List of WarioWare: Smooth Moves microgames: Difference between revisions

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{{rewrite-expand|Add orders for Kat & Ana, Young Cricket, Ashley, Dribble & Spitz and Penny's stages (may be restricted by form as in Mona's stage). Also add list of microgames that can appear in Jimmy T and Jimmy P's stages.}}
{{italic title|List of ''WarioWare: Smooth Moves'' microgames}}
{{italic title|List of ''WarioWare: Smooth Moves'' microgames}}
:''For a list of microgames organized by form, see [[Form Baton]].''
:''For a list of microgames organized by form, see [[Form Baton]].''
The following is a list of all 205 [[microgame]]s in ''[[WarioWare: Smooth Moves]]''. Each set is told to be developed by a [[WarioWare, Inc.|WarioWare]] employee who can be selected on the [[Diamond City]] map. Unlocked microgames are also playable at the [[Temple of Form]]. Each microgame uses a certain form, which tells the player how they should hold the [[Wii#Wii Remote|Wii Remote]] (referred to as the [[Form Baton]] in ''Smooth Moves'') during the game. Most stages introduce new forms. The number of games in a set ranges from 13 to 23.


The following is a list of all 205 [[microgame]]s in ''[[WarioWare: Smooth Moves]]''. Each set is told to be developed by a [[WarioWare, Inc.|WarioWare]] employee who can be selected on the [[Diamond City]] map. Unlocked microgames are also playable at the [[Temple of Form]]. Each microgame uses a certain form, which tells the player how they should hold the [[Wii#Wii Remote|Wii Remote]] (referred to as the [[Form Baton]] in ''Smooth Moves'') during the game. Most stages introduce new forms. The number of games in a set ranges from 13 to 23. During the "high score" rounds, all microgames speed up in alternating sets of 3 and 2 for 25 microgames after level 3 except for [[Dribble & Spitz]] (due to their stage having no "Faster!" prompts before that point) which speed up every 2 microgames. Before that point, the speed reverts to the original speed at the "Boss Stage" (except for [[9-Volt]] and [[18-Volt]]).
During story mode, all microgames are played at the lowest difficulty level (with the exception of Jimmy T and Jimmy P's stages, and the microgames featuring in Tiny Wario's stage taken from Wario's stage) and the game ends after the player has beaten the boss once. During "high score" runs, the difficulty increases each time the player beats the boss, and the game ends when the player runs out of lives. There is no limit to the number of microgames played during a high score run, but the game will display scores only up to 999. All microgames speed up in alternating sets of 3 and 2 for 25 microgames after the boss is beaten at level 3 except in [[Dribble & Spitz]]'s stage, which speed up every 2 microgames due to their stage having no "Faster!" prompts. Before that point, the speed reverts to the original speed at the "Boss Stage" (except in [[9-Volt]] and [[18-Volt]]'s stage, which has the speed decrease by one semitone at the boss stage).
 
During story mode, the game ends when the player beats the boss. During "high score" runs, the game ends when the player runs out of lives. There is no limit to the number of microgames during a high score run, but the game will display scores only up to 999.
 
A microgame with an ''italic'' font lasts twice as long. A microgame with a '''bold''' font has a chance to appear during high score runs, but does not appear until after its respective stage is completed in story mode.


A microgame with an ''italic'' font lasts twice as long. A microgame with a '''bold''' font has a chance to appear during high score runs, but does not appear in story mode.
==Mysterious Form Baton Found!==
==Mysterious Form Baton Found!==
'''Mysterious Form Baton Found!''' is [[Wario]]'s set of microgames, and it is the only one available from the start. All games involve Wario in some way. The only used form is The Remote Control. Before reaching the boss stage, 8 microgames are played. The speed increases by two semitones on microgame #006. The intermission stage consists of Wario being chased by a boulder. The [[Extra life|number of lives]] is depicted by [[garlic]]. If the player wins, the boulder is slowed down by a broken wall. If the player loses, the boulder closes on Wario. When the player loses all of their lives, the boulder runs over Wario before showing "[[Game Over]]."
'''Mysterious Form Baton Found!''' is [[Wario]]'s set of microgames, and it is the only one available from the start. All games involve Wario in some way. The only used form is The Remote Control; as such, no Form cards are shown. Before reaching the boss stage, 8 microgames are played. The speed increases by two semitones on microgame #006. The intermission stage consists of Wario being chased by a boulder. The [[Extra life|number of lives]] is depicted by [[garlic]]. If the player wins, the boulder is slowed down by a broken wall. If the player loses, the boulder closes on Wario. When the player loses all of their lives, the boulder runs over Wario before showing "[[Game Over]]."
 
