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{{ | {{Redirect|SMBW|the game often abbreviated as "NSMBW"|[[New Super Mario Bros. Wii]]}} | ||
{{italic title}} | {{italic title}} | ||
{{game infobox | {{game infobox | ||
|image=[[File:SMBW box NA.png| | |image=[[File:SMBW box NA.png|250px]]<br>North American box art | ||
|developer=[[Nintendo Entertainment Planning and Development|Nintendo EPD]] | |developer=[[Nintendo Entertainment Planning and Development|Nintendo EPD]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|release={{release|Japan|October 20, 2023<ref name=JPDirect>Nintendo 公式チャンネル (June 21, 2023). [https://youtu.be/nnCt1HUIqHo スーパーマリオブラザーズ ワンダー <nowiki>[Nintendo Direct 2023.6.21]</nowiki>]. ''YouTube''. Retrieved June 21, 2023.</ref>|USA|October 20, 2023<ref name=Direct/>|Mexico|October 20, 2023<ref name=MXWebsite>[https://www.nintendo.com/es-mx/store/products/super-mario-bros-wonder-switch/ Super Mario Bros.™ Wonder para Nintendo Switch - Sitio oficial de Nintendo]. ''Nintendo Mexico''. Retrieved June 21, 2023.</ref>|Brazil|October 20, 2023<ref>[https://www.nintendo.com/pt-br/store/products/super-mario-bros-wonder-switch/ Super Mario Bros.™ Wonder para Nintendo Switch - Site Oficial da Nintendo]. ''Nintendo Brasil''. Retrieved June 21, 2023.</ref>|Europe|October 20, 2023<ref name=EU>@NintendoEurope (June 21, 2023). [https://twitter.com/NintendoEurope/status/1671529694385041412 "''Join Mario and friends on a new 2D side-scrolling adventure through a world of wonder – either solo or in local co-op with friends! #SuperMarioBrosWonder comes to #NintendoSwitch 20/10.''"] ''Twitter''. Retrieved June 21, 2023.</ref>|Australia|October 20, 2023<ref>NintendoAU (June 22, 2023). [https://youtu.be/IkbYA3eIW84 Super Mario Bros. Wonder hits Nintendo Switch October 20th!]. ''YouTube''. Retrieved June 22, 2023.</ref>|South Korea|October 20, 2023<ref>[https://www.youtube.com/watch?v=oWfrjqA-6c8 슈퍼 마리오브라더스 원더 Direct 2023.8.31]. Retrieved October 30, 2023.</ref>|HK|October 20, 2023<ref>[https://ec.nintendo.com/HK/zh/titles/70010000068691 超級瑪利歐兄弟 驚奇]. ''Nintendo HK''. Retrieved October 31, 2023.</ref>}} | |release={{release|Japan|October 20, 2023<ref name=JPDirect>Nintendo 公式チャンネル (June 21, 2023). [https://youtu.be/nnCt1HUIqHo スーパーマリオブラザーズ ワンダー <nowiki>[Nintendo Direct 2023.6.21]</nowiki>]. ''YouTube''. Retrieved June 21, 2023.</ref>|USA|October 20, 2023<ref name=Direct/>|Mexico|October 20, 2023<ref name=MXWebsite>[https://www.nintendo.com/es-mx/store/products/super-mario-bros-wonder-switch/ Super Mario Bros.™ Wonder para Nintendo Switch - Sitio oficial de Nintendo]. ''Nintendo Mexico''. Retrieved June 21, 2023.</ref>|Brazil|October 20, 2023<ref>[https://www.nintendo.com/pt-br/store/products/super-mario-bros-wonder-switch/ Super Mario Bros.™ Wonder para Nintendo Switch - Site Oficial da Nintendo]. ''Nintendo Brasil''. Retrieved June 21, 2023.</ref>|Europe|October 20, 2023<ref name=EU>@NintendoEurope (June 21, 2023). [https://twitter.com/NintendoEurope/status/1671529694385041412 "''Join Mario and friends on a new 2D side-scrolling adventure through a world of wonder – either solo or in local co-op with friends! #SuperMarioBrosWonder comes to #NintendoSwitch 20/10.''"] ''Twitter''. Retrieved June 21, 2023.</ref>|Australia|October 20, 2023<ref>NintendoAU (June 22, 2023). [https://youtu.be/IkbYA3eIW84 Super Mario Bros. Wonder hits Nintendo Switch October 20th!]. ''YouTube''. Retrieved June 22, 2023.</ref>|South Korea|October 20, 2023<ref>[https://www.youtube.com/watch?v=oWfrjqA-6c8 슈퍼 마리오브라더스 원더 Direct 2023.8.31]. Retrieved October 30, 2023.</ref>|HK|October 20, 2023<ref>[https://ec.nintendo.com/HK/zh/titles/70010000068691 超級瑪利歐兄弟 驚奇]. ''Nintendo HK''. Retrieved October 31, 2023.</ref>|ROC|October 20, 2023}} | ||
|languages={{languages|en_us=y|en_gb=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|nl=y|ru=y|pt_pt=y|pt_br=y|jp=y|kr=y|zh_simp=y|zh_trad=y}} | |languages={{languages|en_us=y|en_gb=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|nl=y|ru=y|pt_pt=y|pt_br=y|jp=y|kr=y|zh_simp=y|zh_trad=y}} | ||
|genre=[[Genre#Platform games|Platformer]] | |genre=[[Genre#Platform games|Platformer]] | ||
|modes=Single player, multiplayer | |modes=Single player, multiplayer | ||
|ratings={{ratings|cero=A|esrb=E|pegi=3|acb=G|grac=All|cadpa= |usk=6| | |ratings={{ratings|cero=A|esrb=E|pegi=3|acb=G|grac=All|cadpa= |usk=6|classind=L|smeccv=A|gsrr=P|rars= |fpb=13|gcam=3|mro=7}} | ||
|platforms=[[Nintendo Switch]] | |platforms=[[Nintendo Switch]] | ||
| | |format={{format|switch=1|switchdl=1}} | ||
|input={{input|joy-con=1|switchpro=1}} | |input={{input|joy-con=1|switchpro=1}} | ||
}} | }} | ||
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==Story== | ==Story== | ||
[[File:Flower_Kingdom_SMBW.jpg|thumb|left|upright=1.4|The main playable characters, Poplins, and Prince Florian in the [[Flower Kingdom]] in the opening cutscene.]] | [[File:Flower_Kingdom_SMBW.jpg|thumb|left|upright=1.4|The main playable characters, Poplins, and Prince Florian in the [[Flower Kingdom]] in the opening cutscene.]] | ||
[[Mario]], [[Luigi]], [[Princess Peach]], [[Princess Daisy]], [[Yellow Toad and Blue Toad|Yellow Toad]], [[Yellow Toad and Blue Toad|Blue Toad]], and [[Toadette]] are invited to the [[Flower Kingdom]], a neighbor to the [[Mushroom Kingdom]] ruled by [[Prince Florian]]. Florian shows off the [[Wonder Flower]] to his visitors, when suddenly, [[Bowser]], [[Bowser Jr.]], and [[Kamek]] arrive. Bowser takes hold of the Wonder Flower, merging him, his [[Koopa Clown Car]], and Florian's castle, the [[Flower Castle]], to become [[Castle Bowser]]; he proceeds to spread havoc across the entire kingdom, including trapping the kingdom's inhabitants, the [[Poplin]]s, in their homes. Not wanting to let this stand, Mario and company eagerly decide to help save the Flower Kingdom, and set off with Florian to stop Bowser's plans once again. The group is closely followed by four [[Yoshi (species)|Yoshi]]s and [[Nabbit]]. | [[Mario]], [[Luigi]], [[Princess Peach]], [[Princess Daisy]], [[Yellow Toad and Blue Toad|Yellow Toad]], [[Yellow Toad and Blue Toad|Blue Toad]], and [[Toadette]] are invited to the [[Flower Kingdom]], a neighbor to the [[Mushroom Kingdom]] ruled by [[Prince Florian]]. Florian shows off the [[Wonder Flower]] to his visitors, when suddenly, [[Bowser]], [[Bowser Jr.]], and [[Kamek]] arrive. Bowser takes hold of the Wonder Flower, merging him, his [[Koopa Clown Car]], and Florian's castle, the [[Flower Castle]], to become [[Castle Bowser]]; he proceeds to spread havoc across the entire kingdom, including trapping the kingdom's inhabitants, the [[Poplin]]s, in their homes. Not wanting to let this stand, Mario and company eagerly decide to help save the Flower Kingdom, and set off with Florian, who opts to be the gang's guide, to stop Bowser's plans once again. The group is closely followed by four [[Yoshi (species)|Yoshi]]s and [[Nabbit]]. | ||
Mario and his allies journey through [[Pipe-Rock Plateau]], [[Fluff-Puff Peaks]], [[Shining Falls]], [[Sunbaked Desert]], [[Fungi Mines]], and [[Deep Magma Bog]], collecting the [[Royal Seed]] from each in order to remove the [[Cloud Piranha]]s protecting Castle Bowser, defeating [[Wonder Bowser Jr.|an enhanced Bowser Jr.]] | Mario and his allies journey through [[Pipe-Rock Plateau]], [[Fluff-Puff Peaks]], [[Shining Falls]], [[Sunbaked Desert]], [[Fungi Mines]], and [[Deep Magma Bog]], collecting the [[Royal Seed]] from each in order to remove the [[Cloud Piranha]]s protecting Castle Bowser, defeating [[Wonder Bowser Jr.|an enhanced Bowser Jr.]] in four [[Castle|corrupted palace]]s and disabling three [[Airship|flying battleship]]s summoned by Kamek in the process, before confronting Bowser within the castle from [[Petal Isles]]. After getting through some more of his defenses, Mario and his allies eventually defeat Castle Bowser, [[The Final Battle! Bowser's Rage Stage|preventing him from using Wonder powers to terrorize the universe]], and saving the Flower Kingdom, leaving the heroes, along with Florian and the Poplins, to celebrate. | ||
Meanwhile, a post-credits scene shows Kamek attempting to carry Bowser Jr. and Bowser, who has reverted to his normal form, in the Koopa Clown Car; however, the weight is too heavy for Kamek and he sinks, causing them to crash into some hills near the Flower Castle. | Meanwhile, a post-credits scene shows Kamek attempting to carry Bowser Jr. and Bowser, who has reverted to his normal form, in the Koopa Clown Car; however, the weight is too heavy for Kamek and he sinks, causing them to crash into some hills near the Flower Castle. | ||
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Unlike every other 2D side-scrolling ''Super Mario'' game except ''[[Super Mario Bros. 2]]'', there is no score or [[Time Limit]] in this game, allowing players to explore levels for as long as they wish. When a character bounces off enemies or other objects repeatedly, ratings appear in the order "Good", "Great", "Super", "Fantastic", "Excellent", "Incredible", and "Wonderful"; from then on, any further action that continues the chain awards the player a [[Extra life|1-Up]]. | Unlike every other 2D side-scrolling ''Super Mario'' game except ''[[Super Mario Bros. 2]]'', there is no score or [[Time Limit]] in this game, allowing players to explore levels for as long as they wish. When a character bounces off enemies or other objects repeatedly, ratings appear in the order "Good", "Great", "Super", "Fantastic", "Excellent", "Incredible", and "Wonderful"; from then on, any further action that continues the chain awards the player a [[Extra life|1-Up]]. | ||
===Controls=== | ===Controls=== | ||
All actions using {{button|switch|leftstick}} can also be done with {{button|switch|pad}}. Selecting the "{{button|switch|B}} Dash · {{button|switch|A}} Jump" option in the Settings menu will rotate all face buttons once to the left, with {{button|switch|X}} functioning as {{button|switch|A}} and {{button|switch|Y}} functioning as {{button|switch|X}}.<ref>In-game Action Guide.</ref> | All actions using {{button|switch|leftstick}} can also be done with {{button|switch|pad}}. Selecting the "{{button|switch|B}} Dash · {{button|switch|A}} Jump" option in the Settings menu will rotate all face buttons once to the left, with {{button|switch|X}} functioning as {{button|switch|A}} and {{button|switch|Y}} functioning as {{button|switch|X}}.<ref>In-game Action Guide.</ref> | ||
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|{{button|switch|jc-left}} | |{{button|switch|jc-left}} | ||
|- | |- | ||
|Deploy [[Item Balloon]] | |Deploy [[Item Balloon (Super Mario Bros. Wonder)|Item Balloon]] | ||
|Hold {{button|switch|A}} | |Hold {{button|switch|A}} | ||
|Hold {{button|switch|jc-right}} | |Hold {{button|switch|jc-right}} | ||
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===Playable characters=== | ===Playable characters=== | ||
[[File:Character Select - Super Mario Bros Wonder.png|thumb|300px|All 12 playable characters in the game]] | [[File:Character Select - Super Mario Bros Wonder.png|thumb|300px|All 12 playable characters in the game]] | ||
Counting the colored Toads and Yoshis separately, ''Super Mario Bros. Wonder'' features 12 playable characters, the most playable characters in a mainline ''Super Mario'' game. Among them, Daisy and the Yoshis are playable for the first time in a home console ''Super Mario'' game after being previously playable in ''[[Super Mario Run]]''. Most characters have the same attributes and play identically aside from revealing different [[Hidden Character Block]]s. The Yoshis and Nabbit do not take damage from most obstacles and enemies, but cannot transform using power-ups. Additionally, Nabbit does not flinch from attacks, while the Yoshis retain their ability to [[Flutter Jump]], use their tongues, and allow other characters to ride them. The random option on the selection screen | Counting the colored Toads and Yoshis separately, ''Super Mario Bros. Wonder'' features 12 playable characters, the most playable characters in a mainline ''Super Mario'' game. Among them, Daisy and the Yoshis are playable for the first time in a home console ''Super Mario'' game after being previously playable in ''[[Super Mario Run]]''. Most characters have the same attributes and play identically aside from revealing different [[Hidden Character Block]]s. The Yoshis and Nabbit do not take damage from most obstacles and enemies, but cannot transform using power-ups. Additionally, Nabbit does not flinch from attacks, while the Yoshis retain their ability to [[Flutter Jump]], use their tongues, and allow other characters to ride them. The random option on the selection screen cannot select the Yoshis or Nabbit. | ||
The following descriptions of the playable characters are taken from the loading screens. | The following descriptions of the playable characters are taken from the loading screens. | ||
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==Enemies and obstacles== | ==Enemies and obstacles== | ||
===Returning enemies=== | ===Returning enemies=== | ||
{| | {{content appearances|sortable=yes | ||
| | |image4=[[File:SMBW Bob-omb.png|100px]] | ||
|name4=[[Bob-omb]] | |||
|description4=Bombs that ignite when they are jumped on or have a fireball thrown at them, then explode shortly after. | |||
|firstlevel4=[[Fluff-Puff Peaks Flying Battleship]] | |||
|lastlevel4=[[Fluff-Puff Peaks Flying Battleship]] | |||
|image7=[[File:Boo SMBW.png|100px]] | |||
| | |name7=[[Boo]] | ||
| | |description7=Ghostly enemies that only follow players that are facing away from them, and stop when looked at. | ||
| | |firstlevel7=[[Light-Switch Mansion]] | ||
| | |lastlevel7=[[KO Arena Fungi Funk]] | ||
