Stretch: Difference between revisions

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[[File:StretchSMB3.gif|frame|left]]
[[File:StretchSMB3.gif|frame|left]]
[[File:SMB3_Stretch.jpg|thumb|150px|Artwork of a Stretch]]
[[File:SMB3_Stretch.jpg|thumb|150px|Artwork of a Stretch]]
In ''Super Mario Bros. 3'' Stretches are only found in {{world-link|3|fortress|World 3-Fortress 2}} 2 and {{world-link|6|fortress|World 6-Fortress 3}} 3. Stretches can often be found in groups. If [[Mario]] or [[Luigi]] tries to pass a Stretch, it rises from the top and bottom of its platform and tries to hit him by moving left to right. Stretches can be defeated only with a [[Super Star|Starman]] or [[hammer]]s thrown by [[Hammer Mario]].
In ''Super Mario Bros. 3'' Stretches are only found in {{world-link|3|fortress|World 3-Fortress 2}} 2 and {{world-link|6|fortress|World 6-Fortress 3}} 3. Stretches can often be found in groups, and only appear from a unique, ghostly white platform. If [[Mario]] or [[Luigi]] tries to pass a Stretch, it rises from the top and bottom of its platform and tries to hit him by moving left to right. Stretches can be defeated only with a [[Super Star|Starman]] or [[hammer]]s thrown by [[Hammer Mario]].


In {{world-link|7|fortress|World 7-Fortress 1}} 1, Stretches themselves do not appear, as the entire castle is devoid of enemies aside from Boom Boom. However, the white platforms that would contain them do appear.
In {{world-link|7|fortress|World 7-Fortress 1}} 1, Stretches themselves do not appear, as the entire castle is devoid of enemies aside from Boom Boom. However, the white platforms that would contain them do appear.
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====''Super Mario Maker'' series====
====''Super Mario Maker'' series====
[[File:StretchNSMBUStyle-SMM.png|left|thumb|150px|In-game screenshot of Stretches]]
[[File:StretchNSMBUStyle-SMM.png|left|thumb|150px|In-game screenshot of Stretches]]
{{multiple image
{{multiple image|align=right|direction=horizontal|image1= SMM-SMB-Stretch.png|alt1=SMM, SMB style|width1=17|caption1=|image2=SMM-SMB3-Stretch.png|alt2=SMM, SMB3 style|width2=18|caption2=|image3=SMM-SMW-Stretch.png|alt3=SMM, SMW style|width3=18|caption3=}}
|align=right
|direction=horizontal
|header=
|footer=
|width=
 
|image1= SMM-SMB-Stretch.png
|alt1=SMM, SMB style
|width1=17
|caption1=
 
|image2=SMM-SMB3-Stretch.png
|alt2=SMM, SMB3 style
|width2=18
|caption2=  
 
|image3=SMM-SMW-Stretch.png
|alt3=SMM, SMW style
|width3=18
|caption3=  
}}
After a long absence, Stretches reappear in ''[[Super Mario Maker]]'', [[Super Mario Maker for Nintendo 3DS|its Nintendo 3DS port]] (verbally referred to as "Boos"), and ''[[Super Mario Maker 2]]''. In the course editor, a Boo will automatically become a Stretch if it is placed on top of or just below a solid [[block]]. In this game, they can be placed on any surface, and will pop up more periodically, making them more of an enemy than in their original appearance from ''Super Mario Bros. 3''. Their appearance is slightly different, and they are not connected to a white platform anymore. New sprites for Stretches have been made in all styles. However, they cannot accept [[Super Mushroom]]s as attempting to give them a Super Mushroom will turn the Stretch into a [[Big Boo]] rather than bigger Stretches, and giving them wings will make them faster and will teleport to the next platform in its direction once it reaches a platform’s edge. Stretches can be defeated in ''Super Mario Maker'' like normal Boos, with either a [[Super Star]] or a [[Goomba's Shoe]].
After a long absence, Stretches reappear in ''[[Super Mario Maker]]'', [[Super Mario Maker for Nintendo 3DS|its Nintendo 3DS port]] (verbally referred to as "Boos"), and ''[[Super Mario Maker 2]]''. In the course editor, a Boo will automatically become a Stretch if it is placed on top of or just below a solid [[block]]. In this game, they can be placed on any surface, and will pop up more periodically, making them more of an enemy than in their original appearance from ''Super Mario Bros. 3''. Their appearance is slightly different, and they are not connected to a white platform anymore. New sprites for Stretches have been made in all styles. However, they cannot accept [[Super Mushroom]]s as attempting to give them a Super Mushroom will turn the Stretch into a [[Big Boo]] rather than bigger Stretches, and giving them wings will make them faster and will teleport to the next platform in its direction once it reaches a platform’s edge. Stretches can be defeated in ''Super Mario Maker'' like normal Boos, with either a [[Super Star]] or a [[Goomba's Shoe]].
{{multiple image
{{multiple image|align=right|direction=horizontal|image1= SMM2-SMB-Stretch-Hiding.png|alt1=SMM2, SMB style|width1=17|caption1=|image2=SMM2-SMB3-ShyStretch.png|alt2=SMM2, SMB3 style|width2=18|caption2=|image3=SMM2-SMW-ShyStretch.png|alt3=SMM2, SMW style|width3=18|caption3=}}
|align=right
|direction=horizontal
|header=
|footer=
|width=
 
