List of Paper Mario: The Thousand-Year Door glitches: Difference between revisions

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{{rewrite|Provide citations.}}
{{rewrite|Provide citations.}}
This is a list of glitches in ''[[Paper Mario: The Thousand-Year Door]]''. Unless otherwise noted, all names are conjectural.
This is a list of glitches in ''[[Paper Mario: The Thousand-Year Door]]''. Unless otherwise noted, all names are conjectural.
==Freezes==
==Freezes==
===Chapter 1 Petalburg freeze===
===Chapter 1 Petalburg freeze===
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===Kroop's house corner clip===
===Kroop's house corner clip===
On the right corner in front of [[Kroop]]'s house, if the player rides [[Mini-Yoshi]] towards the edge and then switches direction, they will clip through the ground.<ref name="Paper Mario: The Thousand Year Door Glitches - Son of a Glitch - Episode 59"/>
On the right corner in front of [[Kroop]]'s house, if the player rides [[Yoshi Kid|Yoshi]] towards the edge and then switches direction, they will clip through the ground.<ref name="Paper Mario: The Thousand Year Door Glitches - Son of a Glitch - Episode 59"/>


===Mayor textbox glitch===
===Mayor textbox glitch===
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===Partner lockout glitch===
===Partner lockout glitch===
[[File:Let Me In glitch.jpg|thumb|Koops stuck outside the inn]]
[[File:Let Me In glitch.jpg|thumb|Koops stuck outside the inn]]
This can be done at any moment after [[Zess T.]] starts cooking for the player and with any partner. Sometimes, when the player enters the house when coming from West Rogueport, if they are quick enough, the door will shut behind Mario, but his partner will stay outside.
This can be done at any moment after [[Zess T.]] starts cooking for the player and with any partner. Sometimes, when the player enters the house when coming from west Rogueport, if they are quick enough, the door will shut behind Mario, but his partner will stay outside.
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===Stuck in stairs glitch===
===Stuck in stairs glitch===
In [[Hooktail Castle]], the player needs to go into the room with the reversing stairs. Mini-Yoshi is required for this glitch, but first, the player must have Koops hit the switch. Next, the player must get on top of the steps and use the Yoshi to hover to the switch. Before just reaching the top, the player has to get as close to the wall as possible, landing on the platform, right behind the switch, and then get in front of the switch, facing away from it, nearly dangling off the edge. The player needs to launch Koops's shell and hold it, and finally, jump off the platform with the switch without hitting it, and stand at where the stairs previously were. Then Koops will hit the switch, reversing the stairs, and Mario will be inside the stairs. Mario will still be able to move and can escape simply by walking or jumping out.
In [[Hooktail Castle]], the player needs to go into the room with the reversing stairs. Yoshi is required for this glitch, but first, the player must have Koops hit the switch. Next, the player must get on top of the steps and use the Yoshi to hover to the switch. Before just reaching the top, the player has to get as close to the wall as possible, landing on the platform, right behind the switch, and then get in front of the switch, facing away from it, nearly dangling off the edge. The player needs to launch Koops's shell and hold it, and finally, jump off the platform with the switch without hitting it, and stand at where the stairs previously were. Then Koops will hit the switch, reversing the stairs, and Mario will be inside the stairs. Mario will still be able to move and can escape simply by walking or jumping out.


There is an easier way to pull off the glitch, though the player will need the [[Ultra Hammer]]. Like before, the player will have to go to Hooktail Castle in the same room with the rotating stairs. With Koops, the player must hit the switch, thus rotating the stairs. The player needs to break the concrete blocks by using the Ultra Hammer. Now, facing away from the stairs, the player must launch Koops again. The player must now stand where the stairs previously were, and then let go of {{button|gcn|X}}. This will cause Koops to hit the switch, thus putting Mario inside the stairs.
There is an easier way to pull off the glitch, though the player will need the [[Ultra Hammer]]. Like before, the player will have to go to Hooktail Castle in the same room with the rotating stairs. With Koops, the player must hit the switch, thus rotating the stairs. The player needs to break the [[Stone Block|stone block]]s by using the Ultra Hammer. Now, facing away from the stairs, the player must launch Koops again. The player must now stand where the stairs previously were, and then let go of {{button|gcn|X}}. This will cause Koops to hit the switch, thus putting Mario inside the stairs.


===Stuck on top level glitch===
===Stuck on top level glitch===
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=====Goombella text storage=====
=====Goombella text storage=====
Though they may seem inconspicuous, items can be used for a variety of glitches. Mario must have a full inventory to perform this glitch. By performing Neutral Jumps into an item while Goombella is Mario's active partner, a buffer can be performed to acquire text storage. After the Neutral Jumps are performed to separate Goombella from Mario, if Mario is directly next to the item, he can buffer into the item. Because Goombella is separated from Mario, the text box's activation is delayed and the item toss menu can be closed before the text box is activated. This tricks the game into allowing enemies to move and NPCs to be interacted with. This is all done while Goombella is still talking. If an enemy is encountered, Goombella is switched away from, and the battle is left, or a cutscene is activated to deactivate Goombella, Mario will be able to walk around while a text box is still activated, given it was kept open during this whole process. If the text box is closed, all partner's abilities can be used immediately afterwards, the most useful being Mini-Yoshi's.
Though they may seem inconspicuous, items can be used for a variety of glitches. Mario must have a full inventory to perform this glitch. By performing Neutral Jumps into an item while Goombella is Mario's active partner, a buffer can be performed to acquire text storage. After the Neutral Jumps are performed to separate Goombella from Mario, if Mario is directly next to the item, he can buffer into the item. Because Goombella is separated from Mario, the text box's activation is delayed and the item toss menu can be closed before the text box is activated. This tricks the game into allowing enemies to move and NPCs to be interacted with. This is all done while Goombella is still talking. If an enemy is encountered, Goombella is switched away from, and the battle is left, or a cutscene is activated to deactivate Goombella, Mario will be able to walk around while a text box is still activated, given it was kept open during this whole process. If the text box is closed, all partner's abilities can be used immediately afterwards, the most useful being Yoshi's.


