User:Doc von Schmeltwick/Projects/Donkey Kong Country 2: Diddy's Kong Quest: Difference between revisions

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'''''Donkey Kong Country 2: Diddy's Kong Quest''''' is the second installment in the ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' series released in 1995. It was developed by [[Rare, Ltd.|Rareware]] and published by [[Nintendo]] for the [[Super Nintendo Entertainment System]]. It is a sequel and direct follow-up of ''[[Donkey Kong Country]]''; the game stars [[Diddy Kong]], as he and his girlfriend, [[Dixie Kong]], make their way through [[Crocodile Isle]] to save [[Donkey Kong]] from the [[Kremling Krew]]. A sequel to ''Donkey Kong Country 2: Diddy's Kong Quest'' was released in 1996, ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''
'''''Donkey Kong Country 2: Diddy's Kong Quest''''' is the second installment in the ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' series released in 1995. It was developed by [[Rare, Ltd.|Rareware]] and published by [[Nintendo]] for the [[Super Nintendo Entertainment System]]. It is a sequel and direct follow-up of ''[[Donkey Kong Country]]''; the game stars [[Diddy Kong]], as he and his girlfriend, [[Dixie Kong]], make their way through [[Crocodile Isle]] to save [[Donkey Kong]] from the [[Kremling Krew]]. A sequel to ''Donkey Kong Country 2: Diddy's Kong Quest'' was released in 1996, ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''
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:''Hah-arrrrh! We have got the big monkey! If you want him back, you scurvy dogs, you'll have to hand over the banana hoard! Kaptain K. Rool''
:''Hah-arrrrh! We have got the big monkey! If you want him back, you scurvy dogs, you'll have to hand over the banana hoard! Kaptain K. Rool''


Cranky suggests handing over the banana hoard to K. Rool. Diddy refuses because of how much effort he and Donkey Kong went through to retrieve the [[banana]]s, and that he would be very upset if his bananas were stolen again. Cranky asks if they have any better suggestions, and Diddy and Dixie both say that they want to rescue Donkey Kong themselves. The two get in a brief argument with Cranky, who does not believe Diddy qualifies as a video game hero. Thus, it's up to Diddy to save his uncle, and alongside Dixie, who insisted on joining him, starts his journey.
Cranky suggests handing over the banana hoard to K. Rool. Diddy refuses because of how much effort he and Donkey Kong went through to retrieve the [[banana]]s, and that he would be very upset if his bananas were stolen again. Cranky asks if they have any better suggestions, and Diddy and Dixie both say that they want to rescue Donkey Kong themselves. The two get in a brief argument with Cranky, who does not believe Diddy qualifies as a video game hero. Thus, it's up to Diddy to save Donkey, and alongside Dixie, who insisted on joining him, starts his journey.


The two Kongs travel through [[Crocodile Isle]], the hometown of the [[Kremling]]s. They defeat numerous enemies and collect items on their way. Diddy and Dixie first travel aboard [[Gangplank Galleon (world)|Gangplank Galleon]], a large pirate ship docked at the coast. After completing the world, Diddy and Dixie move on to the volcanic world, [[Crocodile Cauldron]], then the swampy [[Krem Quay]], then the abandoned amusement park [[Krazy Kremland]], and a spooky woods, [[Gloomy Gulch]]. Diddy and Dixie eventually reach the end of the sixth world, [[K. Rool's Keep]], where they find Donkey Kong tied up in a chamber. Just as they celebrate, Donkey Kong is pulled up into K. Rool's personal airship, [[The Flying Krock]].
The two Kongs travel through [[Crocodile Isle]], the hometown of the [[Kremling]]s. They defeat numerous enemies and collect items on their way. Diddy and Dixie first travel aboard [[Gangplank Galleon (world)|Gangplank Galleon]], a large pirate ship docked at the coast. After completing the world, Diddy and Dixie move on to the volcanic world, [[Crocodile Cauldron]], then the swampy [[Krem Quay]], then the abandoned amusement park [[Krazy Kremland]], and a spooky woods, [[Gloomy Gulch]]. Diddy and Dixie eventually reach the end of the sixth world, [[K. Rool's Keep]], where they find Donkey Kong tied up in a chamber. Just as they celebrate, Donkey Kong is pulled up into K. Rool's personal airship, [[The Flying Krock]].
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[[File:DKC2 SNES hidden modes.png|thumb|left|256px|The mode selection and its two hidden modes: "Sound Test" and "Cheats"]]
[[File:DKC2 SNES hidden modes.png|thumb|left|256px|The mode selection and its two hidden modes: "Sound Test" and "Cheats"]]
When starting a new file, the player has the option to choose between one or two player modes. The original Super Nintendo version has two hidden modes which can be accessed by pressing Down on the {{button|SNES|Pad}} a number of times.
When starting a new file, the player has the option to choose between one or two player modes. The original Super Nintendo version has two hidden modes which can be accessed by pressing Down on the {{button|SNES|Pad}} a number of times.
{|class="wikitable dktable-brown"width=65%
{|class="wikitable dk"width=65%
|-
|-
!Icon
!Icon
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Diddy and Dixie are assisted by four members of the [[Kong Family|Kong Klan]], two of whom return from ''Donkey Kong Country'' and two who debut in the game.
Diddy and Dixie are assisted by four members of the [[Kong Family|Kong Klan]], two of whom return from ''Donkey Kong Country'' and two who debut in the game.


{|class="wikitable dktable-brown"width=100%
{|class="wikitable dk"width=100%
!colspan=3 style="background:saddlebrown;color:white" align=center|'''Playable'''
!colspan=3 style="background:saddlebrown;color:white" align=center|'''Playable'''
|-
|-
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===Animal Buddies===
===Animal Buddies===
[[Animal Friends|Animal Buddies]] are animals who help Diddy and Dixie on their adventure. Each Animal Buddy has its own abilities to help the Kongs find [[Bonus Barrel]]s, [[DK Coin|Cranky's Video Game Hero Coin]]s, [[Banana Coin|Banana Bunch Coin]], and other collectible items. There are a total of nine Animal Buddies, the most of any ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' series game. Diddy and Dixie can only transform into or ride six of the Animal Buddies. Animal Buddies have a larger role than in ''[[Donkey Kong Country]]'', because many levels cannot be completed without them, and more Bonus Levels can only be accessed by them. Some Animal Buddies can perform a [[super move]], where they build up energy before unleashing a powerful attack.
