Trampoline: Difference between revisions

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{{split|Spring-Up|Trampoline|Trampoline (Super Mario RPG: Legend of the Seven Stars)|Trampoline Floor}}
{{about|the items capable of bouncing the player|other uses|[[Trampoline (disambiguation)]]}}
{{about|the items capable of bouncing the player|other uses|[[Trampoline (disambiguation)]]}}
{{distinguish|jack}}
{{distinguish|Jack|Jump Panel}}
{{item infobox
{{item infobox
|image=[[File:Springboard SM3DW Prima.jpg|200px]]<br>Artwork of a Springboard from ''[[Super Mario 3D World]]''
|image=[[File:Springboard SM3DW Prima.jpg|200px]]<br>Artwork of a Springboard from ''[[Super Mario 3D World]]''
|first_appearance=''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' ([[List of games by date#1982|1982]])
|first_appearance=''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' ([[List of games by date#1982|1982]])
|latest_appearance=''[[Super Mario 3D World + Bowser's Fury]]'' ([[List of games by date#2021|2021]])
|latest_appearance=''[[Mario vs. Donkey Kong (Nintendo Switch)|Mario vs. Donkey Kong]]'' ([[Nintendo Switch]]) ([[List of games by date#2024|2024]])
|effect=Lets [[Mario]] jump higher
|effect=Lets [[Mario]] or other characters [[jump]] higher
}}
}}
{{quote2|I found a springboard for you! [[Ground Pound|Ground-pound]] it to bounce high!|[[Luma]]|[[Super Mario Galaxy 2]]}}
{{quote2|I found a springboard for you! [[Ground Pound|Ground-pound]] it to bounce high!|[[Luma]]|[[Super Mario Galaxy 2]]}}
 
'''Trampolines''', also known as '''springs''' and '''Springboards'''<ref>Hiroo Tochikubo, ''[[How to win at Super Mario Bros.]]'', Tokuma Shoten, 1987, ISBN 4-19-720003-XC. Page 32.</ref><ref>Hodgson, David S J, Bryan Stratton, and Stephen Stratton. ''Super Mario Sunshine'' Prima's Official Strategy Guide. Page 15.</ref><ref>Musa, Alexander, and Geson Hatchett. ''Super Mario 3D World'' PRIMA Official Game Guide. Page 19.</ref> (alternatively '''springboards''' or '''Spring Boards'''<ref>Knight, Michael. ''Nintendo DS'' Pocket Guide. Pages 62, 70 and 95.</ref>), are items that appear in the [[Donkey Kong (series)|''Donkey Kong'' series]] and the [[Super Mario (franchise)|''Super Mario'' franchise]].
'''Trampolines''', also known as '''springs''' or '''Springboards''',<ref>Hiroo Tochikubo, ''[[How to Win at Super Mario Bros.]]'', Tokuma Shoten, 1987, ISBN 4-19-720003-XC. Page 32.</ref><ref>Hodgson, David S J, Bryan Stratton, and Stephen Stratton. ''Super Mario Sunshine'' Prima's Official Strategy Guide. Page 15.</ref><ref>Musa, Alexander, and Geson Hatchett. ''Super Mario 3D World'' PRIMA Official Game Guide. Page 19.</ref> are items that appear in the [[Donkey Kong (series)|''Donkey Kong'' series]] and the [[Mario (franchise)|''Mario'' franchise]].
 
==History==
==History==
===''Donkey Kong'' series===
===''Donkey Kong'' series===
====''Donkey Kong Jr.''====
====''Donkey Kong Jr.''====
In ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'', a '''Jump Board''',<ref>''Donkey Kong Junior'' [[media:DKJ Instruction Card.jpg|instruction card]]</ref> or '''spring board''',<ref>''Donkey Kong Jr.'' NES instruction booklet. Page 6.</ref> is prominently featured in the [[Jump Board Scene]]. [[Donkey Kong Jr.|Junior]] can use it to jump over a [[pit]] but can also use it as a shortcut to reach the hovering platform above it.
In ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'', a '''Jump Board''',<ref name=arcade>''Donkey Kong Junior'' [[media:DKJ Instruction Card.jpg|instruction card]]</ref> or '''spring board''',<ref>''Donkey Kong Jr.'' NES instruction booklet. Page 6.</ref> is prominently featured in the [[Jump Board Scene]]. [[Donkey Kong Jr.|Junior]] can use it to jump over a [[pit]]. As with most later games, the player can hit the jump button again with the right timing to perform a Super High Jump<ref name=arcade/> (or Super Jump).<ref>Instruction manual for the Coleco Adam port.</ref> This can allow the Jump Board to be used as a shortcut to reach the hovering platform above it, or even the ledge to the upper-left. The Jump Board closely resembles the harmful [[jack]]s from the original ''[[Donkey Kong (game)|Donkey Kong]]''.


