! Switch: Difference between revisions

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|image=[[File:YIDS Redswitch.jpg|200px]]<br>Artwork of a Switch from ''[[Yoshi's Island DS]]''
|image=[[File:YIDS Redswitch.jpg|200px]]<br>Artwork of a Switch from ''[[Yoshi's Island DS]]''
|first_appearance=''[[Super Mario World]]'' ([[List of games by date#1990|1990]])
|first_appearance=''[[Super Mario World]]'' ([[List of games by date#1990|1990]])
|latest_appearance=''[[The Super Mario Bros. Movie]]'' (cameo) (2023)
|latest_appearance=''[[Super Mario Bros. Wonder]]'' ([[List of games by date#2023|2023]])
|effect=Triggers an effect to change the stage in some way
|effect=Triggers an effect to change the stage in some way
}}
}}
A '''! Switch'''<ref>Bueno, Fernando. ''New Super Mario Bros. Wii'' PRIMA Official Game Guide. Pages 67 and 171.</ref><ref>von Esmarch, Nick. ''New Super Mario Bros. 2'' PRIMA Official Game Guide. Pages 86, 87, 142, 168, 228.</ref><ref>Stratton, Steve. ''New Super Mario Bros. U'' PRIMA Official Game Guide. Page 201.</ref> (or '''!-Switch'''),<ref>Hodgson, David S J. ''Super Mario Advance 4: Super Mario Bros. 3'' Prima's Official Strategy Guide. Page 122.</ref> also known as a '''! Switch Block'''<ref>[https://cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/nintendo_ds_21/Manual_NintendoDS_NewSuperMarioBros_EN.pdf ''New Super Mario Bros.'' British English instruction booklet], page 18.</ref> or simply a '''switch''', is a type of [[Switch Block (disambiguation)|Switch Block]] first seen in ''[[Super Mario World]]''. Although its exact function varies between each game, it is mostly associated with turning [[block]]s solid and triggering important events when pressed.
A '''! Switch'''<ref>{{cite|author=Bueno, Fernando|title=''New Super Mario Bros. Wii'' PRIMA Official Game Guide|page=67 and 171|date=2009|publisher=[[Prima Games]]|language=en-us|isbn=978-0-307-46592-4}}</ref><ref>{{cite|author=von Esmarch, Nick|title=''New Super Mario Bros. 2'' PRIMA Official Game Guide|publisher=Prima Games|page=86, 87, 142, 168, 228|isbn=978-0-307-89552-3|date=2012|language=en-us}}</ref><ref>{{cite|author=Stratton, Steve|title=''New Super Mario Bros. U'' PRIMA Official Game Guide|page=201|date=2012|language=en-us|publisher=Prima Games|isbn=978-0-307-89690-2}}</ref> (or '''!-Switch'''),<ref>{{cite|author=Hodgson, David S J|date=October 21, 2003|title=''Super Mario Advance 4: Super Mario Bros. 3'' Prima's Official Strategy Guide|page=122|language=en-us|publisher=Prima Games|isbn=0-7615-4425-8}}</ref> also known as a '''! Switch Block'''<ref>{{cite|url=cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/nintendo_ds_21/Manual_NintendoDS_NewSuperMarioBros_EN.pdf|title=''New Super Mario Bros.'' European instruction booklet|language=British English|date=2012|publisher=Nintendo of Europe|page=18}}</ref> or simply a '''switch''', is a type of [[Switch Block (disambiguation)|Switch Block]] first seen in ''[[Super Mario World]]''. Although its exact function varies between each game, it is mostly associated with turning [[block]]s solid and triggering important events when pressed.
==History==
==History==
===''Super Mario'' series===
===''Super Mario'' series===
====''Super Mario World'' / ''Super Mario World: Super Mario Advance 2''====
====''Super Mario World'' / ''Super Mario World: Super Mario Advance 2''====
[[File:SMWswitches.png|frame|left|The four big switches from ''Super Mario World'']]
[[File:SMWswitches.png|frame|left|The four big switches from ''Super Mario World'']]
In ''Super Mario World'' and [[Super Mario World: Super Mario Advance 2|its reissue]], in each of the four [[Switch Palace]]s, there is a ! Switch (simply referred to as a "'''big switch'''" in the manual<ref>''Super Mario World'' English instruction booklet, page 21.</ref> and also known as a '''Switch'''<ref>''Nintendo Power'' volume 28, pages 14 and 22.</ref>) of a different color, either the '''Yellow Switch''',<ref>M. Arakawa. Nintendo ''Mario Mania'' Player's Guide. Page 56.</ref> the '''Green Switch''',<ref>M. Arakawa. Nintendo ''Mario Mania'' Player's Guide. Page 67.</ref> the '''Red Switch''',<ref>M. Arakawa. Nintendo ''Mario Mania'' Player's Guide. Page 82.</ref> or the '''Blue Switch'''<ref>M. Arakawa. Nintendo ''Mario Mania'' Player's Guide. Page 108.</ref> in that order, that permanently turns every [[Dotted-Line Block]] of the same color into an [[! Block|Exclamation Mark Block]] of the same color.
In ''Super Mario World'' and [[Super Mario World: Super Mario Advance 2|its reissue]], in each of the four [[Switch Palace]]s, there is a ! Switch (simply referred to as a "'''big switch'''" in the manual<ref>{{cite|title=''Super Mario World'' English instruction booklet|page=21}}</ref> and also known as a '''Switch'''<ref>{{cite|date=September 1991|title=''Nintendo Power'' Volume 28|page=14 and 22|publisher=Nintendo of America|language=en-us}}</ref>) of a different color, either the '''Yellow Switch''',<ref>{{cite|title=''[[Mario Mania]]'' Player's Guide|date=August 1991|page=56|publisher=Nintendo of America|language=en-us}}</ref> the '''Green Switch''',<ref>{{cite|title=''[[Mario Mania]]'' Player's Guide|date=August 1991|page=67|publisher=Nintendo of America|language=en-us}}</ref> the '''Red Switch''',<ref>{{cite|title=''[[Mario Mania]]'' Player's Guide|date=August 1991|page=82|publisher=Nintendo of America|language=en-us}}</ref> or the '''Blue Switch'''<ref>{{cite|title=''[[Mario Mania]]'' Player's Guide|date=August 1991|page=108|publisher=Nintendo of America|language=en-us}}</ref> in that order, that permanently turns every [[Dotted-Line Block]] of the same color into an [[! Block|Exclamation Mark Block]] of the same color. In the original game, if the player presses {{button|snes|B}} on the same frame that one of these switches is pressed, [[Mario]] or [[Luigi]] will jump off the switch as it is pressed, remaining in midair as gameplay pauses to display the Switch Palace's congratulatory message.<ref>{{cite|date=February 12, 2022|url=smwspeedruns.com/Yump|title=Yump|publisher=Super Mario World Speedrunning Wiki|accessdate=July 17, 2023|archive=web.archive.org/web/20230717232545/https://smwspeedruns.com/Yump}}</ref>
 
