WarioWare Gold: Difference between revisions

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|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release={{release|Europe|July 27, 2018<ref>Nintendo UK. (March 8, 2018). [https://youtu.be/3UwKHEg-kEc Nintendo Direct - 08.03.2018]. ''YouTube''. Retrieved March 8, 2018.</ref>|Australia|July 28, 2018<ref>Nintendo Australia. (March 8, 2018). [http://www.nintendo.com.au/the-super-smash-bros-series-heads-to-nintendo-switch-in-2018 The Super Smash Bros. series heads to Nintendo Switch in 2018]. ''Nintendo.com.au''. Retrieved March 8, 2018.</ref>|Japan|August 2, 2018<ref name=DirectJP>Nintendo 公式チャンネル (March 8, 2018). [https://www.youtube.com/watch?v=HtLHzJ5t4lA メイド イン ワリオ ゴージャス [Nintendo Direct 2018.3.9<nowiki>]</nowiki>]. ''YouTube''. Retrieved March 8, 2018.</ref>|HK|August 2, 2018<ref>http://www.nintendo.com.hk/3ds_j/index.htm</ref>|ROC|August 2, 2018<ref>http://www.nintendo.tw/3ds_j/index.htm</ref>|USA|August 3, 2018<ref name=Direct>GameXplain (March 8, 2018). [https://www.youtube.com/watch?v=79JWWl2h9RM Reveal trailer WarioWare Gold - Reveal Trailer (Nintendo Direct - 3DS)]. ''YouTube''. Retrieved March 8, 2018.</ref>}}
|release={{release|Europe|July 27, 2018<ref>Nintendo UK. (March 8, 2018). [https://youtu.be/3UwKHEg-kEc Nintendo Direct - 08.03.2018]. ''YouTube''. Retrieved March 8, 2018.</ref>|Australia|July 28, 2018<ref>Nintendo Australia. (March 8, 2018). [http://www.nintendo.com.au/the-super-smash-bros-series-heads-to-nintendo-switch-in-2018 The Super Smash Bros. series heads to Nintendo Switch in 2018]. ''Nintendo.com.au''. Retrieved March 8, 2018.</ref>|Japan|August 2, 2018<ref name=DirectJP>Nintendo 公式チャンネル (March 8, 2018). [https://www.youtube.com/watch?v=HtLHzJ5t4lA メイド イン ワリオ ゴージャス [Nintendo Direct 2018.3.9<nowiki>]</nowiki>]. ''YouTube''. Retrieved March 8, 2018.</ref>|HK|August 2, 2018<ref>http://www.nintendo.com.hk/3ds_j/index.htm</ref>|ROC|August 2, 2018<ref>http://www.nintendo.tw/3ds_j/index.htm</ref>|USA|August 3, 2018<ref name=Direct>GameXplain (March 8, 2018). [https://www.youtube.com/watch?v=79JWWl2h9RM Reveal trailer WarioWare Gold - Reveal Trailer (Nintendo Direct - 3DS)]. ''YouTube''. Retrieved March 8, 2018.</ref>}}
|languages={{languages|en_us=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|jp=y}}
|genre=Action
|genre=Action
|modes=Single player
|modes=Single player
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|platforms=[[Nintendo 3DS]]
|platforms=[[Nintendo 3DS]]
|media={{media|3ds=1|3dsdl=1}}
|media={{media|3ds=1|3dsdl=1}}
|input={{input|3ds=1}}
|input={{input|3ds=1|3dsstylus=1|3dstilt=1|3dsmicrophone=1}}
}}
}}
'''''WarioWare Gold''''' is an installment in the ''[[WarioWare (series)|WarioWare]]'' series, released in late 2018 as the eighth entry in the series as well as the only entry in the [[Wario (franchise)|''Wario'' franchise]] for the [[Nintendo 3DS]] family. The title is a compilation of [[microgame]]s throughout the franchise, featuring several new ones as well. Many returning microgames have been updated to provide new control schemes, scenarios and visuals similar to ''[[Rhythm Heaven Megamix]]'', another game developed by the same team as the ''WarioWare'' series on Nintendo 3DS. ''WarioWare Gold'' features a total of 316 microgames, the largest collection in any ''WarioWare'' game to date, a record previously held by ''[[WarioWare: Twisted!]]'' for the [[Game Boy Advance]].
'''''WarioWare Gold''''' is an installment in the ''[[WarioWare (series)|WarioWare]]'' series released in 2018, and is the only entry in the [[Wario (franchise)|''Wario'' franchise]] released for [[Nintendo 3DS]]. It features a collection of [[microgame]]s from previous games in the series, as well as several new ones. Many returning microgames have been updated to provide new control schemes, scenarios, and visuals, similarly to ''[[Rhythm Heaven Megamix]]'', another Nintendo 3DS game developed by the same team as the ''WarioWare'' series. ''WarioWare Gold'' features a total of 316 microgames, the largest number in any ''WarioWare'' game, a record previously held by ''[[WarioWare: Twisted!]]'' for the [[Game Boy Advance]]. The Nintendo eShop version requires 9,749 [[Memory Card|blocks]] (1.24 GB) to be installed. It also uses up to 51 blocks (6.5 MB) for extra data.


''WarioWare Gold'' is the final game developed, partly or fully, by Nintendo for the 3DS family. It is also the final game published by Nintendo on the console that is not a remake or a port. It is notable as the first game in the series to feature fully voiced cutscenes. Although [[Charles Martinet]] reprises his role as [[Wario]] in the English version, other characters receive new voice actors.
''WarioWare Gold'' is the final Nintendo 3DS game to be developed by [[Nintendo]], as well as the final game on the system to be published by Nintendo and not be a [[Reissue|remake or port]]. It is notable as the first game in the ''WarioWare'' series to feature fully voiced cutscenes; [[Charles Martinet]] reprises his role as [[Wario]] in the English version while other languages have new voice actors for him, and other characters all receive new voice actors. Every language the game was released in has its own voice acting, with separate dubs for the Latin American Spanish and European Spanish versions.


''WarioWare Gold'' succeeded ''[[Game & Wario]]'' from 2013, and was itself succeeded by ''[[WarioWare: Get It Together!]]'' in 2021.
''WarioWare Gold'' succeeded ''[[Game & Wario]]'' from 2013, and was itself succeeded by ''[[WarioWare: Get It Together!]]'' in 2021.
==Story==
==Story==
[[File:WBG_Start_Cheering_Now.png|thumb|left|Wario on the jumbotron at the [[Diamond City Stadium]]]]
[[File:WBG_Start_Cheering_Now.png|thumb|left|Wario on the jumbotron at the [[Diamond City Stadium]]]]
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==Modes==
==Modes==
===Story===
===Story===
Story mode is divided into four leagues. The first three leagues all use a different control scheme: the '''Mash League''' (using the buttons like in ''[[WarioWare, Inc.: Mega Microgame$!]]''), the '''Twist League''' (using gyro controls like in ''[[WarioWare: Twisted!]]''), and the '''Touch League''' (using the touch screen like in ''[[WarioWare: Touched!]]''). The fourth league is called the '''Ultra League''' and it uses all three control schemes plus a fourth involving blowing the microphone, which is unlocked by beating all three other leagues. The first three leagues each consist of 5 stages, with each one having a theme. The first stage is always an introduction stage hosted by [[Wario]]; as a result, all microgames in said categories feature him in some way or another. The other 4 stages are hosted by one of Wario's friends and have one of the following themes: '''That's Life''', '''Fantasy''', '''Sports''', and '''Nintendo Classics'''. All themes appear once in every league. In the Ultra League, there are 3 stages, including two "remix" stages which compile all the microgames from six of the previous stages, and center on two of the themes, and a final stage hosted by Wario's newest alter-ego, [[Wario Deluxe]], which compiles all the microgames from the introduction stages and a brand-new set centered on a new theme: '''Anything Goes'''.
