Memory Card: Difference between revisions

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{{rewrite-expand|Highlight and write about its relation to games of the ''Super Mario'' franchise. Some of the information is also a bit too technical.}}
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A '''Memory Card''' is a video game accessory that has been a part of many gaming consoles. Essentially it is an external memory database where game data is saved.  
A '''Memory Card''' is a video game accessory that has been a part of many gaming consoles. Essentially, it is an external memory database where game data is saved, including for games of the [[Super Mario (franchise)|''Super Mario'' franchise]]. From [[Nintendo 64]] to [[Nintendo 3DS]], a non-standard measurement unit called a '''block''' (a '''page''' on Nintendo 64) was used for memory card capacity by Nintendo and in the consoles' system settings, and the size of the unit increased between console generations, though consistently became 128 KB in size throughout the [[Wii]], [[Nintendo DSi]] and Nintendo 3DS.<ref>{{cite|url=en-americas-support.nintendo.com/app/answers/detail/a_id/2808/~/how-to-check-available-blocks-of-memory-on-the-wii|title=How to Check Available Blocks of Memory on the Wii|publisher=Nintendo of America}}</ref>. Since the [[Wii U]], industry standard units like gigabytes and megabytes are used within the consoles' settings.


==Nintendo consoles==
==List of Memory cards==
===Nintendo 64===
===Controller Pak===
[[File:N64 Controller Pak.jpg|thumb|left|The [[Nintendo 64]]'s Controller Pak (front and back)]]
[[File:N64 Controller Pak.jpg|thumb|left|The [[Nintendo 64]]'s Controller Pak (front and back)]]
The [[Nintendo 64]] was the first [[Nintendo]] system to have a memory card.  However, it's actually called the '''Controller Pak''' by many games. It plugged into the controller's accessory slot.  The Controller Pak, however, wasn't necessary for many games as the cartridges that the system used allowed for data to be directly saved onto it (much the same as the cartridges for the [[Game Boy]]). Many games just used the Controller Pak for storing non-main game data. An example of this was ''[[Mario Kart 64]]'', where all race data was saved onto the game, but Ghosts from time trials were saved onto the Controller Pak. Most Controller Paks could only hold up to 123 pages of memory, 128 total, making 5 pages reserved for formatting purposes.{{ref needed}} Each Controller Pak is 32 kilobytes, making each page 256 bytes.{{ref needed}} However, there was an unofficial accessory released in 1998 to allow users to transfer saves onto their computer known as the [[Wikipedia:DexDrive|DexDrive]], bypassing the need to buy multiple Controller Paks.
The '''Controller Pak''' is an accessory for the Nintendo 64 and the first memory card for a Nintendo console. It plugs into the controller's accessory slot. Many games just use the Controller Pak for storing non-main game data, mainly since cartridges allow for data to be saved directly onto them. One ''Super Mario'' game to utilize this is ''[[Mario Kart 64]]'', where all race data is saved onto the game, but Ghosts from time trials are saved onto the Controller Pak, where they take up either 121 (30.9 KB) or 123 (31.4 KB) blocks.
 
Most Controller Paks can only hold up to 123 pages (31.4 KB) of memory, and have 128 pages total (one page being 256 bytes), with the remaining 5 pages (1.2 KB) reserved for formatting purposes.{{ref needed}}
{{br}}
{{br}}
===Nintendo GameCube===
===Nintendo GameCube===
[[File:Gamecube mcard.jpg|120px|thumb|A [[Nintendo GameCube]] memory card]]
[[File:Gamecube mcard.jpg|120px|thumb|A [[Nintendo GameCube]] memory card]]
Unlike the Nintendo 64, the [[Nintendo GameCube]] was very dependent on the memory card. As with many disc using games, data was either saved on internal memory or on a memory card. The GameCube has no internal memory and had two slots for memory cards. Games played without the memory card inserted act as if it were being played for the first time and data cannot be saved.
Unlike the Nintendo 64, the [[Nintendo GameCube]] is very dependent on the memory card, since save data cannot be written on its discs, and the GameCube lacks any form of internal memory. Games played without the memory card inserted act as if they were being played for the first time, and data cannot be saved. Three types of memory cards were officially released, from lowest to highest storage and sporting color differentiation: the first type is gray and can store up to fifty-nine blocks (0.47 MB); the second is black and can store up to 251 (2.0 MB); and the third is white and can store up to 1,019 (8.1 MB). Nintendo of Europe lists the rate for GameCube memory cards as 59 blocks (4 MB),<ref>{{cite|url=www.nintendo.com/en-gb/Support/Nintendo-GameCube/Accessories/Memory-Card-59/Memory-Card-59-619188.html|title=Memory Card 59|publisher=Nintendo of Europe|accessdate=May 9, 2024}}</ref> which would result in 66-70 KB per block; other sources contradict this, indicating that Nintendo of Europe mistakenly measured in megabytes instead of megabits, instead resulting in 7-8 KB per block.