[[Animal Friends|Animal Buddies]] are animals who help Diddy and Dixie on their adventure. Each Animal Buddy has its own abilities to help the Kongs find [[Bonus Barrel]]s, [[DK Coin|Cranky's Video Game Hero Coin]]s, [[Banana Coin|Banana Bunch Coin]], and other collectible items. There are a total of seven Animal Buddies, one of which has two variations. Diddy and Dixie can only transform into or ride five of the Animal Buddies. Animal Buddies have a larger role than in ''[[Donkey Kong Country]]'', because many levels cannot be completed without them, and more Bonus Levels can only be accessed by them. Some Animal Buddies can perform a [[super move]], where they build up energy before unleashing a powerful attack.
{|class="wikitable dktable-brown"width=100%
{|class="wikitable dk"width=100%
|-
|-
!width=12% |Image
!width=12% |Image
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|align="center"|[[Hot-Head Hop]]
|align="center"|[[Hot-Head Hop]]
|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|}
===Cranky's Video Game Heroes===
The [[Cranky's Video Game Heroes]] ceremony features three cameos of other game protagonists, each with their own amount of [[DK Coin|Hero Coin]]s collected.
{|class="wikitable dk"width=100%
|-
!width=12%|Image
!width=10%|Name
!Description
|-
|align="center"|[[File:Mario DKC2 sprite.png]]
|style="text-align:center"|[[Mario]]
|Mario is the default champion, with 39 of the 40 coins.
|-
|align="center"|[[File:Yoshi DKC2 sprite.png]]
|style="text-align:center"|[[Yoshi]]
|Yoshi is the default runner-up, with 29 coins.
|-
|align="center"|[[File:Link DKC2 sprite.png]]
|style="text-align:center"|[[Link]]
|Link is by default in 3rd place, with 19 coins; if the player manages to get enough coins to reach the podiums, he consequently disappears.
|}
|}


===Enemies===
===Enemies===
{{quote2|How many? I reckon they're just put fancy pictures in here to make it look good. There's only three of these in the game at most!|Cranky Kong<ref>''Donkey Kong Country 2: Diddy's Kong Quest'', page 31</ref>}}
{{quote|How many? I reckon they're just put fancy pictures in here to make it look good. There's only three of these in the game at most!|Cranky Kong<ref>''Donkey Kong Country 2: Diddy's Kong Quest'', page 31</ref>}}
The game features a handful of enemies, many of whom are [[Kremling]]s. Most of them first appear in ''Donkey Kong Country 2: Diddy's Kong Quest'', though a few of them return from ''Donkey Kong Country''.
The game features a handful of enemies, many of whom are [[Kremling]]s. Most of them first appear in ''Donkey Kong Country 2: Diddy's Kong Quest'', though a few of them return from ''Donkey Kong Country''.


====Lazy Landlubbers====
{|class="wikitable dk"width=100%
{|class="wikitable dktable-brown"width=100%
!colspan=5 style="background:saddlebrown;color:white" align=center|'''Lazy Landlubbers'''
!colspan=5 style="background:saddlebrown;color:white" align=center|'''Lazy Landlubbers'''
|-
|-
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|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|-
|-
|align="center"|[[File:Mini Necky DKC2.png]]
|align="center"|[[File:Mini Necky DKC2.png]] [[File:DKC2 Mini Necky ghost.png]]
|style="text-align:center"|[[Mini-Necky]]
|style="text-align:center"|[[Mini-Necky]]
|Mini-Neckys are small vultures who wear a bandanna. They attack by swooping at the Kongs, and can be defeated by a jump attack or if the Kongs use a held object. It is one of the two enemies to directly reappear from ''Donkey Kong Country'', the other being Zingers.
|Mini-Neckys are small vultures who wear a bandanna. They attack by swooping at the Kongs, and can be defeated by a jump attack or if the Kongs use a held object. It is one of the two enemies to directly reappear from ''Donkey Kong Country'', the other being Zingers.
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|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|-
|-
|align="center"|[[File:Puftup DKC2.png]] [[File:Puftup DKC2 alt.png]]
|align="center"|[[File:DKC2 Puftup swollen brown.png]] [[File:DKC2 Puftup swollen blue.png]] [[File:DKC2 Puftup swollen green.png]]
|style="text-align:center"|[[Puftup]]
|style="text-align:center"|[[Puftup]]
|They are spiky pufferfish and underwater enemies. They inflate when the Kongs approach them, and some then explode and release spikes in four directions.
|They are spiky pufferfish and underwater enemies. They inflate when the Kongs approach them, and some then explode and release spikes in four directions.
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|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|-
|-
|align="center"|[[File:Shuri DKC2.png]]
|align="center"|[[File:Shuri DKC2.png]] [[File:DKC2 Shuri pink.png]]
|style="text-align:center"|[[Shuri]]
|style="text-align:center"|[[Shuri]]
|Shuries are starfish and underwater enemies. Their name is a pun on shuriken, as when the Kongs approch a Shuri, it spins around and attempts to hit into the Kongs. They can only be defeated by Enguarde.
|Shuries are starfish and underwater enemies. Their name is a pun on shuriken, as when the Kongs approch a Shuri, it spins around and attempts to hit into the Kongs. They can only be defeated by Enguarde.
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|colspan=2, align="center"|[[Haunted Hall]]
|colspan=2, align="center"|[[Haunted Hall]]
|-
|-
|align="center"|[[File:Kannon DKC2 enemy.png]]
|align="center"|[[File:Kannon DKC2 enemy.png]] [[File:DKC2 Kannon vertical.png]]
|style="text-align:center"|[[Kannon]]
|style="text-align:center"|[[Kannon]]
|Kannons are [[Klump]]s dressed up in pirate gear. They wield a cannon that shoots [[kannonball]]s at the Kongs, though sometimes it shoots out [[barrel]]s, which the Kongs can bounce on to cross large gaps.
|Kannons are [[Klump]]s dressed up in pirate gear. They wield a cannon that shoots [[kannonball]]s at the Kongs, though sometimes it shoots out [[barrel]]s, which the Kongs can bounce on to cross large gaps.
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|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|-
|-
|align="center"|[[File:Klank DKC2 blue.png]]
|align="center"|[[File:Klank DKC2 blue.png]] [[File:DKC2 Klank orange.png]] [[File:DKC2 Klank pink.png]] [[File:DKC2 Klank yellow.png]] [[File:DKC2 Klank green.png]]
|style="text-align:center"|[[Klank]]
|style="text-align:center"|[[Klank]]
|Klanks are a type of Kremling who ride on [[Roller Coaster]]s. They only appear in two levels: Target Terror and Rickety Race. In the former level, Klanks attack Diddy and Dixie by throwing barrels at them, and in the latter level, the Kongs must race past several Klanks until reaching the end of the level.
|Klanks are a type of Kremling who ride on [[Roller Coaster]]s. They only appear in two levels: Target Terror and Rickety Race. In the former level, Klanks attack Diddy and Dixie by throwing barrels at them, and in the latter level, the Kongs must race past several Klanks until reaching the end of the level.