Story mode is divided into four leagues. The first three leagues all use a different control scheme: the '''Mash League''' (using the buttons like in ''[[WarioWare, Inc.: Mega Microgame$!]]''), the '''Twist League''' (using gyro controls like in ''[[WarioWare: Twisted!]]''), and the '''Touch League''' (using the touch screen like in ''[[WarioWare: Touched!]]''). The fourth league is called the '''Ultra League''' and it uses all three control schemes along with a fourth involving blowing the microphone, which is unlocked by beating all three other leagues. The first three leagues each consist of five stages, with each one having a theme. The first stage is always an introduction stage hosted by [[Wario]]; as a result, all microgames in said categories feature him in some way. The other four stages are hosted by one of Wario's friends and have one of the following themes: '''That's Life''', '''Fantasy''', '''Sports''', and '''Nintendo Classics'''. All themes appear once in every league. In the Ultra League, there are three stages, including two "remix" stages, which each compile all the microgames from six of the previous stages and center on two of the themes, and a final stage hosted by Wario's alter-ego [[Wario Deluxe]], which compiles all the microgames from the introduction stages and a brand-new set centered on a new theme: '''Anything Goes'''.
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;"
|-style=background:
|-style=background:
!Image
!Image
!width=10%|Host/Microgame Set
!width=10%|Host<br>Microgame genre
!Host Greeting
!Host Greeting
|-
|-
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|"''You made it to the third stage of the '''Mash League'''! My business partner, '''Spitz''', and I are about to take a detour into space to drop off a customer. We got a bunch of '''Fantasy''' games that'll keep you busy during the drive. You ain't afraid of lasers, are ya?''"
|"''You made it to the third stage of the '''Mash League'''! My business partner, '''Spitz''', and I are about to take a detour into space to drop off a customer. We got a bunch of '''Fantasy''' games that'll keep you busy during the drive. You ain't afraid of lasers, are ya?''"
|-
|-
|colspan=3|'''Cool Cabbies'''<br>Dribble & Spitz drive [[Dribble Taxi|their taxi]] through [[The Farthest Edge of Space]], amidst lasers being fired by [[Space Gangs]]. Having just been stiffed, Dribble's frustration grows after nearly being hit by a laser, but Spitz calms him down, advising him to "stay cool". However, after the taxi gets hit by a laser, Spitz snaps and angrily deploys the [[Octoblazooka]] to fight the Space Gangs off. After successfully fending off all of the spaceships, Spitz attributes his success to his ability to stay cool and the duo returns to Earth.
|colspan=3|'''Cool Cabbies'''<br>Dribble & Spitz drive [[Dribble's taxi|their taxi]] through [[The Farthest Edge of Space]], amidst lasers being fired by [[Space Gangs]]. Having just been stiffed, Dribble's frustration grows after nearly being hit by a laser, but Spitz calms him down, advising him to "stay cool". However, after the taxi gets hit by a laser, Spitz snaps and angrily deploys the [[Octoblazooka]] to fight the Space Gangs off. After successfully fending off all of the spaceships, Spitz attributes his success to his ability to stay cool and the duo returns to Earth.
|-
|-
|align="center"|[[File:5-Volt Pose Gold.png|70px]]
|align="center"|[[File:5-Volt Pose Gold.png|70px]]
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|"''This is the '''Twist League'''! I guess I, '''Ashley''', am in charge of amusing you now. How do you feel about demon summonings? It's not dangerous...usually. Come watch, or just play my '''Fantasy''' games. Either way, it's bound to be wicked.''"
|"''This is the '''Twist League'''! I guess I, '''Ashley''', am in charge of amusing you now. How do you feel about demon summonings? It's not dangerous...usually. Come watch, or just play my '''Fantasy''' games. Either way, it's bound to be wicked.''"
|-
|-
|colspan=3|'''Summon the Courage'''<br>In [[Ashley's Mansion|her mansion]], Ashley successfully summons a demon named [[Gahrumble]]. As Ashley cannot understand Gahrumble's unintelligible screams, Red translates for her, explaining that Gahrumble is starving due to the actions of [[Dark Lord Hum Gree]], a demon famous in the demon realms for his huge appetite. Ashley promptly decides to take on Hum Gree, to Red's terror. Despite Red's unwillingness, Ashley transforms him into her broomstick and assures Gahrumble that she will defeat Hum Gree before leaving. They later return to the mansion after their success, having pacified Hum Gree, and Red decides that they should eat.
|colspan=3|'''Summon the Courage'''<br>In [[Ashley's Mansion|her mansion]], Ashley successfully summons a demon named [[Gahrumble]]. As Ashley cannot understand Gahrumble's unintelligible screams, Red translates for her, explaining that Gahrumble is starving due to the actions of [[Dark Lord Hum Gree]], a demon famous in the [[demon realms]] for his huge appetite. Ashley promptly decides to take on Hum Gree, to Red's terror. Despite Red's unwillingness, Ashley transforms him into her broomstick and assures Gahrumble that she will defeat Hum Gree before leaving. They later return to the mansion after their success, having pacified Hum Gree, and Red decides that they should eat.
|-
|-
|align="center"|[[File:Dr. Crygor Pose Gold.png|55px]]
|align="center"|[[File:Dr. Crygor Pose Gold.png|55px]]
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|-
|-
|align="center"|[[File:Young Cricket Pose Gold.png|70px]][[File:Master Mantis Pose.png|70px]]
|align="center"|[[File:Young Cricket Pose Gold.png|70px]][[File:Master Mantis Pose.png|70px]]
|align="center"|'''[[Young Cricket & Master Mantis|Cricket & Mantis]]'''<br>Sports
|align="center"|'''[[Young Cricket|Cricket]] & [[Master Mantis|Mantis]]'''<br>Sports
|"''Welcome to the third stage of the '''Touch League'''! My name is '''Cricket''', and I suggest you to pay close attention. My mentor, '''Master Mantis''', is about to introduce me to a state-of-the-art training center. I can only imagine what kinds of '''Sports'''-themed games we'll encounter while we're there. Let's go!''"
|"''Welcome to the third stage of the '''Touch League'''! My name is '''Cricket''', and I suggest you to pay close attention. My mentor, '''Master Mantis''', is about to introduce me to a state-of-the-art training center. I can only imagine what kinds of '''Sports'''-themed games we'll encounter while we're there. Let's go!''"
|-
|-
|colspan=3|'''Precious Prancers'''<br>Master Mantis tells Young Cricket that they must train "harder than ever", and for this reason, he has put them in "the gravest of danger". Cricket is initially confused, as the two of them are at the [[Diamond City Amusement Park]], but after Mantis tells him to open his inner eye, he realizes the danger posed by the various rides. Cricket finds the thrill rides as the dangers he conquers. For their training, they ride the Precious Prancers carousel. Afterwards, Cricket reflects on the training, soon realizing that Lulu is latching onto his arms and telling her to get off, to her shock. Before his next trial on the Diamond Wheel, Mantis instructs Cricket to first complete "the Trial of the Lost Child", and Lulu tells him to giddyup like a horse.
|colspan=3|'''Precious Prancers'''<br>Master Mantis tells Young Cricket that they must train "harder than ever", and for this reason, he has put them in "the gravest of danger". Cricket is initially confused, as the two of them are at the [[Diamond City Amusement Park]], but after Mantis tells him to open his inner eye, he realizes the danger posed by the various rides. At Mantis's instruction, the two of them ride the Precious Prancers carousel for their training. Afterwards, Cricket reflects on the training, soon realizing that Lulu is latching onto his arms when Mantis points her out. Cricket tells her to get off, to her shock. Before his next trial on the Diamond Wheel, Mantis instructs Cricket to first complete "the Trial of the Lost Child", and Lulu tells him to giddyup like a horse.
|-
|-
|align="center"|[[File:Orbulon Pose Gold.png|70px]]
|align="center"|[[File:Orbulon Pose Gold.png|70px]]
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|"''Greetings. You've come upon the final stage of the '''Touch League'''. I am '''Orbulon'''. I am no Earth folk like you, but I still enjoy the savory delights of this planet. Mmm...delights. While they do not satiate hunger, my '''Fantasy'''-themed games will surely provide ample amusement.''"
