Mario Kart 8 Deluxe: Difference between revisions

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The user interface on the title screen has been almost entirely redesigned, being more simple than the Wii U game.
The user interface on the title screen has been almost entirely redesigned, being more simple than the Wii U game.


The game also introduces Smart Steering and Auto-Accelerate for beginners; the former makes staying on the track easier by automatically steering the vehicle away from edges on the track, while the latter makes the vehicle automatically accelerate (though this is not available in Battle Mode). If the Smart Steering mode is on, the player's vehicle will have a black antenna sticking out of its rear end; this antenna blinks yellow and bends when Smart Steering is in effect. Smart Steering and Auto-Accelerate can be toggled on and off individually for each player in the vehicle part selection menu and in the pause menu. There is also an additional level of [[Mini-Turbo]], called Ultra Mini-Turbo, denoted by purple sparks (referred to as pink in the British English version) that appear after the orange sparks. This new level of Mini-Turbo can only be used if Smart Steering is off.
The game also introduces Smart Steering and Auto-Accelerate for beginners; the former makes staying on the track easier by automatically steering the vehicle away from edges on the track, while the latter makes the vehicle automatically accelerate (though this is not available in Battle Mode). If the Smart Steering mode is on, the player's vehicle will have a black antenna sticking out of its rear end; this antenna blinks yellow and bends when Smart Steering is in effect. Smart Steering and Auto-Accelerate can be toggled on and off individually for each player in the vehicle part selection menu and in the pause menu.


The game features an in-game guide, directly accessible from the game's menu; this guide explains various techniques, Battle Mode, and the functions of each item.
There is an additional level of [[Mini-Turbo]], called Ultra Mini-Turbo, denoted by purple sparks (referred to as pink in the British English version) that appear after the orange sparks. This new level of Mini-Turbo can only be used if Smart Steering is off.
 
The game features an in-game guide, directly accessible from the game's menu; this guide explains various techniques, Battle Mode, and the functions of each item. Most of its text is reused from the Wii U version electronic manual.


The vehicle parts that were exclusive to downloadable content in ''Mario Kart 8'' (i.e. parts included within the [[Mercedes-Benz x Mario Kart 8|Mercedes-Benz × ''Mario Kart 8'']], [[The Legend of Zelda x Mario Kart 8|''The Legend of Zelda'' × ''Mario Kart 8'']], and [[Animal Crossing x Mario Kart 8|''Animal Crossing'' × ''Mario Kart 8'']] add-on packs) are now accessible in the base game and are randomly unlocked by collecting [[coin]]s during gameplay.
The vehicle parts that were exclusive to downloadable content in ''Mario Kart 8'' (i.e. parts included within the [[Mercedes-Benz x Mario Kart 8|Mercedes-Benz × ''Mario Kart 8'']], [[The Legend of Zelda x Mario Kart 8|''The Legend of Zelda'' × ''Mario Kart 8'']], and [[Animal Crossing x Mario Kart 8|''Animal Crossing'' × ''Mario Kart 8'']] add-on packs) are now accessible in the base game and are randomly unlocked by collecting [[coin]]s during gameplay.


There are more individual character weight classes when compared to the Wii U game, with several returning characters having different statistics, thus resulting in fewer characters having the same stats as each other. Similarly, the statistics of some vehicle parts have been altered, and certain physics elements, such as the speed increase per stat and the acceleration tiers, have been adjusted.  
There are more individual character weight classes when compared to the Wii U game, with several returning characters having different statistics, thus resulting in fewer characters having the same stats as each other.  
 
Similarly, the statistics of some vehicle parts have been altered, and certain physics elements, such as the speed increase per stat and the acceleration tiers, have been adjusted.  


The overall game difficulty has been reduced, as CPUs slow down closer to the player when compared to the original version and do not charge Mini Turbos or Super Mini Turbos as quickly. The default speed of the CPUs in the Normal and Easy difficulties is also reduced.
The overall game difficulty has been reduced, as CPUs slow down closer to the player when compared to the original version and do not charge Mini Turbos or Super Mini Turbos as quickly. The default speed of the CPUs in the Normal and Easy difficulties is also reduced.


