List of Super Mario 64 DS pre-release and unused content: Difference between revisions

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<gallery perrow=5>
<gallery perrow=5>
ss_sm64x4_pre07.jpg|The four playable characters running in the castle grounds. Wario is shown with long sleeves.
ss_sm64x4_pre07.jpg|The four playable characters running in the castle grounds. Wario is shown with long sleeves.
Flying characters SM64DS early.jpg|All four characters flying around the castle in an early promotional screenshot. This is technically possible in multiplayer, if three [[Yoshi (species)|Yoshis]] wear caps and all four players obtain [[Cape Feather|Feathers]].
Flying characters SM64DS early.jpg|All four characters flying around the castle in an early promotional screenshot. This is technically possible in multiplayer, if three [[Yoshi (species)|Yoshi]]s wear [[cap]]s and all four players obtain [[Cape Feather|Wings]].
goomba_sm64ds.jpg|The castle with [[Goomba]]s surrounding it. An early design of the yellow coin dropped by one of the Goombas can be seen.
goomba_sm64ds.jpg|The castle with [[Goomba]]s surrounding it. An early design of the yellow coin dropped by one of the Goombas can be seen.
Sm64x4 Goomba.jpg|The character icons on the touch screen look different from the final game's, looking instead like the faces from the [[Wanted!]] minigame.
Sm64x4 Goomba.jpg|The character icons on the touch screen look different from the final game's, looking instead like the faces from the [[Wanted!]] minigame.
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==Unused data==
==Unused data==
In the original game, [[Shifting Sand Land]]'s pyramid had two "homing" [[Amp]]s. This game replaces them with regular, circling Amps, and homing Amps are nowhere else to be found in this game.
Fully functional red [[Koopa Troopa]]s can be found in the game's code.<ref>mariomadproductions (December 14, 2013). [https://www.youtube.com/watch?v=4GY4r4dQH5g SM64DS: Unused parameter of Koopa Troopa]. ''YouTube''. Retrieved January 21, 2014.</ref> Unlike green Koopa Troopas, when red Koopa Troopas see the heroes they will run into them and knock them around (similar to what [[Bully|Bullies]] do). When they get knocked out of their shells, they do not panic and only walk back to their shells slowly. When the player hits a red shell it slides along the ground, killing foes in its path until the shell hits a wall and breaks. If the shell hits a player, it will take off one piece off the [[Health Meter|Power Meter]]. When Yoshi eats a red Koopa Troopa, he can spew fire like in ''[[Super Mario World]]''.
Fully functional red [[Koopa Troopa]]s can be found in the game's code.<ref>mariomadproductions (December 14, 2013). [https://www.youtube.com/watch?v=4GY4r4dQH5g SM64DS: Unused parameter of Koopa Troopa]. ''YouTube''. Retrieved January 21, 2014.</ref> Unlike green Koopa Troopas, when red Koopa Troopas see the heroes they will run into them and knock them around (similar to what [[Bully|Bullies]] do). When they get knocked out of their shells, they do not panic and only walk back to their shells slowly. When the player hits a red shell it slides along the ground, killing foes in its path until the shell hits a wall and breaks. If the shell hits a player, it will take off one piece off the [[Health Meter|Power Meter]]. When Yoshi eats a red Koopa Troopa, he can spew fire like in ''[[Super Mario World]]''.


If one uses cheat codes or a glitch to get through the mirror to play as [[Yoshi]] In the [[Chief Chilly]] boss battle, the boss will give the following speech: "Hmm? I see you have no mustache. Poor, bald, little creature. It's not a fair fight for you, but luckily, I'm not a fair fighter. Let's go!" and if Yoshi beats him he says "I simply cannot believe that I lost to a hairless pip-squeak like you! My mustache was my only joy. Now what am I going to do?"
Presumably for the sake of completeness, [[Chief Chilly]] has messages for Yoshi:
*Encounter: "Hmm? I see you have no mustache. Poor, bald, little creature. It's not a fair fight for you, but luckily, I'm not a fair fighter. Let's go!"
*Defeat: "I simply cannot believe that I lost to a hairless pip-squeak like you! My mustache was my only joy. Now what am I going to do?"
However, it is impossible to reach Chief Chilly as Yoshi unless one uses cheat codes or a glitch to get through the mirror. [[King Boo]] also has messages for Yoshi in the Japanese version of the game, but not in other versions.


