lines that follow down its path, increasing in speed the more the green slopes. A new control system has also been added, with manual and automatic swinging. The automatic swing is used by pressing {{button|gcn|A}} to set the power for the shot and then letting the game decide where the sweet spot marker ends up. A manual swing involves pressing {{button|gcn|B}} when choosing power, then pressing either {{button|gcn|A}} or {{button|gcn|B}} to set the sweet spot impact marker. This allows the use of a new feature, spin, to be used on shots.  Backspin, topspin, super backspin or super topspin can be used, affecting the ball's line of movement on the ground. Topspin sends the ball rolling forward while backspin causes the ball to roll back; these spins make the ball roll a shorter distance than their super versions. Different characters' spin will be more powerful with higher spin levels. The ability to change where the ball is hit is also makes a return from the two previous games, allowing different types of shots to be taken. Approach shots, used when players approach the pin, appear in this game, as well as the limited number of [[Power Shot|power shots]]. Power shots have longer drives than normal shots, and only six can be used at a time. If a player does a perfect power shot (meaning they have aligned the first bar at the far left and perfectly aligned the second bar), it is not used up.
While playing fairly similarly to the previous two games, particularly ''[[Mario Golf (Nintendo 64)|Mario Golf]]'' for the [[Nintendo 64]], this game makes various additions and alterations to the formula present in both controls and visuals. The game uses 3D renders for the designs of characters and courses, like the previous home console game, allowing for the camera to be changed to view more of each hole in detail. Pressing {{button|gcn|X}} or {{button|gcn|Y}} allows the player to see an overview of the hole and study the topography of the both the course and specifically the green. In order to adjust their shot, the player can use the aforementioned controls and look around using {{button|gcn|C}}. The green also now displays moving topographic lines that follow down its path, increasing in speed the more the green slopes. A new control system has also been added, with manual and automatic swinging. The automatic swing is used by pressing {{button|gcn|A}} to set the power for the shot and then letting the game decide where the sweet spot marker ends up. A manual swing involves pressing {{button|gcn|B}} when choosing power, then pressing either {{button|gcn|A}} or {{button|gcn|B}} to set the sweet spot impact marker. This allows the use of a new feature, spin, to be used on shots.  Backspin, topspin, super backspin or super topspin can be used, affecting the ball's line of movement on the ground. Topspin sends the ball rolling forward while backspin causes the ball to roll back; these spins make the ball roll a shorter distance than their super versions. Different characters' spin will be more powerful with higher spin levels. The ability to change where the ball is hit is also makes a return from the two previous games, allowing different types of shots to be taken. Approach shots, used when players approach the pin, appear in this game, as well as the limited number of [[Power Shot (Mario Golf series)|power shots]]. Power shots have longer drives than normal shots, and only six can be used at a time. If a player does a perfect power shot (meaning they have aligned the first bar at the far left and perfectly aligned the second bar), it is not used up.


===Controls===
===Controls===
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==Staff==
==Staff==
{{main|List of Mario Golf: Toadstool Tour staff}}
{{main|List of Mario Golf: Toadstool Tour staff}}
As with ''[[Mario Golf (Nintendo 64)|Mario Golf]]'' on the [[Nintendo 64]], Hiroyuki Takahashi and Shugo Takahashi served as the game's lead designers. It was directed by Haruki Kodera, who previously served as a lead programmer for the aforementioned game. This is also the first ''Super Mario'' game where [[Deanna Mustard]] voices Princess Daisy, which would portray her all the way through ''[[Mario Strikers: Battle League]]''.


==Regional differences==
==Regional differences==
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