Time Limit: Difference between revisions

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====''Super Mario Bros. 3'' / ''Super Mario Advance 4: Super Mario Bros. 3''====
====''Super Mario Bros. 3'' / ''Super Mario Advance 4: Super Mario Bros. 3''====
[[File:SMB3 timer design.png|right]]
In ''[[Super Mario Bros. 3]]'', most stages have a time limit of 300 time units, due to the game having much shorter levels. [[World 6-5 (Super Mario Bros. 3)|World 6-5]], {{world-link|8|fort|World 8-Fortress}}, and {{world-link|8|bowser3|World 8-Bowser's Castle (Super Mario Bros. 3)}} are the only three stages that have a time limit of 400 units. All of the Hammer Bros. [[Enemy Course]]s and some very short stages, such as {{world-link|2|desert|World 2-Desert}}, have a time limit of 200 units; the map screen's pipe tunnels also have this limit in the original NES version.
In ''[[Super Mario Bros. 3]]'', most stages have a time limit of 300 time units, due to the game having much shorter levels. [[World 6-5 (Super Mario Bros. 3)|World 6-5]], {{world-link|8|fort|World 8-Fortress}}, and {{world-link|8|bowser3|World 8-Bowser's Castle (Super Mario Bros. 3)}} are the only three stages that have a time limit of 400 units. All of the Hammer Bros. [[Enemy Course]]s and some very short stages, such as {{world-link|2|desert|World 2-Desert}}, have a time limit of 200 units; the map screen's pipe tunnels also have this limit in the original NES version.


One time unit is approximately 0.68 seconds, so a level with a time limit of 300, has a real time limit of 204 seconds.
One time unit is approximately 0.68 seconds, so a level with a time limit of 300 has a real time limit of 204 seconds.


In ''[[Super Mario Advance 4: Super Mario Bros. 3]]'', the time bonus is ×100, ×200, and ×500 for defeating [[Boom Boom]], the [[Koopalings]], and [[Bowser]], respectively. The time bonus can also be doubled (like all gained [[point]]s) if the [[Teki Power Up! Tokuten x2!!|red switch card]] is active. The [[Timer yukkuri!|green switch card]] can also affect the time limit by slowing down the first 50 time units.
In ''[[Super Mario Advance 4: Super Mario Bros. 3]]'', the time bonus is ×100, ×200, and ×500 for defeating [[Boom Boom]], the [[Koopalings]], and [[Bowser]], respectively. The time bonus can also be doubled (like all gained [[point]]s) if the [[Teki Power Up! Tokuten x2!!|red switch card]] is active. The [[Timer yukkuri!|green switch card]] can also affect the time limit by slowing down the first 50 time units.
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====''Super Mario World'' / ''Super Mario World: Super Mario Advance 2''====
====''Super Mario World'' / ''Super Mario World: Super Mario Advance 2''====
[[File:SMW timer design.png|right]]
In ''[[Super Mario World]]'', one count of time is exactly 41 frames in the NTSC version and 35 frames in the PAL version. Most levels have a time limit of 300 seconds. Some levels, such as most [[Ghost House]]s (except for the [[Choco-Ghost House]] and [[Valley Ghost House]]), [[Yoshi's Island 2]], [[Donut Plains 1]], [[Donut Plains 2]], and [[2 Morton's Castle|#2 Morton's Castle]], have 400 seconds. [[Switch Palace]]s, the [[Top Secret Area]] (in the [[Super Mario World: Super Mario Advance 2|GBA version]] only), and [[Funky (level)|Funky]] have only 200 seconds, though it is possible to increase Funky's time limit by having [[Yoshi]] eat a [[Fruit (Yoshi food)|Green Berry]]. Due to the timer's absence during the final battle, there is no time bonus for defeating Bowser.
In ''[[Super Mario World]]'', one count of time is exactly 41 frames in the NTSC version and 35 frames in the PAL version. Most levels have a time limit of 300 seconds. Some levels, such as most [[Ghost House]]s (except for the [[Choco-Ghost House]] and [[Valley Ghost House]]), [[Yoshi's Island 2]], [[Donut Plains 1]], [[Donut Plains 2]], and [[2 Morton's Castle|#2 Morton's Castle]], have 400 seconds. [[Switch Palace]]s, the [[Top Secret Area]] (in the [[Super Mario World: Super Mario Advance 2|GBA version]] only), and [[Funky (level)|Funky]] have only 200 seconds, though it is possible to increase Funky's time limit by having [[Yoshi]] eat a [[Fruit (Yoshi food)|Green Berry]]. Due to the timer's absence during the final battle, there is no time bonus for defeating Bowser.