In the original game, if the player presses {{button|snes|B}} on the same frame that one of these switches is pressed, [[Mario]] or [[Luigi]] will jump off the switch as it is pressed, remaining in midair as gameplay pauses to display the Switch Palace's congratulatory message.<ref>(February 12, 2022). [https://smwspeedruns.com/Yump Yump]. ''Super Mario World Speedrunning Wiki''. Retrieved July 17, 2023. ([https://web.archive.org/web/20230717232545/https://smwspeedruns.com/Yump Archived] July 17, 2023, 23:25:45 UTC via Wayback Machine.)</ref>
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[[File:SM64 Purple Switch.png|thumb|left|A Purple Switch from ''Super Mario 64'']]
[[File:SM64 Purple Switch.png|thumb|left|A Purple Switch from ''Super Mario 64'']]
[[File:NSMB Unused Purple Switch.png|thumb|A Switch from ''Super Mario 64 DS'']]
[[File:NSMB Unused Purple Switch.png|thumb|A Switch from ''Super Mario 64 DS'']]
''[[Super Mario 64]]'' features two types of ! Switches. '''Purple Switches'''<ref>M. Arakawa. ''[[Super Mario 64]]'' Player's Guide. Page 18.</ref> (or '''Purple Exclamation Switches''')<ref>(February 24, 1998). [https://web.archive.org/web/19980224211156/http://www.nintendo.com/n64/super_mario64/bowser1.html Bowser in the Dark World]. ''Nintendo: Super Mario 64 Strategy'' (Internet Archive: Wayback Machine). Retrieved March 15, 2022.</ref> are flat and rectangular in shape. In ''Super Mario 64'', their hue is plum, while in ''[[Super Mario 64 DS]]'', they are dark brownish-red. They are found in a majority of the game's courses. Though their exact effect varies from course to course, the most common effects are making a set of breakable platforms appear and making unnavigable terrain passable, such as turning a steep slope into a staircase. With very few exceptions, the effect of a Purple Switch is temporary. A ticking sound indicates that the switch is still in effect, and it gets more rapid as the effect is about to expire. The remake introduces a yellow star-shaped variant called a [[Star Switch]].
''[[Super Mario 64]]'' features two types of ! Switches. '''Purple Switches'''<ref>{{cite|date=1996|publisher=Nintendo of America|language=en-us|title=''[[Super Mario 64]]'' Player's Guide|page=18}}</ref> (or '''Purple Exclamation Switches''')<ref>{{cite|date=February 24, 1998|url=web.archive.org/web/19980224211156/http://www.nintendo.com/n64/super_mario64/bowser1.html|title="Bowser in the Dark World" ''Nintendo: Super Mario 64 Strategy|publisher=nintendo.com|accessdate=March 15, 2022}}</ref> are flat and rectangular in shape. In ''Super Mario 64'', their hue is plum, while in ''[[Super Mario 64 DS]]'', they are dark brownish-red. They are found in a majority of the game's courses. Though their exact effect varies from course to course, the most common effects are making a set of breakable platforms appear and making unnavigable terrain passable, such as turning a steep slope into a staircase. With very few exceptions, the effect of a Purple Switch is temporary. A ticking sound indicates that the switch is still in effect, and it gets more rapid as the effect is about to expire. The remake introduces a yellow star-shaped variant called a [[Star Switch]].