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|-
|-
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|Attack of the Warios (phase 1)/Attack of Robo-Wario! (phase 2)
|Attack of the Warios (phase 1)/Attack of Robo-Wario! (phase 2)
|}
|}
===Order===
===Order===
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{|class="wikitable"
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===Names in other languages===
===Names in other languages===
{{foreign names
{{foreign names
|Jap=発見!謎の作法棒
|Jap={{ruby|発見|はっけん}}!{{ruby|謎|なぞ}}の{{ruby|作法棒|さほうぼう}}
|JapR=Hakken! Nazo no Sahōbō
|JapR=Hakken! Nazo no Sahōbō
|JapM=Discovery! The Mysterious Etiquette Bar
|JapM=Discovery! The Mysterious Etiquette Bar
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==Cheerleading to Victory==
==Cheerleading to Victory==
'''Cheerleading to Victory''' is [[Mona]]'s stage, unlocked when Mysterious Form Baton Found! has been beaten. It introduces two new forms, The Umbrella and The Handlebar. Before reaching the boss stage, 12 microgames are played. The speed increases by two semitones on minigame #007. The intermission stage consists of a jumbotron showing the Monettes' cheer routines. The number of lives is depicted by footballs. The [[Monettes]] put together a sign showing the form before spreading them out to show the score. If the player wins, the Monettes cheer as they toss their signs away. If the player loses, the Monettes feel disappointed. When the player loses all of their lives, the jumbotron shows a "Game Over."
'''Cheerleading to Victory''' is [[Mona]]'s stage, unlocked when Mysterious Form Baton Found! has been beaten. It introduces two new forms, The Umbrella and The Handlebar. Before reaching the boss stage, 12 microgames are played. The speed increases by two semitones on minigame #007. The intermission stage consists of a jumbotron showing the Monettes' cheer routines. The number of lives is depicted by footballs. The [[Monettes]] put together a sign showing the form before spreading them out to show the score. If the player wins, the Monettes cheer as they toss their signs away. If the player loses, the Monettes feel disappointed. When the player loses all of their lives, the jumbotron shows a "Game Over."
{|class="wikitable"style="text-align:center"
{|class="wikitable"style="text-align:center"
|-
|-
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|Rush Hour
|Rush Hour
|}
|}
===Order===
===Order===
{|class="wikitable"
{|class="wikitable"
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===Names in other languages===
===Names in other languages===
{{foreign names
{{foreign names
|Jap=青春チアリーディング
|Jap={{ruby|青春|せいしゅん}}チアリーディング
|JapR=Seishun Chiarīdingu
|JapR=Seishun Chiarīdingu
|JapM=Youthful Cheerleading
|JapM=Youthful Cheerleading
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==Evil Attacks Diamond Dojo!==
==Evil Attacks Diamond Dojo!==
'''Evil Attacks Diamond Dojo!''' is [[Kat & Ana]]'s set of games, available when the player succeeds in Cheerleading to Victory. The three newly introduced forms are The Samurai, The Sketch Artist, and The Chauffeur. Before reaching the boss stage, 14 microgames are played. The speed increases by one semitone at #006, and further increases by two semitones at #012 (three games before the boss stage). During story mode, microgame #008 will be played at normal speed due to the tutorial for "The Samurai." The intermission stage consists of the interior of [[Diamond City Castle|Diamond Dojo]]. The number of lives is depicted by turtles. The door opens to reveal the form and the microgame while the overhead scroll displays the score. If the player wins, the turtles move through the open doors. If the player loses, a bowling ball knocks out one of the turtles while the rest proceeds. The microgame speed is determined by the door's art. When the player encounters the boss, the turtles encounter a door depicting a demon. When the player loses all of their lives, the curtain closes and the phrase "Game Over" appears.
'''Evil Attacks Diamond Dojo!''' is [[Kat & Ana]]'s set of games, available when the player succeeds in Cheerleading to Victory. The three newly introduced forms are The Samurai, The Sketch Artist, and The Chauffeur. Before reaching the boss stage, 14 microgames are played. The speed increases by one semitone at #006, and further increases by two semitones at #012 (three games before the boss stage). During story mode, microgame #008 will be played at normal speed due to the tutorial for "The Samurai." The intermission stage consists of the interior of [[Diamond City Castle|Diamond Dojo]]. The number of lives is depicted by turtles. The door opens to reveal the form and the microgame while the overhead scroll displays the score. If the player wins, the turtles move through the open doors. If the player loses, a cannonball knocks out one of the turtles while the rest proceeds. The microgame speed is determined by the door's art. When the player encounters the boss, the turtles encounter a door depicting a demon. When the player loses all of their lives, the curtain closes and the phrase "Game Over" appears.
 
