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|genre=Platformer, action-adventure | |genre=Platformer, action-adventure | ||
|modes=Single player | |modes=Single player | ||
|ratings={{ratings|acb=g|grac=all|esrb=e|pegi=3| | |ratings={{ratings|acb=g|grac=all|esrb=e|elspa=3+|pegi=3|classind=L|cero=A|usk=0}} | ||
|platforms=[[Nintendo GameCube]] | |platforms=[[Nintendo GameCube]] | ||
| | |format={{format|gcn=1}} | ||
|input={{input|gcn=1}} | |input={{input|gcn=1}} | ||
|serials=DOL-GMSJ-JPN (Japan) | |||
}} | }} | ||
'''''Super Mario Sunshine''''' is a 3D action-adventure platform game for the [[Nintendo GameCube]]. It is the ninth entry in the ''[[Super Mario (series)|Super Mario]]'' series<ref name=encyclopedia>Kazuya Sakai (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara ({{wp|Shogakukan}}) (ed.). ''[[Super Mario Bros. Encyclopedia|Encyclopedia Super Mario Bros.]]'' Milwaulkie: [[Dark Horse Comics|Dark Horse Books]], 2018. ISBN: 978-4-09-106569-8.</ref> and the second 3D platformer, following ''[[Super Mario 64]]'' ([[List of games by date#1996|1996]]). The game's principal mechanic centers around [[F.L.U.D.D.|FLUDD]], a rechargeable water-based tool that can be used to spray enemies and [[goop]], hover or launch through the air, and dash to high speeds. ''Super Mario Sunshine'' introduced many recurring characters and bosses to the ''[[Super Mario (franchise)|Super Mario]]'' franchise, including the aforementioned FLUDD, [[Toadsworth]], [[Bowser Jr.]], [[Petey Piranha]], [[Gooper Blooper]], [[Pianta]]s, [[Noki]]s, and [[Shadow Mario]], Bowser Jr.'s alter ego. It is the second game in the ''Super Mario'' franchise to feature extensive voice acting, the first being ''[[Hotel Mario]]'', making it the first and thus far the only 3D ''Super Mario'' game with said extensive voice acting. It also features an Italian aesthetic, with many of the locations in the game (including [[Isle Delfino]] itself, the game's overarching setting) having Italian names and sometimes referencing Italian culture. | '''''Super Mario Sunshine''''' is a 3D action-adventure platform game for the [[Nintendo GameCube]]. It is the ninth entry in the ''[[Super Mario (series)|Super Mario]]'' series<ref name=encyclopedia>Kazuya Sakai (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara ({{wp|Shogakukan}}) (ed.). ''[[Super Mario Bros. Encyclopedia|Encyclopedia Super Mario Bros.]]'' Milwaulkie: [[Dark Horse Comics|Dark Horse Books]], 2018. ISBN: 978-4-09-106569-8.</ref> and the second 3D platformer, following ''[[Super Mario 64]]'' ([[List of games by date#1996|1996]]). The game's principal mechanic centers around [[F.L.U.D.D.|FLUDD]], a rechargeable water-based tool that can be used to spray enemies and [[goop]], hover or launch through the air, and dash to high speeds. ''Super Mario Sunshine'' introduced many recurring characters and bosses to the ''[[Super Mario (franchise)|Super Mario]]'' franchise, including the aforementioned FLUDD, [[Toadsworth]], [[Bowser Jr.]], [[Petey Piranha]], [[Gooper Blooper]], [[Pianta]]s, [[Noki]]s, and [[Shadow Mario]], Bowser Jr.'s alter ego. It is the second game in the ''Super Mario'' franchise to feature extensive voice acting, the first being ''[[Hotel Mario]]'', making it the first and thus far the only 3D ''Super Mario'' game with said extensive voice acting. It also features an Italian aesthetic, with many of the locations in the game (including [[Isle Delfino]] itself, the game's overarching setting) having Italian names and sometimes referencing Italian culture. | ||
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After collecting the Shine Sprite, however, a pair of Pianta Police officers arrest Mario. In court, the prosecution reveals that the island is covered with similar goop, and the [[graffiti]] has forced all the Shine Sprites to flee. Eyewitness accounts indicate that Mario is the guilty party, and despite Princess Peach's attempted objection, Mario is found guilty and is ordered not to leave until the entire island is cleaned. | After collecting the Shine Sprite, however, a pair of Pianta Police officers arrest Mario. In court, the prosecution reveals that the island is covered with similar goop, and the [[graffiti]] has forced all the Shine Sprites to flee. Eyewitness accounts indicate that Mario is the guilty party, and despite Princess Peach's attempted objection, Mario is found guilty and is ordered not to leave until the entire island is cleaned. | ||
