Super Mario 64: Difference between revisions

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{{multiframe
{{multiframe
|[[File:Hokaniwa in Minato.jpg|150px]][[File:Tiny-Huge Island 64.png|150px]]
|[[File:Hokaniwa in Minato.jpg|150px]][[File:Tiny-Huge Island 64.png|150px]]
|A photograph of a hokaniwa{{footnote|main|A}} (left) compared to a screenshot of Tiny-Huge Island (right). The design principals of the former are the cited influence behind the courses in the game.
|A photograph of a hakoniwa{{footnote|main|A}} (left) compared to a screenshot of Tiny-Huge Island (right). The design principals of the former are the cited influence behind the courses in the game.
|size=300
|size=300
|align=right
|align=right
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|align=center style="background:#FFFFFF"|[[File:Bob-OmbBuddySM64.png|100x100px]]<br>[[Bob-omb Buddy|Bob-omb Buddies]]
|align=center style="background:#FFFFFF"|[[File:Bob-OmbBuddySM64.png|100x100px]]<br>[[Bob-omb Buddy|Bob-omb Buddies]]
|Friendly [[Bob-omb]]s that lack fuses. They reside on the [[Bob-omb Battlefield]], where they are at war with the [[King Bob-omb|Big Bob-omb]] and his army. A Bob-omb Buddy is hidden away in nearly all subsequent courses. If spoken to, it prepares a [[cannon]] for Mario to use. The cannon remains open and accessible for all subsequent revisits.
|Friendly [[Bob-omb]]s that lack fuses. They reside on the [[Bob-omb Battlefield]], where they are at war with the [[King Bob-omb|Big Bob-omb]] and his army. A Bob-omb Buddy is hidden away in nearly all subsequent courses. If spoken to, it prepares a [[cannon]] for Mario to use. The cannon remains open and accessible for all subsequent revisits.
|align=center| [[Bob-omb Battlefield]]; [[Whomp's Fortress]]; [[Jolly Roger Bay]]; [[Cool, Cool Mountain]]; [[Shifting Sand Land]]; [[Snowman's Land]]; [[Wet-Dry World]]; [[Tall, Tall Mountain]]; [[Tiny-Huge Island]]; [[Rainbow Ride]]
|align=center| [[Bob-omb Battlefield]]; [[Whomp's Fortress]]; [[Jolly Roger Bay]]; [[Cool, Cool Mountain]]; [[Shifting Sand Land]]; [[Snowman's Land]]; [[Wet-Dry World]]; [[Tall, Tall Mountain]]; [[Tiny-Huge Island]]; [[Rainbow Ride]]; [[Over the Rainbows|Wing Mario Over the Rainbow]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Koopa the Quick.png|100x100px]]<br>[[Koopa the Quick]]
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Koopa the Quick.png|100x100px]]<br>[[Koopa the Quick]]
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|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Grindel.png|100x100px]]<br>'''[[Grindel]]'''
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Grindel.png|100x100px]]<br>'''[[Grindel]]'''
|A mummified [[Thwomp]] that attempts to squish Mario by either slamming down or leaping forward.
|A mummified [[Thwomp]] that attempts to squish Mario by either slamming down or leaping forward.
|align=center|[[Shifting Sand Land]]
|align=center|{{chart icon|cross}}
|-
|align=center style="background:#FFFFFF"|[[File:SpindelSM64.png|100x100px]]<br>'''[[Spindel]]'''
|A cylindrical Grindel that rolls back and forth.
|align=center|[[Shifting Sand Land]]
|align=center|[[Shifting Sand Land]]
|align=center|{{chart icon|cross}}
|align=center|{{chart icon|cross}}
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|align=center|[[Tiny-Huge Island]]
|align=center|[[Tiny-Huge Island]]
|align=center|{{chart icon|SM64-Coin}}×2
|align=center|{{chart icon|SM64-Coin}}×2
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Piranha Plant.png|80x80px]]<br>'''[[Small Piranha]]'''
|A miniature [[Fire Piranha Plant|Venus Fire Trap]] that sprouts suddenly, shoots a homing fireball, and then retracts.
