Paper Mario: Difference between revisions

1,036 bytes added ,  14 days ago
m
Undo revision 4259975 by Doc von Schmeltwick (talk) Didn't realise this was an "enemies and bosses" section and not just "bosses". Then I don't see why this needed to be reverted.
(deleted page)
m (Undo revision 4259975 by Doc von Schmeltwick (talk) Didn't realise this was an "enemies and bosses" section and not just "bosses". Then I don't see why this needed to be reverted.)
Tag: Undo
(17 intermediate revisions by 10 users not shown)
Line 12: Line 12:
|ratings={{ratings|acb=g|esrb=e|elspa=3+|pegi=3|cero=a}}
|ratings={{ratings|acb=g|esrb=e|elspa=3+|pegi=3|cero=a}}
|platforms=[[Nintendo 64]], [[iQue|iQue Player]], [[Virtual Console]] ([[Wii]], [[Wii U]]), [[Nintendo 64 - Nintendo Switch Online]]
|platforms=[[Nintendo 64]], [[iQue|iQue Player]], [[Virtual Console]] ([[Wii]], [[Wii U]]), [[Nintendo 64 - Nintendo Switch Online]]
|media={{media|n64=1|iqp=1|wiidl=1|wiiudl=1|switchdl=1}}
|format={{format|n64=1|iqp=1|wiidl=1|wiiudl=1|switchdl=1}}
|input={{input|n64=1|iqp=1|classic=1|wiigcn=1|wiiu=1|wiiupro=1|wiiuclassic=1|joy-con=1|switchpro=1|switchn64=1}}
|input={{input|n64=1|iqp=1|classic=1|wiigcn=1|wiiu=1|wiiupro=1|wiiuclassic=1|joy-con=1|switchpro=1|switchn64=1}}
}}
}}
Line 21: Line 21:
''Paper Mario''{{'}}s gameplay is a blend of traditional Japanese role-playing games and ''Super Mario''-esque [[Genre#Platform|platforming]] features; Mario has the ability to jump in both the overworld and in battle, and jumping remains one of the most important actions in the game. The player controls Mario and a party of followers as they journey through the [[Mushroom Kingdom]], exploring dungeons, managing stats, and battling enemies. The title refers to the game's arts and crafts aesthetic; nearly every character in the game is drawn as a flat 2D sprite, revealing itself as paper-thin when turning around, and many elements of the environments are also depicted as 2D sprites.
''Paper Mario''{{'}}s gameplay is a blend of traditional Japanese role-playing games and ''Super Mario''-esque [[Genre#Platform|platforming]] features; Mario has the ability to jump in both the overworld and in battle, and jumping remains one of the most important actions in the game. The player controls Mario and a party of followers as they journey through the [[Mushroom Kingdom]], exploring dungeons, managing stats, and battling enemies. The title refers to the game's arts and crafts aesthetic; nearly every character in the game is drawn as a flat 2D sprite, revealing itself as paper-thin when turning around, and many elements of the environments are also depicted as 2D sprites.


