Stylish move: Difference between revisions
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Revision as of 13:06, May 2, 2024
Stylish moves, also referred to as Stylish commands, are extra commands in Paper Mario: The Thousand-Year Door and Super Paper Mario that accompany every attack in the game. It is up to Mario, Goombella, Koops, Flurrie, Yoshi, Vivian, Admiral Bobbery, and Ms. Mowz to use these moves by themselves. When Stylish moves are executed, the crowd in front of the battle stage becomes even more wild, providing more Star Power than a normal Action Command to use for special moves. Some attacks have multiple Stylish moves.
To do a Stylish move, the player must press at a certain time during an attack. Buying the Timing Tutor badge from Charlieton in Rogueport reveals a ! when the player should press , and this (along with talking to Eddy the Mask) is the only in-game way to learn all the Stylish moves.
In the demo disc for Paper Mario: The Thousand Year Door, when Mario or any of his partners make a stylish move, 'STYLE' is shown instead of 'STYLISH!'
In Super Paper Mario, stylish moves are completely different. All characters have the same stylish moves. The player can chain stylish moves in this game, going from "Nice" to "Good" to "Great" to "Wonderful" to "Excellent". There are various ways to do stylish moves. They all begin by jumping on an enemy. Note that because Mario has no SP in this game, stylish moves simply serve to give the player more points, and thus level up a little faster.
- Push Wii Remote forward
- Push Wii Remote backwards
- Tilt Wii Remote left and right 3 times
- Tilt Wii Remote slightly clockwise and back to normal position
- Tilt Wii Remote slightly counterclockwise and back to normal position
Paper Mario: The Thousand-Year Door
It has been requested that this section be rewritten. Reason: Needs more formal and third-person writing
Mario's Stylish moves
Attack | Stylish move | # of Moves | Effect |
---|---|---|---|
Fire Drive | Tha player presses right after Mario hits the fireball. The player wants to press before the fireball reaches the top of its arc. | 1 | Mario spins in place, thumbs-upping the crowd. |
Hammer | The player presses immediately after Mario strikes the enemy. | 2 | Mario backflips. The player presses right when Mario lands to make confetti come down. |
Hammer Throw | The player presses right after Mario throws the hammer, then as he touches the ground. The player wants to press for the first Stylish move before the hammer reaches the top of its arc. | 2 | Mario flips, then confetti comes down if performed correctly. |
Head Rattle | Same as Hammer | 2 | Same as Hammer |
Ice Smash | Same as Hammer | 2 | Same as Hammer |
Jump | The player presses at the high point of Mario's second jump, then again at the high point after he jumps on the enemy a second time. In order to execute the second Stylish move, the player has to press when Mario lands on an enemy the second time | 2 | Mario bellyflops onto the enemy for the second jump, and belly flops again the second time. |
Multibounce | The player presses at the height of each of Mario's bounces | No. of foes - 1 | Mario either bellyflops onto the next enemy or kicks while jumping. |
Piercing Blow | Same as Power Smash | 4 | Same as Power Smash |
Power Bounce | Same as Multibounce | Unlimited | Same as Multibounce, though tougher to pull off. |
Power Jump | Same as Spin Jump, except no Spin Move (below) | 1 | Same as Spin Jump |
Power Smash | The player presses immediately after Mario strikes the enemy. | 4 | Mario backflips. The player presses right when Mario lands to do another, once more to do a triple backflip, and a final time when he lands to make confetti come down. |
Quake Hammer | The player presses when Mario is upright after Quake Hammer, before he moves. | 2 | One high backflip, then confetti comes down. |
Shrink Stomp | Same as Jump | 2 | Same as Jump |
Sleepy Stomp | Same as Jump | 2 | Same as Jump |
Soft Stomp | Same as Jump | 2 | Same as Jump |
Spin Jump | The player presses when Mario is at the height of his first jump onto the enemy, not the Spin Move. | 1 | Mario forward somersaults during the jump. |
Spring Jump | The player presses at the highest point of his arc after Mario spin jumps. | 1 | Mario bellyflops on to the ground. This Stylish move does not give much Star Power. |
Super Hammer | After hitting the enemy, the player presses on Mario's fifth spin. | 1 | Mario thumbs-ups the crowd after he swings his hammer. |