|image18=[[File:SMBW King Boo.png|75px]] | |||
| | |name18=[[King Boo]] | ||
| | |description18=The king of Boos who appears during [[Wonder Effect]]s. He moves forward slowly as the camera follows him, similar to a [[Boohemoth]] from ''[[New Super Mario Bros. 2]]''. | ||
| | |firstlevel18=[[Light-Switch Mansion]] | ||
|lastlevel18={{sort|Final Battle! Bowser's Rage Stage|[[The Final Battle! Bowser's Rage Stage]]}} | |||
|image8=[[File:SMBW Bullet Bill.png|100px]] | |||
| | |name8=[[Bullet Bill]] | ||
| | |description8=Bullets that fly straight forward and are shot from [[Bill Blaster]]s. | ||
|firstlevel8=[[Fluff-Puff Peaks Flying Battleship]] | |||
|lastlevel8={{sort|Semifinal Test Piranha Plant Reprise|[[The Semifinal Test Piranha Plant Reprise]]}} | |||
| | |image9=[[File:SMBW Screenshot Buzzy Beetle.png|100px]] | ||
| | |name9=[[Buzzy Beetle]] | ||
| | |description9=Koopas with shells that protect them from fire damage. They can be found walking in lava. | ||
| | |firstlevel9=[[Raarghs in the Ruins]] | ||
|lastlevel9=[[Dragon Boneyard]] | |||
| | |image10=[[File:SMBW screenshot Cheep Cheep.png|81px]] | ||
| | |name10=[[Cheep Cheep]] | ||
| | |description10=Fish that are found swimming aimlessly. They can now be defeated underwater by stomping on them. | ||
| | |firstlevel10=[[Leaping Smackerel]] | ||
| | |lastlevel10=[[Search Party Item Park]] | ||
| | |image11=[[File:SMBW Screenshot Dry Bones.png|100px]] | ||
| | |name11=[[Dry Bones]] | ||
| | |description11=Skeletal Koopas that regenerate themselves shortly after being stomped. | ||
|firstlevel11=[[Pipe-Rock Plateau Palace]] | |||
| | |lastlevel11=[[Deep Magma Bog Palace]] | ||
| | |image13=[[File:SMBW screenshot Goomba sleeping.png|50px]][[File:SMBW screenshot Goomba long.png|50px]] | ||
| | |name13=[[Goomba]] | ||
|description13=Common enemies that can be defeated by stomping on them. Motionless, sleeping Goombas cannot harm the player, though they wake up and get bounced back when bumped into; they can only deal damage once they stop panicking after waking up. They grow taller in [[Sproings in the Twilight Forest]]'s [[Wonder Effect]]. | |||
|firstlevel13=[[Welcome to the Flower Kingdom!]] | |||
|lastlevel13={{sort|Final Test Wonder Gauntlet|[[The Final Test Wonder Gauntlet]]}} | |||
| | |image16=[[File:SMBW Hefty Goomba.png|100px]]<br>[[File:SMBW Hefty Goomba (dandelion parachute).png|100px]] | ||
| | |name16=[[Hefty Goomba]] | ||
| | |description16=Larger variants of Goombas that split into two normal Goombas when stomped on. | ||
| | |firstlevel16={{sort|Sharp Trial: Launch to Victory|[[The Sharp Trial: Launch to Victory]]}} | ||
| | |lastlevel16={{sort|Final Battle! Bowser's Rage Stage|[[The Final Battle! Bowser's Rage Stage]]}} | ||
|image2=[[File:SMBW Big Goomba.png|100px]]<br>[[File:SMBW Big Goomba (dandelion parachute).png|100px]] | |||
| | |name2=[[Big Goomba]] | ||
|description2=Larger variants of [[Goomba]]s that split into two [[Hefty Goomba]]s when stomped on. | |||
| | |firstlevel2={{sort|Sharp Trial: Launch to Victory|[[The Sharp Trial: Launch to Victory]]}} | ||
|lastlevel2={{sort|Final Battle! Bowser's Rage Stage|[[The Final Battle! Bowser's Rage Stage]]}} | |||
| | |image5=[[File:SMBW Bone Goomba.png|100px]][[File:BoneGoombaUnmasked.jpg|100px]] | ||
| | |name5=[[Bone Goomba]] | ||
|description5=Teal-colored Goombas wearing skulls as headgear. | |||
| | |firstlevel5=[[Pipe-Rock Plateau Palace]] | ||
|lastlevel5=[[Sunbaked Desert Palace]] | |||
| | |image14=[[File:SMBW screenshot Goombrat.png|50px]][[File:Goombrat SMBW.jpg|50px]] | ||
|name14=[[Goombrat]] | |||
|description14=Goombas that resemble persimmons. They sometimes float down using dandelion pappi as parachutes similar to [[Parachute Galoomba]]s. Collisions with [[Bloomp]]s bounce them away and, if equipped, destroy their pappi. | |||
| | |firstlevel14=[[Here Come the Hoppos]] | ||
| | |lastlevel14=[[Taily's Toxic Pond]] | ||
| | |image19=[[File:SMBW Big Goombrat Walking.jpg|100px]][[File:Big Goombrat SMBW.jpg|100px]] | ||
| | |name19=[[Kodeka Kakibō]] | ||
|description19=Larger variants of [[Goombrat]]s that split into two regular Goombrats when stomped on. They can also be seen floating down using dandelion pappi as parachutes. | |||
| | |firstlevel19=[[Bloomps of the Desert Skies]] | ||
|lastlevel19=[[Bloomps of the Desert Skies]] | |||
| | |image15=[[File:SMBW Screenshot Hammer Bro.png|100px]] | ||
| | |name15=[[Hammer Bro]] | ||
| | |description15=Helmeted Koopas that throw hammers at the player. | ||
| | |firstlevel15=[[Pipe-Rock Plateau Palace]] | ||
| | |lastlevel15={{sort|Final Test Wonder Gauntlet|[[The Final Test Wonder Gauntlet]]}} | ||
| | |image21=[[File:SMBW screenshot Troopa green.png|50px]][[File:SMBW screenshot Troopa red.png|50px]] | ||
| | |name21=[[Koopa Troopa]] | ||
|description21=Turtle enemies whose shells can be kicked across the ground to defeat other enemies. Red-shelled ones turn around at edges, while green-shelled ones walk off them. | |||
| | |firstlevel21=[[Up 'n' Down with Puffy Lifts]] (green)<br>[[Scram, Skedaddlers!]] (red) | ||
| | |lastlevel21=[[Raarghs in the Ruins]] (green)<br>{{sort|Final Test Wonder Gauntlet|[[The Final Test Wonder Gauntlet]]}} (red) | ||
| | |image20=[[File:SMBW screenshot Paratroopa green.png|50px]][[File:SMBW screenshot Paratroopa red.png|50px]] | ||
|name20=[[Koopa Paratroopa]] | |||
| | |description20=Winged Koopa Troopas. Red-shelled ones can be seen flying in the air, while green-shelled ones are seen making large hops on the ground. | ||
| | |firstlevel20=[[Up 'n' Down with Puffy Lifts]] (green)<br>[[Sproings in the Twilight Forest]] (red) | ||
|lastlevel20=[[Armads on the Roll]] (green)<br>{{sort|Final Test Wonder Gauntlet|[[The Final Test Wonder Gauntlet]]}} (red) | |||
| | |image22=[[File:SMBW Screenshot Lakitu.png|100px]] | ||
| | |name22=[[Lakitu]] | ||
|description22=Koopas that travel in [[Lakitu's Cloud|clouds]] and throw Spiny Eggs down onto the ground. | |||
| | |firstlevel22=[[Countdown to Drop Down]] | ||
|lastlevel22=[[Expert Badge Challenge Invisibility II]] | |||
|image23=[[File:SMBW Screenshot Lava Bubble.png|100px]] | |||
| | |name23=[[Lava Bubble]] | ||
|description23=Orange fireball enemies that jump up and down in and out of [[lava]]. | |||
| | |firstlevel23=[[Pull, Turn, Burn]] | ||
| | |lastlevel23=[[Pull, Turn, Burn]] | ||
| | |image24=[[File:Lil' Sparky SMBW.png|100px]] | ||
| | |name24=[[Lil Sparky]] | ||
|description24=Small spark-like enemies that travel along the sides of platforms. They light up a small area around themselves and shock the player on contact like [[Amp]]s. | |||
| | |firstlevel24=[[Color-Switch Dungeon]] | ||
| | |lastlevel24={{sort|Final-Final Test Badge Marathon|[[The Final-Final Test Badge Marathon]]}} | ||
| | |image17=[[File:Hothead SMBW.png|100px]] | ||
| | |name17=[[Hothead]] | ||
|description17=Larger variants of Lil Sparkies. | |||
| | |firstlevel17=[[Color-Switch Dungeon]] | ||
| | |lastlevel17={{sort|Final-Final Test Badge Marathon|[[The Final-Final Test Badge Marathon]]}} | ||
| | |image25=[[File:MechakoopaSMBW.png|100px]] | ||
| | |name25=[[Mechakoopa]] | ||
|description25=Mechanical Koopas with keys on their backs. | |||
| | |firstlevel25=[[Petal Isles Flying Battleship]] | ||
| | |lastlevel25=[[Petal Isles Flying Battleship]] | ||
| | |image26=[[File:MuncherSMBW.png|100px]] | ||
| | |name26=[[Muncher]] | ||
|description26=Black plants often found in large groups. | |||
| | |firstlevel26=[[Muncher Fields]] | ||
| | |lastlevel26={{sort|Final-Final Test Badge Marathon|[[The Final-Final Test Badge Marathon]]}} | ||
| | |image28=[[File:SMBW Nipper.png|100px]] | ||
| | |name28=[[Nipper Plant]] | ||
|description28=Little white plants that damage the player in contact. They can walk on walls and ceilings. | |||
| | |firstlevel28=[[Muncher Fields]] | ||
| | |lastlevel28=[[KO Arena Petal Meddle]] | ||
| | |image27=[[File:SMBW Ninji.png|96px]] | ||
|name27=[[Ninji]] | |||
| | |description27=Impish ninja enemies. They dance in rhythm in their debut level's [[Wonder Effect]]. | ||
| | |firstlevel27=[[Ninji Jump Party]] | ||
| | |lastlevel27=[[Break Time! Raise the Stage]] | ||
| | |image29=[[File:SMBW screenshot Piped Piranha Plant.png|100px]] | ||
|name29=[[Piranha Plant]] | |||
| | |description29=Venus flytrap-like enemies that emerge from Warp Pipes. They now tilt their heads to the player. | ||
| | |firstlevel29=[[Piranha Plants on Parade]] | ||
|- | |lastlevel29={{sort|Final-Final Test Badge Marathon|[[The Final-Final Test Badge Marathon]]}} | ||
| | |image3=[[File:Big Piranha Plant SMBW.jpg|100px]] | ||
| | |name3=[[Big Piranha Plant]] | ||
| | |description3=Larger variants of [[Piranha Plant]]s. | ||
| | |firstlevel3=[[Piranha Plants on Parade]] | ||
| | |lastlevel3={{sort|Semifinal Test Piranha Plant Reprise|[[The Semifinal Test Piranha Plant Reprise]]}} | ||
|image12=[[File:SMBW Screenshot Fire Piranha.png|100px]] | |||
| | |name12=[[Fire Piranha Plant]] | ||
| | |description12=Piranha Plants that spit fireballs. This time, they appear in their ''[[Super Mario 3D Land]]'' color scheme. | ||
| | |firstlevel12=[[Upshroom Downshroom]] | ||
| | |lastlevel12={{sort|Semifinal Test Piranha Plant Reprise|[[The Semifinal Test Piranha Plant Reprise]]}} | ||
|image1=[[File:Fire piranha big full.png|100px]] | |||
| | |name1=[[Big Fire Piranha]] | ||
|description1=Larger variants of [[Fire Piranha Plant]]s that can spit multiple [[fireball]]s at once. | |||
| | |firstlevel1=[[Upshroom Downshroom]] | ||
| | |lastlevel1=[[Upshroom Downshroom]] | ||
| | |image6=[[File:SMBW Bone Piranha.png|50px]][[File:SMBW Long Bone Piranha.png|50px]] | ||
| | |name6=[[Bone Piranha Plant]] | ||
|description6=Skeletal variants of [[Piranha Plant]]s. They grow taller in their sole appearance's [[Wonder Effect]]. | |||
| | |firstlevel6=[[Fluff-Puff Peaks Palace]] | ||
|- | |lastlevel6=[[Fluff-Puff Peaks Palace]] | ||
| | |image30=[[File:SMBW Pokey.png|50px]] | ||
|Tall cactus-like enemies consisting of many segments. Attacking their head can take out the entire Pokey. | |name30=[[Pokey]] | ||
| | |description30=Tall cactus-like enemies consisting of many segments. Attacking their head can take out the entire Pokey. | ||
| | |firstlevel30=[[Armads on the Roll]] | ||
|lastlevel30=[[Armads on the Roll]] | |||
|Koopa-like enemies that spit large green Spike Balls. | |image31=[[File:Spike SMBW.png|87px]] | ||
| | |name31=[[Spike]] | ||
| | |description31=Koopa-like enemies that spit large green Spike Balls. | ||
| | |firstlevel31=[[Angry Spikes and Sinkin' Pipes]] | ||
|lastlevel31={{sort|Final Test Wonder Gauntlet|[[The Final Test Wonder Gauntlet]]}} | |||
|Koopa enemies with spiked shells. | |image32=[[File:SMBW screenshot Spiny.png|87px]] | ||
| | |name32=[[Spiny]] | ||
| | |description32=Koopa enemies with spiked shells. | ||
| | |firstlevel32=[[Countdown to Drop Down]] | ||
|lastlevel32=[[Where the Rrrumbas Rule]] | |||
|Spiky balls thrown by Lakitus that uncurl into Spinies upon landing. | |image33=[[File:SMBW screenshot Spiny Egg.png|87px]] | ||
| | |name33=[[Spiny Egg]] | ||
| | |description33=Spiky balls thrown by Lakitus that uncurl into Spinies upon landing. | ||
| | |firstlevel33=[[Countdown to Drop Down]] | ||
|Large stone enemies that slam down onto the ground. | |lastlevel33=[[Countdown to Drop Down]] | ||
| | |image34=[[File:ThwompSMBW.png|87px]] | ||
| | |name34=[[Thwomp]] | ||
| | |description34=Large stone enemies that slam down onto the ground. | ||
|firstlevel34=[[Sunbaked Desert Palace]] | |||
|lastlevel34=[[Petal Isles Special Way of the Goomba]] | |||
| | |image35=[[File:SMBW Urchin.png|100px]] | ||
| | |name35=[[Urchin]] | ||
|description35=Spiked creatures that float in water. | |||
|firstlevel35=[[Robbird Cove]] | |||
|lastlevel35=[[Downpour Uproar]] | |||
}} | |||
===New enemies=== | ===New enemies=== | ||
{{content appearances|sortable=yes | |||
|image1=[[File:AnglefishIdle.jpg|100px]][[File:SMBW Screenshot Anglefish.png|100px]] | |||
|name1=[[Anglefish]] | |||
|description1=Teal, triangular fish enemies with white wings and red feet that jump out of water pools to attack the player(s). | |||
|firstlevel1={{sort|Anglefish Trial: Ready, Aim, Fly!|[[The Anglefish Trial: Ready, Aim, Fly!]]}} | |||
|lastlevel1={{sort|Final Test Wonder Gauntlet|[[The Final Test Wonder Gauntlet]]}} | |||
|image2=[[File:ArmadSMBW.png|100px]][[File:SMBW Armad Ball.png|100px]] | |||
|name2=[[Armad]] | |||
|description2=Armadillo-like enemies that can curl into balls and roll down slopes. | |||
|firstlevel2=[[Armads on the Roll]] | |||
|lastlevel2=[[Sunbaked Desert Special Pole Block Allure]] | |||
|image3=[[File:Firework-Bobomb.png|100px]] | |||
|name3=[[Baboom]] | |||
|description3=Firecracker-like [[Bob-omb]]s that release three fireworks one by one when hit, which can break blocks and defeat enemies. | |||
|firstlevel3=[[Fluff-Puff Peaks Flying Battleship]] | |||
|lastlevel3=[[KO Arena Magma Flare-Up]] | |||
|image4=[[File:SMBW Bubble Bird Enemy.png|100px]] | |||
|name4=[[Blewbird]] | |||
|description4=Small bird-like enemies with black shells that shoot their beaks at the player which extend into a platform upon hitting a solid surface. If defeated, another will burrow up from the ground | |||
===Obstacles=== | ===Obstacles=== | ||
{| | {{content appearances|sortable=yes | ||
|image1=[[File:SMBW Bill Blaster.png|50px]] | |||
|name1=[[Bill Blaster]] | |||
|description1=Indestructible cannons that fire [[Bullet Bill]]s. | |||
|firstlevel1=[[Fluff-Puff Peaks Flying Battleship]] | |||
|lastlevel1={{sort|Semifinal Test Piranha Plant Reprise|[[The Semifinal Test Piranha Plant Reprise]]}} | |||
|image2=[[File:Bowser Burner.png|100px]] | |||
|name2={{Conjectural|Bowser Burner}} | |||
