User:Zaku/Sandbox: Difference between revisions

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===Current Projects===
===Current Projects===
* Complicated Entries: Fishing Storage and Weapon Manipulation (''[[List of Paper Mario: The Origami King glitches]]'')
* Complicated Entries: Fishing Storage and Weapon Manipulation (''[[List of Paper Mario: The Origami King glitches]]'')
* Create page cataloging pushable blocks and figure out any and all official names for them
* Expand on Paper Mario sections of the Trampoline page
* Expand on Paper Mario sections of the Trampoline page
* Expand on sections of the Party member page
* Expand on sections of the Party member page
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Nocoverart.png|Mario floating across the air.
Nocoverart.png|Mario floating across the air.
Nocoverart.png|Mario relocating a [[Toad (species)|Toad]].
Nocoverart.png|Mario relocating a [[Toad (species)|Toad]].
Nocoverart.png|Mario clipping through the door to [[Big Sho Theater]].
Nocoverart.png|Mario clipping through the door to [[Big Sho' Theater]].
Nocoverart.png|Mario moonwalking after ending fishing storage on a ladder.
Nocoverart.png|Mario moonwalking after ending fishing storage on a ladder.
Nocoverart.png|A [[List of Collectible Treasures in Paper Mario: The Origami King|Collectible Treasure]] suspended in midair.
Nocoverart.png|A [[List of Collectible Treasures in Paper Mario: The Origami King|Collectible Treasure]] suspended in midair.
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When trying to flee from the [[Li'l Cutout Soldier]] battle on the stairs of [[Bowser's Castle#Paper Mario: The Origami King|Bowser's Castle]] mess hall, the game can give the player 1 less
When trying to flee from the [[Li'l Cutout Soldier]] battle on the stairs of [[Bowser's Castle#Paper Mario: The Origami King|Bowser's Castle]] mess hall, the game can give the player 1 less
puzzle turn than intended. By paying the audience, Mario is left with an unfinished board and {{color|'''0x'''| #32CD32}} moves. Finishing the layout will briefly show {{color|'''-1x'''|green}} moves.
puzzle turn than intended. By paying the audience, Mario is left with an unfinished board and {{color| #32CD32|'''0x'''}} moves. Finishing the layout will briefly show {{color|green|'''-1x'''}} moves.


==[[Paper Mario: The Origami King bestiary]]==
==[[Paper Mario: The Origami King bestiary]]==
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!width=10%|Locations
!width=10%|Locations
|-
|-
|[[! Switch]]
|Energy blocks/Purple volt
|style="background:white"|[[File:PM Exclaimation Switch Render.png|! Switch]]
|style="background:white"|[[File:SPM Ackpow 1.png|192px]]
|align=left|Switches trigger various events when hit or jumped on and are often involved in puzzles.
|align=left|
|<div class="contentbox mw-collapsible mw-collapsed"data-expandtext="Show locations"data-collapsetext="Hide locations">[[Mount Lineland]]<br>[[Yold Desert]]<br>[[Yold Ruins]]<br>[[Gloam Valley]]<br>[[Merlee's Mansion]]<br>[[Dotwood Tree]]<br>[[Fort Francis]]<br>[[Gap of Crag]]<br>[[Floro Caverns]]<br>[[Overthere Stair]]<br>[[The Overthere]]<br>[[Castle Bleck Foyer]]<br>[[Castle Bleck Interior]]</div>
|
|}
 
==Pure Hearts==
The [[Pure Hearts]] are the principal collectibles in the game. Retrieving one marks the end of a chapter.