|"''Greetings. You've come upon the final stage of the '''Touch League'''. I am '''Orbulon'''. I am no Earth folk like you, but I still enjoy the savory delights of this planet. Mmm...delights. While they do not satiate hunger, my '''Fantasy'''-themed games will surely provide ample amusement.''"
|-
|-
|colspan=3|'''Gigantaburger'''<br>Orbulon enters the drive-through of [[Gigantaburger]] and orders chilly fries from [[Danny]], the drive-through clerk who speaks through an intercom. After Orbulon enjoys his food, he finds he is still hungry and returns, this time ordering a chili shake. After finishing his drink and entering the drive-through a third time, he orders ten Megaburgers, only to be told that they are sold out. At this, Orbulon announces that he will "procure the hams" needed to make the hamburgers, to Danny's confusion. He then teleports to a farm to capture [[Little Hammy|Little Hammies]]. Later, Orbulon returns to the Gigantaburger drive-through once more, with his [[Oinker]] now full of Little Hammies. He asks Danny to "burger these hams" for him, and Danny becomes alarmed after he hears oinking, informing Orbulon that they cannot be cooked here. Orbulon is confused, having believed Danny to be a chef. Increasingly angry, Danny explains that he is not, revealing that he is currently in high school and is not allowed to "work the grill". He then tells Orbulon to leave, and he hastily teleports away with the Little Hammies, though he leaves one behind at Gigantaburger.
|colspan=3|'''Gigantaburger'''<br>Orbulon enters the drive-through of [[Gigantaburger]] and orders chilly fries from [[Danny]], the drive-through clerk who speaks through an intercom. After Orbulon enjoys his food, he finds he is still hungry and returns, this time ordering a chili shake. After finishing his drink and entering the drive-through a third time, he orders ten Megaburgers, only to be told that they are sold out. At this, Orbulon announces that he will "procure the hams" needed to make the hamburgers, to Danny's confusion. He then teleports to a farm to capture [[Little Hammy|Little Hammies]]. Later, Orbulon returns to the Gigantaburger drive-through once more, with his [[Oinker]] now full of Little Hammies. He asks Danny to "burger these hams" for him, and Danny becomes alarmed after he hears oinking, informing Orbulon that they cannot be cooked here. Orbulon is confused, having believed Danny to be a chef. Increasingly angry, Danny explains that this is not the case, revealing that he is currently in high school and is not allowed to "work the grill". He then tells Orbulon to leave, and he hastily teleports away with the Little Hammies, though he leaves one behind at Gigantaburger.
|-
|-
|colspan=3|'''Ultra!'''<br>In the stadium, Wario tries to perform a bungee jumping stunt to promote the Ultra League.
|colspan=3|'''Ultra!'''<br>In the stadium, Wario tries to perform a bungee jumping stunt to promote the Ultra League.
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|"'''''Jimmy T''' is back and ready to par-TAY! Up next we got the '''Ultra League'''. Get excited, 'cause we're gonna '''mix up the controls''' from the '''Mash''', '''Twist''', and '''Touch Leagues'''! The '''Dancing Team''''s headin' over to Club Joe now with all their best '''Sports''' and '''That's Life''' games... '''Fronk''' and '''Mike''' are going to be there too, and they got a few surprises up their sleeves. Ooooh yeaaah!''"
|"'''''Jimmy T''' is back and ready to par-TAY! Up next we got the '''Ultra League'''. Get excited, 'cause we're gonna '''mix up the controls''' from the '''Mash''', '''Twist''', and '''Touch Leagues'''! The '''Dancing Team''''s headin' over to Club Joe now with all their best '''Sports''' and '''That's Life''' games... '''Fronk''' and '''Mike''' are going to be there too, and they got a few surprises up their sleeves. Ooooh yeaaah!''"
|-
|-
|colspan=3|'''Dance Floor Dilemma'''<br>Joe is cleaning up at his barren nightclub, [[Club Joe]]. He decides to close early due to the lack of attendants. However, Jimmy T, Mona, Dr. Crygor, Penny, Kat, Ana, Young Cricket, Master Mantis, Mike, and Fronk all suddenly arrive, intent on attracting more visitors. The group attracts crowds using various methods: Mona phones her acquaintances, Kat & Ana present large amounts of food, Young Cricket shows off his techniques, Dr. Crygor attempts to dance (though this instead scares away the crowds), Master Mantis also tries dancing (which pleases Crygor but does not attract nor detract any crowds), and Penny begins singing (attracting droves of people once more). Additionally, Mike and Fronk introduce their [[microgame]]s and explain their unique traits to the player. Jimmy then announces that it is time to party as he is dancing, with everyone having a good time (except Joe, who appears bewildered). Later on, as the party continues (with [[13-Amp]] being seen as the DJ), the group celebrates their success, though Joe remains stunned. Mona says that they should invite Wario, to Fronk's surprise. Jimmy declares that they should keep the party going, to everyone's enthusiastic agreement.
|colspan=3|'''Dance Floor Dilemma'''<br>Joe is cleaning up at his barren nightclub, [[Club Joe]]. He decides to close early due to the lack of attendants. However, Jimmy T, Mona, Dr. Crygor, Penny, Kat, Ana, Young Cricket, Master Mantis, Mike, and Fronk all suddenly arrive. Jimmy T and Mona announce their intention to attract more visitors to the club for a party and begin to do so. The group attracts crowds using various methods: Kat & Ana present large amounts of food, Young Cricket shows off his techniques, Dr. Crygor attempts to dance (though this instead scares away the crowds), Master Mantis also tries dancing (which pleases Crygor but does not attract nor detract any crowds), and Penny begins singing (attracting droves of people once more). Additionally, Mike and Fronk introduce their [[microgame]]s and explain their unique traits to the player. Jimmy, while dancing, then announces that it is time to party, with everyone having a good time (except Joe, who appears bewildered). Later on, as the party continues (with [[13-Amp]] being seen as the DJ), the group celebrates their success, though Joe remains stunned. Mona says that they should invite Wario, to Fronk's surprise. Jimmy declares that they should keep the party going, to everyone's enthusiastic agreement.
|-
|-
|align="center"|[[File:Potluck Gang Sprite.png|140px]]
|align="center"|[[File:Potluck Gang Sprite.png|140px]]
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|"''Come join me, '''5-Volt''', for an extra-special second stage of the '''Ultra League'''! I'm throwing a barbecue, and everyone's going to bring their favorite food. '''9-Volt''' and '''Fronk''' have been drooling since yesterday! Join the '''Potluck Gang''' for some games too, including some from the '''Nintendo Classics''' and '''Fantasy''' genres.''"
|"''Come join me, '''5-Volt''', for an extra-special second stage of the '''Ultra League'''! I'm throwing a barbecue, and everyone's going to bring their favorite food. '''9-Volt''' and '''Fronk''' have been drooling since yesterday! Join the '''Potluck Gang''' for some games too, including some from the '''Nintendo Classics''' and '''Fantasy''' genres.''"
|-
|-
|colspan=3|'''It's a Potluck'''<br>5-Volt, 9-Volt, 18-Volt, Dribble, Spitz, Ashley, Red, Orbulon, Mike, and Fronk arrive at the [[Peridot Campgrounds]] for a potluck. 5-Volt declares that the grills are ready for cooking, to 9-Volt's excitement. The group begins to announce what food they each brought, with 5-Volt having hot dogs, 18-Volt having vegetables, Spitz having chicken, and Dribble having s'mores. However, 9-Volt gets concerned when Orbulon brings radioactive carotene logs and Red brings exploding fresh oysters. Ashley brings what she claims to be [[garlic]], though Red worriedly identifies it as [[mandrake]] root, the cry of which can be lethal. Spitz then screams like a mandrake as a prank, terrifying Red. 9-Volt concludes that a potluck was a bad idea, but he soon cheers up when 5-Volt reveals she also brought games for them to play, to everyone's excitement. After everyone plays card games together, 18-Volt defeats 9-Volt at them, which he attributes to luck. Dribble declares that they should invite Wario the next time they have a potluck. Ashley acts unhappy about the idea of having a second potluck, although Red claims that she likes the idea. 5-Volt decides they should meet up again tomorrow and takes a photo of everyone, along with the [[Sasquatch Family]].