The course map color for the race courses is now white instead of blue, including the maps of all three [[Rainbow Road]]s and {{classic-link|GCN|Baby Park}}, which originally had multiple colors. However, the battle courses have color-shaded areas and lines on their maps to make it easier for players to determine where they are. The character icons on the course map are now slightly larger, more detailed, and of a higher resolution. In a race, the first place player no longer has a crown on their map icon, though they still do in battles. When a [[Bob-omb]] or Spiny Shell explodes, its explosion is now shown on the course map. When playing with the map enabled in local splitscreen multiplayer, there will only be one map in the center of the screen, rather than each player having their own copy of the map like in the Wii U version.
The course map color for the race courses is now white instead of blue, including the maps of all three [[Rainbow Road]]s and {{classic-link|GCN|Baby Park}}, which originally had multiple colors. However, the battle courses have color-shaded areas and lines on their maps to make it easier for players to determine where they are.  
 
The character icons on the course map are now slightly larger, more detailed, and of a higher resolution.  
 
In a race, the first place player no longer has a crown on their map icon, though they still do in battles.  
 
When a [[Bob-omb]] or Spiny Shell explodes, its explosion is now shown on the course map.  
 
When playing with the map enabled in local splitscreen multiplayer, there will only be one map in the center of the screen, rather than each player having their own copy of the map like in the Wii U version and ''[[Mario Kart 64]]''.


All courses that feature confetti flying around the [[Finish line (object)|finish line]], such as [[Mario Circuit (Mario Kart 8)|Mario Circuit]], now also have confetti on the ground of the course near it.<ref>https://www.youtube.com/watch?v=9F2djsuZuTg&feature=youtu.be&t=3m50s</ref>
All courses that feature confetti flying around the [[Finish line (object)|finish line]], such as [[Mario Circuit (Mario Kart 8)|Mario Circuit]], now also have confetti on the ground of the course near it.<ref>https://www.youtube.com/watch?v=9F2djsuZuTg&feature=youtu.be&t=3m50s</ref>


When using the rearview mirror, the character will now move their eyes slightly to the left to look back, like how they do in ''[[Mario Kart Wii]]''; however, their eyes will stay looking to the left as long as the rearview is active, rather than switching back after a second like in ''Mario Kart Wii''.
When using the rearview mirror, the character will now move their eyes slightly to the left to look back, like how they do in ''[[Mario Kart Wii]]''; however, their eyes will stay looking to the left as long as the rearview is active, rather than switching back after a second like in ''Mario Kart Wii''.
An exploit in the original version that allowed players to gain speed by [[Hop (move)|hopping]] after speed boosting has been fixed.


[[Inkling|Inkling Girl]], [[Isabelle]], and [[Link]] now appear on the loading screen, and the game also has reduced loading times when compared to the Wii U game; as a result, the second set of characters that originally appeared on the loading screen is almost never seen before the game finishes loading.
[[Inkling|Inkling Girl]], [[Isabelle]], and [[Link]] now appear on the loading screen, and the game also has reduced loading times when compared to the Wii U game; as a result, the second set of characters that originally appeared on the loading screen is almost never seen before the game finishes loading.
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===Game modes===
===Game modes===
200cc engine class for Time Trials has been added (separately recorded from the 150cc Time Trials). There are new [[Ghost (Mario Kart series)|staff ghosts]] for 200cc, while some of the 150cc staff ghosts have slightly different times compared to the original.
200cc engine class for Time Trials has been added (separately recorded from the 150cc Time Trials).  


Offline VS Race now requires a minimum of four races per cup instead of three. Additionally, the versus race menu was entirely redesigned.  
There are new [[Ghost (Mario Kart series)|staff ghosts]] for 200cc, while some of the 150cc staff ghosts have slightly different times compared to the original.
 
Offline VS Race now requires a minimum of four races per cup instead of three. Additionally, the versus race menu was entirely redesigned.


