WarioWare Gold: Difference between revisions

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{{game infobox
{{game infobox
|image=[[File:WarioWare Gold NA cover.png|250px]]<br>North American box art
|image=[[File:WarioWare Gold NA cover.png|250px]]<br>North American box art
|developer=[[Nintendo Entertainment Planning and Development|Nintendo EPD]]<br>[[Intelligent Systems]]<br>[[TOSE Software Co.]]
|developer=[[Intelligent Systems]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release={{release|Europe|July 27, 2018<ref>Nintendo UK. (March 8, 2018). [https://youtu.be/3UwKHEg-kEc Nintendo Direct - 08.03.2018]. ''YouTube''. Retrieved March 8, 2018.</ref>|Australia|July 28, 2018<ref>Nintendo Australia. (March 8, 2018). [http://www.nintendo.com.au/the-super-smash-bros-series-heads-to-nintendo-switch-in-2018 The Super Smash Bros. series heads to Nintendo Switch in 2018]. ''Nintendo.com.au''. Retrieved March 8, 2018.</ref>|Japan|August 2, 2018<ref name=DirectJP>Nintendo 公式チャンネル (March 8, 2018). [https://www.youtube.com/watch?v=HtLHzJ5t4lA メイド イン ワリオ ゴージャス [Nintendo Direct 2018.3.9<nowiki>]</nowiki>]. ''YouTube''. Retrieved March 8, 2018.</ref>|HK|August 2, 2018<ref>http://www.nintendo.com.hk/3ds_j/index.htm</ref>|ROC|August 2, 2018<ref>http://www.nintendo.tw/3ds_j/index.htm</ref>|USA|August 3, 2018<ref name=Direct>GameXplain (March 8, 2018). [https://www.youtube.com/watch?v=79JWWl2h9RM Reveal trailer WarioWare Gold - Reveal Trailer (Nintendo Direct - 3DS)]. ''YouTube''. Retrieved March 8, 2018.</ref>}}
|release={{release|Europe|July 27, 2018<ref>Nintendo UK. (March 8, 2018). [https://youtu.be/3UwKHEg-kEc Nintendo Direct - 08.03.2018]. ''YouTube''. Retrieved March 8, 2018.</ref>|Australia|July 28, 2018<ref>Nintendo Australia. (March 8, 2018). [http://www.nintendo.com.au/the-super-smash-bros-series-heads-to-nintendo-switch-in-2018 The Super Smash Bros. series heads to Nintendo Switch in 2018]. ''Nintendo.com.au''. Retrieved March 8, 2018.</ref>|Japan|August 2, 2018<ref name=DirectJP>Nintendo 公式チャンネル (March 8, 2018). [https://www.youtube.com/watch?v=HtLHzJ5t4lA メイド イン ワリオ ゴージャス [Nintendo Direct 2018.3.9<nowiki>]</nowiki>]. ''YouTube''. Retrieved March 8, 2018.</ref>|HK|August 2, 2018<ref>http://www.nintendo.com.hk/3ds_j/index.htm</ref>|ROC|August 2, 2018<ref>http://www.nintendo.tw/3ds_j/index.htm</ref>|USA|August 3, 2018<ref name=Direct>GameXplain (March 8, 2018). [https://www.youtube.com/watch?v=79JWWl2h9RM Reveal trailer WarioWare Gold - Reveal Trailer (Nintendo Direct - 3DS)]. ''YouTube''. Retrieved March 8, 2018.</ref>}}
|languages={{languages|en_us=y|en_gb=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|jp=y}}
|languages={{languages|en_us=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|jp=y}}
|genre=Action
|genre=Action
|modes=Single player
|modes=Single player, multiplayer
|ratings={{ratings|cero=A|esrb=E10+|pegi=7|usk=6|acb=G|rars=6+|fpb=pg}}
|ratings={{ratings|cero=A|esrb=E10+|pegi=7|usk=6|acb=G|rars=6+|fpb=pg}}
|platforms=[[Nintendo 3DS]]
|platforms=[[Nintendo 3DS]]
|media={{media|3ds=1|3dsdl=1}}
|format={{format|3ds=1|3dsdl=1}}
|input={{input|3ds=1}}
|input={{input|3ds=1|3dsstylus=1|3dstilt=1|3dsmicrophone=1}}
}}
}}
'''''WarioWare Gold''''' is an installment in the ''[[WarioWare (series)|WarioWare]]'' series released in 2018, and is the only entry in the [[Wario (franchise)|''Wario'' franchise]] released for [[Nintendo 3DS]]. It features a collection of [[microgame]]s from previous games in the series, as well as several new ones. Many returning microgames have been updated to provide new control schemes, scenarios, and visuals, similarly to ''[[Rhythm Heaven Megamix]]'', another Nintendo 3DS game developed by the same team as the ''WarioWare'' series. ''WarioWare Gold'' features a total of 316 microgames, the largest number in any ''WarioWare'' game, a record previously held by ''[[WarioWare: Twisted!]]'' for the [[Game Boy Advance]].
