Quicksand: Difference between revisions

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[[File:Sand Sailer.png|thumb|200px|Quicksand in the [[Slipsand Galaxy]] in ''[[Super Mario Galaxy 2]]'']]
[[File:Sand Sailer.png|thumb|200px|Quicksand in the [[Slipsand Galaxy]] in ''[[Super Mario Galaxy 2]]'']]
{{quote|Whoa! We're sinking? [[Jump]]! Jump!|Cappy|Super Mario Odyssey}}
{{quote|Whoa! We're sinking? [[Jump]]! Jump!|Cappy|Super Mario Odyssey}}
'''Quicksand''' appears in a few games as a hazard. While it cannot hurt the player in most cases, it can send them into a [[pit]] or drown/suffocate them.
'''Quicksand''' appears in several games as a hazard. While it usually cannot harm the player, it can lead them into a pit or cause drowning or suffocation.
==History==
==History==
===''Super Mario'' series===
===''Super Mario'' series===
====''Super Mario Bros. 2''====
====''Super Mario Bros. 2''====
Quicksand makes its first ''[[Super Mario (franchise)|Super Mario]]''-related appearance in ''[[Super Mario Bros. 2]]'', where it appears in the desert [[level]]s. Some of it can be escaped by jumping repeatedly within it; others move faster and act more similar to waterfalls. The player must use log-like bones to travel across this type.
Quicksand makes its first ''[[Super Mario (franchise)|Super Mario]]''-related appearance in ''[[Super Mario Bros. 2]]'', where it appears in the desert [[level]]s. Some pits can be escaped by jumping repeatedly; others move faster and act more like waterfalls, making escape much harder. The player must use log-like bones to travel across this type. If the player dies in quicksand, the falling death animation, normally unseen, is barely visible from behind the sand tiles for a few frames.


====''Super Mario Bros. 3''====
====''Super Mario Bros. 3''====
Quicksand  appears in ''[[Super Mario Bros. 3]]'', primarily in {{world-link|2|desert|World 2-Desert}}. The player can sink into it, making moving and jumping more difficult, though fully sinking usually causes the player to fall into a pit. In [[World 8-2 (Super Mario Bros. 3)|World 8-2]], quicksand is used to access one of two bonus rooms, skipping half the level.
Quicksand  appears in ''[[Super Mario Bros. 3]]'', primarily in {{world-link|2|desert|World 2-Desert}}. The player can sink into it, making moving and jumping more difficult, though fully sinking usually causes the player to fall into a pit. In [[World 8-2 (Super Mario Bros. 3)|World 8-2]], quicksand is used to access one of two bonus rooms, skipping half the level. Unlike in the previous game, full submersion does not kill Mario or Luigi instantly; instead, the player dies only upon hitting the death barrier at the bottom of the screen.


====''Super Mario 64''====
====''Super Mario 64''====
[[File:Shifting Sand Land 64.png|thumb|left|Multiple types of quicksand across Shifting Sand Land]]
[[File:Shifting Sand Land 64.png|thumb|left|Multiple types of quicksand across Shifting Sand Land]]
Various types of quicksand appear in ''[[Super Mario 64]]'', specifically in [[Shifting Sand Land]]. Most of it will pull Mario down to around the waist, and is a somewhat orange color in comparison to the more yellow regular sand; the dark brown quicksand around the [[Tox Box]] area and the Pyramid, however, will pull Mario down immediately. Large holes also appear in the sand, the middles of which will likewise pull Mario under immediately. All of these varieties return in the remake, ''[[Super Mario 64 DS]]''; however, the mild type is now visually identical to the normal sand. The ivy in [[Tall, Tall Mountain]] and the [[Piranha Flower]]s' turf in [[Tiny-Huge Island]] behave similarly to the mild type; however, they only impede Mario's jumping.
Various types of quicksand appear in ''[[Super Mario 64]]'', specifically in [[Shifting Sand Land]]. Most of it will pull Mario down to around the waist (though the sand at the bottom of the pyramid's interior is deep enough that it will kill Mario if he stands in it for too long), and is a somewhat orange color in comparison to the more yellow regular sand; the dark brown quicksand around the [[Tox Box]] area and the Pyramid, however, will pull Mario down immediately. Large holes also appear in the sand, the middles of which will likewise pull Mario under immediately. All of these varieties return in the remake, ''[[Super Mario 64 DS]]''; however, the mild type is now visually identical to the normal sand. The ivy in [[Tall, Tall Mountain]] and the [[Piranha Flower]]s' turf in [[Tiny-Huge Island]] behave similarly to the mild type; however, they are shallow enough that they only impede Mario's jumping.


====''New Super Mario Bros.''====
====''New Super Mario Bros.''====