===Items===
===Items===
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===Online===
===Online===
Online lobbies have been changed in that players playing Worldwide or Regional VS Races between 1000 VR and 3000 VR will be randomized either a 100cc or 150cc race, and starting at over 3000 VR, players will now be randomized a 150cc, Mirror, or 200cc race. The engine class for the upcoming race in a race lobby is now shown in the lobby as the course is selected, via a "50", "100", "150", mirrored "150" (for Mirror), or "200" icon in the bottom right of the selected course icon. This extends to online battle lobbies, which will display a symbol of a yellow balloon (for Balloon Battle), a [[Potted Piranha Plant|potted Piranha Plant]] (for Renegade Roundup), a [[coin]] (for Coin Runners), a [[Shine Sprite]] (for Shine Thief), or a [[Bob-omb]] (for Bob-omb Blast) to denote which battle mode is about to be played. There is also an option to change character and vehicle combinations in an online lobby without having to leave; this is done by pressing {{button|switch|jc-left}} during the course selection of an online lobby. The [[Mii]] characters that represent the players in online lobbies wear racing suits, unlike in the original version in which they wore their regular outfits. The Mii of the previous race or battle's winner will also wear a [[crown]] identical to the one worn by the first-place player in Battle Mode. The newly added wireless and LAN modes use a very similar lobby to the online lobby, albeit visually set in a garage rather than on a [[Earth|globe]].
Online lobbies have been changed in that players playing Worldwide or Regional VS Races between 1000 VR and 3000 VR will be randomized either a 100cc or 150cc race, and starting at over 3000 VR, players will now be randomized a 150cc, Mirror, or 200cc race.  
 
The engine class for the upcoming race in a race lobby is now shown in the lobby as the course is selected, via a "50", "100", "150", mirrored "150" (for Mirror), or "200" icon in the bottom right of the selected course icon. This extends to online battle lobbies, which will display a symbol of a yellow balloon (for Balloon Battle), a [[Potted Piranha Plant|potted Piranha Plant]] (for Renegade Roundup), a [[coin]] (for Coin Runners), a [[Shine Sprite]] (for Shine Thief), or a [[Bob-omb]] (for Bob-omb Blast) to denote which battle mode is about to be played.  
 
There is also an option to change character and vehicle combinations in an online lobby without having to leave; this is done by pressing {{button|switch|jc-left}} during the course selection of an online lobby. The [[Mii]] characters that represent the players in online lobbies wear racing suits, unlike in the original version in which they wore their regular outfits.  
 
The Mii of the previous race or battle's winner will also wear a [[crown]] identical to the one worn by the first-place player in Battle Mode.  
 
The newly added wireless and LAN modes use a very similar lobby to the online lobby, albeit visually set in a garage rather than on a [[Earth|globe]].


Players can now see the lap count or timer when spectating an online race or battle respectively. However, it is no longer possible to see the lap count when crossing the finish line nor the full results in multiplayer (including online lobbies) at the end of the race while watching Highlight Reels via [[Mario Kart TV]].
Players can now see the lap count or timer when spectating an online race or battle respectively. However, it is no longer possible to see the lap count when crossing the finish line nor the full results in multiplayer (including online lobbies) at the end of the race while watching Highlight Reels via [[Mario Kart TV]].


===Technical aspects===
===Technical aspects===
The game now mostly renders in native 1920x1080 resolution in TV mode (sometimes switching to native 1728x972), and always renders at native 1280x720 resolution in Tabletop and Handheld Mode, instead of the dynamic 1280x720/1152x648 rendering resolution used in the original Wii U version. Motion blur when boosting is present in LAN and online mode, and in earlier builds, it was also present in splitscreen multiplayer.<ref>{{media link|MK8D 4-Player Gameplay Screenshot.png|Screenshot of the starting boost in a four-player split-screen VS Race}}.</ref> The shadows present in the game are of higher quality in multiplayer.
The game now mostly renders in native 1920x1080 resolution in TV mode (sometimes switching to native 1728x972), and always renders at native 1280x720 resolution in Tabletop and Handheld Mode, instead of the dynamic 1280x720/1152x648 rendering resolution used in the original Wii U version. Motion blur when boosting is present in LAN and online mode, and in earlier builds, it was also present in splitscreen multiplayer.<ref>{{media link|MK8D 4-Player Gameplay Screenshot.png|Screenshot of the starting boost in a four-player split-screen VS Race}}.</ref>  
 
The shadows present in the game are of higher quality in multiplayer.