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|-
|-
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|The Chauffeur
|The Chauffeur
|Drive Safely
|Drive Safely
|}
===Order===
Beginning with this stage, microgames are not restricted by speed and have no clear order. However, they are restricted by form in story mode (similar to Cheerleading to Victory). Note that this list does not take Bunjii! into account, as it appears directly after BYOM.
{|class="wikitable"
|-
!Before "Faster!" (5 in any order)!!After first "Faster!" (6 in any order)!!After second "Faster!" (3 in any order)!!Boss microgame
|-
|2 Remote Control microgames
|2 Sketch Artist microgames
|1 Samurai microgame
|[[Driver's Ed]]
|-
|2 Sketch Artist microgames
|2 Chauffeur microgames
|1 Chauffeur microgame
|
|-
|1 Chauffeur microgame
|1 Samurai microgame
|1 Sketch Artist microgame
|
|}
|}


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===Names in other languages===
===Names in other languages===
{{foreign names  
{{foreign names  
|Jap=鬼襲来!ダイヤモンド城
|Jap={{ruby|鬼襲来|おにしゅうらい}}!ダイヤモンド{{ruby|城|じょう}}
|JapR=Oni Shūrai! Daiyamondo-jō
|JapR=Oni Shūrai! Daiyamondo-jō
|JapM=Attack of the Oni! Diamond Castle
|JapM=Attack of the Oni! Diamond Castle
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==Enter Young Cricket==
==Enter Young Cricket==
'''Enter Young Cricket''' is [[Young Cricket]] & [[Master Mantis]]'s stage, unlocked when the player beats Cheerleading to Victory. Three new forms are introduced, namely The Waiter, The Tug-Of-War and The Elephant. Before reaching the boss stage, 14 microgames are played. The speed increases by one semitone at #007 and further increases by two semitones at #012. During story mode, microgame #008 will be played at normal speed due to the tutorial for "The Elephant." The intermission stage consists of a cooking barrel. The number of lives is depicted by dumplings. The "Welcome" sign flips to show the form before flipping again to show the score. If the player wins, the cooking barrel's layers jump up and down. If the player loses, a customer takes one of the dumplings. If the player regains a life, the cooking barrel opens to let out a dumpling. When the player loses all of their lives, the phrase "Game Over" appears and the "Welcome" sign is automatically flipped to "Closed" as soon as the "Game Over" text disappears.
'''Enter Young Cricket''' is [[Young Cricket]] & [[Master Mantis]]'s stage, unlocked when the player beats Cheerleading to Victory. Three new forms are introduced, namely The Waiter, The Tug-Of-War and The Elephant. Before reaching the boss stage, 14 microgames are played. The speed increases by one semitone at #007 and further increases by two semitones at #012. During story mode, microgame #008 will be played at normal speed due to the tutorial for "The Elephant." The intermission stage consists of a cooking barrel. The number of lives is depicted by dumplings. The "Welcome" sign flips to show the form before flipping again to show the score. If the player wins, the cooking barrel's layers jump up and down. If the player loses, a customer takes one of the dumplings. If the player regains a life, the cooking barrel opens to let out a dumpling. When the player loses all of their lives, the phrase "Game Over" appears and the "Welcome" sign is automatically flipped to "Closed" as soon as the "Game Over" text disappears.
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|-
|-
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|The Waiter
|The Waiter
|Steady Now
|Steady Now
|}
===Order===
This order is for story mode.
{|class="wikitable"
|-
!Before "Faster!" (6 in any order)!!After first "Faster!" (5 in any order)!!After second "Faster!" (3 in any order)!!Boss microgame
|-
|2 Remote Control microgames
|1 Remote Control microgame
|1 Tug of War microgame
|[[Block Party]]
|-
|2 Tug of War microgames
|2 Tug of War microgames
|1 Waiter microgame
|
|-
|2 Waiter microgames
|1 Waiter microgame
|1 Elephant microgame
|
|-
|
|1 Elephant microgame
|
|
|}
|}


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==Feline Fever==
==Feline Fever==
'''Feline Fever''' is [[Jimmy T|Jimmy T.]]'s stage, consisting of second-level microgames from Cheerleading to Victory, Evil Attacks Diamond Dojo!, and Enter Young Cricket. Before reaching the boss stage, 15 microgames are played. The speed increases by two semitones at #006 and increases further by two more semitones at #011. The intermission stage consists of the dance floor of [[Club Sugar]]. The number of lives is depicted by [[Legendary Cat Dancers|cats]]. If the player wins, the cats dance with another one appearing from the disco ball. If the player loses, a trap door opens up with a cat falling through and the disco cat feels dizzy. When the player loses all of their lives, the phrase "Game Over" appears.
'''Feline Fever''' is [[Jimmy T|Jimmy T.]]'s stage, consisting of second-level microgames from "Cheerleading to Victory", "Evil Attacks Diamond Dojo!", and "Enter Young Cricket". Before reaching the boss stage, 15 microgames are played. The speed increases by two semitones at #006 and increases further by two more semitones at #011. The intermission stage consists of the dance floor of [[Club Sugar]]. The number of lives is depicted by [[Legendary Cat Dancers|cats]]. If the player wins, the cats dance with another one appearing from the disco ball. If the player loses, a trap door opens up with a cat falling through and the disco cat feels dizzy. When the player loses all of their lives, the phrase "Game Over" appears.


