User:SONIC123CDMANIA+&K(B&ATSA)/Super Mario (franchise) Rewrite/Super Mario (series)/Super Mario (sub-series): Difference between revisions

(1st revision.)
 
Line 8: Line 8:
!width=15% style="background-color:#e0e0e0;"|Cover, original release, and system
!width=15% style="background-color:#e0e0e0;"|Cover, original release, and system
!width=85% style="background-color:#e0e0e0;"|Synopsis  
!width=85% style="background-color:#e0e0e0;"|Synopsis  
|-
!colspan="2"style="font-size:125%;text-align:left"|''[[Super Mario Bros.]]''
|-
|align="center"|[[File:SMB USA box art.jpg|145x145px]]<span style="font-size:8pt"><br>{{release|Japan|September 13, 1985}} [[Nintendo Entertainment System|NES]]</span>
|''Super Mario Bros.'' is the first entry of this series. Mario and his brother, Luigi, have to set out on a massive adventure across the [[Mushroom Kingdom]] to rescue [[Princess Peach|Princess Toadstool]] and the [[Toad (species)|mushroom retainer]]s from the evil [[Bowser|King Bowser]]. After traversing through eight enemy-filled [[world]]s, the brothers eventually reach [[Bowser's Castle]], finally rescuing Toadstool. ''Super Mario Bros.'' was the best-selling video game for the NES in 1999<ref>[http://web.archive.org/web/20060317005503/http://www.guinnessworldrecords.com/content_pages/record.asp?recordid=52404 Best-selling NES game]</ref> and, until being surpassed by ''Wii Sports'' in 2009, the best-selling video game of all time. ''Super Mario Bros.'' also had a major part in both the takeoff of the NES and the revival of the American video game industry after the crash in 1983. The game earned Mario a permanent position as Nintendo's mascot, and it triggered a massive boom in the video game industry that still continues today.
|-
!colspan="2"style="font-size:125%;text-align:left"|''[[Super Mario Bros.: The Lost Levels]]''
|-
|align="center"|[[File:English SMB TLL Boxart.png|145x145px]]<span style="font-size:8pt"><br>{{release|Japan|June 3, 1986}} [[Family Computer Disk System|Disk System]]</span>
|After the success of ''Super Mario Bros.'', a sequel was released one year later in [[Japan]] for the [[Family Computer Disk System]]. It uses a slightly altered version of ''Super Mario Bros.''{{'}} engine, with different levels and new features including altered graphics and new enemy behavior, such as [[Blooper]]s flying in midair, wind to help the player jump across [[pit]]s, and other minor changes.
While the game was called ''Super Mario Bros. 2'' in Japanese, Nintendo of America originally deemed this game too challenging and too much like the original to sell well in Western countries.<ref>[https://web.archive.org/web/20090125010751/http://wii.ign.com/articles/824/824330p1.html]</ref> Instead, another game was ported as ''Super Mario Bros. 2'', and the Japanese ''Super Mario Bros. 2'' became known as ''Super Mario Bros.: The Lost Levels'' when included in the ''[[Super Mario All-Stars]]'' remake years later. It saw release in its original form in the West only when released on the Virtual Console in 2007.
|-
!colspan="2"style="font-size:125%;text-align:left"|''[[Super Mario Bros. 2]]''
|-
|align="center"|[[File:SMB2 Boxart.png|145x145px]]<span style="font-size:8pt"><br>{{release|USA|October 9, 1988}} [[Nintendo Entertainment System|NES]]</span>
|Owing to the Western branches of Nintendo feeling that the Japanese ''Super Mario Bros. 2'' was too similar to the first game and too difficult for American players, the company instead chose to port the Japanese game ''[[Yume Kōjō: Doki Doki Panic]]'' and release it as ''Super Mario Bros. 2'' in the company's markets for the NES. New species first appear in this game, including [[Albatoss]] and [[Shy Guy]]s, and it introduces [[Wart]] and [[Birdo]]. ''Super Mario Bros. 2'' is also the first game to feature four distinctly playable characters, as Mario, Luigi, Princess Toadstool, and [[Toad]] have to save the dream world of [[Subcon]] from [[Wart]]. After fighting their way through seven strange worlds, they eventually save Subcon, and Mario wakes up from his dream.