'''''WarioWare Gold''''' is an installment in the ''[[WarioWare (series)|WarioWare]]'' series released in 2018, and is the only entry in the [[Wario (franchise)|''Wario'' franchise]] released for [[Nintendo 3DS]]. It features a collection of [[microgame]]s from previous games in the series, as well as several new ones. Many returning microgames have been updated to provide new control schemes, scenarios, and visuals, similarly to ''[[Rhythm Heaven Megamix]]'', another Nintendo 3DS game developed by the same team as the ''WarioWare'' series. ''WarioWare Gold'' features a total of 316 microgames, the largest number in any ''WarioWare'' game, a record previously held by ''[[WarioWare: Twisted!]]'' for the [[Game Boy Advance]]. The Nintendo eShop version requires 9,749 blocks (1.24 GB) to be installed. It also uses up to 51 blocks (6.5 MB) for extra data.


''WarioWare Gold'' is the final Nintendo 3DS game to be developed by [[Nintendo]], as well as the final game on the system to be published by Nintendo and not be a [[Reissue|remake or port]]. It is notable as the first game in the ''WarioWare'' series to feature fully voiced cutscenes; [[Charles Martinet]] reprises his role as [[Wario]] in the English version while other languages have new voice actors for him, and other characters all receive new voice actors. Every language the game was released in has its own voice acting, with separate dubs for the Latin American Spanish and European Spanish versions.
''WarioWare Gold'' is the final Nintendo 3DS game to be developed by [[Nintendo]], as well as the final game on the system to be published by Nintendo and not be a [[Reissue|remake or port]]. It is notable as the first game in the ''WarioWare'' series to feature fully voiced cutscenes; [[Charles Martinet]] reprises his role as [[Wario]] in the English version while other languages have new voice actors for him, and other characters all receive new voice actors. Every language the game was released in has its own voice acting, with separate dubs for the Latin American Spanish and European Spanish versions.
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==Modes==
==Modes==
===Story===
===Story===
Story mode is divided into four leagues. The first three leagues all use a different control scheme: the '''Mash League''' (using the buttons like in ''[[WarioWare, Inc.: Mega Microgame$!]]''), the '''Twist League''' (using gyro controls like in ''[[WarioWare: Twisted!]]''), and the '''Touch League''' (using the touch screen like in ''[[WarioWare: Touched!]]''). The fourth league is called the '''Ultra League''' and it uses all three control schemes plus a fourth involving blowing the microphone, which is unlocked by beating all three other leagues. The first three leagues each consist of five stages, with each one having a theme. The first stage is always an introduction stage hosted by [[Wario]]; as a result, all microgames in said categories feature him in some way. The other four stages are hosted by one of Wario's friends and have one of the following themes: '''That's Life''', '''Fantasy''', '''Sports''', and '''Nintendo Classics'''. All themes appear once in every league. In the Ultra League, there are three stages, including two "remix" stages, which each compile all the microgames from six of the previous stages and center on two of the themes, and a final stage hosted by Wario's alter-ego [[Wario Deluxe]], which compiles all the microgames from the introduction stages and a brand-new set centered on a new theme: '''Anything Goes'''.