|colspan=3|'''It's a Potluck'''<br>5-Volt, 9-Volt, 18-Volt, Dribble, Spitz, Ashley, Red, Orbulon, Mike, and Fronk arrive at the [[Peridot Campgrounds]] for a potluck. 5-Volt declares that the grills are ready for cooking, to 9-Volt's excitement. The group begins to announce what food they each brought, with 5-Volt having hot dogs, 18-Volt having vegetables, Spitz having chicken, and Dribble having s'mores. However, 9-Volt gets concerned when Orbulon brings radioactive carotene logs and Red brings exploding fresh oysters. Ashley brings what she claims to be [[garlic]], though Red worriedly identifies it as [[mandrake]] root, the cry of which can be lethal. Spitz then screams like a mandrake as a prank, terrifying Red. 9-Volt concludes that a potluck was a bad idea, but he soon cheers up when 5-Volt reveals she also brought games for them to play, to everyone's excitement. After everyone plays card games together, 18-Volt defeats 9-Volt at them, which he attributes to luck. Dribble suggests that they should invite Wario the next time they have a potluck. Ashley acts unhappy about the idea of having a second potluck, although Red claims that she likes the idea. 5-Volt decides they should meet up again tomorrow and takes a photo of everyone, along with the [[Sasquatch Family]].
|-
|-
|align="center"|[[File:Wario Deluxe Sprite Gold.png|140px]]
|align="center"|[[File:Wario Deluxe Sprite Gold.png|140px]]
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|-
|-
|colspan=3|[[File:WBG Employees.png|right|200px]]
|colspan=3|[[File:WBG Employees.png|right|200px]]
'''Who Is Wario Deluxe?'''<br>Wario tells the player that he has claimed the reward. Wario puts on the pot of Luxeville and transforms into [[Wario Deluxe]]. The sky over Diamond City grows dark and Wario Deluxe rides on a platform hoisted by several balloons. He then challenges the player to the last of his microgames, but sometime during the challenge, he uses his new powers to confuse the player by hiding what function is needed for the coming games.
'''Who Is Wario Deluxe?'''<br>In [[Diamond City Stadium]], Wario, now somewhat angry, tells the player that they cannot get their reward as he already claimed it himself, then laughs at the competitors, claiming that they never had a chance of winning. Wario then puts the [[Pot of Luxeville]] onto his head as a crown, which causes it to change shape slightly and the sky to darken throughout [[Diamond City]]. The pot's power transforms Wario into [[Wario Deluxe]], and he rides on a platform hoisted by several balloons (including a large one shaped like his head). He then challenges the player to the last of his microgames, certain that they will fail. During the challenge, he uses his new powers to confuse the player by hiding what function is needed for the coming games.


'''Luxeville's Greatest Hero'''<br>Wario Deluxe then suggests that the player should surrender, but Lulu appears and distracts him by shooting arrows at some of his balloons and grabbing the pot, allowing the player to defeat him.
'''Luxeville's Greatest Hero'''<br>Wario Deluxe suggests that the player should surrender, but Lulu appears and distracts him by firing arrows at some of his balloons to pop them, causing the platform to start slowly falling. She then grabs the pot in an attempt to pull it off of his head, telling the player to win while she defeats Wario.


'''Let's Split'''<br>Afterwards, Lulu introduces herself as "Luxeville's greatest hero," but Wario does not see it. She then demands Wario to return the pot, but when he refuses twice, she squirts him with the Hydrocannon LX. The pot falls off and Wario reverts to his normal self. She reveals that the pot was a potty, which shocks Wario. He allows her to take it back and tells the player and everyone else to leave as the credits roll. The credits are interrupted by 9-Volt and the rest of the crew while Mona, Dribble, and Penny demand their pay. Wario runs off with a suitcase but is tripped by Ashley's spell. Young Cricket unleashes Precious Prancing Pounce to secure Wario to the ground while 5-Volt takes a picture. While 18-Volt reminds Wario that stealing is wrong, Kat realizes that they were not paid enough and Ana believed that Wario spent it on balloons. Jimmy T and Dr. Crygor jokingly agree to split the pay and Orbulon promises Wario a share of the cut. While the crew agrees to split the cut, Wario is displeased.
'''Let's Split'''<br>After Wario Deluxe is defeated, he is surprised and disappointed at his loss and angrily asks Lulu who she is. She introduces herself as "Luxeville's greatest hero", to Wario's confusion. She then demands that Wario give her the pot back, but he refuses, calling it his crown. After asking a second time (increasingly loudly), she shoots him with water from the [[Hydrocannon LX]], causing the pot to fall off and reverting Wario to his normal self, to his disappointment. Lulu is overjoyed to get the pot back, stating that the people of Luxeville have been "holding it long enough", confusing Wario. Lulu reveals that the pot is a potty and that it had just been cleaned and put out to dry when Wario stole it. Wario begins laughing and allows her to take it, thoroughly amused. Lulu uses a balloon tied to the pot to fly home as the credits begin to roll, and Wario [[Fourth wall|states that the game is over]] and tells the player to leave. However, the credits are interrupted by a yell from 9-Volt. Suddenly, all of Wario's employees appear in the stadium, with Mona, Dribble, and Penny asking Wario to pay them for their work. Wario initially stares at them, stunned, but he soon declares that the money is his and runs off with a suitcase, annoying Red. However, Ashley easily causes him to trip using a spell. At Master Mantis's instruction, Young Cricket unleashes Precious Prancing Pounce and grabs Wario to incapacitate him; Wario complains, but 5-Volt tells him he will be fine as she takes photographs with her camera. The suitcase opens to reveal the money inside, to Spitz's glee, and 18-Volt reminds Wario that stealing is wrong. Kat is disappointed at how little money they made, with Ana assuming that Wario spent the rest. Wario admits that he spent it on the balloons before demanding the money back. Jimmy T states that they will all get a share of the profits, with Orbulon promising to compensate Wario too. Dr. Crygor decides to split the pay equally and the group begins negotiating amongst themselves, ignoring Wario's objections. Wario's shouts of discontent at not getting all of the money continue to be heard as the camera zooms out to show Earth from space.
|-
|-
|colspan=3|'''A Hero's Journey'''<br>Lulu returns to Luxeville with the pot, only to discover that, in her absence, the inhabitants bought a new toilet.  
|colspan=3|'''A Hero's Journey'''<br>Lulu returns to Luxeville using a balloon tied to the Pot of Luxeville, with Ruffington hanging onto the pot as well. After the two land, Lulu announces her return, to which [[Pops]], the village's mayor, guesses that her absence was due to her sneaking off to use their new "high-tech toilet", which he speaks highly of. Lulu falls down in frustration.
|}
|}
====Other characters====
====Other characters====
These characters appear in Story mode as side characters. Mike and Fronk have their own sets of microgames, but they are exclusive to the remix stages in the Ultra League.
These characters appear in Story mode as side characters. Mike and Fronk have their own sets of microgames, but they are exclusive to the remix stages in the Ultra League.