Tornado Jump | The player presses when Mario is falling back to the ground and again when he's back where he started. | 2 | Mario cartwheels back to his side of the battlefield, then confetti comes down. If the second command is attempted early and failed, the Star Power will not be awarded until after the player's next move (this includes changing partners with Quick Change equipped). |
Ultra Hammer | Same as Super Hammer | 1 | Same as Super Hammer |
Partners' Stylish moves
Attack | Partner | Stylish move | # of Moves | Effect |
---|---|---|---|---|
Body Slam | Flurrie | The player presses a split-second when Flurrie touches the ground. | 1 | Points her little finger up. |
Bomb | Bobbery | The player presses a split-second when Bobbery lands back on Mario's side of the field. | 1 | Salutes the sky. |
Bob-ombast | Bobbery | Same as Bomb | 1 | Same as Bomb |
Bomb Squad | Bobbery | The player presses when the third bomb is at the top of its arc. | 1 | Same as Bomb. Gives very little Star Power. |
Dodgy Fog | Flurrie | The player presses right when a fog appears. | 1 | Same as Body Slam |
Fiery Jinx | Vivian | The player presses right as Vivian is pointing her finger. | 1 | Vivian clasps her hands together and smiles. |
Gale Force | Flurrie | The player presses a half-second after Flurrie stops blowing. | 1 | Same as Body Slam |
Ground Pound | Yoshi | a) The player presses when Yoshi is just above the enemy but when the bar is still shown; b) The player presses when Yoshi does his second bounce. | 2 | a) Extra backflips before Yoshi ground pounds; b) Jumps happily before moving back to Mario's side. |
Gulp | Yoshi | The player presses about half a second after the enemy is released. | 1 | Same as Ground Pound b. |
Headbonk | Goombella | The player presses when she pauses before the bonk. | 1 | Forward flips before actually bonking. |
Hold Fast | Bobbery | The player presses as the words, "NICE," "GOOD," or "GREAT" appears. | 1 | Same as Bomb |
Infatuate | Vivian | The player presses right after pressing for each heart. The player wants to press when they see a heart appearing next to Vivian. | No. of foes | Small hearts appear around Vivian. |
Lip Lock | Flurrie | The player presses right after the kiss. | 1 | Same as Body Slam |
Love Slap | Ms. Mowz | The player presses as Ms. Mowz is walking back to Mario's side. | 1 | Hops once when the player presses . Gives very little Star Power. |
Kiss Thief | Ms. Mowz | The player presses on the way to the front enemy, not after. | 1 | Does a quick somersault. |
Mini-Egg | Yoshi | The player presses a half-second after the last egg is thrown. The player wants to press as the last egg hits an enemy. | 1 | Same as Ground Pound b. |
Multibonk | Goombella | Same as Headbonk, then again in mid-jump to do another flip. | 2 | A flip when jumping, then another if second command is performed correctly. |
Power Shell | Koops | The player presses a split-second when Koops returns to his position, again as he spins for 1.1 to 2 seconds approx. | 2 | First Koops spins on his head, then points at the ceiling. |
Rally Wink | Goombella | The player presses the frame before the heart appears around Mario. | 1 | Jumps lightly in place with excitement. |
Shade Fist | Vivian | The player presses right when Vivian reemerges on Mario's side. | 1 | Same as Fiery Jinx |
Shell Shield | Koops | The player presses a split-second before the shell lands on Mario. | 1 | Koops waves at the audience. This Stylish move is similar to the appeal move. |
Shell Slam | Koops | Same as Power Shell | 2 | Same as Power Shell. |
Shell Toss | Koops | The player presses right after hitting the enemy, then again as he spins for 1 to 1.9 seconds approx. | 2 | Koops spins upside down, then points up at the ceiling. |
Smooch | Ms. Mowz | The player presses right after the kiss. The player wants to press when a heart appears next to Ms. Mowz. | 1 | Same as Kiss Thief. |
Stampede | Yoshi | The player presses right after Yoshi whistles. The player want to press A when a musical note appears next to him. | 1 | Same as Ground Pound b. |
Tattle | Goombella | The player presses right after the Action Command. | 1 | Same as Rally Wink |
Tease | Ms. Mowz | The player presses as Ms. Mowz is jumping back onto the ground after the attack. | 1 | Same as Kiss Thief. |
Veil | Vivian | Same as Shade Fist, except after enemies attack. | 1 | Same as Fiery Jinx. Gives very little Star Power. |
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | アクロバット[?] Akurobatto |
Acrobat | |
Italian | Mossa con stile[?] | Move with style/Stylish move | |
Spanish | Acrobacia[?] | Acrobatic |