====''Donkey Kong'' (Game Boy)====
====''Donkey Kong'' (Game Boy)====
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===''Super Mario'' series===
===''Super Mario'' series===
====''Super Mario Bros.'' / ''Super Mario Bros.: The Lost Levels''====
====''Super Mario Bros.'' / ''Super Mario Bros.: The Lost Levels''====
[[File:SMAS LL World C-3 Screenshot.png|thumb|right|A Super Spring in ''Super Mario Bros.: The Lost Levels''.]]
[[File:SMAS LL World C-3 Screenshot.png|thumb|A Super Spring in ''Super Mario Bros.: The Lost Levels''.]]
'''Jumping boards'''<ref>''Super Mario Bros.'' English instruction booklet. Page 14.</ref> (also referred to as '''Jumpers'''<ref>Hiroo Tochikubo, ''How to Win at Super Mario Bros.'', Tokuma Shoten, 1987, ISBN 4-19-720003-XC. Page 7.</ref>, '''Springs'''<ref>M. Arakawa. ''Super Mario All-Stars'' Player's Guide. Page 28.</ref>, or '''Spring Blocks'''<ref>''Super Mario Bros.'' Nintendo 3DS Virtual Console digital instruction manual. Pages 10 and 13.</ref>) first appear in the [[Super Mario (series)|''Super Mario'' series]] in ''[[Super Mario Bros.]]'' Upon pressing the jump button at the right time, [[Mario]] will jump with increased height.
'''Jumping boards'''<ref>''Super Mario Bros.'' English instruction booklet. Page 14.</ref> (also referred to as '''Jumpers'''<ref>Hiroo Tochikubo, ''How to win at Super Mario Bros.'', Tokuma Shoten, 1987, ISBN 4-19-720003-XC. Page 7.</ref>, '''Springs'''<ref>M. Arakawa. ''Super Mario All-Stars'' Player's Guide. Page 28.</ref>, or '''Spring Blocks'''<ref>''Super Mario Bros.'' Nintendo 3DS Virtual Console digital instruction manual. Pages 10 and 13.</ref>) first appear in the [[Super Mario (series)|''Super Mario'' series]] in ''[[Super Mario Bros.]]'' and return in its direct sequel, ''[[Super Mario Bros.: The Lost Levels]]''. Upon pressing the jump button at the right time, [[Mario]] will jump with increased height.


In ''[[Super Mario Bros.: The Lost Levels]]'', a green variety known as the [[Super Spring]] is introduced, which further increases Mario's jump height with a well-timed press of the jump button.
In ''Super Mario Bros.: The Lost Levels'', a green variety known as the [[Super Spring]] is introduced, which further increases Mario's jump height with a well-timed press of the jump button.


In ''[[Super Mario Bros. Deluxe]]'', a smaller variant known as the '''Trampoline Floor'''<ref>''Super Mario Bros. Deluxe'' instruction booklet. Page 19.</ref> appears in the VS Game and [[You VS. Boo]] modes.
In ''[[Super Mario Bros. Deluxe]]'', a smaller variant known as the '''Trampoline Floor'''<ref>''Super Mario Bros. Deluxe'' instruction booklet. Page 19.</ref> appears in the VS Game and [[You VS. Boo]] modes.
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====''Super Mario World''====
====''Super Mario World''====
'''Trampolines'''<ref>''Super Mario World: Super Mario Advance 2'' instruction booklet. Page 19.</ref><ref>''Nintendo Power Advance'' volume 4. Page 13.</ref> (originally known as '''Jumping Boards'''<ref>''Super Mario World'' English instruction booklet. Page 22.</ref>) appear in ''[[Super Mario World]]''. This is the first game in which Mario and Luigi can carry a Trampoline, an ability which would later be carried on to future games, including the ''New Super Mario Bros.'' series.
'''Trampolines'''<ref>''Super Mario World: Super Mario Advance 2'' instruction booklet. Page 19.</ref><ref>''Nintendo Power Advance'' volume 4. Page 13.</ref> (originally known as '''Jumping Boards''')<ref>''Super Mario World'' English instruction booklet. Page 22.</ref> appear in ''[[Super Mario World]]''. This is the first game in which Mario and Luigi can carry a Trampoline, an ability that would later be carried on to future games, including the [[New Super Mario Bros. (disambiguation)|''New Super Mario Bros.'' series]].


====''Super Mario Sunshine''====
====''Super Mario Sunshine''====
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====''New Super Mario Bros.'' series====
====''New Super Mario Bros.'' series====
[[File:NSMB Tram.png|thumb|A Trampoline from ''New Super Mario Bros.'']]
[[File:NSMB Tram.png|frame]]
Trampolines return in ''[[New Super Mario Bros.]]'', ''[[New Super Mario Bros. Wii]]'', ''[[New Super Mario Bros. 2]]'' and ''[[New Super Mario Bros. U]]'', having the same function as they did in previous games.
Trampolines return in ''[[New Super Mario Bros.]]'', ''[[New Super Mario Bros. Wii]]'', ''[[New Super Mario Bros. 2]]'' and ''[[New Super Mario Bros. U]]'', having the same function as they did in previous games.


====''Super Mario Galaxy''====
====''Super Mario Galaxy''====
[[File:SMG Trampoline.png|left|thumb|200px|A Trampoline]]
[[File:SMG Trampoline.png|left|thumb|140px|A Trampoline]]
In ''[[Super Mario Galaxy]]'', large, round, orange springboards with a [[Ground Pound]] symbol appear, which can bounce Mario extra high if he Ground Pounds on them. These cannot be carried around, unlike in previous games.
In ''[[Super Mario Galaxy]]'', large, round, orange springboards with a [[Ground Pound]] symbol appear, which can bounce Mario extra high if he Ground Pounds on them. These cannot be carried around, unlike in previous games.


====''Super Mario Galaxy 2''====
====''Super Mario Galaxy 2''====
The orange springboards from ''Super Mario Galaxy'' return in ''[[Super Mario Galaxy 2]]'', having the same function as they did in that game. Additionally, a new type of springboard appears, which is square, blue, and marked with a pair of footprints, and can be used by simply jumping on it. Like the orange variety, it cannot be carried around.
The orange springboards from ''Super Mario Galaxy'' return in ''[[Super Mario Galaxy 2]]'', having the same function as they did in that game. Additionally, a light-blue '''springboard''' appears in the game, which is square and marked with a pair of footprints, and can be used by simply jumping on it. Like the springboard it cannot be carried around. Three '''drums'''<ref>''Super Mario Galaxy 2: Prima Official Game Guide'', p.117.</ref> in [[Cloudy Court Galaxy]] share the same function as these trampolines, but are suspended in the air. [[Ground Pound|Ground-pounding]] a drum causes Mario to gain greater height.