{|
<gallery>
|-
13-Amp Wario Kard.png|[[13-Amp]] ''<small>(First appearance)</small>''
|
Alien Bunny Wario Kard.png|[[Alien Bunny|Alien Bunnies]]
*[[13-Amp]] ''<small>(First appearance)</small>''
Amy Wario Kard.png|[[Amy and Mimi|Amy]] ''<small>(First appearance)</small>''
*[[Alien Bunny|Alien Bunnies]]
Ben Wario Kard.png|[[Ben]] ''<small>(First appearance)</small>''
*[[Amy and Mimi|Amy]] ''<small>(First appearance)</small>''
Cat Wario Kard.png|[[Cat (WarioWare Gold)|Cat]] ''<small>(First appearance)</small>''
*[[Ben]] ''<small>(First appearance)</small>''
Danny Wario Kard.png|[[Danny]] ''<small>(First appearance)</small>''
*[[Cat (WarioWare Gold)|Cat]] ''<small>(First appearance)</small>''
Dark Lord Hum Gree Wario Kard.png|[[Dark Lord Hum Gree]] ''<small>(First appearance)</small>''
*[[Danny]] ''<small>(First appearance)</small>''
Doris 1 Wario Kard.png|[[Doris 1]] ''<small>(First appearance)</small>''
*[[Dark Lord Hum Gree]] ''<small>(First appearance)</small>''
Fronk Gold.png|[[Fronk]]
*[[Doris 1]] ''<small>(First appearance)</small>''
Gahrumble Wario Kard.png|[[Gahrumble]] ''<small>(First appearance)</small>''
*[[Fronk]]
Joe Wario Kard.png|[[Joe]]
*[[Gahrumble]] ''<small>(First appearance)</small>''
Little Hammy Wario Kard.png|[[Little Hammy]] ''<small>(First appearance)</small>''
*[[Joe]]
Lulu Gold.png|[[Lulu]] ''<small>(First appearance)</small>''
*[[Little Hammy]] ''<small>(First appearance)</small>''
Mandrake Wario Kard.png|[[Mandrake]]
*[[Lulu]] ''<small>(First appearance)</small>''
Mike Gold.png|[[Mike]]
|
Mimi Wario Kard.png|[[Amy and Mimi|Mimi]] ''<small>(First appearance)</small>''
*[[Mandrake]]
Mr Sparkles Wario Kard.png|[[Mr. Sparkles]] ''<small>(First appearance)</small>''
*[[Mike]]
Ms Munchly Wario Kard.png|[[Ms. Munchly]] ''<small>(First appearance)</small>''
*[[Amy and Mimi|Mimi]] ''<small>(First appearance)</small>''
Ninja Steve Wario Kard.png|[[Ninja Steve]] ''<small>(First appearance)</small>''
*[[Mr. Sparkles]] ''<small>(First appearance)</small>''
Dribble and Spitz Octoblazooka Gold.png|[[Octoblazooka]] ''<small>(First appearance)</small>''
*[[Ms. Munchly]] ''<small>(First appearance)</small>''
Pops Wario Kard.png|[[Pops]] ''<small>(First appearance)</small>''
*[[Ninja Steve]] ''<small>(First appearance)</small>''
Pyoro Gold Sprite.png|[[Pyoro]]
*[[Octoblazooka]] ''<small>(First appearance)</small>''
Ralphie Wario Kard.png|[[Ralphie]] ''<small>(First appearance)</small>''
*[[Pops]] ''<small>(First appearance)</small>''
Ruffington Wario Kard.png|[[Ruffington]] ''<small>(First appearance)</small>''
*[[Pyoro]]
Sasquatch Family Wario Kard.png|[[Sasquatch Family]] ''<small>(First appearance)</small>''
*[[Ralphie]] ''<small>(First appearance)</small>''
Space Gangs Wario Kard.png|[[Space Gangs]] ''<small>(First appearance)</small>''
*[[Ruffington]] ''<small>(First appearance)</small>''
</gallery>
*[[Sasquatch Family]] ''<small>(First appearance)</small>''
*[[Space Gangs]] ''<small>(First appearance)</small>''
|}


===Challenge===
===Challenge===
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|-
|-
|[[File:allmixedup_gold.png|120px]]{{anchor|All Mixed Up}}
|[[File:allmixedup_gold.png|120px]]{{anchor|All Mixed Up}}
|All the microgames from all stages are mixed.
|All the microgames from all stages are mixed. The game has separate modes for the Mash, Twist, Touch, Ultra, and "Ultra: No Guide" control schemes.
|"''It's one big mash-up of all the microgame genres! Brush up on your skills in the Story first, and then you can knock it out of the park here!''"
|"''It's one big mash-up of all the microgame genres! Brush up on your skills in the Story first, and then you can knock it out of the park here!''"
|-
|-
|[[File:thrillride_gold.png|120px]]{{anchor|Thrill Ride}}
|[[File:thrillride_gold.png|120px]]{{anchor|Thrill Ride}}
|All the microgames are mixed, start at the highest difficulty level, and only one life is available.
|All the microgames are mixed, start at the highest difficulty level, and only one life is available. The game has separate modes for the Mash, Twist, Touch, and Ultra control schemes.
|"''Fail just once in this mode, and it’s game over for you! We’re not messing around with these games. They're super tough right from the start. How long do you think you can last?''"
|"''Fail just once in this mode, and it’s game over for you! We’re not messing around with these games. They're super tough right from the start. How long do you think you can last?''"
|-
|-
|[[File:superhard_gold.png|120px]]{{anchor|Super Hard}}
|[[File:superhard_gold.png|120px]]{{anchor|Super Hard}}
|All the microgames are mixed at high speed.
|All the microgames are mixed at high speed. The game has separate modes for the Mash, Twist, Touch, and Ultra control schemes.
|"''Want a whole lot of games coming your way at top speed? You’re in the right place. It only gets faster from here on out. Try to keep up!''"
|"''Want a whole lot of games coming your way at top speed? You’re in the right place. It only gets faster from here on out. Try to keep up!''"
|-
|-
|[[File:wariowatch_gold.png|120px]]{{anchor|Wario Watch}}
|[[File:wariowatch_gold.png|120px]]{{anchor|Wario Watch}}
|Similar to its version in ''[[WarioWare: Twisted!]]'' No lives can be lost in this mode. Instead, the game ends when the clock reaches 0. When a microgame is completed successfully, one point is scored and more time is added to the clock. Microgames must be completed as fast as possible to get high scores. The game has separate modes for the Mash, Twist, Touch, and Ultra control schemes. Each control scheme also comes with a harder variant called "Close Shave," in which the clock starts with less time.
|Similar to its version in ''[[WarioWare: Twisted!]]'' No lives can be lost in this mode. Instead, the game ends when the clock reaches 0. When a microgame is completed successfully, one point is scored and more time is added to the clock. Microgames must be completed as fast as possible to get high scores. The game has separate modes for the Mash, Twist, Touch, and Ultra control schemes. Each control scheme also comes with a harder variant called "Close Shave," in which the clock starts with less time (6.0, instead of "Normal"{{'}}s 20.0).
|"''A mode produced by the one and only Wario! Time will keep slipping away, so try to earn it back! How do you do that? Clear the microgames!''"
|"''A mode produced by the one and only Wario! Time will keep slipping away, so try to earn it back! How do you do that? Clear the microgames!''"
|-
|-
|[[File:sneakygamer_gold.png|120px]]{{anchor|Sneaky Gamer}}
|[[File:sneakygamer_gold.png|120px]]{{anchor|Sneaky Gamer}}
|Similar to [[Gamer|its version]] in ''[[Game & Wario]]''. The player has to keep watch for [[9-Volt]] while he is playing microgames after bedtime while avoiding being caught by 5-Volt. When 9-Volt hides, he becomes tired, so he cannot hide for a long time. The game ends when 5-Volt catches 9-Volt playing, if 9-Volt loses all of his lives, or if 9-Volt falls asleep.
|Similar to [[Gamer|its version]] in ''[[Game & Wario]]''. The player has to keep watch for [[9-Volt]] while he is playing Mash microgames after bedtime while avoiding being caught by 5-Volt. When 9-Volt hides, he becomes tired, so he cannot hide for a long time. The game ends when 5-Volt catches 9-Volt playing, if 9-Volt loses all of his lives, or if 9-Volt falls asleep.
|"''Hey, you guys! 9-Volt here! I love to play games right before I go to bed. Too bad my mom doesn’t approve. Could you keep watch for me?''"
|"''Hey, you guys! 9-Volt here! I love to play games right before I go to bed. Too bad my mom doesn’t approve. Could you keep watch for me?''"