''Paper Mario'' was initially in development for the [[Nintendo 64DD]] under the name ''Super Mario RPG 2''<ref>Owsen, Dan (January 1998). ''Nintendo Power'' Volume 104, "Insider Collector's Edition". [[Media:Nintendo Power NSider Collector's Edition Volume 104 Page 16.png|Page 16]].</ref> (also called ''Mario RPG 2''<ref>[https://www.ign.com/articles/1997/07/30/miyamoto-reveals-secrets-fire-emblem-mario-paint-64 IGN: Miyamoto Reveals Secrets: Fire Emblem, Mario Paint 64] - interview from 1997 where ''Paper Mario'' (under the name ''Mario RPG 2'') is mentioned as a 64DD title in development</ref> or ''Mario RPG 64''<ref>[https://iwataasks.nintendo.com/interviews/#/3ds/papermario/0/1 Iwata Asks: Paper Mario: Sticker Star: "Going All Out with Stickers"]</ref>) and intended as a sequel to ''[[Super Mario RPG: Legend of the Seven Stars]]''. Concept art posted by ''Super Mario RPG'' artist Kazuyuki Kurashima on his Instagram account in 2019 indicated that [[Samus Aran]] and [[Link]] from the ''Metroid'' and ''The Legend of Zelda'' franchises would have appeared alongside ''Super Mario'' characters.<ref>{{media link|SMRPG2 Concept Artwork 1.jpg}}</ref>
''Paper Mario'' was initially in development for the [[Nintendo 64DD]] under the name ''Super Mario RPG 2''<ref>Owsen, Dan (January 1998). ''Nintendo Power'' Volume 104, "Insider Collector's Edition". [[Media:Nintendo Power NSider Collector's Edition Volume 104 Page 16.png|Page 16]].</ref> (also called ''Mario RPG 2''<ref>[https://www.ign.com/articles/1997/07/30/miyamoto-reveals-secrets-fire-emblem-mario-paint-64 IGN: Miyamoto Reveals Secrets: Fire Emblem, Mario Paint 64] - interview from 1997 where ''Paper Mario'' (under the name ''Mario RPG 2'') is mentioned as a 64DD title in development</ref> or ''Mario RPG 64''<ref>[https://iwataasks.nintendo.com/interviews/#/3ds/papermario/0/1 Iwata Asks: Paper Mario: Sticker Star: "Going All Out with Stickers"]</ref>) and intended as a sequel to ''[[Super Mario RPG: Legend of the Seven Stars]]''. Concept art posted by ''Super Mario RPG'' artist Kazuyuki Kurashima on his Instagram account in 2019 indicated that [[Samus Aran]] and [[Link]] from the ''Metroid'' and ''The Legend of Zelda'' franchises would have appeared alongside ''Super Mario'' characters.<ref>{{file link|SMRPG2 Concept Artwork 1.jpg}}</ref>


It later became the first installment of the [[Paper Mario (series)|''Paper Mario'' series]] and would go on to receive several sequels; the first in the same style of gameplay (''[[Paper Mario: The Thousand-Year Door]]''), followed by four differing games; ''[[Super Paper Mario]]'' changed the style of gameplay into a platformer, while ''[[Paper Mario: Sticker Star]]'', ''[[Paper Mario: Color Splash]]'', and ''[[Paper Mario: The Origami King]]'' went back to turn-based gameplay, albeit not exactly like the first entries in the series.
It later became the first installment of the [[Paper Mario (series)|''Paper Mario'' series]] and would go on to receive several sequels; the first in the same style of gameplay (''[[Paper Mario: The Thousand-Year Door]]''), followed by four differing games; ''[[Super Paper Mario]]'' changed the style of gameplay into a platformer, while ''[[Paper Mario: Sticker Star]]'', ''[[Paper Mario: Color Splash]]'', and ''[[Paper Mario: The Origami King]]'' went back to turn-based gameplay, albeit not exactly like the first entries in the series.
Line 33: Line 33:


===Prologue: A Plea from the Stars===
===Prologue: A Plea from the Stars===
The prologue begins with the seven Star Spirits manifesting over Mario on the ground, and using their remaining power to save his life. Mario's unconscious body is then found by a family of friendly [[Goomba]]s, who carry him back to their [[Goomba Village (location)|village]]. While knocked out, he receives a vision from one of the Star Spirits, [[Eldstar]], urging him to go to [[Star Hill|Shooting Star Summit]]. After waking up, Mario meets the Goomba family who found him, including [[Goombario]], the family's son. Kammy Koopa appears to confirm that Mario is still alive, and blocks the gate out of Goomba Village with a yellow block. When Mario goes to get a hammer from [[Goompa]], the family's grandfather, the balcony behind the house is missing. After a short venture that involves Mario saving Goompa and a battle with a local troublemaker called [[Jr. Troopa]], Goompa requests that Goombario join Mario on his quest and together they leave Goomba Village by breaking the block using Goompa's hammer. While traveling [[Goomba Road]], the connecting strip of land between Goomba Village and Toad Town, Mario and Goombario are confronted by the [[Goomboss|Goomba King]] and his two lackeys, the [[Red & Blue Goomba Bros.]] The protagonists manage to defeat them and reach Toad Town, where they continue on towards Shooting Star Summit.