[[Cap Switch]]es have a dome shape like the ! Switches from ''Super Mario World''. The red one appears on the [[Tower of the Wing Cap]], the green one appears in the [[Behind the Waterfall|Cavern of the Metal Cap]], and the blue one appears in [[The Secret Under the Moat|Vanish Cap Under the Moat]]. Like in ''Super Mario World'', these cause [[Cap Block]]s of the same color to solidify, allowing players to use the [[cap]] power-ups in courses. In ''Super Mario 64 DS'', the Cap Switches were changed from three colored ! Switches to one red [[? Switch]].
[[Cap Switch]]es have a dome shape like the ! Switches from ''Super Mario World''. The red one appears on the [[Tower of the Wing Cap]], the green one appears in the [[Behind the Waterfall|Cavern of the Metal Cap]], and the blue one appears in [[The Secret Under the Moat|Vanish Cap Under the Moat]]. Like in ''Super Mario World'', these cause [[Cap Block]]s of the same color to solidify, allowing players to use the [[cap]] power-ups in courses. In ''Super Mario 64 DS'', the Cap Switches were changed from three colored ! Switches to one red [[? Switch]].
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====''Super Mario Galaxy'' / ''Super Mario Galaxy 2''====
====''Super Mario Galaxy'' / ''Super Mario Galaxy 2''====
[[File:SMG2 Stone Cyclone Tox Boxes.png|thumb|left|A blue switch]]
[[File:SMG2 Stone Cyclone Tox Boxes.png|thumb|left|A blue switch in ''Super Mario Galaxy'']]
{{main|Blue switch (Super Mario Galaxy)}}
{{main|Blue switch (Super Mario Galaxy)}}
In ''[[Super Mario Galaxy]]'' and ''[[Super Mario Galaxy 2]]'', ! Switches known as [[blue switch (Super Mario Galaxy)|blue switch]]es appear as a type of [[Ground-Pound Switch]]. Upon being pressed, a temporary effect marked with a timer noise occurs.
In ''[[Super Mario Galaxy]]'' and ''[[Super Mario Galaxy 2]]'', ! Switches known as [[blue switch (Super Mario Galaxy)|blue switch]]es appear as a type of [[Ground-Pound Switch]]. Upon being pressed, a temporary effect marked with a timer noise occurs.
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====''New Super Mario Bros. Wii''====
====''New Super Mario Bros. Wii''====
[[File:NSMBW World 8-C Bowser Battle.png|thumb|A ! Switch behind Bowser]]
! Switches also appear in ''[[New Super Mario Bros. Wii]]''. In [[World 3 (New Super Mario Bros. Wii)|World 3]], activating the switch enables Red Blocks throughout [[World 3-4 (New Super Mario Bros. Wii)|World 3-4]] and [[World 3-5 (New Super Mario Bros. Wii)|World 3-5]] that must be used to access certain areas and continue on to other worlds. Another nearby ! Switch can deactivate them. One also appears during the final boss fight with [[Bowser]], replacing the [[skull switch]] from the previous game. During the first half, a small red ! Switch appears on the other side of the bridge, and it causes the bridge to fall and Bowser to be sent into the pit below. Later, at the end of the second half, a glowing yellow '''large ! Switch'''<ref>{{cite|author=Bueno, Fernando|title=''New Super Mario Bros. Wii'' PRIMA Official Game Guide|date=2009|publisher=[[Prima Games]]|language=en-us|page=171|isbn=978-0-307-46592-4}}</ref> appears, and it causes the lava to drain and Bowser to be sent into another pit.
! Switches also appear in ''[[New Super Mario Bros. Wii]]''. In [[World 3 (New Super Mario Bros. Wii)|World 3]], activating the switch enables Red Blocks throughout [[World 3-4 (New Super Mario Bros. Wii)|World 3-4]] and [[World 3-5 (New Super Mario Bros. Wii)|World 3-5]] that must be used to access certain areas and continue on to other worlds. Another nearby ! Switch can deactivate them. One also appears during the final boss fight with [[Bowser]], replacing the [[skull switch]] from the previous game. During the first half, a small red ! Switch appears on the other side of the bridge, and it causes the bridge to fall and Bowser to be sent into the pit below. Later, at the end of the second half, a glowing yellow '''large ! Switch'''<ref>Bueno, Fernando. ''New Super Mario Bros. Wii'' PRIMA Official Game Guide. Page 171.</ref> appears, and it causes the lava to drain and Bowser to be sent into another pit.


====''New Super Mario Bros. 2''====
====''New Super Mario Bros. 2''====
[[File:NSMB2_World_3-3_Jump.png|thumb|A ! Switch upside down on a platform]]
[[File:NSMB2_World_3-3_Jump.png|thumb|A ! Switch upside down on a platform in ''New Super Mario Bros. 2'']]
Red ! Switches appear throughout ''[[New Super Mario Bros. 2]]'', usually triggering something that causes coins to appear. Regular ! Switches and large ! Switches<ref>von Esmarch, Nick. ''New Super Mario Bros. 2'' PRIMA Official Game Guide. Pages 169 and 229.</ref> also appear during the battle with [[Bowser]], in the same way as in ''New Super Mario Bros. Wii''. These switches also appear in the [[Dry Bowser]] boss battle in [[World Star (New Super Mario Bros. 2)|World Star]], and only the red switch appears during the Bowser battle in the [[Third Course (Gold Classics Pack)|third course]] in the [[Gold Classics Pack]]. Unlike in ''New Super Mario Bros.'', the ! Switch can only be used once.
Red ! Switches appear throughout ''[[New Super Mario Bros. 2]]'', usually triggering something that causes coins to appear. Regular ! Switches and large ! Switches<ref>{{cite|author=von Esmarch, Nick|title=''New Super Mario Bros. 2'' PRIMA Official Game Guide|isbn=978-0-307-89552-3|language=en-us|publisher=[[Prima Games]]|page=169 and 229}}</ref> also appear during the battle with [[Bowser]], in the same way as in ''New Super Mario Bros. Wii''. These switches also appear in the [[Dry Bowser]] boss battle in [[World Star (New Super Mario Bros. 2)|World Star]], and only the red switch appears during the Bowser battle in the [[Third Course (Gold Classics Pack)|third course]] in the [[Gold Classics Pack]]. Unlike in ''New Super Mario Bros.'', the ! Switch can only be used once.