|Indestructible cannons that fire [[Bullet Bill]]s. | |description2=Burner-like objects with Bowser's face that emit green fire. | ||
| | |firstlevel2=[[Deep Magma Bog Flying Battleship]] | ||
| | |lastlevel2=[[Deep Magma Bog Flying Battleship]] | ||
| | |image3=[[File:SMBW Gold Bowser Statue.jpg|100px]] | ||
|name3=[[Bowser Statue]] | |||
| | |description3=Statues of Bowser that come in gold and gray variants. The gold one is pushed by a [[Shova]] during Secrets of Shova Mansion's [[Wonder Effect]], while the gray one blocks the player's path and is destroyed by a stampede of [[Bulrush]]es. | ||
| | |firstlevel3=[[Secrets of Shova Mansion]] | ||
| | |lastlevel3={{sort|Final Battle! Bowser's Rage Stage|[[The Final Battle! Bowser's Rage Stage]]}} | ||
| | |image4=[[File:BullsEyeBillBlasterSMBW.png|70px]] | ||
| | |name4=[[Bull's-Eye Blaster]] | ||
|description4=Red [[Bill Blaster]]s that fire [[Renketsu Search Killer]]s. | |||
|firstlevel4=[[KnuckleFest Bowser's Blazing Beats]] | |||
|lastlevel4=[[KnuckleFest Bowser's Blazing Beats]] | |||
|Statues of Bowser that come in gold and gray variants. The gold one is pushed by a [[Shova]] during Secrets of Shova Mansion's [[Wonder Effect]], while the gray one blocks the player's path and is destroyed by a stampede of [[Bulrush]]es. | |image5=[[File:Burner SMBW.jpg|100px]] | ||
| | |name5=[[Burner]] | ||
| | |description5=Rotating jets that emit light-green flames. | ||
| | |firstlevel5=[[Petal Isles Flying Battleship]] | ||
| | |lastlevel5=[[Petal Isles Flying Battleship]] | ||
|Red [[Bill Blaster]]s that fire [[Renketsu Search Killer]]s. | |image6=[[File:Bloomp Blaster.png|54px]][[File:Bloompblaster.png|54px]] | ||
| | |name6=[[Būsuke Hōdai]]<ref name=NintendoDREAM>''Super Mario Bros. Wonder Kanzen Kōryakubon'', Nintendo DREAM, 2023.</ref> | ||
| | |description6=[[Bill Blaster]]- and [[cannon]]-like devices that pump out [[Bloomp]]s. | ||
| | |firstlevel6=[[Bloomps of the Desert Skies]] | ||
|Rotating jets that emit light-green flames. | |lastlevel6={{sort|Final-Final Test Badge Marathon|[[The Final-Final Test Badge Marathon]]}} | ||
| | |image7=[[File:SMBW Cannon.png|100px]] | ||
| | |name7=[[Cannon]] | ||
| | |description7=Cannons that fire [[Bob-omb]]s and [[Bullet Bill]]s. | ||
|[[Bill Blaster]]- and [[cannon]]-like devices that pump out [[Bloomp]]s. | |firstlevel7=[[Fluff-Puff Peaks Flying Battleship]] | ||
| | |lastlevel7=[[Petal Isles Flying Battleship]] | ||
| | |image8=[[File:SMBW skydiving level.jpg|100px]] | ||
| | |name8=Cloud | ||
|description8=Visible masses of condensed water vapor that obscure the player(s)' view and hide objects. They can be removed by passing through or [[Spin Jump]]ing near them. | |||
|Cannons that fire [[Bob-omb]]s. | |firstlevel8=[[Cosmic Hoppos]] | ||
| | |lastlevel8={{sort|Final-Final Test Badge Marathon|[[The Final-Final Test Badge Marathon]]}} | ||
| | |image9=[[File:CurrentSMBW.png|120px]] | ||
|name9=[[Current]] | |||
| | |description9=Strong underwater forces that push the player(s) in various directions. | ||
| | |firstlevel9=[[Leaping Smackerel]] | ||
| | |lastlevel9=[[Downpour Uproar]] | ||
| | |image10=[[File:DarknessSMBW.png|120px]] | ||
|name10=[[Dark]] | |||
|Strong underwater forces that push the player(s) in various directions. | |description10=One type of darkness can be toggled on and off by [[ON/OFF Switch]]es and completely obscures level elements. Another type merely reduces the brightness of an area. | ||
| | |firstlevel10=[[Sproings in the Twilight Forest]] | ||
| | |lastlevel10={{sort|Final Test Wonder Gauntlet|[[The Final Test Wonder Gauntlet]]}} | ||
| | |image11=[[File:SMBW Lightning Block 1.jpg|46px]]<br>[[File:SMBW Lightning Block 2.jpg|46px]]<br>[[File:SMBW Lightning.jpg|100px]] | ||
|name11=[[Electricity Block]] | |||
|One type of darkness can be toggled on and off by [[ON/OFF Switch]]es and completely obscures level elements. Another type merely reduces the brightness of an area. | |description11=Voltage blocks that emit electricity. | ||
| | |firstlevel11=[[High-Voltage Gauntlet]] | ||
| | |lastlevel11={{sort|Final-Final Test Badge Marathon|[[The Final-Final Test Badge Marathon]]}} | ||
| | |image12=[[File:SMBW Thundercloud.jpg|63px]] | ||
|name12=Electricity Cloud<ref>''Super Mario Bros. Wonder'' internal filename (<tt>ObjectCloudElectricity.bfres.zs</tt>)</ref> | |||
| | |description12=Thunder clouds that damage the player when touched. They appear exclusively in their level's [[Wonder Effect]]. | ||
| | |firstlevel12=[[Downpour Uproar]] | ||
|lastlevel12=[[Downpour Uproar]] | |||
| | |image13=[[File:Fire Bar SMBW.jpg|100px]] | ||
|name13=[[Fire Bar]] | |||
|description13=Bars of [[fireball]]s that rotate around an axis. Multiple bars can appear on one axis. | |||
| | |firstlevel13=[[Sunbaked Desert Palace]] (single/triple)<br>[[Shining Falls Special Triple Threat Deluge]] (double) | ||
| | |lastlevel13={{sort|Final-Final Test Badge Marathon|[[The Final-Final Test Badge Marathon]]}} (single/triple)<br>[[Shining Falls Special Triple Threat Deluge]] (double) | ||
| | |image14=[[File:Nocoverart.png|100px]] | ||
|name14=[[Fireball (obstacle)|Fireball]] | |||
| | |description14=Balls out of fire that are spawned by hazardous ooze. | ||
| | |firstlevel14=[[Fluff-Puff Peaks Palace]] | ||
| | |lastlevel14=[[Deep Magma Bog Palace]] | ||
| | |image15=[[File:Flaming Fist.png|100px]] | ||
|name15=[[Fire Knuckle]]<ref>''Super Mario Bros. Wonder'' internal filename (<tt>Model/ObjectFireKnuckle.bfres.zs</tt>)</ref> | |||
| | |description15=Large, fiery fists that not only attempt to crush the player(s) (similar to [[Skewer]]s), but can also destroy blocks. | ||
| | |firstlevel15=[[KnuckleFest Bowser's Blazing Beats]] | ||
| | |lastlevel15={{sort|Final Battle! Bowser's Rage Stage|[[The Final Battle! Bowser's Rage Stage]]}} | ||
| | |image16=[[File:Fiery Pinwheel-thing.png|100px]] | ||
|name16=Fire Wheel<ref name=NintendoDREAM/> | |||
| | |description16=A wheel of rotating fire that can be moved when pulling from a handle. | ||
| | |firstlevel16=[[Pull, Turn, Burn]] | ||
| | |lastlevel16=[[Pull, Turn, Burn]] | ||
|image17=[[File:SMBW screenshot Giant Spiked Ball.png|50px]][[File:SMBW bigger Giant Spiked Ball.jpg|50px]] | |||
| | |name17=[[Giant Spiked Ball]] | ||
| | |description17=Giant, golden [[Spike Ball]]s covered in white spikes. A larger one also appears during Rolling Ball Hall's [[Wonder Effect]]. | ||
|firstlevel17=[[Rolling-Ball Hall]] | |||
| | |lastlevel17={{sort|Final Battle! Bowser's Rage Stage|[[The Final Battle! Bowser's Rage Stage]]}} (normal)<br>[[Rolling-Ball Hall]] (giant) | ||
| | |image18=[[File:SMBW Goo.jpg|100px]] | ||
| | |name18=[[Goo (obstacle)|Goo]] | ||
| | |description18=Slime that players and [[Wubba]]s can swim through. | ||
|firstlevel18={{sort|Uncharted Area: Wubba Ruins|[[An Uncharted Area: Wubba Ruins]]}} | |||
| | |lastlevel18={{sort|Final Uncharted Area: Poison Ruins|[[A Final Uncharted Area: Poison Ruins]]}} | ||
|image19=[[File:SMBW Wonder Bowser Jr. second fight.jpg|120px]] | |||
| | |name19=[[Honey]] | ||
| | |description19=A sticky substance that slows the player's speed. | ||
| | |firstlevel19=[[Fluff-Puff Peaks Palace]] | ||
|lastlevel19=[[Fluff-Puff Peaks Palace]] | |||
| | |image20=[[File:SMBWScreenshotHot-HotRockSentient.png|100px]]<br>[[File:SMBWScreenshotHot-HotRockEmitingMagma.png|100px]] | ||
| | |name20=[[Hot-Hot Rock]] | ||
| | |description20=Sentient stone blocks of varying sizes that occasionally emit magma, which can be put out with water. | ||
| | |firstlevel20=[[Hot-Hot Hot!]] | ||
|lastlevel20={{sort|Final-Final Test Badge Marathon|[[The Final-Final Test Badge Marathon]]}} | |||
| | |image21=[[File:LavaSMBW.png|120px]] | ||
| | |name21=[[Lava]] | ||
| | |description21=Hazardous molten liquid that causes the player(s) to instantly lose a life if touched. Circular lava also appears during Wonder Effects. | ||
| | |firstlevel21=[[Where the Rrrumbas Rule]] (normal)<br>{{sort|Final Uncharted Area: Poison Ruins|[[A Final Uncharted Area: Poison Ruins]]}} (circular) | ||
|lastlevel21=[[Expert Badge Challenge Jet Run II]] (normal)<br>[[Deep Magma Bog Special Solar Roller]] (circular) | |||
| | |image22=[[File:SMBW Lava Geyser.jpg|100px]] | ||
| | |name22=[[Lava Geyser]] | ||
| | |description22=Pillars of lava that rise up from pits carrying floats. | ||
|firstlevel22=[[Pull, Turn, Burn]] | |||
| | |lastlevel22=[[Pull, Turn, Burn]] | ||
|image23=[[File:Nocoverart.png|100px]] | |||
| | |name23=[[Lava tide]] | ||
|description23=Lava that rises up. | |||
| | |firstlevel23=[[Expert Badge Challenge Jet Run II]] | ||
| | |lastlevel23=[[Expert Badge Challenge Jet Run II]] | ||
| | |image24=[[File:DownpourUproar Wonder.jpg|100px]] | ||
|name24=[[Lightning (obstacle)|Lightning]] | |||
|description24=Lightning strikes that damage the player when touched. It appears during [[Wonder Effect]]s. | |||
| | |firstlevel24=[[Downpour Uproar]] | ||
| | |lastlevel24={{sort|Final Test Wonder Gauntlet|[[The Final Test Wonder Gauntlet]]}} | ||
| | |image25=[[File:SMBW Smasher.png|100px]] | ||
|name25=[[Piston]] | |||
| | |description25=Purple columns that smash the ground, similar to [[Pillar]]s and Skewers. | ||
| | |firstlevel25=[[Fluff-Puff Peaks Flying Battleship]] | ||
| | |lastlevel25=[[Fluff-Puff Peaks Flying Battleship]] | ||
|image26=[[File:PoisonSwampSMBW.png|120px]]<br>[[File:OozeSwampSMBW.png|120px]] | |||
| | |name26=[[Poison (obstacle)|Poison]] | ||
| | |description26=Hazardous purple liquid that causes the player(s) to instantly lose a life if touched. A green variant appears in castles, which can spawn enemies or cause an effect on objects, as well as a dark blue version seen in certain levels in [[Fungi Mines]]. Circular variants also appear during Wonder Effects. | ||
|firstlevel26=[[Swamp Pipe Crawl]] (purple)<br>[[Pipe-Rock Plateau Palace]] (green)<br>[[Taily's Toxic Pond]] (dark blue)<br>{{sort|Final Battle! Bowser's Rage Stage|[[The Final Battle! Bowser's Rage Stage]]}} (circular) | |||
|lastlevel26={{sort|Final Test Wonder Gauntlet|[[The Final Test Wonder Gauntlet]]}} (purple)<br>{{sort|Final-Final Test Badge Marathon|[[The Final-Final Test Badge Marathon]]}} (green)<br>[[Another Uncharted Area: Swaying Ruins]] (dark blue)<br>[[Fungi Mines Special Dangerous Donut Ride]] (circular) | |||
| | |image27=[[File:SMBW Poison Geyser.jpg|100px]] | ||
|name27={{Conjectural|Poison geyser}} | |||
| | |description27=Pillars of green poison that rise up from pits carrying floats. | ||
|firstlevel27=[[Evade the Seeker Bullet Bills!]] | |||
| | |lastlevel27={{sort|Final-Final Test Badge Marathon|[[The Final-Final Test Badge Marathon]]}} | ||
| | |image28=[[File:PoisonTideSMBW.png|100px]]<br>[[File:PoisonTideGreenSMBW.png|100px]] | ||
|name28=[[Poison tide]] | |||
| | |description28=Poison that rises up, falls down, or go sideways. | ||
| | |firstlevel28=[[Bulrush Express]] (purple)<br>{{sort|Final Uncharted Area: Poison Ruins|[[A Final Uncharted Area: Poison Ruins]]}} (green) | ||
| | |lastlevel28=[[Fluff-Puff Peaks Special Climb to the Beat]] (purple)<br>{{sort|Final-Final Test Badge Marathon|[[The Final-Final Test Badge Marathon]]}} (green) | ||
| | |image39=[[File:SMBW Rift.jpg|100px]] | ||
|name39=[[Rift]]<ref name=GameInformerSMBWLevels/> | |||
| | |description39=Antimatter obstacles that damage the player. | ||
| | |firstlevel39=[[Beware of the Rifts]] | ||
| | |lastlevel39={{sort|Final Test Wonder Gauntlet|[[The Final Test Wonder Gauntlet]]}} | ||
| | |image40=[[File:SMBW Sand.png|100px]] | ||
|name40={{Conjectural|Sand}} | |||
| | |description40=Sand that slows the player's speed, like the {{conjectural|snow pit}}s of ''[[New Super Mario Bros.]]'' | ||
| | |firstlevel40=[[Armads on the Roll]] | ||
| | |lastlevel40=[[Sunbaked Desert Palace]] | ||
| | |image41=[[File:SwayingRuins Wonder.jpg|100px]] | ||
| | |name41={{Conjectural|Slime}} | ||
| | |description41=A slime-like substance that makes the player slide. | ||
| | |firstlevel41=[[Another Uncharted Area: Swaying Ruins]] | ||
|lastlevel41=[[Another Uncharted Area: Swaying Ruins]] | |||
| | |image42=[[File:SMBW Spike Ball Green.jpg|50px]][[File:SMBW Spike Ball Brown.jpg|50px]][[File:Rolling-Ball Hall Thumbnail.png|100px]] | ||
|name42=[[Spike Ball]] | |||
| | |description42=Spike-covered balls that damage the player on contact. Spike Balls of a different kind are produced by [[Spike]]s and [[Taily|Tailies]]. Spike-produced and normal Spike Balls roll along the ground, while Taily-produced ones break upon impact. | ||
| | |firstlevel42=[[Up 'n' Down with Puffy Lifts]] (normal)<br>[[Angry Spikes and Sinkin' Pipes]] (Spike)<br>[[Taily's Toxic Pond]] (Taily) | ||
|lastlevel42=[[Petal Isles Special Way of the Goomba]] (normal)<br>{{sort|Final Test Wonder Gauntlet|[[The Final Test Wonder Gauntlet]]}} (Spike)<br>[[KO Arena Fungi Funk]] (Taily) | |||
| | |image43=[[File:Spike Statue.png|100px]] | ||
| | |name43={{Conjectural|Spike statue}} | ||
|description43=A massive statue of a Spike that fires boulders during its level's [[Wonder Effect]]. | |||
|firstlevel43=[[Wavy Ride through the Magma Tube]] | |||
|lastlevel43=[[Wavy Ride through the Magma Tube]] | |||
| | |image44=[[File:SpikeTrapSMBW.png|46px]][[File:Spike Trap 1 SMBW.jpg|46px]][[File:Spike Trap 2 SMBW.jpg|46px]] | ||
|name44=[[Spike Trap]] | |||
|description44=Spike-covered obstacles of various forms. Some are Spike Balls, commonly found in clusters that damage the player(s) when touched. Others are spikes found in rows; in their [[Goomba]] form, players can walk, unharmed, on these Spike Traps in [[Maw-Maw Mouthful]]. | |||
|firstlevel44=[[Bulrush Coming Through!]] | |||
|lastlevel44={{sort|Final-Final Test Badge Marathon|[[The Final-Final Test Badge Marathon]]}} | |||