The prologue begins with the seven Star Spirits manifesting over Mario on the ground, and using their remaining power to save his life. Mario's unconscious body is then found by a family of friendly [[Goomba]]s, who carry him back to their [[Goomba Village (location)|village]]. While knocked out, he receives a vision from one of the Star Spirits, [[Eldstar]], urging him to go to [[Star Hill|Shooting Star Summit]]. After waking up, Mario meets the Goomba family who found him, including [[Goombario]], the family's son. Kammy Koopa appears to confirm that Mario is still alive, and blocks the gate out of Goomba Village with a [[Yellow Block]]. When Mario goes to get a hammer from [[Goompa]], the family's grandfather, the balcony behind the house is missing. After a short venture that involves Mario saving Goompa and a battle with a local troublemaker called [[Jr. Troopa]], Goompa requests that Goombario join Mario on his quest and together they leave Goomba Village by breaking the block using Goompa's hammer. While traveling [[Goomba Road]], the connecting strip of land between Goomba Village and Toad Town, Mario and Goombario are confronted by the [[Goomboss|Goomba King]] and his two lackeys, the [[Red & Blue Goomba Bros.]] The protagonists manage to defeat them and reach Toad Town, where they continue on towards Shooting Star Summit.


[[File:PM Star Spirits At Shooting Star Summit.png|thumb|left|Mario conversing with the Star Spirits on Shooting Star Summit.]]
[[File:PM Star Spirits At Shooting Star Summit.png|thumb|left|Mario conversing with the Star Spirits on Shooting Star Summit.]]
Line 493: Line 493:
!Effect
!Effect
|-
|-
|style="text-align:center;"|[[File:PM Yellow Block Render.png|60px]]<br>[[Yellow block]]
|style="text-align:center;"|[[File:PM Yellow Block Render.png|60px]]<br>[[Yellow Block]]
|Requires Hammer to break.
|Requires Hammer to break.
|-
|-
|style="text-align:center;"|[[File:PM Stone Block Render.png]]<br>[[Stone block]]
|style="text-align:center;"|[[File:PM Stone Block Render.png]]<br>[[Stone Block]]
|Requires Super Hammer to break.
|Requires Super Hammer to break.
|-
|-
|style="text-align:center;"|[[File:PM Metal Block.png]]<br>[[Metal block]]
|style="text-align:center;"|[[File:PM Metal Block.png]]<br>[[Metal Block]]
|Requires Ultra Hammer to break.
|Requires Ultra Hammer to break.
|-
|-
Line 839: Line 839:


[[File:Peril.png|thumb|left|Mario with low health.]]
[[File:Peril.png|thumb|left|Mario with low health.]]
To win a battle, the player must eliminate all enemies on the opposite side, either by defeating them or by making them run away. An enemy counts as defeated if their [[Heart Point]]s (HP) are dropped to zero. Likewise, if Mario's HP drop to zero without a [[Life Shroom]] in his inventory, the battle is lost. The player can keep track of Mario's HP and various other stats with the battle statistic on the top side of the screen.
To win a battle, the player must eliminate all enemies on the opposite side, either by defeating them or by making them run away. An enemy counts as defeated if their [[Heart Point]]s (HP) are dropped to zero. Likewise, if Mario's HP drop to zero without a [[Life Mushroom (Paper Mario series)|Life Shroom]] in his inventory, the battle is lost. The player can keep track of Mario's HP and various other stats with the battle statistic on the top side of the screen.