After defeating another Gatekeeper, the [[Grand Pianta Statue]] comes out of the ground with [[Shadow Mario|the mysterious character resembling Mario]] on top. This Shadow Mario attempts to kidnap Princess Peach, but Mario foils his plan and | After defeating another Gatekeeper, the [[Grand Pianta Statue]] comes out of the ground with [[Shadow Mario|the mysterious character resembling Mario]] on top. This Shadow Mario attempts to kidnap Princess Peach, but Mario foils his plan and Shadow Mario escapes into the [[Goop#Rainbow M|Rainbow M]] he paints on the base of the statue. This allows Mario to access [[Bianco Hills]] and recover more Shine Sprites. Later, similar incidents of various landmarks disappearing in goop happen around [[Delfino Plaza]], and cleaning the goop reveals that these places also have portals to different areas of Isle Delfino. | ||
[[File:SMS Kidnapping.png|thumb|200px|left|Shadow Mario's real identity, [[Bowser Jr.]]]] | [[File:SMS Kidnapping.png|thumb|200px|left|Shadow Mario's real identity, [[Bowser Jr.]]]] | ||
Once Mario recovers ten Shine Sprites, Shadow Mario kidnaps Princess Peach again and flees to [[Pinna Park]]. Mario chases Shadow Mario there and takes down his weapon, [[Mecha-Bowser]]. Shadow Mario comes out of Mecha-Bowser's head and reveals himself to be [[Bowser Jr.]], [[Bowser|Bowser's]] son. He says that Bowser told him Peach is his mother who got kidnapped by a bad guy named Mario. He also reveals the graffiti to be the work of his [[ | Once Mario recovers ten Shine Sprites, Shadow Mario kidnaps Princess Peach again and flees to [[Pinna Park]]. Mario chases Shadow Mario there and takes down his weapon, [[Mecha-Bowser]]. Shadow Mario comes out of Mecha-Bowser's head and reveals himself to be [[Bowser Jr.]], [[Bowser|Bowser's]] son. He says that Bowser told him Peach is his mother who got kidnapped by a bad guy named Mario. He also reveals the graffiti to be the work of his [[magic brush]], which he claims was given to him by "[[Professor Elvin Gadd|a strange old man in a white coat]]". Bowser Jr. then takes Peach to Corona Mountain by flying in Mecha-Bowser's head. Unable to rescue Princess Peach, Mario returns to cleaning up and recovering Shine Sprites. He also finds [[Yoshi]] and new [[F.L.U.D.D.#Nozzles|nozzles]] for FLUDD to use, and unlocks more areas of Isle Delfino to explore. In Episode 7 of these areas, Mario must chase down Shadow Mario to obtain a Shine Sprite from him. When these episodes are cleared, Delfino Plaza is suddenly flooded after a surge of water came gushing out of the cave behind the Shine Gate. This flood also wound up destroying the barrier obstructing the cave entrance, allowing Mario access into [[Corona Mountain]]. Working his way to the top of the volcano, Mario finds Bowser and Bowser Jr. relaxing in a huge hot tub of sludge with Peach with them. Mario then battles Bowser and Bowser Jr. by using the [[Rocket Nozzle]] and then ground pounding from high up onto the five platforms protruding from the tub while avoiding Bowser and Bowser Jr.'s attacks. The force of the ground pound on the last platform flips the tub end-over-end and everyone plummets down out of Corona Mountain, while a large Shine Sprite hidden in the pool flies out. | ||
[[File:SMS_all characters.png|200px|thumb|The ending screen for collecting all 120 [[Shine Sprite]]s]] | [[File:SMS_all characters.png|200px|thumb|The ending screen for collecting all 120 [[Shine Sprite]]s]] | ||