 
<center>
{|border=1 width=90% cellpadding=4 style="text-align:center; border-collapse:collapse;background:white; margin:0 auto; border:silver"
|-style="background:black;color:white"
!width=11%|Pure Hearts
!width=15%|Location
!width=20%|Guarded by
!width=11%|Opens
!width=43%|Description
|-
!style="background-color:mistyrose"|[[Pure Heart|{{color|red|Red}}]]
----
[[File:Red Pure Heart.PNG|40px]]
||[[Flipside]]
|[[Merlon]]
|
|align=left|
|-
!style="background-color:#faebd7"|[[Pure Heart|{{color|orange|Orange}}]]
----
[[File:Orange Pure Heart.PNG]]
|[[Yold Ruins]]
|[[Merlumina]]<br>[[Fracktail]] (boss)
|
|align=left|
|-
!style="background-color:ivory"|[[Pure Heart|{{color|gold|Yellow}}]]
----
[[File:Yellow Pure Heart.PNG]]
|[[Merlee's Basement]]
|[[Merlee]]<br>[[Mimi]] (boss)
|
|align=left|
|-
|-
|Door cage
!style="background-color:#e6ffc7"|[[Pure Heart|{{color|limegreen|Green}}]]
|style="background:white"|[[File:Mount Lineland Treasure Chest 2.png|192px|Door cage]]
----
|align=left|Cages which block access to certain doors until activating something, i.e. using [[Thoreau]] or [[Thudley]] to escape their respective rooms after they join Mario's [[Party member|party]].
[[File:Green Pure Heart.PNG]]
|[[Fort Francis]]
|[[Tippi]]<br>[[Francis]] (boss)
|
|
|align=left|
|-
|-
|Floating rocks
!style="background-color:azure"|[[Pure Heart|{{color|deepskyblue|Blue}}]]
|style="background:white"|[[File:Gloam Valley.png|192px|Geysers]]
----
|align=left|Platforms from [[Gloam Valley]] which float in the water, but will sink when stood on.
[[File:Blue Pure Heart.PNG]]
|[[Whoa Zone]]
|[[Squirps]]<br>[[Mr. L]] (boss)
|
|align=left|
|-
!style="background-color:aliceblue"|[[Pure Heart|{{color|blue|Indigo}}]]
----
[[File:Indigo Pure Heart.PNG]]
|[[Floro Caverns]]
|[[King Croacus]]
|
|align=left|
|-
|-
|Energy blocks/Purple volt
!style="background-color:lavenderblush"|[[Pure Heart|{{color|purple|Violet}}]]
|style="background:white"|[[File:SPM Ackpow 1.png|192px]]
----
[[File:Violet Pure Heart.PNG]]
|[[Sammer's Kingdom]]
|[[King Sammer]]<br>[[Mr. L]] (boss)
|
|align=left|
|align=left|
|-
!style="background-color:white"|[[Pure Heart|{{color|grey|White}}]]
----
[[File:White Pure Heart.PNG]]
|[[The Overthere]]
|[[Luvbi]]<br>[[Bonechill]] (boss)
|
|
|align=left|
|}
|}
</center>
=Pushable Blocks=
{{about|movable blocks from various ''Super Mario'' games|the obstacles from ''Super Mario Odyssey''|[[Push-Block]]}}
[[File:Secrets of Shova Mansion Thumbnail.png|thumb|right|A block being pushed by a [[Shova]] in ''[[Super Mario Bros. Wonder]].]]
Pushable blocks appear in multiple games across the ''Super Mario'' franchise as platforms which can be moved to various locations for the purpose of reaching areas that are too high, blocking or unblocking certain areas, and other puzzle-related situations. Typically, these blocks are pushed from the side to be nudged along the ground or given momentum when struck. This contrasts with the vast majority of blocks, which either cannot be repositioned directly by a given character or require influence from a [[switch]] to be moved.
{{br}}
==History==
===''Mario Kart'' series===
====''Super Mario Kart''====
[[Ghost Valley 1]], [[Ghost Valley 2]], and [[Ghost Valley 3]]
====''Mario Kart: Super Circuit''====
[[Boo Lake]] and [[Broken Pier]]
====''Mario Kart Tour''====
[[RMX Ghost Valley 1]]
===''Yoshi's Island'' series===
====''Super Mario World 2: Yoshi's Island''====
{{multiframe|align=right|1=[[File:SMW2 Squishy block 2.png|x100px|Metal crate (Super Mario 64)]] [[File:SMW2 Squishy Block.png|x100px|Metal crate (Super Mario 64 DS)]]|2=A pair of [[Squishy block]]s.}}
In ''[[Super Mario World 2: Yoshi's Island]]'', the [[Yoshi (species)|Yoshis]] have the ability to push various objects along the ground, including [[Chomp Rock]]s, [[vase]]s, and [[crate]]s. There are also translucent platforms known as [[squishy block]]s, which can be pushed left or right by Yoshi. Unlike other movable blocks, these compress when pushed against a wall, essentially raising the height of the platform. Conversely, [[Ground Pound|ground pounding]] one results in the block flattening down and expanding outwards.
