Super Mario All-Stars: Difference between revisions

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|release='''SNES:'''<br>{{release|Japan|July 14, 1993|USA|August 1, 1993|Europe|December 16, 1993|Australia|December 16, 1993}}
|release='''SNES:'''<br>{{release|Japan|July 14, 1993|USA|August 1, 1993|Europe|December 16, 1993|Australia|December 16, 1993}}
'''SNES Player's Choice:'''<br>{{release|USA|September 1996}}
'''SNES Player's Choice:'''<br>{{release|USA|September 1996}}
'''Super Nintendo Entertainment System - Nintendo Switch Online:'''<br>{{release|Japan|September 3, 2020<ref>Nintendo 公式チャンネル (September 3, 2020). [https://youtu.be/z5nqRrqFFZI スーパーマリオブラザーズ35周年Direct <nowiki>[2020年9月]</nowiki>]. ''YouTube''. Retrieved September 6, 2020.</ref>|USA|September 3, 2020<ref>Nintendo (September 3, 2020). [https://youtu.be/s_UcjEq2Dgk Super Mario Bros. 35th Anniversary Direct]. ''YouTube''. Retrieved September 6, 2020.</ref>|Europe|September 3, 2020<ref>@NintendoEurope (September 3, 2020). [https://twitter.com/NintendoEurope/status/1301516116116856833?s=20 ''"The 4-in-1 #SuperNES compilation Super Mario All-Stars is now available for #NintendoSwitchOnline members!"''] ''Twitter''. Retrieved September 6, 2020.</ref>|Australia|September 3, 2020<ref>@NintendoAUNZ (September 3, 2020). [https://twitter.com/NintendoAUNZ/status/1301792115735683072?s=20 ''"The 4-in-1 #SuperNES compilation Super Mario All-Stars is now available for #NintendoSwitchOnline members!"''] ''Twitter''. Retrieved September 6, 2020.</ref>|HK|September 3, 2020<ref>Nintendo. [https://www.nintendo.com.hk/hardware/switch/onlineservice/fc/ Family Computer & Super Famicom - Nintendo Switch Online] ''Nintendo HK''. Retrieved September 6, 2020.</ref>|South Korea|September 3, 2020<ref>Nintendo. [https://www.nintendo.co.kr/switch/onlineservice/fc/ NES & Super NES - Nintendo Switch Online (Shown in Copyrights)] ''Nintendo Korea''. Retrieved September 6, 2020.</ref>}}
'''Super Nintendo Entertainment System - Nintendo Switch Online:'''<br>{{release|Japan|September 3, 2020<ref>{{cite|language=Japanese|author=Nintendo 公式チャンネル|date=September 3, 2020|url=youtu.be/z5nqRrqFFZI|title=スーパーマリオブラザーズ35周年Direct <nowiki>[2020年9月]</nowiki>|publisher=YouTube|accessdate=September 6, 2020}}</ref>|USA|September 3, 2020<ref>{{cite|author=Nintendo|date=September 3, 2020|url=youtu.be/s_UcjEq2Dgk|title=Super Mario Bros. 35th Anniversary Direct|publisher=YouTube|accessdate=September 6, 2020}}</ref>|Europe|September 3, 2020<ref>{{cite|author=@NintendoEurope|date=September 3, 2020|url=x.com/NintendoEurope/status/1301516116116856833?s=20|title="The 4-in-1 #SuperNES compilation Super Mario All-Stars is now available for #NintendoSwitchOnline members!"|publisher=X|accessdate=September 6, 2020}}</ref>|Australia|September 3, 2020<ref>{{cite|author=@NintendoAUNZ|date=September 3, 2020|url=x.com/NintendoAUNZ/status/1301792115735683072?s=20|title="The 4-in-1 #SuperNES compilation Super Mario All-Stars is now available for #NintendoSwitchOnline members!"|publisher=X|accessdate=September 6, 2020}}</ref>|HK|September 3, 2020<ref>{{cite|author=Nintendo|url=www.nintendo.com.hk/hardware/switch/onlineservice/fc|title=Family Computer & Super Famicom - Nintendo Switch Online|publisher=Nintendo HK|accessdate=September 6, 2020}}</ref>|South Korea|September 3, 2020<ref>{{cite|author=Nintendo|url=www.nintendo.co.kr/switch/onlineservice/fc|title=NES & Super NES - Nintendo Switch Online (Shown in Copyrights)|publisher=Nintendo Korea|accessdate=September 6, 2020}}</ref>}}
|genre=Compilation, platformer
|genre=Compilation, platformer
|modes=Single player, multiplayer
|modes=Single player, multiplayer
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|input={{input|snes=1|joy-con=1|switchpro=1|switchsnes=1}}
|input={{input|snes=1|joy-con=1|switchpro=1|switchsnes=1}}
}}
}}
'''''Super Mario All-Stars''''' is a compilation of [[reissue]]s for the [[Super Nintendo Entertainment System]] (the Super Famicom in Japan). It enhances ''[[Super Mario Bros.]]'', ''[[Super Mario Bros. 2]]'', ''[[Super Mario Bros. 3]]'', and ''[[Super Mario Bros.: The Lost Levels]]'' (known as ''Super Mario Bros. 2: For Super Players'' in Japan) to the Super Nintendo with an added on-cartridge save feature, updated graphics and sound, and an additional "[[Battle Game (Super Mario All-Stars)|Battle Game]]" for ''Super Mario Bros. 3''. It is also the first time that the original Japanese ''Super Mario Bros. 2'' was released for the western public.
'''''Super Mario All-Stars''''' (known in Japan as '''''Super Mario Collection''''') is a compilation of [[reissue]]s for the [[Super Nintendo Entertainment System]]. It enhances ''[[Super Mario Bros.]]'', ''[[Super Mario Bros. 2]]'', ''[[Super Mario Bros. 3]]'', and ''[[Super Mario Bros.: The Lost Levels]]'' (known as ''Super Mario Bros. 2: For Super Players'' in Japan) to the Super Nintendo with an added on-cartridge save feature, updated graphics and sound, and an additional "[[Battle Game (Super Mario All-Stars)|Battle Game]]" for ''Super Mario Bros. 3''. It is also the first time that the original Japanese ''Super Mario Bros. 2'' was released for the western public.


This game was re-released as ''[[Super Mario All-Stars + Super Mario World]]'', which, as the title suggests, additionally featured ''[[Super Mario World]]'' with updated graphics. Unlike the original, it was never released in Japan.
This game was re-released as ''[[Super Mario All-Stars + Super Mario World]]'', which, as the title suggests, additionally featured ''[[Super Mario World]]'' with updated graphics. Unlike the original, it was never released in Japan.


