Super Paper Mario: Difference between revisions

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→‎Objects: replaced screenshot with elevator button graphic, as that is the element immediately associated with the elevators and is what holds the relevant tattle
(→‎Objects: replaced screenshot with elevator button graphic, as that is the element immediately associated with the elevators and is what holds the relevant tattle)
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The story focuses on [[Mario]], [[Princess Peach]], [[Bowser]], and [[Luigi]] journeying across various dimensions to stop a villain named [[Count Bleck]] from destroying all of existence. In addition to the four playable characters are fairy-like [[Pixl]]s that grant the main party members various extra abilities, such as [[Cudge|hammering objects]] or calling up a [[Barry|temporary shield]]. As the players defeat enemies, they accumulate points and level up, making their own attacks stronger.
The story focuses on [[Mario]], [[Princess Peach]], [[Bowser]], and [[Luigi]] journeying across various dimensions to stop a villain named [[Count Bleck]] from destroying all of existence. In addition to the four playable characters are fairy-like [[Pixl]]s that grant the main party members various extra abilities, such as [[Cudge|hammering objects]] or calling up a [[Barry|temporary shield]]. As the players defeat enemies, they accumulate points and level up, making their own attacks stronger.


''Super Paper Mario'' has a distinct visual identity within ''Paper Mario'' and the ''[[Super Mario (franchise)|Super Mario]]'' franchise as a whole. While it retains the look of its predecessors for the playable characters, returning enemies and items, the game experiments with novel art styles for the diverse dimensions featured and their inhabitants, which are in general built from more geometric, abstract shapes and psychedelic colors, patterns and gradients. This style, coupled with elements such as the rectangle selection effect for warping and teleporting characters and the line-by-line then color fill animation for appearing stage objects, seem to be inspired by digital graphics editing. Writing-wise, the game maintains the humorous dialogue and occasional pop culture references familiar to the series, contrasting with the more somber and serious tone of the main plotline.
''Super Paper Mario'' has a distinct visual style among the ''Paper Mario'' games. While most characters, enemies and items returning from ''[[Paper Mario: The Thousand-Year Door]]'' retain their appearance, the game utilizes very abstract, inorganic shapes for its new character designs, which are assembled from simple polygons, circles and lines. Its environments are equally geometric, and have tile-based layouts. For coloring, gradients, patterns and psychedelic colors are common for both characters and backgrounds. This visual direction, coupled with animations such as the rectangle selection effect for warping characters and color fill effect for appearing stage elements, seems to be inspired by digital graphics editing rather than traditional art media, as is the case for the rest of the series.
 
The game was originally planned for a 2006 release on the [[Nintendo GameCube]] and the newer Wii console, but it was pushed to the latter exclusively. Motion controls were added to certain gameplay features, pushing the release date back to April 9, 2007 for North America, April 19, 2007 for Japan, and September 14, 2007 for Europe, and September 20, 2007 for Australia. The game was re-released for the [[Wii U]] [[Nintendo eShop#Wii U|eShop]] in North America on June 16, 2016, in Japan on August 3, 2016, in Europe on August 11, 2016, and in Australia on August 12, 2016; however, the digital re-release was eventually removed from the Wii U eShop after its discontinuation on March 27, 2023, making it no longer possible for players to purchase the game, although players who purchased the title before this date can still play it as long as it is on their Wii U device.