====''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''====
====''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''====
[[File:SM3DW Mario and Springboard.png|thumb|left|Mario carrying a springboard away from a Hop-Chop]]
[[File:SM3DW Mario and Springboard.png|thumb|Mario carrying a springboard away from a Hop-Chop]]
''[[Super Mario 3D World]]'' and ''[[Super Mario 3D World + Bowser's Fury]]'' features enemy springboards known as [[Hop-Chops]]. Hop-Chops often appear in groups where the player must find which is the 'correct' Hop-Chop that, rather than simply falling apart, will turn into a functional springboard upon defeat. When turned into a springboard, they function almost identically to their appearances in other ''Mario'' games: They can be carried with the run button, thrown, jumped on, and hitting them with a ground pound will cause the player to jump extra high. Springboards turn back into Hop-Chops after a short period of time if they are not attacked again.
''[[Super Mario 3D World]]'' and ''[[Super Mario 3D World + Bowser's Fury]]'' features enemy springboards known as [[Hop-Chops]]. Hop-Chops often appear in groups where the player must find which is the 'correct' Hop-Chop that, rather than simply falling apart, will turn into a functional springboard upon defeat. When turned into a springboard, they function almost identically to their appearances in other ''Super Mario'' games: They can be carried with the run button, thrown, jumped on, and hitting them with a ground pound will cause the player to jump extra high. Springboards turn back into Hop-Chops after a short period of time if they are not attacked again.


A different type of trampoline, called a [[Jump Panel]], also appears in certain levels, where it normally does not cause the player to bounce, but pressing the jump button will cause it to launch the player to distant heights.
A different type of trampoline, called a [[Jump Panel]], also appears in certain levels, where it normally does not cause the player to bounce, but pressing the jump button will cause it to launch the player to distant heights.
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[[File:SuperMarioRun - screen2.jpg|thumb|130px|Mario bouncing off of a Trampoline in ''Super Mario Run''.]]
[[File:SuperMarioRun - screen2.jpg|thumb|130px|Mario bouncing off of a Trampoline in ''Super Mario Run''.]]
''[[Super Mario Run]]'' uses a new variation of Trampoline. This object is triggered when a player taps while their character runs across its surface. It launches the player upwards and, if held, the character will slowly spin downwards at a 45-degree angle. Players can use it to reach areas too high to be reached via normal jumps or take advantage of its slow descent to collect [[coin]]s.
''[[Super Mario Run]]'' uses a new variation of Trampoline. This object is triggered when a player taps while their character runs across its surface. It launches the player upwards and, if held, the character will slowly spin downwards at a 45-degree angle. Players can use it to reach areas too high to be reached via normal jumps or take advantage of its slow descent to collect [[coin]]s.
====''Super Mario Odyssey''====
A specific flower-like trampoline called the [[Hat Trampoline]] appears in ''[[Super Mario Odyssey]]'' that opens up when struck by [[Cappy]]. It propels Mario into air [[spin]]ning, like the [[Spindrift]]s from ''Super Mario 64''. Traditional trampolines also appear and bounce Mario into the air jumping. They are embedded into the environment and vary depending on the kingdom they are encountered in.
The ones in the [[Cascade Kingdom]] (erroneously referred to as "hat trampolines" in the [[Prima Games]] guide<ref>Walsh, Doug, and Epstein, Joe. ''Super Mario Odyssey'' Prima Official Guide. Page 47.</ref>) is a beige tarp. If Mario steps on one, then he will bounce off it, though he will gain much more height from this if he does it while [[Capture|capturing]] a [[T-Rex]].
Four trampolines occur in the Cascade Kingdom. The first one is located beneath [[stone wall]]s close to where the T-Rex is first found, and it can be accessed by capturing the T-Rex and using it to destroy the walls. Another is located near the [[Crazy Cap]] shop close to where "[[List of Power Moons in the Cascade Kingdom#Our First Power Moon|Our First Power Moon]]" is located. The remaining two trampolines are found in the Dinosaur Nest area; one of them is at the ground level where the "[[List of Power Moons in the Cascade Kingdom#Dinosaur Nest: Big Cleanup!|Dinosaur Nest: Big Cleanup!]]" [[Power Moon]] is found, and the other is further below, and must be utilized to obtain the "[[List of Power Moons in the Cascade Kingdom#Dinosaur Nest: Running Wild!|Dinosaur Nest: Running Wild!]]" Power Moon.
In subsequent kingdoms, iterations of trampolines include food carts, parasols, {{wp|awning}}s, [[taxi]]s, and [[Mushroom Trampoline|big mushroom]]s.


===''Club Nintendo''===
===''Club Nintendo''===
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===''Super Mario World'' television series===
===''Super Mario World'' television series===
[[File:Trampolinesmw.jpg|thumb]]
[[File:Trampolinesmw.jpg|thumb|170px|Princess Toadstool holding a Jumping Board in the ''Super Mario World'' television series episode "[[King Scoopa Koopa]]".]]
Jumping Boards appear in the ''[[Super Mario World (television series)|Super Mario World]]'' television series in the episodes "[[The Wheel Thing]]" and "[[King Scoopa Koopa]]". They appear to be made of stone, and their springy part is green instead of white and orange.
Jumping Boards appear in the ''[[Super Mario World (television series)|Super Mario World]]'' television series in the episodes "[[The Wheel Thing]]" and "[[King Scoopa Koopa]]". They appear to be made of stone, and their springy part is green instead of white and orange.