The following microgames appear, in any order, when this stage is played in story mode.
The following microgames appear, in any order, when this stage is played in story mode.


From "Cheerleading to Victory":
From "Cheerleading to Victory":
* Keep Your Guy on the Ball
*Keep Your Guy on the Ball
* Runner's High
*Runner's High
* Up for Grabs
*Up for Grabs
* Come to Poppa
*Come to Poppa
* Wet Your Whistle
*Wet Your Whistle
 
From "Evil Attacks Diamond Dojo!":
From "Evil Attacks Diamond Dojo!":
* Cutting Edge
*Cutting Edge
* On the Edge
*On the Edge
* Serve Already!
*Serve Already!
* Extreme Patty-Cake
*Extreme Patty-Cake
* Teeth Polithe
*Teeth Polithe
* A-maze-ing
*A-maze-ing
* Driver's Ed (BOSS)
*Driver's Ed (BOSS)
 
From "Enter Young Cricket":
From "Enter Young Cricket":
* Broom Shtick
*Broom Shtick
* Logged In
*Logged In
* Volley, Y'all!
*Volley, Y'all!
* Junk and My Trunk
*Junk and My Trunk


===Description===
===Description===
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===Names in other languages===
===Names in other languages===
{{foreign names
{{foreign names
|Jap=伝説のネコナイト
|Jap={{ruby|伝説|でんせつ}}のネコナイト
|JapR=Densetsu no Neko Naito  
|JapR=Densetsu no Neko Naito  
|JapM=The Legendary Cat Night
|JapM=The Legendary Cat Night
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==The Loquacious Spell Book==
==The Loquacious Spell Book==
'''The Loquacious Spell Book''' is [[Ashley]] & [[Red (WarioWare series)|Red]]'s stage, available for play as soon as the player succeeds in Feline Fever. Three new forms, which are The Discard, The Thumb Wrestler and The Big Cheese, are introduced. Before reaching the boss stage, 14 microgames are played. The speed increases by one semitone at #005 and increases again by two semitones at #010. The intermission stage consists of [[Chatty Mr. Spell Book]]. The number of lives is depicted by candles. The skull on Chatty Mr. Spell Book spits out the form before the book itself opens up to the page showing the score. If the player wins, the book jingles and the skull smiles. If the player loses, the skull gets angry and one of the candles get extinguished before disappearing. When the player loses all of their lives, the skull spits out the phrase "Game Over."
'''The Loquacious Spell Book''' is [[Ashley]] & [[Red (WarioWare series)|Red]]'s stage, available for play as soon as the player succeeds in Feline Fever. Three new forms, which are The Discard, The Thumb Wrestler and The Big Cheese, are introduced. Before reaching the boss stage, 14 microgames are played. The speed increases by one semitone at #005 and increases again by two semitones at #010. During story mode, microgame #007 will be played at normal speed due to the tutorial for "The Big Cheese." The intermission stage consists of [[Chatty Mr. Spell Book]]. The number of lives is depicted by candles. The skull on Chatty Mr. Spell Book spits out the form before the book itself opens up to the page showing the score. If the player wins, the book jingles and the skull smiles. If the player loses, the skull gets angry and one of the candles get extinguished before disappearing. When the player loses all of their lives, the skull spits out the phrase "Game Over."
 
{|class="wikitable"style="text-align:center"
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|-
|-
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|The Discard
|The Discard
|Behemoth Burger
|Behemoth Burger
|}
===Order===
This order is for story mode.
{|class="wikitable"
|-
!Before "Faster!" (4 in any order)!!After first "Faster!" (5 in any order)!!After second "Faster!" (6 in any order)!!Boss microgame
|-
|2 Remote Control microgames
|1 Remote Control microgame
|1 Remote Control microgame
|[[Fresh off the Grill]]
|-
|1 Thumb Wrestler microgame
|2 Thumb Wrestler microgames
|1 Thumb Wrestler microgames
|
|-
|1 Discard microgame
|1 Discard microgame
|1 Discard microgame
|
|-
|
|1 Big Cheese microgame
|2 Big Cheese microgames
|
|}
|}