The game was originally planned for a 2006 release on the [[Nintendo GameCube]], but was moved to the newer Wii console. Motion controls were added to certain gameplay features, pushing the release date back to April 2007 for North America and Japan, and September of that year for Europe and Australia. The game was rereleased for the [[Wii U]] [[Nintendo eShop#Wii U|eShop]] in 2016.
==Story==
==Story==
[[File:Wedding4.png|thumb|left|The inter-dimensional wedding, where the Chaos Heart is created.]]
[[File:Wedding4.png|thumb|left|The inter-dimensional wedding, where the Chaos Heart is created.]]
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==Gameplay==
==Gameplay==
''Super Paper Mario'' plays largely as a side-scrolling platforming game. Yet, it retains some role-playing elements from its predecessors, including [[Heart Point|HP]], the ability to [[level up]], items, party members and focus on dialogue and plot. On the other hand, the game ditches turn-based combat, special moves and [[Star Point]]s. Instead, leveling up is determined by the player's [[point|score]], an element taken from ''Super Mario'' side-scrollers. The game is also structured in a level format akin to ''[[Super Mario Bros.]]'', with eight worlds and four levels comprising each. In between these worlds, the player also interacts with the hub towns of [[Flipside]] and [[Flopside]].
===Controls===
Save for a few abilities and minigames, the game is played with the Wii Remote held sideways.
*{{button|wii|Pad}} – Move (in 3D) / Space-swim
*{{button|wii|Padleftright}} – Move (in 2D)
*{{button|wii|Padupdown}} – Climb
*{{button|wii|Paddown}} – Duck / Enter Warp Pipe / Crouch before Super Jump (as Luigi) / Breathe fire (as Bowser)
*{{button|wii|Padup}} – Interact / Enter doors
*{{Button|wii|a}} – Flip to 3D (as Mario)
*{{Button|wii|2}} – Jump / Swim
*{{Button|wii|1}} – Use Pixl
*{{Button|wii|1}} + {{Button|wii|2}} – Change character / Swap Pixl / Use item
*{{Button|wii|-}} – See controls
*{{Button|wii|+}} – Pause
*{{button|wii|Wiimote}} (point) – Use Tippi or Tiptron
*{{button|wii|Wiimote}} (shake) – [[Stylish move]] (when stomping an enemy)
===Playable characters===
===Playable characters===
[[File:SPM Title.png|thumb|The title screen with the playable characters.]]
[[File:SPM Title.png|thumb|The title screen with the playable characters.]]
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|}
|}
====Character stats====
====Character stats====
{|align="center" cellpadding=8 cellspacing=1 style="margin:auto; text-align:center; font-family:Comic Sans MS; border:1px solid lightgray"
{|align="center" cellpadding="8" style="margin:auto; text-align:center; font-family:Comic Sans MS, Chalkboard SE, cursive, sans-serif; border:1px solid lightgray; border-collapse: separate; border-spacing: 0 2px;"
|-style="background:lightgray"
|-style="background:lightgray"
!Stat
!Stat
!colspan="2" width="16%"|Initial value
!colspan="2" width="16%"|Initial value
!colspan="2" width="16%"|Max. value
!colspan="2" width="16%"|Max. value
!Function
!colspan=2|Function
|-style="background:#f8f9fa"
|-style="background:#f8f9fa"
![[Flip Meter]]
![[Flip Meter]]
!colspan=2|[[File:SPM Flip Meter (empty).png]]
!colspan=2|[[File:SPM Flip Meter (empty).png]]
!colspan=2|[[File:SPM Flip Meter (full).png]]
!colspan=2|[[File:SPM Flip Meter (full).png]]
|
|style="background:#f8f9fa; font-family:Arial; text-align:left"|A meter that ticks down each second that Mario is in 3-D, dealing 1 damage when depleted.
|style="background:#f8f9fa; font-family:Arial; text-align:left"|A meter that ticks down each second that Mario is in 3-D, dealing 1 damage when depleted.
|-style="background:#efa685"
|-style="background:#efa685"
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|colspan=2|1
|colspan=2|1
|colspan=2|99
|colspan=2|99
|style="background:conic-gradient(from -135deg at right, #f8f9fa,#efa685 1deg 90deg,#f8f9fa 90deg) right/100% 20px repeat;"|
|style="background:#f8f9fa; font-family:Arial; text-align:left"|Indicates the player's progress overall. [[Level up]]s alternate between increasing Health by 5 {{hover|HP|Heart Points}} and Attack by 1.
|style="background:#f8f9fa; font-family:Arial; text-align:left"|Indicates the player's progress overall. [[Level up]]s alternate between increasing Health by 5 {{hover|HP|Heart Points}} and Attack by 1.
|-style="background:#ef9ac2"
|-style="background:#ef9ac2"
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|colspan=2|10
|colspan=2|10
|colspan=2|{{hover|255|Can be raised to 999 with HP Plus}}
|colspan=2|{{hover|255|Can be raised to 999 with HP Plus}}
|style="background:conic-gradient(from -135deg at right, #f8f9fa,#ef9ac2 1deg 90deg,#f8f9fa 90deg) right/100% 20px repeat-y;|
|style="background:#f8f9fa; font-family:Arial; text-align:left"|Denote the character's total health. {{hover|HP|Heart Points}} dropping to zero results in a [[Game Over]].
|style="background:#f8f9fa; font-family:Arial; text-align:left"|Denote the character's total health. {{hover|HP|Heart Points}} dropping to zero results in a [[Game Over]].
|-style="background:#e2758b"
|-style="background:#e2758b"
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|[[File:SPM Luigi Icon.png|40px]][[File:SPM Peach Icon.png|40px]][[File:SPM Mario Icon.png|40px]]{{br}}{{hover|51|Can be raised to 99 with Power Plus}}
|[[File:SPM Luigi Icon.png|40px]][[File:SPM Peach Icon.png|40px]][[File:SPM Mario Icon.png|40px]]{{br}}{{hover|51|Can be raised to 99 with Power Plus}}
|width=6%|[[File:SPM Bowser Icon.png|40px]]{{br}}{{hover|102|Can be raised to 198 with Power Plus}}
|width=6%|[[File:SPM Bowser Icon.png|40px]]{{br}}{{hover|102|Can be raised to 198 with Power Plus}}
|style="background:conic-gradient(from -135deg at right, #f8f9fa,#e2758b 1deg 90deg,#f8f9fa 90deg) right/100% 20px repeat-y;"|
|style="background:#f8f9fa; font-family:Arial; text-align:left"|The base damage a character can deal.
|style="background:#f8f9fa; font-family:Arial; text-align:left"|The base damage a character can deal.
|-style="background:#7ea6db"
|-style="background:#7ea6db"
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|colspan=2|0
|colspan=2|0
|colspan=2|99,999,999
|colspan=2|99,999,999
|style="background:conic-gradient(from -135deg at right, #f8f9fa,#7ea6db 1deg 90deg,#f8f9fa 90deg) right/100% 20px repeat-y;"|
|style="background:#f8f9fa; font-family:Arial; text-align:left"|The total amount of points accumulated through the game.
|style="background:#f8f9fa; font-family:Arial; text-align:left"|The total amount of points accumulated through the game.
|-style="background:#79c7d6"
|-style="background:#79c7d6"
!Next Level
!Next Level
|colspan=2|10000
|colspan=2|10000
|colspan=2|99,999,999
|colspan=2|{{hover|24,500,000|Displays -------- after reaching level 99}}
|style="background:conic-gradient(from -135deg at right, #f8f9fa,#79c7d6 1deg 90deg,#f8f9fa 90deg) right/100% 20px repeat-y;"|
|style="background:#f8f9fa; font-family:Arial; text-align:left"|Indicates the score needed for the next Level up.
|style="background:#f8f9fa; font-family:Arial; text-align:left"|Indicates the score needed for the next Level up.
|-style="background:#f3d973"
|-style="background:#f3d973"
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|colspan=2|0
|colspan=2|0
|colspan=2|999
|colspan=2|999
|style="background:conic-gradient(from -135deg at right, #f8f9fa,#f3d973 1deg 90deg,#f8f9fa 90deg) right/100% 20px repeat-y;"|
|style="background:#f8f9fa; font-family:Arial; text-align:left"|Currency dropped by enemies, found in ? Blocks and other places. They are used to purchase items.
|style="background:#f8f9fa; font-family:Arial; text-align:left"|Currency dropped by enemies, found in ? Blocks and other places. They are used to purchase items.
|-style="background:#badb85"
|-style="background:#badb85"
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|colspan=2|00:00
|colspan=2|00:00
|colspan=2|999:59
|colspan=2|999:59
|style="background:conic-gradient(from -135deg at right, #f8f9fa,#badb85 1deg 90deg,#f8f9fa 90deg) right/100% 20px repeat-y;"|
|style="background:#f8f9fa; font-family:Arial; text-align:left"|Measures for how long the player has played the game. It has no effect on gameplay.
|style="background:#f8f9fa; font-family:Arial; text-align:left"|Measures for how long the player has played the game. It has no effect on gameplay.
|}
|}
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===Pixls===
===Pixls===
[[Pixl]]s are new creatures in the game that give Mario and crew new abilities. There are thirteen in total, four are optional. However, only twelve can be carried, since [[Tiptron]] is only available after [[Tippi]] disappears. They replace the partners from the previous Paper Mario games, and set the record for the most allies in the series. Tippi (Tiptron after completion of the game) is always active and thus the player always have two active Pixls (except at certain points). All Pixl abilities are activated using the {{button|wii|1}} button except for Tippi's and Tiptron's, whose abilites are activated by pointing {{button|wii|Wiimote}} at the sensor bar.
[[Pixl]]s are beings introduced in the game that give Mario and crew special abilities. There are thirteen in total, four of which are optional. However, only twelve can be carried, since [[Tiptron]] is only available after [[Tippi]] disappears. They replace the partners from the previous Paper Mario games, and set the record for the most allies in the series. Tippi (Tiptron after completion of the game) is always active and thus the player always have two active Pixls (except at certain points). All Pixl abilities are activated using the {{button|wii|1}} button except for Tippi's and Tiptron's, whose abilites are activated by pointing {{button|wii|Wiimote}} at the sensor bar.
{|border=1 class="wikitable"style="text-align:center; border-collapse:collapse;background:white; margin:0 auto;"
 