|image1= SMM2-SMB-Stretch-Hiding.png
|alt1=SMM2, SMB style
|width1=17
|caption1=
 
|image2=SMM2-SMB3-ShyStretch.png
|alt2=SMM2, SMB3 style
|width2=18
|caption2=  
 
|image3=SMM2-SMW-ShyStretch.png
|alt3=SMM2, SMW style
|width3=18
|caption3=  
}}
In ''Super Mario Maker 2'', Stretches stop moving when looked at in the nighttime ground theme.
In ''Super Mario Maker 2'', Stretches stop moving when looked at in the nighttime ground theme.
{{br}}
{{br}}
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===''Nintendo Comics System''===
===''Nintendo Comics System''===
[[File:FunandSunFashions=StretchAndSpandex.png|thumb|A Stretch, as depicted in the ''Nintendo Comics System'']]
[[File:FunandSunFashions=StretchAndSpandex.png|thumb|A Stretch, as depicted in the ''Nintendo Comics System'']]
A single Stretch appears in the ''[[Nintendo Comics System]]'' short "[[In the Swim! Fun and Sun Fashions]]" in an advertisement for swimwear, which depicts it lifting weights on a beach. The Stretch, which has only one face, is shaped like a "Z."
A single Stretch appears in the ''[[Nintendo Comics System]]'' short "[[In the Swim! Fun and Sun Fashions]]" in an advertisement for swimwear, which depicts it lifting weights on a beach. The Stretch is considerably different than its in-game counterparts, featuring only one face markedly different from that of a Boo's, hands and feet, and a uniform Z shape.
{{br}}
{{br}}


==Profiles==
==Profiles and statistics==
===''[[Perfect Ban Mario Character Daijiten]]''===
===''[[Perfect Ban Mario Character Daijiten]]''===
'''<big>ネッチー</big><br>
{{PEGMCE profile
'''{{hover|種族|しゅぞく}}''' ゴースト族<br>
|name=ネッチー (JP) / Stretch (EN)
'''{{hover|性格|せいかく}}''' ねばり強い<br>
|shusshin=ゴースト族
'''{{hover|登場|とうじょう}}ゲーム''' 3<br>
|seikaku=ねばり強い
'''<big>床にひそむおばけだ</big><br>
|tojo_gemu=3
ネッチーは、白い床から顔を出す、いじ悪なおばけだ。左右に動きながら、マリオの通行を妨害する。ファイアやシッポでは倒せないので、すきを見て走り抜けよう。<ref name=Daijiten>Shogakukan. 1994.「パーフェクト版 マリオキャラクター大事典」 (''Perfect Ban Mario Character Daijiten''), [https://i.imgur.com/rnlgM20.jpeg page 144].</ref>
|desc='''<big>床にひそむおばけだ</big><br>
 
ネッチーは、白い床から顔を出す、いじ悪なおばけだ。左右に動きながら、マリオの通行を妨害する。ファイアやシッポでは倒せないので、すきを見て走り抜けよう。<ref name=Daijiten>Shogakukan. 1994.「パーフェクト版 マリオキャラクター大事典」 (''Perfect Ban Mario Character Daijiten''). [https://i.imgur.com/rnlgM20.jpeg Page 144].</ref>
'''''<big>Stretch</big>'''''<br>
|origin=Ghost clan
''Tribe: Ghost clan''<br>
|disposition=Steadfast
''Disposition: Steadfast''<br>
|game_appearances=3
''Game appearances: 3''<br>
|eng_desc='''''<big>An obake lurking on the floor</big><br>
'''''<big>An obake lurking on the floor</big><br>
''Stretch is a tormenting obake that emerges from the white floor. He moves left and right, blocking Mario's path. Since he cannot be defeated by fire or a tail, watch for an opportunity to run past him.''
''Stretch is a tormenting obake that emerges from the white floor. He moves left and right, blocking Mario's path. Since he cannot be defeated by fire or a tail, watch for an opportunity to run past him.''
}}