|-
|-
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|-
|-
|[[File:cruisecontrols_gold.png|120px]]{{anchor|Cruise Controls}}
|[[File:cruisecontrols_gold.png|120px]]{{anchor|Cruise Controls}}
|Cruise Controls is a game mode unlocked after playing the Wario Interrupts mode once. The player controls the speed of the [[Dribble Taxi]] by tilting the [[Nintendo 3DS]]. The faster the taxi's speed, the faster the microgames are played. The player must complete a set of 15 microgames in as little time as possible.
|Cruise Controls is a game mode unlocked after playing the Wario Interrupts mode once. The player controls the speed of [[Dribble's taxi]] by tilting the [[Nintendo 3DS]] up and down to adjust the throttle. The faster the taxi's speed, the faster the Mash microgames are played. The player must complete a set of 15 microgames in as little time as possible; losing a microgame adds 10 seconds as a penalty.
|"''Remember your ol' pal Dribble? I'm keeping cool with my new mode that lets you adjust a game's speed by tilting your system. When you reach the finish line, we'll see how you did on time.''"
|"''Remember your ol' pal Dribble? I'm keeping cool with my new mode that lets you adjust a game's speed by tilting your system. When you reach the finish line, we'll see how you did on time.''"
|-
|-
|[[File:splitscreen_gold.png|120px]]{{anchor|Split Screen}}
|[[File:splitscreen_gold.png|120px]]{{anchor|Split Screen}}
|[[Kat & Ana]] take turns playing microgames. Kat's games are played on the top screen of the [[Nintendo 3DS]], while Ana's are played on the bottom. There are no transitions between games, so the player has little time to prepare. This mode can be played using the Mash or Ultra control schemes.
|[[Kat & Ana]] take turns playing microgames. Kat's games are played on the top screen of the [[Nintendo 3DS]], while Ana's are played on the bottom. There are no transitions between games, so the player has little time to prepare. This mode can be played using the Mash or Ultra (equivalent to All Mixed Up's "Ultra: No Guide") control schemes. In Ultra, Kat's microgames can never be ones with touch controls, since the top screen does not have touch support. All microgames with 8-beat timers in the game can be picked, while no 4- or 16-beat microgames can be picked.
|"''This is Kat and Ana! There's no time for rest in our mode! When the game on the top screen stops, another one'll start right away on the bottom screen. You're gonna need all your concentration skills here!''"
|"''This is Kat and Ana! There's no time for rest in our mode! When the game on the top screen stops, another one'll start right away on the bottom screen. You're gonna need all your concentration skills here!''"
|-
|-
|[[File:battletime_gold.png|120px]]{{anchor|Battle Time}}
|[[File:battletime_gold.png|120px]]{{anchor|Battle Time}}
|Battle Time is a Local Multiplayer mode hosted by [[Young Cricket & Master Mantis]]. Two players battle against each other by playing the same microgame at the same time. The objective is to keep playing microgames until the opponent loses their last life. Lives are lost after losing microgames. The players can choose one to four lives, and the host can also choose which league to play from. If both players lose their last life from the same microgame, the mode will enter sudden death and the next person to lose a microgame will lose the battle. After a winner is declared, the results for each microgame played will be shown.
|Battle Time is a Local Multiplayer mode hosted by [[Young Cricket]] & [[Master Mantis]]. Two players battle against each other by playing the same microgame at the same time. The objective is to keep playing microgames until the opponent loses their last life. Lives are lost after losing microgames. The players can choose one to four lives, and the host can also choose which league to play from. If both players lose their last life from the same microgame, the mode will enter sudden death and the next person to lose a microgame will lose the battle. After a winner is declared, the results for each microgame played will be shown.
|"''Hello, player. I, Young Cricket, have the honor of introducing an exciting new mode. Here, you challenge your friends who also have WarioWare Gold! Face-to-face competition is key to any training regimen, so don't hesitate. Let the battle begin!''"
|"''Hello, player. I, Young Cricket, have the honor of introducing an exciting new mode. Here, you challenge your friends who also have WarioWare Gold! Face-to-face competition is key to any training regimen, so don't hesitate. Let the battle begin!''"
|}
|}
====Names in other languages====
====Names in other languages====
;All Mixed Up
;All Mixed Up
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|SpaAM=Battle
|SpaAM=Battle
}}
}}
===Other===
{|class="wikitable"
|-
!Stage
!Description
!In-game description
|-
|[[File:WWG Wario Kard logo.png|120px]]{{anchor|Wario Kard}}
|[[Wario Kard]] is a single player trading card game using the "Cards" in Toy Room, in themselves obtained from "Shufflers". The cards are used to send the opponents' [[Health Meter]]s to zero. While the opponents will not fight back, there are rock-paper-scissors and attack point cost mechanics that require sharp and quick reflexes to win, and the player has only between one and four seconds to pick a card before being deducted a point.
|"''Sort through your Character Cards, create your own decks, and defeat all those weird enemies! What? You think they're too tough? Then the only thing to do is get more cards from the Shufflers!''"
|}


==Microgames==
==Microgames==
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Missions are certain milestones that can be achieved, similar to medals in ''[[WarioWare: D.I.Y.]]'' Once a mission is completed, the player is rewarded with a certain number of coins.
Missions are certain milestones that can be achieved, similar to medals in ''[[WarioWare: D.I.Y.]]'' Once a mission is completed, the player is rewarded with a certain number of coins.


==List of changes==
==Changes from previous ''WarioWare'' games==
{{main|List of WarioWare Gold microgame changes}}
{{main|List of WarioWare Gold microgame changes}}
===General===
===General===
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All returning microgames in ''WarioWare Gold'' were reprogrammed and redrawn from scratch.<ref name="Kotaku">Stephen Totilo (October 18, 2018). [https://kotaku.com/the-unusual-effort-that-went-into-creating-warioware-go-1829840289 The Unusual Effort That Went Into Creating WarioWare Gold]. ''Kotaku''. Retrieved October 20</ref> To select microgames for inclusion, [[Goro Abe]] polled the staff on their favorites and then ranked them according to other factors, such as how easily understood the microgame is or if it did not feel dated.<ref name="Kotaku"></ref> The team aimed to update the microgame with new scenarios, more gameplay variables and also created connections between them that did not exist in their original form, with Abe citing how the remade versions of [[Hookin' Up]], [[Love Tester (microgame)|Love Tester]], [[Rocky Reunion]], [[Tearful Reunion]], and [[Long Lost Love]] depict "a drama between a man and woman that spans several microgames." The Split Screen Challenge mode was an idea that the ''WarioWare'' development team had wanted to do since the days of the [[Nintendo DS]], but the concept had been too taxing on the hardware.<ref name="Kotaku">Stephen Totilo (October 18, 2018). [https://kotaku.com/the-unusual-effort-that-went-into-creating-warioware-go-1829840289 The Unusual Effort That Went Into Creating WarioWare Gold]. ''Kotaku''. Retrieved October 20</ref>
All returning microgames in ''WarioWare Gold'' were reprogrammed and redrawn from scratch.<ref name="Kotaku">Stephen Totilo (October 18, 2018). [https://kotaku.com/the-unusual-effort-that-went-into-creating-warioware-go-1829840289 The Unusual Effort That Went Into Creating WarioWare Gold]. ''Kotaku''. Retrieved October 20</ref> To select microgames for inclusion, [[Goro Abe]] polled the staff on their favorites and then ranked them according to other factors, such as how easily understood the microgame is or if it did not feel dated.<ref name="Kotaku"></ref> The team aimed to update the microgame with new scenarios, more gameplay variables and also created connections between them that did not exist in their original form, with Abe citing how the remade versions of [[Hookin' Up]], [[Love Tester (microgame)|Love Tester]], [[Rocky Reunion]], [[Tearful Reunion]], and [[Long Lost Love]] depict "a drama between a man and woman that spans several microgames." The Split Screen Challenge mode was an idea that the ''WarioWare'' development team had wanted to do since the days of the [[Nintendo DS]], but the concept had been too taxing on the hardware.<ref name="Kotaku">Stephen Totilo (October 18, 2018). [https://kotaku.com/the-unusual-effort-that-went-into-creating-warioware-go-1829840289 The Unusual Effort That Went Into Creating WarioWare Gold]. ''Kotaku''. Retrieved October 20</ref>