During development, the Japanese developers called this game "Mario Extravaganza."<ref>''Nintendo''. [https://web.archive.org/web/20101122103840/http://us.wii.com/iwata_asks/super-mario-all-stars/vol2_page4.jsp Iwata Asks: Super Mario All-Stars]. Retrieved November 22, 2010.</ref>
During development, the Japanese developers called this game "Mario Extravaganza."<ref>{{cite|author=Nintendo|archive=web.archive.org/web/20101122103840/http://us.wii.com/iwata_asks/super-mario-all-stars/vol2_page4.jsp|title=Iwata Asks: Super Mario All-Stars|accessdate=November 22, 2010}}</ref>
 
In 2010, the game was re-released on the [[Wii]] as part of the [[Super Mario Bros. 25th Anniversary|''Super Mario Bros.'' 25th Anniversary]], under the title ''[[Super Mario All-Stars Limited Edition]]''. The Wii version was initially released with a [[Super Mario History 1985-2010|''Super Mario'' history booklet]] and a CD containing songs and sound effects from various games, but Nintendo of America later issued a reprint of the retail Wii disc under the [[Nintendo Selects#Wii|Nintendo Selects]] label without the bonus materials. ''Super Mario All-Stars'' was released again on [[Super Nintendo Entertainment System - Nintendo Switch Online]] on September 3, 2020, as part of the [[Super Mario Bros. 35th Anniversary|35th anniversary of ''Super Mario Bros.'']]<ref>{{cite|author=Nintendo|date=September 3, 2020|url=www.youtube.com/watch?v=s_UcjEq2Dgk|title=Super Mario Bros. 35th Anniversary Direct|publisher=YouTube|accessdate=September 3, 2020}}</ref>


In 2010, the game was re-released on the [[Wii]] as part of the [[Super Mario Bros. 25th Anniversary|''Super Mario Bros.'' 25th Anniversary]], under the title ''[[Super Mario All-Stars Limited Edition]]''. The Wii version was initially released with a [[Super Mario History 1985-2010|''Super Mario'' history booklet]] and a CD containing songs and sound effects from various games, but Nintendo of America later issued a reprint of the retail Wii disc under the [[Nintendo Selects#Wii|Nintendo Selects]] label without the bonus materials. ''Super Mario All-Stars'' was released again on [[Super Nintendo Entertainment System - Nintendo Switch Online]] on September 3, 2020, as part of the [[Super Mario Bros. 35th Anniversary|35th anniversary of ''Super Mario Bros.'']]<ref>Nintendo (September 3, 2020). [https://www.youtube.com/watch?v=s_UcjEq2Dgk Super Mario Bros. 35th Anniversary Direct]. ''YouTube''. Retrieved September 3, 2020.</ref>
==Differences and changes==
==Differences and changes==
Generally, most of the sound effects have been recreated, or replaced with their ''[[Super Mario World]]'' counterparts. Some of the sound effects have been replaced by other sound effects from said game as well; for example, the "stomping" sound effect is now the same as when Mario [[Spin Jump]]s a spiked enemy in ''Super Mario World'', and the sound effect that plays when boss enemies are damaged in ''Super Mario Bros. 2'' is now the same as when Mario stomps on [[Chargin' Chuck]]s or a [[Koopalings|Koopaling]] in ''Super Mario World''. The original music is additionally re-scored and rearranged using the same soundfont used in ''Super Mario World'', with two new instrument samples added: the trombone from Optical Media International's "Universe of Sounds," and the timpani from the Roland L-CD1 module.<ref>https://docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o/edit?pli=1#gid=717751203</ref>
Generally, most of the sound effects have been recreated, or replaced with their ''[[Super Mario World]]'' counterparts. Some of the sound effects have been replaced by other sound effects from said game as well; for example, the "stomping" sound effect is now the same as when Mario [[Spin Jump]]s a spiked enemy in ''Super Mario World'', and the sound effect that plays when boss enemies are damaged in ''Super Mario Bros. 2'' is now the same as when Mario stomps on [[Chargin' Chuck]]s or a [[Koopalings|Koopaling]] in ''Super Mario World''. The original music is additionally re-scored and rearranged using the same soundfont used in ''Super Mario World'', with two new instrument samples added: the trombone from Optical Media International's "Universe of Sounds," and the timpani from the Roland L-CD1 module.<ref>https://docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o/edit?pli=1#gid=717751203</ref>{{better source}}