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===Names in other languages===
===Names in other languages===
{{foreign names
{{foreign names
|Jap=おしゃべりな魔法の書
|Jap=おしゃべりな{{ruby|魔法|まほう}}の{{ruby|書|しょ}}
|JapR=Oshaberi na Mahō no Sho
|JapR=Oshaberi na Mahō no Sho
|JapM=The Talking Magical Book
|JapM=The Talking Magical Book
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==Tomorrow Hill==
==Tomorrow Hill==
'''Tomorrow Hill''' is [[Dribble & Spitz]]'s stage, unlocked when the player beats Feline Fever. Three forms, namely The Mohawk, The Dumbbell, and The Janitor, are introduced in this stage. Before reaching the boss stage, 13 microgames are played. The intermission stage consists of the interior of the [[Dribble Taxi|taxi]] driving through a city. The number of lives is depicted by hanging Spitz decorations. The taxi's odometer shows the score and drives past a sign showing the form. A manhole opens up to reveal a microgame. If the player wins, the taxi speeds through. If the player loses, the taxi brakes suddenly and one of the decorations fall. When the player encounters a boss, the taxi goes through a tunnel. When the boss is defeated, the taxi exits the tunnel and enters a desert. When the player loses all of their lives, the taxi encounters a highway sign that reads "Game Over." Unique to this stage is when replaying, the microgame difficulty is determined by the current setting with Level 1 being set in the city outskirts during the day, Level 2 being set in the desert during sunset, and Level 3 being set at night also in the desert.
'''Tomorrow Hill''' is [[Dribble & Spitz]]'s stage, unlocked when the player beats Feline Fever. Three forms, namely The Mohawk, The Dumbbell, and The Janitor, are introduced in this stage. Before reaching the boss stage, 13 microgames are played. The intermission stage consists of the interior of [[Dribble's taxi|the taxi]] driving through a city. The number of lives is depicted by hanging Spitz decorations. The taxi's odometer shows the score and drives past a sign showing the form. A manhole opens up to reveal a microgame. If the player wins, the taxi speeds through. If the player loses, the taxi brakes suddenly and one of the decorations fall. When the player encounters a boss, the taxi goes through a tunnel. When the boss is defeated, the taxi exits the tunnel and enters a desert. When the player loses all of their lives, the taxi encounters a highway sign that reads "Game Over." Unique to this stage is when replaying, the microgame difficulty is determined by the current setting with Level 1 being set in the city outskirts during the day, Level 2 being set in the desert during sunset, and Level 3 being set at night also in the desert.
 
{|class="wikitable"style="text-align:center"
{|class="wikitable"style="text-align:center"
|-
|-
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|The Mohawk (1st half)/The Elephant (2nd half)
|The Mohawk (1st half)/The Elephant (2nd half)
|The Evil Nose (phase 1)/Final Nose Battle (phase 2)
|The Evil Nose (phase 1)/Final Nose Battle (phase 2)
|}
===Order===
{|class="wikitable"
|-
!(6 in any order)!!(7 in any order)!!Boss microgame
|-
|1 Remote Control microgame
|2 Remote Control microgames
|[[Boot Camp]]
|-
|1 Janitor microgame
|1 Janitor microgame
|
|-
|2 Dumbbell microgames
|2 Dumbbell microgames
|
|-
|1 Mohawk microgame
|2 Mohawk microgames
|
|-
|[[When in Rome...]] or [[Femme Brûlée]]
|
|
|}
|}


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===Names in other languages===
===Names in other languages===
{{foreign names
{{foreign names
|Jap=明日に向かって走れ
|Jap={{ruby|明日|あした}}に{{ruby|向|む}}かって{{ruby|走|はし}}れ
|JapR=Ashita ni Mukatte Hashire
|JapR=Ashita ni Mukatte Hashire
|JapM=Run to Your Tomorrow
|JapM=Run to Your Tomorrow
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==The Invent-Off==
==The Invent-Off==
'''The Invent-Off''' is [[Penny]]'s stage, available for play after Feline Fever has been beaten. The three newly introduced forms are named The Finger Food, The Boxer and The Mortar and Pestle. Before reaching the boss stage, 14 microgames are played. The speed increases by one semitone at #005 and further increases by two semitones at #010. The intermission stage consists of a design screen of the [[Wario Bike]] with numerous digital meters. The number of lives is depicted by wrenches. The panel displaying the Wario Bike reveals the form while another panel displays the score. If the player wins, the screen flashes and the meters max out. If the player loses, the screen turns orange as the bike image turns static and the meters empty. When the player loses all of their lives, the whole screen turns static and the phrase "Game Over" appears. In the high score screen, Penny's shocked face is shown on the screen.
'''The Invent-Off''' is [[Penny]]'s stage, available for play after Feline Fever has been beaten. The three newly introduced forms are named The Finger Food, The Boxer and The Mortar and Pestle. Before reaching the boss stage, 14 microgames are played. The speed increases by one semitone at #005 and further increases by two semitones at #010. During story mode, microgame #007 will be played at normal speed due to the tutorial for "The Boxer." The intermission stage consists of a design screen of the [[Wario Bike]] with numerous digital meters. The number of lives is depicted by wrenches. The panel displaying the Wario Bike reveals the form while another panel displays the score. If the player wins, the screen flashes and the meters max out. If the player loses, the screen turns orange as the bike image turns static and the meters empty. When the player loses all of their lives, the whole screen turns static and the phrase "Game Over" appears. In the high score screen, Penny's shocked face is shown on the screen.
 