| | |image45=[[File:Spike Statue's Boulder.png|50px]] | ||
| | |name45=[[Volcanic debris]] | ||
| | |description45=Boulders on fire shot from the Spike statue. | ||
|firstlevel45=[[Wavy Ride through the Magma Tube]] | |||
|[[Water]] that falls and rises. | |lastlevel45=[[Wavy Ride through the Magma Tube]] | ||
| | |image46=[[File:WaterSMBW1.png|120px]] | ||
| | |name46=[[Water]] | ||
|description46=Large bodies of harmless liquid that the player(s) can [[swim]] through and store in their trunk in [[Elephant Mario|Elephant form]]. | |||
|firstlevel46=[[Welcome to the Flower Kingdom!]] | |||
|lastlevel46=[[Break Time! Hot-Hot Rocks]] | |||
|image47=[[File:WaterTideSMBW.png|100px]] | |||
|name47=[[Water tide]] | |||
|description47=[[Water]] that falls and rises. | |||
|firstlevel47=[[Break Time! Watery Wonder Tokens]] | |||
|lastlevel47=[[KO Arena Petal Meddle]] | |||
}} | |||
==Levels== | ==Levels== | ||
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|— | |— | ||
|- | |- | ||
|rowspan=21 bgcolor=#FFF689|[[File:Sunbaked Desert.png|300px]]<br>[[File:SMBW Icon Sunbaked Desert.png|35px]]'''World 4: [[Sunbaked Desert]]'''<br>'''36 Wonder Seeds'''<br>A desert world with white sand once filled with [[ | |rowspan=21 bgcolor=#FFF689|[[File:Sunbaked Desert.png|300px]]<br>[[File:SMBW Icon Sunbaked Desert.png|35px]]'''World 4: [[Sunbaked Desert]]'''<br>'''36 Wonder Seeds'''<br>A desert world with white sand once filled with [[water]] before [[Bowser Jr.]] took it all. | ||
|[[Armads on the Roll]] | |[[Armads on the Roll]] | ||
|2 | |2 | ||
Line 1,406: | Line 1,432: | ||
|— | |— | ||
|- | |- | ||
|rowspan=11 bgcolor=#BDEBB8|[[File:FungiMine.png|300px]]<br>[[File:SMBW Icon Fungi Mines.png|35px]]'''World 5: [[Fungi Mines]]'''<br>'''21 Wonder Seeds'''<br>A [[Poison (obstacle)|poison]] and mushroom-filled mine where the [[Loyal Poplin]]'s crew | |rowspan=11 bgcolor=#BDEBB8|[[File:FungiMine.png|300px]]<br>[[File:SMBW Icon Fungi Mines.png|35px]]'''World 5: [[Fungi Mines]]'''<br>'''21 Wonder Seeds'''<br>A [[Poison (obstacle)|poison]]- and mushroom-filled mine where the [[Loyal Poplin]]'s crew become trapped. | ||
|[[Upshroom Downshroom]] | |[[Upshroom Downshroom]] | ||
|2 | |2 | ||
Line 1,451: | Line 1,477: | ||
|— | |— | ||
|- | |- | ||
|rowspan=17 bgcolor=#DBC6E5|[[File:6 Deep Magma Bog.png|300px]]<br>[[File:SMBW Icon Deep Magma Bog.png|35px]]'''World 6: [[Deep Magma Bog]]'''<br>'''30 Wonder Seeds'''<br>An underground bog filled with [[ | |rowspan=17 bgcolor=#DBC6E5|[[File:6 Deep Magma Bog.png|300px]]<br>[[File:SMBW Icon Deep Magma Bog.png|35px]]'''World 6: [[Deep Magma Bog]]'''<br>'''30 Wonder Seeds'''<br>An underground bog filled with [[lava]] that contains many paths. | ||
|[[Where the Rrrumbas Rule]] | |[[Where the Rrrumbas Rule]] | ||
|3 | |3 | ||
Line 1,676: | Line 1,702: | ||
===Items=== | ===Items=== | ||
====Power-ups==== | ====Power-ups==== | ||
{| | {{content description|sortable=yes | ||
| | |image1=[[File:SMBW Bubble Flower.png|100px]] | ||
|name1=[[Bubble Flower]]* | |||
|description1=Turns the player(s) into their [[Bubble Mario|Bubble form]], granting them the ability to blow bubbles that can both defeat enemies and be jumped on. | |||
|image2=[[File:SMBW Drill Mushroom.png|100px]] | |||
|name2=[[Drill Mushroom]]* | |||
|Turns the player(s) into their [[Bubble Mario|Bubble form]], granting them the ability to blow bubbles that can both defeat enemies and be jumped on. | |description2=Turns the player(s) into their [[Drill Mario|Drill form]], letting them drill into the ground or ceiling to avoid enemies and reach new areas. Some enemies that fall on top of the player's head will also be defeated. | ||
| | |image3=[[File:SMBW Elephant Fruit.png|100px]] | ||
|name3=[[Elephant Fruit]]* | |||
|Turns the player(s) into their [[Drill Mario|Drill form]], letting them drill into the ground or ceiling to avoid enemies and reach new areas. Some enemies that fall on top of the player's head will also be defeated. | |description3=A fruit that resembles an elephant. Transforms the player(s) into their [[Elephant Mario|Elephant form]] when collected. | ||
| | |image4=[[File:FireFlowerMK8.png|100px]] | ||
|name4=[[Fire Flower]] | |||
|A fruit that resembles an elephant. Transforms the player(s) into their [[Elephant Mario|Elephant form]] when collected. | |description4=A flower that turns the player(s) into their [[Fire Mario|Fire form]], granting them the ability to throw fireballs to defeat enemies. | ||
| | |image5=[[File:SMP Dash Mushroom.png|100px]] | ||
|name5=[[Super Mushroom]] | |||
|A flower that turns the player(s) into their [[Fire Mario|Fire form]], granting them the ability to throw fireballs to defeat enemies. | |description5=A red mushroom with white spots that transforms characters in their [[Small Mario|Small form]] into their [[Super Mario (form)|Super form]]. | ||
| | |image6=[[File:MPS Star.png|100px]] | ||
|name6=[[Super Star]] | |||
|A red mushroom with white spots that transforms characters in their [[Small Mario|Small form]] into their [[Super Mario (form)|Super form]]. | |description6=Grants the player(s) [[Invincible Mario|invincibility]] for a limited time. | ||
| | |image7=[[File:SMBW Wonder Flower.png|100px]] | ||
|name7=[[Wonder Flower]]* | |||
|Grants the player(s) [[Invincible Mario|invincibility]] for a limited time. | |description7=Flowers of varying colors that are found throughout the Flower Kingdom. If touched, a [[Wonder Effect]] will occur. | ||
| | }} | ||
|Flowers of varying colors that are found throughout the Flower Kingdom. If touched, a [[Wonder Effect]] will occur. | |||
====Collectibles==== | ====Collectibles==== | ||
{| | {{content description|sortable=yes | ||
|image1=[[File:1-Up Mushroom SMBW.jpg|100px]] | |||
|name1=[[1-Up Mushroom]] | |||
|description1=A green mushroom with white spots. Grants the player(s) an extra life when collected. | |||
| | |image2=[[File:SMBW 10-Flower Coin.png|100px]] | ||
|name2=[[10-flower coin]]* | |||
|A green mushroom with white spots. Grants the player(s) an extra life when collected. | |description2=Larger variants of flower coins that add 10 to the counter. There are three to collect in nearly every course. If already collected, it becomes translucent and instead adds three to the counter. Collecting every 10-flower coin in the game adds a medal to the current save file. | ||
| | |image3=[[File:SMBW Blue Coin.png|100px]] | ||
|name3=[[Blue Coin]] | |||
|Larger variants of flower coins that add 10 to the counter. There are three to collect in nearly every course. If already collected, it becomes translucent and instead adds three to the counter. Collecting every 10-flower coin in the game adds a medal to the current save file. | |description3=Coins that are activated by a [[P Switch]]. | ||
| | |image4=[[File:FlowerCoinsSMBW.png|100px]] | ||
|name4=Chibi Flower Coin*<ref name=NintendoDREAM/> | |||
|Coins that are activated by a [[P Switch]]. | |description4=Smaller variants of flower coins that appear during Wonder Effects and add 0.1 to the counter. | ||
| | |image5=[[File:SMBW coin.png|100px]] | ||
|name5=[[Coin]] | |||
|Smaller variants of flower coins that appear during Wonder Effects and add 0.1 to the counter. | |description5=Golden coins found all throughout the [[Flower Kingdom]]. Grants the player(s) an extra life when 100 coins are collected. | ||
| | |image6=[[File:Gimmick coin 02.png|100px]] | ||
|name6=[[Flower coin]]* | |||
|Golden coins found all throughout the [[Flower Kingdom]]. Grants the player(s) an extra life when 100 coins are collected. | |description6=Purple flower-shaped coins that appear all throughout the Flower Kingdom. | ||
| | |image7=[[File:SMBW Blue Key.png|54px]]<br>[[File:SMBW Red Key.png|54px]] | ||
|name7=[[Key]] | |||
|Purple flower-shaped coins that appear all throughout the Flower Kingdom. | |description7=Items that are required to unlock [[Key Door]]s. | ||
| | |image8=[[File:Royal Seed model SMBW.png|100px]] | ||
|name8=[[Royal Seed]]* | |||
| | |description8=Giant seeds that are collected after defeating a boss. | ||
| | |image9=[[File:SMBW Wonder Seed Artwork.jpg|100px]] | ||
|name9=[[Wonder Seed]]* | |||
|Giant seeds that are collected after defeating a boss. | |description9=Seeds that must be obtained to unlock new courses in the Flower Kingdom. Collecting one also ends a [[Wonder Effect]]. It also functions as a [[goal]] in some courses. | ||
| | |image10=[[File:SMBW WonderFlowerCoin.png|100px]] | ||
|name10=[[Wonder Token]]* | |||
|Seeds that must be obtained to unlock new courses in the Flower Kingdom. Collecting one also ends a [[Wonder Effect]]. It also functions as a [[goal]] in some courses. | |description10=Large coins with a Wonder Flower engraved on them, five of which must be collected in a series similar to [[Star Chip]]s and [[Key Coin]]s. | ||
| | }} | ||
|Large coins with a Wonder Flower engraved on them, five of which must be collected in a series similar to [[Star Chip]]s and [[Key Coin]]s. | |||
===Blocks=== | ===Blocks=== | ||
{| | {{content description|sortable=yes | ||
|image1=[[File:Exclamationblock sighting SMBW.png|70px]] | |||
|name1=[[! Block]] | |||
|description1=Yellow blocks bearing white exclamation points. They appear when the Add ! Blocks [[Badge (Super Mario Bros. Wonder)|badge]] is equipped, and can contain items or powerups or serve as platforms. | |||
|image2=[[File:SMBW question block.png|70px]] | |||
| | |name2=[[? Block]] | ||
|Yellow blocks bearing white exclamation points. They appear when the Add ! Blocks [[Badge (Super Mario Bros. Wonder)|badge]] is equipped, and can contain items or powerups or serve as platforms. | |description2=Yellow blocks bearing scrolling white question marks. They may contain power-ups or [[coin]]s. | ||
| | |image3=[[File:SMBW Atchi Muite Block.png|70px]] | ||
|name3=[[Atchi Muite Block]]*<ref name=NintendoDREAM/> | |||
|Yellow blocks bearing scrolling white question marks. They may contain power-ups or [[coin]]s. | |description3=Blue blocks that turn visible when the player approaches one within close range. | ||
| | |image4=[[File:SMBW Artwork Brick Block.png|46px]][[File:BrickBlock3SMBW.png|45px]][[File:BrickBlock4.png|49px]] | ||
|name4=[[Brick Block]] | |||
|Blue blocks that turn visible when the player approaches one within close range. | |description4=Blocks that can only be broken by players in at least their [[Super Mario (form)|Super form]]. | ||
| | |image5=[[File:HardBlock5SMBW.png|70px]] | ||
|name5={{Conjectural|Bump block}}* | |||
|Blocks that can only be broken by players in at least their [[Super Mario (form)|Super form]]. | |description5=Solid, unbreakable blocks with a wavy, dark-gray stripe that, when hit from below, defeat enemies on top of it. | ||
| | |image6=[[File:Blue Block SMBW.jpg|70px]] | ||
|name6=[[Bumper (Super Mario series)|Bumper]] | |||
| | |description6=Blue, bouncy blocks that move along [[track]]s. There are also circular and triangle variants. | ||
| | |image7=[[File:SMBW Candyblocks.png|100px]] | ||
|name7={{conjectural|[[Candy Block]]}}* | |||
| | |description7=Colorful blocks that are eaten by [[Gnawsher]]s. | ||
| | |image8=[[File:CloudBlock2SMBW.png|70px]] | ||
|name8=[[Cloud Block]] | |||
| | |description8=Semisolid blocks that resemble clouds. | ||
| | |image9=[[File:Nocoverart.png|100px]] | ||
| | |name9=[[Crate]] | ||
|Wooden boxes that come in various sizes. It can be destroyed by [[Ground Pound|ground-pounding]] and in [[Elephant Mario|Elephant form]]. | |description9=Wooden boxes that come in various sizes. It can be destroyed by [[Ground Pound|ground-pounding]] and in [[Elephant Mario|Elephant form]]. | ||
| | |image10=[[File:Nocoverart.png|100px]] | ||
| | |name10=[[Donut Block]] | ||
|A platform that falls under weight if the player stands there for too long. | |description10=A platform that falls under weight if the player stands there for too long. | ||
| | |image11=[[File:UnknownDottedLineBlockSMBW.png|70px]][[File:UnknownDottedLineBlockSolidSMBW.png|68px]] | ||
|name11=[[Dotted-Line Block]] | |||
|Transparent blocks that are activated by [[ON/OFF Switch]]es and [[timer switch]]es. Some become tangible or intangible based on the level's music during certain [[Wonder Effect]]s. | |description11=Transparent blocks that are activated by [[ON/OFF Switch]]es and [[timer switch]]es. Some become tangible or intangible based on the level's music during certain [[Wonder Effect]]s. | ||
| | |image12=[[File:PN Block.png|70px]] | ||
|name12=[[Empty Block]] | |||
|Left behind after a block containing an item has been emptied. | |description12=Left behind after a block containing an item has been emptied. | ||
| | |image13=[[File:HardBlockSMBW.png|50px]][[File:HardBlock2SMBW.png|50px]][[File:HardBlock3SMBW.png|50px]][[File:HardBlock4SMBW.png|50px]][[File:HardBlock6SMBW.png|50px]][[File:Golden Block SMBW.jpg|50px]] | ||
|name13=[[Hard Block]] | |||
|description13=Blocks that cannot be broken normally like a Brick Block. | |||
|image14=[[File:InvisibleCharacterBlockRedYoshiSMBW.png|70px]] | |||
|name14=<br>[[Hidden Character Block]]*<ref>January 9, 2024. [https://www.nintendo.com/us/whatsnew/super-mario-bros-wonder-heres-a-few-tips-for-secret-seekers/ Super Mario Bros. Wonder: Here’s a few tips for secret seekers!]. nintendo.com. Retrieved January 9, 2024. ([https://web.archive.org/web/20240109205346/https://www.nintendo.com/us/whatsnew/super-mario-bros-wonder-heres-a-few-tips-for-secret-seekers/ Archived] January 9, 2024, 20:53:46 UTC via Wayback Machine.)</ref><ref name=TreehouseSep1>[https://youtu.be/nq8-ONShIZQ?si=yh57ibqAUcinEMoi Nintendo Treehouse Live: Super Mario Bros. Wonder]</ref> | |||
|description14=Blocks that appear when a specific character is near it, but can still be hit by other characters. They usually contain a power-up. | |||