As noted in the respective sections below, with the exception of ''Super Mario Bros. 2'' (which had such from the start), there is now background music for the title screens, each of which playing a cover version of the underwater level theme composed of a harmonica, harp, and jazz-styles respectively.
As noted in the respective sections below, with the exception of ''Super Mario Bros. 2'' (which had such from the start), there is now background music for the title screens, each of which playing a cover version of the underwater level theme composed of a harmonica, harp, and jazz-styles respectively.
Although the default control scheme is similar to ''Super Mario World'' (albeit with the Spin Jump being replaced with the normal jump), an in-game option allows to use {{button|Snes|B}} as a dash/attack button like the original NES versions; a similar option would be featured in later 2D platformers (except for ''[[New Super Mario Bros. Wii]]'').
===Changes to ''Super Mario Bros.'' and ''Super Mario Bros.: The Lost Levels''===
===Changes to ''Super Mario Bros.'' and ''Super Mario Bros.: The Lost Levels''===
{{rewrite-expand|Revert back to a bullet list-based format. Writting this kind of stuff in prose just makes it harder to locate information}}
{{rewrite-expand|Rewrite to read better in bullet format.}}
====Controls====
====Controls====
*{{button|Snes|B}}/{{button|Snes|A}}: Jump
*{{button|Snes|B}}/{{button|Snes|A}}: Jump
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|alt2=SNES
|alt2=SNES
}}
}}
There are graphical enhancements for all settings. Grassland levels have grass on the ground (the ground is no longer made of blocks). All levels have backgrounds (for example, levels that take place at night have a twinkling star background, while athletic levels either have a waterfall background for those with elevated grass platforms and bridge levels have pillars with Goomba statues on top of them as supports). Almost every overworld level except for the ones taking place at night feature mountains in the background, even the ones that originally used the trees-and-fences scenery. [[World 3 (Super Mario Bros.)|Worlds 3]], [[World 5 (Super Mario Bros.)|5]], and [[World 7 (Super Mario Bros.)|7]] make their being in a setting covered in snow more clear by adding snow to the ground, as originally, it was only implied to be covered in snow due to the bushes being white (this does not affect gameplay). Underground levels show a wall in the background. Underwater levels have a distortion effect. Many levels that had snow in the original Japanese ''Super Mario Bros. 2'' do not have it in the ''Super Mario Bros.: The Lost Levels'' edition, including [[World 3-3 (Super Mario Bros.: The Lost Levels)|Worlds 3-3]], [[World 7-1 (Super Mario Bros.: The Lost Levels)|7-1]], [[World 7-2 (Super Mario Bros.: The Lost Levels)|7-2]], [[World 7-3 (Super Mario Bros.: The Lost Levels)|7-3]], [[World 8-1 (Super Mario Bros.: The Lost Levels)|8-1]], [[World C-3|C-3]], [[World D-1|D-1]], [[World D-2|D-2]], and [[World D-3|D-3]]. Snow was introduced into [[World C-1]], although it is only an aesthetic difference. Due to the improved color palette of the SNES, color schemes are now more consistent depending on the level environment, as opposed to having their own unique color scheme due to the NES having a limited color palette: green enemies and items are always green (as opposed to being teal in underground and castle levels and gray in underwater levels). (This applies to [[Koopa Troopa]]s, [[Piranha Plant]]s, [[Hammer Brother]]s, the outline of a [[Lakitu]], the spots of a [[1-Up Mushroom]], [[Super Spring]]s, and [[wind]].) The color of [[Blooper]]s was changed from white to pink (including even the flying Bloopers in ''Super Mario Bros.: The Lost Levels''), and gray [[Cheep Cheep]]s are now green. However, Goombas, which are normally brown, stay blue in underground levels; but become brownish gray in castle levels (in contrast to the original game where they're light gray in castle levels). Only underwater Goombas now being recolored into their "normal" colors. Warp Pipes now only come in two colors (green and silver, the latter only appearing in "winter" levels) instead of four (green, silver, orange, and purple, the last two only appearing in World 4-2's second Warp Zone leading to Worlds 6, 7, and 8 and World 8-4's brief underwater section, respectively; they are more common in ''The Lost Levels''), and all pipes seen inside castles are now colored green instead of silver. [[Bullet Bill]]s' arms are now animated, and [[Bowser]] now resembles his ''[[Super Mario Bros. 3]]'' redesign. [[World 6-3 (Super Mario Bros.)|World 6-3]] in the first game and Worlds 7-3 and C-3 in ''Super Mario Bros.: The Lost Levels'' are now depicted as having the same color standard as in [[World 3 (Super Mario Bros.)|Worlds 3-3]] and [[World 2-3 (Super Mario Bros.: The Lost Levels)|2-3]], respectively, as originally, they were completely monochrome. There are parallax scrolling layers in the background. Secret underground levels have a picture of [[Mario]] or [[Luigi]] showing a V sign in the background, which are labeled "Bonus". This is also seen in [[Coin Heaven]]. Underground levels like [[World 1-2 (Super Mario Bros.)|World 1-2]] place an echo effect on all sounds. Lava is no longer just a recolor of water and boils. ''Super Mario Bros.'' and ''Super Mario Bros.: The Lost Levels'' do not have the same graphics as each other to begin with. For instance, the ground is covered by blocks in most of the levels of the original, whereas the ground is mainly covered by dirt in ''Super Mario Bros.: The Lost Levels''. In ''Super Mario All-Stars'', the graphics of all the games were improved, and ''Super Mario Bros.: The Lost Levels'' was made to look exactly the same as the graphically-improved version of ''Super Mario Bros.'' released on the same cartridge. [[World 9 (Super Mario Bros.: The Lost Levels)|World 9]]'s graphics were made to look exactly the same as the graphics within the rest of the worlds, unlike the deliberately glitch-like appearance from the original game. The wall before the flagpole near the end of World 5-1 in ''The Lost Levels'', originally made out of ground tiles, is now made out of blocks as if it were a staircase.
* There are graphical enhancements for all settings.  
** Grassland levels have grass on the ground (the ground is no longer made of blocks).  
** All levels have backgrounds (for example, levels that take place at night have a twinkling star background, while athletic levels either have a waterfall background for those with elevated grass platforms and bridge levels have pillars with Goomba statues on top of them as supports).  
** Almost every overworld level except for the ones taking place at night feature mountains in the background, even the ones that originally used the trees-and-fences scenery.  
** [[World 3 (Super Mario Bros.)|Worlds 3]], [[World 5 (Super Mario Bros.)|5]], and [[World 7 (Super Mario Bros.)|7]] make their being in a setting covered in snow more clear by adding snow to the ground, as originally, it was only implied to be covered in snow due to the bushes being white (this does not affect gameplay). Underground levels show a wall in the background.  
** Underwater levels have a distortion effect.  
** Many levels that had snow in the original Japanese ''Super Mario Bros. 2'' do not have it in the ''Super Mario Bros.: The Lost Levels'' edition, including [[World 3-3 (Super Mario Bros.: The Lost Levels)|Worlds 3-3]], [[World 7-1 (Super Mario Bros.: The Lost Levels)|7-1]], [[World 7-2 (Super Mario Bros.: The Lost Levels)|7-2]], [[World 7-3 (Super Mario Bros.: The Lost Levels)|7-3]], [[World 8-1 (Super Mario Bros.: The Lost Levels)|8-1]], [[World C-3|C-3]], [[World D-1|D-1]], [[World D-2|D-2]], and [[World D-3|D-3]]. Snow was introduced into [[World C-1]], although it is only an aesthetic difference.  
** Due to the improved color palette of the SNES, color schemes are now more consistent depending on the level environment, as opposed to having their own unique color scheme due to the NES having a limited color palette: green enemies and items are always green (as opposed to being teal in underground and castle levels and gray in underwater levels). (This applies to [[Koopa Troopa]]s, [[Piranha Plant]]s, [[Hammer Bro]]thers, the outline of a [[Lakitu]], the spots of a [[1-Up Mushroom]], [[Super Spring]]s, and [[wind]].)  
** The color of [[Blooper]]s was changed from white to pink (including even the flying Bloopers in ''Super Mario Bros.: The Lost Levels''), and gray [[Cheep Cheep]]s are now green.
** Goombas, which are normally brown, stay blue in underground levels; but become brownish gray in castle levels (in contrast to the original game where they're light gray in castle levels). Only underwater Goombas now being recolored into their "normal" colors.  
** Warp Pipes now only come in two colors (green and silver, the latter only appearing in "winter" levels) instead of four (green, silver, orange, and purple, the last two only appearing in World 4-2's second Warp Zone leading to Worlds 6, 7, and 8 and World 8-4's brief underwater section, respectively; they are more common in ''The Lost Levels''), and all pipes seen inside castles are now colored green instead of silver.  
** [[Bullet Bill]]s' arms are now animated.
** [[Bowser]] now resembles his ''[[Super Mario Bros. 3]]'' design.
** [[World 6-3 (Super Mario Bros.)|World 6-3]] in the first game and Worlds 7-3 and C-3 in ''Super Mario Bros.: The Lost Levels'' are now depicted as having the same color standard as in [[World 3 (Super Mario Bros.)|Worlds 3-3]] and [[World 2-3 (Super Mario Bros.: The Lost Levels)|2-3]], respectively, as originally, they were completely monochrome.  
*There are parallax scrolling layers in the background.  
* Secret underground levels have a picture of [[Mario]] or [[Luigi]] showing a V sign in the background, which are labeled "Bonus". This is also seen in [[Coin Heaven]].  
* Underground levels like [[World 1-2 (Super Mario Bros.)|World 1-2]] place an echo effect on all sounds.  
* Lava is no longer just a recolor of water and boils.  
* ''Super Mario Bros.: The Lost Levels'' had most of its graphics made updated to be consistent with the remade original game, whereas the original Famicom versions do not have the same graphics as each other.  
** For instance, the ground is covered by blocks in most of the levels of the original, whereas the ground is mainly covered by dirt in ''Super Mario Bros.: The Lost Levels''. In ''Super Mario All-Stars'', the graphics of all the games were improved, and ''Super Mario Bros.: The Lost Levels'' was made to look exactly the same as the graphically-improved version of ''Super Mario Bros.'' released on the same cartridge.  
** [[World 9 (Super Mario Bros.: The Lost Levels)|World 9]]'s graphics were made to look exactly the same as the graphics within the rest of the worlds, unlike the deliberately glitch-like appearance from the original game.  
** The wall before the flagpole near the end of World 5-1 in ''The Lost Levels'', originally made out of ground tiles, is now made out of blocks as if it were a staircase.