During battle, the player and the enemies take turns attacking. The damage an attack will do is determined by the attack's power minus the target's defense rating. During the player's turn, Mario and the currently active party member each get an action, the order being changeable by pressing {{button|n64|Z}}.  
During battle, the player and the enemies take turns attacking. The damage an attack will do is determined by the attack's power minus the target's defense rating. During the player's turn, Mario and the currently active party member each get an action, the order being changeable by pressing {{button|n64|Z}}.  
===Mario's action===
===Mario's action===
Mario's main attack options all fall into the two categories of "hammer" and "jump". The condition of the targeted enemy may make one or both of these options either inaccessible or inadvisable. Hammer attacks have a limited range and can only attack the first ground-bound enemy of a group. Jump attacks on the other hand can reach past enemies standing in the way, or attack enemies flying out of reach, but jumping on a spiked or otherwise hazardous foe cancels the attack and makes Mario take 1 HP of damage.  
Mario's main attack options all fall into the two categories of "hammer" and "jump". The condition of the targeted enemy may make one or both of these options either inaccessible or inadvisable. Hammer attacks have a limited range and can only attack the first ground-bound enemy of a group. Jump attacks on the other hand can reach past enemies standing in the way, or attack enemies flying out of reach, but jumping on a spiked or otherwise hazardous foe cancels the attack and makes Mario take 1 HP of damage.  
Line 1,026: Line 1,025:
|Restores 3 HP and 2 FP.
|Restores 3 HP and 2 FP.
|-
|-
|style="text-align:center;"|[[File:PaperMario Items DriedShroom.png]]<br>[[Dried Shroom]]
|style="text-align:center;"|[[File:PaperMario Items DriedShroom.png]]<br>[[Dried Mushroom|Dried Shroom]]
|Restores 1 HP.
|Restores 1 HP.
|-
|-
Line 1,050: Line 1,049:
|Restores 10 HP.
|Restores 10 HP.
|-
|-
|style="text-align:center;"|[[File:PaperMario Items FriedShroom.png]]<br>[[Fried Shroom Plate|Fried Shroom]]
|style="text-align:center;"|[[File:PaperMario Items FriedShroom.png]]<br>[[Mushroom Fry|Fried Shroom]]
|Restores 6 HP and 2 FP.
|Restores 6 HP and 2 FP.
|-
|-
Line 1,068: Line 1,067:
|Restores 20 FP.
|Restores 20 FP.
|-
|-
|style="text-align:center;"|[[File:PaperMario Items HoneyShroom.png]]<br>[[Honey Shroom]]
|style="text-align:center;"|[[File:PaperMario Items HoneyShroom.png]]<br>[[Honey Mushroom|Honey Shroom]]
|Restores 5 HP and 5 FP.
|Restores 5 HP and 5 FP.
|-
|-
Line 1,092: Line 1,091:
|Restores 64 FP.
|Restores 64 FP.
|-
|-
|style="text-align:center;"|[[File:PaperMario Items JellyShroom.png]]<br>[[Jelly Shroom]]
|style="text-align:center;"|[[File:PaperMario Items JellyShroom.png]]<br>[[Jelly Mushroom|Jelly Shroom]]
|Restores 5 HP and 50 FP.
|Restores 5 HP and 50 FP.
|-
|-
Line 1,126: Line 1,125:
|Restores 5 HP and 15 FP. It can be used to bribe [[Black Shy Guy#Paper Mario|Anti Guy]] and get access to his [[Power Plus (badge)|Power Plus]] Badge without a fight.
|Restores 5 HP and 15 FP. It can be used to bribe [[Black Shy Guy#Paper Mario|Anti Guy]] and get access to his [[Power Plus (badge)|Power Plus]] Badge without a fight.