|image15=[[File:IceBlockSMBW.png|70px]] | |||
|name15=[[Ice Block|Ice block]] | |||
|Blocks that appear when a specific character is near it, but can still be hit by other characters. They usually contain a power-up. | |description15=Slippery blocks that can be destroyed using [[fireball]]s. | ||
| | |image16=[[File:Evil cube SMBW.jpg|70px]] | ||
|name16=[[Iron Block]] | |||
|Slippery blocks that can be destroyed using [[fireball]]s. | |description16=A block with [[Bowser]]'s [[emblem]] on it that can be broken by the Bowser robot's laser during Wonder Effects on airship levels. | ||
| | |image17=[[File:JewelBlockSMBW.png|70px]] | ||
|name17=[[Jewel block]]* | |||
|A block with [[Bowser]]'s [[emblem]] on it that can be broken by the Bowser robot's laser during Wonder Effects on airship levels. | |description17=Large blocks of varying sizes made of crystal. They can contain items or [[Talking Flower|Talking Flowers]], and it takes several hits to break them, although [[Drill Mario|drilling]] them can destroy them easily. | ||
| | |image18=[[File:Green Timer Block.jpg|47px]] | ||
|name18=[[Light-Switch]]* | |||
|Large blocks of varying sizes made of crystal. They can contain items or [[Talking Flower|Talking Flowers]], and | |description18=A blocks with a clock that activates lights for a limited time. | ||
| | |image19=[[File:SMBW question block long.png|100px]]<br>[[File:Long Purple Block SMBW.jpg|100px]] | ||
|name19=[[? Block|Long ? Block]] | |||
|A blocks with a clock that activates lights for a limited time. | |description19=Longer variants of ? blocks. Purple variants containing power-ups or fully-sized [[flower coin]]s appear during Wonder Effects. | ||
| | |image20=[[File:Long Empty Block SMBW.jpg|100px]] | ||
|name20=[[Empty Block|Long Empty Block]] | |||
|Longer variants of ? blocks. Purple variants containing power-ups or fully-sized [[flower coin]]s appear during Wonder Effects. | |description20=Blocks that are left behind after a long ? Block containing an item has been emptied. | ||
| | |image21=[[File:SMBW Long Rotating Block.jpg|100px]] | ||
|name21={{conjectural|Long Rotating Block}}* | |||
| | |description21=Longer variants of Rotating Blocks. | ||
| | |image22=[[File:SMBW gimmick sound long.png|100px]] | ||
|name22=[[Marimba Block]]* | |||
|Longer variants of Rotating Blocks. | |description22=A [[Note Block]] variant that does not cause the player to bounce upon landing, but rather when jumping. | ||
| | |image23=[[File:SMBW On OnOffSwitch.jpg|50px]][[File:SMBW Off OnOffSwitch.jpg|50px]] | ||
|name23=[[ON/OFF Switch]] | |||
|A [[Note Block]] variant that does not cause the player to bounce upon landing, but rather when jumping. | |description23=Blocks that can be hit to toggle various elements on and off, such as [[Dotted-Line Block]]s, platforms, and the [[dark]]. | ||
| | |image24=[[File:HorizontalUnknownBlock2SMBW.png|50px]][[File:VerticalUnknownBlockSMBW.png|47px]]<br>[[File:Extended Pole Block Horizontal.png|100px]]<br>[[File:Extended Pole Block Vertical.png|25px]] | ||
|name24=[[Pole Block]]* | |||
|Blocks that can be hit to toggle various elements on and off, such as [[Dotted-Line Block]]s, platforms, and the [[dark]]. | |description24=Purple- and light pink-striped block that produces a platform or pole depending on the stripes' orientation. | ||
| | |image25=[[File:SMBW POW Artwork.png|70px]] | ||
|name25=[[POW Block]] | |||
|Purple- and light pink-striped block that produces a platform or pole depending on the stripes' orientation. | |description25=Blocks that defeat all on-screen enemies that are on the ground and make coins fall when hit. | ||
| | |image26=[[File:Race Block SMBW.jpg|70px]] | ||
|name26=[[Race Block]]*<ref name=SMBWDirect/> | |||
|Blocks that defeat all on-screen enemies that are on the ground and make coins fall when hit. | |description26=A block that all players must hit in order to initiate a multiplayer race. | ||
| | |image27=[[File:1RedPOWBlockSMBW.png|70px]] | ||
|name27=[[Red POW Block]] | |||
|A block that all players must hit in order to initiate a multiplayer race. | |description27=Red variants of [[POW Block]]s that, when interacted with, destroy any breakable blocks surrounding them. | ||
| | |image28=[[File:Rock Block SMBW.jpg|70px]] | ||
|name28=[[Rock Block]] | |||
|Red variants of [[POW Block]]s that, when interacted with, destroy any breakable blocks surrounding them. | |description28=Blocks that can be destroyed by the [[Wonder Gottsun]]. | ||
| | |image29=[[File:Rolly Block.jpg|70px]][[File:Rolly Block 2.jpg|70px]] | ||
|name29={{Conjectural|Roller block}}* | |||
|Blocks that can be destroyed by the [[ | |description29=Large blocks that can be pushed around on wheels. | ||
| | |image30=[[File:SMBW Rotating Block.jpg|70px]] | ||
|name30=[[Rotating Block]] | |||
|Large blocks that can be pushed around on wheels. | |description30=Yellow blocks with eyes that spin around when hit. | ||
| | |image31=[[File:Roulette Block SMBW.jpg|70px]] | ||
|name31=[[Roulette Block]] | |||
|Yellow blocks with eyes that spin around when hit. | |description31=Blocks that cycle through several items, and release the one shown on it when hit. | ||
| | |image32=[[File:UnknownVerticalArrowBlockSMBW.png|70px]] | ||
|name32=Shoot Block*<ref name=NintendoDREAM/> | |||
|Blocks that cycle through several items, and release the one shown on it when hit. | |description32=Arrow blocks that fly vertically when hit. | ||
| | |image33=[[File:SnowBlockSMBW.png|50px]] | ||
|name33=[[Snow block]] | |||
|Arrow blocks that fly vertically when hit. | |description33=Breakable blocks out of snow. | ||
| | |image34=[[File:Nocoverart.png]] | ||
|name34={{conjectural|Springboard block}}* | |||
|Breakable blocks of snow. | |description34=Red and blue springboards with double springs that can bounce projectiles up when hit from below. | ||
| | |image35=[[File:Purple Timer Block.jpg|47px]] | ||
|name35=[[Timer switch]]* | |||
|Red and blue springboards with double springs that can bounce | |description35=A block with a clock that activates [[Dotted-Line Block]]s for a limited time. | ||
| | |image36=[[File:Symbol Block SMBW.jpeg|70px]] | ||
|name36={{Conjectural|Wonder block}}* | |||
|A block with a clock that activates [[Dotted-Line Block]]s for a limited time. | |description36=Solid blocks that only exist during Wonder Effects, often used to block off unintended paths. There are also purple variants that only disappear during Wonder Effects, and gold variants that can be broken by spike blocks. | ||
| | }} | ||
|Solid blocks | |||
===Transportation objects=== | ===Transportation objects=== | ||
{| | {{content description|sortable=yes | ||
|image1=[[File:PushablePipeSMBW.png|70px]][[File:PushablePipeBaseSMBW.png|70px]] | |||
|name1={{Conjectural|Crawling Pipe}}* | |||
|description1=[[Warp Pipe]]s that can be pushed and occasionally connected to form a longer, functioning pipe. | |||
|image2=[[File:Propeller 3 SMBW.jpg|70px]] | |||
| | |name2={{Conjectural|Golden Propeller Flower}}* | ||
|Warp | |description2=Golden Propeller Flowers take players to bonus levels from the world map. | ||
| | |image3=[[File:SMBW Living Pipe Alt.png|100px]] | ||
|name3=[[Inchworm Pipe]]*<ref>Nintendo of America (October 13, 2023). [https://www.youtube.com/watch?v=scjpu5uRozc Super Mario Bros. Wonder – All aboard the Inchworm Pipe! #Shorts]. ''YouTube''. Retrieved October 13, 2023.</ref> | |||
|Golden Propeller Flowers take players to bonus levels from the world map. | |description3=[[Warp Pipes|Pipes]] that move like worms during [[Wonder Effect]]s. It can help the player travel safely across poison or hazardous ooze. | ||
| | |image4=[[File:SMBW Blue Key Door.png|50px]]<br>[[File:SMBW Red Key Door.png|50px]] | ||
|name4=[[Key Door]] | |||
|[[Warp | |description4=Doors that require a key to enter. | ||
| | |image5=[[File:LakitusCloudSMBW.png|80px]] | ||
|name5=[[Lakitu's Cloud]] | |||
|Doors that require a key to enter. | |description5=Clouds that can be ridden by the player(s). They can be obtained by defeating a [[Lakitu]], or from certain [[Warp Pipe|pipes]]. | ||
| | |image6=[[File:Propeller 2 SMBW.jpg|70px]] | ||
|name6=[[Propeller Flower]]* | |||
|Clouds that can be ridden by the player(s). They can be obtained by defeating a [[Lakitu]], or from certain [[Warp Pipe|pipes]]. | |description6=Objects that players can grab onto to reach higher parts of levels and aerial sub areas. | ||
| | |image7=[[File:Door SMBW.jpg|70px]] | ||
|name7=[[Warp Door]] | |||
|Objects that players can grab onto to reach higher parts of levels and aerial sub areas. | |description7=Doors that transport the player(s) to another area within the level. | ||
| | |image8=[[File:SMBW Pipe.png|70px]][[File:SMBW Big Pipe.jpg|70px]] | ||
|name8=[[Warp Pipe]] | |||
|Doors that transport the player(s) to another area within the level | |description8=Pipes that transport the player(s) to another area within the level upon entering. Giant variants also appear. | ||
| | |image9=[[File:Wonder Ship.jpg|100px]] | ||
|name9={{conjectural|Wonder ship}}* | |||
|Pipes that transport the player(s) to another area within the level upon entering. Giant variants also appear. | |description9=A ship with a [[cannon]] that appears during some Wonder Effects and floats on hazardous ooze. The cannon can be used to destroy blocks in the ship's way. | ||
| | }} | ||
|A ship with a [[cannon]] that appears during some Wonder Effects and floats on hazardous ooze. The cannon can be used to destroy blocks in the ship's way. | |||
===Platforms=== | ===Platforms=== | ||
{| | {{content description|sortable=yes | ||
|image1=[[File:SMBW Bone Platform.jpg|100px]] | |||
|name1={{Conjectural|Bone raft}}* | |||
|description1=Bone platforms that float on lava or hazardous ooze. | |||
|image2=[[File:BridgeSMBW.png|120px]] | |||
| | |name2=[[Bridge]] | ||
|Bone platforms that float on lava or hazardous ooze. | |description2=Thin, semisolid platforms made up of smaller sections. | ||
| | |image3=[[File:Disappearing Platform SMBW.jpg|120px]] | ||
|name3={{Conjectural|Carpet}}* | |||
|Thin, semisolid platforms made up of smaller sections. | |description3=Floating platforms that momentarily disappear in rhythm during [[Ninji Jump Party]]'s Wonder Effect. | ||
| | |image4=[[File:Chandelier SMBW.jpg|120px]] | ||
| | |name4={{conjectural|Chandelier}}* | ||
|Platforms that hang on chains and can emit light. | |description4=Platforms that hang on chains and can emit light. | ||
| | |image5=[[File:CloudBlockSMBW.png|120px]] | ||
|name5=[[Cloud Lift]] | |||
| | |description5=Lifts that resemble clouds. | ||
| | |image6=[[File:Nocoverart.png|100px]] | ||
| | |name6=[[Conveyor Belt]] | ||
|Moving platforms that carry the player from one place to another without them having to move at all. | |description6=Moving platforms that carry the player from one place to another without them having to move at all. | ||
| | |image7=[[File:SemisolidAngryCloudSMBW.png|150px]] | ||
|name7=[[Downpour Cloud]] | |||
| | |description7=Large, angry-eyed, top-flatted, semisolid cloud platforms that rains a waterfall that player(s) can swim up. They switch between a neutral and angry expression, similar to [[Rotating Block]]s containing items, when idle or raining, respectively. | ||
|image8=[[File:Fossil Wheel.jpg|100px]] | |||
|name8={{conjectural|Dragon fossil wheel}}* | |||
|Large, angry-eyed, top-flatted, semisolid cloud platforms that rains a waterfall that player(s) can swim up. They switch between a neutral and angry expression, similar to [[Rotating Block]]s containing items, when idle or raining, respectively. | |description8=A giant, rolling wheel with an [[Ancient Dragon]] fossil and a gap. | ||
| | |image9=[[File:CountdownPlatformSMBW.png|120px]] | ||
|name9=[[Dropdown Countdown Lift]] | |||
|A giant, rolling wheel with an [[Ancient Dragon]] fossil and a gap. | |description9=A platform bearing a number that decreases when a player or object touches it. It wobbles and falls once the counter reaches zero, but it will replenish after a short while. | ||
| | |image10=[[File:SavannaTreeSMBW.png|100px]] | ||
| | |name10=Hip Tree*<ref name=NintendoDREAM/> | ||
|Semisolid tree platforms that rise or lower when [[Ground Pound|ground-pounded]]. | |description10=Semisolid tree platforms that rise or lower when [[Ground Pound|ground-pounded]]. | ||
| | |image11=[[File:Nocoverart.png|100px]] | ||
|name11=Jump stage* | |||
| | |description11=A platform that raises when the player jumps to the beat. | ||
|image12=[[File:LiftSMBW.png|130px]] | |||
|name12=[[Lift]] | |||
|A platform that raises when the player jumps to the beat. | |description12=Moving platforms often found floating or traveling along tracks. | ||
| | |image13=[[File:Linking Lift.png|130px]] | ||
|name13=[[Linking Lift]] | |||
|Moving platforms often found floating or traveling along tracks. | |description13=Green lifts that can be extended using puzzle piece-like blocks. | ||
| | |image14=[[File:Unknown Hoppycat Lift.png|130px]] | ||
|name14={{conjectural|Log lift}}* | |||
|Green lifts that can be extended using puzzle piece-like blocks. | |description14=A lift variant that releases [[Hoppycat]]s. | ||
| | |image15=[[File:MushroomPlatformSMBW.png|120px]] | ||
| | |name15=[[Mushroom Platform]] | ||
|Large mushrooms of varying colors that serve as platforms. | |description15=Large mushrooms of varying colors that serve as platforms. | ||
| | |image16=[[File:Mushroom Trampoline SMBW.jpg|120px]] | ||
|name16=[[Mushroom Trampoline]] | |||
|Mushroom platforms that bounce the player. They largely retain their design from ''[[Super Mario 3D Land]]'' and ''[[Super Mario 3D World]]''. | |description16=Mushroom platforms that bounce the player. They largely retain their design from ''[[Super Mario 3D Land]]'' and ''[[Super Mario 3D World]]''. | ||
