Tetris Attack: Difference between revisions

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==Single-player mode==
==Single-player mode==
===Endless===
===Endless===
[[File:TA LittleYoshi.png|thumb|left|[[Yoshi]] and [[Baby Yoshi]] in ''Tetris Attack''.]]
[[File:TA LittleYoshi.png|thumb|left|[[Yoshi]] and [[Baby Yoshi|Little Yoshi]] in ''Tetris Attack''.]]
In Endless mode, players play to try to achieve the best possible score before they get a game over. Players can choose the difficulty level (Easy, Normal, Hard) and the speed level (lv. 1-99) to start out. However, the longer they manage to stay alive, the faster the stack will start to rise. If the player manages to reach a score of 99,999, the credits sequence will play.
In Endless mode, players play to try to achieve the best possible score before they get a game over. Players can choose the difficulty level (Easy, Normal, Hard) and the speed level (lv. 1-99) to start out. However, the longer they manage to stay alive, the faster the stack will start to rise. If the player manages to reach a score of 99,999, the credits sequence will play.
{{br|left}}
{{br|left}}
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===VS.===
===VS.===
[[File:TA Shock Panel.png|thumb|right]]
[[File:TA Shock Panel.png|thumb]]
Single player VS. is a game where players can battle the computer in a fight to free the players' allies from a spell cast by [[Kamek]]. One by one, the players and [[Yoshi]] must break the spell over each of their allies by battling and defeating them. The key to doing that is to dump [[garbage block]]s, which resemble the ceiling from ''[[Wario's Woods]]'', on their stack. There are special panels called [[Shock Panel]]s. When three or more of these align, this creates a [[Shock Block]], a special garbage block, which makes clearing garbage blocks more difficult. Each battle gets successively more difficult, and as the players progress and free their allies, they can use them in battle as well.
Single player VS. is a game where players can battle the computer in a fight to free the players' allies from a spell cast by [[Kamek]]. One by one, the players and [[Yoshi]] must break the spell over each of their allies by battling and defeating them. The key to doing that is to dump [[garbage block]]s, which resemble the ceiling from ''[[Wario's Woods]]'', on their stack. There are special panels called [[Shock Panel]]s. When three or more of these align, this creates a [[Shock Block]], a special garbage block, which makes clearing garbage blocks more difficult. Each battle gets successively more difficult, and as the players progress and free their allies, they can use them in battle as well.


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Below are a list of secrets that can be found. None of them stay unlocked, however.
Below are a list of secrets that can be found. None of them stay unlocked, however.
===SNES===
===SNES===
#Upon turning on the SNES, press the following buttons; {{button|snes|B}}, {{button|snes|A}}, {{button|L}}, {{button|L}}. If done correctly, the player will hear a chime. When the player does a one-player game mode, the stack will not stop, regardless of if the player does a combo or chain.
#Upon turning on the SNES, the player has to press the following buttons; {{button|snes|B}}, {{button|snes|A}}, {{button|L}}, {{button|L}}. If done correctly, the player will hear a chime. When the player does a one-player game mode, the stack will not stop, regardless of if the player does a combo or chain.
#In the 1P VS mode, the player can play the "Super Hard" skill level by pressing D-Pad Up, {{button|L}}, and {{button|snes|A}} at the same time while the "Hard" skill level is selected. If done correctly, the lower background will turn dark red. The dark red background is a sign that the player is playing on the "Super Hard" skill level.
#In the 1P VS mode, the player can play the "Super Hard" skill level by pressing D-Pad Up, {{button|L}}, and {{button|snes|A}} at the same time while the "Hard" skill level is selected. If done correctly, the lower background will turn dark red. The dark red background is a sign that the player is playing on the "Super Hard" skill level.
#Players can use the rival characters in the 2P game modes by doing the following; player 1 and player 2 must hold the {{button|L}} and {{button|R}} buttons at the same time while on the character select screen. If done right, the "? panels" will change into the rival characters.
#Players can use the rival characters in the 2P game modes by doing the following; both players must hold the {{button|L}} and {{button|R}} buttons at the same time while on the character select screen. If done right, the "? panels" will change into the rival characters.