The game supports 5.1 surround. Effects that can play on the rear speakers include approaching shells, certain vehicles' engines, sceneries (e.g. bats, falling rocks, water, helicopters), and if other drivers are immediately to the side. Background music, Lakitu's countdowns, and menu sounds are mixed to stereo only. Some surround receiver producers' models may default to Standard modes that water out the effect (e.g. playing background music via side speakers), necessitating switching them to Straight/Direct or upmixing modes.
The game supports 5.1 surround. Effects that can play on the rear speakers include approaching shells, certain vehicles' engines, sceneries (e.g. bats, falling rocks, water, helicopters), and if other drivers are immediately to the side. Background music, Lakitu's countdowns, and menu sounds are mixed to stereo only. Some surround receiver producers' models may default to Standard modes that water out the effect (e.g. playing background music via side speakers), necessitating switching them to Straight/Direct or upmixing modes.
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! colspan=2 width=11% style="background:#dedede"| {{color-link|Mega Man|black|Mega Man Suit}}
! colspan=2 width=11% style="background:#dedede"| {{color-link|Mega Man|black|Mega Man Suit}}
! colspan=2 width=11% style="background:#dedede"| {{color-link|Pac-Man|black|PAC-MAN Suit}}
! colspan=2 width=11% style="background:#dedede"| {{color-link|Pac-Man|black|PAC-MAN Suit}}
! colspan=2 width=11% style="background:#dedede"| {{color-link|Sonic the Hedgehog|black|Sonic Suit}}
! colspan=2 width=11% style="background:#dedede"| {{color-link|Sonic|black|Sonic Suit}}
! colspan=2 width=11% style="background:#dedede"| ''{{color-link|Inkling|black|Inkling Suit}}''
! colspan=2 width=11% style="background:#dedede"| ''{{color-link|Inkling|black|Inkling Suit}}''
! colspan=2 width=11% style="background:#dedede"| ''{{color-link|Princess Daisy|black|Daisy Suit}}''<br><small>(ver 3.0.0)</small>
! colspan=2 width=11% style="background:#dedede"| ''{{color-link|Princess Daisy|black|Daisy Suit}}''<br><small>(ver 3.0.0)</small>
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===''Booster Course Pass''===
===''Booster Course Pass''===
{{main|Mario Kart 8 Deluxe – Booster Course Pass}}
{{main|Mario Kart 8 Deluxe – Booster Course Pass}}
The ''Mario Kart 8 Deluxe – Booster Course Pass'' DLC, which includes 48 additional courses (mostly classic courses), released in six waves of eight courses each, increasing the game's total number of courses to 96. The first wave released on March 18, 2022, and the final wave released on November 9, 2023. The classic courses in the DLC include two courses each from ''Super Mario Kart'' and ''Mario Kart 64'', three courses from ''Mario Kart: Double Dash!!'', four courses each from ''Mario Kart DS'' and ''Mario Kart 7'', five courses from ''Mario Kart: Super Circuit'', eight courses from ''Mario Kart Wii'', and seventeen courses from ''[[Mario Kart Tour]]'' (making ''Mario Kart 8 Deluxe'' the first game in the series to feature classic courses of a ''Mario Kart'' game released after it), which increases the total number of courses from each game to four courses from ''Super Mario Kart'', six courses from ''Mario Kart 64'', seven courses each from ''Mario Kart: Double Dash!!'' and ''Mario Kart DS'', eight courses each from ''Mario Kart: Super Circuit'' and ''Mario Kart 7'', and eleven courses from ''Mario Kart Wii''. Three new courses are also included, namely [[Sky-High Sundae]], [[Yoshi's Island (race course)|Yoshi's Island]], and [[Squeaky Clean Sprint]], increasing the total number of new courses to 28.
The ''Mario Kart 8 Deluxe – Booster Course Pass'' DLC includes 48 additional courses (mostly classic courses), released in six waves of eight courses each, increasing the game's total number of courses to 96. The first wave released on March 18, 2022, and the final wave released on November 9, 2023. The classic courses in the DLC include two courses each from ''Super Mario Kart'' and ''Mario Kart 64'', three courses from ''Mario Kart: Double Dash!!'', four courses each from ''Mario Kart DS'' and ''Mario Kart 7'', five courses from ''Mario Kart: Super Circuit'', eight courses from ''Mario Kart Wii'', and seventeen courses from ''[[Mario Kart Tour]]'' (making ''Mario Kart 8 Deluxe'' the first game in the series to feature classic courses of a ''Mario Kart'' game released after it), which increases the total number of courses from each game to four courses from ''Super Mario Kart'', six courses from ''Mario Kart 64'', seven courses each from ''Mario Kart: Double Dash!!'' and ''Mario Kart DS'', eight courses each from ''Mario Kart: Super Circuit'' and ''Mario Kart 7'', and eleven courses from ''Mario Kart Wii''. Three new courses are also included, namely [[Sky-High Sundae]], [[Yoshi's Island (race course)|Yoshi's Island]], and [[Squeaky Clean Sprint]], increasing the total number of new courses to 28.