Full voice acting was included for the first time in the series as the development team felt that it would lead to a deeper connection between the player and the game and make the characters feel more alive, although Abe stated future games would not necessarily retain full voice-acting.<ref name="GameInformer">Kyle Hilliard (December 2018), "Tracking the trajectory of Nintendo's weirdest games", ''Game Informer''. p. 152-153. Retrieved June 27, 2020</ref> While the game was released after the launch of the [[Nintendo Switch]], Goro Abe ruled out porting ''WarioWare Gold'' to the platform, stating it would "come with a number of issues" and that it would be difficult to reproduce "the same sense of fun".<ref name="GameInformer"></ref>
Full voice acting was included for the first time in the series as the development team felt that it would lead to a deeper connection between the player and the game and make the characters feel more alive, although Abe stated future games would not necessarily retain full voice acting.<ref name="GameInformer">Kyle Hilliard (December 2018), "Tracking the trajectory of Nintendo's weirdest games", ''Game Informer''. p. 152-153. Retrieved June 27, 2020</ref> While the game was released after the launch of the [[Nintendo Switch]], Goro Abe ruled out porting ''WarioWare Gold'' to the platform, stating it would "come with a number of issues" and that it would be difficult to reproduce "the same sense of fun".<ref name="GameInformer"></ref>


Speaking about the design of the unlockable souvenirs, Goro Abe explained that while ''[[WarioWare: Twisted!]]'' and ''[[WarioWare: Touched!]]'' featured a large number of toys centered around the touch screen and gyro as both technologies were still fairly novel at the time, the team felt such unlockables were unnecessary for ''Gold'' due to how commonplace both forms of inputs had become and that with the end-of-development crunch, they preferred to focus on extras that did not require as much programming effort like Records.<ref name="Kotaku">Stephen Totilo (October 18, 2018). [https://kotaku.com/the-unusual-effort-that-went-into-creating-warioware-go-1829840289 The Unusual Effort That Went Into Creating WarioWare Gold]. ''Kotaku''. Retrieved October 20</ref>
Speaking about the design of the unlockable souvenirs, Goro Abe explained that while ''[[WarioWare: Twisted!]]'' and ''[[WarioWare: Touched!]]'' featured a large number of toys centered around the touch screen and gyro as both technologies were still fairly novel at the time, the team felt such unlockables were unnecessary for ''Gold'' due to how commonplace both forms of inputs had become and that with the end-of-development crunch, they preferred to focus on extras that did not require as much programming effort like Records.<ref name="Kotaku">Stephen Totilo (October 18, 2018). [https://kotaku.com/the-unusual-effort-that-went-into-creating-warioware-go-1829840289 The Unusual Effort That Went Into Creating WarioWare Gold]. ''Kotaku''. Retrieved October 20</ref>
Line 414: Line 421:


==Reception==
==Reception==
''WarioWare Gold'' has received positive reviews from critics, being hailed as a return to form for the series after the poor reception to ''[[Game & Wario]]''. Reviews praised the return to the microgame formula, the amount of content, the humor of the cutscenes and the quality of the voice acting. Common points of criticisms were that due to the game's nature as a compilation, ''WarioWare Gold'' lacks much of the sense of surprise found in previous titles and the large amount of "filler" unlockables such as alarm clocks and phone calls.  
''WarioWare Gold'' has received positive reviews from critics, being hailed as a return to form for the series after the poor reception to ''[[Game & Wario]]''. Reviews praised the return to the microgame formula, the amount of content, the humor of the cutscenes, and the quality of the voice acting. Common points of criticisms were that due to the game's nature as a compilation, ''WarioWare Gold'' lacks much of the sense of surprise found in previous titles, as well as the game's large number of "filler" unlockables such as alarm clocks and phone calls.  
{| class="wikitable reviews"
{|class="wikitable reviews"
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|Release
|Release
Line 426: Line 433:
|Tristan Ogilvie, [https://www.ign.com/articles/2018/07/31/warioware-gold-review IGN]
|Tristan Ogilvie, [https://www.ign.com/articles/2018/07/31/warioware-gold-review IGN]
|7/10
|7/10
|align="left"|"''Like the gaming equivalent of binge-watching a playlist of the funniest Vine videos, WarioWare Gold provides some enjoyable short attention span shenanigans, particularly for newcomers. But in the absence any substantial new additions and a paucity of worthwhile extras, WarioWare Gold is more like a runner-up silver for long term fans of the series.''"
|align="left"|"''Like the gaming equivalent of binge-watching a playlist of the funniest Vine videos, WarioWare Gold provides some enjoyable short attention span shenanigans, particularly for newcomers. But in the absence any{{sic}} substantial new additions and a paucity of worthwhile extras, WarioWare Gold is more like a runner-up silver for long term fans of the series.''"
|-
|-
|Nintendo 3DS
|Nintendo 3DS
Line 443: Line 450:
|align="left"|"''My main concern with WarioWare Gold, exacerbated by the lack of download play and only one real multiplayer gametype at that, is that it doesn't really have legs. Many of the extra modes are homogenized to the point where if you've played a few of them you've played them all, and it only took me a few days to unlock every game and peruse them individually. It's a step down from the Wii U's Game & Wario; a flawed but creative romp that I still play to this day.''"
|align="left"|"''My main concern with WarioWare Gold, exacerbated by the lack of download play and only one real multiplayer gametype at that, is that it doesn't really have legs. Many of the extra modes are homogenized to the point where if you've played a few of them you've played them all, and it only took me a few days to unlock every game and peruse them individually. It's a step down from the Wii U's Game & Wario; a flawed but creative romp that I still play to this day.''"
|-
|-
!colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
!colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Compiler
Line 455: Line 462:
|}
|}
{{br}}
{{br}}
===Sales===
===Sales===
According to Japanese sales tracker Dengeki Online, ''WarioWare Gold'' sold 138,024 units by December 30, making it the best-selling new 3DS release of 2018.<ref>[http://dengekionline.com/elem/000/001/862/1862230/]. Retrieved January 17, 2019).</ref> In a Top 100 list of the best selling games of 2018 published by Famitsu, the game was ranked #38th.<ref>https://sites.google.com/site/gamedatalibrary/games-by-year/2018-top-100</ref>
According to Japanese sales tracker Dengeki Online, ''WarioWare Gold'' sold 138,024 units by December 30, making it the best-selling new 3DS release of 2018.<ref>[http://dengekionline.com/elem/000/001/862/1862230/]. Retrieved January 17, 2019).</ref> In a Top 100 list of the best selling games of 2018 published by Famitsu, the game was ranked #38th.<ref>https://sites.google.com/site/gamedatalibrary/games-by-year/2018-top-100</ref>
Line 466: Line 472:


==Pre-release and unused content==
==Pre-release and unused content==
*An early version of Penny Crygor's intro cutscene exists in the game's files. This cutscene mostly consists of sketches by the game's character design Ko Takeuchi, and features a few minor differences in character and background designs as well, like for the laboratory in the background.<ref>Gaming Reinvented. (August 4, 2018). [https://gamingreinvented.com/news/an-beta-cutscene-has-been-found-in-warioware-gold/ A Beta Cutscene Has Been Found in WarioWare Gold]. ''Gaming Reinvented''. Retrieved August 05, 2018.</ref><ref>[https://gamingreinvented.com/media/EarlyWarioWareScene2.mp4 WarioWare Gold - Early Penny's Minigames Intro.] ''Gaming Reinvented''. Retrieved August 11, 2018.</ref>
*An early version of Penny's intro cutscene exists in the game's files. This cutscene mostly consists of sketches by the game's character design Ko Takeuchi, and features a few minor differences in character and background designs as well, like for the laboratory in the background.<ref>Gaming Reinvented. (August 4, 2018). [https://gamingreinvented.com/news/an-beta-cutscene-has-been-found-in-warioware-gold/ A Beta Cutscene Has Been Found in WarioWare Gold]. ''Gaming Reinvented''. Retrieved August 05, 2018.</ref><ref>[https://gamingreinvented.com/media/EarlyWarioWareScene2.mp4 WarioWare Gold - Early Penny's Minigames Intro.] ''Gaming Reinvented''. Retrieved August 11, 2018.</ref>
*Just like the other stage jingles, the Index has an intro jingle too, but it ends up unused.<ref>[[:File:IndexJinglesWarioWareGold.oga|Index Jingles]] The intro jingle is the first one that plays.</ref>
*Just like the other stage jingles, the Index has an intro jingle too in the game's files, but it goes unused.<ref>[[:File:IndexJinglesWarioWareGold.oga|Index Jingles]] The intro jingle is the first one that plays.</ref>
*The <tt>\Toy\Afreco\Texture\</tt> directory contains previews of each character cutscene, although with a black border and a resolution (180x108) beneath it. The image filenames are full file paths: for example, <tt>C:/Projects/Wax/share/Development/Resources/Toy/Afreco/Lyt/NoArc_tga/ThmAfreco_Ashley_Ep.tga</tt>.