| | |image17=[[File:ON-OFF platform SMBW.png|120px]] | ||
|name17={{Conjectural|ON/OFF bridge}}* | |||
|Red and blue semisolid bridge-like platforms that are activated by an ON/OFF Switch. Blue ones function normally while red ones can be passed through from above | |description17=Red and blue semisolid bridge-like platforms that are activated by an ON/OFF Switch. Blue ones function normally while red ones can only be passed through from above. | ||
| | |image18=[[File:OnOffZipTrackRedSMBW.png|120px]][[File:OnOffZipTrackBlueSMBW.png|120px]] | ||
|name18={{Conjectural|ON/OFF Zip Track}}* | |||
|Red and blue Zip Tracks that switch directions when an ON/OFF Switch is hit. | |description18=Red and blue Zip Tracks that switch directions when an ON/OFF Switch is hit. | ||
| | |image19=[[File:Bubblegum Platform SMBW.jpg|120px]] | ||
|name19=[[Puffy Lift]]* | |||
|Elongated platforms that players slowly fall through unless they jump out, much like [[quicksand]]. | |description19=Elongated platforms that players slowly fall through unless they jump out, much like [[quicksand]]. | ||
| | |image20=[[File:(Unknown name)Harmonica platform.png|120px]] | ||
|name20=Pump Lift*<ref>''Super Mario Bros. Wonder'' internal filename (<tt>Model/ObjectLiftPump.bfres.zs</tt>)</ref> | |||
|An accordion-like lift that moves when the player lands on it. | |description20=An accordion-like lift that moves when the player lands on it. | ||
| | |image21=[[File:Pushable wall.png|120px]] | ||
|name21={{conjectural|Pushable wall}}* | |||
|Walls that can be pushed while the player is in [[Elephant Mario|Elephant form]] to avoid being crushed. | |description21=Walls that can be pushed while the player is in [[Elephant Mario|Elephant form]] to avoid being crushed. | ||
| | |image22=[[File:Nocoverart.png|100px]] | ||
| | |name22={{conjectural|Ruined pillar}}* | ||
|Platforms that have solid surfaces (sometimes sloped like in ''[[Super Mario World]]''), but can be jumped through from below. Some come to life during some Wonder Effects, growing eyes and legs and following the player. These living Semisolid Platforms are obscured by the [[dark]] but can be illuminated by [[fireball]]s. | |description22=Pillars that move when interacted by a [[Wow Bud]]. | ||
| | |image23=[[File:Bounce pad.png|120px]] | ||
|name23={{conjectural|Rhythm platform}}* | |||
|An enormous snowball that destroys the level during the [[Outmaway Valley]] [[Wonder Effect]]. | |description23=Platforms with arrows that give the player a jump boost when launched at the beat. | ||
| | |image24=[[File:SemisolidPlatformGrassSMBW.png|70px]][[File:SMW Platform SMBW.jpg|70px]]<br>[[File:Walking Platform.jpg|100px]] | ||
|name24=[[Semisolid Platform]] | |||
|A conveyor belt that causes the player(s) to slide in the direction its arrows are pointing. It can be hung on from below, or ridden on top of. | |description24=Platforms that have solid surfaces (sometimes sloped like in ''[[Super Mario World]]''), but can be jumped through from below. Some come to life during some Wonder Effects, growing eyes and legs and following the player. These living Semisolid Platforms are obscured by the [[dark]] but can be illuminated by [[fireball]]s. | ||
|image25=[[File:SMBW snow level.jpg|200px]] | |||
|name25=[[Snowball]] | |||
|description25=An enormous snowball that destroys the level during the [[Outmaway Valley]] [[Wonder Effect]]. | |||
|image26=[[File:SMBW Conveyor Belt.png|60px]] | |||
|name26=[[Zip Track]]* | |||
|description26=A conveyor belt that causes the player(s) to slide in the direction its arrows are pointing. It can be hung on from below, or ridden on top of. | |||
}} | |||
===Other objects=== | ===Other objects=== | ||
{| | {{content description|sortable=yes | ||
|image1=[[File:ArrowSignSMBW.png|70px]] | |||
|name1=[[Arrow Sign]] | |||
|description1=Symbols that point in a specific direction, guiding the player(s) to certain locations. | |||
| | |image2=[[File:SMBW Drillbeacon screenshot.png|70px]] | ||
|name2=[[Beacon (Super Mario Odyssey)|Beacon]] | |||
| | |description2=Light that releases [[coin]]s or other items when the player(s) use a [[Ground Pound|ground pound]], digging in [[Drill Mario|Drill form]], or other moves. | ||
| | |image3=[[File:Vine SMBW.jpg|50px]][[File:Aquatic Beanstalk SMBW.jpg|50px]] | ||
|name3=[[Beanstalk]] | |||
| | |description3=Climbable plants that can be germinated using water. They can also emerge from blocks like in previous games. An aquatic, purple variant is introduced with "leaves" that resemble the capitula of young, retracted {{wp|Sarcophyton (coral)|toadstool corals}}. | ||
| | |image4=[[File:WonderEffectBubbleSMBW.png|70px]][[File:BubbleMarioBubbleSMBW.png|70px]] | ||
|name4=[[Bubble]] | |||
|Climbable plants that can be germinated using water. They can also emerge from blocks like in previous games. An aquatic, purple variant is introduced with "leaves" that resemble the capitula of young, retracted {{wp|Sarcophyton (coral)|toadstool corals}}. | |description4=Thin spheres of liquid. Player(s) can create after transforming into their [[Bubble Mario|Bubble form]]. These bubbles can capture and defeat enemies or be bounced on. Bubbles also appear during certain [[Wonder Effect]]s for the player(s) to bounce on. | ||
| | |image5=[[File:SMBW Checkpoint.png|70px]] | ||
|name5=[[Checkpoint Flag]] | |||
| | |description5=Flags that create a checkpoint for the player(s) to restart the level from if they are defeated. If a player is in [[Small Mario|Small form]], they will transform into [[Super Mario (form)|Super form]] upon touching it. | ||
| | |image6=[[File:CoinBlasterSMBW.png|50px]] | ||
|name6={{Conjectural|Coin Blaster}}* | |||
| | |description6=[[Bill Blaster]]-like devices found in [[Bonus: Coins Galore!]] They shoot [[coin]]s and [[flower coin]]s. | ||
| | |image7=[[File:UnknownPillarSMBW.png|50px]] | ||
|name7=[[Domino Stone]]*<ref>''Super Mario Bros. Wonder'' internal filename (<tt>Model/ObjectDominoStone.bfres.zs</tt>)</ref> | |||
|[[Bill Blaster]]-like devices found in [[Bonus: Coins Galore!]] They | |description7=Pillars that can be pushed over to create domino-like chain reactions. Spike-Ball Mario and [[Rrrumba]]s can roll into them and destroy them. | ||
| | |image8=[[File:Fountain SMBW.jpg|120px]] | ||
|name8={{conjectural|Fountain}} | |||
|Pillars that can be pushed over to create domino-like chain reactions. Spike-Ball Mario and [[Rrrumba]]s can roll into them and destroy them. | |description8=A structure that generates water where a player in their [[Elephant Mario|Elephant form]] can collect water and store in their trunk. | ||
| | |image9=[[File:Nocoverart.png]] | ||
|name9={{Conjectural|Gate}}* | |||
|A structure that generates water where a player in their [[Elephant Mario|Elephant form]] can collect water and store in their trunk. | |description9=Barriers connected to blocks that block the player's path at the start of Wiggler Races and in each round in KO Arenas until the player defeats all of the enemies in that round. | ||
| | |image10=[[File:GoalPoleSMBW.png|50px]][[File:UnknownBlueGoalPoleSMBW.png|50px]] | ||
| | |name10=[[Goal Pole]] | ||
|Barriers connected to blocks that block the player's path at the start of Wiggler Races and in each round in KO Arenas until the player defeats all of the enemies in that round. | |description10=A flag pole bearing a black flag with a white [[Bowser]] symbol that must be grabbed by the player(s) to complete the level. For Goal Poles that have already been found, a flag with a blue flower emblem on it replaces the black flag. Grabbing a Goal Pole also ends a [[Wonder Effect]]. | ||
| | |image11=[[File:Secret SMBW.jpg|50px]] | ||
|name11=[[Goal Pole (secret)]] | |||
|A flag pole bearing a black flag with a white [[Bowser]] symbol that must be grabbed by the player(s) to complete the level. For Goal Poles that have already been found, a flag with a blue flower emblem on it replaces the black flag. Grabbing a Goal Pole also ends a [[Wonder Effect]]. | |description11=A flag pole bearing a red flag with a white [[Bowser]] symbol, used to indicate a secret goal. | ||
| | |image12=[[File:Unknown name goal post.png|50px]] | ||
|name12={{Conjectural|Goal posts}}* | |||
|A flag pole bearing a red flag with a white [[Bowser]] symbol, used to indicate a secret goal. | |description12=Checkered poles resembling [[Giant Gate]]s that appear at the end of Wiggler Races. | ||
| | |image13=[[File:Door knocker SMBW.jpg|80px]] | ||
|name13=[[Handle (Super Mario Bros. Wonder)|Handle]]*<ref>Talking Flower in Deep Magma Bog Observatory #1: "''All guests are required to pull that handle.''"</ref> | |||
|Checkered poles resembling [[Giant Gate]]s that appear at the end of Wiggler Races. | |description13=Grapples on ropes that can be pulled to reveal collectibles like [[coin]]s and [[Hatena Capsule]]s. They resemble those found on [[Mumsy|Mumsies]]. | ||
| | |image14=[[File:Nocoverart.png|100px]] | ||
|name14=[[Hatena Capsule]]*<ref name=NintendoDREAM/> | |||
|Grapples on ropes that can be pulled to reveal collectibles like [[coin]]s and [[ | |description14=? Block-like capsules that pop open, revealing a power-up. They are hidden within handles. | ||
| | |image15=[[File:Super Mario Wonder Invisible Coin.png|50px]]<br>[[File:UnknownDottedFlowersSMBW.png|110px]] | ||
|name15=[[Hidden Coin]] | |||
| | |description15=[[Coin]]s with dashed outlines that become solid once the player passes them. Some can be found as flowers. | ||
| | |image16=[[File:SMBW BowserBaddieBoxVeryBad.png|70px]] | ||
|name16={{Conjectural|Ice block generator}}* | |||
| | |description16=Objects of varying sizes with Bowser's emblem that spawn [[Ice Block|ice block]]s. | ||
|image17=[[File:ItemBalloonElephantFruitSMBW.png|80px]] | |||
| | |name17=[[Item Balloon (Super Mario Bros. Wonder)|Item Balloon]]*<ref name=SMBWDirect/> | ||
| | |description17=Balloons that produce the item held in the [[item storage]] or an item for another player in online play. | ||
| | |image18=[[File:Lifting Shabon SMBW.jpg|80px]] | ||
|name18=[[Lifting Shabon]] | |||
| | |description18=Bubbles that must be hit the indicated number of times, which causes it to pop and release many coins and items. | ||
|image19=[[File:OnOffWallRedSMBW.png|50px]][[File:OnOffWallBlueSMBW.png|49px]] | |||
|name19={{Conjectural|ON/OFF gate}}* | |||
| | |description19=Red and blue vertical barriers that are activated by an [[ON/OFF Switch]]. | ||
| | |image20=[[File:Nocoverart.png]] | ||
|name20=[[P Switch]] | |||
|description20=Blue switches with the letter "P" that activate [[Blue Coin]]s. | |||
|image21=[[File:UnknownBreakableYellowBlockSmallSMBW.png|50px]][[File:UnknownBreakableYellowBlockSMBW.png|80px]] | |||
|name21=Peanut box*<ref name=NintendoDREAM/><ref>{{cite| quote = As Elephant Mario, you can smash through blocks and peanut boxes. | author = [[Play Nintendo]] | date = March 9, 2024 | title = [https://youtu.be/GuxaMEOFEKU?t=118 Meet Mario and Donkey Kong: Fierce Rivals or Best Buddies? 😎🤝 <nowiki>|</nowiki> @playnintendo] (1:58) | publisher = YouTube | accessdate = March 17, 2024 }}</ref> | |||
| | |description21=Yellow containers of small and large sizes that can be broken through means such as [[Elephant Mario]]'s trunk and may release items. They resemble peanuts, a reference to a real world connection between them and elephants. | ||
|image22=[[File:UnknownPotSMBW.png|80px]] | |||
| | |name22=[[Pot]] | ||
| | |description22=Jars that can be picked up and thrown. They occasionally contain water. | ||
| | |image23=[[File:UnknownBreakablePumpkinSMBW.png|120px]] | ||
|name23=Pumpkin | |||
|description23=Breakable pumpkins. | |||
|image24=[[File:Cactus Block.jpg|100px]] | |||
|name24=Saboten Box<ref name=NintendoDREAM/> | |||
| | |description24=Breakable [[Cactus|cacti]]. | ||
| | |image25=[[File:MarioStandeeSMBW.png|80px]] | ||
| | |name25=[[Standee]]* | ||
|description25=Scarecrow-like cutouts that are used to revive [[Ghost (form)|ghosts]] during online play. [[Standee Surprise]]s can be purchased at [[Poplin Shop]]s to add to the player(s)' standee collection. | |||
| | |image26=[[File:TrackSMBW.png|135px]] | ||
|name26=[[Track]] | |||
| | |description26=Carries objects and enemies along a specific path. | ||
| | |image27=[[File:Treasure Chest SMBW.jpg|80px]] | ||
|name27=[[Treasure chest]] | |||
| | |description27=Containers that hold badges. | ||
| | |image28=[[File:Tasty Tree SMBW.jpg|80px]] | ||
| | |name28=[[Tree]] | ||
| | |description28=Flora that [[Goomba Mario]] can hide behind to avoid detection from [[Maw-Maw]]s. | ||
|image29=[[File:Nocoverart.png|100px]] | |||
| | |name29=[[Water Ball]] | ||
| | |description29=A huge mass of water floating in the air that players can swim through. It is produced by [[Wonder Bowser Jr.]] in the [[Sunbaked Desert Palace]] battle and the [[Wonder Effect]] in [[Hot-Hot Hot!]], and extinguishes [[Hot-Hot Rock]]s. | ||
| | |image30=[[File:Fountain Pipe SMBW.jpg|70px]] | ||
|name30=[[Water spout]] | |||
|Water that shoots out from pipes. | |description30=Water that shoots out from pipes. | ||
| | |image31=[[File:UnknownFlowerBlueSMBW.png|70px]]<br>[[File:SMBW Flower.png|80px]] | ||
|name31=[[Wow Bud]] | |||
|Colored buds that release coins or activate certain elements of the level when interacted with. Their colors vary depending on where they are found in the Flower Kingdom. Some are wilted and blossom when players water the ground in their [[Elephant Mario|Elephant form]]. | |description31=Colored buds that release coins or activate certain elements of the level when interacted with. Their colors vary depending on where they are found in the Flower Kingdom. Some are wilted and blossom when players water the ground in their [[Elephant Mario|Elephant form]]. | ||