In the British English version of the game, {{classic-link|3DS|Rock Rock Mountain}} and {{classic-link|Wii|DK Summit}} are known as {{classic|3DS|Alpine Pass}} and {{classic|Wii|DK's Snowboard Cross}} respectively, as was the case in the British English versions of their original appearances. However, most courses that had different names between European French and Canadian French in previous games instead use their European French names in both versions, with the exceptions of {{classic-link|DS|Waluigi Pinball}}, {{classic-link|Tour|Amsterdam Drift}}, and {{classic-link|3DS|Rosalina's Ice World}}.
In the British English version of the game, {{classic-link|3DS|Rock Rock Mountain}} and {{classic-link|Wii|DK Summit}} are known as {{classic|3DS|Alpine Pass}} and {{classic|Wii|DK's Snowboard Cross}} respectively, as was the case in the British English versions of their original appearances. However, most courses that had different names between European French and Canadian French in previous games instead use their European French names in both versions, with the exceptions of {{classic-link|DS|Waluigi Pinball}}, {{classic-link|Tour|Amsterdam Drift}}, and {{classic-link|3DS|Rosalina's Ice World}}.
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The game sold 459,000 copies for its US launch day, making it the fastest-selling ''Mario Kart'' game in the US and meaning 45% of US Switch owners purchased the game.<ref>Brian (May 1, 2017) [http://nintendoeverything.com/mario-kart-8-deluxe-sells-459000-copies-in-the-us-on-launch-day-fastest-selling-mario-kart-game/ Mario Kart 8 Deluxe sells 459,000 copies in the US on launch day, fastest-selling Mario Kart game]. ''Nintendo Everything''. Retrieved May 1, 2017</ref>
The game sold 459,000 copies for its US launch day, making it the fastest-selling ''Mario Kart'' game in the US and meaning 45% of US Switch owners purchased the game.<ref>Brian (May 1, 2017) [http://nintendoeverything.com/mario-kart-8-deluxe-sells-459000-copies-in-the-us-on-launch-day-fastest-selling-mario-kart-game/ Mario Kart 8 Deluxe sells 459,000 copies in the US on launch day, fastest-selling Mario Kart game]. ''Nintendo Everything''. Retrieved May 1, 2017</ref>