Luigi is now no longer a simple recolor of Mario, the Bros.' standing pose is different and now resembles their design from ''[[Super Mario Bros. 3]]'', but with the shirt and overall colors swapped and recolored, and [[Fire Mario]] and Fire Luigi are no longer colored the same, having the shirt/overall colors swapped; Mario received a blue shirt and red overalls (similar to Mario's original outfit from his debut in ''[[Donkey Kong (game)|Donkey Kong]]'' and his outfit in the DIC cartoons) while Fire Mario received a red shirt and white overalls (similar to Super Mario's outfit from the DIC cartoons), and Luigi received a purple shirt and green overalls (similar to Luigi's outfit from ''[[Super Mario Bros. 2]]'' and his outfit in the DIC cartoons) while Fire Luigi received a green shirt and white overalls (similar to Super Luigi's outfit from the DIC cartoons). When a brother enters a bigger castle, he takes the middle door rather than the left one. Before vanishing in a door, he faces the screen and shows a V sign with his fingers. The Bros. also do this when entering a pipe from above. The sprites for power-up items and [[Princess Peach|Princess Toadstool]] are now based on their ''Super Mario Bros. 3'' counterparts as well.
* Luigi is no longer a simple recolor of Mario, the Bros.' standing pose is different and now resembles their design from ''[[Super Mario Bros. 3]]'', but with the shirt and overall colors swapped and recolored.
** [[Fire Mario]] and Fire Luigi are no longer colored the same, having the shirt/overall colors swapped; Mario received a blue shirt and red overalls (similar to Mario's original outfit from his debut in ''[[Donkey Kong (game)|Donkey Kong]]'' and his outfit in the DIC cartoons) while Fire Mario received a red shirt and white overalls (similar to Super Mario's outfit from the DIC cartoons), and Luigi received a purple shirt and green overalls (similar to Luigi's outfit from ''[[Super Mario Bros. 2]]'' and his outfit in the DIC cartoons) while Fire Luigi received a green shirt and white overalls (similar to Super Luigi's outfit from the DIC cartoons).  
** When a brother enters a bigger castle, he takes the middle door rather than the left one.  
*** Before vanishing in a door, he faces the screen and shows a V sign with his fingers.  
**** The Bros. also do this when entering a pipe from above.  
**The sprites for power-up items and [[Princess Peach|Princess Toadstool]] are now based on their updated ''Super Mario Bros. 3'' counterparts as well.
* As opposed to simply standing on the ground, [[Toad (species)|Toads]] are now found in sacks, which they somehow escape from after Mario or Luigi come
** Also, rather than rescuing a single Toad in every castle, the player rescues multiple Toads based on the world they are in (two Toads in [[World 2 (Super Mario Bros.)|World 2]], three Toads in [[World 3 (Super Mario Bros.)|World 3]], and so on; completing Worlds A-C in ''The Lost Levels'' will now result in Mario/Luigi rescuing five, six, and seven Toads, respectively).
** They always have a different animation when Mario rescues them from a sack.
* The final scene where Mario rescues Princess Toadstool has also been changed.
** She is now held in a cage above lava which Mario (or Luigi, if the player is playing as him) jumps into from the side, and if the player is [[Small Mario]], a [[Super Mushroom]] will drop down and make him [[Super Mario (form)|Super Mario]]. There is then a zoom-in showing Toadstool kissing Mario on the cheek; in ''[[Super Mario Bros.]]'', he blushes; in ''[[Super Mario Bros.: The Lost Levels]]'', his eyes become heart-shaped except in [[World D]], where he blushes. The endings of both games were also made uniform: there is no Warp Door in ''The Lost Levels'' leading to Peach after Bowser or Fake Bowser (in the original) is defeated, and there is no cutscene showing the black background in the castle levels turning sky blue and the seven Toads returning and circling Mario/Luigi and Peach and exclaiming "Thank you Mario/Luigi!". The walkthrough map included in ''Nintendo Power'' Volume 52, however, indicated that it was originally planned that the ending would be similar to that of the original ''Super Mario Bros.''<ref>{{cite|title=''Nintendo Power'' issue 52|date=September 1993|publisher=Nintendo of America|page=21}}</ref> In World 8-4 of both games, the text now says, ''"Thank you Mario/Luigi! The kingdom is saved! Now try a more difficult quest..."'' rather than ''"Thank you Mario! Your quest is over. We present you a new quest. Push button B to select a world."'' in the first game, or ''"Peace is paved/With the kingdom saved/Hurrah to Mario (Luigi)/Our only hero/This ends our trip/After a long friendship."'' in ''Super Mario Bros.: The Lost Levels''. In World [[Hard Mode|*]]8-4 in the first game and World D-4 in ''Super Mario Bros.: The Lost Levels'', the text has been changed to ''"Thank you Mario/Luigi for restoring peace to our kingdom. Hurrah to our hero, Mario/Luigi!"''.


As opposed to simply standing on the ground, [[Toad (species)|Toads]] are now found in sacks, which they somehow escape from after Mario or Luigi come. Also, rather than rescuing a single Toad in every castle, the player rescues multiple Toads based on the world they are in (two Toads in [[World 2 (Super Mario Bros.)|World 2]], three Toads in [[World 3 (Super Mario Bros.)|World 3]], and so on; completing Worlds A-C in ''The Lost Levels'' will now result in Mario/Luigi rescuing five, six, and seven Toads, respectively). They always have a different animation when Mario rescues them from a sack. The final scene where Mario rescues Princess Toadstool has also been changed. She is now held in a cage above lava which Mario (or Luigi, if the player is playing as him) jumps into from the side, and if the player is [[Small Mario]], a [[Super Mushroom]] will drop down and make him [[Super Mario (form)|Super Mario]]. There is then a zoom-in showing Toadstool kissing Mario on the cheek; in ''[[Super Mario Bros.]]'', he blushes; in ''[[Super Mario Bros.: The Lost Levels]]'', his eyes become heart-shaped except in [[World D]], where he blushes. The endings of both games were also made uniform: there is no Warp Door in ''The Lost Levels'' leading to Peach after Bowser or Fake Bowser (in the original) is defeated, and there is no cutscene showing the black background in the castle levels turning sky blue and the seven Toads returning and circling Mario/Luigi and Peach and exclaiming "Thank you Mario/Luigi!". The walkthrough map included in ''Nintendo Power'' issue 52 (September 1993), however, indicated that it was originally planned that the ending would be similar to that of the original ''Super Mario Bros.''<ref>https://twitter.com/Arc_Hound/status/1074723433508978688</ref> In World 8-4 of both games, the text now says, ''"Thank you Mario/Luigi! The kingdom is saved! Now try a more difficult quest..."'' rather than ''"Thank you Mario! Your quest is over. We present you a new quest. Push button B to select a world."'' in the first game, or ''"Peace is paved/With the kingdom saved/Hurrah to Mario (Luigi)/Our only hero/This ends our trip/After a long friendship."'' in ''Super Mario Bros.: The Lost Levels''. In World [[Hard Mode|*]]8-4 in the first game and World D-4 in ''Super Mario Bros.: The Lost Levels'', the text has been changed to ''"Thank you Mario/Luigi for restoring peace to our kingdom. Hurrah to our hero, Mario/Luigi!"''.
* The bricks of [[fortress]]es, [[castle]]s and the castle walls of [[World 8-3 (Super Mario Bros.)|World 8-3]] of ''Super Mario Bros.'' and [[World 8-2 (Super Mario Bros.: The Lost Levels)|Worlds 8-2]], [[World 8-3 (Super Mario Bros.: The Lost Levels)|8-3]] and [[World D-3|D-3]] of ''Super Mario Bros.: The Lost Levels'' are made more distinct from the normal [[Brick Block|brick]]s.  
** Originally, they were normal bricks, but could not be broken and were only scenery.  


The bricks of [[fortress]]es, [[castle]]s and the castle walls of [[World 8-3 (Super Mario Bros.)|World 8-3]] of ''Super Mario Bros.'' and [[World 8-2 (Super Mario Bros.: The Lost Levels)|Worlds 8-2]], [[World 8-3 (Super Mario Bros.: The Lost Levels)|8-3]] and [[World D-3|D-3]] of ''Super Mario Bros.: The Lost Levels'' are made more distinct from the normal [[Brick Block|brick]]s. Originally, they were normal bricks, but could not be broken and were only scenery. Bowser's Castle is distinguished from the other castles by having thunder and lightning occur in the background.  
* Bowser's Castle is distinguished from the other castles by having thunder and lightning occur in the background.  


[[World 9 (Super Mario Bros.: The Lost Levels)|World 9]]'s water levels now have a proper underwater background. The gray-colored enemies in this world, including Goombas and green Koopa Troopas and Paratroopas, are all now colored normally.
*[[World 9 (Super Mario Bros.: The Lost Levels)|World 9]]'s water levels now have a proper underwater background.  
**The gray-colored enemies in this world, including Goombas and green Koopa Troopas and Paratroopas, are all now colored normally.