}} | |||
==Badges== | ==Badges== | ||
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==Update history== | ==Update history== | ||
{|cellspacing="0" cellpadding="3" border="1" style="background:#f7f8ff" style="font-size: 91%; border: gray solid 1px; border-collapse: collapse;" | {|cellspacing="0"cellpadding="3"border="1"style="background:#f7f8ff"style="font-size:91%;border:gray solid 1px;border-collapse:collapse;" | ||
!Version||Release date<br><small>({{wp|UTC+00:00}})</small>||Official notes<ref>[https://en-americas-support.nintendo.com/app/answers/detail/a_id/63384/kw/super%20mario%20wonder "How to Update Super Mario Bros. Wonder"] ''Nintendo Support''. Nintendo. [https://web.archive.org/web/20240108021657/https://en-americas-support.nintendo.com/app/answers/detail/a_id/63384/kw/super%20mario%20wonder Archived] from the original on January 8, 2024. Retrieved January 7, 2024.</ref>||Unlisted changes||Additional information | !Version||Release date<br><small>({{wp|UTC+00:00}})</small>||Official notes<ref>[https://en-americas-support.nintendo.com/app/answers/detail/a_id/63384/kw/super%20mario%20wonder "How to Update Super Mario Bros. Wonder"] ''Nintendo Support''. Nintendo. [https://web.archive.org/web/20240108021657/https://en-americas-support.nintendo.com/app/answers/detail/a_id/63384/kw/super%20mario%20wonder Archived] from the original on January 8, 2024. Retrieved January 7, 2024.</ref>||Unlisted changes||Additional information | ||
|- | |- | ||
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===Sales=== | ===Sales=== | ||
''Super Mario Bros. Wonder'' sold 4.3 million units worldwide within the first two weeks, making it the "biggest release" and "fastest-selling" ''[[Super Mario (franchise)|Super Mario]]''-related title ever.<ref>https://www.nintendo.co.jp/ir/pdf/2023/231108e.pdf Pg. 18</ref><ref>Nintendo Life. [https://www.nintendolife.com/news/2023/11/super-mario-bros-wonder-is-officially-the-fastest-selling-super-mario-title-ever Super Mario Bros. Wonder is officially the "fastest-selling" Super Mario title ever].</ref> | ''Super Mario Bros. Wonder'' sold 4.3 million units worldwide within the first two weeks, making it the "biggest release" and "fastest-selling" ''[[Super Mario (franchise)|Super Mario]]''-related title ever.<ref>https://www.nintendo.co.jp/ir/pdf/2023/231108e.pdf Pg. 18</ref><ref>Nintendo Life. [https://www.nintendolife.com/news/2023/11/super-mario-bros-wonder-is-officially-the-fastest-selling-super-mario-title-ever Super Mario Bros. Wonder is officially the "fastest-selling" Super Mario title ever].</ref> | ||
As of March 31, 2024, the game had sold 13.44 million units worldwide.<ref>Nintendo (May 7, 2024) [https://www.nintendo.co.jp/ir/pdf/2024/240507_3e.pdf]. ''Nintendo Japan''. Retrieved May 8, 2024. [https://web.archive.org/web/20240507081558/https://www.nintendo.co.jp/ir/pdf/2024/240507_3e.pdf Archived] from the original on May 7, 2024.</ref> | |||
==Descriptions== | ==Descriptions== | ||
Line 2,240: | Line 2,249: | ||
|length4=0:28 | |length4=0:28 | ||
|file5=SMBW Sleeping Goombas Promo.ogv | |file5=SMBW Sleeping Goombas Promo.ogv | ||
|title5=Promotional animation of Elephant Mario popping the | |title5=Promotional animation of Elephant Mario popping the bubble of a sleeping Goomba | ||
|length5=0:26 | |length5=0:26 | ||
|file6=SMBW Inchworm Pipe Promo.ogv | |file6=SMBW Inchworm Pipe Promo.ogv | ||
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==References to other media== | ==References to other media== | ||
*''[[Mario Bros. (game)|Mario Bros.]]'': This game's demonstration cutscene music track (a snippet of Mozart's ''{{wp|Eine kleine Nachtmusik}}'') is rearranged for the introduction screen of KO Arena levels, and the phase start music track (phase 2 onward) is rearranged for the music tracks played during rounds in these levels. | *''[[Mario Bros. (game)|Mario Bros.]]'': This game's demonstration cutscene music track (a snippet of Mozart's ''{{wp|Eine kleine Nachtmusik}}'') is rearranged for the introduction screen of KO Arena levels, and the phase start music track (phase 2 onward) is rearranged for the music tracks played during rounds in these levels. | ||
*''[[Super Mario Bros.]]'': Mario's | *''[[Super Mario Bros.]]'': Mario's [[jump]]ing animation closely resembles the {{file link|Mario and mushroom SMB1 artwork.png|pose}} he makes on the Japanese box art from this game. Several notes from the ending fanfare are played at the beginning of the intro cutscene. The secret exit in [[Piranha Plants on Parade]], the second level of the game, shows a pipe configuration identical to the one in [[World 1-2 (Super Mario Bros.)|World 1-2]] shortly after the end-of-level fortress. [[Shining Falls Special Triple Threat Deluge]]'s first section remakes the beginning of [[World 1-1 (Super Mario Bros.)|World 1-1]] and the [[lift]] section of World 1-2. In [[The Sharp Trial: Launch to Victory]], during the Wonder Flower's effect, there is a block formation referencing the Fire Flower sprite from this game. | ||
*''[[Super Mario Bros. 2]]'': The [[Crouching High Jump|Power Squat Jump]] move reappears as the Crouching High Jump badge, and Luigi's high jump and [[Scuttle]] return as the Floating High Jump badge. The secret exit in [[Hot-Hot Hot!]] involves entering a door to access a silhouetted version of the level similar to [[Subspace]] (except not mirrored). | *''[[Super Mario Bros. 2]]'': The [[Crouching High Jump|Power Squat Jump]] move reappears as the Crouching High Jump badge, and Luigi's high jump and [[Scuttle]] return as the Floating High Jump badge. The secret exit in [[Hot-Hot Hot!]] involves entering a door to access a silhouetted version of the level similar to [[Subspace]] (except not mirrored). | ||
*''[[Super Mario Bros. 3]]'': [[Nipper Plant]]s and lava on the ceiling return. [[Boo]]s are redesigned with smaller eyes and highly-raised eyebrows like in this game's artwork. The [[Enemy Course (theme)|Enemy Course]] theme is reused in the Trottin' Piranha Plants minigame. A cover of the [[P-Meter]] sound effect can faintly be heard behind the sound of an inflating [[Item Balloon (Super Mario Bros. Wonder)|Item Balloon]]. The sound effect that plays when hitting a [[Hidden Character Block]] resembles the sound effect that plays when matching card pairs in a [[N-Mark Spade Panel|Matching Game]]. [[Muncher Fields]] is based on [[World 7-7 (Super Mario Bros. 3)|World 7-7]]. The minigame theme is reused for the Wonder Effect in [[Taily's Toxic Pond]] and a portion of the end credits. | *''[[Super Mario Bros. 3]]'': [[Nipper Plant]]s and lava on the ceiling return. [[Boo]]s are redesigned with smaller eyes and highly-raised eyebrows like in this game's artwork. The [[Enemy Course (theme)|Enemy Course]] theme is reused in the Trottin' Piranha Plants minigame. A cover of the [[P-Meter]] sound effect can faintly be heard behind the sound of an inflating [[Item Balloon (Super Mario Bros. Wonder)|Item Balloon]]. The sound effect that plays when hitting a [[Hidden Character Block]] resembles the sound effect that plays when matching card pairs in a [[N-Mark Spade Panel|Matching Game]]. [[Muncher Fields]] is based on [[World 7-7 (Super Mario Bros. 3)|World 7-7]]. The minigame theme is reused for the Wonder Effect in [[Taily's Toxic Pond]] and a portion of the end credits. | ||
*''[[Super Mario Land]]'': A loading screen tip describing Daisy mentions [[Sarasaland]], a location from this game. | *''[[Super Mario Land]]'': A loading screen tip describing Daisy mentions [[Sarasaland]], a location from this game. | ||
*''[[Super Mario World]]'': [[Princess Peach]] is escorted to the [[Flower Kingdom]] by Yoshi with her hands on her lap, similar to the ending from this game. The Yoshis' design shares traits from their design from this game and are the same colors (except with Light-Blue Yoshi instead of Blue Yoshi). Several of Mario and Luigi's animations are similar to the ones in this game such as ducking, falling with their caps floating up slightly, and losing a life. Ground is differentiated from [[Semisolid Platform]]s by being sodded on all of its sides as opposed to only being sodded on its upper side, like in this game. The digging sound when using the Drill powerup resembles the sound effect for when a block is broken from this game. The player can throw shells upward and crouch while holding items. The new snail enemies can be removed from their shells when stomped on similar to Koopa Troopas. One of the Wonder Effects is the playable character inflating like a [[Balloon Mario|balloon]]. [[Lil Sparky|Lil Sparkies]], [[Hothead]]s, [[Rotating Block]]s, and [[Semisolid Platform|semisolid]] [[slope]]s return. The Add ! Blocks badge functions similarly to this game's [[Switch Palace]]s. [[Yoshi (species)|Yoshi]]s can extend their tongues through walls like in this game. [[Cheep Cheep]]s actively avoid changing [[water tide]]s like in this game. After completing a [[World]], a cutscene plays with dialogue that reflects on the player's journey, which are reminiscent of similar cutscenes that play when the player destroys a [[Castle]] in this game. The final line in the final [[Poplin]] house, "YOU ARE A SUPER {{color | *''[[Super Mario World]]'': [[Princess Peach]] is escorted to the [[Flower Kingdom]] by Yoshi with her hands on her lap, similar to the ending from this game. The Yoshis' design shares traits from their design from this game and are the same colors (except with Light-Blue Yoshi instead of Blue Yoshi). Several of Mario and Luigi's animations are similar to the ones in this game such as ducking, falling with their caps floating up slightly, and losing a life. Ground is differentiated from [[Semisolid Platform]]s by being sodded on all of its sides as opposed to only being sodded on its upper side, like in this game. The digging sound when using the Drill powerup resembles the sound effect for when a block is broken from this game. The player can throw shells upward and crouch while holding items. The new snail enemies can be removed from their shells when stomped on similar to Koopa Troopas. One of the Wonder Effects is the playable character inflating like a [[Balloon Mario|balloon]]. [[Lil Sparky|Lil Sparkies]], [[Hothead]]s, [[Rotating Block]]s, and [[Semisolid Platform|semisolid]] [[slope]]s return. The Add ! Blocks badge functions similarly to this game's [[Switch Palace]]s. [[Yoshi (species)|Yoshi]]s can extend their tongues through walls like in this game. [[Cheep Cheep]]s actively avoid changing [[water tide]]s like in this game. After completing a [[World]], a cutscene plays with dialogue that reflects on the player's journey, which are reminiscent of similar cutscenes that play when the player destroys a [[Castle]] in this game. The final line in the final [[Poplin]] house, "YOU ARE A SUPER {{color|#8D52E8|WONDER}}!", is a homage to the phrase "YOU ARE A SUPER PLAYER!" from the level [[Funky (level)|Funky]]. | ||
*''[[Super Mario World 2: Yoshi's Island]]'': The 1-Up jingle sounds very similar to how it did in this game. Melon Piranha Plants spit seeds similar to Yoshi and [[Ukiki]]s with a [[watermelon]], and Yoshis can spit seeds by eating them as well. The Yoshis' animations like running and falling is similar to this game's. | *''[[Super Mario World 2: Yoshi's Island]]'': The 1-Up jingle sounds very similar to how it did in this game. Melon Piranha Plants spit seeds similar to Yoshi and [[Ukiki]]s with a [[watermelon]], and Yoshis can spit seeds by eating them as well. The Yoshis' animations like running and falling is similar to this game's. | ||
*''[[Super Mario 64]]'': Part of "[[Koopa's Theme]]" plays when Bowser is transformed into [[Castle Bowser]] from the effects of the Wonder Flower. An arrangement of "[[Slider]]" plays during the bonus level Coins Galore! The player can gain their [[Metal Mario|Metal]] form during a Wonder Effect, with a new arrangement of the form's theme from this game playing during it and a portion of the end credits. | *''[[Super Mario 64]]'': Part of "[[Koopa's Theme]]" plays when Bowser is transformed into [[Castle Bowser]] from the effects of the Wonder Flower. An arrangement of "[[Slider]]" plays during the bonus level Coins Galore! The player can gain their [[Metal Mario|Metal]] form during a Wonder Effect, with a new arrangement of the form's theme from this game playing during it and a portion of the end credits. | ||
*''[[Yoshi's Story]]'': [[Wheel lift]]s return. | *''[[Yoshi's Story]]'': [[Wheel lift]]s return. | ||
*''[[Super Mario Sunshine]]'': The [[Underground Theme]] arrangement reduces the main motif to three notes, sounding similar to the [[Delfino Airstrip]] theme. The "[[Isle Delfino (theme)|Isle Delfino]]" and "[[Super Mario Sunshine#Secret courses|Secret Course]]" themes are reused for Break Time! levels. [[Revver]]s can be pulled from their leashes and launched forwards and wear red, spiked collars similar to [[Chain Chomplet]]s. | *''[[Super Mario Sunshine]]'': The [[Underground Theme]] arrangement reduces the main motif to three notes, sounding similar to the [[Delfino Airstrip]] theme. The "[[Isle Delfino (theme)|Isle Delfino]]" and "[[Super Mario Sunshine#Secret courses|Secret Course]]" themes are reused for Break Time! levels. [[Revver]]s can be pulled from their leashes and launched forwards and wear red, spiked collars similar to [[Chain Chomplet]]s. | ||
*''[[Yoshi Topsy-Turvy]]'': Red Yoshi's artwork from the character select screen has a similar pose to {{ | *''[[Yoshi Topsy-Turvy]]'': Red Yoshi's artwork from the character select screen has a similar pose to {{file link|Yoshi Topsy-Turvy - Yoshi artwork.png|Yoshi's artwork}} from this game. | ||