===''Super Mario RPG: Legend of the Seven Stars''===
===''Super Mario RPG: Legend of the Seven Stars''===
In ''[[Super Mario RPG: Legend of the Seven Stars]]'', two types of trampolines appear: '''warp trampolines''' make the player escape to the [[Mario World|world map]], and '''smile trampolines''' make the player exit the immediate area and enter a neighboring location.<ref>''Super Mario RPG: Legend of the Seven Stars'' English instruction booklet. Page 16.</ref> In the [[Coal Mines]], one smile trampoline is a trap with an unseen ceiling. When Mario uses it, he hits his head and falls unconscious, which is required to reveal [[Croco]].
In ''[[Super Mario RPG: Legend of the Seven Stars]]'', two types of trampolines appear: '''warp trampolines''' make the player escape to the [[Mario World|world map]], and '''smile trampolines''' make the player exit the immediate area and enter a neighboring location.<ref>''Super Mario RPG: Legend of the Seven Stars'' English instruction booklet. Page 16.</ref> In the [[Mole Mines]], one smile trampoline is a trap with an unseen ceiling. When Mario uses it, he hits his head and falls unconscious, which is required to reveal [[Croco]].


===''Paper Mario'' series===
===''Paper Mario'' series===
{{Rewrite-expand|Be more specific about which games they appear in and how they function|April 14, 2021}}
====''Paper Mario''====
In ''[[Paper Mario]]'' series, two types of springboards appear. Red ones launch Mario straight up towards a set location, while blue ones retain the player's control over Mario's jump. In ''[[Super Paper Mario]]'', the player can also press {{button|wii|2}} when landing on the trampoline to jump higher, in a similar fashion as the 2D ''Super Mario'' games. In ''[[Paper Mario: Color Splash]]'', a trampoline themed after its ''[[Super Mario Bros.]]'' appearance appears in the [[Green Energy Plant]].
{{quote|It's a jump pad. You can catch crazy air if you jump on it. If you use it right, you can reach new heights.|Goombario|Paper Mario}}
In ''[[Paper Mario]]'', two types of '''jump pads''' appear. Red ones launch Mario straight up towards a set location, while blue ones retain the player's control over Mario's jump and are rarer.


===''Wario Land'' series===
The first blue jump pad Mario encounters is in the back area of [[Goomba Village (location)|Goomba Village]], where it can be used to get a [[Fire Flower]]. On [[Goomba Road]], the [[Red & Blue Goomba Bros.]] use a blue jump pad to descend from a ledge. After beating them, Mario can use it to continue to the [[Goomba King's Fortress]]. In the [[Toad Town]] sewers, a blue jump pad is used to reach the [[Power Smash]] [[badge]]. Two blue jump pad appear in the room where the [[Ultra Boots]] are found. Two more blue jump pads appear in [[Bowser's Castle]]. One of them must be uncovered using the nearby [[! Switch]].
====''Wario Land: Super Mario Land 3''====
In ''[[Wario Land: Super Mario Land 3]]'', trampolines take the form of blocks with smiling faces known as '''Spring-Ups'''<ref>''Nintendo Power'' Volume 58, pages 84 and 85.</ref> or '''sun blocks'''<ref>Campbell, Stuart. ''Game Boy Game Secrets, 1999 Edition'' Prima's Official Strategy Guide. Page 96. "''Walk on a sun block to reach another platform with another sun block.''"</ref>. They appear scarcely; first in [[Course No.23]] of [[Stove Canyon]], where they lead [[Wario]] to the secret exit to [[Course No.24]]. They do not appear again until [[Course No.39|Courses No.39]] and [[Course No.40|40]] in [[Syrup Castle]]. In these levels, they are required to progress, and in 40 especially, they help Wario reach many coins.


====''Wario World''====
At the west entrance to [[Toad Town]], Mario can use his [[hammer]] to knock a red jump pad out of a tree and get the [[Hammer Throw (badge)|Hammer Throw]] badge. Two red jump pads are found at [[Mt. Rugged]]. One is used to reach a slide and the other is used to exit the pit that contains the [[letter]] to [[Goompapa]]. In the [[Dry Dry Ruins (Paper Mario)|Dry Dry Ruins]], a red jump pad is found next to the [[Super Block]]. A red jump pad is found in one of the rooms of [[Tubba Blubba's Castle]] and at the bottom of the [[Windy Mill]]. Red jump pads are used to enter and exit [[Shy Guy's Toy Box]]. One red jump pad appears in [[Yoshi's Village]], where it is used to reach the [[Raven]]s. Three jump pads appear in the same large room inside [[Mt. Lavalava]]. Four jump pads appear throughout the [[Crystal Palace]]. A red jump pad is found within the cavernous room of Bowser's Castle.
[[File:Ghost Spring.png|thumb|200px|left]]
In ''Wario World'', spring-like trampolines appear in every [[trapdoor (Wario World)|trapdoor]] course, giving Wario a means of escape. There are also a number of springboards outside of trapdoor rooms that boost Wario up and over walls and cliffs, taking the form of a rabbit. Additionally, a small ghostly pair of springs appear in [[Captain Skull|Captain Skull's Showdown]].


====''Wario Land: Shake It!''====
====''Paper Mario: The Thousand-Year Door''====
Trampolines appear in several levels in ''[[Wario Land: Shake It!]]'' as yellow springs, often line up in a row. Pressing {{button|wii|2}} as the player makes contact with one gives a higher bounce, and [[Ground Pound]]ing it will give even greater height. They are especially prominent in stages such as [[Wreck Train]] and [[Mount Bighill]].
In ''[[Paper Mario: The Thousand-Year Door]]'', '''jump pads''' have been redesigned slightly, featuring four sets of yellow folding arms in a cross pattern with the platforms on the top and bottom now being identical. Jumping off of one makes the same sound as heard when using a trampoline in ''Super Mario World''.