====''Yoshi's Island DS''====
Yoshi retains his ability to push against objects. Additionally ''[[Yoshi's Island DS]]'' features [[Magnet Block]]s, which are typically moved by facing away so they are pulled towards [[Baby Wario]]'s magnet. However, it is also possible to simply push against them as Yoshi.
===''Super Mario 64'' / ''Super Mario 64 DS''===
{{multiframe|align=left|1=[[File:SM64 Asset Model Metal Crate.png|x100px|Metal crate (Super Mario 64)]] [[File:SM64DS Metal Crate.png|x100px|Metal crate (Super Mario 64 DS)]]|2=Metal crates in ''[[Super Mario 64]]'' (left)<br>and its [[Super Mario 64 DS|DS remake]] (right)}}
In ''[[Super Mario 64]]'' and the [[Super Mario 64 DS|DS remake]], '''metal crates'''<ref>The Official Nintendo Magazine UK, Issue 54, Super Mario 64 The Essential Player's Guide, page 20</ref> are large unbreakable blocks which can be pushed either to serve as platforms for reaching high-up objects, or to access [[secret]]s. A total of four appear throughout the levels: Three in [[Wet-Dry World]] and one at the beginning of [[Bowser in the Sky]]. A group of three metal crates are also found in an object [[List of Super Mario 64 DS pre-release and unused content|test map]] of ''[[Super Mario 64 DS]]'', where it is possible to break them using a [[Super Mushroom#Super Mario 64 DS|Mushroom]] power-up.
{{br}}
===''Paper Mario'' series===
====''Paper Mario''====
[[File:PM Star Piece KoopaVillageBrick.png|thumb|A pushable block in [[Koopa Village]].]]
Blue blocks can be found throughout various areas of ''[[Paper Mario]]''. They align on square grids and are typically involved with puzzles, i.e. to cover water spouts in [[Jade Jungle]] or access high-up objects and ledges. There are also [[Albino Dino]] statues at the end of the [[Crystal Palace]], which can only be pushed in the direction that the figures are facing. This can be influenced by spinning the respective Albino Dinos on the other side of the room, which mirror the position and orientation of the statues. Finally there are large stone slabs in [[Bowser's Castle#Paper Mario|Bowser's Castle]], which can be pushed to slide them across the ground and access openings in the walls behind them.
====''Super Paper Mario''====
[[File:SPM Push Block.png|frame|left]]
In ''[[Super Paper Mario]]'', two large '''stone blocks''' appear along the passage beneath the [[River Twygz]]. These function similarly to metal crates in ''Super Mario 64'', sliding across the ground when pushed, however they are able to be pushed off ledges. These stones can be dropped to positions that help with navigating the area after using levers to control the water level. If the area is returned to after leaving, the positions of both blocks will be retained.
{{br|left}}
===''Super Princess Peach''===
[[File:SPP Push Block.png|left|frame]]
Various levels of ''[[Super Princess Peach]]'' within [[Gleam Glacier]] feature pink blocks, which slide across ice when hit. This is accomplished by using the [[Gloom]] [[Vibe]] nearby, as the freezing temperatures causes Princess Peach's tears to solidify across the floor. Doing so will cause the block to shimmer with white circles fading in and out of the side. Attempting to push these blocks before the floor is iced will ___.
{{br}}
===''Wario: Master of Disguise''===
[[A Flower That's Drunk Up Power!]]. Wario can push crates, [[Blue block (Wario: Master of Disguise)|Blue]] and [[Red block (Wario: Master of Disguise)|Red blocks]].
===''Wario Land: Shake It!''===
[[File:WLSI Ice Cube.png|right|frame]]
During the events of ''[[Wario Land: Shake It!]]'' Wario visits [[Slipshod Slopes]]. Here, '''[[Ice Block|ice cubes]]''' will slide across the ground when struck by Wario's [[Dash Attack]], transferring their momentum when colliding with other ice cubes. These icy blocks are used again in [[Freezing Fields]], being involved in puzzles and navigating the area.