*[[New Super Mario Bros. (disambiguation)|''New Super Mario Bros.'' series]]: The "Super Mario Bros." part of the series' logo is used in this game's logo, with the design being based on its more three-dimensional appearance as of ''[[New Super Mario Bros. 2]]''. The sound that [[Yoshi (species)|Yoshi]]s make when stomping on enemies is reused.<ref name=NSMBW>Nintendo Life (September 28, 2023). [https://www.youtube.com/watch?v=QLF0FXcW25E&t=96s NEW Super Mario Bros. Wonder Gameplay]. ''YouTube''. Retrieved September 29, 2023.</ref> [[Goal Pole (secret)|Secret Goal Poles]] with red flags and black bases return. Bowser Jr.'s boss fights function similarly to the boss fights against himself and the [[Koopalings]] in this series. | *[[New Super Mario Bros. (disambiguation)|''New Super Mario Bros.'' series]]: The "Super Mario Bros." part of the series' logo is used in this game's logo, with the design being based on its more three-dimensional appearance as of ''[[New Super Mario Bros. 2]]''. The sound that [[Yoshi (species)|Yoshi]]s make when stomping on enemies is reused.<ref name=NSMBW>Nintendo Life (September 28, 2023). [https://www.youtube.com/watch?v=QLF0FXcW25E&t=96s NEW Super Mario Bros. Wonder Gameplay]. ''YouTube''. Retrieved September 29, 2023.</ref> [[Goal Pole (secret)|Secret Goal Poles]] with red flags and black bases return. Bowser Jr.'s boss fights function similarly to the boss fights against himself and the [[Koopalings]] in this series. | ||
*''[[New Super Mario Bros.]]'': | *''[[New Super Mario Bros.]]'': [[Baboom]]s function similarly to [[Kab-omb]]s. | ||
*''[[Super Mario Galaxy]]'': Captain Toad's theme returns from this game. Pumpkins with a [[Jack O'Goomba]]'s face carving appear. The theme that plays when the [[Cosmic Clone]]-esque enemy is chasing the player is based on the [[Prankster Comet#Cosmic Comet|Cosmic Comet]] theme. | *''[[Super Mario Galaxy]]'': Captain Toad's theme returns from this game. Pumpkins with a [[Jack O'Goomba]]'s face carving appear. The theme that plays when the [[Cosmic Clone]]-esque enemy is chasing the player is based on the [[Prankster Comet#Cosmic Comet|Cosmic Comet]] theme. | ||
*''[[Mario Party 8]]'': Peach's artwork from the character select screen has a similar pose to {{ | *''[[Mario Party 8]]'': Peach's artwork from the character select screen has a similar pose to {{file link|PeachMP8a.png|her render}} from this game. | ||
*''[[New Super Mario Bros. Wii]]'': [[Invincible Mario]]'s artwork is reused from this game. The [[Goomba]] artwork is an updated version of one from this game. The last eight notes of the ''Super Mario Bros. 3'' Enemy Course theme are played when all enemies are defeated in the Trottin' Piranha Plants minigame, like in this game's Enemy Courses. Light-Blue Yoshi's artwork for this game has a very similar pose to {{ | *''[[New Super Mario Bros. Wii]]'': [[Invincible Mario]]'s artwork is reused from this game. The [[Goomba]] artwork is an updated version of one from this game. The last eight notes of the ''Super Mario Bros. 3'' Enemy Course theme are played when all enemies are defeated in the Trottin' Piranha Plants minigame, like in this game's Enemy Courses. Light-Blue Yoshi's artwork for this game has a very similar pose to {{file link|YellowToadLightBlueYoshi.jpg|its artwork}} from this game, but without Yellow Toad riding on him. The secret area containing the third [[10-flower coin]] of [[Downpour Uproar]] is based on the secret area containing the third [[Star Coin]] in [[World 4-3 (New Super Mario Bros. Wii)|World 4-3]]. | ||
*''[[Super Mario Galaxy 2]]'': The Drill Mushroom powerup resembles and functions similarly to the [[Spin Drill]] item from this game. Mario's [[Spike Ball]] form under the effects of the [[Wonder Flower]] functions similar to [[Rock Mario]]. The song that plays when the player enters outer space is similar to the [[Tip Network]] theme from this game. | *''[[Super Mario Galaxy 2]]'': The Drill Mushroom powerup resembles and functions similarly to the [[Spin Drill]] item from this game. Mario's [[Spike Ball]] form under the effects of the [[Wonder Flower]] functions similar to [[Rock Mario]]. The song that plays when the player enters outer space is similar to the [[Tip Network]] theme from this game. | ||
*''[[Donkey Kong Country Returns]]'': The course Sproings in the Twilight Forest resembles [[Sunset Shore]], with a similar background and silhouettes. | |||
*''[[Super Mario 3D Land]]'': Fire Piranha Plants use their coloration from this game. | *''[[Super Mario 3D Land]]'': Fire Piranha Plants use their coloration from this game. | ||
*''[[Mario Party 9]]'': Yellow Yoshi's artwork uses the same pose as an updated version of Yoshi's artwork from this game. | *''[[Mario Party 9]]'': Yellow Yoshi's artwork uses the same pose as an updated version of Yoshi's artwork from this game. | ||
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*''[[New Super Luigi U]]'': Nabbit returns as a playable character with a very similar gameplay style. | *''[[New Super Luigi U]]'': Nabbit returns as a playable character with a very similar gameplay style. | ||
*''[[Super Mario 3D World]]'': Certain sections of maps can be freely roamed and zoomed out of like the [[world]]s of this game. Fire Mario's artwork is reused from this game. The [[Dash|Super Dash]] move returns as the Fast Dash badge. The mechanic of defeating Boos with light sources returns. | *''[[Super Mario 3D World]]'': Certain sections of maps can be freely roamed and zoomed out of like the [[world]]s of this game. Fire Mario's artwork is reused from this game. The [[Dash|Super Dash]] move returns as the Fast Dash badge. The mechanic of defeating Boos with light sources returns. | ||
*''[[Super Smash Bros. for Nintendo 3DS]]'' / ''[[Super Smash Bros. for Wii U|Wii U]]'': Yellow Yoshi's artwork from the character select screen has a similar pose to {{ | *''[[Super Smash Bros. for Nintendo 3DS]]'' / ''[[Super Smash Bros. for Wii U|Wii U]]'': Yellow Yoshi's artwork from the character select screen has a similar pose to {{file link|YoshiSSB4.png|Yoshi's render}} from this game. | ||
*''[[Captain Toad: Treasure Tracker]]'': The [[Bonus: Coins Galore!]] stage functions like the Coins Galore levels in this game, including using an arrangement of "Slider". | *''[[Captain Toad: Treasure Tracker]]'': The [[Bonus: Coins Galore!]] stage functions like the Coins Galore levels in this game, including using an arrangement of "Slider". | ||
*[[Super Mario Maker (disambiguation)|''Super Mario Maker'' series]]: After a [[Yoshi (species)|Yoshi]] eats [[Dry Bones]], [[Bone Goomba]]s, or [[Bone Piranha Plant]]s, it can spit out three bones that act as projectiles, like in this series' ''Super Mario World'' and ''New Super Mario Bros. U'' styles. [[List of power-ups|Power-ups]], items, or objects can appear out of pipes like in this series if they are inserted into pipes in editing mode. [[POW Block]]s can defeat [[Muncher]]s, like in this series. [[Bill Blaster]]s are affected by gravity, like in this series. Stand-alone [[Beanstalk|Vine]]s return. Players reappear in multiplayer with the same way and sound effect from ''Super Mario Maker 2''. An arrangement of the ''Super Mario Bros.''-style airship theme from this game plays in the Airship levels. | *[[Super Mario Maker (disambiguation)|''Super Mario Maker'' series]]: After a [[Yoshi (species)|Yoshi]] eats [[Dry Bones]], [[Bone Goomba]]s, or [[Bone Piranha Plant]]s, it can spit out three bones that act as projectiles, like in this series' ''Super Mario World'' and ''New Super Mario Bros. U'' styles. [[List of power-ups|Power-ups]], items, or objects can appear out of pipes like in this series if they are inserted into pipes in editing mode. [[POW Block]]s can defeat [[Muncher]]s, like in this series. [[Bill Blaster]]s are affected by gravity, like in this series. Stand-alone [[Beanstalk|Vine]]s return. Players reappear in multiplayer with the same way and sound effect from ''Super Mario Maker 2''. An arrangement of the ''Super Mario Bros.''-style airship theme from this game plays in the Airship levels. | ||
*''[[Super Mario Run]]'': The playable character roster from this game returns, albeit with some color variations: [[Toad]] is replaced by Yellow Toad and Blue Toad while some Yoshi colors differ as well. The Jet Run badge functions similarly to the gameplay of this game, albeit at a faster pace. [[Invincible Mario]] can attract nearby coins like in this game. | *''[[Super Mario Run]]'': The playable character roster from this game returns, albeit with some color variations: [[Toad]] is replaced by Yellow Toad and Blue Toad while some Yoshi colors differ as well. The Jet Run badge functions similarly to the gameplay of this game, albeit at a faster pace. [[Invincible Mario]] can attract nearby coins like in this game. | ||
*''[[Super Mario Odyssey]]'': | *''[[Super Mario Odyssey]]'': The distinction between generic gold Coins and their [[Regional coin|purple setting-themed variants]] returns. The player can skip the [[Warp Pipe]]-entering animation by performing a [[Ground Pound]], like in this game. | ||
*''[[Super Smash Bros. Ultimate]]'': [[Princess Daisy|Daisy]]'s artwork from the character select screen has a similar pose to {{ | *''[[Super Smash Bros. Ultimate]]'': [[Princess Daisy|Daisy]]'s artwork from the character select screen has a similar pose to {{file link|Daisy SSBUltimate.png|her render}} and her up taunt from this game. | ||
*''[[New Super Mario Bros. U Deluxe]]'': [[Peachette]]'s ability of bouncing back out of bottomless pits, lava, and poison returns as the Safety Bounce badge. | *''[[New Super Mario Bros. U Deluxe]]'': [[Peachette]]'s ability of bouncing back out of bottomless pits, lava, and poison returns as the Safety Bounce badge. | ||
*''[[Yoshi's Crafted World]]'': Yoshis riding other Yoshis returns from this game. | *''[[Yoshi's Crafted World]]'': Yoshis riding other Yoshis returns from this game. | ||
*''[[Dr. Mario World]]'': One of the trivia questions that can be asked during the Wonder Effect in [[Taily's Toxic Pond]] concerns the name of Bowser's son, with [[History_of_Bowser#Dr._Mario_World|Dr. Bowser]] being listed as one of the three options. | *''[[Dr. Mario World]]'': One of the trivia questions that can be asked during the Wonder Effect in [[Taily's Toxic Pond]] concerns the name of Bowser's son, with [[History_of_Bowser#Dr._Mario_World|Dr. Bowser]] being listed as one of the three options. | ||
*''[[Mario Kart Tour]]'': Daisy's artwork uses the same pointing pose as the {{ | *''[[Mario Kart Tour]]'': Daisy's artwork uses the same pointing pose as the {{file link|MKT London Tour launch artwork.jpg|launch artwork}} from the [[London Tour]]. | ||
*''[[The Super Mario Bros. Movie]]'': The increased animation expressiveness was implemented to coincide with the release of the film, due to both products releasing the same year.<ref name=inter/> Fire Peach has her hair down instead of in a ponytail, like in this movie. | *''[[The Super Mario Bros. Movie]]'': The increased animation expressiveness was implemented to coincide with the release of the film, due to both products releasing the same year.<ref name=inter/> Fire Peach has her hair down instead of in a ponytail, like in this movie. | ||
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*''[[Tetris 99]]'': A theme based on ''Super Mario Bros. Wonder'' was made available during the 38th Maximus Cup. | *''[[Tetris 99]]'': A theme based on ''Super Mario Bros. Wonder'' was made available during the 38th Maximus Cup. | ||
*''[[Super Mario Run]]'': An event based on ''Super Mario Bros. Wonder'' was held from November 20, 2023 to March 15, 2024, where the [[Coin Rush Star]] in Toad Rally is replaced by a Wonder Flower, which transforms all coins into [[Gold Goomba]]s and [[Pink Coin (Super Mario Run)|Pink Coins]] into flower coins. The Stamp Cards for the event use stamps based on the Elephant Fruit, Drill Mushroom, Wonder Flower, Wonder Seed, and flower coin. | *''[[Super Mario Run]]'': An event based on ''Super Mario Bros. Wonder'' was held from November 20, 2023 to March 15, 2024, where the [[Coin Rush Star]] in Toad Rally is replaced by a Wonder Flower, which transforms all coins into [[Gold Goomba]]s and [[Pink Coin (Super Mario Run)|Pink Coins]] into flower coins. The Stamp Cards for the event use stamps based on the Elephant Fruit, Drill Mushroom, Wonder Flower, Wonder Seed, and flower coin. | ||
*''[[Super Smash Bros. Ultimate]]'': An event called "Showtime and Wonder Spirits" added two [[Spirit (Super Smash Bros. Ultimate)|spirit]]s: one for Elephant Mario and one with both the Wonder Flower and Talking Flower. | |||
==Names in other languages== | ==Names in other languages== | ||
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*[https://www.nintendo.it/Giochi/Giochi-per-Nintendo-Switch/Super-Mario-Bros-Wonder-2404150.html Official Italian game page] | *[https://www.nintendo.it/Giochi/Giochi-per-Nintendo-Switch/Super-Mario-Bros-Wonder-2404150.html Official Italian game page] | ||
*[https://www.nintendo.ch/it/Giochi/Giochi-per-Nintendo-Switch/Super-Mario-Bros-Wonder-2404150.html Official Swiss (Italian) game page] | *[https://www.nintendo.ch/it/Giochi/Giochi-per-Nintendo-Switch/Super-Mario-Bros-Wonder-2404150.html Official Swiss (Italian) game page] | ||
*[https://www.nintendo.co.kr/switch/aqmxa/ Official Korean site] | |||
*[https://www.nintendo.com.hk/switch/aqmxa/ Official Hong Kong site] | |||
*[https://www.nintendo.tw/switch/aqmxa/ Official Taiwanese site] | |||
==References== | ==References== |