!Name
{|border=1 width=90% cellpadding=4 style="text-align:center; border-collapse:collapse;background:linear-gradient(#fff4f3, ivory, #e6ffc7, aliceblue); margin:0 auto; border:silver"
!Image
|-style="background:black;color:white"
!width=8%|Name
!width=8%|Image
!Ability
!Ability
!Location
!width=15%|Location
|-
|-
!width=100px|[[Tippi]]
|[[Tippi]]
|width=100px|[[File:SPM Tippi.png|75x75px]]
|[[File:SPM Tippi.png|75x75px]]
|Tippi can use her [[tattle]] ability find secrets and areas previously inaccessible without her. She also gives information on characters and enemies and give the crew hints. Tiptron may fill Tippi's role at the end of the game when Tippi permanently leaves Mario and his team.
|style="background:white;text-align:left"|Tippi can use her [[tattle]] ability find secrets and areas previously inaccessible without her. She also gives information on characters and enemies and give the crew hints. Tiptron may fill Tippi's role at the end of the game when Tippi permanently leaves Mario and his team.
|Available from start
|style="background:white"|Available from start
|-
|-
![[Thoreau]]
|[[Thoreau]]
|[[File:SPM Thoreau.png|75x75px]]
|[[File:SPM Thoreau Sprite.png|55px]]
|Thoreau is able to pick up non-spiky enemies and objects and throw them, as well as activate switches from a distance. He resembles a hand.
|style="background:white;text-align:left"|Thoreau is able to pick up non-spiky enemies and objects and throw them, as well as activate switches from a distance. He resembles a hand.
|[[Mount Lineland]]
|style="background:white"|[[Mount Lineland]]
|-
|-
![[Boomer (Super Paper Mario)|Boomer]]
|[[Boomer (Super Paper Mario)|Boomer]]
|[[File:BoomerPixl.png|75x75px]]
|[[File:SPM Boomer Sprite.png|60px]]
|Boomer can turn into a bomb and detonate to destroy blocks or cracks in walls. The blast deals double-damage to enemies.
|style="background:white;text-align:left"|Boomer can turn into a bomb and detonate to destroy blocks or cracks in walls. The blast deals double-damage to enemies.
|[[Gloam Valley]]
|style="background:white"|[[Gloam Valley]]
|-
|-
![[Slim (Pixl)|Slim]]
|[[Slim (Pixl)|Slim]]
|[[File:Slim.png|75x75px]]
|[[File:SPM Slim Sprite.png|45px]]
|Slim allows Mario and crew to turn sideways, and squeeze through tight spaces such as rails. Also, they become invisible and untouchable if they stand still.
|style="background:white;text-align:left"|Slim allows Mario and crew to turn sideways, and squeeze through tight spaces such as rails. Also, they become invisible and untouchable if they stand still.
|[[Merlee's Mansion]]
|style="background:white"|[[Merlee's Mansion]]
|-
|-
![[Thudley]]
|[[Thudley]]
|[[File:Thudley.png|75x75px]]
|[[File:SPM Thudley Sprite.png|35px]]
|Thudley gives Mario and friends the ability to [[Ground Pound]] in order to destroy blocks and activate large switches. It deals double damage with Mario, Peach and Luigi, and four times the regular damage with Bowser. He resembles a weight.
|style="background:white;text-align:left"|Thudley gives Mario and friends the ability to [[Ground Pound]] in order to destroy blocks and activate large switches. It deals double damage with Mario, Peach and Luigi, and four times the regular damage with Bowser.
|[[The Tile Pool]]
|style="background:white"|[[The Tile Pool]]
|-
|-
![[Carrie]]
|[[Carrie]]
|[[File:Carrie.png|75x75px]]
|[[File:SPM Carrie Sprite.png|50px]]
|Carrie is able to turn into a platform that can carry Mario and Co. across dangerous places (such as spikes) to safety. She can also jump on spiked enemies without sustaining damage.
|style="background:white;text-align:left"|Carrie is able to turn into a platform that can carry Mario and Co. across dangerous places (such as spikes) to safety. She can also jump on spiked enemies without sustaining damage.
|[[Fort Francis]]
|style="background:white"|[[Fort Francis]]
|-
|-
![[Fleep]]
|[[Fleep]]
|[[File:Fleep.png|75x75px]]
|[[File:SPM Fleep Sprite.png|50px]]
|Fleep can flip objects caught in a different dimension back to its original one. His ability is most often used on shining spots that resemble tears in paper. He can also make enemies dizzy so the player can pass them by. Fleep is also the only Pixl that cannot be used in 3D.
|style="background:white;text-align:left"|Fleep can flip objects caught in a different dimension back to its original one. His ability is most often used on shining spots that resemble tears in paper. He can also make enemies dizzy so the player can pass them by. Fleep is also the only Pixl that cannot be used in 3D.
|[[Planet Blobule]]
|style="background:white"|[[Planet Blobule]]
|-
|-
![[Cudge]]
|[[Cudge]]
|[[File:Cudge SPM artwork.png|75x75px]]
|[[File:SPM Cudge Sprite.png|35px]]
|Cudge lets Mario and co. use a hammer like in previous ''[[Paper Mario]]'' titles. It can destroy large [[yellow block]]s and does double damage. He looks like a mallet.
|style="background:white;text-align:left"|Cudge lets Mario and co. use a hammer like in previous ''[[Paper Mario]]'' titles. It can destroy large [[yellow block]]s and does double damage. He looks like a mallet.
|[[Gap of Crag]]
|style="background:white"|[[Gap of Crag]]
|-
|-
![[Dottie]]
|[[Dottie]]
|[[File:Dottie.png|75x75px]]
|[[File:SPM Dottie Sprite.png|45px]]
|Dottie has the ability to shrink the player character, allowing them to enter small spaces and tiny doors, as well as [[Itty Bits]] shops. Enemies do not notice the player, but if Mario and co. touch them they still take damage.
|style="background:white;text-align:left"|Dottie has the ability to shrink the player character, allowing them to enter small spaces and tiny doors, as well as [[Itty Bits]] shops. Enemies do not notice the player, but if Mario and co. touch them they still take damage.
|[[Floro Caverns]]
|style="background:white"|[[Floro Caverns]]
|-
|-
![[Barry]]
|[[Barry]]
|[[File:Barry.png|75x75px]]
|[[File:SPM Barry Sprite.png|45px]]
|Barry can surround the character with a strong barrier that can harm enemies in its way and counterattack projectiles that enemies such as [[Squig]]s shoot at the player. He is obtained by visiting [[The Bitlands]] after rescuing Tippi and talking to him.
|style="background:white;text-align:left"|Barry can surround the character with a strong barrier that can harm enemies in its way and counterattack projectiles that enemies such as [[Squig]]s shoot at the player. He is obtained by visiting [[The Bitlands]] after rescuing Tippi and talking to him.
|[[The Bitlands]] (optional)
|style="background:white"|[[The Bitlands]] (optional)
|-
|-
![[Dashell]]
|[[Dashell]]
|[[File:SPM Dashell.png|75x75px]]
|[[File:SPM Dashell Srite.png|50px]]
|Dashell provides a speed boost for the party, useful when traveling from place to place. He is obtained by defeating [[Wracktail]] in the [[Flipside Pit of 100 Trials]].
|style="background:white;text-align:left"|Dashell provides a speed boost for the party, useful when traveling from place to place. He is obtained by defeating [[Wracktail]] in the [[Flipside Pit of 100 Trials]].
|[[Flipside Pit of 100 Trials]] (Room 100) (optional)
|style="background:white"|[[Flipside Pit of 100 Trials]] (Room 100) (optional)
|-
|-
![[Piccolo]]
|[[Piccolo]]
|[[File:Piccolo.png|75x75px]]
|[[File:SPM Piccolo Sprite.png|40px]]
|Piccolo plays music (different styles with each character) that can cure Mario and his team from any status problems, excluding poison. Using music, she can break blocks with her outline carved in it and can also put the [[Underchomp]] to sleep. She is obtained by completing a side quest from [[Merlee]] after Chapter 5 and unlocking the door in the alleyway of the first floor of [[Flopside]].
|style="background:white;text-align:left"|Piccolo plays music that can cure Mario and his team from any negative status, excluding poison. Using music, she can break blocks with her outline carved in it and can also put the [[Underchomp]] to sleep. She is obtained by completing a side quest from [[Merlee]] after Chapter 5 and unlocking the door in the alleyway of the first floor of [[Flopside]].
|[[Flopside]] (optional)
|style="background:white"|[[Flopside]] (optional)
|-
|-
![[Tiptron]]
|[[Tiptron]]
|[[File:SPM Tiptron.png|75x75px]]
|[[File:SPM Tiptron.png|75x75px]]
|Tiptron is a robotic replica of Tippi that can be bought off of Francis for 999 coins as an additional partner. It replaces [[Tippi]] at the end of the game and has all of the same powers as her, as well as her consciousness.
|style="background:white;text-align:left"|Tiptron is a robotic replica of Tippi that can be bought off of Francis for 999 coins as an additional partner. It replaces [[Tippi]] at the end of the game and has all of the same powers as her, as well as her consciousness.
|[[Fort Francis]] (optional)
|style="background:white"|[[Fort Francis]] (optional)
|}
|}