Despite being a port of a pre-existing Japanese game, the Western ''Super Mario Bros. 2'' would eventually see release in its own right in Japan as ''Super Mario USA''.
|-
!colspan="2"style="font-size:125%;text-align:left"|''[[Super Mario Bros. 3]]''
|-
|align="center"|[[File:Mario3rightbros.png|145x145px]]<span style="font-size:8pt"><br>{{release|Japan|October 23, 1988}} [[Nintendo Entertainment System|NES]]</span>
|Another two years had passed by the time the next mainstream, non-port ''Super Mario'' game had been released: ''Super Mario Bros. 3''. This was by far the most expansive ''Super Mario'' game on the NES, as it featured many levels, [[List of items|item]]s, and [[List of enemies|enemies]] and became a huge critical and commercial success. Many of the new species would become staples of the series, including [[Boo]]s, [[Fire Piranha Plant]]s and [[Dry Bones]]. In the story, Bowser and his seven [[Koopalings]] wreak havoc across the [[Mushroom World]] after turning all of the [[kings]] into various animals. Mario and Luigi have to traverse through many worlds, castles, seas, forests, and deserts to fix the wrongs the Koopalings have caused. Eventually, the brothers reach Bowser and defeat him, rescuing Princess Toadstool once again.
|-
!colspan="2"style="font-size:125%;text-align:left"|''[[Super Mario Land]]''
|-
|align="center"|[[File:SarasalandBoxArt.png|145x145px]]<span style="font-size:8pt"><br>{{release|Japan|April 21, 1989}} [[Game Boy]]</span>
|''Super Mario Land'' is the first ''Super Mario'' game not developed by Nintendo EAD but rather its partner division: Nintendo R&D1. The game features a similar aesthetic and gameplay to ''Super Mario Bros.'', adapting it to the limited technology of the Game Boy at the time. The game is set in the land of [[Sarasaland]] and has Mario venture through its four kingdoms to rescue its ruler, [[Princess Daisy]], from the clutches of the evil alien [[Tatanga]]. This game is unique in that it features auto-scrolling shooting sections where Mario rides [[Marine Pop|a submarine]] or [[Sky Pop|a plane]].
Although ''Super Mario Land'' and its sequel, ''Super Mario Land 2: 6 Golden Coins'', were originally excluded from the main ''Super Mario'' series, they were included alongside the more traditional games for the 30th anniversary of ''Super Mario Bros.'',<ref>{{media link|Super Mario Bros 30th Anniversary - JP Artwork.jpg|Official Japanese artwork for the 30th Anniversary of Super Mario Bros. illustrating the games part of the Super Mario series.}}</ref> and the history page from the Mario Portal and "The official home for Mario" websites.<ref>[https://web.archive.org/web/20190209092340/https://www.nintendo.co.jp/character/mario/collection/search.html#?g=series&v=mariobros ''Super Mario'' game collection, Mario Portal website (Japanese)]</ref><ref name=History>[http://mario.nintendo.com/history/ The official home for Mario - Super Mario games]</ref>
|-
!colspan="2"style="font-size:125%;text-align:left"|''[[Super Mario World]]''
|-
|align="center"|[[File:Super Mario World Box.png|145x145px]]<span style="font-size:8pt"><br>{{release|Japan|November 21, 1990}} [[Super Nintendo Entertainment System|SNES]]</span>
|Although a direct sequel to ''Super Mario Bros. 3'', ''Super Mario World'' had been released on a whole new home console—the [[Super Nintendo Entertainment System]]. It was with this game that the ''Super Mario'' franchise had been upgraded from 8-bit to 16-bit graphics. Though the games' graphics would later be revolutionized once again, this was indeed a huge step at the time. During the story of ''Super Mario World'', while Mario, Luigi, and Princess Toadstool are vacationing in [[Dinosaur Land]], Bowser and his seven Koopalings once again kidnap the princess. With the help of the [[Yoshi (species)|Yoshi]]s and [[Dolphin]]s, the brothers traverse across the vast area of Dinosaur Land. As they make their way to Toadstool, they thwart each Koopaling who stands in their way until they reach Bowser. Once again, Bowser is defeated and Toadstool is rescued.
|-
!colspan="2"style="font-size:125%;text-align:left"|''[[Super Mario Land 2: 6 Golden Coins]]''
|-
|align="center"|[[File:Supermarioland2logo.jpg|145x145px]]<span style="font-size:8pt"><br>{{release|Japan|October 21, 1992}} [[Game Boy]]</span>
|Being the sequel to the original ''Super Mario Land'', ''Super Mario Land 2: 6 Golden Coins'' features aesthetics and gameplay from ''Super Mario World''. After returning from rescuing Daisy in the previous game, Mario discovers that [[Wario]] has seized the former's realm of [[Mario Land (Super Mario Land 2: 6 Golden Coins)|Mario Land]] and taken control of [[Mario's Castle|his castle]] by scattering his six [[Golden Coin]]s. Mario now must venture through the enemy-infested Mario Land to recover his valuable coins, get access to his castle, and confront Wario once and for all.
|-
|-
!colspan="2"style="font-size:125%;text-align:left"|''[[Super Mario 64]]''
!colspan="2"style="font-size:125%;text-align:left"|''[[Super Mario 64]]''