Bowser, Bowser Jr., Mario, and Peach fall from the sky. Mario lands head-first onto an island just west of Delfino Plaza, while Peach floats down with her umbrella and lands softly on the same island that Mario landed on. However, their reunion is cut short when they see FLUDD malfunctioning. After looking at Mario giving its last words, FLUDD shuts down. The Shine Sprite from the hot tub returns to the Shine Gate as the residents of Isle Delfino apologize to Mario for falsely accusing him. Far away from the island, Bowser and Bowser Jr. (who landed on a raft) watch the celebration from the raft. Bowser Jr. had figured out by then that Peach was not really his mother, but wants to fight Mario again. Bowser praises his son and says that they rest a while. Later on, as Mario and Peach enjoy a sunset at Sirena Beach, they notice the Toads carrying FLUDD, which is okay and states, "The vacation starts now!" Pictures of their vacation are shown during the credits, showing Mario and his friends enjoying the island and its wonders. After the credits, a picture of [[Il Piantissimo]] discovering the | Bowser, Bowser Jr., Mario, and Peach fall from the sky. Mario lands head-first onto an island just west of Delfino Plaza, while Peach floats down with her umbrella and lands softly on the same island that Mario landed on. However, their reunion is cut short when they see FLUDD malfunctioning. After looking at Mario giving its last words, FLUDD shuts down. The Shine Sprite from the hot tub returns to the Shine Gate as the residents of Isle Delfino apologize to Mario for falsely accusing him. Far away from the island, Bowser and Bowser Jr. (who landed on a raft) watch the celebration from the raft. Bowser Jr. had figured out by then that Peach was not really his mother, but wants to fight Mario again. Bowser praises his son and says that they rest a while. Later on, as Mario and Peach enjoy a sunset at Sirena Beach, they notice the Toads carrying FLUDD, which is okay and states, "The vacation starts now!" Pictures of their vacation are shown during the credits, showing Mario and his friends enjoying the island and its wonders. After the credits, a picture of [[Il Piantissimo]] discovering the magic brush in the sands of [[Gelato Beach]] is shown, along with "The End" displayed in the lower right hand corner. However, defeating Bowser after collecting all 120 of the Shine Sprites replaces this picture with a group picture of friendly characters in the game posing in [[Casino Delfino]], with text reading "Have a relaxing vacation!" on the bottom. | ||
{{br}} | {{br}} | ||
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==Characters== | ==Characters== | ||
{| | {|class="wikitable" style="width:100%;text-align:center" | ||
|-style="background:#FF2400 | |-style="color:white;background:#FF2400" | ||
!width=12%|Name | !width=12%|Name | ||
!Description | !Description | ||
|- | |- | ||
| | |style="background:#F4A9AE"|[[File:SMS Asset Model Mario.png|90px]]<br>'''[[Mario]]''' | ||
|style="background:#FFE4E1"|The hero of the [[Mushroom Kingdom]] and the game's protagonist. He arrives at [[Isle Delfino]] with the intention of going on vacation with Princess Peach. However, a [[Shadow Mario|shadowy doppelgänger]] has been polluting the island and stealing its [[Shine Sprite]]s. This paints Mario as a trouble-maker and results in his arrest shortly after arriving. Throughout the course of the game, Mario strives to clean the island, restore the Shine Sprites, and clear his name. Mario wears a short-sleeved red shirt in this game instead of his usual long-sleeved one. | |align=left style="background:#FFE4E1"|The hero of the [[Mushroom Kingdom]] and the game's protagonist. He arrives at [[Isle Delfino]] with the intention of going on vacation with Princess Peach. However, a [[Shadow Mario|shadowy doppelgänger]] has been polluting the island and stealing its [[Shine Sprite]]s. This paints Mario as a trouble-maker and results in his arrest shortly after arriving. Throughout the course of the game, Mario strives to clean the island, restore the Shine Sprites, and clear his name. Mario wears a short-sleeved red shirt in this game instead of his usual long-sleeved one. | ||
|} | |} | ||
===Rideable characters=== | ===Rideable characters=== | ||
{| | {|class="wikitable" style="width:100%;text-align:center" | ||
|-style="background:#FF2400 | |-style="color:white;background:#FF2400" | ||
!width=12%|Name | !width=12%|Name | ||
!Description | !Description | ||
!width=15%|Locations | !width=15%|Locations | ||
|- | |- | ||