Unlike using a partner's ability normally where they teleport to Mario, they use their ability from their coordinates. When this is done with Mini-Yoshi, Mario will teleport to their Y-coordinate, essentially "teleporting" to where Yoshi is, even if it is through a wall or under the floor.
Unlike using a partner's ability normally where they teleport to Mario, they use their ability from their coordinates. When this is done with Yoshi, Mario will teleport to their Y-coordinate, essentially "teleporting" to where Yoshi is, even if it is through a wall or under the floor.


====Ms. Mowz buffering====
====Ms. Mowz buffering====
In any room with water, by using Ms. Mowz's ability directly next to the water and, in a similar manner to Goombella buffering, and closing Ms. Mowz's text while Mario is flying up into the air, it is possible to gain control of Mario while he is in the air, allowing some areas to be reached earlier than intended. These areas include the pipes to [[Keelhaul Key]] and [[Poshley Heights]], and the [[Boat Mode]] Panels in front of the [[Riddle Tower]]. This glitch can significantly break the game and make parts of the game unplayable and rendering the game impossible to complete.<ref name="Top 10 Glitches in Paper Mario: The Thousand-Year Door"/><ref name="Paper Mario: The Thousand Year Door Glitches - Son of a Glitch - Episode 59"/>
In any room with water, by using Ms. Mowz's ability directly next to the water and, in a similar manner to Goombella buffering, and closing Ms. Mowz's text while Mario is flying up into the air, it is possible to gain control of Mario while he is in the air, allowing some areas to be reached earlier than intended. These areas include the pipes to [[Keelhaul Key]] and [[Poshley Heights]], and the [[Boat Mode]] Panels in front of the [[Palace of Shadow Tower]]. This glitch can significantly break the game and make parts of the game unplayable and rendering the game impossible to complete.<ref name="Top 10 Glitches in Paper Mario: The Thousand-Year Door"/><ref name="Paper Mario: The Thousand Year Door Glitches - Son of a Glitch - Episode 59"/>


===Bulky Bob-omb glitch===
===Bulky Bob-omb glitch===
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===Flavio as a permanent partner glitch===
===Flavio as a permanent partner glitch===
By using the Mowz glitch or hazard respawn glitch in the room with the large [[stone block]] in Rogueport Sewers, it is possible to get Mario and co. to get the Keehaul Key early. This will open up the blue pipe on the island that goes back to the sewers. Now, the player must play until [[Flavio]] joins their team normally, and exit back to the sewers with the pipe, resulting in him never leaving their party. Because of this, the player can take him anywhere in any chapter and even finish the final boss and game with him still in their party. This even extends to the [[Princess Peach|Peach]] and [[Bowser]] segments as well.<ref>Nintendo Unity. (February 4, 2015). [https://www.youtube.com/watch?v=vDmp3Ile_Gg&feature=youtu.be&t=9m29s Riches of Glitches in Paper Mario the Thousand Year Door]. ''YouTube''. Retrieved September 30, 2016.</ref><ref name="Top 10 Glitches in Paper Mario: The Thousand-Year Door"/><ref name="Paper Mario: The Thousand Year Door Glitches - Son of a Glitch - Episode 59"/>
By using the Mowz glitch or hazard respawn glitch in the room with the large [[Stone Block|stone block]] in [[Rogueport Underground|Rogueport Sewers]], it is possible to get Mario and co. to get the Keehaul Key early. This will open up the blue pipe on the island that goes back to the sewers. Now, the player must play until [[Flavio]] joins their team normally, and exit back to the sewers with the pipe, resulting in him never leaving their party. Because of this, the player can take him anywhere in any chapter and even finish the final boss and game with him still in their party. This even extends to the [[Princess Peach|Peach]] and [[Bowser]] segments as well.<ref>Nintendo Unity. (February 4, 2015). [https://www.youtube.com/watch?v=vDmp3Ile_Gg&feature=youtu.be&t=9m29s Riches of Glitches in Paper Mario the Thousand Year Door]. ''YouTube''. Retrieved September 30, 2016.</ref><ref name="Top 10 Glitches in Paper Mario: The Thousand-Year Door"/><ref name="Paper Mario: The Thousand Year Door Glitches - Son of a Glitch - Episode 59"/>


One side effect of this glitch, however, is that the [[Excess Express]] will become permanently inaccessible, as performing this glitch skips the ending to Chapter 5 which also skips Mario obtaining the train ticket from Don Pianta, and there is no other way to obtain one in the game.
One side effect of this glitch, however, is that the [[Excess Express]] will become permanently inaccessible, as performing this glitch skips the ending to Chapter 5 which also skips Mario obtaining the train ticket from Don Pianta, and there is no other way to obtain one in the game.
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