====''New Super Mario Bros. U''====
====''New Super Mario Bros. U''====
An ! Switch also appears in ''[[New Super Mario Bros. U]]''. As in the previous game, it can be found in the first half of the battle against Bowser, where its purpose is to enable the [[axe]] and destroy the bridge, causing Bowser to fall.
In ''[[New Super Mario Bros. U]]'', multiple red and blue switches similar to ! Switches appear in [[Rock-Candy Mines]]' world map. A single ! Switch also appears in the first half of the battle against Bowser, where its purpose is to enable the [[axe]] and destroy the bridge, causing him to fall.


====''Super Mario Run''====
====''Super Mario Run''====
! Switches reappear in ''[[Super Mario Run]]'', where they are yellow. They can be used to change [[Dotted-Line Block]]s into [[Red Block]]s for a limited time to help the player access new places and get through obstacles. Additionally, they appear in [[Scuttlebug Forest]] when collecting the [[Purple Coin]]s and [[Black Coin]]s. In that course, they are used to make coins dangle from strings for a limited period of time.
! Switches reappear in ''[[Super Mario Run]]'', where they are yellow. They can be used to change [[Dotted-Line Block]]s into [[Red Block]]s for a limited time to help the player access new places and get through obstacles. Additionally, they appear in [[Scuttlebug Forest]] when collecting the [[Purple Coin]]s and [[Black Coin]]s. In that course, they are used to make coins dangle from strings for a limited period of time.


===''Yoshi'' franchise===
====''Super Mario Bros. Wonder''====
One ! Switch appears in ''[[Super Mario Bros. Wonder]]'' in [[The Midway Trial: Hop to It]], in the second [[10-flower coin]] room. The player must provoke a [[Hoppycat]] into pressing the ! Switch so that a line of [[P Block]]s is activated temporarily to form a bridge, allowing the player to cross over [[Spike Trap|spikes]] and reach the 10-flower coin.
 
===''Yoshi's Island'' series===
[[File:Leapin' Lava Meltdown.png|thumb|left|A Switch in ''Yoshi's New Island'']]
[[File:Leapin' Lava Meltdown.png|thumb|left|A Switch in ''Yoshi's New Island'']]
[[File:SMW2YI ! Switch.png|frame]]
[[File:SMW2YI ! Switch.png|frame]]
Switches<ref>[https://www.retrogames.cz/manualy/SNES/Super_Mario_World_2-_Yoshi-s_Island_-_Manual_-_SNS.pdf ''Super Mario World 2: Yoshi's Island'' English instruction booklet], page 17</ref><ref>[https://cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/game_boy_advance_8/Manual_GameBoyAdvance_YoshisIslandSuperMarioAdvance3_EN_DE_FR_ES_IT.pdf ''Yoshi's Island: Super Mario Advance 3'' European instruction booklet], page 11</ref><ref>[https://cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/nintendo_ds_21/Manual_NintendoDS_YoshisIslandDS_EN.pdf ''Yoshi's Island DS'' instruction booklet], page 17</ref><ref>[https://www.nintendo.com/consumer/downloads/manual-3DS-yoshis-new-island-en.pdf ''Yoshi's New Island'' digital manual], page 13.</ref> appear in ''[[Super Mario World 2: Yoshi's Island]]'' (and [[Yoshi's Island: Super Mario Advance 3|its reissue]]), ''[[Yoshi's Island DS]]'', ''[[Yoshi's New Island]]'', ''[[Yoshi's Woolly World]]'', and ''[[Poochy & Yoshi's Woolly World]]''. Jumping on them causes the [[Dotted-Line Block]]s to transform into red [[! Block]]s. These allow the [[Yoshi (species)|Yoshis]] to cross obstacles such as [[pit]]s and spikes, or reach otherwise inaccessible areas. Pressing these switches also occasionally causes a warp to a bonus area to appear, indicated by a red arrow above it. ''[[Yoshi's Story]]'' instead features the [[? Switch]], which has a similar role to the latter function.
Switches<ref>{{cite|url=www.retrogames.cz/manualy/SNES/Super_Mario_World_2-_Yoshi-s_Island_-_Manual_-_SNS.pdf|title=''Super Mario World 2: Yoshi's Island'' instruction booklet|author=Nintendo|publisher=Nintendo of America|date=1995|language=en-us|page=17}}</ref><ref>{{cite|url=cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/game_boy_advance_8/Manual_GameBoyAdvance_YoshisIslandSuperMarioAdvance3_EN_DE_FR_ES_IT.pdf|title=''Yoshi's Island: Super Mario Advance 3'' instruction booklet|page=11|publisher=Nintendo of Europe|author=Nintendo|date=2002|language=en-gb}}</ref><ref>{{cite|url=cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/nintendo_ds_21/Manual_NintendoDS_YoshisIslandDS_EN.pdf|title=''Yoshi's Island DS'' instruction booklet|author=Nintendo|publisher=Nintendo of Europe|page=17|language=en-gb|date=2006}}</ref><ref>{{cite|url=www.nintendo.com/consumer/downloads/manual-3DS-yoshis-new-island-en.pdf|title=''Yoshi's New Island'' digital manual|page=13}}</ref> appear in every installment of the [[Yoshi's Island (series)|''Yoshi's Island'' series]]: ''[[Super Mario World 2: Yoshi's Island]]'' (and [[Yoshi's Island: Super Mario Advance 3|its reissue]]), ''[[Yoshi's Island DS]]'', ''[[Yoshi's New Island]]''. Jumping on them causes the [[Dotted-Line Block]]s to transform into red [[! Block]]s. These allow the [[Yoshi (species)|Yoshis]] to cross obstacles such as [[pit]]s and spikes, or reach otherwise inaccessible areas. Pressing these switches also occasionally causes a warp to a bonus area to appear, indicated by a red arrow above it. ''[[Yoshi's Story]]'' instead features the [[? Switch]], which has a similar role to the latter function.
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===''Super Mario RPG: Legend of the Seven Stars''===
===''Super Mario RPG: Legend of the Seven Stars''===
Switches appear periodically in ''[[Super Mario RPG: Legend of the Seven Stars]]'', where they are circular, flat-topped, and green. In [[Kero Sewers]], one drains the water in the main portion while another, stood upon by [[Belome]], keeps even more water in contained behind a lock. Another is found in a house in [[Rose Town]] and activates the stairway leading to it. Another in [[Booster Tower]] opens up a path in [[Booster Pass]]. In [[Belome Temple]], Belome again stands on one, this time keeping a door to [[Monstro Town]] shut. In [[Bowser's Keep]], one of [[Dr. Topper]]'s puzzles involves pressing all of an array of linked switches, and finally, the [[Factory (Super Mario RPG: Legend of the Seven Stars)|Factory]] has a switch that activates a crane leading to [[Smithy]]'s workshop.
Switches appear periodically in ''[[Super Mario RPG: Legend of the Seven Stars]]'', where they are circular, flat-topped, and green. In [[Kero Sewers]], one drains the water in the main portion while another, stood upon by [[Belome]], keeps even more water in contained behind a lock. Another is found in a house in [[Rose Town]] and activates the stairway leading to it. Another in [[Booster Tower]] opens up a path in [[Booster Pass]]. In [[Belome Temple]], Belome again stands on one, this time keeping a door to [[Monstro Town]] shut. In [[Bowser's Keep]], one of [[Dr. Topper]]'s puzzles involves pressing all of an array of linked switches, and finally, the [[Factory (Super Mario RPG)|Factory]] has a switch that activates a crane leading to [[Smithy]]'s workshop.