| | |style="background:#AFFFAA"|[[File:Mario and Yoshi SMS.png|x100px]]<br>'''[[Yoshi (species)|Yoshi]]''' | ||
|style="background:#ECFFEC"|A dinosaur-like creature that can be ridden by Mario. He can be used in certain areas after completing "[[Delfino Plaza#Delfino Plaza Events|Event 6: Shadow Mario and the Yoshi Egg]]". Yoshi can perform some of the same actions as Mario, as well as [[Flutter Jump]] and eat enemies with his long tongue. Instead of water, he can spray fruit juice. Different juice has different properties: the type of juice sprayed depends on the last fruit eaten by Yoshi and is also indicated by the color of his skin. Yoshis once lived on Isle Delfino and their likeness is incorporated into rides at [[Pinna Park]]. However, they disappeared after [[Snooza Koopa]]s started to populate the island. Like the enemies in the game, this Yoshi was created by [[Bowser Jr.]] and is made out of [[goop]]. He will immediately vanish when he enters deep water as a consequence.<ref name=lore>{{ | |align=left style="background:#ECFFEC"|A dinosaur-like creature that can be ridden by Mario. He can be used in certain areas after completing "[[Delfino Plaza#Delfino Plaza Events|Event 6: Shadow Mario and the Yoshi Egg]]". Yoshi can perform some of the same actions as Mario, as well as [[Flutter Jump]] and eat enemies with his long tongue. Instead of water, he can spray fruit juice. Different juice has different properties: the type of juice sprayed depends on the last fruit eaten by Yoshi and is also indicated by the color of his skin. Yoshis once lived on Isle Delfino and their likeness is incorporated into rides at [[Pinna Park]]. However, they disappeared after [[Snooza Koopa]]s started to populate the island. Like the enemies in the game, this Yoshi was created by [[Bowser Jr.]] and is made out of [[goop]]. He will immediately vanish when he enters deep water as a consequence.<ref name=lore>{{file link|ESMB Bowser Jr Graffiti.png|An excerpt of page 107 of the ''Encyclopedia Super Mario Bros.''}} The title of the box is 「クッパJr.の落書き!」 which means ''The graffiti of Bowser Jr.!'' and the text says 「本作の敵キャラクターたちは、クッパJr.が落書きで生み出したという設定。そのため、水に弱かったり、デザインが他のシリーズと少々異なっていたりする。ヨッシーも、同様の理由で水に落ちると消えてしまう。」 which means ''This game's enemy characters are created by Bowser Jr.'s graffiti. That is why they are weak to water, and differ slightly in design from the rest of the series. Yoshi also vanishes if he falls in water for the same reason.''</ref> | ||
| | |style="background:#ECFFEC"|[[Delfino Plaza]], [[Bianco Hills]], [[Ricco Harbor]], [[Gelato Beach]], [[Pinna Park]], [[Sirena Beach]], [[Pianta Village]] | ||
|- | |- | ||
| | |style="background:#DAD1FF"|[[File:SMS Asset Model Blooper Racer (Pink).png|x100px]]<br>'''[[Blooper Racer]]s''' | ||
|style="background:#FCE1FF"|[[Blooper]]s owned by [[Big Daddy of Blooper-surfing|Big Daddy]] that Mario can ride during episodes involving Blooper Surfing. Each of the three Blooper Racers have different stats: a green one is slow with good handling; a yellow one with average speed and handling; and a pink one that is fast with poor handling. Colliding with most obstacles will cause Mario to immediately fall off and lose a life. | |align=left style="background:#FCE1FF"|[[Blooper]]s owned by [[Big Daddy of Blooper-surfing|Big Daddy]] that Mario can ride during episodes involving Blooper Surfing. Each of the three Blooper Racers have different stats: a green one is slow with good handling; a yellow one with average speed and handling; and a pink one that is fast with poor handling. Colliding with most obstacles will cause Mario to immediately fall off and lose a life. | ||
| | |style="background:#FCE1FF"|[[Ricco Harbor]] | ||
|} | |} | ||
===Non-playable characters=== | ===Non-playable characters=== | ||
{| | {|class="wikitable" style="width:100%;text-align:center" | ||
|-style="background:#FF2400 | |-style="color:white;background:#FF2400" | ||
!width=12%|Name | !width=12%|Name | ||
!Description | !Description | ||
!width=15%|Locations | !width=15%|Locations | ||
|- | |- | ||
| | |style="background:#FFFFFF"|[[File:FLUDD SMS.png|100x100px]]<br>[[F.L.U.D.D.|FLUDD]] | ||