As of December 31, 2017, ''Mario Kart 8 Deluxe'' had sold 7.33 million units worldwide. On March 31, 2018, it reached 9.22 million units, exceeding the original ''Mario Kart 8''{{'}}s 8.42 million and making it the second best-selling game on the Nintendo Switch behind ''[[Super Mario Odyssey]]''.<ref>[https://www.nintendo.co.jp/ir/en/finance/software/index.html IR Information : Sales Data - Top Selling Title Sales Units]. ''Nintendo''. Retrieved April 26, 2018.</ref> As of January 31, 2019, ''Mario Kart 8 Deluxe'' had sold 15.02 million units worldwide, exceeding ''Super Mario Odyssey''{{'}}s sales and making it the best-selling game on the Nintendo Switch.<ref name=Jansales>GameXplain. (February 1, 2019) [https://www.youtube.com/watch?v=cVJnzoW-E6w Nintendo's Financial Report - 30 Million Switches Sold Worldwide, Doubled Software Sales, & More!] ''YouTube''. Retrieved December 22, 2020.</ref> By September 30, 2021, the game had sold 38.74 million units worldwide, surpassing ''Mario Kart Wii'' as the best-selling game in the series.<ref>Nintendo (November 4, 2021) [https://www.nintendo.co.jp/ir/en/finance/software/index.html Top Selling Title Sales Unites]. ''Nintendo Japan''. Retrieved November 8, 2021. [https://web.archive.org/web/20211108090438/https://www.nintendo.co.jp/ir/en/finance/software/index.html Archived] from the original on November 8, 2021.</ref> By December 31, 2021, the game had sold 43.35 million units worldwide, making it the single best-selling game in the ''Super Mario'' franchise, surpassing ''[[Super Mario Bros.]]'' for the [[Nintendo Entertainment System]].<ref>Nintendo (February 3, 2022) [https://www.nintendo.co.jp/ir/en/finance/software/index.html Top Selling Title Sales Unites]. ''Nintendo Japan''. Retrieved February 3, 2022. [https://web.archive.org/web/20220203073454/https://www.nintendo.co.jp/ir/en/finance/software/index.html Archived] from the original on February 3, 2022.</ref> As of December 31, 2023, the game had sold 60.58 million units worldwide.<ref>Nintendo (March 19, 2024) [https://https://www.nintendo.co.jp/ir/en/finance/software/index.html Top Selling Title Sales Unites]. ''Nintendo Japan''. Retrieved March 22, 2024. [https://web.archive.org/web/20240319104424/https://www.nintendo.co.jp/ir/en/finance/software/index.html Archived] from the original on March 19, 2024.</ref>
As of December 31, 2017, ''Mario Kart 8 Deluxe'' had sold 7.33 million units worldwide. On March 31, 2018, it reached 9.22 million units, exceeding the original ''Mario Kart 8''{{'}}s 8.42 million and making it the second best-selling game on the Nintendo Switch behind ''[[Super Mario Odyssey]]''.<ref>[https://www.nintendo.co.jp/ir/en/finance/software/index.html IR Information : Sales Data - Top Selling Title Sales Units]. ''Nintendo''. Retrieved April 26, 2018.</ref> As of January 31, 2019, ''Mario Kart 8 Deluxe'' had sold 15.02 million units worldwide, exceeding ''Super Mario Odyssey''{{'}}s sales and making it the best-selling game on the Nintendo Switch.<ref name=Jansales>GameXplain. (February 1, 2019) [https://www.youtube.com/watch?v=cVJnzoW-E6w Nintendo's Financial Report - 30 Million Switches Sold Worldwide, Doubled Software Sales, & More!] ''YouTube''. Retrieved December 22, 2020.</ref> By September 30, 2021, the game had sold 38.74 million units worldwide, surpassing ''Mario Kart Wii'' as the best-selling game in the series.<ref>Nintendo (November 4, 2021) [https://www.nintendo.co.jp/ir/en/finance/software/index.html Top Selling Title Sales Unites]. ''Nintendo Japan''. Retrieved November 8, 2021. [https://web.archive.org/web/20211108090438/https://www.nintendo.co.jp/ir/en/finance/software/index.html Archived] from the original on November 8, 2021.</ref> By December 31, 2021, the game had sold 43.35 million units worldwide, making it the single best-selling game in the ''Super Mario'' franchise, surpassing ''[[Super Mario Bros.]]'' for the [[Nintendo Entertainment System]].<ref>Nintendo (February 3, 2022) [https://www.nintendo.co.jp/ir/en/finance/software/index.html Top Selling Title Sales Unites]. ''Nintendo Japan''. Retrieved February 3, 2022. [https://web.archive.org/web/20220203073454/https://www.nintendo.co.jp/ir/en/finance/software/index.html Archived] from the original on February 3, 2022.</ref> As of March 31, 2024, the game had sold 61.97 million units worldwide.<ref>Nintendo (March 19, 2024) [https://www.nintendo.co.jp/ir/en/finance/software/index.html Top Selling Title Sales Unites]. ''Nintendo Japan''. Retrieved May 7, 2024. [https://web.archive.org/web/20240507064731/https://www.nintendo.co.jp/ir/en/finance/software/index.html Archived] from the original on May 7, 2024.</ref>


===Awards and acknowledgements===
===Awards and acknowledgements===