===Super Game Boy===
===Super Game Boy===
[[File:TASGB.PNG|thumb|right|Default border.]]
[[File:TASGB.PNG|thumb|Default border.]]
When the Game Boy version is played on a [[Super Game Boy]], certain button codes, if "1P" is selected at the title screen, trigger six secret borders, which are based on the background designs used for Yoshi's and his pals' stages in the SNES version. The borders and their corresponding codes are as follows:
When the Game Boy version is played on a [[Super Game Boy]], certain button codes, if "1P" is selected at the title screen, trigger six secret borders, which are based on the background designs used for Yoshi's and his pals' stages in the SNES version. The borders and their corresponding codes are as follows:
{|class="wikitable"
{|class="wikitable"
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====Audio====
====Audio====
*All voice clips were changed to accommodate the character replacements.
*All voice clips were changed to accommodate the character replacements.
*''Tetris Attack'' replaces the title theme from ''Panel de Pon'' with the an arrangement of the title theme from ''Super Mario World 2: Yoshi's Island''.
*''Tetris Attack'' replaces the title theme from ''Panel de Pon'' with an arrangement of the title theme from ''Super Mario World 2: Yoshi's Island''.
*Yoshi's stage theme is an arrangement of the intro story theme from ''Super Mario World 2: Yoshi's Island'', replacing Lip's theme. Lip's theme still plays during the game's tutorials.
*Yoshi's stage theme is an arrangement of the intro story theme from ''Super Mario World 2: Yoshi's Island'', replacing Lip's theme. Lip's theme still plays during the game's tutorials.
*''Tetris Attack'' has victory and loss themes in VS. mode and 2-player mode, while in ''Panel de Pon'', the stage's "panic" theme continues to play even after the match ends. 2-player matches and losses in VS. mode play the same theme that plays at the end of stages in other modes, while victories in VS. mode use a completely new theme.
*''Tetris Attack'' has victory and loss themes in VS. mode and 2-player mode, while in ''Panel de Pon'', the stage's "panic" theme continues to play even after the match ends. 2-player matches and losses in VS. mode play the same theme that plays at the end of stages in other modes, while victories in VS. mode use a completely new theme.
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====Miscellaneous====
====Miscellaneous====
*''Tetris Attack'' added a password system for VS. mode.
*''Tetris Attack'' added a password system for VS. mode.
*The options menu in ''Tetris Attack'' is not present in ''Panel de Pon''.
*The options menu in ''Tetris Attack'' is not selectable through normal means in ''Panel de Pon'', but can be accessed via code devices or hacking.<ref>TCRF. [[tcrf:Tetris_Attack_(SNES)#Options_Menu|Tetris Attack (SNES)]]. ''The Cutting Room Floor''. Retrieved May 3, 2023.</ref>
*After seeing the endings in ''Panel de Pon'', players have to reset the game to return to the title screen. In ''Tetris Attack'', players are taken back to the title screen after the endings are finished.
*After seeing the endings in ''Panel de Pon'', players have to reset the game to return to the title screen. In ''Tetris Attack'', players are taken back to the title screen after the endings are finished.