|Mario's robotic companion - the Flash Liquidizer Ultra Dousing Device. Many of Mario's new actions come from utilizing FLUDD, as it enables him to hover and spray water. Progressing through the game unlocks new equippable nozzles that give FLUDD different abilities. During "[[The Goopy Inferno]]" episode and most secret courses, FLUDD is temporarily stolen by [[Shadow Mario]], forcing Mario to navigate the course by himself. Both Shadow Mario's [[ | |align=left|Mario's robotic companion - the Flash Liquidizer Ultra Dousing Device. Many of Mario's new actions come from utilizing FLUDD, as it enables him to hover and spray water. Progressing through the game unlocks new equippable nozzles that give FLUDD different abilities. During "[[The Goopy Inferno]]" episode and most secret courses, FLUDD is temporarily stolen by [[Shadow Mario]], forcing Mario to navigate the course by himself. Both Shadow Mario's [[magic brush]] and FLUDD were built by a [[Professor Elvin Gadd|mad scientist]] at [[Gadd Science, Incorporated]]. | ||
|All courses | |||
|- | |- | ||
| | |style="background:#FFFFFF"|[[File:SM3DAS-SMS-PrincessPeach.png|100x100px]]<br>[[Princess Peach]] | ||
|The ruler of the [[Mushroom Kingdom]]. While on route to Isle Delfino, she is the only one who notices Shadow Mario in the tourist tape that plays on the [[Toad Express|plane]]. She attempts to convey what she sees to Mario and Toadsworth, but they are too busy daydreaming about their vacation. After Mario's arrest, her suspicions are verified when Shadow Mario appears and attempts to kidnap her during the "[[Delfino Plaza#Delfino Plaza Events|Shadow Mario Chase]]" event, only to be rescued by Mario. She remains present in Delfino Plaza and will give Mario words of encouragement until the "Princess in Trouble" event, during which Shadow Mario returns and successfully abducts her. She is held prisoner on [[Corona Mountain]] for the remainder of the game. She represents Mario during his trial at the beginning of the game. | |align=left|The ruler of the [[Mushroom Kingdom]]. While on route to Isle Delfino, she is the only one who notices Shadow Mario in the tourist tape that plays on the [[Toad Express|plane]]. She attempts to convey what she sees to Mario and Toadsworth, but they are too busy daydreaming about their vacation. After Mario's arrest, her suspicions are verified when Shadow Mario appears and attempts to kidnap her during the "[[Delfino Plaza#Delfino Plaza Events|Shadow Mario Chase]]" event, only to be rescued by Mario. She remains present in Delfino Plaza and will give Mario words of encouragement until the "Princess in Trouble" event, during which Shadow Mario returns and successfully abducts her. She is held prisoner on [[Corona Mountain]] for the remainder of the game. She represents Mario during his trial at the beginning of the game. | ||
|[[Delfino Airstrip]], [[Delfino Plaza]], [[Corona Mountain]] | |||
|- | |- | ||
| | |style="background:#FFFFFF"|[[File:SMS Toadsworth Artwork.png|100x100px]]<br>[[Toadsworth]] | ||
|An elderly Toad who serves as Peach's steward. He travels with the princess and Mario to Isle Delfino, but the situation on the island leaves him flustered and worried for Peach's safety. After her kidnapping, he is left in a state of perpetual panic for the rest of the game. | |align=left|An elderly Toad who serves as Peach's steward. He travels with the princess and Mario to Isle Delfino, but the situation on the island leaves him flustered and worried for Peach's safety. After her kidnapping, he is left in a state of perpetual panic for the rest of the game. | ||
|[[Delfino Airstrip]], [[Delfino Plaza]] | |||
|- | |- | ||
| | |style="background:#FFFFFF"|[[File:SMS - Toads (shadowless).png|x85px]]<br>[[Toad (species)|Toad]]s | ||
|A quintet of young Toad attendants. They travel to Isle Delfino as the princess's aides. They are distributed across Delfino Plaza and share pieces of history about the island when prompted until Peach is kidnapped by Shadow Mario. Like Toadsworth, they remain in a state of panic for the remainder of the game. | |align=left|A quintet of young Toad attendants. They travel to Isle Delfino as the princess's aides. They are distributed across Delfino Plaza and share pieces of history about the island when prompted until Peach is kidnapped by Shadow Mario. Like Toadsworth, they remain in a state of panic for the remainder of the game. | ||