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===Barnacled Bosses===
===Barnacled Bosses===
Like ''Donkey Kong Country'', a boss is fought at the end of every world after beating every stage in their respective order. Every boss level has a unique stage, a notable difference from ''Donkey Kong Country'' where every boss stage took place between similar piles of Banana Bunches. Every boss's name in the game begins with 'K'.
Like ''Donkey Kong Country'', a boss is fought at the end of every world after beating every stage in their respective order. Every boss level has a unique stage, a notable difference from ''Donkey Kong Country'' where every boss stage took place between similar piles of Banana Bunches. Every boss's name in the game begins with 'K'.
{|class="wikitable dktable-brown"width=100%
{|class="wikitable dk"width=100%
|-
|-
!width=12% |Image
!width=12% |Image
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|align="center"|[[Kreepy Krow (Donkey Kong Country 2: Diddy's Kong Quest level)|Kreepy Krow]]
|align="center"|[[Kreepy Krow (Donkey Kong Country 2: Diddy's Kong Quest level)|Kreepy Krow]]
|-
|-
|align="center"|[[File:Kleever DKC2.png]]
|align="center"|[[File:DKC2 Kleever arm.png]] [[File:Kleever DKC2.png]]
|style="text-align:center"|[[Kleever]]
|style="text-align:center"|[[Kleever]]
|Kleever is the second boss and is a giant sword who appears at the end of [[Crocodile Cauldron]]. It attacks by swinging itself at Diddy and Dixie, or by launching fireballs from the lava at them. The Kongs can attack Kleever by throwing a [[kannonball]] at it. After being hit by a kannonball, hooks drop from the sky, and the Kongs must move to the other side of the arena. Kleever usually rapidly slashes itself after the Kongs. After taking six hits, Kleever is defeated, as it breaks apart into pieces.
|Kleever is the second boss and is a giant sword who appears at the end of [[Crocodile Cauldron]]. It attacks by swinging itself at Diddy and Dixie, or by launching fireballs from the lava at them. The Kongs can attack Kleever by throwing a [[kannonball]] at it. After being hit by a kannonball, hooks drop from the sky, and the Kongs must move to the other side of the arena. Kleever usually rapidly slashes itself after the Kongs. After taking six hits, Kleever is defeated, as it breaks apart into pieces.
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|colspan=2 align="center"|[[Kudgel's Kontest]]
|colspan=2 align="center"|[[Kudgel's Kontest]]
|-
|-
|align="center"|[[File:King Zing DKC2.png]]
|align="center"|[[File:King Zing DKC2.png]] [[File:DKC2 King Zing mad.png]]
|style="text-align:center"|[[King Zing]]
|style="text-align:center"|[[King Zing]]
|King Zing is a large [[Zinger]] and the fourth boss, located at the end of [[Krazy Kremland]]. He constantly moves around his beehive, and is fought by [[Squawks]]. King Zing's weakness is his stinger, which Squawks must spit a coconut at to attack him. After taking some hits, King Zing shoots spikes in every direction and then resumes moving around. When King Zing takes six hits, he shrinks to the size of a normal Zinger and summons other Zingers to guard him. Squawks can defeat King Zing by spitting three more coconuts while he is in this state.
|King Zing is a large [[Zinger]] and the fourth boss, located at the end of [[Krazy Kremland]]. He constantly moves around his beehive, and is fought by [[Squawks]]. King Zing's weakness is his stinger, which Squawks must spit a coconut at to attack him. After taking some hits, King Zing shoots spikes in every direction and then resumes moving around. When King Zing takes six hits, he shrinks to the size of a normal Zinger and summons other Zingers to guard him. Squawks can defeat King Zing by spitting three more coconuts while he is in this state.
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|}
|}


==Items and objects==
==Items==
{{quote2|I've never seen so much worthless rubbish! I'm surprised they don't give you a special "trash barrel" to haul it all around in!|Cranky Kong<ref>''Donkey Kong Country 2: Diddy's Kong Quest'' manual, page 17</ref>}}
{{quote|I've never seen so much worthless rubbish! I'm surprised they don't give you a special "trash barrel" to haul it all around in!|Cranky Kong<ref>''Donkey Kong Country 2: Diddy's Kong Quest'' manual, page 17</ref>}}
A variety of items and objects appear throughout the levels, and they each have a unique purpose.
A variety of items and objects appear throughout the levels, and they each have a unique purpose.
{|class="wikitable dktable-brown"width=100%
{|class="wikitable dk"width=100%
|-
|-
!width=15% |Image
!width=15% |Image
!width=10% |Name
!width=10% |Name
!Description
!Description
|-
|align="center"|[[File:EnguardeCrateDKC2.png]] [[File:Rambi Crate DKC2.png]] [[File:RattlyCrate.png]] [[File:Squawks Crate DKC2.png]] [[File:Squitter Crate DKC2.png]]
|style="text-align:center"|[[Animal crate]]s
|These objects contain a certain [[Animal Friend]] whose silhouette appears on the crate. By jumping on an animal crate, Diddy and Dixie can free the Animal Friend, mount it, and continue with it in the level.
|-
|-
|align="center"|[[File:Banana DKC SNES.png]]
|align="center"|[[File:Banana DKC SNES.png]]
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|style="text-align:center"|[[Banana Coin|Banana Bunch Coin]]s
|style="text-align:center"|[[Banana Coin|Banana Bunch Coin]]s
|Banana Bunch Coins are the currency that Diddy and Dixie use on Crocodile Isle to pay for the supporting Kongs' services. There are several of them in every level, and a few of them appear in a boss level.
|Banana Bunch Coins are the currency that Diddy and Dixie use on Crocodile Isle to pay for the supporting Kongs' services. There are several of them in every level, and a few of them appear in a boss level.
|-
|align="center"|[[File:DK Coin sprite.png]]
|style="text-align:center"|[[DK Coin|Cranky's Video Game Hero Coin]]s
|Cranky's Video Game Hero Coins are large golden coins bearing the DK symbol. They were hidden by Cranky Kong in every level. There are 40 to collect. After beating [[King K. Rool|Kaptain K. Rool]], Cranky tallies up how many the Kongs have collected and ranks Diddy accordingly as a part of Cranky's "Video Game Hero" contest.
|-
|align="center"|[[File:Red Extra Life Balloon DKC2.png]] [[File:Green Extra Life Balloon DKC2.png]] [[File:Blue Extra Life Balloon DKC2.png]]
|style="text-align:center"|[[Red Balloon|Extra]] [[Green Balloon|Life]] [[Blue Balloon|Balloon]]s
|Extra Life Balloons come in three varieties: [[Red Balloon]]s, [[Green Balloon]]s, and [[Blue Balloon]]s, and each type respectively rewards one, two, or three lives.