Story mode is divided into four leagues. The first three leagues all use a different control scheme: the '''Mash League''' (using the buttons like in ''[[WarioWare, Inc.: Mega Microgame$!]]''), the '''Twist League''' (using gyro controls like in ''[[WarioWare: Twisted!]]''), and the '''Touch League''' (using the touch screen like in ''[[WarioWare: Touched!]]''). The fourth league is called the '''Ultra League''' and it uses all three control schemes along with a fourth involving blowing the microphone, which is unlocked by beating all three other leagues. The first three leagues each consist of five stages, with each one having a theme. The first stage is always an introduction stage hosted by [[Wario]]; as a result, all microgames in said categories feature him in some way. The other four stages are hosted by one of Wario's friends and have one of the following themes: '''That's Life''', '''Fantasy''', '''Sports''', and '''Nintendo Classics'''. All themes appear once in every league. In the Ultra League, there are three stages, including two "remix" stages, which each compile all the microgames from six of the previous stages and center on two of the themes, and a final stage hosted by Wario's alter-ego [[Wario Deluxe]], which compiles all the microgames from the introduction stages and a brand-new set centered on a new theme: '''Anything Goes'''.
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;"
|-style=background:
|-style=background:
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|-
|-
|[[File:allmixedup_gold.png|120px]]{{anchor|All Mixed Up}}
|[[File:allmixedup_gold.png|120px]]{{anchor|All Mixed Up}}
|All the microgames from all stages are mixed.
|All the microgames from all stages are mixed. The game has separate modes for the Mash, Twist, Touch, Ultra, and "Ultra: No Guide" control schemes.
|"''It's one big mash-up of all the microgame genres! Brush up on your skills in the Story first, and then you can knock it out of the park here!''"
|"''It's one big mash-up of all the microgame genres! Brush up on your skills in the Story first, and then you can knock it out of the park here!''"
|-
|-
|[[File:thrillride_gold.png|120px]]{{anchor|Thrill Ride}}
|[[File:thrillride_gold.png|120px]]{{anchor|Thrill Ride}}
|All the microgames are mixed, start at the highest difficulty level, and only one life is available.
|All the microgames are mixed, start at the highest difficulty level, and only one life is available. The game has separate modes for the Mash, Twist, Touch, and Ultra control schemes.
|"''Fail just once in this mode, and it’s game over for you! We’re not messing around with these games. They're super tough right from the start. How long do you think you can last?''"
|"''Fail just once in this mode, and it’s game over for you! We’re not messing around with these games. They're super tough right from the start. How long do you think you can last?''"
|-
|-
|[[File:superhard_gold.png|120px]]{{anchor|Super Hard}}
|[[File:superhard_gold.png|120px]]{{anchor|Super Hard}}
|All the microgames are mixed at high speed.
|All the microgames are mixed at high speed. The game has separate modes for the Mash, Twist, Touch, and Ultra control schemes.
|"''Want a whole lot of games coming your way at top speed? You’re in the right place. It only gets faster from here on out. Try to keep up!''"
|"''Want a whole lot of games coming your way at top speed? You’re in the right place. It only gets faster from here on out. Try to keep up!''"
|-
|-
|[[File:wariowatch_gold.png|120px]]{{anchor|Wario Watch}}
|[[File:wariowatch_gold.png|120px]]{{anchor|Wario Watch}}
|Similar to its version in ''[[WarioWare: Twisted!]]'' No lives can be lost in this mode. Instead, the game ends when the clock reaches 0. When a microgame is completed successfully, one point is scored and more time is added to the clock. Microgames must be completed as fast as possible to get high scores. The game has separate modes for the Mash, Twist, Touch, and Ultra control schemes. Each control scheme also comes with a harder variant called "Close Shave," in which the clock starts with less time.
|Similar to its version in ''[[WarioWare: Twisted!]]'' No lives can be lost in this mode. Instead, the game ends when the clock reaches 0. When a microgame is completed successfully, one point is scored and more time is added to the clock. Microgames must be completed as fast as possible to get high scores. The game has separate modes for the Mash, Twist, Touch, and Ultra control schemes. Each control scheme also comes with a harder variant called "Close Shave," in which the clock starts with less time (6.0, instead of "Normal"{{'}}s 20.0).