===''Mario Sports Mix''===
[[File:MSM Mini-4.png|right|thumb]]
[[Smash Skate]] ice version, can push around ice block.
===''Mario & Luigi'' series===
====''Mario & Luigi: Dream Team''====
Mario can push frozen blocks. Also can push crates affected by the [[Luiginoid]] Tornado. The [[Luiginary Propeller]] can aide Mario in pushing larger boxes and blocks.
====''Mario & Luigi: Paper Jam''====
[[File:MysteryofMountBrrr.png|right|thumb]]
[[Trio Drill]] puzzle in [[Mystery of Mount Brrr]].
===''Mario + Rabbids'' series===
[[File:The Riddle of the Engineer's Guild.png|thumb|[[Rabbid Luigi]] pushing a block inside the [[Everbloom Tree]].]]
In ''[[Mario + Rabbids Kingdom Battle]]'', the controllable ally [[Beep-0]] learns the Move ability after completing the [[Ancient Gardens]]. This ability allows him to press {{button|Switch|A}} next to certain blocks to shove them aside to fill in gaps, open a path, or keep buttons pressed down. Players regain the ability to push blocks in ''[[Mario + Rabbids Sparks of Hope]]'', instead holding {{button|Switch|A}} to push or pull blocks with more control via the rope handles on their sides. This is essential in multiple [[Quest]]s.
Beep-0 can also perform the [[Wave Power]] with the help of [[Decibel]]. This ability sends out sonar waves by tapping {{button|Switch|ZR}}, which can knock over or move large stone slabs featuring [[Cursya]]'s symbol, though this is more of a triggered reaction rather than directly pushing objects.
===''Super Mario Odyssey''===
In ''[[Super Mario Odyssey]]'', Mario is able to [[Capture]] many enemies, characters, and otherwise inanimate objects with the help of [[Cappy]]. This includes [[Ty-foo]]s, which are capable of moving wooden blocks found along icy tracks in [[Snow Kingdom]] by blowing strong gusts of wind towards them. Mario can also capture [[Puzzle Part]]s to move them around a grid, as they are otherwise too large for him to push.
===''Super Mario Bros. Wonder''===
{{multiframe|align=left|1=[[File:Rolly Block.jpg|x100px|Roller block (green)]] [[File:Rolly Block 2.jpg|x100px|Roller block (red)]]|2=Roller blocks in ''[[Super Mario Bros. Wonder]]''.}}
Within the ''[[Super Mario Bros Wonder]]'' level [[Secrets of Shova Mansion]] are various large blocks with wheels positioned at the bottom corners. These can be slowly pushed left or right by the player or by [[Shova]]s. The rolling blocks can be used as platforms, or moved to unblock passages or reveal obscured elements. Later in the course during the [[Wonder Flower]] segment, such blocks and even large stone walls can be pushed across the ground, despite the lack of wheels. The size of the blocks pushed and any objects on top of them do not impact the speed at which they are pushed, however attempting to oppose a Shova's push or push multiple stone columns at once will slow down the player. Holding {{button|Switch|Y}} or using an [[Elephant Fruit]] will increase the speed at which the blocks are pushed.
{{br}}
==See also==
*[[Accordion wall]]
==Names in other languages==
{{foreign names
|Jap=石ブロック
|JapR=Ishi Burokku
|JapM=Stone Block
|Jap2=石のブロック <small>(''Super Paper Mario'')</small>
|Jap2R=Ishi No Burokku
|Jap2M=Stone Block
|Jap3=コンテナ<ref>スーパーマリオ64 完全クリアガイド page 83</ref>
|Jap3R=Kontena
|Jap3M=Container
|Chi=
|ChiR=
|ChiM=
|Dut=
|DutM=
|Fin=
|FinM=
|Fre=
|Fre2=
|Fre3=
|FreM=
|Fre2M=
|Fre3M=
|Ger=
|GerM=
|Ita=
|Ita2=
|Ita3=
|ItaM=
|Ita2M=
|Ita3M=
|Kor=
|KorR=
|Kor2=
|Kor2R=
|KorM=
|Kor2M=
|Por=
|PorM=
|Spa=
|Spa2=
|Spa3=
|SpaM=
|Spa2M=
|Spa3M=
}}
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