For unknown reasons, in ''Super Mario Bros.'' and ''Super Mario Bros.: The Lost Levels'' [[Fire Mario|Fire Mario/Luigi]] (while airborne or underwater) is not completely animated when throwing [[fireball]]s, just like how water and lava were not animated in the original games.
* For unknown reasons, in ''Super Mario Bros.'' and ''Super Mario Bros.: The Lost Levels'' [[Fire Mario|Fire Mario/Luigi]] (while airborne or underwater) is not completely animated when throwing [[fireball]]s, just like how water and lava were not animated in the original games.


====Gameplay====
====Gameplay====
The player starts out with five lives instead of three, and gaining more than 128 lives just maxes out the life counter at 128, unlike the [[Nintendo Entertainment System|NES]] version where the next display of the lives screen gives a [[Game Over]]. The level introduction screen, which shows how many lives the player has remaining, also gives a brief overview of up to five enemies appearing in the level, excluding Piranha Plants. For example, the World 1-1 introduction shows [[Goomba]]s and [[Koopa Troopa]]s. The castle introductions only show Bowser, even if other enemies appear in the level. Worlds 2-3 and 6-3 show the fewest non-Bowser, non-Piranha Plant enemies in the screen, with only one each: Cheep Cheeps and Bullet Bills in the former and latter, respectively. Despite some levels such as Worlds 5-2 and 6-2 from the first ''Super Mario Bros.'' featuring hidden underwater sections, and therefore featuring Bloopers and Cheep Cheeps among the enemies encountered, those enemies are not featured in their respective screens.
* The player starts out with five lives instead of three, and gaining more than 128 lives just maxes out the life counter at 128, unlike the [[Nintendo Entertainment System|NES]] version where the next display of the lives screen gives a [[Game Over]].  
 
* The level introduction screen, which shows how many lives the player has remaining, also gives a brief overview of up to five enemies appearing in the level, excluding Piranha Plants.  
Destroying a [[Brick Block|brick]] has a different effect. Originally, Mario and Luigi rebound downward quickly just like hitting any indestructible block. In ''Super Mario All-Stars'', however, he continues going upwards, then falls back down more slowly. These two installments in ''Super Mario All-Stars'' are the only ''[[Super Mario (franchise)|Super Mario]]'' games to ever have this effect; even in the ''Super Mario All-Stars'' version of ''Super Mario Bros. 3'', Mario and Luigi rebound downward quickly like in the original NES version. Mario gets hurt if he hits the upper mouth of [[Piranha Plant]]s, while in the original ''Super Mario Bros.'', the upper pixels of the Piranha Plant's mouth do not harm Mario or Luigi.
** For example, the World 1-1 introduction shows [[Goomba]]s and [[Koopa Troopa]]s.  
** The castle introductions only show Bowser, even if other enemies appear in the level.  
** Worlds 2-3 and 6-3 show the fewest non-Bowser, non-Piranha Plant enemies in the screen, with only one each: Cheep Cheeps and Bullet Bills in the former and latter, respectively.
**  Despite some levels such as Worlds 5-2 and 6-2 from the first ''Super Mario Bros.'' featuring hidden underwater sections, and therefore featuring Bloopers and Cheep Cheeps among the enemies encountered, those enemies are not featured in their respective screens.


There were several bug fixes. Similarly to the original games' PAL revision, an extra block was added on top of the pipe at the end of underwater levels, preventing Mario and Luigi from getting stuck. When Mario has more than nine lives, they are displayed correctly. Glitches such as [[Minus World]], Mushroom Magic, Small Fire Mario and Stuck Underwater were fixed and removed, although Mario can still walk through the wall into the [[Warp Zone]]. The left pipe will still warp to [[World 4 (Super Mario Bros.)|World 4]], however.
* Destroying a [[Brick Block|brick]] has a different effect.
** Originally, Mario and Luigi rebound downward quickly just like hitting any indestructible block. In ''Super Mario All-Stars'', however, he continues going upwards, then falls back down more slowly. These two installments in ''Super Mario All-Stars'' are the only ''[[Super Mario (franchise)|Super Mario]]'' games to ever have this effect; even in the ''Super Mario All-Stars'' version of ''Super Mario Bros. 3'', Mario and Luigi rebound downward quickly like in the original NES version.
* Mario gets hurt if he hits the upper mouth of [[Piranha Plant]]s, while in the original ''Super Mario Bros.'', the upper pixels of the Piranha Plant's mouth do not harm Mario or Luigi.
* There were several bug fixes.  
** Similarly to the original games' PAL revision, an extra block was added on top of the pipe at the end of underwater levels, preventing Mario and Luigi from getting stuck.  
** When Mario has more than nine lives, they are displayed correctly.  
**Glitches such as [[Minus World]], Mushroom Magic, Small Fire Mario and Stuck Underwater were fixed and removed, although Mario can still walk through the wall into the [[Warp Zone]]. The left pipe will still warp to [[World 4 (Super Mario Bros.)|World 4]], however.


Jumping over a flagpole, although only possible in some non-castle levels, will no longer result in Mario/Luigi being trapped in an endless looping void until the time runs out should the flagpole disappear offscreen if they venture too far; instead, the level stops scrolling once the fortress/castle is in full view, and an invisible barrier at the right side of the screen prevents Mario/Luigi from venturing further beyond the other side of the flagpole.
* Jumping over a flagpole, although only possible in some non-castle levels, will no longer result in Mario/Luigi being trapped in an endless looping void until the time runs out should the flagpole disappear offscreen if they venture too far; instead, the level stops scrolling once the fortress/castle is in full view, and an invisible barrier at the right side of the screen prevents Mario/Luigi from venturing further beyond the other side of the flagpole.


Time is converted to points in castle levels.
* Time is converted to points in castle levels.


During a Game Over, the player is asked to continue, save and continue, or save and quit. Mario or Luigi appears at the bottom, next to the logo of the current game (this also applies on the Time Up screen). Similarly, this Game Over screen replaces World 9's unique Game Over screen, and thus cuts out "Mario"'s message to the player.
* During a Game Over, the player is asked to continue, save and continue, or save and quit.  
** Mario or Luigi appears at the bottom, next to the logo of the current game (this also applies on the Time Up screen). Similarly, this Game Over screen replaces World 9's unique Game Over screen, and thus cuts out "Mario"'s message to the player.


In ''Super Mario Bros.: The Lost Levels'', if the player decides to continue after a Game Over, they will start over at the beginning of the current level, rather than the current world as in the original version. In ''Super Mario Bros.'', however, they will start over at the beginning of the world, just like in the original when the player does the special button combination after losing all their lives.
* In ''Super Mario Bros.: The Lost Levels'', if the player decides to continue after a Game Over, they will start over at the beginning of the current level, rather than the current world as in the original version. In ''Super Mario Bros.'', however, they will start over at the beginning of the world, just like in the original when the player does the special button combination after losing all their lives.


In [[World 8 (Super Mario Bros.)|World 8-3]] of ''Super Mario Bros.'', the separate brick walls in the background are now replaced with a single, continuous wall, thus revealing the existence of a hidden coin block hidden in the last wall of the original version (whose existence is only given away by a faint white line located just above it). Additionally, the scenery behind the brick walls in the original are now in front of the walls and therefore are now completely visible.
* In [[World 8-3 (Super Mario Bros.)|World 8-3]] of ''Super Mario Bros.'', the separate brick walls in the background are now replaced with a single, continuous wall, thus revealing the existence of a hidden coin block hidden in the last wall of the original version (whose existence is only given away by a faint white line located just above it).  
** Additionally, the scenery behind the brick walls in the original are now in front of the walls and therefore are now completely visible.


In the more difficult quest, there is now a star to the left of the world's name and number. Since Mario/Luigi's form, coins, and score are retained upon starting the second quest, this marks the only time he ever gets a [[Fire Flower]] from the first [[? Block]] (after the first [[Goomba]]) containing a power-up.
* In the more difficult quest, there is now a star to the left of the world's name and number. Since Mario/Luigi's form, coins, and score are retained upon starting the second quest, this marks the only time he ever gets a [[Fire Flower]] from the first [[? Block]] containing a power-up.