===''Wario Land 4''===
===''Wario Land 4''===
[[File:WL4-Switch.png|frame|The different colored "!" Buttons in ''[[Wario Land 4]]'']]
[[File:WL4-Switch.png|frame|The different colored "!" Buttons in ''[[Wario Land 4]]'']]
In the [[Game Boy Advance]] game ''[[Wario Land 4]]'', there are three colored blocks. These '''"!" Buttons'''<ref>''Wario Land 4'' English instruction booklet, page 26.</ref> (or '''Exclamation Switches'''<ref>''Nintendo Power Advance V.3, page 53.</ref>) are similar to ! Switches in that they change from transparent to solid as [[Wario]] hits them from below. They are often found in [[pink area]]s, where Wario can solve a puzzle or overcome obstacles to gain a [[Diamond]].
In the [[Game Boy Advance]] game ''[[Wario Land 4]]'', there are three colored blocks. These '''"!" Buttons'''<ref>{{cite|title=''Wario Land 4'' instruction booklet|page=26|publisher=Nintendo of America|language=en-us|author=Nintendo|date=2001}}</ref> (or '''Exclamation Switches'''<ref>''{{cite|date=Fall 2001|language=en-us|publisher=Nintendo Power|title=''[[nwiki:Nintendo Power Advance|Nintendo Power Advance]]'' Volume 3|page=53}}</ref>) are similar to ! Switches in that they change from transparent to solid as [[Wario]] hits them from below. They are often found in [[pink area]]s, where Wario can solve a puzzle or overcome obstacles to gain a [[Diamond]].


===''Paper Mario'' series===
===''Paper Mario'' series===
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There are also black and white switches found in [[the Great Tree]]. [[Mario]] and company push the black switch to reveal four white switches in the room where Mario found the blue key to free the other [[Puni]]es. Mario has to hit the white switches in this order: Sun, Moon, Puni, and Star to retrieve the [[Super Boots]]. Also in the Great Tree is a light-blue colored flat switch (simply called a "typical switch" by [[Goombella]]) which causes a standard blue switch to move underwater whenever it is depressed. Koops' hold ability again must be used to hit the switch when it comes back out.
There are also black and white switches found in [[the Great Tree]]. [[Mario]] and company push the black switch to reveal four white switches in the room where Mario found the blue key to free the other [[Puni]]es. Mario has to hit the white switches in this order: Sun, Moon, Puni, and Star to retrieve the [[Super Boots]]. Also in the Great Tree is a light-blue colored flat switch (simply called a "typical switch" by [[Goombella]]) which causes a standard blue switch to move underwater whenever it is depressed. Koops' hold ability again must be used to hit the switch when it comes back out.


