Snide's H.Q.: Difference between revisions

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[[image:SnideHQ.png|thumb|Snide inside his hideout.]]
{{location infobox
'''Snide's HQ''' is a building in the game ''[[Donkey Kong 64]]''. [[Snide]] uses this as his hideout, and is also where the [[Kong]]s can go and deliver him [[Blueprint|blueprints]] for [[King K. Rool|K. Rool's]] Blast-O-Matic.
|image=[[File:SnideHQ.png|200px]]<br>Interior<br>[[File:DK64 SnideHQ Outside.png|200px]]<br>Exterior
|inhabitants=[[Snide]]
|first_appearance=''[[Donkey Kong 64]]'' ([[List of games by date#1999|1999]])
}}
'''Snide's H.Q.''', also called '''Snide's Hideout''',<ref>Bihldorff, Nate, Jason Leung, and Drew Williams. ''Donkey Kong 64'' Player's Guide. Page 7.</ref> is the hideout of [[Snide]] in ''[[Donkey Kong 64]]''. It is where the [[Kong]]s can provide him with the recovered [[blueprint]]s for the [[Blast-o-Matic]], each in exchange for a [[Golden Banana]]. It is where the Kongs first meet Snide, who requests them to recover the [[Blast-o-Matic]]'s blueprints. Aside from providing Golden Bananas, Snide later uses the blueprints to temporarily intercept the Blast-o-Matic from blasting at [[DK Isles]]. When the Kongs give a Blueprint to Snide, he activates a series of contraptions to bring a chute down from the ceiling, where the Golden Bananas come down from. At first, Snide's H.Q. only has the option to review any of the recovered blueprints. The player can press {{button|N64|A}} to view the list, or {{button|N64|B}} to exit from the location. Once every blueprint is recovered, the Kongs can unlock another option to replay from a selection of [[Bonus Area|bonus stage]]s, by pressing {{button|N64|CUp}} from the main menu, though there are seven bonus stages that cannot be replayed from the menu: [[Busy Barrel Barrage!]], [[Splish-Splash Salvage!]], [[Minecart Mayhem!]], [[Speedy Swing Sortie!]], [[Stash Snatch!]], [[Mad Maze Maul!]], and [[Stealthy Snoop!]].


When a Kong gives Snide a blueprint, he/she will get a [[Golden Banana]]. The blueprint also increases that amount of time that the Kongs have to shut off the Blast-O-Matic in [[Hideout Helm]] by one minute. Additionally, if Snide gets all 40 of his blueprints back, the Kongs gain the ability to play certain [[Bonus Barrel]] games at his place.
Snide's H.Q. can be found in the following places:
*[[Crocodile Isle (Donkey Kong 64)|Crocodile Isle]] – Inside on the second floor
*[[Jungle Japes]] – Top cliff in central area (slightly down the hill from Diddy Kong's mine cave)
*[[Angry Aztec]] – Llama's Temple area
*[[Frantic Factory]] – Lobby (in the room that is opposite of the starting room)
*[[Gloomy Galleon]] – Lighthouse area
*[[Fungi Forest]] – Mill area (this building is only accessible during the day)
*[[Crystal Caves]] – Just below the boulder switch near the ice castle
*[[Creepy Castle]] – Castle tower ledge (At the top of the castle).
==Names in other languages==
{{foreign names
|Jap=スナイドHQ
|JapR=Sunaido HQ
|JapM=Snide HQ
|Ger=Snides Quartier
|Fre=QG de Snide
|FreM=Snide's HQ
|Spa=C.G. de Snide
}}


[[Category:Donkey Kong Places]]
==Trivia==
{{multiple image
|align=right
|direction=horizontal
|footer=Snide's HQ in the kiosk demo (left) and retail (right).
|width=150
|image1=Snide's HQ prototype render.png
|image2=Snide's HQ render.png
}}
*The exterior of Snide's HQ has a different appearance in the [[List of Donkey Kong 64 pre-release and unused content|kiosk demo]]. One of the differences is a barrel, connected to the roof gutter from a gray drainpipe. There are also red receptors on the building and no surveillance camera. Like [[Cranky's Lab]] and [[Funky's Armory]], Snide's HQ does not have flooring at the doorway.
*The music is based on the {{wp|The Pink Panther Theme|main theme}} from the 1963 film, ''{{wp|The Pink Panther (1963 film)|The Pink Panther}}''.
 
==References==
<references/>
 
{{DK64}}
[[Category:Buildings]]
[[Category:Donkey Kong 64 locations]]
[[de:Snides Hauptquartier]]
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