Bolt (object): Difference between revisions

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[[File:100m.png|thumb|[[100m]], the only stage in ''[[Donkey Kong (game)|Donkey Kong]]'' featuring bolts]]
[[File:DK Arcade 100m Screenshot.png|thumb|[[100m]], the only stage in ''[[Donkey Kong (game)|Donkey Kong]]'' featuring bolts]]
'''Bolts'''<ref>Instruction manual for NES home port.</ref><ref>''[[NES Remix]]''</ref> (also known as '''plugs'''<ref>The ''Donkey Kong 64'' [[Nintendo Power|Player's Guide]], page 127.</ref><ref>''Donkey Kong 64'' [[Prima Games|Prima's Official Strategy Guide]], page 67.</ref> or '''rivets'''<ref>Instruction manuals for Intellivision, ColecoVision, Atari 2600, Atari 8-bit, Commodore 64, Amstrad CPC, and Atari 7800 home ports.</ref>) are objects that [[Mario]] must destroy in level [[100m]] of ''[[Donkey Kong (game)|Donkey Kong]]''. There are eight (six in the [[Donkey Kong (Game Boy)|Game Boy version]]) orange bolts that are worth 100 [[point]]s each. Mario must simply walk, run, or jump across a bolt to remove it. After all of the bolts are gone, the platforms supporting [[Donkey Kong]] will collapse, allowing Mario to rescue [[Pauline]]. Removing a bolt also creates a gap that [[Fire (100m)|Fire]]s cannot cross. If a bolt is removed while a Fire is on top of it, the enemy will become stuck over the gap. This allows Mario to safely jump over the enemy repeatedly to gain bonus points.
[[File:DK Arcade Bolt.png|frame|left]]
'''Bolts'''<ref>Instruction manual for NES port, page 5.</ref><ref>"''Walk or jump over the bolt to remove it!''" &mdash; '''In-game instructions''', ''[[NES Remix]]''</ref> (also known as '''plugs'''<ref>The ''Donkey Kong 64'' [[Nintendo Power|Player's Guide]], page 127.</ref><ref>''Donkey Kong 64'' [[Prima Games|Prima's Official Strategy Guide]], page 67.</ref> or '''rivets'''<ref>Instruction manuals for Intellivision, ColecoVision, Coleco Tabletop, Atari 2600, Atari 8-bit, Commodore 64 (Atarisoft), MS-DOS, Apple II, Commodore VIC-20, TI-99/4A, Coleco Adam, Amstrad CPC, Commodore 64 (Ocean), MSX, ZX Spectrum, and Atari 7800 ports.</ref>) are objects that [[Mario]] must destroy on level [[100m]] in ''[[Donkey Kong (game)|Donkey Kong]]''. There are eight (six in the [[Donkey Kong (Game Boy)|Game Boy version]]) orange bolts that are worth 100 [[point]]s each. Mario must simply walk or [[jump]] across a bolt to remove it. After all of the bolts are gone, the platforms supporting [[Donkey Kong]] collapse, allowing Mario to rescue [[Pauline]]. Removing a bolt also creates a gap that [[Fire (100m)|Fire]]s cannot cross. If a bolt is removed while a Fire is on top of it, the Fire becomes stuck over the gap. This allows Mario to safely jump over the Fire repeatedly to gain points.
 
[[File:MvsDK2 Bolt.png|frame|left]]
Bolts later reappear in ''[[Mario vs. Donkey Kong 2: March of the Minis]]''. On level B1 of [[DK's Hideout]], [[Mini Mario (toy)|Mini Mario]]s have to remove bolts around the stage to defeat Donkey Kong in a manner similar to 100m. They do so by walking over, jumping across, or standing on top of a bolt, which then melts away and disappears.


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=ボルト<ref>Instruction manual for Famicom home port.</ref>
|Jap=ボルト<ref>Instruction manual for Famicom port.</ref>
|JapR=Boruto
|JapR=Boruto
|JapM=Bolt
|JapM=Bolt
|Ita=Bullone<ref>''[[NES Remix]]'', ''Donkey Kong'' 1-4: "''Passa sopra il bullone per rimuoverlo!''"</ref><br>Rivetto<ref>''[[Arcade Archives]] Donkey Kong'', in-game manual</ref><br>Putrella<ref>''[[Donkey Kong (game)|Donkey Kong]]'' Atari manual, pag. 2</ref>
|ItaM=Bolt<br>Rivet<br>Beam/Girder
}}
}}


==References==
==References==
<references/>
<references/>
{{DK}}
{{DK}}
[[Category:Donkey Kong (game) Objects]]
{{MVDKMOTM}}
[[Category:Donkey Kong (game) objects]]
[[Category:Mario vs. Donkey Kong 2: March of the Minis]]
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