Bolt (object): Difference between revisions

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[[File:100m.png|thumb|[[100m]], the only stage in ''[[Donkey Kong (game)|Donkey Kong]]'' featuring '''rivets'''.]]
[[File:DK Arcade 100m Screenshot.png|thumb|[[100m]], the only stage in ''[[Donkey Kong (game)|Donkey Kong]]'' featuring bolts]]
'''Rivets'''<ref>Game manuals for home versions of ''Donkey Kong'' on Atari 2600, Atari 7800, the Atari 8-bit series, Commodore 64, and Amstrad CPC.</ref> (called '''bolts''' in ''[[NES Remix]]'', and also '''plugs''' at page 127 of the ''[[Donkey Kong 64]]'' Official Nintendo Player's Guide) are objects that [[Mario]] must destroy in level [[100m]] of ''[[Donkey Kong (game)|Donkey Kong]]''. There are eight (six in the [[Donkey Kong (Game Boy)|Game Boy version]]) orange rivets that are worth 100 [[points]] each. Mario must simply walk, run, or jump across a rivet to remove it. After all the rivets are gone, the platforms supporting [[Cranky Kong|Donkey Kong]] will collapse, allowing Mario to rescue [[Pauline]]. Removing a rivet also creates a gap that [[Fire|Firefoxes]] cannot cross. If a rivet is removed while a Firefox is on top of it, the enemy will become stuck over the gap. This allows Mario to safely jump over the enemy repeatedly to gain bonus points. Points are the only way to gain [[extra lives]] in this game.
[[File:DK Arcade Bolt.png|frame|left]]
'''Bolts'''<ref>Instruction manual for NES port, page 5.</ref><ref>"''Walk or jump over the bolt to remove it!''" &mdash; '''In-game instructions''', ''[[NES Remix]]''</ref> (also known as '''plugs'''<ref>The ''Donkey Kong 64'' [[Nintendo Power|Player's Guide]], page 127.</ref><ref>''Donkey Kong 64'' [[Prima Games|Prima's Official Strategy Guide]], page 67.</ref> or '''rivets'''<ref>Instruction manuals for Intellivision, ColecoVision, Coleco Tabletop, Atari 2600, Atari 8-bit, Commodore 64 (Atarisoft), MS-DOS, Apple II, Commodore VIC-20, TI-99/4A, Coleco Adam, Amstrad CPC, Commodore 64 (Ocean), MSX, ZX Spectrum, and Atari 7800 ports.</ref>) are objects that [[Mario]] must destroy on level [[100m]] in ''[[Donkey Kong (game)|Donkey Kong]]''. There are eight (six in the [[Donkey Kong (Game Boy)|Game Boy version]]) orange bolts that are worth 100 [[point]]s each. Mario must simply walk or [[jump]] across a bolt to remove it. After all of the bolts are gone, the platforms supporting [[Donkey Kong]] collapse, allowing Mario to rescue [[Pauline]]. Removing a bolt also creates a gap that [[Fire (100m)|Fire]]s cannot cross. If a bolt is removed while a Fire is on top of it, the Fire becomes stuck over the gap. This allows Mario to safely jump over the Fire repeatedly to gain points.
 
[[File:MvsDK2 Bolt.png|frame|left]]
Bolts later reappear in ''[[Mario vs. Donkey Kong 2: March of the Minis]]''. On level B1 of [[DK's Hideout]], [[Mini Mario (toy)|Mini Mario]]s have to remove bolts around the stage to defeat Donkey Kong in a manner similar to 100m. They do so by walking over, jumping across, or standing on top of a bolt, which then melts away and disappears.
 
==Names in other languages==
{{foreign names
|Jap=ボルト<ref>Instruction manual for Famicom port.</ref>
|JapR=Boruto
|JapM=Bolt
|Ita=Bullone<ref>''[[NES Remix]]'', ''Donkey Kong'' 1-4: "''Passa sopra il bullone per rimuoverlo!''"</ref><br>Rivetto<ref>''[[Arcade Archives]] Donkey Kong'', in-game manual</ref><br>Putrella<ref>''[[Donkey Kong (game)|Donkey Kong]]'' Atari manual, pag. 2</ref>
|ItaM=Bolt<br>Rivet<br>Beam/Girder
}}


==References==
==References==
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{{BoxTop}}
 
{{DK}}
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[[Category:Items]]
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[[Category:Donkey Kong (game)]]
[[Category:Donkey Kong (game) objects]]
[[Category:Collectibles]]
[[Category:Mario vs. Donkey Kong 2: March of the Minis]]
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