A giant '''super switch''' appears outside the juice bar in [[Glitzville]]. Mario needs to perform a Spin Jump on it to activate it, allowing him to reach the roof. More super switches appear in [[Rogueport Sewers]], and cause blue pipes to appear when triggered.
A giant '''super switch''' appears outside the juice bar in [[Glitzville]]. Mario needs to perform a Spin Jump on it to activate it, allowing him to reach the roof. More super switches appear in [[Rogueport Underground]], and cause blue pipes to appear when triggered.


Switches with numbers inside appear in the lower floors of the [[Riverside Station]]. Mario and friends have to defeat three [[Goomba]]s guarding them to access them. The left switch has to be hit 3 times, the center switch has to be hit 10 times and the right switch only has to be hit once. Hitting the switches the correct amount of times will make them flash red until the last switch is hit. After all the switches are hit, the switches will vanish, opening a staircase leading Mario and friends to the [[Ultra Boots]], as well as a [[Shine Sprite]]. Goombella cannot tattle these switches.
Switches with numbers inside appear in the lower floors of the [[Riverside Station]]. Mario and friends have to defeat three [[Goomba]]s guarding them to access them. The left switch has to be hit 3 times, the center switch has to be hit 10 times and the right switch only has to be hit once. Hitting the switches the correct amount of times will make them flash red until the last switch is hit. After all the switches are hit, the switches will vanish, opening a staircase leading Mario and friends to the [[Ultra Boots]], as well as a [[Shine Sprite]]. Goombella cannot tattle these switches.
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===''Mario Pinball Land''===
===''Mario Pinball Land''===
In ''[[Mario Pinball Land]]'', a '''Red Switch'''<ref>[http://www.thegameisafootarcade.com/wp-content/uploads/2017/08/Mario-Pinball-Land-Game-Manual.pdf ''Mario Pinball Land'' instruction booklet], page 23.</ref> appears in each level. If [[Mario]] hits one of these switches hard enough, eight [[Red Coin]]s pop out and land in almost every area in the level. Mario has to find the eight Red Coins around the level within the time limit. Hitting the switch is worth 3,000 points. Mario can use the switch as many times as needed; once Mario gets all the Red Coins in time, he obtains a [[Power Star|Star]], and the deactivated switch is changed into a red [[! Block]], which contains one of the rare [[Yoshi's Egg#Mario Pinball Land|Special Egg]]s. This is the only way to obtain one.  
In ''[[Mario Pinball Land]]'', a '''Red Switch'''<ref>{{cite|url=www.thegameisafootarcade.com/wp-content/uploads/2017/08/Mario-Pinball-Land-Game-Manual.pdf|title=''Mario Pinball Land'' instruction booklet|page=23|date=2004|publisher=Nintendo of America|language=en-us|author=Nintendo}}</ref> appears in each level. If [[Mario]] hits one of these switches hard enough, eight [[Red Coin]]s pop out and land in almost every area in the level. Mario has to find the eight Red Coins around the level within the time limit. Hitting the switch is worth 3,000 points. Mario can use the switch as many times as needed; once Mario gets all the Red Coins in time, he obtains a [[Power Star|Star]], and the deactivated switch is changed into a red [[! Block]], which contains one of the rare [[Yoshi's Egg#Mario Pinball Land|Special Egg]]s. This is the only way to obtain one.  


A '''Blue Switch'''<ref>[http://www.thegameisafootarcade.com/wp-content/uploads/2017/08/Mario-Pinball-Land-Game-Manual.pdf ''Mario Pinball Land'' instruction booklet], page 20</ref> appears in the [[Grassy Greens Stage]], where it is used to stop the windmill's blades so Mario can enter easily. In addition, a Blue Switch appears in the Bob-omb minigame from [[Toad's tent]] in [[the Fun Fair]]. It can be activated only when it is flashing, and activating it causes one of the cannons to shoot a Bob-omb onto the playfield. A Blue Switch also appears during the battle with [[Bowser]]. It can be activated only when at least one of the [[Thwomp]]s in the room is raised as high as possible, which causes it to flash, and hitting it causes the Thwomps to drop to the floor, temporarily incapacitating Bowser. Hitting a Blue Switch is worth 3,000 points.
A '''Blue Switch'''<ref>{{cite|url=www.thegameisafootarcade.com/wp-content/uploads/2017/08/Mario-Pinball-Land-Game-Manual.pdf|title=''Mario Pinball Land'' instruction booklet|page=20|date=2004|publisher=Nintendo of America|language=en-us|author=Nintendo}}</ref> appears in the [[Grassy Greens Stage]], where it is used to stop the windmill's blades so Mario can enter easily. In addition, a Blue Switch appears in the Bob-omb minigame from [[Toad's tent]] in [[the Fun Fair]]. It can be activated only when it is flashing, and activating it causes one of the cannons to shoot a Bob-omb onto the playfield. A Blue Switch also appears during the battle with [[Bowser]]. It can be activated only when at least one of the [[Thwomp]]s in the room is raised as high as possible, which causes it to flash, and hitting it causes the Thwomps to drop to the floor, temporarily incapacitating Bowser. Hitting a Blue Switch is worth 3,000 points.