|-
|align="center"|[[File:Letter K.png]] [[File:Letter O.png]] [[File:Letter N.png]] [[File:Letter G.png]]
|style="text-align:center"|[[K-O-N-G Letters]]
|These are a series of four individual gold tokens, each being a letter of "Kong": 'K', 'O', 'N', and 'G'. These letters are scattered at different parts of the level. Diddy and Dixie can optionally collect all of them for an extra life.
|-
|align="center"|[[File:Kremkoin.png]]
|style="text-align:center"|[[Kremkoin]]s
|A Kremkoin appears at the end of every Bonus Level challenge when Kongs have met its objective. They must be paid at Klubba's Kiosk to enter the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]] levels.
|-
|align="center"|[[File:DKC2 Letter.png]]
|style="text-align:center"|[[Letter]]
|[[King K. Rool|Kaptain K. Rool]]'s ransom note, obtainable from his cabin once at the beginning of [[Pirate Panic]].
|-
|align="center"|[[File:Star DKC3.png]]
|style="text-align:center"|[[Star (Donkey Kong Country series)|Star]]s
|Appearing in bonus stages, collecting all stars within the time limit earns a Kremkoin.
|}
==Objects==
===Mechanisms===
{|class="wikitable dk"width=100%
|-
!width=16% |Image
!width=10% |Name
!Description
|-
|align="center"|[[File:EnguardeCrateDKC2.png]] [[File:Rambi Crate DKC2.png]] [[File:RattlyCrate.png]] [[File:Squawks Crate DKC2.png]] [[File:Squitter Crate DKC2.png]]
|style="text-align:center"|[[Animal crate]]s
|These objects contain a certain [[Animal Friend]] whose silhouette appears on the crate. By jumping on an animal crate, Diddy and Dixie can free the Animal Friend, mount it, and continue with it in the level.
|-
|align="center"|[[File:DKC2 Bramble.png]] [[File:DKC2 Brambles orange.png]]
|style="text-align:center"|[[Bramble]]s
|Huge thorny vines that hurt to touch.
|-
|-
|align="center"|[[File:Crate DKC2.png]]
|align="center"|[[File:Crate DKC2.png]]
|style="text-align:center"|[[Crate]]s
|style="text-align:center"|[[Crate]]s
|Like [[barrel]]s, crates are objects that the Kongs can carry and throw, except they are more fragile because they always break if thrown at something.
|Like [[barrel]]s, crates are objects that the Kongs can carry and throw, except they are more fragile because they always break if thrown at something.
|-
|align="center"|[[File:DKC2 Egg Squawks.png]] [[File:Krow Egg DKC2.png]]
|style="text-align:center"|[[Egg]]s
|Projectiles used by [[Squawks]] and [[Krow]], as well as against the latter.
|-
|-
|align="center"|[[File:End of Level Target.png]]
|align="center"|[[File:End of Level Target.png]]
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|These are {{wp|high striker}}-esque mechanisms with a landing target and a pole with a barrel roulette on top; the prizes usually include [[banana]]s, [[Banana Bunch]]es, [[Banana Coin|Banana Bunch Coin]]s, or a [[Red Balloon]]. The letter G or a [[DK Coin|Cranky's Video Game Hero Coin]] rarely appear on the roulette. The Kongs can only win a prize if they land on the target hard enough, either by jumping from a height or by blasting from a [[Barrel Cannon|Barrel Kannon]].
|These are {{wp|high striker}}-esque mechanisms with a landing target and a pole with a barrel roulette on top; the prizes usually include [[banana]]s, [[Banana Bunch]]es, [[Banana Coin|Banana Bunch Coin]]s, or a [[Red Balloon]]. The letter G or a [[DK Coin|Cranky's Video Game Hero Coin]] rarely appear on the roulette. The Kongs can only win a prize if they land on the target hard enough, either by jumping from a height or by blasting from a [[Barrel Cannon|Barrel Kannon]].
|-
|-
|align="center"|[[File:Red Extra Life Balloon DKC2.png]] [[File:Green Extra Life Balloon DKC2.png]] [[File:Blue Extra Life Balloon DKC2.png]]
|align="center"|[[File:DKC2 Fireball.png]]
|style="text-align:center"|[[Red Balloon|Extra]] [[Green Balloon|Life]] [[Blue Balloon|Balloon]]s
|style="text-align:center"|[[Fireball (obstacle)|Fireball]]s
|Extra Life Balloons come in three varieties: [[Red Balloon]]s, [[Green Balloon]]s, and [[Blue Balloon]]s, and each type respectively rewards one, two, or three lives.
|Burning spheres launched by [[Kleever]].
|-
|align="center"|[[File:DKC2 Honey.png]]
|style="text-align:center"|[[Honey]]
|A sticky substance that prevents walking on the floor, but allows jumping up walls.
|-
|align="center"|[[File:Hook DKC2 SNES sprite.png]] [[File:DKC2 Hook enemy.png]]
|style="text-align:center"|[[Hook]]
|Grabbable objects that can be hung from and jumped from. Damaging ones are thrown by [[Krook]]s.
|-
|align="center"|[[File:Hot Air Balloon.png]]
|style="text-align:center"|[[Hot Air Balloon]]
|Floating platforms that lift when caught in steam jets.
|-
|-
|align="center"|[[File:Letter K.png]] [[File:Letter O.png]] [[File:Letter N.png]] [[File:Letter G.png]]
|align="center"|[[File:CannonSprite-DKC2.png]]
|style="text-align:center"|[[K-O-N-G Letters]]
|style="text-align:center"|[[Kannon (cannon)|Kannon]]s
|These are a series of four individual gold tokens, each being a letter of "Kong": 'K', 'O', 'N', and 'G'. These letters are scattered at different parts of the level. Diddy and Dixie can optionally collect all of them for an extra life.
|Kannons fire Diddy and Dixie to a [[Bonus Level]] when a [[Kannonball]] is loaded inside.
|-
|-
|align="center"|[[File:Kannonball.png]]
|align="center"|[[File:Kannonball.png]]
|style="text-align:center"|[[Kannonball]]s
|style="text-align:center"|[[Kannonball]]s
|Kannonballs are an object that appear in some levels. For reach level it  the Kongs must carry it all the way into a nearby [[Kannon (cannon)|kannon]], causing it to glow and fire Diddy and Dixie to a [[Bonus Level]]. Kannonballs appear in some "Destroy Them All!" Bonus Level challenges, as objects which can be thrown at other enemies, and is used during the boss fight against [[Kleever]].