===''Super Mario Maker''===
===''Super Mario Maker''===
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NL Calendar 1 2019.jpg|The January 2019 LINE calendar
NL Calendar 1 2019.jpg|The January 2019 LINE calendar
NL Calendar Wallpaper 1 2019.jpg|The January 2019 LINE calendar (wallpaper version)
NL Calendar Wallpaper 1 2019.jpg|The January 2019 LINE calendar (wallpaper version)
SMB3 F40A Stretch Artwork.png|''[[Super Mario Bros. 3]]'' (Famicom 40th Anniversary)
</gallery>
</gallery>


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|Jap=ネッチー<ref>''Super Mario Bros. 3'' Japanese instruction booklet, page 40</ref>
|Jap=ネッチー<ref>''Super Mario Bros. 3'' Japanese instruction booklet, page 40</ref>
|JapR=Necchī
|JapR=Necchī
|JapM=Derived from「ねちねち」(''nechi-nechi'', Japanese ideophone for something sticky); officially romanized as "Netchi"<ref>''Super Mario Maker 2'' Internal Name (<tt>Netchi</tt>)</ref>
|JapM=Derived from「ねちねち」(''nechi-nechi'', Japanese ideophone for something sticky); officially romanized as "Netchi"<ref>''Super Mario Maker 2'' internal name (<tt>Netchi</tt>)</ref>
|SpaA=Bú estirado
|SpaA=Bú estirado
|SpaAM=Stretched Boo
|SpaAM=Stretched Boo
|SpaE=Boo Estirado
|SpaE=Boo Estirado
|SpaEM=Stretched Boo
|SpaEM=Stretched Boo
|Fra=Flexcible
|Fre=Flexcible
|FraM=Pun on "flexible"
|FreM=Pun on "flexible"
|Dut=Stretch
|Dut=Stretch
|DutM=-
|Ger=Buu-Laken
|Ger=Buu-Laken
|GerM=Boo Sheet
|GerM=Boo Sheet
|Ita=Piattaforma Boo<br>Stretch <small>(''Super Mario All-Stars Limited Edition'' instruction booklet)</small><br>
|Ita=Stretch<ref>''[[Super Mario Bros. 3]]'' Italian manual. Page 39.</ref><ref>''[[Super Mario All-Stars Limited Edition]]'' Italian manual. Page 28.</ref>
|ItaM=Boo (on a) Platform<br>-
|Ita2=Piattaforma Boo
|Ita2M=Boo (on a) Platform
|PorA=Obustáculo
|PorA=Obustáculo
|PorAM=Pun on "obstáculo" (obstacle) and "Bu" ([[Boo]])
|PorAM=Pun on ''obstáculo'' ("obstacle") and ''Bu'' ("[[Boo]]")
|Rus=Тянучка
|Rus=Тянучка
|RusR=Tyanuchka
|RusR=Tyanuchka
|RusM=Stretcher
|RusM=Stretcher
|Kor=네치 <small>(''Super Mario All-Stars'')</small><br>''Nechi''<br>끈쭈기 <small>(''Super Mario Run'')</small><br>''Kkeunjjugi''
|Kor=네치 <small>(''Super Mario All-Stars'')</small>
|KorM=Transliterated from the Japanese name<br><br>Possibly originated from "끈적끈적" (''kkeunjeok-kkeunjeok'', sticky) and "쭉쭉" (''jjuk-jjuk'', stretchy), with Korean noun-deriving suffix "~이" (''-i'')
|KorR=Nechi
|Kor2=끈쭈기 <small>(''Super Mario Run'')</small>
|Kor2R=Kkeunjjugi
|KorM=Transliterated from the Japanese name
|Kor2M=Possibly originated from "끈적끈적" (''kkeunjeok-kkeunjeok'', "sticky") and "쭉쭉" (''jjuk-jjuk'', "stretchy"), combined with the noun-deriving suffix "~이" (''-i'')
|ChiS=拉伸幽灵
|ChiS=拉伸幽灵
|ChiSR=Lāshēn Yōulíng
|ChiSR=Lāshēn Yōulíng