===''Mario Party 6''===
===''Mario Party 6''===
In ''[[Mario Party 6]]'', a green, yellow, and red ! Switch can be seen inside [[Orb hut]]s, although they do not appear to have any function.
In ''[[Mario Party 6]]'', a green, yellow, and red ! Switch can be seen inside [[Orb hut]]s, although they do not appear to have any function.
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{{br}}
===''Yoshi's Woolly World'' / ''Poochy & Yoshi's Woolly World''===
In ''[[Yoshi's Woolly World]]'' and ''[[Poochy & Yoshi's Woolly World]]'', ! Switches appear in two colors: red and yellow. The red ! Switches function identically as in the ''Yoshi's Island'' series. The yellow ! Switches work the opposite, transforming yellow ! Blocks back into Dotted Line Blocks. Yellow ! Switches only appear in [[Perils of the Perplexing Pyramid]], and are used to access collectibles, such as keys.


===''Super Smash Bros. Ultimate''===
===''Super Smash Bros. Ultimate''===
Several ! Switches appear in the World of Light Adventure Mode in ''[[Super Smash Bros. Ultimate]]'', specifically in the Molten Fortress sub-area. As with other appearances, they are used to make ! Blocks appear along the map, acting as bridges that connect various points in the area. The ! Switches come in red, yellow and blue.
Several ! Switches appear in [[smashwiki:Adventure Mode: World of Light|World of Light]] in ''[[Super Smash Bros. Ultimate]]'', especially within the [[smashwiki:Molten Fortress|Molten Fortress]] sub-area. As with other appearances, they are used to make ! Blocks appear along the map, acting as bridges that connect various points in the area. The ! Switches come in red, yellow and blue.
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{{br}}