There have been three different kinds of GameCube memory cards that were released. The first could store up to fifty-nine blocks; the second could store up to 251; the third could store up to 1,019. These cards were often color-coded to differentiate themselves: 59-block cards were light gray, 251-block cards were black, and 1,019-block cards were white. Despite 1,019 blocks being the highest capacity of any first-party GameCube memory card, the console is capable of supporting ones up to 2,043 blocks in size, a utility alluded to in unused text in various games and in GameCube development tools.<ref>https://tcrf.net/GameCube#Memory_Card_2043</ref>
Below is a list of the different ''Super Mario'' games and their respective block size, and conversion to kilobytes.


One block is roughly 8KB.{{ref needed}}
{|class="wikitable sortable" style="text-align:center"
{{br}}
|-
!Game
!Blocks
!Kilobytes (KB)
|-
|''[[Super Mario Sunshine]]''
|7
|56
|-
|''[[WarioWare, Inc.: Mega Party Game$!]]''
|4
|32
|-
|''[[Mario Party 6]]''
|5
|40
|-
|''[[Mario Kart: Double Dash!!]]''
|8
|64
|-
|style="background-color:#DDD"|''Mario Kart: Double Dash!!'' (each Time Trial ghost)
|style="background-color:#DDD"|5
|style="background-color:#DDD"|40
|-
|''[[Super Mario Strikers]]''
|5
|40
|-
|''[[Paper Mario: The Thousand-Year Door]]''
|17
|136
|-
|''[[Mario Party 7]]''
|6
|48
|-
|''[[Mario Power Tennis]]''
|3
|24
|-
|''[[Mario Golf: Toadstool Tour]]''
|13
|104
|-
|''[[Donkey Konga 3 JP]]''
|5
|40
|-
|''[[Wario World]]''
|10
|80
|-
|''[[Nintendo Puzzle Collection]]''
|6
|48
|-
|''[[Mario Party 4]]''
|2
|16
|-
|''[[Mario Party 5]]''
|5
|40
|-
|''[[Luigi's Mansion]]''
|3
|24
|-
|''[[Dance Dance Revolution: Mario Mix]]''
|2
|16
|-
|''[[Mario Superstar Baseball]]''
|10
|80
|-
|''[[Donkey Kong Jungle Beat]]''
|3
|24
|-
|''[[SSX on Tour]]''
|59<ref>The PAL and JP releases instead state 7 blocks. The reason for this discrepancy is not yet known.</ref>
|472
|-
|''[[NBA Street V3]]''
|15
|120
|}


===SD cards===
===SD cards===
Starting with the [[Wii]], [[Nintendo]] became less dependent on proprietary memory cards. It has files of internal memory for saving game data (unlike the GameCube). It does however, have a slot for an [[wikipedia:Secure Digital|SD card]] (also used in cameras and other devices). SD cards can store the Wii's channel data and some game data. Pictures taken on a camera saved on an SD card can be displayed on the Wii's Picture Channel. Some games also use the SD card to store non-main game data (like ''Mario Kart 64'' did on the N64). An example of this was the snapshots that can be taken in ''[[Super Smash Bros. Brawl]]''. These snapshots can be saved onto either the Wii itself or the SD card.
{{Rewrite-expand|The section contradicts itself on whether pre-Switch consoles could handle more than 32 GB, e.g. 64 GB.|section=yes|May 4, 2024}}
[[File:SecureDigitalCard Wikimedia Commons.svg|right|115px|thumb|Design of an SD card.]]
'''[[wikipedia:Secure Digital|SD cards]]''' are very common types of storage mediums that Nintendo began using since the [[Wii]] era. The Wii, unlike the Nintendo GameCube, has internal memory where players can save their game data, or even on SD cards, especially in cases where the internal memory runs out of storage. SD cards can store the Wii's channel data and some non-save game data, such as [[smashwiki:Snapshot|snapshots]] in ''[[Super Smash Bros. Brawl]]'', though the game also allows snapshots to be saved on the internal storage. The Wii, [[Nintendo 3DS]], and [[Wii U]] all support SD cards up to 32GB in memory, though in the Wii's case, before the System Menu 4.0 update in March 2009, it could support only up to 2GB standard SD cards, not any SDHC cards. ''Super Smash Bros. Brawl'' and many other games are incompatible with SDHC cards, especially if they were released before the Wii gained SDHC card support.
 
The Wii has an SD card button in the lower left corner of the Wii Menu. If the button shows up as blue instead of gray, meaning the Wii acknowledges that an SD card is inserted, clicking on the button will show a special menu with gray boxes on black, showing [[Virtual Console]] and [[WiiWare]] games that are stored on the SD card, including any of ''Super Mario'' franchise.