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{{main|List of maps in Super Paper Mario}}
{{main|List of maps in Super Paper Mario}}
Once the player can access B1 in Flopside, they can find [[Flamm]], who sells treasure maps. They can then be viewed in the menu, and they require the player to travel to designated spots across the different accessible dimensions. Treasures are marked with a red "X" on the map, and the player needs to use the Pixl [[Fleep]] to flip the spot marked with the red "X".
Once the player can access B1 in Flopside, they can find [[Flamm]], who sells treasure maps. They can then be viewed in the menu, and they require the player to travel to designated spots across the different accessible dimensions. Treasures are marked with a red "X" on the map, and the player needs to use the Pixl [[Fleep]] to flip the spot marked with the red "X".
===Objects===
A list of interactive objects that Mario and company can encounter during their quest. For objects that primarily function as obstructions or hazards, see [[Super_Paper_Mario#Obstacles|here]].
{|width=90% cellspacing=0 border=1 cellpadding=4 style="text-align:center; border-collapse:collapse; background:linear-gradient(#fff4f3, ivory, #e6ffc7, aliceblue); margin:0 auto; border:silver; align:center"
|-style="background:black; color:white"
!width=10%|Name
!width=15%|Image
!Effect
|-style="background:linear-gradient(90deg, maroon, olive, green, teal); color:white"
!colspan=3|Navigation objects
|-
|Colored floor
|style="background:#f8f9fa"|[[File:SPM Colored Floor (blue).png|128px|Blue colored floor]][[File:SPM Colored Floor (red).png|128px|Red colored floor]]
|style="background:#f8f9fa" align=left|Blue and red floating platforms which appear and disappear based on the color of nearby floor switches in [[The Dotwood Tree]].
|-
|[[Door]]
|style="background:#f8f9fa"|[[File:SPM Door.png|128px|Star Door]]
|style="background:#f8f9fa" align=left|Usually featuring a large star in the center, doors lead between different areas or rooms. The Dimensional Doors allow access to various locations from the [[Flipside Tower|Flipside]] and [[Flopside Tower]]s. Larger doorways called [[Space Gate]]s require [[Squirps]]' help to unlock.
|-
|Elevator
|style="background:#f8f9fa;"|[[File:SPM Elevator Button.svg|Elevator]]
|style="background:#f8f9fa" align=left|Elevators can be used to traverse between floors in [[Flipside]], [[Flopside]], and [[Fort Francis]]. Red arrow buttons mark the locations of elevators in the former two towns.
|-
|Flipping rectangles
|style="background:#f8f9fa"|[[File:Mount Lineland flipping.PNG|192px|Flipping rectangles]]
|style="background:#f8f9fa" align=left|When standing in the red squares, Mario and co. will be passed off between multiple flipping rectangles before being dropped off at another point.
|-
|[[Trampoline|Jump platform]]
|style="background:#f8f9fa"|[[File:SPM Jump Pad render (blue).png|64px|Blue jump platform]][[File:SPM Jump Pad render (red).png|64px|Red jump platform]]
|style="background:#f8f9fa" align=left|Landing on a jump platform will bounce the playable character up. Blue ones allow the player to retain control during the jump, whilst red ones launch the character towards a fixed location.
|-
|[[Jump-over cloud]]
|style="background:#f8f9fa"|[[File:SPM Jump-over cloud sprite.png|128px|Jump-over cloud]]
|style="background:#f8f9fa" align=left|Large flat clouds with eyes, which function identically to blue jump platforms. One cloud named [[Cyrrus]] can launch Mario and co. much higher once given a [[Red Apple]].
|-
|[[Ladder]]
|style="background:#CCC"|[[File:SPM Ladders group.png|128px|Lift]]
|style="background:#f8f9fa" align=left|Flat objects which can be climbed to reach higher areas. Some appear from blocks. Bowser is unable to climb these whenever he attempts to.
|-
|[[Lift]]
|style="background:#f8f9fa"|[[File:SPM Lift.png|128px|Lift]]
|style="background:#f8f9fa" align=left|Floating platforms in a variety of sizes that help with navigating certain areas.
|-
|[[Minecart]]
|style="background:#f8f9fa"|[[File:SPM Minecart 2D.png|128px|Minecart]]
|style="background:#f8f9fa" align=left|A wheeled vehicle which can be ridden along the tracks in the [[Floro Caverns]].
|-
|[[Sign]]
|style="background:#f8f9fa"|[[File:SPM Sign.png|64px|Sign]]
|style="background:#f8f9fa" align=left|Provides helpful information pertaining to the area. Signs near both [[Merlon]] and [[Nolrem]]'s houses list in-game statistics.
|-
|[[Squarp hole]]
|style="background:#f8f9fa"|[[File:SPM Outer Space Squarp Hole.png|192px|Squarp hole]]
|style="background:#f8f9fa" align=left|Kaleidoscopic wormholes used to navigate between areas of [[Outer Space]].
|-
|[[Warp Pipe]]
|style="background:#f8f9fa"|[[File:WarpPipe.svg|64px|Warp Pipe]]
|style="background:#f8f9fa" align=left|Pipes used for traveling between certain areas. [[Welderberg]] can build blue pipes, which serve as shortcuts to the [[Flipside Pit of 100 Trials|Pit of 100 Trials]] entrances in both Flipside and Flopside, and between the Second Floor of both cities.
|-style="background:linear-gradient(90deg, olive, green, teal, navy); color:white"
!colspan=3|Blocks and containers
|-
|[[? Block]]
|style="background:#f8f9fa"|[[File:Question Block SPM.png|? Block]]
|style="background:#f8f9fa" align=left|Its contents are released when struck by jumping beneath them, using various [[Pixl]] abilities, or via Bowser's [[Fire Breath]]. Some ? Blocks are [[Hidden Block|hidden]], or disguised as brick blocks.
|-
|[[Brick block]]
|style="background:#f8f9fa"|[[File:SPM Brick Block.png|Brick block]]
|style="background:#f8f9fa" align=left|Can be broken by jumping beneath them, using various Pixl abilities, or via Bowser's Fire Breath. Some are disguised as [[Hard Block]]s, with their true form visible in 3-D. Bricks found in the [[Flipside Pit of 100 Trials|Flipside]] and [[Flopside Pit of 100 Trials|Flopside Pits of 100 Trials]] are indestructible.
|-
|[[Cloud Block]]
|style="background:#f8f9fa"|[[File:SPM Cloud Block.png|64px|Cloud Block]]
|style="background:#f8f9fa" align=left|Cloud-shaped blocks that serve as platforms. They are only found in the skies of [[Mount Lineland]].
|-
|[[Coin Block]]
|style="background:#f8f9fa"|[[File:SPM Coin Block.png|Coin Block]]
|style="background:#f8f9fa" align=left|Rewards one coin per strike until a certain amount of time passes. They are disguised as brick blocks from the front, with their true form visible in 3-D.
|-
|[[Empty Block]]
|style="background:#f8f9fa"|[[File:SPM Empty Block.png|Empty Block]]
|style="background:#f8f9fa" align=left|The form that a ? Block or Coin Block takes after being struck. It still reacts to hits but cannot be destroyed.
|-
|[[Flip block]]
|style="background:#f8f9fa"|[[File:SPM Flip Block.png|Flip block]]
|style="background:#f8f9fa" align=left|Flat blocks that can flip from 2-D to 3-D or vice versa when hit from below, often used as platforms to reach higher areas.
|-
|[[Gravity Switch]]
|style="background:#f8f9fa"|[[File:SPM Gravity Switch (Flip).png|64px|Gravity Switch (Flip)]][[File:SPM Gravity Switch (Rotate).png|64px|Gravity Switch (Rotate)]]
|style="background:#f8f9fa" align=left|Flat black blocks with white outlines and symbols. When struck these alter the direction of [[gravity]] for the user; gravity either inverts vertically or shifts 90 degrees clockwise based on the arrow symbol.
|-
|[[Heart Pillar]]
|style="background:#f8f9fa"|[[File:SPM Heart Pillar Render.png|64px|Heart Pillar]]
|style="background:#f8f9fa" align=left|Pillars scattered around [[Flipside]] and [[Flopside]], which house the eight [[Pure Hearts]] and must be visited to unlock each [[Dimensional Door]].
|-
|[[Save Block]]
|style="background:#f8f9fa"|[[File:PMTTYDSaveBlock.png|Save Block]]
|style="background:#f8f9fa" align=left|Colorful blocks which open a prompt to save game progress when struck.
|-
|[[Star Block (Super Paper Mario)|Star Block]]
|style="background:#f8f9fa"|[[File:SPM Star Block render.png|64px|Star Block]]
|style="background:#f8f9fa" align=left|Larger blocks found at the end of most levels. Striking one from below begins the '''END OF CHAPTER''' cinematic, before advancing to the next level or returning to [[Flipside]] or [[Flopside]].
|-
|[[Grab Block|{{conjectural|Throw block}}]]
|style="background:#f8f9fa"|[[File:SPM Nage Block.png|64px|Throw block]]
|style="background:#f8f9fa" align=left|A throwable block requiring [[Thoreau]]'s ability to lift. These blocks are used in various puzzles.
|-
|[[Treasure chest]]
|style="background:#f8f9fa"|[[File:PMTTYD Treasure Chest Art.png|64px|Treasure chest]]
|style="background:#f8f9fa" align=left|Treasure chests contain Important Things, items, or keys. The bigger variants typically contain [[Pixls]] or items to strengthen the stats of Mario, Peach, Bowser, and Luigi.
|-style="background:linear-gradient(90deg, green, teal, navy, purple); color:white"
!colspan=3|Miscellaneous
|-
|[[Bomb]]
|style="background:#f8f9fa"|[[File:SPM Bomb sprite.png|64px|Bomb]]
|style="background:#f8f9fa" align=left|A bomb that [[Boomer]] can transform into, useful for destroying cracked walls, enemies and other objects. [[Ninjoe]]s and related enemies can transform into decoy bombs when attacked.
|-
|[[Hammer]]
|style="background:#f8f9fa"|[[File:SPM Hammer.png|64px|Hammer]]
|style="background:#f8f9fa" align=left|A hammer summoned when using [[Cudge]]'s ability. This doubles attack power against enemies and can break [[Yellow block]]s.
|-
|[[Dark Prognosticus]]
|style="background:#f8f9fa"|[[File:Spm dark prognosticus.PNG|64px|Dark Prognosticus]]
|style="background:#f8f9fa" align=left|The book of prophecies which [[Count Bleck]] follows to summon the [[Chaos Heart]] and destroy all worlds.
|-
|[[Light Prognosticus]]
|style="background:#f8f9fa"|[[File:SPM Light Prognosticus.png|64px|Light Prognosticus]]
|style="background:#f8f9fa" align=left|A book of prophecies created by the [[Tribe of Ancients]] to combat the negative fortellings of the Dark Prognosticus.
|}