|"''A mode produced by the one and only Wario! Time will keep slipping away, so try to earn it back! How do you do that? Clear the microgames!''"
|"''A mode produced by the one and only Wario! Time will keep slipping away, so try to earn it back! How do you do that? Clear the microgames!''"
|-
|-
|[[File:sneakygamer_gold.png|120px]]{{anchor|Sneaky Gamer}}
|[[File:sneakygamer_gold.png|120px]]{{anchor|Sneaky Gamer}}
|Similar to [[Gamer|its version]] in ''[[Game & Wario]]''. The player has to keep watch for [[9-Volt]] while he is playing microgames after bedtime while avoiding being caught by 5-Volt. When 9-Volt hides, he becomes tired, so he cannot hide for a long time. The game ends when 5-Volt catches 9-Volt playing, if 9-Volt loses all of his lives, or if 9-Volt falls asleep.
|Similar to [[Gamer|its version]] in ''[[Game & Wario]]''. The player has to keep watch for [[9-Volt]] while he is playing Mash microgames after bedtime while avoiding being caught by 5-Volt. When 9-Volt hides, he becomes tired, so he cannot hide for a long time. The game ends when 5-Volt catches 9-Volt playing, if 9-Volt loses all of his lives, or if 9-Volt falls asleep.
|"''Hey, you guys! 9-Volt here! I love to play games right before I go to bed. Too bad my mom doesn’t approve. Could you keep watch for me?''"
|"''Hey, you guys! 9-Volt here! I love to play games right before I go to bed. Too bad my mom doesn’t approve. Could you keep watch for me?''"
|-
|-
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|-
|-
|[[File:cruisecontrols_gold.png|120px]]{{anchor|Cruise Controls}}
|[[File:cruisecontrols_gold.png|120px]]{{anchor|Cruise Controls}}
|Cruise Controls is a game mode unlocked after playing the Wario Interrupts mode once. The player controls the speed of [[Dribble's taxi]] by tilting the [[Nintendo 3DS]]. The faster the taxi's speed, the faster the microgames are played. The player must complete a set of 15 microgames in as little time as possible.
|Cruise Controls is a game mode unlocked after playing the Wario Interrupts mode once. The player controls the speed of [[Dribble's taxi]] by tilting the [[Nintendo 3DS]] up and down to adjust the throttle. The faster the taxi's speed, the faster the Mash microgames are played. The player must complete a set of 15 microgames in as little time as possible; losing a microgame adds 10 seconds as a penalty.
|"''Remember your ol' pal Dribble? I'm keeping cool with my new mode that lets you adjust a game's speed by tilting your system. When you reach the finish line, we'll see how you did on time.''"
|"''Remember your ol' pal Dribble? I'm keeping cool with my new mode that lets you adjust a game's speed by tilting your system. When you reach the finish line, we'll see how you did on time.''"
|-
|-
|[[File:splitscreen_gold.png|120px]]{{anchor|Split Screen}}
|[[File:splitscreen_gold.png|120px]]{{anchor|Split Screen}}
|[[Kat & Ana]] take turns playing microgames. Kat's games are played on the top screen of the [[Nintendo 3DS]], while Ana's are played on the bottom. There are no transitions between games, so the player has little time to prepare. This mode can be played using the Mash or Ultra control schemes.
|[[Kat & Ana]] take turns playing microgames. Kat's games are played on the top screen of the [[Nintendo 3DS]], while Ana's are played on the bottom. There are no transitions between games, so the player has little time to prepare. This mode can be played using the Mash or Ultra (equivalent to All Mixed Up's "Ultra: No Guide") control schemes. In Ultra, Kat's microgames can never be ones with touch controls, since the top screen does not have touch support.