|Kannonballs are an object that appear in some levels. For reach level it  the Kongs must carry it all the way into a nearby [[Kannon (cannon)|kannon]], causing it to glow and fire Diddy and Dixie to a [[Bonus Level]]. Kannonballs appear in some "Destroy Them All!" Bonus Level challenges, as objects which can be thrown at other enemies, and is used during the boss fight against [[Kleever]].
|-
|align="center"|[[File:NoAnimalSign-Enguarde-DKC2.png]] [[File:NoAnimalSign-Rambi-DKC2.png]] [[File:NoAnimalSign-Rattly-DKC2.png]] [[File:NoAnimalSign-Squawks-DKC2.png]] [[File:NoAnimalSign-Squitter-DKC2.png]]
|style="text-align:center"|[[No Animal Sign]]s
|Prevent Animal Buddies from crossing, but may reward the player with an item if the animal reaches the sign.
|-
|align="center"|[[File:Roller Coaster DKC2 sprite.png]]
|style="text-align:center"|[[Roller Coaster]]s
|Rickety skull-shaped amusement park vehicles that must be carefully ridden to avoid falling from the track.
|-
|-
|align="center"|[[File:Rope DKC2 sprite.png]]
|align="center"|[[File:Rope DKC2 sprite.png]]
|style="text-align:center"|[[Rope (species)|Rope]]s
|style="text-align:center"|[[Rope (species)|Rope]]s
|While not technically an object, Ropes are a species of ghostly ropes who repeatedly vanish and reappear. Aside from this, they are used by the Kongs like normal [[rope]]s.
|Unlike the previous game, ropes may appear both horizontally and vertically (often amongst each other) and take different appearances depending on the location, including normal ropes, giant ''{{wp|typha}}'' plants, vines, and chains. A notable type are the [[Rope (species)|phantom rope]]s who repeatedly vanish and reappear.
|-
|align="center"|[[File:DKC2 Smoke blue.png]] [[File:DKC2 Smoke red.png]] [[File:DKC2 Smoke purple.png]]
|style="text-align:center"|Smoke
|Multicolored, skull-patterned gases shot from [[King K. Rool|Kaptain K. Rool]]'s [[blunderbuss]], with varying effects: blue smoke freezes the Kongs, red smoke slows them down, and purple smoke inverts left and right on the player's controls.
|-
|align="center"|[[File:DKC2 Cannonball spiked.png]]
|style="text-align:center"|[[Spike Ball]]s
|Kannonballs with retractable spikes shot from Kaptain K. Rool's blunderbuss as his main attack.
|-
|align="center"|[[File:DKC2 Spike Trap 1.png]] [[File:DKC2 Spike Trap 2.png]]
|style="text-align:center"|[[Spike Trap]]s
|Clusters of wooden spikes found in the jungles of the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]].
|-
|align="center"|[[File:DKC2 Stinger.png]]
|style="text-align:center"|Stinger
|Spikes shot in several directions at once by exploding [[Puftup]]s as well as the large [[King Zing]] three times after every second successful attack against him.
|-
|align="center"|[[File:DKC2 Tire.png]]
|style="text-align:center"|[[Tire (object)|Tire]]s
|Enormous rolling objects that can be bounced on.
|-
|-
|align="center"|[[File:Treasure Chest DKC2.png]]
|align="center"|[[File:Treasure Chest DKC2.png]]
|style="text-align:center"|[[Treasure chest#Donkey Kong Country series|Treasure chest]]s
|style="text-align:center"|[[Treasure chest#Donkey Kong Country series|Treasure chest]]s
|Treasure chests are another object that the Kongs can carry and throw. If the Kongs hit a number of enemies with a chest (usually varies between one through three times), it breaks open and reveals an item such as a Banana Bunch Coin. Some chests contain a kannonball. The Kongs cannot break a chest by throwing it on the ground.
|Treasure chests are another object that the Kongs can carry and throw. If the Kongs hit a number of enemies with a chest (usually varies between one through three times), it breaks open and reveals an item such as a Banana Bunch Coin. Some chests contain a kannonball. The Kongs cannot break a chest by throwing it on the ground.
|-
|align="center"|[[File:DKC2 Web projectile.png]] [[File:DKC2 Web preplatform.png]] [[File:DKC2 Web platform.png]]
|style="text-align:center"|Webs
|[[Squitter]] can create these as temporary platforms or projectiles.
|-
|align="center"|[[File:DKC2 Wind 1.png]]
|style="text-align:center"|[[Wind]]
|Pushes the player in various directions.
|}
|}


===Barrels===
===Barrels===
[[Barrel]]s are prominent objects throughout the ''Donkey Kong'' series. Multiple variants of these objects exist, many which are featured in ''Donkey Kong Country 2''.
[[Barrel]]s are prominent objects throughout the ''Donkey Kong'' franchise. Multiple variants of these objects exist, many which are featured in ''Donkey Kong Country 2''.
{|class="wikitable dktable-brown"width=100%
{|class="wikitable dk"width=100%
!colspan=5 style="background:saddlebrown;color:white" align=center|'''Throwable barrels'''
|-
|-
!width=15% |Image
!width=15% |Image
!width=10% |Name
!width=10% |Name
!Description
|-
|align="center"|[[File:DKC2 Barrel.png]]
|style="text-align:center"|[[Barrel]]s
|Normal Barrels appear in most levels and are objects that the Kongs can throw into other enemies. When Diddy or Dixie throw a barrel, it rolls on the ground and breaks when it hits a wall. Barrels, along with other carriable objects, can be used to defeat normal [[Zinger]]s.
|-
|align="center"|[[File:DK Barrel.png]]
|style="text-align:center"|[[DK Barrel]]s
|If either Diddy or Dixie is missing, the other Kong can break a DK Barrel to free them. If both Kongs are present, the DK Barrels do not release anything. Regardless, it can be used like a normal barrel.
|-
|align="center"|[[File:TNT Barrel.png]]
|style="text-align:center"|[[TNT Barrel]]s
|TNT Barrels are explosive barrels and are stronger than normal barrels. If the Kongs throw a TNT Barrel at a fragile wall, they can blast it away and create an opening. TNT Barrels can also be used to instantly defeat red Zingers.
|-
!colspan=5 style="background:saddlebrown;color:white" align=center|'''Enterable barrels'''
|-style="background:#bb8855;"
!width=12%|Image
!width=10%|Name
!Description
!Description
|-
|-
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|If Diddy and Dixie jump into an Animal Barrel, they transform into the pictured Animal Friend, either [[Enguarde]], [[Rambi]], [[Rattly]], [[Squawks]], or [[Squitter]]. They are similar to animal crates by allowing the player to control an Animal Friend.