|[[Delfino Airstrip]], [[Delfino Plaza]] | |||
|- | |- | ||
| | |style="background:#FFFFFF"|[[File:SMS - Piantas (shadowless).png|x85px]]<br>[[Pianta]]s | ||
|Cheerful mountain people that wear grass skirts and grow palms from their heads. They are the most numerous inhabitants of Isle Delfino and have built it up as a tourist community. Because of Shadow Mario's mischief, most Piantas are initially rude and dismissive of Mario, but they will gradually warm up to him as he restores the island. Piantas calling themselves "[[chucksters]]" pride themselves in their ability to throw things great distances and will toss Mario if prompted. The ancestral home of the Piantas is [[Pianta Village]]. | |align=left|Cheerful mountain people that wear grass skirts and grow palms from their heads. They are the most numerous inhabitants of Isle Delfino and have built it up as a tourist community. Because of Shadow Mario's mischief, most Piantas are initially rude and dismissive of Mario, but they will gradually warm up to him as he restores the island. Piantas calling themselves "[[chucksters]]" pride themselves in their ability to throw things great distances and will toss Mario if prompted. The ancestral home of the Piantas is [[Pianta Village]]. | ||
|[[Delfino Airstrip]], [[Delfino Plaza]], [[Bianco Hills]], [[Ricco Harbor]], [[Gelato Beach]], [[Pinna Park]], [[Sirena Beach]], [[Pianta Village]] | |||
|- | |- | ||
| | |style="background:#FFFFFF"|[[File:SMS Artwork Hotel Manager.png|100x100px]]<br>[[Hotel manager]] | ||
|The manager of [[Hotel Delfino]]. [[Phantamanta|Manta]]s and [[Boo]]s disturb the hotel grounds and threaten his business. He awards Mario with Shine Sprites for helping restore his hotel. | |align=left|The manager of [[Hotel Delfino]]. [[Phantamanta|Manta]]s and [[Boo]]s disturb the hotel grounds and threaten his business. He awards Mario with Shine Sprites for helping restore his hotel. | ||
|[[Sirena Beach]] | |||
|- | |- | ||
| | |style="background:#FFFFFF"|[[File:SMS Artwork Mayor.png|100x100px]]<br>[[Pianta mayor|Mayor]] | ||
|The mayor of Pianta Village and the host of the [[Fluff Festival]]. He becomes reliant on Mario when the people of Pianta Village are endangered by Shadow Mario. He awards Mario with Shine Sprites for restoring the village and saving his people. During the "[[Fluff Festival Coin Hunt]]" episode, a local shares that the mayor secretly stashes money "in" the sun. Spraying water towards the sun awards him with a Shine Sprite. | |align=left|The mayor of Pianta Village and the host of the [[Fluff Festival]]. He becomes reliant on Mario when the people of Pianta Village are endangered by Shadow Mario. He awards Mario with Shine Sprites for restoring the village and saving his people. During the "[[Fluff Festival Coin Hunt]]" episode, a local shares that the mayor secretly stashes money "in" the sun. Spraying water towards the sun awards him with a Shine Sprite. | ||
|[[Pianta Village]] | |||
|- | |- | ||
| | |style="background:#FFFFFF"|[[File:Tanikoon.jpg|100x100px]]<br>[[Raccoon]]s | ||
|Shopkeepers that look like {{wp|bake-danuki|tanuki}}. One lives in the boathouse on Delfino Plaza with his son, where Mario can trade him ten [[Blue Coin|blue coin]]s for one [[Shine Sprite]]. Another individual runs a boat rental in [[Noki Bay]]. | |align=left|Shopkeepers that look like {{wp|bake-danuki|tanuki}}. One lives in the boathouse on Delfino Plaza with his son, where Mario can trade him ten [[Blue Coin|blue coin]]s for one [[Shine Sprite]]. Another individual runs a boat rental in [[Noki Bay]]. | ||
|[[Delfino Plaza]], [[Noki Bay]] | |||
|- | |- | ||
| | |style="background:#FFFFFF"|[[File:SMS - Noki Mother (shadowless).png|75x75px]][[File:SMS - Noki (shadowless).png|75x75px]]<br>[[Noki]]s | ||