In a two-player game, the second player now starts after the first player finishes a level as well as after they lose a life, and vice versa.
* In a two-player game, the second player now starts after the first player finishes a level as well as after they lose a life, and vice versa, like in ''Super Mario Bros. 3''.


''Super Mario Bros.: The Lost Levels'' can be saved at any time. Unlike in ''Super Mario Bros.'' on the same cartridge, the game remembers the exact level the player is on, and not just the world. According to the instruction booklet, this is because the game is much harder than the original.
* ''Super Mario Bros.: The Lost Levels'' can be saved at any time. Unlike in ''Super Mario Bros.'' on the same cartridge, the game remembers the exact level the player is on, and not just the world. According to the instruction booklet, this is because the game is much harder than the original.


Players only have to beat the game once to reach [[World A|Worlds A]] through [[World D|D]].
* Players only have to complete ''Super Mario Bros.: The Lost Levels'' once to reach [[World A|Worlds A]] through [[World D|D]].


In the secret section of [[World 1-2 (Super Mario Bros.: The Lost Levels)|World 1-2]] (where the player enters the pipe to World 4), the water pools were replaced by lava. However, the effects are the same: if Mario falls in, he loses one life. Similarly, the water in the first pit encountered in the level (after the Koopa Paratroopa) is removed in the SNES version.
* In the secret section of [[World 1-2 (Super Mario Bros.: The Lost Levels)|World 1-2]] (where the player enters the pipe to World 4), the water pools were replaced by lava. However, the effects are the same: if Mario falls in, he loses one life.
** Similarly, the water in the first pit encountered in the level (after the Koopa Paratroopa) is removed in this version.


In World 8, the [[Hammer Bro]]thers perpetually charge at the player. On the SNES, this behavior was added to [[World 7 (Super Mario Bros.: The Lost Levels)|Worlds 7]], [[World 9 (Super Mario Bros.: The Lost Levels)|9]] and Worlds A-D as well.
* In World 8, the [[Hammer Bro]]thers perpetually charge at the player. On the SNES, this behavior was added to [[World 7 (Super Mario Bros.: The Lost Levels)|Worlds 7]], [[World 9 (Super Mario Bros.: The Lost Levels)|9]] and A-D as well.


In the original game, Bowser and his fakes only have hammers in Worlds 6-8. The SNES remake gives them hammers in Worlds 9 and A-D, as well, although they lose their ability to breathe fire.
* In the original game, Bowser and his fakes only have hammers in Worlds 6-8. The SNES remake gives them hammers in Worlds 9 and A-D, as well, although they lose their ability to breathe fire.


The [[fake Bowser]]s in Worlds A-C now have new true forms (a red Koopa Troopa, a Cheep Cheep, and a Bullet Bill, respectively), and the final fake Bowser in World D (actually a Spiny) is replaced with the actual Bowser (his sprite is simply flipped upside-down instead of turning into an upside-down Spiny). Similarly, the [[Bowser's Brother]]s in Worlds 8-4 and 9-3 are now indistinguishable from the real Bowser due to them looking exactly alike and are no longer blue, while the fake Bowser's Brother in World D (also a Spiny) is replaced with the actual, although recolored, Bowser's Brother.
* The [[fake Bowser]]s in Worlds A-C now have new true forms (a red Koopa Troopa, a Cheep Cheep, and a Bullet Bill, respectively), and the final fake Bowser in World D (actually a Spiny) is replaced with the actual Bowser.  
** Similarly, the [[Bowser's Brother]]s in Worlds 8-4 and 9-3 are now indistinguishable from the real Bowser due to them looking exactly alike and are no longer blue, while the fake Bowser's Brother in World D (also a Spiny) is replaced with the actual, although recolored, Bowser's Brother.


The green [[Super Spring]]s of [[World B-1]] and [[World B-3]] were changed to red [[Trampoline|Jumping board]]s.
* The green [[Super Spring]]s of [[World B-1]] and [[World B-3]] were changed to red [[Trampoline|Jumping board]]s.


The castle terrain of World 9-3 (whose background is sky blue instead of black) are now recolored brown instead of gray like in the original (and in the ending cutscene).
* The castle terrain of World 9-3 (whose background is sky blue instead of black) are now recolored brown instead of gray like in the original (and in the ending cutscene).


Due to the castle walls in Worlds 8-2, 8-3, and D-3 being replaced, the bricks hidden within them are now [[Hidden Block]]s instead.
* Due to the castle walls in Worlds 8-2, 8-3, and D-3 being replaced, the bricks hidden within them are now [[Hidden Block]]s instead.


The player can play World 9's levels as many times as they like upon unlocking it via the level select. Originally, the world would keep looping back upon itself until the player received a Game Over, after which they had to restart the game from the beginning if they wanted to replay World 9.
* The player can play World 9's levels as many times as they like upon unlocking it via the level select. Originally, the world would keep looping back upon itself until the player received a Game Over, after which they had to restart the game from the beginning if they wanted to replay World 9.


All Goombas in Worlds A, B, C, and D are replaced with [[Buzzy Beetle]]s. As a result, World 8-1 (or World 9-4, if no Warp Zones were used) is the last normal level where Goombas appear in this version.
* All Goombas in Worlds A, B, C, and D are replaced with [[Buzzy Beetle]]s. As a result, World 8-1 (or World 9-4, if no Warp Zones were used) is the last normal level where Goombas appear in this version.


Running out of time as Fire Mario will no longer result in the player seeing a dead Mario sprite with Fire Mario's colors.
* Running out of time as Fire Mario will no longer result in the player seeing a dead Mario sprite with Fire Mario's colors.


In the original version of World 9, the player only had one life, regardless of how many lives were left after beating the first eight worlds without warping, while in ''All-Stars'', they keep the number of lives they had if they beat the first eight worlds without warping.
* In the original version of World 9, the player only had one life, regardless of how many lives were left after beating the first eight worlds without warping, while in ''All-Stars'', they keep the number of lives they had if they beat the first eight worlds without warping.


Worlds A-C no longer have checkpoints, not even outside castle levels, much like World 8 in both ''Super Mario Bros.'' and ''The Lost Levels'', while in the original, only Worlds 8 and D lacked checkpoints outside of castle levels.
* Worlds A-C no longer have checkpoints, not even outside castle levels, much like World 8 in both ''Super Mario Bros.'' and ''The Lost Levels'', while in the original, only Worlds 8 and D lacked checkpoints outside of castle levels.


Using any Warp Zone in ''The Lost Levels'', even a backwards Warp Zone, now permanently voids access to World 9 for that save file, unlike in the original, where this rule could potentially be circumvented as it does not apply to backwards Warp Zones (in other words, by warping backwards and then avoiding the Warp Zone for a second time). Additionally, if the player beat the first 8 worlds and then used a Warp Zone while completing Worlds A-D, then they will retroactively be banned from accessing World 9 permanently for that save file.
* Using any Warp Zone in ''The Lost Levels'', even a backwards Warp Zone, now permanently voids access to World 9 for that save file, unlike in the original, where this rule could potentially be circumvented as it does not apply to backwards Warp Zones (in other words, by warping backwards and then avoiding the Warp Zone for a second time).  
** Additionally, if the player beat the first 8 worlds and then used a Warp Zone while completing Worlds A-D, then they will retroactively be banned from accessing World 9 permanently for that save file.


Lava Bubbles now jump even higher, even going above the screen, therefore allowing Mario/Luigi more time to safely pass under them while jumping over the lava pit below them before they finally descend back into the lava.
* Lava Bubbles now jump even higher, even going above the screen, therefore allowing Mario/Luigi more time to safely pass under them while jumping over the lava pit below them before they finally descend back into the lava.