{|class="wikitable"style="text-align:center"
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|-
|-
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|}
|}


===Order===
This order is for story mode.
{|class="wikitable"
|-
!Before "Faster!" (4 in any order)!!After first "Faster!" (5 in any order)!!After second "Faster!" (5 in any order)!!Boss microgame
|-
|2 Remote Control microgames
|2 Finger Food microgames
|1 Remote Control microgame
|[[Produce Stand-Off]]
|-
|1 Finger Food microgame
|2 Mortar & Pestle microgames
|1 Finger Food microgame
|
|-
|1 Mortar & Pestle microgame
|1 Boxer microgame
|1 Mortar & Pestle microgame
|
|-
|
|
|2 Boxer microgames
|
|}
===Description===
===Description===
"''Hi there. I'm '''Penny''' Crygor. You probably know my grandpa 'cause he's a famous inventor. I wanna be just like him, so I spend most of my time in the lab at school!''" (First description)<br>
"''Hi there. I'm '''Penny''' Crygor. You probably know my grandpa 'cause he's a famous inventor. I wanna be just like him, so I spend most of my time in the lab at school!''" (First description)<br>
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===Names in other languages===
===Names in other languages===
{{foreign names
{{foreign names
|Jap=エキサイティング!発明バトル
|Jap=エキサイティング!{{ruby|発明|はつめい}}バトル
|JapR=Ekisaitingu! Hatsumei Batoru
|JapR=Ekisaitingu! Hatsumei Batoru
|JapM=Exciting! Invention Battle
|JapM=Exciting! Invention Battle
Line 1,040: Line 1,152:


==The Multiplayer Test==
==The Multiplayer Test==
'''The Multiplayer Test''' is [[9-Volt]] & [[18-Volt]]'s stage. For playing these games, the player must succeed in The Loquacious Spell Book, Tomorrow Hill, and The Invent-Off. All games are based on [[Nintendo]] [[List of games|video games]] and other products of the company, including some more recent than was usual for the ''WarioWare'' series. The stage involves all forms except for The Diner, The Dumbbell, The Mortar and Pestle, The Thumb Wrestler, and The Samurai. Before reaching the boss stage, 14 microgames are played. The speed increases by two semitones at #005 and further increases by two more semitones at #009. The boss stage is played at three semitones faster than the default speed. The intermission stage consists of a counter run by [[Satoru Iwata|Shop Manager Iwata]]. The number of lives is depicted by children watching Iwata. The score is displayed on Iwata's cash register while the Diskun sign in the background reveals the form. Iwata presents a [[? Block]] revealing a microgame. If the player wins, Iwata chuckles and the children cheer. If the player loses, Iwata shrugs disappointedly and a child leaves. When the player loses all of their lives, the store closes and the door (resembling the one in [[Closing Time]]) reads "Game Over."
'''The Multiplayer Test''' is [[9-Volt]] & [[18-Volt]]'s stage. For playing these games, the player must succeed in "The Loquacious Spell Book", "Tomorrow Hill", and "The Invent-Off". All games are based on [[Nintendo]] [[List of games|video games]] and other products of the company, including some more recent than was usual for the ''WarioWare'' series. The stage involves all forms except for The Diner, The Dumbbell, The Mortar and Pestle, The Thumb Wrestler, and The Samurai. Before reaching the boss stage, 14 microgames are played. The speed increases by two semitones at #005, further increases by two more semitones at #009 and decreases by one semitone at the boss stage. The intermission stage consists of a counter run by [[Satoru Iwata|Shop Manager Iwata]]. The number of lives is depicted by children watching Iwata. The score is displayed on Iwata's cash register while the Diskun sign in the background reveals the form. Iwata presents a [[? Block]] revealing a microgame. If the player wins, Iwata chuckles and the children cheer. If the player loses, Iwata shrugs disappointedly and a child leaves. When the player loses all of their lives, the store closes and the door (resembling the one in [[Closing Time]]) reads "Game Over."
 