|If Diddy and Dixie jump into an Animal Barrel, they transform into the pictured Animal Friend, either [[Enguarde]], [[Rambi]], [[Rattly]], [[Squawks]], or [[Squitter]]. They are similar to animal crates by allowing the player to control an Animal Friend.
|-
|-
|align="center"|[[File:DKC2 Barrel.png]]
|align="center"|[[File:Barrel Cannon.png]]
|style="text-align:center"|[[Barrel]]s
|style="text-align:center"|[[Arrow Barrel]]s
|Normal Barrels appear in most levels and are objects that the Kongs can throw into other enemies. When Diddy or Dixie throw a barrel, it rolls on the ground and breaks when it hits a wall. Barrels, along with other carriable objects, can be used to defeat normal [[Zinger]]s.
|Arrow Barrels automatically launch the Kongs out in the direction they point, never turning.
|-
|-
|align="center"|[[File:Blast Barrel DKC2 sprite.png]] [[File:Barrel Cannon.png]] [[File:Barrel Cannon DKC2 sprite.png]]
|align="center"|[[File:Barrel Cannon DKC2 sprite.png]]
|style="text-align:center"|[[Barrel Cannon|Barrel Kannon]]s
|style="text-align:center"|[[Barrel Cannon|Barrel Kannon]]s
|Barrel Kannons are hovering barrels that the Kongs can enter to blast into a certain direction. Their main purpose is to allow the Kongs to blast across gaps. When the player presses a button, the Kongs are blasted out in the direction that the barrel was facing. Some Barrel Kannons spin in circles while others only move between a few directions. There are two other types of Barrel Kannons: [[Blast Barrel]]s, which automatically blast the Kongs in the direction it faces, and Arrow Barrels, which are very similar to Blast Barrels except that the Kongs have slight control of the direction they move in upon being blasted out.
|Barrel Kannons are hovering barrels that the Kongs can enter to blast into a certain direction. Their main purpose is to allow the Kongs to blast across gaps. When the player presses a button, the Kongs are blasted out in the direction that the barrel was facing. Some Barrel Kannons spin in circles while others only move between a few directions. Some Barrel Kannons and their variants give the Kongs slight control of the direction they move in upon being blasted out.
|-
|-
|align="center"|[[File:Biplane Barrel.png]]
|align="center"|[[File:Biplane Barrel.png]]
|style="text-align:center"|[[Biplane Barrel]]
|style="text-align:center"|[[Biplane Barrel]]
|The Biplane Barrel is a vehicle at [[Funky's Flights II]] that can take Diddy and Dixie back to a world that they have previously visited. It is the successor of the [[Funky Barrel]] in ''Donkey Kong Country''. The Kongs must pay two [[Banana Coin|Banana Bunch Coin]]s to Funky Kong when they first use the Biplane Barrel, but it subsequently becomes free of charge.
|The Biplane Barrel is a vehicle at [[Funky's Flights II]] that can take Diddy and Dixie back to a world that they have previously visited. It is the successor of the [[Jumbo Barrel]] in ''Donkey Kong Country''. The Kongs must pay two [[Banana Coin|Banana Bunch Coin]]s to Funky Kong when they first use the Biplane Barrel, but it subsequently becomes free of charge.
|-
|align="center"|[[File:Blast Barrel DKC2 sprite.png]]
|style="text-align:center"|[[Blast Barrel]]s
|Blast Barrels automatically blast the Kongs in a direction not specified before launching.
|-
|-
|align="center"|[[File:Bonus Barrel.png]]
|align="center"|[[File:Bonus Barrel.png]]
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|Bonus Barrels warp the Kongs into a [[Bonus Level]] challenge, where they must complete a task for a [[Kremkoin]]. Bonus Barrels are very common and usually appear either once or twice in every level, though a few levels feature three Bonus Barrels.
|Bonus Barrels warp the Kongs into a [[Bonus Level]] challenge, where they must complete a task for a [[Kremkoin]]. Bonus Barrels are very common and usually appear either once or twice in every level, though a few levels feature three Bonus Barrels.
|-
|-
|align="center"|[[File:Dixie Barrel.png]] [[File:Diddy Barrel.png]]
|align="center"|[[File:Diddy Barrel.png]] [[File:Dixie Barrel.png]]
|style="text-align:center"|[[Diddy & Dixie Barrels]]
|style="text-align:center"|[[Diddy & Dixie Barrels]]
|Diddy & Dixie Barrels are a type of Barrel Kannon that only pictured Kong (either Diddy or Dixie) can enter if they are in lead.
|Diddy & Dixie Barrels are a type of Barrel Kannon that only pictured Kong (either Diddy or Dixie) can enter if they are in lead.
|-
|-
|align="center"|[[File:DK Barrel.png]]
|align="center"|[[File:Golden Barrel.png]]
|style="text-align:center"|[[DK Barrel]]s
|style="text-align:center"|[[Golden Barrel]]
|If either Diddy or Dixie is missing, the other Kong can break a DK Barrel to free them. If both Kongs are present, the DK Barrels do not release anything. Regardless, it can be used like a normal barrel.
|The Golden Barrel is a unique barrel that only appears in [[Klubba's Kiosk]]. In a world, when the Kongs pay 15 Kremkoins to Klubba, he allows them to enter the Golden Barrel. The Golden Barrel warps Diddy and Dixie to the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]], from which they can access one of its levels from each Klubba's Kiosk.
|-
|align="center"|[[File:Rotatable Barrel.png]]
|style="text-align:center"|[[Rolling Barrel|Rotatable Barrel]]s
|Rotatable Barrels are a type of Barrel Kannon that the player can rotate in any direction. They have a countdown timer on them, and the Kongs are automatically fired out when it reaches zero.
|-
|align="center"|[[File:Steerable Barrel.png]]
|style="text-align:center"|[[Steerable Barrel]]s
|Steerable Barrels only appear in the level, [[Fiery Furnace (Donkey Kong Country 2: Diddy's Kong Quest)|Fiery Furnace]]. They are similar to Rotatable Barrels except that the Kongs move the barrel around instead of rotating it. When the time limit reaches zero, the Kongs are blasted out of the barrel.
|-
|align="center"|[[File:Barrel Cannon DKC2 sprite.png]]
|style="text-align:center"|[[Warp Barrel]]s
|Warp Barrels appear in early levels and act as hidden shortcuts to the end of their respective stage.
|-
!colspan=5 style="background:saddlebrown;color:white" align=center|'''Triggerable barrels'''
|-style="background:#bb8855;"
!width=12%|Image
!width=10%|Name
!Description
|-
|align="center"|[[File:Check Barrel DKC2.png]] [[File:X Barrel DKC2.png]]
|style="text-align:center"|[[Check and X Barrels]]
|Only appearing in [[Target Terror (Donkey Kong Country 2: Diddy's Kong Quest)|Target Terror]], the Check and X Barrels control whether the roller coaster's gates are passable.