World C-4 is now 400 game seconds long, instead of being 300 game seconds long like in the original.
* World C-4 is now 400 game seconds long, instead of being 300 game seconds long like in the original.


Dying by falling into a pit will cause the entire gameplay to freeze immediately as if the player were to die onscreen like taking damage from an enemy or running out of time.
* Dying by falling into a pit will cause the entire gameplay to freeze immediately as if the player were to die onscreen like taking damage from an enemy or running out of time.


All invisible Piranha Plants, most notably the one in the underwater section of World 8-4, are now made visible.
* All invisible Piranha Plants, most notably the one in the underwater section of World 8-4, are now made visible.


====Music and sound effects====
====Music and sound effects====
The games' soundtrack was enhanced. New "happier" background music plays in secret bonus rooms and Coin Heavens, instead of the normal underground and Starman theme, respectively. The ground theme has additional instrument notes and changes. There is also a new [[Bowser]] battle music, which starts when the player reaches a [[fake Bowser]] in a [[castle]]. The Bowser battle music is different for the real Bowser, however; that music plays in [[World 8 (Super Mario Bros.)|World]] [[World 8 (Super Mario Bros.: The Lost Levels)|8-4]] and [[World D (Super Mario Bros.: The Lost Levels)|World D-4]]. Although there are some exceptions in ''Super Mario Bros.: The Lost Levels'', going through a pipe generally no longer resets the music. In [[World 8 (Super Mario Bros.)|World ]][[World 8 (Super Mario Bros.: The Lost Levels)|8-4]], the underwater area now uses castle music rather than water music. The title screen for both games now has a cover version of the underwater theme from ''Super Mario Bros.'' playing in the background: with a harmonica in ''Super Mario Bros.'' and a harp in ''Super Mario Bros.: The Lost Levels''. An audio cue (either a chime or error buzzer) will sound depending on whether Mario takes the correct path in World 4-4, 7-4 and 8-4 in the first game, and in World 3-4, 5-3, 6-4, 7-2, 8-4 and D-4 in ''Super Mario Bros.: The Lost Levels''. When the timer reaches the last 100 seconds, the music speeds up uninterrupted while the warning simultaneously plays, as in ''Super Mario World''. The underground levels use the enhanced version of the upbeat underground music from ''Super Mario Bros. 3'' instead of the basic/simple one from the original NES/[[Family Computer|Famicom]] game, and when Princess Toadstool is rescued, the music that plays is an enhanced version of the rescue song's extended version from ''Super Mario Bros.: The Lost Levels'', which is how [[Koji Kondo]] originally composed the theme, whereas the one from the original was as basic as it was simply due to the Famicom's storage limitations.<ref>''shmuplations''. [http://shmuplations.com/kojikondo/ Koji Kondo – 2001 Composer Interview]. Retrieved November 29, 2016.</ref>
The games' soundtrack was enhanced. New "happier" background music plays in secret bonus rooms and Coin Heavens, instead of the normal underground and Starman theme, respectively. The ground theme has additional instrument notes and changes. There is also a new [[Bowser]] battle music, which starts when the player reaches a [[fake Bowser]] in a [[castle]]. The Bowser battle music is different for the real Bowser, however; that music plays in [[World 8 (Super Mario Bros.)|World]] [[World 8 (Super Mario Bros.: The Lost Levels)|8-4]] and [[World D (Super Mario Bros.: The Lost Levels)|World D-4]]. Although there are some exceptions in ''Super Mario Bros.: The Lost Levels'', going through a pipe generally no longer resets the music. In [[World 8 (Super Mario Bros.)|World ]][[World 8 (Super Mario Bros.: The Lost Levels)|8-4]], the underwater area now uses castle music rather than water music. The title screen for both games now has a cover version of the underwater theme from ''Super Mario Bros.'' playing in the background: with a harmonica in ''Super Mario Bros.'' and a harp in ''Super Mario Bros.: The Lost Levels''. An audio cue (either a chime or error buzzer) will sound depending on whether Mario takes the correct path in World 4-4, 7-4 and 8-4 in the first game, and in World 3-4, 5-3, 6-4, 7-2, 8-4 and D-4 in ''Super Mario Bros.: The Lost Levels''. When the timer reaches the last 100 seconds, the music speeds up uninterrupted while the warning simultaneously plays, as in ''Super Mario World''. The underground levels use the enhanced version of the upbeat underground music from ''Super Mario Bros. 3'' instead of the basic/simple one from the original NES/[[Family Computer|Famicom]] game, and when Princess Toadstool is rescued, the music that plays is an enhanced version of the rescue song's extended version from ''Super Mario Bros.: The Lost Levels'', which is how [[Koji Kondo]] originally composed the theme, whereas the one from the original was as basic as it was simply due to the Famicom's storage limitations.<ref>{{cite|url=shmuplations.com/kojikondo|title=Koji Kondo – 2001 Composer Interview|accessdate=November 29, 2016}}</ref>


===Changes to ''[[Super Mario Bros. 2]]''===
===Changes to ''[[Super Mario Bros. 2]]''===
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==Pre-release and unused content==
==Pre-release and unused content==
{{main|List of Super Mario All-Stars pre-release and unused content}}
{{main|List of Super Mario All-Stars pre-release and unused content}}
While [[Bowser's Brother]] does appear in ''Super Mario Bros.: The Lost Levels'', his actual palette goes {{media link|SMAS Bowser's Brother.gif|unused}}, presumably due to the colors of his hair matching those of Bowser's own flames, which would have clashed with how the flames are orange and yellow rather than magenta and pink. This also applies to the treetops of levels like [[World 6-3 (Super Mario Bros.)|World 6-3]] of ''Super Mario Bros.'' and [[World 3-3 (Super Mario Bros.: The Lost Levels)|World 3-3]], [[World 7-3 (Super Mario Bros.: The Lost Levels)|World 7-3]], and [[World C-3]] of ''Super Mario Bros.: The Lost Levels'', with the white palette associated with the treetops also going unused.<ref>[[tcrf:Super Mario All-Stars#Unused_Palettes|Super Mario All-Stars]]. ''The Cutting Room Floor''. Retrieved January 26, 2024.</ref>
While [[Bowser's Brother]] does appear in ''Super Mario Bros.: The Lost Levels'', his actual palette goes {{media link|SMAS Bowser's Brother.gif|unused}}, presumably due to the colors of his hair matching those of Bowser's own flames, which would have clashed with how the flames are orange and yellow rather than magenta and pink. This also applies to the treetops of levels like [[World 6-3 (Super Mario Bros.)|World 6-3]] of ''Super Mario Bros.'' and [[World 3-3 (Super Mario Bros.: The Lost Levels)|World 3-3]], [[World 7-3 (Super Mario Bros.: The Lost Levels)|World 7-3]], and [[World C-3]] of ''Super Mario Bros.: The Lost Levels'', with the white palette associated with the treetops also going unused.<ref>{{cite|author=TCRF contributors|title=[[tcrf:Super Mario All-Stars#Unused_Palettes|Super Mario All-Stars]]|publisher=The Cutting Room Floor|accessdate=January 26, 2024}}</ref>


==Reception==
==Reception==
The game is widely praised for successfully bringing the games featured to 16-bit fidelity. In ''{{wp|Electronic Gaming Monthly}}''{{'}}s review of the game, the magazine gives the game the Platinum Editors' Choice Award.<ref>''Electronic Gaming Monthly'' issue 50, page 28.</ref> All four members of the "Review Crew" praise the game, with Ed Semrad even giving it a 10/10. They mention the aesthetic improvements brought by the SNES's 16-bit hardware and how the games are faithful to their NES counterparts.
The game is widely praised for successfully bringing the games featured to 16-bit fidelity. In ''{{wp|Electronic Gaming Monthly}}''{{'}}s review of the game, the magazine gives the game the Platinum Editors' Choice Award.<ref>{{cite|title=''Electronic Gaming Monthly'' issue 50|date=September 1993|page=28}}</ref> All four members of the "Review Crew" praise the game, with Ed Semrad even giving it a 10/10. They mention the aesthetic improvements brought by the SNES's 16-bit hardware and how the games are faithful to their NES counterparts.