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SMA2 Red ! Switch.png|The Red Switch from ''Super Mario World: Super Mario Advance 2''
SMA2 Red ! Switch.png|The Red Switch from ''Super Mario World: Super Mario Advance 2''
SMA2 Blue ! Switch.png|The Blue Switch from ''Super Mario World: Super Mario Advance 2''
SMA2 Blue ! Switch.png|The Blue Switch from ''Super Mario World: Super Mario Advance 2''
MPL Bob-omb.png|''[[Mario Pinball Land]]''
Purpleswitchsm64ds.png|The Purple Switch as it appears in ''[[Super Mario 64 DS]]''
Purpleswitchsm64ds.png|The Purple Switch as it appears in ''[[Super Mario 64 DS]]''
SMG Unused Exclamation Switch.png|An [[List of Super Mario Galaxy pre-release and unused content|unused]] checkpoint ! Switch from ''[[Super Mario Galaxy]]''
SMG Unused Exclamation Switch.png|An [[List of Super Mario Galaxy pre-release and unused content|unused]] checkpoint ! Switch from ''[[Super Mario Galaxy]]''
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==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=スイッチ<ref>[https://www.nintendo.co.jp/clvs/manuals/ja/pdf/CLV-P-VAAAJ.pdf ''Super Mario World'' Japanese instruction booklet], Switch Palace section</ref><ref>[https://www.nintendo.co.jp/clvs/manuals/ja/pdf/CLV-P-VADJJ.pdf ''Super Mario: Yossy Island'' Japanese instruction booklet], page 16.</ref><ref>[https://m1.nintendo.net/docvc/NTR/JPN/AYWJ/AYWJ_J.pdf ''Yoshi Island DS'' Japanese instruction booklet], page 15.</ref><ref>[https://www.nintendo.co.jp/3ds/ataj/detail/man_ataj_00.pdf ''Yoshi New Island'' Japanese digital manual], page 15.</ref><br>''Suicchi''<br>[﹗]ボタン<ref>[https://www.nintendo.co.jp/data/software/manual/manual_PARJ_00.pdf ''Wario Land Advance'' Japanese instruction booklet], page 22.</ref><br>[﹗] ''Botan''<br>{{hover|青|あお}}スイッチ<ref>[https://www.nintendo.co.jp/data/software/manual/man_PA2J_00.pdf ''Super Mario Ball'' Japanese instruction booklet], page 16.</ref><br>''Ao Suicchi''<br>{{hover|赤|あか}}スイッチ<ref>[https://www.nintendo.co.jp/data/software/manual/man_PA2J_00.pdf ''Super Mario Ball'' Japanese instruction booklet], page 18.</ref><br>''Aka Suicchi''<br>スイッチブロック<ref>[https://m1.nintendo.net/docvc/NTR/JPN/A2DJ/A2DJ_J.pdf ''New Super Mario Bros.'' Japanese instruction booklet], page 17.</ref><br>''Suicchi Burokku''<br>ビックリスイッチ<ref>Shogakukan. 2015. ''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook'', pages 61, 119, 151, 201, 216.</ref><br>''Bikkuri Suicchi''
|Jap=スイッチ<ref>{{cite|url=www.nintendo.co.jp/clvs/manuals/ja/pdf/CLV-P-VAAAJ.pdf|title=''Super Mario World'' Japanese instruction booklet, Switch Palace section}}{{page needed}}</ref><ref>{{cite|url=www.nintendo.co.jp/clvs/manuals/ja/pdf/CLV-P-VADJJ.pdf|title=''Super Mario: Yossy Island'' Japanese instruction booklet|page=16|publisher=Nintendo|language=Japanese}}</ref><ref>{{cite|url=m1.nintendo.net/docvc/NTR/JPN/AYWJ/AYWJ_J.pdf|title=ヨッシーアイランドDS (''Yosshī Airando DS'') instruction booklet|page=15|language=ja|publisher=Nintendo|author=Nintendo}}</ref><ref>{{cite|url=www.nintendo.co.jp/3ds/ataj/detail/man_ataj_00.pdf|title=''Yoshi New Island'' Japanese digital manual|page=15|publisher=Nintendo|author=Nintendo|language=Japanese}}</ref>
|JapM=Switch<br><br>[] Button (''Wario Land Advance'')<br><br>Blue Switch (''Super Mario Ball'')<br><br>Red Switch (''Super Mario Ball'')<br><br>Switch Block (''New Super Mario Bros.'', shared with [[P Switch]] and [[? Switch]])<br><br>Surprise Switch (''[[Super Mario Bros. Encyclopedia|Encyclopedia Super Mario Bros.]]'')
|JapR=Suitchi
|Jap2=[﹗]ボタン<ref>{{cite|url=www.nintendo.co.jp/data/software/manual/manual_PARJ_00.pdf|title=''Wario Land Advance'' Japanese instruction booklet|page=22}}</ref>
|Jap2R=[﹗] Botan
|Jap3={{hover|青|あお}}スイッチ<ref>{{cite|url=www.nintendo.co.jp/data/software/manual/man_PA2J_00.pdf|title=''Super Mario Ball'' Japanese instruction booklet|page=16|language=Japanese|publisher=Nintendo}}</ref>
|Jap3R=Ao Suitchi
|Jap4={{hover|赤|あか}}スイッチ<ref>{{cite|url=www.nintendo.co.jp/data/software/manual/man_PA2J_00.pdf|title=''Super Mario Ball'' Japanese instruction booklet|page=18|language=Japanese|publisher=Nintendo}}</ref>
|Jap4R=Aka Suitchi
|Jap5=スイッチブロック<ref>{{cite|url=m1.nintendo.net/docvc/NTR/JPN/A2DJ/A2DJ_J.pdf|title=''New Super Mario Bros.'' Japanese instruction booklet|page=17|language=Japanese|publisher=Nintendo|date=2006}}</ref>
|Jap5R=Suitchi Burokku
|Jap6=ビックリスイッチ<ref>{{cite|language=Japanese|publisher=Shogakukan|date=2015|title=''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook''|page=61, 119, 151, 201, 216}}</ref>
|Jap6R=Bikkuri Suitchi
|JapM=Switch
|Jap2M=[!] Button (''Wario Land Advance'')
|Jap3M=Blue Switch (''Super Mario Ball'')
|Jap4M=Red Switch (''Super Mario Ball'')
|Jap5M=Switch Block (''New Super Mario Bros.'', shared with [[P Switch]] and [[? Switch]])
|Jap6M=Surprise Switch (''[[Super Mario Bros. Encyclopedia|Encyclopedia Super Mario Bros.]]'')
|Ita=Interruttore !
|Ita=Interruttore !
|ItaM=! Switch
|ItaM=! Switch
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|RusR=Pereklyuchatel'
|RusR=Pereklyuchatel'
|RusM=Switch
|RusM=Switch
|Por=Interruptor !<br>Bloco de Mudança ! (''New Super Mario Bros.'')
|Por=Interruptor !
|PorM=! Switch<br>! Change Block
|Por2=Bloco de Mudança ! (''New Super Mario Bros.'')
|PorM=! Switch
|Por2M=! Change Block
|Ger=!-Schalter
|Ger=!-Schalter
|GerM=! Switch
|GerM=! Switch
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|ChiR=Kāiguān
|ChiR=Kāiguān
|ChiM=Switch
|ChiM=Switch
}}
;Purple Switches
{{foreign names
|Ita=Interruttore<ref>{{cite|title=''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]''|page=92}}</ref>
|ItaM=Switch
}}
}}
;Large ! Switch
;Large ! Switch
{{foreign names
{{foreign names
|Jap=巨大ビックリスイッチ<ref>Shogakukan. 2015. ''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook'', pages 149 and 199.</ref>
|Jap=巨大ビックリスイッチ<ref>{{cite|language=Japanese|publisher=Shogakukan|date=2015|title=''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook''|page=149 and 199}}</ref>
|JapR=Kyodai Bikkuri Suicchi
|JapR=Kyodai Bikkuri Suitchi
|JapM=Giant Surprise Switch
|JapM=Giant Surprise Switch
}}
}}
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<references/>
<references/>


{{nav templates|
{{navboxes|
{{Blocks}}
{{Blocks}}
{{SMW}}
{{SMW}}
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{{YWW}}
{{YWW}}
{{SMR}}
{{SMR}}
{{SMBW}}
}}
}}
[[Category:Switches]]
[[Category:Switches]]
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[[Category:Super Mario 64 DS objects]]
[[Category:Super Mario 64 DS objects]]
[[Category:Super Mario Advance 4: Super Mario Bros. 3 objects]]
[[Category:Super Mario Advance 4: Super Mario Bros. 3 objects]]
[[Category:Super Mario Bros. Wonder objects]]
[[Category:Super Mario Run objects]]
[[Category:Super Mario Run objects]]
[[Category:Super Mario World objects]]
[[Category:Super Mario World 2: Yoshi's Island objects]]
[[Category:Super Mario World 2: Yoshi's Island objects]]
[[Category:Super Mario World objects]]
[[Category:Super Paper Mario objects]]
[[Category:Super Paper Mario objects]]
[[Category:Super Princess Peach objects]]
[[Category:Super Princess Peach objects]]
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