 
All microgames with 8-beat timers in the game can be picked, while no 4- or 16-beat microgames or boss levels can be picked. The microgames are played at their 2nd level difficulty from 17 points onwards, and at their 3rd level difficulty from 34 points onwards. The microgames' speeds increase in sync with the background music as the score increases.
|"''This is Kat and Ana! There's no time for rest in our mode! When the game on the top screen stops, another one'll start right away on the bottom screen. You're gonna need all your concentration skills here!''"
|"''This is Kat and Ana! There's no time for rest in our mode! When the game on the top screen stops, another one'll start right away on the bottom screen. You're gonna need all your concentration skills here!''"
|-
|-
|[[File:battletime_gold.png|120px]]{{anchor|Battle Time}}
|[[File:battletime_gold.png|120px]]{{anchor|Battle Time}}
|Battle Time is a Local Multiplayer mode hosted by [[Young Cricket]] & [[Master Mantis]]. Two players battle against each other by playing the same microgame at the same time. The objective is to keep playing microgames until the opponent loses their last life. Lives are lost after losing microgames. The players can choose one to four lives, and the host can also choose which league to play from. If both players lose their last life from the same microgame, the mode will enter sudden death and the next person to lose a microgame will lose the battle. After a winner is declared, the results for each microgame played will be shown.
|Battle Time is a Local Multiplayer mode hosted by [[Young Cricket]] & [[Master Mantis]]. Two players who both have the game battle against each other by playing the same microgame at the same time. The objective is to keep playing microgames until the opponent loses their last life. Lives are lost after losing microgames. The players can choose one to four lives, and the host can also choose which league to play from. If both players lose their last life from the same microgame, the mode will enter sudden death and the next person to lose a microgame will lose the battle. After a winner is declared, the results for each microgame played will be shown.
|"''Hello, player. I, Young Cricket, have the honor of introducing an exciting new mode. Here, you challenge your friends who also have WarioWare Gold! Face-to-face competition is key to any training regimen, so don't hesitate. Let the battle begin!''"
|"''Hello, player. I, Young Cricket, have the honor of introducing an exciting new mode. Here, you challenge your friends who also have WarioWare Gold! Face-to-face competition is key to any training regimen, so don't hesitate. Let the battle begin!''"
|}
|}
====Names in other languages====
====Names in other languages====
;All Mixed Up
{|
|+
|-
|style="text-align:center"|'''All Mixed Up'''||style="text-align:center"|'''Thrill Ride'''||style="text-align:center"|'''Super Hard'''
|-
|
{{foreign names
{{foreign names
|Jap=ごちゃまぜ
|Jap=ごちゃまぜ
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|SpaM=All Over the Place
|SpaM=All Over the Place
}}
}}
;Thrill Ride
|
{{foreign names
{{foreign names
|Jap=スリリング
|Jap=スリリング
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|SpaM=Sudden Death
|SpaM=Sudden Death
}}
}}
;Super Hard
|
{{foreign names
{{foreign names
|Jap=げきむず
|Jap=げきむず
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|SpaM=Hyper Hard
|SpaM=Hyper Hard
}}
}}
;Wario Watch
|}
{|
|+
|-
|style="text-align:center"|'''Wario Watch'''||style="text-align:center"|'''Sneaky Gamer'''||style="text-align:center"|'''Wario Interrupts'''
|-
|
{{foreign names
{{foreign names
|Jap=ワリウォッチ
|Jap=ワリウォッチ
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|JapM=Wariwatch
|JapM=Wariwatch
|Fre=Wario Watch
|Fre=Wario Watch
|FreM=-
|Spa=Wario Watch
|Spa=Wario Watch
|SpaM=-
}}
}}
;Sneaky Gamer
|
{{foreign names
{{foreign names
|Jap=こっそりゲーマー
|Jap=こっそりゲーマー
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|SpaM=In Secret
|SpaM=In Secret
}}
}}
;Wario Interrupts
|
{{foreign names
{{foreign names
|Jap=おじゃまワリオ
|Jap=おじゃまワリオ
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|SpaM=Wario the Nuisance