The [[cap]]s the player uses were originally enclosed in boxes labeled M, L, and W. The boxes can still be found in a test level still in the game.<ref>TCRF. [[tcrf:Super Mario 64 DS|Super Mario 64 DS]]. ''The Cutting Room Floor''. Retrieved March 30, 2014.</ref><ref> Matthew Waters (August 28, 2006). [https://www.youtube.com/watch?v=jFTnuBk29-0 Super Mario 64 DS Action Replay Fun!] ''YouTube''. Retrieved April 7, 2010.</ref>
There is unused text that is presumably intended for transforming into Luigi and Wario for the first time via their caps:
*Luigi: "While searching for Power Stars, you found a magical green cap. When you wear it, you suddenly look and act just like Luigi. You can spin in the air after performing a backward somersault and you can also run on the water for a few moments."
*Wario: "While searching for Power Stars, you found a strange yellow cap. When you wear it, you suddenly look and act just like Wario! Unfortunately, you also smell just like him. Plus, your stubby legs make you a slow walker. But, you are also very powerful. You can break hard objects just by punching them! Now, go retrieve more Power Stars!"
In the final game, only the Mario Cap has text.
 
Boxes labeled [[Mario Cap|M]], [[Luigi Cap|L]], and [[Wario Cap|W]] can be found in a test level in the game, which provide the player with [[cap]]s.<ref>TCRF. [[tcrf:Super Mario 64 DS|Super Mario 64 DS]]. ''The Cutting Room Floor''. Retrieved March 30, 2014.</ref><ref>Matthew Waters (August 28, 2006). [https://www.youtube.com/watch?v=jFTnuBk29-0 Super Mario 64 DS Action Replay Fun!] ''YouTube''. Retrieved April 7, 2010.</ref>
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''Super Mario 64 DS'' only has one [[? Switch]] instead of the separate [[! Switch]]es to activate the Wing Cap, Metal Cap and Vanish Cap. However, in the game's data, there are unused message slots indicating the original switches were meant to be in the game at some point, and the switch used in game (<tt>hatena_switch</tt>) has an unused duplicate named <tt>hatena_red_switch</tt>, implying switches of other colors may have planned earlier in development.<ref>SKELUX (May 13, 2018). [https://www.youtube.com/watch?v=NQKR7LFwNlE What Happened to THESE in Super Mario 64 DS?] ''YouTube''. Retrieved May 15, 2018.</ref>
''Super Mario 64 DS'' only has one [[? Switch]] instead of three separate [[! Switch]]es to activate [[Cap Block]]s. However, in the game's data, there are unused message slots indicating the [[Cap Switch|original switch]]es were meant to be in the game at some point, and the switch used in game (<tt>hatena_switch</tt>) has an unused duplicate named <tt>hatena_red_switch</tt>, implying switches of other colors may have planned earlier in development.<ref>SKELUX (May 13, 2018). [https://www.youtube.com/watch?v=NQKR7LFwNlE What Happened to THESE in Super Mario 64 DS?] ''YouTube''. Retrieved May 15, 2018.</ref> The yellow [[! Block]] is incidentally labeled as "<tt>ITEM_BLOCK</tt>" internally, which is the Japanese name of Cap Blocks from ''Super Mario 64'', despite its model being located within <tt>obj_hatena_box/obj_hatena_y_box</tt>, which may indicate that it was also intended to be changed to a type of [[? Block]]. This could also have roots from the ''Super Mario 64'' source assets, wherein the yellow block was coded as one of four "ItemBox" types.
<gallery>
<gallery>
Beta_red_koopa.gif|The unused red Koopa Troopa graphics, accessed using an Action Replay "play as" code.
Beta_red_koopa.gif|The unused red Koopa Troopa graphics, accessed using an Action Replay "play as" code.
Sm64ds cap blocks.png|The unused Cap Blocks.
Sm64ds cap blocks.png|The unused Cap Blocks.
</gallery>
In the game files, there are six unused Peach animations, which are for running, being idle, and jumping.
<gallery perrow=6>
SM64DS Peach Jump End.gif|Jump end
SM64DS Peach Jump Loop.gif|Jump loop
SM64DS Peach Jump.gif|Jump
SM64DS Peach Run.gif|Run
SM64DS Peach Wait.gif|Wait
SM64DS Peach Walk.gif|Walk
</gallery>
</gallery>


