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{{about|the girders from the Donkey Kong series|the platforms in the ''Mario Kart'' series|[[Kanaami Road]]}} | {{about|the girders from the Donkey Kong series|the platforms in the ''Mario Kart'' series|[[Kanaami Road]]}} | ||
'''Girders''' are construction platforms found in various games, starting with the original ''[[Donkey Kong (game)|Donkey Kong]]''. Most of their appearances since then have been in reference to this appearance. | '''Girders''' are construction platforms found in various games, starting with the original ''[[Donkey Kong (game)|Donkey Kong]]''. Most of their appearances since then have been in reference to this appearance. | ||
==History== | ==History== | ||
===''Donkey Kong'' / ''Donkey Kong'' (Game Boy)=== | ===''Donkey Kong'' / ''Donkey Kong'' (Game Boy)=== | ||
[[File:Donkey Kong Arcade 25m Screenshot.png|frame|Girders as they appear in [[25m]] in the arcade version]] | [[File:Donkey Kong Arcade 25m Screenshot.png|frame|Girders as they appear in [[25m]] in the arcade version]] | ||
Girders first appear in ''[[Donkey Kong (game)|Donkey Kong]]'', appearing in every stage | Girders first appear in ''[[Donkey Kong (game)|Donkey Kong]]'', appearing in every stage. The ones in [[25m]] are sloped and also known as '''ramps'''.<ref>Instruction manual for the Coleco Adam port.</ref> In [[Donkey Kong (Game Boy)|the Game Boy remake]], they appear in all of these stages, as well as several stages in the game's later worlds, such as [[Big-City]]. In both games, they act essentially as a semi-solid platform that [[Mario]] can walk on. | ||
===''Donkey Kong Country'' series=== | ===''Donkey Kong Country'' series=== | ||
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This type of fixed girder is distinct from one of the series' staple gameplay mechanics, the [[Red Girder]]s, which first appear in ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'' These can be drawn between red rivet blocks using the touchscreen to help the Minis cross gaps or reach a higher area. | This type of fixed girder is distinct from one of the series' staple gameplay mechanics, the [[Red Girder]]s, which first appear in ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'' These can be drawn between red rivet blocks using the touchscreen to help the Minis cross gaps or reach a higher area. | ||
In ''Mario vs. Donkey Kong: Minis March Again!'', pieces of red-colored girders are among the objects that fall from the top of the screen when Donkey Kong slams his fists in [[Floor 1 Donkey Kong]]. Short girders appear first, followed by longer ones that are harder to avoid after | In ''Mario vs. Donkey Kong: Minis March Again!'', pieces of red-colored girders are among the objects that fall from the top of the screen when [[Donkey Kong]] slams his fists in [[Floor 1 Donkey Kong]]. Short girders appear first, followed by longer ones that are harder to avoid after Donkey Kong is hit a third time. The player loses a Mini toy if a girder crashes into it. | ||
===''Super Smash Bros.'' series=== | ===''Super Smash Bros.'' series=== | ||
[[File:75m SSBU.png|thumb|right|Girders as they appear on the 75 m stage in ''Super Smash Bros. Ultimate'']] | [[File:75m SSBU.png|thumb|right|Girders as they appear on the 75 m stage in ''Super Smash Bros. Ultimate'']] | ||
Girders appear in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Wii U]]'', and ''[[Super Smash Bros. Ultimate]]'' in the [[75 m (stage)|75 m]] stage, based off of the original [[75m]] from ''Donkey Kong'', but with visible depth. In ''Super Smash Bros. Ultimate'', this depth can only be seen when the camera is manually turned while the game is paused. | Girders appear in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Wii U]]'', and ''[[Super Smash Bros. Ultimate]]'' in the [[75 m (stage)|75 m]] stage, based off of the original [[75m]] from ''Donkey Kong'', but with visible depth. In ''Super Smash Bros. Ultimate'', this depth can only be seen when the camera is manually turned while the game is paused. | ||
===''Captain Toad: Treasure Tracker''=== | |||
Girders appear in ''[[Captain Toad: Treasure Tracker]]'' in the level [[Retro Ramp-Up]], based off the [[25m]] stage from ''Donkey Kong''. In the [[Captain Toad: Treasure Tracker (Nintendo Switch / Nintendo 3DS)|versions]] of the game for Nintendo Switch and Nintendo 3DS, girders also appear in [[Uptown, Downtown]], a level based on the Metro Kingdom from ''Super Mario Odyssey''. | |||
===''Super Mario Odyssey''=== | ===''Super Mario Odyssey''=== | ||
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Girders appear in ''[[Pixels]]'' during the fight with [[Donkey Kong]], where the main characters have to climb to the top while avoiding the [[barrel]]s and [[fireball (Donkey Kong)|fireballs]]. Upon arrival to the stage, girders fall down similarly to the original game, creating a path to Donkey Kong. | Girders appear in ''[[Pixels]]'' during the fight with [[Donkey Kong]], where the main characters have to climb to the top while avoiding the [[barrel]]s and [[fireball (Donkey Kong)|fireballs]]. Upon arrival to the stage, girders fall down similarly to the original game, creating a path to Donkey Kong. | ||
{{br}} | {{br}} | ||
==Names in other languages== | |||
{{foreign names | |||
|Ita=Trave | |||
|ItaM=Girder | |||
}} | |||
==See also== | ==See also== | ||
* [[Floor (Wrecking Crew series)|Floor]], a similar object from the [[Wrecking Crew (series)|''Wrecking Crew'' series]] | *[[Floor (Wrecking Crew series)|Floor]], a similar object from the [[Wrecking Crew (series)|''Wrecking Crew'' series]] | ||
==References== | ==References== | ||
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{{MVDKTS}} | {{MVDKTS}} | ||
{{MM&FaC}} | {{MM&FaC}} | ||
{{CTTT}} | |||
{{SMO}} | {{SMO}} | ||
[[Category:Platforms]] | [[Category:Platforms]] |
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