|-
|-
|style="text-align:center;"|[[File:PaperMario Items LifeShroom.png]]<br>[[Life Shroom]]
|style="text-align:center;"|[[File:PaperMario Items LifeShroom.png]]<br>[[Life Mushroom (Paper Mario series)|Life Shroom]]
|If this item is in Mario's inventory, it is consumed and automatically revives Mario with 10 HP whenever his HP run out in battle.
|If this item is in Mario's inventory, it is consumed and automatically revives Mario with 10 HP whenever his HP run out in battle.
|-
|-
Line 1,135: Line 1,134:
|Restores 20 FP.
|Restores 20 FP.
|-
|-
|style="text-align:center;"|[[File:PaperMario Items MapleShroom.png]]<br>[[Maple Shroom]]
|style="text-align:center;"|[[File:PaperMario Items MapleShroom.png]]<br>[[Maple Mushroom|Maple Shroom]]
|Restores 5 HP and 10 FP.
|Restores 5 HP and 10 FP.
|-
|-
Line 1,180: Line 1,179:
|Deals 6 HP of damage to all enemies, ignoring their Defense Power.
|Deals 6 HP of damage to all enemies, ignoring their Defense Power.
|-
|-
|style="text-align:center;"|[[File:PaperMario Items ShroomCake.png]]<br>[[Shroom Cake]]
|style="text-align:center;"|[[File:PaperMario Items ShroomCake.png]]<br>[[Mushroom Cake|Shroom Cake]]
|Restores 10 HP and FP.
|Restores 10 HP and FP.
|-
|-
|style="text-align:center;"|[[File:PaperMario Items ShroomSteak.png]]<br>[[Shroom Steak]]
|style="text-align:center;"|[[File:PaperMario Items ShroomSteak.png]]<br>[[Mushroom Steak|Shroom Steak]]
|Restores 30 HP and 10 FP.
|Restores 30 HP and 10 FP.
|-
|-
Line 1,237: Line 1,236:
|Restores 50 HP.
|Restores 50 HP.
|-
|-
|style="text-align:center;"|[[File:PaperMario Items VoltShroom.png]]<br>[[Volt Shroom]]
|style="text-align:center;"|[[File:PaperMario Items VoltShroom.png]]<br>[[Volt Mushroom|Volt Shroom]]
|[[Electrified|Electrifies]] Mario for four turns.
|[[Electrified|Electrifies]] Mario for four turns.
|-
|-
Line 1,879: Line 1,878:
</center>
</center>


===The Master===
===Toad Town Dojo===
[[The Master]] acts as the game's "superboss," an optional boss that is far stronger than any other fight in the game, including the standard final boss. Like Jr. Troopa, he has his own battle theme. He can be fought multiple times at virtually any point in the game, being stronger for each fight.
Five battles are fought at the Toad Town Dojo. After fighting [[Chan]] and [[Lee]], Mario can fight [[The Master]] for three unique battles. The Master acts as the game's "superboss," an optional boss that is far stronger than any other fight in the game, including the standard final boss. Like Jr. Troopa, he has his own battle theme. He can be fought multiple times at virtually any point in the game, being stronger for each fight.