===''Mario vs. Donkey Kong'' series===
====''Super Paper Mario''====
Springs are common objects in the [[Mario vs. Donkey Kong (series)|''Mario vs. Donkey Kong'' series]]. In ''[[Mario vs. Donkey Kong]]'', springs do not have enough force to launch Mario in the air, requiring the player to press {{button|gba|A}} while Mario is on a spring to bounce him higher than a normal [[jump]].
In ''[[Super Paper Mario]]'', '''jump platforms''' feature slight differences to their previous model; notably the bolts connecting each segment are gone, new geometry was added towards the bottom, and new sound effects play when one is used. Similar to ''Paper Mario'', red ones launch the player's character straight up towards a set location and are typically used for vertical loading zones, while blue ones retain the player's control over their character's jump. The player can press {{button|wii|2}} when landing on blue jump platforms to launch higher, in a similar fashion as the 2D ''Super Mario'' games. This behavior is also shared with the [[Jump-over cloud]]s of [[The Overthere]], including [[Cyrrus]].


Springs continue to appear in subsequent ''Mario vs. Donkey Kong'' games, where they can be used to bounce [[Mini]]s to higher positions. In ''[[Mario vs. Donkey Kong 2: March of the Minis]]'', two types of springs appear, known as [[Yellow Spring]]s and [[Blue Spring]]s. The player must swipe up on a Mini using the {{button|ds|Stylus}} stylus to make the Mini jump onto a spring. Yellow Springs launch a Mini in an upward arc, while Blue Springs launch a Mini in a forward arc. ''[[Mario vs. Donkey Kong: Minis March Again!]]'' features both of these springs, as well as [[Box Spring]]s that can contain either type of spring.
====''Paper Mario: Color Splash''====
In ''[[Paper Mario: Color Splash]]'', a trampoline themed after its ''[[Super Mario Bros.]]'' appearance appears in the [[Green Energy Plant]].


''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'' replaces these springs with [[Long Spring]]s, which function like Blue Springs, and [[High Spring]]s, which function like Yellow Springs. These springs are resource objects which can be picked up and placed in different locations. Both of these springs reappear in ''[[Mario vs. Donkey Kong: Tipping Stars]]'', while Long Springs also reappear in ''[[Mini Mario & Friends: amiibo Challenge]]''.
===''Wario World''===
[[File:Ghost Spring.png|thumb|200px|left]]
In ''Wario World'', spring-like trampolines appear in every [[trapdoor (Wario World)|trapdoor]] course, giving Wario a means of escape. There are also a number of springboards outside of trapdoor rooms that boost Wario up and over walls and cliffs, taking the form of a rabbit. Additionally, a small ghostly pair of springs appear in [[Captain Skull|Captain Skull's Showdown]].


===''Super Princess Peach''===
===''Mario & Luigi'' series===
Springboards appear in two colors in ''[[Super Princess Peach]]'': green springboards are fixed in place, and orange springboards can be picked up with [[Perry]], moved via [[Poundbrella]], or bounced off of [[Princess Peach]]'s body by touching the side. Additionally, green springboards come in two sizes: normal or giant, which has a slightly longer charge time and allows the player to reach greater heights.
====''Mario & Luigi: Superstar Saga'' / ''Mario & Luigi: Superstar Saga + Bowser's Minions''====
In ''[[Mario & Luigi: Superstar Saga]]'' and ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', trampolines called '''Spring Pads'''<ref>Thomason, Steve. ''Mario & Luigi: Superstar Saga'' Player's Guide. Page 11.</ref> appear. They can be used to jump over walls or hedges.


===''Mario & Luigi: Partners in Time''===
====''Mario & Luigi: Partners in Time''====
{{M&L attack infobox
{{M&L attack infobox
|title=Trampoline
|title=Trampoline
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|price=120
|price=120
|first_appearance=''[[Mario & Luigi: Partners in Time]]''
|first_appearance=''[[Mario & Luigi: Partners in Time]]''
|latest_appearance=''[[Mario & Luigi: Partners in Time]]''
|ml2=
|ml2=
}}
}}
[[File:Trampolinemlpit.png|thumb|left|The Trampoline in ''Mario & Luigi: Partners in Time''.]]
[[File:Trampolinemlpit.png|thumb|left|The Trampoline in ''Mario & Luigi: Partners in Time'']]
In ''[[Mario & Luigi: Partners in Time]]'', Trampolines are powerful [[Bros. Item]]s that require the availability of all four Bros. Each Bro. [[jump]]s onto the Trampoline and stomp on the foe in a random order. If timed correctly, they jump back onto the Trampoline. If timed poorly, they will knock the Trampoline away, until all four Bros. fall. It functions similarly to the [[Cannonballer]], except attacks can be landed indefinitely. Differently designed Trampolines can also be found in the overworld, though only the babies can use them, as the adult brothers are too heavy to use them.
In ''[[Mario & Luigi: Partners in Time]]'', Trampolines are powerful [[Bros. Item]]s that require the availability of all four Bros. Each Bro. [[jump]]s onto the Trampoline and stomp on the foe in a random order. If timed correctly, they jump back onto the Trampoline. If timed poorly, they will knock the Trampoline away, until all four Bros. fall. It functions similarly to the [[Cannonballer]], except attacks can be landed indefinitely. Differently designed Trampolines can also be found in the overworld, though only the babies can use them, as the adult brothers are too heavy to use them.


Small yellow trampolines appear as overworld objects, found in areas such as [[Yoshi's Island (location)|Yoshi's Island]] and [[Yoob's Belly]]. If the adult Bros. step on them, the trampoline releases air and deflates. If the baby Bros. step on it, it launches them high up into a different area.
Small yellow trampolines appear as overworld objects, found in areas such as the [[Shroob Mother Ship]], [[Yoshi's Island (location)|Yoshi's Island]], and [[Yoob's Belly]]. If the adult Bros. step on them, the trampoline releases air and deflates. If the baby Bros. step on it, it launches them high up into a different area.
 