Before [http://wiibrew.org/wiki/System_Menu_4.0 Wii System Menu 4.0] was released, Wiis could only use standard SD cards, which could store up to 2 GB of memory. System Menus 4.0 and later gained the ability to use SDHC cards that could store a maximum of 32 GB of memory.  However, most games do not support SDHC cards, such as ''Super Smash Bros. Brawl''.
The [[Nintendo Switch]] uses MicroSD cards for internal storage, allowing for up to 2 TB. Two official Nintendo microSD cards designed especially for the Nintendo Switch are ''Super Mario''-themed: the red 128GB microSD card with a [[Mushroom]] and the yellow 512GB microSD card with a [[Super Star]] symbol.


One block is roughly 128KB if the 512MB capacity of the internal memory were split into 256MB for user use and 256MB were for system use and the user gets 2048 blocks ideally.{{ref needed}}
{|class="wikitable sortable" style="text-align:center"
|-
!Game
!Blocks
!Kilobytes (KB)
|-
|''[[Super Mario Galaxy]]''
|1
|128
|-
|''[[Super Mario Galaxy 2]]''
|1
|128
|-
|''[[New Super Mario Bros. Wii]]''
|1
|128
|-
|''[[Super Paper Mario]]''
|1
|128
|-
|''[[Super Mario All-Stars Limited Edition]]''
|1
|128
|-
|''[[Mario Strikers Charged]]''
|1
|128
|-
|''[[Super Mario Sluggers]]''
|2
|256
|-
|''[[Mario Power Tennis]]''
|1
|128
|-
|''[[Mario Party 8]]''
|1
|128
|-
|''[[Mario Party 9]]''
|1
|128
|-
|style="background-color:#DDD"|''[[Super Smash Bros. Brawl]]'' (each custom stage or replay)
|style="background-color:#DDD"|1
|style="background-color:#DDD"|128
|-
|''[[Donkey Kong Country Returns]]''
|2
|256
|}
 
====Channel and WiiWare game sizes====
For Wii channels and [[WiiWare]] games that can be copied in their entirety normally to an SD card in the Data Management settings.
{|class="wikitable sortable" style="text-align:center"
|-
!Game
!Blocks
!Megabytes (MB)
|-
|''[[Mario Kart Channel]]''
|86
|11.0
|-
|''[[Dr. Mario Online Rx]]''
|83
|10.6
|-
|''[[WarioWare: D.I.Y. Showcase]]
|86
|11.0
|}
 
====SD card support table====
{| class="wikitable"
{| class="wikitable"
!  
!  
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![[Nintendo DSi]]
![[Nintendo DSi]]
![[Nintendo 3DS]]
![[Nintendo 3DS]]
![[New Nintendo 3DS]]
![[Nintendo Switch]]
![[Nintendo Switch]]
|-
|-
! SD
! SD
|[[File:Check mark.svg|36px]]
|[[File:SecureDigitalCard Wikimedia Commons.svg|36px|center]]
|[[File:Check mark.svg|36px]]
|[[File:SecureDigitalCard Wikimedia Commons.svg|36px|center]]
|[[File:Check mark.svg|36px]]
|[[File:SecureDigitalCard Wikimedia Commons.svg|36px|left]]
|[[File:Check mark.svg|36px]]
|[[File:SecureDigitalCard Wikimedia Commons.svg|36px|left]]
|[[File:Check mark.svg|36px]]{{footnote|main|3}}
|[[File:SecureDigitalCard Micro Wikimedia Commons.svg|36px]]{{footnote|main|3}}
|[[File:SecureDigitalCard Micro Wikimedia Commons.svg|36px]]{{footnote|main|3}}
|-
|-
! SDHC
! SDHC
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|[[File:Check mark.svg|36px]]
|[[File:Check mark.svg|36px]]
|[[File:Check mark.svg|36px]]
|[[File:Check mark.svg|36px]]
|[[File:Check mark.svg|36px]]{{footnote|main|3}}
|[[File:Check mark.svg|36px]]{{footnote|main|3}}
|[[File:Check mark.svg|36px]]{{footnote|main|3}}
|-
|-
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|[[File:Check mark.svg|36px]]{{footnote|main|2}}
|[[File:Check mark.svg|36px]]{{footnote|main|2}}
|[[File:Check mark.svg|36px]]{{footnote|main|2}}
|[[File:Check mark.svg|36px]]{{footnote|main|2}} {{footnote|main|3}}
|[[File:Check mark.svg|36px]]{{footnote|main|3}}
|[[File:Check mark.svg|36px]]{{footnote|main|3}}
|}
|}
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{{footnote|note|3|MicroSD only}}
{{footnote|note|3|MicroSD only}}


==References==
<references/>
[[Category:Accessories]]
[[Category:Accessories]]
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