|-
|-
|align="center"|[[File:Invincibility Barrel.png]]
|align="center"|[[File:Invincibility Barrel.png]]
|style="text-align:center"|[[Invincibility Barrel|Exclamation Point Barrel]]s
|style="text-align:center"|[[Invincibility Barrel|Exclamation Point Barrel]]s
|Exclamation Point Barrels act like a [[Super Star]] from the ''[[Super Mario (series)|Super Mario]]'' series, as they grant temporary invincibility to the Kongs. While in this state, Diddy and Dixie flash in a white color, allowing them to defeat most enemies they touch and to walk over spiky surfaces.
|Exclamation Point Barrels act like a [[Super Star]] from the ''[[Super Mario (series)|Super Mario]]'' series, as they grant temporary invincibility to the Kongs. While in this state, Diddy and Dixie flash in a white color, allowing them to defeat most enemies they touch and to walk over spiky surfaces.
|-
|align="center"|[[File:Golden Barrel.png]]
|style="text-align:center"|[[Golden Barrel]]
|The Golden Barrel is a unique barrel that only appears in [[Klubba's Kiosk]]. In a world, when the Kongs pay 15 Kremkoins to Klubba, he allows them to enter the Golden Barrel. The Golden Barrel warps Diddy and Dixie to the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]], from which they can access one of its levels from each Klubba's Kiosk.
|-
|-
|align="center"|[[File:Krockhead Barrel.png]]
|align="center"|[[File:Krockhead Barrel.png]]
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|style="text-align:center"|[[Plus and Minus Barrels]]
|style="text-align:center"|[[Plus and Minus Barrels]]
|Plus and Minus Barrels only appear in the level [[Haunted Hall]], and are respectively used to increase and decrease the timer. If the timer runs out, [[Kackle]] injures the Kongs. A single Plus Barrel appears in an earlier level, [[Rickety Race]], and it has a different role of speeding up the [[Roller Coaster]] just as it hits into it. In one Bonus Level, the Plus Barrel causes the Roller Coaster go backwards.
|Plus and Minus Barrels only appear in the level [[Haunted Hall]], and are respectively used to increase and decrease the timer. If the timer runs out, [[Kackle]] injures the Kongs. A single Plus Barrel appears in an earlier level, [[Rickety Race]], and it has a different role of speeding up the [[Roller Coaster]] just as it hits into it. In one Bonus Level, the Plus Barrel causes the Roller Coaster go backwards.
|-
|align="center"|[[File:Rotatable Barrel.png]]
|style="text-align:center"|[[Rolling Barrel|Rotatable Barrel]]s
|Rotatable Barrels are a type of Barrel Kannon that the player can rotate in any direction. They have a countdown timer on them, and the Kongs are automatically fired out when it reaches zero.
|-
|-
|align="center"|[[File:Star Barrel.png]]
|align="center"|[[File:Star Barrel.png]]
|style="text-align:center"|[[Star Barrel]]s
|style="text-align:center"|[[Star Barrel]]s
|Star Barrels appear halfway through every level, and the Kongs can activate one by jumping at it. Therefore, if the Kongs lose a life and re-enter the level, they can continue from the Star Barrel.
|Star Barrels appear halfway through every level, and the Kongs can activate one by jumping at it. Therefore, if the Kongs lose a life and re-enter the level, they can continue from the Star Barrel.
|-
|align="center"|[[File:Steerable Barrel.png]]
|style="text-align:center"|[[Steerable Barrel]]s
|Steerable Barrels only appear in the level, [[Fiery Furnace (Donkey Kong Country 2: Diddy's Kong Quest)|Fiery Furnace]]. They are similar to Rotatable Barrels except that the Kongs move the barrel around instead of rotating it. When the time limit reaches zero, the Kongs are blasted out of the barrel.
|-
|align="center"|[[File:TNT Barrel.png]]
|style="text-align:center"|[[TNT Barrel]]s
|TNT Barrels are explosive barrels and are stronger than normal barrels. If the Kongs throw a TNT Barrel at a fragile wall, they can blast it away and create an opening. TNT Barrels can also be used to instantly defeat red Zingers.
|}
===Collectibles===
There are a few unique items that are collectibles, which the Kongs are required to collect in order to complete the game. They appear in most levels.
{|class="wikitable dktable-brown"width=100%
|-
!width=15% |Image
!width=10% |Name
!Description
|-
|align="center"|[[File:DK Coin sprite.png]]
|style="text-align:center"|[[DK Coin|Cranky's Video Game Hero Coin]]s
|Cranky's Video Game Hero Coins are large golden coins bearing the DK symbol. They were hidden by Cranky Kong in every level. There are 40 to collect. After beating [[King K. Rool|Kaptain K. Rool]], Cranky tallies up how many the Kongs have collected and ranks Diddy accordingly as a part of Cranky's "Video Game Hero" contest.
|-
|align="center"|[[File:Kremkoin.png]]
|style="text-align:center"|[[Kremkoin]]s
|A Kremkoin appears at the end of every Bonus Level challenge when Kongs have met its objective. They must be paid at Klubba's Kiosk to enter the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]] levels.
|}
|}


==Supporting locations==
==Supporting locations==
There are five unique locations which are hosted by a supporting character, and these areas appear in most worlds.
There are five unique locations which are hosted by a supporting character, and these areas appear in most worlds.