===''Mario vs. Donkey Kong'' series===
Springs are common objects in the [[Mario vs. Donkey Kong (series)|''Mario vs. Donkey Kong'' series]]. In ''[[Mario vs. Donkey Kong]]'', springs do not have enough force to launch Mario in the air, requiring the player to press {{button|gba|A}} while Mario is on a spring to bounce him higher than a normal [[jump]]. The [[Nintendo Switch]] [[Reissue|remake]] of [[Mario vs. Donkey Kong (Nintendo Switch)|the game]] also introduces a new type of spring that can be carried, featured in some new levels in [[Merry Mini-Land]] and [[Slippery Summit]]. These springs reuse their design from ''[[Super Mario 3D World]]''.
 
Springs continue to appear in subsequent ''Mario vs. Donkey Kong'' games, where they can be used to bounce [[Mini]]s to higher positions. In ''[[Mario vs. Donkey Kong 2: March of the Minis]]'', two types of springs appear, known as [[Yellow Spring]]s and [[Blue Spring]]s. The player must swipe up on a Mini using the {{button|ds|Stylus}} stylus to make the Mini jump onto a spring. Yellow Springs launch a Mini in an upward arc, while Blue Springs launch a Mini in a forward arc. ''[[Mario vs. Donkey Kong: Minis March Again!]]'' features both of these springs, as well as [[Box Spring]]s that can contain either type of spring.
 
''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'' replaces these springs with [[Long Spring]]s, which function like Blue Springs, and [[High Spring]]s, which function like Yellow Springs. These springs are resource objects which can be picked up and placed in different locations. Both of these springs reappear in ''[[Mario vs. Donkey Kong: Tipping Stars]]'', while Long Springs also reappear in ''[[Mini Mario & Friends: amiibo Challenge]]''.
 
===''Super Princess Peach''===
Springboards appear in two colors in ''[[Super Princess Peach]]'': green springboards are fixed in place, and orange springboards can be picked up with [[Perry]], moved via [[Poundbrella]], or bounced off of [[Princess Peach]]'s body by touching the side. Additionally, green springboards come in two sizes: normal or giant, which has a slightly longer charge time and allows the player to reach greater heights.


===''Super Smash Bros.'' series===
===''Super Smash Bros.'' series===
In ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Nintendo 3DS]]'', and ''[[Super Smash Bros. for Wii U]]'', the [[smashwiki:Spring|spring]] appears as a regular item. If jumped on, a player will be launched in the air much higher than with a normal jump. If the spring is knocked on its side, however, the player will be launched sideways. Its design is based on a [[jack]]. A different kind of springboard also appears as a stage element throughout the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], including [[smashwiki:Adventure Mode: The Subspace Emissary|The Subspace Emissary]] and [[smashwiki:Smash Run|Smash Run]].
{{main-external|SmashWiki|Spring}}
In ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. for Nintendo 3DS]]'', and ''[[Super Smash Bros. for Wii U]]'', the [[smashwiki:Spring|spring]] from ''Donkey Kong Jr.'' appears as a regular item. If jumped on, a player will be launched in the air much higher than with a normal jump. If the spring is knocked on its side, however, the player will be launched sideways. A different kind of springboard also appears as a stage element throughout the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], including [[smashwiki:Adventure Mode: The Subspace Emissary|The Subspace Emissary]] and [[smashwiki:Smash Run|Smash Run]].
 
===''Wario Land: Shake It!''===
Trampolines appear in several levels in ''[[Wario Land: Shake It!]]'' as yellow springs, often line up in a row. Pressing {{button|wii|2}} as the player makes contact with one gives a higher bounce, and [[Ground Pound]]ing it will give even greater height. They are especially prominent in stages such as [[Wreck Train]] and [[Mount Bighill]].


===''Mario Party: Island Tour''===
===''Mario Party: Island Tour''===
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==Profiles==
==Profiles==
===''Super Mario'' series===
====''Super Mario Bros.''====
;Instruction booklets
*'''Japanese:''' 上に乗るとマリオはピョンピョンはね続ける。ジャンプ台が伸びる時Ⓐボタンを押すと高くジャンプできる。<ref>「スーパーマリオブラザーズ 取扱説明書」 (''Super Mario Bros. Toriatsukai Setsumeisho''), [https://legendsoflocalization.com/media/super-mario-bros/manuals/Super-Mario-Bros-Manual-JPN.pdf page 14].</ref>(''Mario will continue to bounce around when on top. When the jump platform is extended, press the A button to jump higher.'')
*'''English:''' ''If Mario jumps onto it, it goes up and down. Pushing the A Button when the jumping board is all the way up makes Mario jump superhigh.''
====''Super Mario Bros. Deluxe''====
*'''Instruction booklet:''' ''If Mario jumps onto it, it goes up and down. Pressing the A Button when the jumping board is all the way up makes Mario jump super high!''
===''Super Smash Bros.'' series===
===''Super Smash Bros.'' series===
====''Super Smash Bros. Brawl'' trophy====
====''Super Smash Bros. Brawl''====
{| cellspacing=0 border=1 cellpadding=4 style="border-collapse:collapse;"
{{SSBB trophy
! width=11% | Type
|name=Spring
!Image
|image=[[File:BrawlTrophy525.png|100px]]
!Description
|appears_in='''NES''' ''Donkey Kong Jr.''
|-
|unlock=Random
| align=center | '''Spring
|desc=An item used to assist jumping. Jump on it, and it will send you bounding sky-high. You can also toss enemies onto it. It originally appeared in the second stage of Donkey Kong Jr., where it was used as a shortcut to leap to a distant platform. It resembles the bouncing projectiles that appeared in Donkey Kong, but those are said to be actually jacks, not springs.  
|[[File:BrawlTrophy525.png|100px]]
}}
|''An item used to assist jumping. Jump on it, and it will send you bounding sky-high. You can also toss enemies onto it. It originally appeared in the second stage of Donkey Kong Jr., where it was used as a shortcut to leap to a distant platform. It resembles the bouncing projectiles that appeared in Donkey Kong, but those are said to be actually jacks, not springs.
|}