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====''Super Mario 3D Land''====
====''Super Mario 3D Land''====
[[File:SM3DL timer design.png|right|thumb|The timer design in ''[[Super Mario 3D Land]]'']]
Due to ''[[Super Mario 3D Land]]'' lacking a score system, a [[coin]] is added to the coin count for every 10 time units remaining instead (except in {{world-link|8|bowser3d|World 8-Bowser: Part 2}}: Part 2), truncating the remainder. Additionally, the player loses a life one second after the onscreen limit reaches zero.
Due to ''[[Super Mario 3D Land]]'' lacking a score system, a [[coin]] is added to the coin count for every 10 time units remaining instead (except in {{world-link|8|bowser3d|World 8-Bowser: Part 2}}: Part 2), truncating the remainder. Additionally, the player loses a life one second after the onscreen limit reaches zero.


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====''New Super Mario Bros. 2''====
====''New Super Mario Bros. 2''====
[[File:NSMB2 timer design.png|right]]
The time limit reappears in ''[[New Super Mario Bros. 2]]'', where one time unit lasts 0.75 seconds, so a level with a time limit of 400 has a real-time limit of 300 seconds. The time limit's indicator glows red under 100 time units and beeps every second for the last 10 units, as it does in ''Super Mario 3D Land''. For unknown reasons, the words "Time's Up!" do not appear when the timer reaches zero.
The time limit reappears in ''[[New Super Mario Bros. 2]]'', where one time unit lasts 0.75 seconds, so a level with a time limit of 400 has a real-time limit of 300 seconds. The time limit's indicator glows red under 100 time units and beeps every second for the last 10 units, as it does in ''Super Mario 3D Land''. For unknown reasons, the words "Time's Up!" do not appear when the timer reaches zero.


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|-
|-
|''[[Super Mario Bros.]]'' / ''[[Super Mario Bros.: The Lost Levels]]'' / ''[[Super Mario Bros. Deluxe]]''
|''[[Super Mario Bros.]]'' / ''[[Super Mario Bros.: The Lost Levels]]'' / ''[[Super Mario Bros. Deluxe]]''
|160
|160 (NTSC) / 133 (PAL)
|-
|-
|''[[Super Mario Bros. 2]]'' / ''[[Super Mario Advance 4: Super Mario Bros. 3]]''
|''[[Super Mario Bros. 3]]'' / ''[[Super Mario Advance 4: Super Mario Bros. 3]]''
|272
|272
|-
|-
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|-
|-
|''[[Super Mario World]]'' / ''[[Super Mario World: Super Mario Advance 2]]''
|''[[Super Mario World]]'' / ''[[Super Mario World: Super Mario Advance 2]]''
|273
|273 (NTSC) / 233 (PAL)
|-
|-
|''[[Super Mario Land 2: 6 Golden Coins]]''
|''[[Super Mario Land 2: 6 Golden Coins]]''
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|''[[New Super Mario Bros.]]''
|''[[New Super Mario Bros.]]''
|300
|300
|-
|''[[Super Mario 3D Land]]''
|295
|-
|-
|''[[New Super Mario Bros. 2]]''
|''[[New Super Mario Bros. 2]]''
|300
|300
|-
|-
|''[[Super Mario 3D Land]]''
|''[[New Super Mario Bros. U]]''
|300
|-
|''[[New Super Luigi U]]''
|400
|-
|''[[Super Mario 3D World]]''
|295
|295
|-
|-
|''[[Super Mario Maker]]'' / ''[[Super Mario Maker for Nintendo 3DS]]''
|''[[Super Mario Maker]]'' / ''[[Super Mario Maker for Nintendo 3DS]]''
|400
|-
|''[[Super Mario Maker 2]]''
|400
|400
|-
|-
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