*The <tt>\Toy\Afreco\Texture\</tt> directory contains previews of each character cutscene, although with a black border and a resolution (180x108) beneath it. The image filenames are full file paths: for example, <tt>C:/Projects/Wax/share/Development/Resources/Toy/Afreco/Lyt/NoArc_tga/ThmAfreco_Ashley_Ep.tga</tt>.
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==References to other games==
==References to other games==
*''[[Super Mario Kart]]'': Wario Kard's logo resembles the logo from this game.
*''[[Super Mario Bros.]]'': The [[Super Mario Bros. (WarioWare: Twisted!)|boss microgame]] from ''WarioWare: Twisted!'' based on this game returns.
*''[[WarioWare, Inc.: Mega Microgame$!]]'': Several microgames return. [[Drifting Away]] and [[Four Seasons]] reappear as unlockable souvenir records.
*''[[Super Mario Kart]]'': Wario Kard's logo resembles the logo from this game. [[Super Mario Kart (microgame)|One of the microgames]] is based on this game.
*''[[WarioWare, Inc.: Mega Microgame$!]]'': Several microgames return. [[Drifting Away]] and [[Four Seasons]] reappear as unlockable souvenir records. There is an elevator door with a pig face in the Diamond City Stadium which resembles the door from the [[Variety Towers|Variety Tower]].
*''[[Super Mario World: Super Mario Advance 2]]'': The [[Coin]] layout in level 1 of the [[Super Mario World (WarioWare Gold)|Super Mario World microgame]] is similar to the secret area of [[Donut Plains 1]].
*''[[WarioWare, Inc.: Mega Party Game$!]]'': [[Stealth Turtles]] reappears as an unlockable souvenir record.
*''[[WarioWare, Inc.: Mega Party Game$!]]'': [[Stealth Turtles]] reappears as an unlockable souvenir record.
*''[[WarioWare: Twisted!]]'': Several microgames return. Wario Watch reappears with different microgames. [[Mona Pizza]] reappears as an unlockable souvenir record.
*''[[WarioWare: Twisted!]]'': Several microgames return. Wario Watch reappears with different microgames. [[Mona Pizza]] reappears as an unlockable souvenir record.
*''[[WarioWare: Touched!]]'': Several microgames return. [[Ashley's Theme]] and [[Mike's Theme]] reappear as unlockable souvenir records. The fake cast roll in the movie "Let's Split" plays a rearrangement of the staff credits music.
*''[[WarioWare: Touched!]]'': Several microgames return. [[Ashley's Theme]] and [[Mike's Theme]] reappear as unlockable souvenir records. The false cast roll in the cutscene "Let's Split" plays a rearrangement of the staff credits music.
*''[[WarioWare: Smooth Moves]]'': Several microgames return. [[Tomorrow Hill]] reappears as an unlockable souvenir record.
*''[[WarioWare: Smooth Moves]]'': Several microgames return. [[Tomorrow Hill]] reappears as an unlockable souvenir record.
*''[[WarioWare: D.I.Y.]]'': Several microgames return. [[Body Rock]] reappears as an unlockable souvenir record and is heard within [[Fine Tune]].
*''[[WarioWare: D.I.Y.]]'': Several microgames return. [[Body Rock]] reappears as an unlockable souvenir record and is heard within [[Fine Tune]].
*''[[WarioWare: D.I.Y. Showcase]]'': Several microgames return.
*''[[WarioWare: D.I.Y. Showcase]]'': Several microgames return.
*''[[Game & Wario]]'': [[Mole (microgame)|Mole]] reappears as a microgame. [[Gamer]] reappears with different microgames. [[Dancin' Pirates]] reappears as an unlockable souvenir record. [[Sal Out]]'s artwork from this game is used on the Mona Pizza record cases.
*''[[Game & Wario]]'': [[Mole (microgame)|Mole]] reappears as a microgame. [[Gamer]] reappears with different microgames. [[Dancin' Pirates]] reappears as an unlockable souvenir record. [[Sal Out]]'s artwork from this game is used on the Mona Pizza record cases.
*''[[Rhythm Heaven Megamix]]'': Tibby appears as a plushie in Mona's story. The CAFE phone call references Ashley's cameo as a plushie in this game.
*''[[Rhythm Heaven Megamix]]'': [[rhythmheaven:Tibby|Tibby]] appears as a plushie in Mona's story. The CAFE phone call references Ashley's cameo as a plushie in this game.


==References in later games==
==References in later games==
*''[[Super Smash Bros. Ultimate]]'': ''WarioWare Gold''{{'}}s artwork for Wario, 5-Volt, 9-Volt & 18-Volt, Ashley, Dr. Crygor, Dribble & Spitz, Fronk, Jimmy T, Kat & Ana, Orbulon, Mona, and Young Cricket is reused for their [[Spirit (Super Smash Bros. Ultimate)|spirits]] in this game.
*''[[Super Smash Bros. Ultimate]]'': ''WarioWare Gold''{{'}}s artwork for Wario, 5-Volt, 9-Volt & 18-Volt, Ashley, Dr. Crygor, Dribble & Spitz, Fronk, Jimmy T, Kat & Ana, Orbulon, Mona, and Young Cricket is reused for their [[Spirit (Super Smash Bros. Ultimate)|spirit]]s in this game.
*''[[WarioWare: Get It Together!]]'': This game uses the same character designs from its predecessor. The microgame genres also return in this game. A bag from [[Joe's Clothes]] appears in Mona's room during the intro of her story. The chef from [[Top Notch]] appears in [[So Kneady]]. In one of 9-Volt's [[:File:WWGIT Gallery 9 Volt 5.png|gallery images]], he and Fronk wear the outfits they wear in 9-Volt's stage from this game. [[Goro Desert]] resembles the background of the Mash League.
*''[[WarioWare: Get It Together!]]'': This game uses the same character designs and voice actors from its predecessor. The microgame genres also return in this game. A bag from [[Joe's Clothes]] appears in Mona's room during the intro of her story. The chef from [[Top Notch]] appears in [[So Kneady]]. In one of 9-Volt's [[:File:WWGIT Gallery 9 Volt 5.png|gallery images]], he and Fronk wear the outfits they wear in 9-Volt's stage from this game. [[Goro Desert]] resembles the background of the Mash League. [[Pop-Up Patrol]] has similar gameplay to [[Crowded Desktop]].
*''[[WarioWare: Move It!]]'': Long-Lost Love and Distant Darling appear in a [[A Swing at Love|microgame]]. The characters reuse their designs from this game, as well as some voice clips in the story stages. The carotene logs that Orbulon brought to the potluck in this game appear as memories in the background of Orbulon's stage. Mr. Sparkles returns as the host of [[Megagame Muscles]].


==Names in other languages==
==Names in other languages==