===References in ''Mario''-related games===
===References in ''Super Mario''-related games===
In the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], [[Lip's Stick]], an item used by Lip, is an item throughout the series. [[Kirby]]'s [[Kirby#Stone|Stone]] move can turn him into many objects, including a garbage block from ''Panel de Pon''. ''Panel de Pon'' music also appears in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Wii U]]'', and ''[[Super Smash Bros. Ultimate]]''. The fairy Lip herself appears as an important character in ''[[Captain Rainbow]]''. She also appears as a spirit and [[Mii Swordfighter]] costume in ''Super Smash Bros. Ultimate''.
In the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], [[Lip's Stick]], an item used by Lip, is an item throughout the series. [[Kirby]]'s [[Kirby#Stone|Stone]] move can turn him into many objects, including a garbage block from ''Panel de Pon''. ''Panel de Pon'' music also appears in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Wii U]]'', and ''[[Super Smash Bros. Ultimate]]''. The fairy Lip herself appears as an important character in ''[[Captain Rainbow]]''. She also appears as a spirit and [[Mii Swordfighter]] costume in ''Super Smash Bros. Ultimate''.


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==Development==
==Development==
After the Japanese release of ''Panel de Pon'', Yasuhiro Minagawa, the head of PR at Nintendo of Japan, announced that [[Rare Ltd.|Rare]] was requested to release it overseas with the original fairies replaced by ''{{wp|Killer Instinct}}'' characters and sound effects.<ref>''Nintendo Magazine System'' (UK) #40, {{media link|NMS UK I40 P88.jpg|page 88}}.</ref> This plan for the western localization was ultimately rejected, but the game was later greenlit with a ''[[Mario (franchise)|Mario]]'' theme.<ref>''Nintendo Magazine System'' (UK) #42, {{media link|NMS UK I42 P8.jpg|page 8}}.</ref>
After the Japanese release of ''Panel de Pon'', Yasuhiro Minagawa, the head of PR at Nintendo of Japan, announced that [[Rare Ltd.|Rare]] was requested to release it overseas with the original fairies replaced by ''{{wp|Killer Instinct}}'' characters and sound effects.<ref>''Nintendo Magazine System'' (UK) #40, {{media link|NMS UK I40 P88.jpg|page 88}}.</ref> This plan for the western localization was ultimately rejected, but the game was later greenlit with a ''[[Super Mario (franchise)|Super Mario]]'' theme.<ref>''Nintendo Magazine System'' (UK) #42, {{media link|NMS UK I42 P8.jpg|page 8}}.</ref>


==Reception==
==Reception==
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==Trivia==
==Trivia==
*In ''Super Smash Bros. Brawl'', there is an error when obtaining the Lip's Stick trophy; it unlocks ''Tetris Attack'' in the Chronicle. However, Lip, for whom the weapon is named, does not appear in the game. In the Japanese version, it says ''Panel de Pon'' which is where it's from.
**Similarly, this error would continue with the PAL release of ''Super Smash Bros. for Wii U'' for the Lip's Stick trophy.
*A [[minigame]] from ''[[Mario Party 6]]'' and ''[[Mario Party DS]]'', called [[Block Star (Mario Party series)|Block Star]], resembles the stack of blocks but plays differently.
*A [[minigame]] from ''[[Mario Party 6]]'' and ''[[Mario Party DS]]'', called [[Block Star (Mario Party series)|Block Star]], resembles the stack of blocks but plays differently.
*In the years following ''Tetris Attack''{{'}}s release, Henk Rodgers of The Tetris Company has stated that he regrets granting Nintendo permission to use the term "Tetris" in the game's title.<ref name="Interview with Alexey Pajitnov and Henk Rogers on Tetris">[https://www.destructoid.com/interview-with-alexey-pajitnov-and-henk-rogers-on-tetris-135296.phtml "Interview with Alexey Pajitnov and Henk Rogers on Tetris"]</ref>
*In the years following ''Tetris Attack''{{'}}s release, {{wp|Henk Rogers}} of {{wp|The Tetris Company}} has stated that he regrets granting Nintendo permission to use the term "Tetris" in the game's title.<ref name="Interview with Alexey Pajitnov and Henk Rogers on Tetris">[https://www.destructoid.com/interview-with-alexey-pajitnov-and-henk-rogers-on-tetris-135296.phtml "Interview with Alexey Pajitnov and Henk Rogers on Tetris"]</ref>


==References==
==References==