====''Super Smash Bros. for Nintendo 3DS'' / ''Super Smash Bros. for Wii U'' trophy====
====''Super Smash Bros. for Nintendo 3DS'' / ''Super Smash Bros. for Wii U''====
{|border=1 cellpadding=1 cellspacing=0 width=100%
{{SSB4 trophy
|-
|name=Spring
!width="10%"|Name
|image='''3DS:'''<br>[[File:Spring Trophy.png|100px]]<br>'''Wii U:'''<br>[[File:SpringTrophyWiiU.png|100px]]
!Image
|category=Item
!width="20%"|Appears in
|appears_in='''NES''' ''Donkey Kong Jr.'' (06/1986)
!American English description
|trophy_box=-
!British English description
|unlock=Random
|-
|desc=A strong spring that can bounce you higher than you've ever been before. If you throw this down while you're in midair, you'll get a boost and sail even farther into the air! Try to be careful, though, since this spring may fall on its side and end up launching you sideways instead of up.
!Spring
|desc2=Jump on this to jump higher than you ever have before! Throw it in the air, then land on it to jump even higher! Then use special attacks, or even do another jump in mid-air! If it's lying on its side, though, just bumping into it might be enough to launch you off the stage. You don't want that, so be careful!
|[[File:Spring Trophy.png|100px]]
}}
|align=center bgcolor="lightblue"|'''NES''' ''Donkey Kong Jr.'' (06/1986)
|''A strong spring that can send you flying higher than you ever have before. If you throw this down while you're in midair, you'll get a boost and sail even farther into the air! Try to be careful, though, since this spring may fall on its side and end up launching you sideways instead of up.''
|''Jump onto this to jump higher than ever before! Throw it in the air, then land on it to jump even higher! Then use special attacks, or even do another jump in midair! If it's lying on its side, though, just bumping into it might be enough to launch you off the stage. You don't want that, so be careful!''
|}
<small>Blue indicates exclusive to the Wii U version.</small>


===''Super Mario Maker''===
===''Super Mario Maker''===
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==Gallery==
==Gallery==
{{main-gallery}}
===Artwork===
===Artwork===
<gallery>
<gallery>
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SMS Trampoline Render.png|''[[Super Mario Sunshine]]''
SMS Trampoline Render.png|''[[Super Mario Sunshine]]''
SMA4 Trampoline sprite.png|''[[Super Mario Advance 4: Super Mario Bros. 3]]''
SMA4 Trampoline sprite.png|''[[Super Mario Advance 4: Super Mario Bros. 3]]''
PMTTYD Jump Pad render (blue).png|''[[Paper Mario: The Thousand-Year Door]]''
PMTTYD Jump Pad render (red).png|''Paper Mario: The Thousand-Year Door''
PiT Trampoline sprite.png|''[[Mario & Luigi: Partners in Time]]''
PiT Trampoline sprite.png|''[[Mario & Luigi: Partners in Time]]''
Trampoline PiT.png|''Mario & Luigi: Partners in Time''
Trampoline PiT.png|''Mario & Luigi: Partners in Time''
NSMB Tram.png|''[[New Super Mario Bros.]]''
NSMB Tram.png|''[[New Super Mario Bros.]]''
SPM Jump Pad render (blue).png|''[[Super Paper Mario]]''
SPM Jump Pad render (red).png|''Super Paper Mario''
SMG Asset Model Trampoline.png|''[[Super Mario Galaxy]]''
SMG Asset Model Trampoline.png|''[[Super Mario Galaxy]]''
TrampolineNSMBW.png|''[[New Super Mario Bros. Wii]]''
TrampolineNSMBW.png|''[[New Super Mario Bros. Wii]]''
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===Screenshots===
===Screenshots===
====Video games====
<gallery>
<gallery>
Shriek Mansion 3-5.png|''[[Super Princess Peach]]''
Shriek Mansion 3-5.png|''[[Super Princess Peach]]''
SMG2 Springboard.png|''[[Super Mario Galaxy 2]]''
SMG2 Springboard.png|''[[Super Mario Galaxy 2]]''
PMCS trampoline.png|''[[Paper Mario: Color Splash]]''
PMCS trampoline.png|''[[Paper Mario: Color Splash]]''
PMCS The Emerald Circus win.png|''Paper Mario: Color Splash''
MvDK-Trampoline.png|[[Mario vs. Donkey Kong (Nintendo Switch)|''Mario vs. Donkey Kong'' (Nintendo Switch)]]
</gallery>
====Animation====
<gallery>
TSMBM McDonald's Happy Meal ad c.jpg|Mario pressing down on a trampoline in a commercial for a {{wp|McDonald's}} [[Happy Meal]] tie-in with ''[[The Super Mario Bros. Movie]]''
</gallery>
</gallery>