|align=center|[[Tiny-Huge Island]]; [[Bowser in the Sky]]
|align=center|{{chart icon|SM64-Coin}}×1
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Scuttlebug.png|100x100px]]<br>'''[[Scuttlebug|Scuttle Bug]]'''
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Scuttlebug.png|100x100px]]<br>'''[[Scuttlebug|Scuttle Bug]]'''
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|align=center|[[Tiny-Huge Island]]
|align=center|[[Tiny-Huge Island]]
|align=center|{{chart icon|SM64-CoinB}}×1
|align=center|{{chart icon|SM64-CoinB}}×1
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Piranha Plant.png|80x80px]]<br>'''[[Small Piranha]]'''
|A miniature [[Fire Piranha Plant|Venus Fire Trap]] that sprouts suddenly, shoots a homing fireball, and then retracts.
|align=center|[[Tiny-Huge Island]]; [[Bowser in the Sky]]
|align=center|{{chart icon|SM64-Coin}}×1
|-
|-
|align=center style="background:#FFFFFF"|[[File:SnufitSM64.png|100x100px]]<br>'''[[Snifit (Super Mario 64)|Snufit]]'''
|align=center style="background:#FFFFFF"|[[File:SnufitSM64.png|100x100px]]<br>'''[[Snifit (Super Mario 64)|Snufit]]'''
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|align=center|[[Hazy Maze Cave]]; [[Behind the Waterfall|Cavern of the Metal Cap]]
|align=center|[[Hazy Maze Cave]]; [[Behind the Waterfall|Cavern of the Metal Cap]]
|align=center|{{chart icon|SM64-Coin}}×2
|align=center|{{chart icon|SM64-Coin}}×2
|-
|align=center style="background:#FFFFFF"|[[File:SpindelSM64.png|100x100px]]<br>'''[[Spindel]]'''
|A cylindrical Grindel that rolls back and forth.
|align=center|[[Shifting Sand Land]]
|align=center|{{chart icon|cross}}
|-
|-
|align=center style="background:#FFFFFF"|[[File:SpindriftSM64.png|100x100px]]<br>'''[[Spindrift]]'''
|align=center style="background:#FFFFFF"|[[File:SpindriftSM64.png|100x100px]]<br>'''[[Spindrift]]'''
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!width=13%|Locations
!width=13%|Locations
!width=6%|Spoils
!width=6%|Spoils
|-
|align=center style="background:#FFFFFF"|[[File:BeachKoopaSM64.png|100x100px]]<br>'''[[Beach Koopa]]'''
|A Koopa Troopa after being evicted from its shell, to which it frantically tries to return.
|align=center|[[Bob-omb Battlefield]]; [[Tiny-Huge Island]]
|align=center|{{chart icon|SM64-CoinB}}×1
|-
|-
|align=center style="background:#FFFFFF"|[[File:Bomb-omb SM64.png|100x100px]]<br>'''[[Bob-omb]]'''
|align=center style="background:#FFFFFF"|[[File:Bomb-omb SM64.png|100x100px]]<br>'''[[Bob-omb]]'''
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|align=center|[[Bob-omb Battlefield]]; [[Tiny-Huge Island]]
|align=center|[[Bob-omb Battlefield]]; [[Tiny-Huge Island]]
|align=center|{{chart icon|SM64-Shell}}×1
|align=center|{{chart icon|SM64-Shell}}×1
|-
|align=center style="background:#FFFFFF"|[[File:BeachKoopaSM64.png|100x100px]]<br>'''[[Unshelled Koopa Troopa|Beach Koopa]]'''
|A Koopa Troopa after being evicted from its shell, to which it frantically tries to return.
|align=center|[[Bob-omb Battlefield]]; [[Tiny-Huge Island]]
|align=center|{{chart icon|SM64-CoinB}}×1
|-
|-
|align=center style="background:#FFFFFF"|[[File:LakitusSM64.png|100x100px]]<br>'''[[Lakitu]]'''
|align=center style="background:#FFFFFF"|[[File:LakitusSM64.png|100x100px]]<br>'''[[Lakitu]]'''
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|align=center|[[Big Boo's Haunt]]
|align=center|[[Big Boo's Haunt]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Freezing Water.jpg|100x100px]]<br>'''[[Freezing water|Cold water]]'''
|align=center style="background:#FFFFFF"|[[File:SM64 Freezing Water.png|100x100px]]<br>'''[[Freezing water|Cold water]]'''
|Chilled water that hurts Mario on contact, either gradually or immediately depending on how cold it is.