==Unused room==
==Unused room==
Via hacking, players have found the original version of the [[Princess Peach's room|Princess's room]] containing [[The Princess's Secret Slide]], which is still in the castle's model, and aside from a lack of collision data and corrupt textures, it is a near exact replica. The warp to the secret slide is still intact as well.
The original version of the [[Princess Peach's room|Princess's room]] is still in the castle's model, and aside from a lack of collision data and corrupt textures, it is a near exact replica. The warp to [[The Princess's Secret Slide]] is still intact as well. This can be viewed briefly in-game when its [[★ door]] is opened, but the game warps the player to the new version.


===Debug Screen===
===Debug screen===
[[File:Super Mario 64 DS Debug Mode (Shifting Sand Land).png|thumb|right|200px|The debug screen.]]
[[File:Super Mario 64 DS Debug Mode (Shifting Sand Land).png|thumb|200px|The debug screen]]
A Debug Screen exists within ''Super Mario 64 DS'' and ''[[New Super Mario Bros.]]''. It is also similar to the debug screen in ''[[Paper Mario]]'' for when the game attempts to manage an invalid function (e.g. from the [[List of Paper Mario glitches|Herringway glitch]]).  
A debug screen exists within ''Super Mario 64 DS'' and ''[[New Super Mario Bros.]]'' It is also similar to the debug screen in ''[[Paper Mario]]'' for when the game attempts to manage an invalid function (e.g. from the [[List of Paper Mario glitches|Herringway glitch]]).  


This screen can only be accessed through hacking, or when the player enters the combination of buttons - {{button|ds|L}}+{{button|ds|R}}+{{button|Padleft}}+{{button|ds|A}}, let go, {{button|Paddown}}+{{button|ds|B}}, let go, {{button|nes|start}}+{{button|nes|select}} after the game freezes. This screen cannot be accessed if the player simply removes the game cartridge. Doing so will freeze the entire game, whilst if the player freezes the game through the use of for example, excess use of the [[List of Super Mario 64 DS glitches#Multiple_Caps|multiple hat glitch]], the game will display a blue screen which documents current in-game processes such as the player's location.  
This screen can only be accessed through hacking, or when the player enters the combination of buttons - {{button|ds|L}}+{{button|ds|R}}+{{button|Padleft}}+{{button|ds|A}}, let go, {{button|Paddown}}+{{button|ds|B}}, let go, {{button|nes|start}}+{{button|nes|select}} after the game freezes. This screen cannot be accessed if the player simply removes the game cartridge. Doing so will freeze the entire game, whilst if the player freezes the game through the use of for example, excess use of the [[List of Super Mario 64 DS glitches#Multiple Caps|multiple hat glitch]], the game will display a blue screen which documents current in-game processes such as the player's location.  


The player can also put their DS into Sleep Mode and quickly remove and reinsert the cartridge, so that when the player takes the game out of Sleep Mode the game will still be running but will crash when attempting to load new information from another byte (e.g. when the player attempts to use a door to access another location) because such data is not cached, yet the debug screen is cached as soon as the game is booted up. <ref>Torchickens (August 17, 2009). [https://archives.glitchcity.info/forums/board-120/thread-5369/page-0.html The DS's equivalent of 'Crooked Cartridge']. ''Glitch City Laboratories Forums''. Retrieved April 7, 2010.</ref>
The player can also put their DS into Sleep Mode and quickly remove and reinsert the cartridge, so that when the player takes the game out of Sleep Mode the game will still be running but will crash when attempting to load new information from another byte (e.g. when the player attempts to use a door to access another location) because such data is not cached, yet the debug screen is cached as soon as the game is booted up. <ref>Torchickens (August 17, 2009). [https://archives.glitchcity.info/forums/board-120/thread-5369/page-0.html The DS's equivalent of 'Crooked Cartridge']. ''Glitch City Laboratories Forums''. Retrieved April 7, 2010.</ref>
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==References==
==References==
<references/>
<references/>
{{Pre-release and unused content}}
{{Pre-release and unused content}}
[[Category:Pre-release and unused content|Super Mario 64 DS]]
[[Category:Pre-release and unused content|Super Mario 64 DS]]
[[Category:Super Mario 64 DS|*]]
[[Category:Super Mario 64 DS|*]]