===Shops===
===Shops===
Line 383: Line 542:
{{main|Audience}}
{{main|Audience}}
The audience is a group of generic creatures who appear whenever Mario, Peach, Bowser, or Luigi attacks an enemy and does a stylish move, which is done by shaking the [[Wii#Wii Remote|Wii Remote]] when stomping on an enemy. The audience in this game consists of [[Toad (species)|Toad]]s, [[Goomba]]s, [[Koopa Troopa]]s, and [[Shy Guy]]s, only a handful of species from the previous game. They appear on the sides of the screen and say "Nice", "Good", "Great", "Wonderful", and "Excellent". This approval of the Crowd gives the player a higher score than if they had just jumped on the enemy. By doing this, the player can get more points faster.
The audience is a group of generic creatures who appear whenever Mario, Peach, Bowser, or Luigi attacks an enemy and does a stylish move, which is done by shaking the [[Wii#Wii Remote|Wii Remote]] when stomping on an enemy. The audience in this game consists of [[Toad (species)|Toad]]s, [[Goomba]]s, [[Koopa Troopa]]s, and [[Shy Guy]]s, only a handful of species from the previous game. They appear on the sides of the screen and say "Nice", "Good", "Great", "Wonderful", and "Excellent". This approval of the Crowd gives the player a higher score than if they had just jumped on the enemy. By doing this, the player can get more points faster.
===Controls===
====Wii Remote, sideways====
*{{Button|wii|-}}: See controls
*{{button|wii|Pad}}: Space-swim; move on climbable objects; walk around (in 3D); enter door
*{{button|wii|Padleftright}}: Walk around (in 2D)
*{{button|wii|Paddown}}: Duck; enter Warp Pipe; crouch before Super Jump (as Luigi); breathe fire (as Bowser)
*{{button|wii|Padup}}: Talk to person
*{{Button|wii|a}}: Flip to 3D (as Mario)
*{{Button|wii|2}}: Jump; swim upwards
*{{Button|wii|1}}: Use Pixl
*{{Button|wii|1}} + {{Button|wii|2}}: Change character, swap Pixl, or use [[List of items|item]]
*{{Button|wii|+}}: Pause