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|Star Fox Corneria (level 1)/Star Fox Sector X (level 2)/Star Fox Titania (level 3)/Star Fox Boss (boss battle)
|Star Fox Corneria (level 1)/Star Fox Sector X (level 2)/Star Fox Titania (level 3)/Star Fox Boss (boss battle)
|}
|}
===Order===
===Order===
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===Names in other languages===
===Names in other languages===
{{foreign names
{{foreign names
|Jap=友情のマルチスクリーン
|Jap={{ruby|友情|ゆうじょう}}のマルチスクリーン
|JapR=Yūjō no Maruchi-Sukurīn
|JapR=Yūjō no Maruchi-Sukurīn
|JapM=Multi-Screen Friendship
|JapM=Multi-Screen Friendship
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==Canine Crazed==
==Canine Crazed==
'''Canine Crazed''' is [[Jimmy P.]]'s stage, consisting of second-level microgames from The Loquacious Spell Book, Tomorrow Hill, The Invent-Off, and The Multiplayer Test. Before reaching the boss stage, 15 microgames are played. The speed increases by two semitones at #006 and further increases by two more semitones at #011. The intermission stage consists of the interior of [[Club Spice]] and is the same as Jimmy T's except with the number of lives being represented by [[Legendary Dog Dancers|dogs]] rather than cats.
'''Canine Crazed''' is [[Jimmy P.]]'s stage, consisting of second-level microgames from "The Loquacious Spell Book", "Tomorrow Hill", "The Invent-Off", and "The Multiplayer Test". Before reaching the boss stage, 15 microgames are played. The speed increases by two semitones at #006 and further increases by two more semitones at #011. Unlike in "The Multiplayer Test", the speed still resets at the boss stage if [[Star Fox (WarioWare: Smooth Moves)|Star Fox]] appears. The intermission stage consists of the interior of [[Club Spice]] and is the same as Jimmy T's except with the number of lives being represented by [[Legendary Dog Dancers|dogs]] rather than cats.


The following microgames appear, in any order, when this stage is played in story mode.
The following microgames appear, in any order, when this stage is played in story mode.


From "The Loquacious Spell Book":
From "The Loquacious Spell Book":
* Cold Call
*Cold Call
* Spray It, Don't Say It
*Spray It, Don't Say It
* Wiggle Room
*Wiggle Room
* Shoot the Breeze
*Shoot the Breeze
* Pool Boy
*Pool Boy
 
From "Tomorrow Hill":
From "Tomorrow Hill":
* Diddly Squat
*Diddly Squat
* Up in Arms
*Up in Arms
* Stick It to the Man
*Stick It to the Man
 
From "The Invent-Off":
From "The Invent-Off":
* Boarder Patrol
*Boarder Patrol
* Slice of Life
*Slice of Life
* The Intern
*The Intern
* Produce Stand-Off (BOSS)
*Produce Stand-Off (BOSS)
 
From "The Multiplayer Test":
From "The Multiplayer Test":
* Super Mario Brothers
*Super Mario Brothers
* Animal Crossing: Wild World
*Animal Crossing: Wild World
* Pikmin 2
*Pikmin 2
* Nintendogs
*Nintendogs
 
===Description===
===Description===
"''YO! YO! '''Jimmy P.''' in the house! I remixed all the moves you've learned so far! Get ready to get down! What's that? I remind you of someone? I have no idea what you're talking about.''" (First description)<br>
"''YO! YO! '''Jimmy P.''' in the house! I remixed all the moves you've learned so far! Get ready to get down! What's that? I remind you of someone? I have no idea what you're talking about.''" (First description)<br>
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==Forever Form Baton==
==Forever Form Baton==
'''Forever Form Baton''' is [[Tiny Wario]]'s stage, unlocked by beating Canine Crazed. Like Wario's microgames, Tiny Wario's are all related to Wario. This stage also has some second-level microgames from Wario's stage. All forms are found in this stage, except for The Diner, The Elephant and The Mortar and Pestle. Before reaching the boss stage, 18 microgames are played. The speed starts at one semitone faster than the default speed. The speed increases by two semitones at #007 and further increases by two more semitones at #013. The boss stage sets the speed back to one semitone above the default speed. The intermission stage consists of a pile of tiny Warios. The number of lives is depicted by strawberries. The Tiny Warios move out to unveil the form. If the player wins, the tiny Warios form a "W". If the player loses, the tiny Warios fade away. When the player loses all of their lives, the tiny Warios disperse and the phrase "Game Over" appears.
'''Forever Form Baton''' is [[Tiny Wario]]'s stage, unlocked by beating Canine Crazed. Like Wario's microgames, Tiny Wario's are all related to Wario. This stage also has some second-level microgames from Wario's stage. All forms are found in this stage, except for The Diner, The Elephant and The Mortar and Pestle. Before reaching the boss stage, 18 microgames are played. The speed starts at one semitone above the default speed, increases by two more semitones at #007, further increases by two more semitones at #013 and reverts back to one semitone above the default speed at the boss stage.The intermission stage consists of a pile of tiny Warios. The number of lives is depicted by strawberries. The Tiny Warios move out to unveil the form. If the player wins, the tiny Warios form a "W". If the player loses, the tiny Warios fade away. When the player loses all of their lives, the tiny Warios disperse and the phrase "Game Over" appears. At five semitones above the default speed after the second "Faster!", this stage has the fastest speed of all stages in story mode and prior to the level 3 boss stage in the game. It is also the stage with the most microgames played before the boss, with 18.
 