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===Trampoline===
===Trampoline===
{{foreign names
{{foreign names
|Jap=ジャンプ<span class="explain" title="だい">台</span><ref>''Super Mario World'' Japanese instruction booklet (fold-out)</ref><br>''Janpu-dai''<br>トランポリン<br>''Toranporin''
|Jap=ジャンプ{{ruby|台|だい}}<ref>''Super Mario World'' Japanese instruction booklet (fold-out)</ref>
|JapM=Jump Stand<br><br>Trampoline
|JapR=Janpu-dai
|JapM=Jump Stand
|Jap2=トランポリン
|Jap2R=Toranporin
|Jap2M=Trampoline
|Chi=跳台
|Chi=跳台
|ChiR=Tiàotái
|ChiR=Tiàotái
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|Fin=Hyppylauta
|Fin=Hyppylauta
|FinM=Jumping board
|FinM=Jumping board
|Fra=Tremplin<br>Trampoline<br>Ressort <small>(Game Boy ''Donkey Kong'')</small>
|Fre=Tremplin<br>Trampoline<br>Ressort <small>(Game Boy ''Donkey Kong'')</small>
|FraM=Springboard<br>Trampoline<br>Spring
|FreM=Springboard<br>Trampoline<br>Spring
|Ger=Sprungfeder<ref>[https://cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/game_boy_advance_8/Manual_GameBoyAdvance_MarioVsDonkeyKong_EN_DE_FR_ES_IT.pdf ''Mario vs. Donkey Kong'' European instruction booklet,] page 37.</ref>
|GerM=Spring
|Ita=Trampolino
|Ita=Trampolino
|Ita2=Molla<ref>''[[Mario vs. Donkey Kong]]'' European instruction booklet, page 117.</ref><ref>''[[Mario & Luigi: Partners in Time]]'' European instruction booklet, pag. 86</ref> <small>(''Mario vs. Donkey Kong'' and ''Mario & Luigi: Partners in Time'' instruction booklet)</small>
|Ita3=Piattaforma di salto<ref>"''A proposito di cose strane: questa piattaforma di salto puzza proprio di mistero." [[Kylie Koopa]], ''[[Mario & Luigi: Partners in Time]]''</ref> <small>(''Mario & Luigi: Partners in Time'' in-game)</small>
|ItaM=Trampoline
|ItaM=Trampoline
|Kor=스프링<br>''Seupeuring''<br>슈퍼점프대 <small>(''[[Mario & Luigi: Partners in Time]]''</small><br>''Syupeo Jeompeudae''
|Ita2M=Spring
|KorM=Spring<br>Super Jump Stand
|Ita3M=Jump platform
|Kor=스프링<br>''Seupeuring''<br>슈퍼점프대 <small>(''[[Mario & Luigi: Partners in Time]]'')</small><br>''Syupeo Jeompeudae''
|KorM=Spring<br><br>Super Jump Stand
|Por=Plataforma de Salto
|Por=Plataforma de Salto
|PorM=Jump Platform
|PorM=Jump Platform
|Spa=Trampolín<br>Muelle<ref>[http://www.guiasnintendo.com/1_GAMEBOY_ADVANCE/mario_vs_dk/mario_vs_dk_sp/welcome.html Guía Mario vs. Donkey Kong]. "Objetos". ''Guías Nintendo''. Retrieved June 11, 2018. ([https://web.archive.org/web/20201107211214/https://www.guiasnintendo.com/1_GAMEBOY_ADVANCE/mario_vs_dk/mario_vs_dk_sp/welcome.html Archived] November 7, 2020, 21:12:14 UTC via Wayback Machine.)</ref><br>Plataforma de salto<ref>''Super Mario World: Super Mario Advance 2'' Spanish instruction booklet.</ref>
|Spa=Trampolín<br>Muelle<ref>[https://www.guiasnintendo.com/1_GAMEBOY_ADVANCE/mario_vs_dk/mario_vs_dk_sp/welcome.html Guía Mario vs. Donkey Kong]. "Objetos". ''Guías Nintendo''. Retrieved June 11, 2018. ([https://web.archive.org/web/20201107211214/https://www.guiasnintendo.com/1_GAMEBOY_ADVANCE/mario_vs_dk/mario_vs_dk_sp/welcome.html Archived] November 7, 2020, 21:12:14 UTC via Wayback Machine.)</ref><br>Plataforma de salto<ref>''Super Mario World: Super Mario Advance 2'' Spanish instruction booklet.</ref>
|SpaM=Trampoline<br>Spring<br>Jump platform
|SpaM=Trampoline<br>Spring<br>Jump platform
}}
===Drum===
{{foreign names
|Jap=ドラムトランポリン<ref>Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors. "Super Mario Galaxy 2."『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』[Japanese source]. Tokyo, [[Shogakukan]], 2015, p. 170.</ref>
|JapR=Doramu Toranporin
|JapM=Drum Trampoline
}}
}}


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==References==
==References==
{{NIWA|SmashWiki=Spring}}
<references/>
<references/>


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{{SMBS}}
{{SMBS}}
{{SMW}}
{{SMW}}
{{WL}}
{{DK}}
{{DK}}
{{SMRPG}}
{{SMRPG}}
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{{PMCS}}
{{PMCS}}
{{SMR}}
{{SMR}}
{{SMM2}}}}
{{SMO}}
{{SMM2}}
{{TSMBM}}}}
[[Category:Equipment]]
[[Category:Equipment]]
[[Category:Donkey Kong (Game Boy) items]]
[[Category:Donkey Kong (Game Boy) items]]
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[[Category:Super Mario Maker objects]]
[[Category:Super Mario Maker objects]]
[[Category:Super Mario Maker 2 objects]]
[[Category:Super Mario Maker 2 objects]]
[[Category:Super Mario Odyssey objects]]
[[Category:Super Mario Run objects]]
[[Category:Super Mario Run objects]]
[[Category:Super Mario Sunshine objects]]
[[Category:Super Mario Sunshine objects]]
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[[Category:Super Smash Bros. for Wii U trophies]]
[[Category:Super Smash Bros. for Wii U trophies]]
[[Category:Super Smash Bros. series objects]]
[[Category:Super Smash Bros. series objects]]
[[Category:The Super Mario Bros. Movie objects]]
[[de:Trampolin]]
[[de:Trampolin]]
[[it:Trampolino]]
[[it:Trampolino]]
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