==Bosses==
==Bosses==
'''Bold''' text indicates a chapter boss.
'''Bold''' text indicates a chapter boss.
{|border=1 style="width: 100%; text-align:center; border-collapse:collapse;background:white; margin:0 auto;"
{|border=1 style="width: 90%; text-align:center; border-collapse:collapse;background:white; margin:0 auto; border:silver"
!width=15%|Chapter
|-style="background:black;color:white"
!width=30%|Name
!width=10%|Chapter
!width=10%|HP
!width=20%|Image
!width=10%|Attack
!Name
!width=10%|Defense
!width=8%|HP
!width=10%|Score
!width=8%|Attack
!width=25%|Location
!width=8%|Defense
!width=8%|Score
!width=15%|Location
|-
|-
|rowspan=2|[[Lineland|Chapter 1]]
|rowspan=2|[[Lineland|Chapter 1]]
|[[File:SPM O Chunks Catch Card.png|60px]]
|[[File:OChunksSprite.PNG|100px]]
[[O'Chunks]] (1)
|[[O'Chunks]] (1)
|20
|20
|1
|1
Line 417: Line 565:
|[[Yold Desert]]
|[[Yold Desert]]
|-
|-
|[[File:SPM Fracktail Catch Card.png|60px]]
|[[File:Fracktail.jpg|100px]]
'''[[Fracktail]]'''
|'''[[Fracktail]]'''
|?? (9 hits)
|??<br>(9 hits)
|1
|1
|0
|0
Line 427: Line 575:
|[[Gloam Valley|Chapter 2]]
|[[Gloam Valley|Chapter 2]]
|[[File:SPM Mimis True Form Artwork.png|150px]]
|[[File:SPM Mimis True Form Artwork.png|150px]]
'''[[Mimi]]''' (1)
|'''[[Mimi]]''' (1)
|?? (6 hits)
|??<br>(6 hits)
|1
|1
|0
|0
Line 435: Line 583:
|-
|-
|rowspan=4|[[The Bitlands|Chapter 3]]
|rowspan=4|[[The Bitlands|Chapter 3]]
|[[File:SPM Bowser Catch Card.png|60px]]
|[[File:BowserSprite.png|100px]]
[[Bowser]] (1)
|[[Bowser]] (1)
|20
|20
|2
|2
Line 443: Line 591:
|[[The Bitlands]]
|[[The Bitlands]]
|-
|-
|[[File:SPM Big Blooper Catch Card.png|60px]]
|[[File:SPMBigBlooper.png|100px]]
[[Big Blooper (Super Paper Mario)|Big Blooper]]
|[[Big Blooper (Super Paper Mario)|Big Blooper]]
|?? (3 hits)
|??<br>(3 hits)
|2
|2
|0
|0
Line 451: Line 599:
|[[The Tile Pool]]
|[[The Tile Pool]]
|-
|-
|[[File:SPM Dimentio Catch Card.png|60px]]
|[[File:DimentioIdleSPM.gif|80px]]
[[Dimentio]] (1)
|[[Dimentio]] (1)
|30
|30
|2
|2
Line 459: Line 607:
|[[The Dotwood Tree]]
|[[The Dotwood Tree]]
|-
|-
|[[File:SPM Francis Catch Card.png|60px]]
|[[File:FrancisRender.png|120px]]
'''[[Francis]]'''
|'''[[Francis]]'''
|40
|40
|1
|1
Line 468: Line 616:
|-
|-
|rowspan=2|[[Outer Space|Chapter 4]]
|rowspan=2|[[Outer Space|Chapter 4]]
|[[File:SPM Mr L Catch Card.png|60px]]
|[[File:Mr.LSprite.png|50px]]
[[Mr. L]]
|[[Mr. L]]
|40
|40
|3
|3
Line 476: Line 624:
|rowspan=2|[[Whoa Zone]]
|rowspan=2|[[Whoa Zone]]
|-
|-
|[[File:SPM Brobot Catch Card.png|60px]]
|[[File:Brobot.png|150px]]
'''[[Brobot]]'''
|'''[[Brobot]]'''
|255
|255
|4
|4
|3 (6 against fire)
|3<br><small>(6 against fire)
|4000
|4000
|-
|-
|rowspan=3|[[Land of the Cragnons|Chapter 5]]
|rowspan=3|[[Land of the Cragnons|Chapter 5]]
|rowspan=2|[[File:SPM O Chunks Catch Card.png|60px]]
|rowspan=2|[[File:OChunksSprite.PNG|100px]]
[[O'Chunks]] (2 & 3)
|rowspan=2|[[O'Chunks]] (2 & 3)
|40
|40
|2
|2
Line 498: Line 646:
|rowspan=2|[[Floro Caverns]]
|rowspan=2|[[Floro Caverns]]
|-
|-
|[[File:SPM King Croacus Catch Card.png|60px]]
|[[File:SPMKingCroacus.png|200px]]
'''[[King Croacus IV|King Croacus]]'''
|'''[[King Croacus IV|King Croacus]]'''
|50
|50
|2
|2
Line 506: Line 654:
|-
|-
|rowspan=2|[[Sammer's Kingdom|Chapter 6]]
|rowspan=2|[[Sammer's Kingdom|Chapter 6]]
|[[File:SPM Mimi Catch Card.png|60px]]
|[[File:MimiCh6Sprite.png|60px]]
[[Mimi]] (2)
|[[Mimi]] (2)
|25
|25
|2
|2
Line 514: Line 662:
|[[Sammer's Early Duels]]
|[[Sammer's Early Duels]]
|-
|-
|[[File:SPM Brobot L Catch Card.png|60px]]
|[[File:BrobotArt.png|150px]]
'''[[Brobot L-type]]'''
|'''[[Brobot L-type]]'''
|64
|64
|5
|5
|4 (8 against fire)
|4<br><small>(8 against fire)
|6000
|6000
|[[World of Nothing]]
|[[World of Nothing]]
|-
|-
|rowspan=3|[[The Underwhere|Chapter 7]]
|rowspan=3|[[The Underwhere|Chapter 7]]
|[[File:SPM Bowser Catch Card.png|60px]]
|[[File:BowserSprite.png|100px]]
[[Bowser]] (2)
|[[Bowser]] (2)
|80
|80
|8
|8
Line 531: Line 679:
|rowspan=2|[[Underwhere Road]]
|rowspan=2|[[Underwhere Road]]
|-
|-
|[[File:SPM Underchomp Catch Card.png|60px]]
|[[File:SPMUnderchompSprite.png|200px]]
[[Underchomp]]
|[[Underchomp]]
|48 (16 each)
|48<br><small>(16 each)
|3
|3
|4
|4
|6000
|6000
|-
|-
|[[File:SPM Bonechill Catch Card.png|60px]]
|[[File:Bonechill.png|100px]]
'''[[Bonechill]]'''
|'''[[Bonechill]]'''
|80
|80
|4
|4
Line 547: Line 695:
|-
|-
|rowspan=5|[[Castle Bleck|Chapter 8]]
|rowspan=5|[[Castle Bleck|Chapter 8]]
|[[File:SPM O Chunks Catch Card.png|60px]]
|[[File:OChunksSprite.PNG|100px]]
[[O'Chunks]] (4)
|[[O'Chunks]] (4)
|100
|100
|4
|4
Line 556: Line 704:
|-
|-
|[[File:SPM Mimis True Form Artwork.png|150px]]
|[[File:SPM Mimis True Form Artwork.png|150px]]
[[Mimi]] (3)
|[[Mimi]] (3)
|?? (6 hits)
|??<br>(6 hits)
|4
|4
|0
|0
Line 563: Line 711:
|[[Castle Bleck Foyer]]
|[[Castle Bleck Foyer]]
|-
|-
|[[File:SPM Dimentio Catch Card.png|60px]]
|[[File:DimentioIdleSPM.gif|80px]]
[[Dimentio]] (2)
|[[Dimentio]] (2)
|80
|80
|4
|4
Line 571: Line 719:
|[[Castle Bleck Interior]]
|[[Castle Bleck Interior]]
|-
|-
|[[File:SPM Count Bleck Catch Card.png|60px]]
|[[File:CountBleckIdleSPM.gif|100px]]
'''[[Count Bleck]]'''
|'''[[Count Bleck]]'''
|150
|150
|8
|8
Line 579: Line 727:
|rowspan=2|[[Castle Bleck Inner Sanctum]]
|rowspan=2|[[Castle Bleck Inner Sanctum]]
|-
|-
|[[File:SPM Super Dimentio Catch Card.png|60px]]
|[[File:SuperDimentio.jpg|150px]]
'''[[Super Dimentio]]'''
|'''[[Super Dimentio]]'''
|200
|200
|6
|6
Line 588: Line 736:
|-
|-
|rowspan=3|Optional
|rowspan=3|Optional
|[[File:SPM Wracktail Catch Card.png|60px]]
|[[File:SPM Wracktail Catch Card.png|80px]]
[[Wracktail]]
|[[Wracktail]]
|?? (30 hits)
|??<br>(30 hits)
|10
|10
|0
|0
Line 596: Line 744:
|[[Flipside Pit of 100 Trials]]
|[[Flipside Pit of 100 Trials]]
|-
|-
|[[File:SPM Dark Luigi Catch Card.png|60px]][[File:SPM Dark Bowser Catch Card.png|60px]][[File:SPM Dark Peach Catch Card.png|60px]][[File:SPM Dark Mario Catch Card.png|60px]]
|[[File:Shadoo Dark Luigi sprite.png|25px|bottom]][[File:Shadoo Dark Bowser sprite.png|80px|bottom]][[File:Shadoo Dark Peach sprite.png|30px|bottom]][[File:Shadoo Dark Mario sprite.png|30px|bottom]]
[[Shadoo]]
|[[Shadoo]]
|400 (100 each)
|400<br><small>(100 each)
|10 (20 for Dark Bowser)
|10<br><small>(Dark Bowser: 20)
|0 (4 for Dark Bowser)
|0<br><small>(Dark Bowser: 4)
|39960 (9990 each)
|39960<br><small>(9990 each)
|[[Flopside Pit of 100 Trials]]
|[[Flopside Pit of 100 Trials]]
|-
|-
|[[File:SPM Sammer Guy 100.png|80px]]
|[[File:SPM End Boss Sammer Guy Sprite.png|100px]]
[[Big Sammer Guy|End Boss]]
|[[Big Sammer Guy|End Boss]]
|99
|99
|10
|10
Line 615: Line 763:


==Obstacles==
==Obstacles==
{|border=1 style="width: 100%; text-align:center; border-collapse:collapse;background:white; margin:0 auto;"
{|border=1 cellspacing=0 cellpadding=3 style="width: 90%; text-align:center; border-collapse:collapse;background:white; margin:0 auto; border:silver"
|-style="background:black;color:white"
!width=10%|Image
!width=10%|Image
!width=10%|Name
!width=10%|Name
Line 624: Line 773:
|align="center"|[[Pit|Bottomless pit]]
|align="center"|[[Pit|Bottomless pit]]
|Falling into a pit causes the player to lose 1 HP.
|Falling into a pit causes the player to lose 1 HP.
|align="center"|All locations except:<br>[[Yold Desert]]<br>[[Yold Ruins]]<br>[[Merlee's Mansion]]<br>[[Merlee's Basement]]<br>[[Outer Space]]<br>[[Planet Blobule]]<br>[[Outer Limits]]<br>[[Whoa Zone]]<br>[[Sammer's Kingdom]]<br>[[World of Nothing]]
|align="center"|All locations except:<div class="contentbox mw-collapsible mw-collapsed"data-expandtext="Show locations"data-collapsetext="Hide locations">[[Yold Desert]]<br>[[Yold Ruins]]<br>[[Merlee's Mansion]]<br>[[Merlee's Basement]]<br>[[Outer Space]]<br>[[Planet Blobule]]<br>[[Outer Limits]]<br>[[Whoa Zone]]<br>[[Sammer's Kingdom]]<br>[[World of Nothing]]</div>
|-
|-
|align="center"|[[File:SPM_Darkness.png|100px]]
|align="center"|[[File:SPM_Darkness.png|100px]]
Line 668: Line 817:
|align="center"|[[File:Spikeceilingspm.png|100px]]
|align="center"|[[File:Spikeceilingspm.png|100px]]
|align="center"|{{conjectural|Spiked ceiling}}
|align="center"|{{conjectural|Spiked ceiling}}
|Celing covered in spikes which will fall gradually. If the player doesn't escape in time, it will cause a Game Over.
|Ceiling covered in spikes which will fall gradually. If the player doesn't escape in time, it will cause a Game Over.
|align="center"|[[Merlee's Mansion]]
|align="center"|[[Merlee's Mansion]]
|-
|-
Line 750: Line 899:
*Like the first two games, the Chapter 5 boss is located in a cave.
*Like the first two games, the Chapter 5 boss is located in a cave.
*Both ''Paper Mario: The Thousand-Year Door'' and ''Super Paper Mario'' feature a card key system somewhere. In ''Paper Mario: The Thousand-Year Door'', it is located in X-Naut Fortress. In ''Super Paper Mario'', it is located in Floro Caverns. The design of both of them is also similar.
*Both ''Paper Mario: The Thousand-Year Door'' and ''Super Paper Mario'' feature a card key system somewhere. In ''Paper Mario: The Thousand-Year Door'', it is located in X-Naut Fortress. In ''Super Paper Mario'', it is located in Floro Caverns. The design of both of them is also similar.
*The Tattle for [[Goomba]]s references the one in ''Paper Mario: The Thousand-Year Door''. In the Japanese version, this is a throughline to the original ''Paper Mario'', whereas the English localizations lost the direct quotation.