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|Wii Dancing
|Wii Dancing
|}
|}
===Order===
===Order===
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===Names in other languages===
===Names in other languages===
{{foreign names
{{foreign names
|Jap=作法棒よ、永遠に・・・
|Jap={{ruby|作法棒|さほうぼう}}よ、{{ruby|永遠|とわ}}に・・・
|JapR=Sahōbō yo, Towa ni...
|JapR=Sahōbō yo, Towa ni...
|JapM=Etiquette Bar, Eternally...
|JapM=Etiquette Bar, Eternally...
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==The Secret of the Balance Stone==
==The Secret of the Balance Stone==
'''The Secret of the Balance Stone''' is [[Orbulon]]'s stage, and it is the last to be unlocked. It becomes available after succeeding in Forever Form Baton and only features one form, The Diner. This form comes in three variations and requires the player to use both the Wii Remote and the [[Wii#Nunchuk|Nunchuk]] (known as the [[Balance Stone]] in the game). The form is not found in any other microgame set. Before reaching the boss stage, 12 microgames are played. The speed increases by one semitone at #005 and further increases by two semitones at #009. The intermission stage consists of the Temple of Form being launched from the ground. The number of lives is depicted by Wii Remotes. The form comes out of the temple's main entrance. If the player wins, the temple flies up further. If the player loses, a Wii Remote drops and the temple falls. When the player loses all of their lives, the phrase "Game Over" pops out of the door and the temple falls to the ground.
'''The Secret of the Balance Stone''' is [[Orbulon]]'s stage, and it is the last to be unlocked. It becomes available after succeeding in Forever Form Baton and only features one form, The Diner. This form comes in three variations and requires the player to use both the Wii Remote and the [[Wii#Nunchuk|Nunchuk]] (known as the [[Balance Stone]] in the game). The form is not found in any other microgame set. Before reaching the boss stage, 12 microgames are played. The speed increases by one semitone at #005 and further increases by two semitones at #009. The intermission stage consists of the Temple of Form being launched from the ground. The number of lives is depicted by Wii Remotes. The form comes out of the temple's main entrance. If the player wins, the temple flies up further. If the player loses, a Wii Remote drops and the temple falls. When the player loses all of their lives, the phrase "Game Over" pops out of the door and the temple falls to the ground.
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|I'm a Boxer!
|I'm a Boxer!
|}
|}
===Order===
===Order===
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===Names in other languages===
===Names in other languages===
{{foreign names
{{foreign names
|Jap=にぎり石の秘密
|Jap=にぎり{{ruby|石|せき}}の{{ruby|秘密|ひみつ}}
|JapR=Nigiri Ishi no Himitsu
|JapR=Nigiri Ishi no Himitsu
|JapM=The Secret of the Balance Stone
|JapM=The Secret of the Balance Stone
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{{main|Bungii!}}
{{main|Bungii!}}
[[File:WWSM Bungii!.png|thumb|180px]]
[[File:WWSM Bungii!.png|thumb|180px]]
[[Bungii!]] is an unlisted microgame, appearing after [[BYOM]] in Evil Attacks Diamond Dojo! and [[All Wound Up]] in Enter Young Cricket. It uses the form The Remote Control.
[[Bungii!]] is an unlisted microgame, appearing after [[BYOM]] in Evil Attacks Diamond Dojo! and [[All Wound Up]] in Enter Young Cricket. It uses the form The Remote Control.
{{WarioWare microgames}}
{{WarioWare microgames}}
{{WWSM}}
{{WWSM}}
[[Category:Lists|WarioWare: Smooth Moves microgames]]
[[Category:Lists|WarioWare: Smooth Moves microgames]]
[[Category:WarioWare: Smooth Moves microgames|*]]
[[Category:WarioWare: Smooth Moves microgames|*]]
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