<center>
<center>
{|width=95% class="wikitable"style="border-collapse:collapse;text-align:center;"
{|width=95% class="wikitable"style="border-collapse:collapse;text-align:center;"
Line 1,889: Line 1,888:
!width=10%|Defense
!width=10%|Defense
!Location
!Location
|-
|[[File:PM Chan idle.gif]]<br>[[Chan]]<br>
|15
|2
|2
|[[Toad Town Dojo]]
|-
|[[File:PM Lee idle.gif]]<br>[[Lee]]<br>
|20
|5
|0
|[[Toad Town Dojo]]
|-
|-
|[[File:PM The Master idle.gif]]<br>[[The Master]] (1)
|[[File:PM The Master idle.gif]]<br>[[The Master]] (1)
Line 2,148: Line 2,159:
|0
|0
|[[Koopa Bros. Fortress]]
|[[Koopa Bros. Fortress]]
|-
|[[File:PM Chan idle.gif]]<br>[[Chan]]<br>(single battle)
|15
|2
|2
|[[Toad Town Dojo]]
|-
|[[File:PM Lee idle.gif]]<br>[[Lee]]<br>(single battle)
|20
|5
|0
|[[Toad Town Dojo]]
|-
|-
|[[File:PM Gloomba idle.gif]]<br>[[Gloomba]]
|[[File:PM Gloomba idle.gif]]<br>[[Gloomba]]
Line 2,893: Line 2,892:
*''[[Super Smash Bros. for Nintendo 3DS]]'' - In the [[Paper Mario (stage)|Paper Mario]] stage, the [[Whale (character)|whale]] from Chapter 5 appears under the [[S.S. Flavion]] variation of the stage lifting the ship up above the water.
*''[[Super Smash Bros. for Nintendo 3DS]]'' - In the [[Paper Mario (stage)|Paper Mario]] stage, the [[Whale (character)|whale]] from Chapter 5 appears under the [[S.S. Flavion]] variation of the stage lifting the ship up above the water.
*''[[Paper Mario: Color Splash]]'' - When Mario collects a [[Big Paint Star]], an arrangement of the first few notes of this game's title theme is played.
*''[[Paper Mario: Color Splash]]'' - When Mario collects a [[Big Paint Star]], an arrangement of the first few notes of this game's title theme is played.
*''[[Mario Party: The Top 100]]'' - The Star Spirits appear as a collectible representing ''Mario Party 5'', this time using their original name from this game. Star Haven is also mentioned in their profile.
*''[[Super Smash Bros. Ultimate]]'' - Piranha Plant turns into a [[Putrid Piranha]] during its Poison Breath move, and spits poisonous gas to damage other fighters. It is also mentioned briefly by Viridi during Palutena's Guidance dialogue for Piranha Plant. Frost Piranha is also mentioned in Piranha Plant's Palutena's Guidance.
*''[[Super Smash Bros. Ultimate]]'' - Piranha Plant turns into a [[Putrid Piranha]] during its Poison Breath move, and spits poisonous gas to damage other fighters. It is also mentioned briefly by Viridi during Palutena's Guidance dialogue for Piranha Plant. Frost Piranha is also mentioned in Piranha Plant's Palutena's Guidance.
*''[[Paper Mario: The Origami King]]'' - Peach's Castle is once again lifted into the sky, this time placed on top of a volcano.
*''[[Paper Mario: The Origami King]]'' - Peach's Castle is once again lifted into the sky, this time placed on top of a volcano. A picture of Peach's sprite from this game can be seen on the bridge of [[The Princess Peach]].
*''[[Paper Mario: The Thousand-Year Door (Nintendo Switch)]]'' - The map on the wall in the [[Mario Bros.' House]] has been changed to resemble the world map from this game. An arranged version of this game's title screen theme plays when Parakarry delivers the Magical Map to the Mario Bros.' House, and when talking to [[Lady Bow]] in [[Poshley Heights]]. [[Kooper]] is an incorrect answer in one of [[The Creepy Steeple Boo]]’s quizzes.


==Development==
==Development==
Line 3,035: Line 3,036:
|ItaM=-
|ItaM=-
|Kor=마리오 스토리
|Kor=마리오 스토리
|KorR=Malio Seutoli
|KorR=Mario Seutori
|KorM=Mario Story
|KorM=Mario Story
|Spa=
|Spa=
Line 3,062: Line 3,063:
{{N64}}
{{N64}}
{{Virtual Console}}
{{Virtual Console}}
{{NSO}}
[[Category:Paper Mario|*]]
[[Category:Paper Mario|*]]
[[Category:Games]]
[[Category:Games]]