==Differences from the other ''Paper Mario'' games==
==Differences from the other ''Paper Mario'' games==
Line 862: Line 1,012:
==Glitches==
==Glitches==
{{main|List of Super Paper Mario glitches}}
{{main|List of Super Paper Mario glitches}}
===Through the platform===
===Clipping through objects===
The player must be Luigi and must be under a platform moving down. To start the glitch, Luigi must high jump and hit the platform moving down. The platform will keep moving, and when Luigi starts falling, he should jump immediately. Luigi should be on the platform.
If Mario flips dimensions, goes beside a slanted object, and flips back into 2D, he is able to walk through the object.


===Infinite jump glitch===
===Infinite jump glitch===
Using Mario and [[Thudley]], the player should [[Ground Pound]] with the {{button|wii|1}} button, and just as Thudley's ground pound reaches maximum height, cancel it and flip to 3-D. The mechanic of jumping in midair after flipping allows this trick to be performed repeatedly to gain height and distance.
Using Mario and [[Thudley]], the player should [[Ground Pound]] with the {{button|wii|1}} button, and just as Thudley's ground pound reaches maximum height, cancel it and flip to 3-D. The mechanic of jumping in midair after flipping allows this trick to be performed repeatedly to gain height and distance.


===Clipping through objects===
===Platform clipping===
If Mario flips dimensions, goes beside a slanted object, and flips back into 2D, he is able to walk through the object.
The player must be Luigi and must be under a platform moving down. To start the glitch, Luigi must high jump and hit the platform moving down. The platform will keep moving, and when Luigi starts falling, he should jump immediately. Luigi should be on the platform.


==Bestiary==
==Bestiary==
Line 881: Line 1,031:
{{:Super Paper Mario bestiary|transcludesection=Mimi (1)|align=horizontal}}
{{:Super Paper Mario bestiary|transcludesection=Mimi (1)|align=horizontal}}
{{:Super Paper Mario bestiary|transcludesection=Dimentio (1)|align=horizontal}}
{{:Super Paper Mario bestiary|transcludesection=Dimentio (1)|align=horizontal}}
{{:Super Paper Mario bestiary|transcludesection=Mr. L|align=horizontal}}
{{:Super Paper Mario bestiary|transcludesection=Count Bleck|align=horizontal}}


==Gallery==
==Gallery==
Line 896: Line 1,048:
==Media==
==Media==
{{main-media}}
{{main-media}}
{{more media|see [[:Category:Super Paper Mario media files]] for all uploaded files so far|section=yes}}
{{media table
{{media table
|file1=Super Paper Mario Banner.mp3
|file1=Super Paper Mario Banner.mp3
Line 902: Line 1,053:
|description1=
|description1=
|length1=0:05
|length1=0:05
|file2=SPM Title Music.oga
|file2=SPM Super Paper Mario.oga
|title2=Super Paper Mario
|title2=Super Paper Mario
|description2=Title theme
|description2=The game's title screen music.
|length2=0:30
|length2=0:30
|file3=SPM Flipside Music.oga
|file3=SPM Flipside.oga
|title3=Flipside
|title3=Flipside
|description3=
|description3=Plays in Flipside.
|length3=0:30
|length3=0:30
|file4=SPM Chapter1-1 Music.oga
|file4=SPM Lineland Road.oga
|title4=Lineland Road
|title4=Lineland Road
|description4=
|description4=Plays in World 1-1.
|length4=0:30
|length4=0:30
|file5=SPM The Ultimate Show.oga
|title5=The Ultimate Show
|description5=Plays during the final battle against [[Super Dimentio]].
|length5=0:30
}}
}}


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edits