|Chilled water that hurts Mario on contact, either gradually or immediately depending on how cold it is.
|align=center|[[Snowman's Land]]
|align=center|[[Snowman's Land]]
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|align=center|[[Bowser in the Dark World]]; [[Bowser in the Fire Sea]]; [[Bowser in the Sky]]
|align=center|[[Bowser in the Dark World]]; [[Bowser in the Fire Sea]]; [[Bowser in the Sky]]
|-
|-
|align=center|[[File:Boo 64.png|100x100px]]<br>'''[[Big Boo]]'''
|align=center|[[File:Boo 64.png|100x100px]]<br>'''[[Big Boo (character)|Big Boo]]'''
|A giant [[Boo]] that appears three times in [[Big Boo's Haunt]]. He initially appears once all the Boos in the mansion have been defeated, again in the underground merry-go-round, and lastly on the top balcony of the mansion.
|A giant [[Boo]] that appears three times in [[Big Boo's Haunt]]. He initially appears once all the Boos in the mansion have been defeated, again in the underground merry-go-round, and lastly on the top balcony of the mansion.
|align=center|[[Go on a Ghost Hunt]]; [[Ride Big Boo's Merry-Go-Round]]; [[Big Boo's Balcony]]
|align=center|[[Go on a Ghost Hunt]]; [[Ride Big Boo's Merry-Go-Round]]; [[Big Boo's Balcony]]
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|align=right
|align=right
|direction=horizontal
|direction=horizontal
|width=64
|width=84
|image1=SM64 JollyRogerBay Painting NTSC-J.png
|image1=SM64 JollyRogerBay Painting NTSC-J.png
|caption1=Japan
|caption1=Japan
|image2=SM64 JollyRogerBay Painting Other.png
|image2=SM64 JollyRogerBay Painting Other.png
|caption2=America
|caption2=International
}}
}}
*The entrance to [[Jolly Roger Bay]] is changed. In the original release, it is a painting of bubbles in a blue frame. In {{wp|Western world|Western}} releases, it is a painting of a sunken ship in a gold frame.
*The entrance to [[Jolly Roger Bay]] is changed. In the original release, it is a painting of bubbles in a blue frame. In Western releases, it is a painting of a sunken ship in a gold frame.
*In the Japanese version, the animation that plays when Mario collects a key after defeating Bowser depicts him dancing with a Power Star, as he does after completing a Power Star mission in all versions of the game. In Western releases, this is changed to a new animation in which Mario dances with the key itself.
*In the Japanese version, the animation that plays when Mario collects a key after defeating Bowser depicts him dancing with a Power Star, as he does after completing a Power Star mission in all versions of the game. In Western releases, this is changed to a new animation in which Mario dances with the key itself.
*The unused "key" HUD icon is removed from this version. It is replaced with a corrupted graphic.  
*The unused "key" HUD icon is removed from this version. It is replaced with a corrupted graphic.  
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==Pre-release and unused content==
==Pre-release and unused content==
{{main|List of Super Mario 64 pre-release and unused content}}
{{main|List of Super Mario 64 pre-release and unused content}}
One unused asset is the [[Blargg]], which is still in the game's data, and would have appeared in Lethal Lava Land, Bowser in the Fire Sea, and Wing Mario Over the Rainbow. Also, the [[Big Boo]] held a key instead of a Star inside him. The purpose of the keys was to unlock many of the doors in Big Boo's Haunt—there was even a "key counter." 32 levels were planned for the game, but only fifteen of them made it into the final product.
One unused asset is the [[Blargg]], which is still in the game's data, and would have appeared in Lethal Lava Land, Bowser in the Fire Sea, and Wing Mario Over the Rainbow. Also, the [[Big Boo (character)|Big Boo]] held a key instead of a Star inside him. The purpose of the keys was to unlock many of the doors in Big Boo's Haunt—there was even a "key counter." 32 levels were planned for the game, but only fifteen of them made it into the final product.


==Staff==
==Staff==
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