|SpaM=Wario the Nuisance
}}
}}
;Cruise Controls
|}
{|
|+
|-
|style="text-align:center"|'''Cruise Controls'''||style="text-align:center"|'''Split Screen'''||style="text-align:center"|'''Battle Time'''
|-
|
{{foreign names
{{foreign names
|Jap=ピコピコレース
|Jap=ピコピコレース
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|SpaM=Pedal to the Metal  
|SpaM=Pedal to the Metal  
}}
}}
;Split Screen
|
{{foreign names
{{foreign names
|Jap=ノンストップ
|Jap=ノンストップ
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|SpaM=Nonstop
|SpaM=Nonstop
}}
}}
;Battle Time
|
{{foreign names
{{foreign names
|Jap=たいせん
|Jap=たいせん
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|SpaAM=Battle
|SpaAM=Battle
}}
}}
|}
===Other===
{|class="wikitable"
|-
!Stage
!Description
!In-game description
|-
|[[File:WWG Wario Kard logo.png|120px]]{{anchor|Wario Kard}}
|[[Wario Kard]] is a single player trading card game using the "Cards" in Toy Room, in themselves obtained from "Shufflers". The cards are used to send the opponents' [[Health Meter]]s to zero. While the opponents will not fight back, there are rock-paper-scissors and attack point cost mechanics that require sharp and quick reflexes to win, and the player has only between one and four seconds to pick a card before being deducted a point.
|"''Sort through your Character Cards, create your own decks, and defeat all those weird enemies! What? You think they're too tough? Then the only thing to do is get more cards from the Shufflers!''"
|}


==Microgames==
==Microgames==
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==Missions==
==Missions==
{{Main|List of WarioWare Gold missions}}
{{Main|List of WarioWare Gold missions}}
Missions are certain milestones that can be achieved, similar to medals in ''[[WarioWare: D.I.Y.]]'' Once a mission is completed, the player is rewarded with a certain number of coins.
Missions are certain milestones that can be achieved, similar to medals in ''[[WarioWare: D.I.Y.]]'' Once a mission is completed, the player is rewarded with a certain number of [[coin]]s.
 
Missions, general gameplay and Wario Kard alike award coins to varying extents, with the maximum amount that the coint tally can reach being 99999.


==Changes from previous ''WarioWare'' games==
==Changes from previous ''WarioWare'' games==
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In a 2018 interview with GameInformer, Goro Abe explained that the future of the ''WarioWare'' series would be contingent on the reception to ''Gold''.<ref name="GameInformer"></ref> A sequel, titled ''[[WarioWare: Get It Together!]]'' would be announced for release on the [[Nintendo Switch]] in 2021.
In a 2018 interview with GameInformer, Goro Abe explained that the future of the ''WarioWare'' series would be contingent on the reception to ''Gold''.<ref name="GameInformer"></ref> A sequel, titled ''[[WarioWare: Get It Together!]]'' would be announced for release on the [[Nintendo Switch]] in 2021.
==Technical aspects==
The game runs in 60fps at the full Nintendo 3DS resolution (400x240px + 320x240px). Auto-stereoscopic 3D is not supported.


==Reception==
==Reception==
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{{br}}
{{br}}
===Sales===
===Sales===
According to Japanese sales tracker Dengeki Online, ''WarioWare Gold'' sold 138,024 units by December 30, making it the best-selling new 3DS release of 2018.<ref>[http://dengekionline.com/elem/000/001/862/1862230/]. Retrieved January 17, 2019).</ref> In a Top 100 list of the best selling games of 2018 published by Famitsu, the game was ranked #38th.<ref>https://sites.google.com/site/gamedatalibrary/games-by-year/2018-top-100</ref>
According to Japanese sales tracker Dengeki Online, ''WarioWare Gold'' sold 138,024 units by December 30, making it the best-selling new 3DS release of 2018.<ref>[https://dengekionline.com/elem/000/001/862/1862230/]. Retrieved January 17, 2019).</ref> In a Top 100 list of the best selling games of 2018 published by Famitsu, the game was ranked #38th.<ref>https://sites.google.com/site/gamedatalibrary/games-by-year/2018-top-100</ref>


==Staff==
==Staff==
5,180

edits