{|class="wikitable dktable-brown"width=100%
{|class="wikitable dk"width=100%
|-
|-
!Name
!Name
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!colspan=5 style="background:saddlebrown;color:white"|<big>Levels and Bonus Areas</big>
!colspan=5 style="background:saddlebrown;color:white"|<big>Levels and Bonus Areas</big>
|-
|-
!colspan=5 style="background:#BB8855"|[[Gangplank Galleon (world)|Gangplank Galleon]]
!colspan=5 style="background:#BB8855"|{{color-link|Gangplank Galleon (world)|white|Gangplank Galleon}}
|-style=background:burlywood
|-style=background:burlywood
!width=5%|#
!width=5%|#
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|6||BOSS LEVEL: [[Krow's Nest (Donkey Kong Country 2: Diddy's Kong Quest)|Krow's Nest]]||0||Ship mast||Boss Bossanova
|6||BOSS LEVEL: [[Krow's Nest (Donkey Kong Country 2: Diddy's Kong Quest)|Krow's Nest]]||0||Ship mast||Boss Bossanova
|-
|-
!colspan=5 style="background:#BB8855"|[[Crocodile Cauldron]]
!colspan=5 style="background:#BB8855"|{{color-link|Crocodile Cauldron|white}}
|-style=background:burlywood
|-style=background:burlywood
!width=5%|#
!width=5%|#
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|12||BOSS LEVEL: [[Kleever's Kiln]]||0||Lava||Boss Bossanova
|12||BOSS LEVEL: [[Kleever's Kiln]]||0||Lava||Boss Bossanova
|-
|-
!colspan=5 style="background:#BB8855"|[[Krem Quay]]
!colspan=5 style="background:#BB8855"|{{color-link|Krem Quay|white}}
|-style=background:burlywood
|-style=background:burlywood
!width=5%|#
!width=5%|#
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|19||BOSS LEVEL: [[Kudgel's Kontest]]||0||Swamp||Boss Bossanova
|19||BOSS LEVEL: [[Kudgel's Kontest]]||0||Swamp||Boss Bossanova
|-style=background:#FFF8DC
|-style=background:#FFF8DC
!colspan=5 style="background:#BB8855"|[[Krazy Kremland]]
!colspan=5 style="background:#BB8855"|{{color-link|Krazy Kremland|white}}
|-style=background:burlywood
|-style=background:burlywood
!width=5%|#
!width=5%|#
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|26||BOSS LEVEL: [[King Zing Sting (Donkey Kong Country 2: Diddy's Kong Quest)|King Zing Sting]]||0||Hive||Boss Bossanova
|26||BOSS LEVEL: [[King Zing Sting (Donkey Kong Country 2: Diddy's Kong Quest)|King Zing Sting]]||0||Hive||Boss Bossanova
|-
|-
!colspan=5 style="background:#BB8855"|[[Gloomy Gulch]]
!colspan=5 style="background:#BB8855"|{{color-link|Gloomy Gulch|white}}
|-style=background:burlywood
|-style=background:burlywood
!width=5%|#
!width=5%|#
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|32||BOSS LEVEL: [[Kreepy Krow (Donkey Kong Country 2: Diddy's Kong Quest level)|Kreepy Krow]]||0||Ship mast||Boss Bossanova
|32||BOSS LEVEL: [[Kreepy Krow (Donkey Kong Country 2: Diddy's Kong Quest level)|Kreepy Krow]]||0||Ship mast||Boss Bossanova
|-
|-
!colspan=5 style="background:#BB8855"|[[K. Rool's Keep]]
!colspan=5 style="background:#BB8855"|{{color-link|K. Rool's Keep|white}}
|-style=background:burlywood
|-style=background:burlywood
!width=5%|#
!width=5%|#
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|39||BOSS LEVEL: [[Stronghold Showdown]]||0||Castle||False Triumph?
|39||BOSS LEVEL: [[Stronghold Showdown]]||0||Castle||False Triumph?
|-
|-
!colspan=5 style="background:#BB8855"|[[The Flying Krock]]
!colspan=5 style="background:#BB8855"|{{color-link|The Flying Krock|white}}
|-style=background:burlywood
|-style=background:burlywood
!width=5%|#
!width=5%|#
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|41||BOSS LEVEL: [[K. Rool Duel (Donkey Kong Country 2: Diddy's Kong Quest)|K. Rool Duel]]||0||Gunship||Crocodile Cacophony
|41||BOSS LEVEL: [[K. Rool Duel (Donkey Kong Country 2: Diddy's Kong Quest)|K. Rool Duel]]||0||Gunship||Crocodile Cacophony
|-
|-
!colspan=5 style="background:#BB8855"|[[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]]
!colspan=5 style="background:#BB8855"|{{color-link|Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|white|Lost World}}
|-style=background:burlywood
|-style=background:burlywood
!width=5%|#
!width=5%|#
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*''{{wp|Earthworm Jim}}'' series - Earthworm Jim's discarded blaster is seen among the "No Hopers" pile in the original SNES game.
*''{{wp|Earthworm Jim}}'' series - Earthworm Jim's discarded blaster is seen among the "No Hopers" pile in the original SNES game.
*''[[Donkey Kong Country]]'' - This game is a sequel and follow-up to ''Donkey Kong Country''. Some graphics, notably for Diddy Kong and several items and objects, are reused from this game. The reason the Kongs do not swap the banana hoard for Donkey Kong is because they had just tried hard to get them back in this game. Also a stuffed Winky is found in the game. Additionally, Cranky states that ''Donkey Kong Country 2'' will never be as good as ''Donkey Kong Country'', and then says that it was "rubbish". The sound effect Steel Barrels play can be heard in Kannon's Klaim, and when Kleever is hit by a cannonball. [[Steel Keg]]s cameo in the "ship hold" level type's scenery.
*''[[Donkey Kong Country]]'' - This game is a sequel and follow-up to ''Donkey Kong Country''. Some graphics, notably for Diddy Kong and several items and objects, are reused from this game. The reason the Kongs do not swap the banana hoard for Donkey Kong is because they had just tried hard to get them back in this game. Also a stuffed Winky is found in the game. Additionally, Cranky states that ''Donkey Kong Country 2'' will never be as good as ''Donkey Kong Country'', and then says that it was "rubbish". The sound effect Steel Barrels play can be heard in Kannon's Klaim, and when Kleever is hit by a cannonball. [[Steel Keg]]s cameo in the "ship hold" level type's scenery.
*''Donkey Kong Country 2: Diddy's Kong Quest'' - The remake references the original, as when the monkeys defeat [[Kerozene]] Cranky says "I bet you didn't expect that!", as Kerozene did not appear in the original; also K. Rool says "You didn't think it would be so easy did you?" as Kerozene appears.


==References in later games==
==References in later games==
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==Gallery==
==Gallery==
{{main-gallery}}
{{main-gallery|Donkey Kong Country 2: Diddy's Kong Quest}}
<gallery>
<gallery>
Diddy on Dixie Team-up DKC2.png|[[Diddy Kong]] and [[Dixie Kong]]
Diddy on Dixie Team-up DKC2.png|[[Diddy Kong]] and [[Dixie Kong]]
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==Media==
==Media==
{{main-media}}
{{main-media|List of Donkey Kong Country 2: Diddy's Kong Quest media}}
{{media table
{{media table
|file1=DKC2 SNES Snakey Chantey.oga
|file1=DKC2 SNES Snakey Chantey.oga
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==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=スーパードンキーコング<span class="explain" title="ツー">2</span> ディクシー<span class="explain" title="アンド">&</span>ディディー
|Jap=スーパードンキーコング{{hover|2|ツー}} ディクシー{{hover|&|アンド}}ディディー
|JapR=Sūpā Donkī Kongu Tsū Dikushī ando Didī
|JapR=Sūpā Donkī Kongu Tsū Dikushī ando Didī
|JapM=Super Donkey Kong 2: Dixie & Diddy
|JapM=Super Donkey Kong 2: Dixie & Diddy