Steve Merrett and Paul Davies of ''{{wp|Nintendo Magazine System (Australia)|Nintendo Magazine System}}'' also laud the game on the same merits.<ref>''Nintendo Magazine System'' (AU) issue 7, pages 24-25.</ref> Even so, they do have very minor complaints. They say that controlling Mario is slightly less instinctive compared to the original games and the game's lastability may not compare to that of ''[[Super Mario World]]''.
Steve Merrett and Paul Davies of ''{{wp|Nintendo Magazine System (Australia)|Nintendo Magazine System}}'' also laud the game on the same merits.<ref>{{cite|title=''Nintendo Magazine System'' (AU) issue 7|page=24-25|date=October 1993}}</ref> Even so, they do have very minor complaints. They say that controlling Mario is slightly less instinctive compared to the original games and the game's lastability may not compare to that of ''[[Super Mario World]]''.
{| class="wikitable reviews"
{| class="wikitable reviews"
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
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|-
|-
|[[Super Nintendo Entertainment System|SNES]]
|[[Super Nintendo Entertainment System|SNES]]
|''[[Nintendo Power]]''<ref>''Nintendo Power'' volume 52, page 100.</ref>
|''[[Nintendo Power]]''<ref>{{cite|title=''Nintendo Power'' volume 52|page=100|date=September 1993|publisher=Nintendo of America|language=American English}}</ref>
|16.3/20
|16.3/20
|"''+ Excellent graphics and classic Super Mario Bros. action. The battery backed-up memory lets you save your progress, which means players who never finished these games in the past have a good chance to succeed now. The Lost Levels presents a true action challenge.<br>- Other than the face-lift, the only new element is The Lost Levels and the Battery Save feature.''"
|"''+ Excellent graphics and classic Super Mario Bros. action. The battery backed-up memory lets you save your progress, which means players who never finished these games in the past have a good chance to succeed now. The Lost Levels presents a true action challenge.<br>- Other than the face-lift, the only new element is The Lost Levels and the Battery Save feature.''"
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{{main-gallery}}
{{main-gallery}}
<gallery>
<gallery>
SMC logo.png|Logo
Super Mario All-Stars logo.jpg|English logo
SMAS - Box JP.png|Super Famicom cover
SMAS title screen.png|Title screen
SMAS title screen.png|Title screen
SMAS PC Cover.jpg|Player's Choice box art
SMAS SMB2 JP Logo.png|''Super Mario Bros. 2 for Super Players'' in-game logo (Japanese version)
Super Mario All-Stars Player's Guide.jpg|[[Nintendo Power#Player's Guides|Nintendo Player's Guide]]
SMAS SMB Super Mario.png|Super Mario in ''Super Mario Bros.'' and ''Super Mario Bros.: The Lost Levels''
SMAS SMB2 Mario.png|Super Mario in ''Super Mario Bros. 2''
SMAS-SMB3-SuperMarioSprite.png|Super Mario in ''Super Mario Bros. 3''
</gallery>
</gallery>


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==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=スーパーマリオコレクション<ref>[https://www.nintendo.co.jp/n02/shvc/4m/ スーパーマリオコレクション] ''Nintendo''. Retrieved October 2, 2020.</ref>
|Jap=スーパーマリオコレクション<ref>{{cite|url=www.nintendo.co.jp/n02/shvc/4m/|title=スーパーマリオコレクション|publisher=Nintendo|accessdate=October 2, 2020}}</ref>
|JapR=Sūpā Mario Korekushon
|JapR=Sūpā Mario Korekushon
|JapM=Super Mario Collection
|JapM=Super Mario Collection
|ChiS=超级马力欧收藏辑<ref>[https://www.nintendo.com.hk/topics/article/a_200904_02_sc.html 超级马力欧兄弟 35周年!] ''Nintendo''. Retrieved September 4, 2020.</ref>
|ChiS=超级马力欧收藏辑<ref>{{cite|url=www.nintendo.com.hk/topics/article/a_200904_02_sc.html|title=超级马力欧兄弟 35周年!|publisher=Nintendo|accessdate=September 4, 2020}}</ref>
|ChiSR=Chāojí Mǎlì'ōu Shōucángjí
|ChiSR=Chāojí Mǎlì'ōu Shōucángjí
|ChiSM=Super Mario Collection
|ChiSM=Super Mario Collection
|ChiT=超級瑪利歐收藏輯<ref>[https://www.nintendo.com.hk/topics/article/a_200904_02.html 超級瑪利歐兄弟 35週年!] ''Nintendo''. Retrieved September 4, 2020.</ref>
|ChiT=超級瑪利歐收藏輯<ref>{{cite|url=www.nintendo.com.hk/topics/article/a_200904_02.html|title=超級瑪利歐兄弟 35週年!|publisher=Nintendo|accessdate=September 4, 2020}}</ref>
|ChiTR=Chāojí Mǎlì'ōu Shōucángjí
|ChiTR=Chāojí Mǎlì'ōu Shōucángjí
|ChiTM=Super Mario Collection
|ChiTM=Super Mario Collection
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**In the international version, if the player presses START at exactly the right time the music starts, the music continues during the first transitional sound effect, rather than stopping during the sound that plays when the player presses START. The music then cuts off right before the transition sound for entering the game selection screen.  
**In the international version, if the player presses START at exactly the right time the music starts, the music continues during the first transitional sound effect, rather than stopping during the sound that plays when the player presses START. The music then cuts off right before the transition sound for entering the game selection screen.  
*In the Japanese version, the pause and game over menus are written in Japanese, whereas corresponding menus on the original Famicom games were either written in English or absent.
*In the Japanese version, the pause and game over menus are written in Japanese, whereas corresponding menus on the original Famicom games were either written in English or absent.
*The advertisement for the Japanese version, due to it being released around the time of the [[Super Mario Bros. (film)|''Super Mario Bros.'' movie]]'s release, featured the various ''Super Mario'' characters arriving at a gala resembling {{wp|Academy Awards|the Oscars}}, including a red carpet treatment, as well as them wearing outfits befitting the Oscars.<ref>[https://www.youtube.com/watch?v=7zpbyOMvp30 Japanese commercial on YouTube]</ref>
**Also in the Japanese version, there are extra animations and graphics on the title screen for Goomba, Bob-omb, and Birdo.<ref>{{cite|url=https://tcrf.net/Super_Mario_All-Stars_(SNES)#Title_Screen|title=The Cutting Room Floor|date=May 7, 2024|accessdate=May 7, 2024}}</ref>
*The advertisement for the Japanese version, due to it being released around the time of the [[Super Mario Bros. (film)|''Super Mario Bros.'' movie]]'s release, featured the various ''Super Mario'' characters arriving at a gala resembling {{wp|Academy Awards|the Oscars}}, including a red carpet treatment, as well as them wearing outfits befitting the Oscars.<ref>{{cite|url=www.youtube.com/watch?v=7zpbyOMvp30|title=Super Mario All-Stars / Super Mario Collection Japanese Commercial|date=January 27, 2020|publisher=YouTube|accessdate=May 6, 2024}}</ref>


==References==
==References==
{{NIWA|StrategyWiki=1}}
{{NIWA|NWiki=1|StrategyWiki=1}}
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