|Timid sea people that look like marine snails. They will retract into their shells when threatened. Nokis can thrive in saltwater but are highly sensitive to pollution. The dirty sea of their ancestral home, Noki Bay, forced most individuals to flee. They will return in large numbers once Mario fully restores the area. | |align=left|Timid sea people that look like marine snails. They will retract into their shells when threatened. Nokis can thrive in saltwater but are highly sensitive to pollution. The dirty sea of their ancestral home, Noki Bay, forced most individuals to flee. They will return in large numbers once Mario fully restores the area. | ||
|[[Gelato Beach]], [[Pinna Park]], [[Sirena Beach]], [[Noki Bay]] | |||
|- | |- | ||
| | |style="background:#FFFFFF"|[[File:SMS Park Director Noki.png|100x100px]]<br>[[Park director|Park Director]] | ||
|The theme park director for Pinna Park. During the "[[Mecha-Bowser Appears!]]" episode, he mistakenly believes Mario is his employee and is putting on a grand stage show. He permits the use of his roller coaster to make the show more exciting. The director never becomes the wiser. | |align=left|The theme park director for Pinna Park. During the "[[Mecha-Bowser Appears!]]" episode, he mistakenly believes Mario is his employee and is putting on a grand stage show. He permits the use of his roller coaster to make the show more exciting. The director never becomes the wiser. | ||
|[[Pinna Park]] | |||
|- | |- | ||
| | |style="background:#FFFFFF"|[[File:SunshineNokiElder.png|100x100px]]<br>[[Noki elder]] | ||
|A scatterbrained Noki who works with Mario to restore Noki Bay. He enables Mario to dive deep underwater by giving him a [[helmet]]. | |align=left|A scatterbrained Noki who works with Mario to restore Noki Bay. He enables Mario to dive deep underwater by giving him a [[helmet]]. | ||
|[[Noki Bay]] | |||
|- | |- | ||
| | |style="background:#FFFFFF"|[[File:SMS Sandbird Overview.png|100x100px]]<br>[[Sand Bird]] | ||
|A giant, legendary creature made out of [[sand block]]s. Its egg incubates inside the Shine Tower of [[Gelato Beach]], where its survival is initially threatened by a giant [[Wiggler (Super Mario Sunshine)|Wiggler]] during the "[[Mirror Madness! Tilt, Slam, Bam!]]" episode. It hatches sometime before "[[The Sand Bird is Born]]", during which it can be found soaring high in the sky. | |align=left|A giant, legendary creature made out of [[sand block]]s. Its egg incubates inside the Shine Tower of [[Gelato Beach]], where its survival is initially threatened by a giant [[Wiggler (Super Mario Sunshine)|Wiggler]] during the "[[Mirror Madness! Tilt, Slam, Bam!]]" episode. It hatches sometime before "[[The Sand Bird is Born]]", during which it can be found soaring high in the sky. | ||
|[[Gelato Beach]] | |||
|- | |- | ||
| | |style="background:#FFFFFF"|[[File:Ilpiantissimo.jpg|100x100px]]<br>[[Il Piantissimo]] | ||
|An arrogant man dressed as a Pianta. He will challenge Mario to a footrace when prompted. Beating him awards the player with a Shine Sprite. The Piantas of Pianta Village describe Il Piantissimo as "creepy". | |align=left|An arrogant man dressed as a Pianta. He will challenge Mario to a footrace when prompted. Beating him awards the player with a Shine Sprite. The Piantas of Pianta Village describe Il Piantissimo as "creepy". | ||
|[[Gelato Beach]], [[Noki Bay]], [[Pianta Village]] | |||
|- | |- | ||
| | |style="background:#FFFFFF"|[[File:SMS Great Sunflower Artwork.jpg|x90px]]<br>[[Sunflower Kid|Sunflowers]] | ||
|Giant flowers that grow on the beach outside Pinna Park. They have gentle and sunny dispositions. Spraying a Sunflower Kid with water causes it to giggle and give Mario a [[coin]]. Snooza Koopas cause the Sunflower Kids to wilt by eating their roots during "[[The Wilted Sunflowers]]" episode. The mother flower, the [[Great Sunflower]], will give Mario a Shine Sprite for defeating them. | |align=left|Giant flowers that grow on the beach outside Pinna Park. They have gentle and sunny dispositions. Spraying a Sunflower Kid with water causes it to giggle and give Mario a [[coin]]. Snooza Koopas cause the Sunflower Kids to wilt by eating their roots during "[[The Wilted Sunflowers]]" episode. The mother flower, the [[Great Sunflower]], will give Mario a Shine Sprite for defeating them. | ||
|[[Pinna Park]] | |||
|} | |} | ||
==Enemies and obstacles== | ==Enemies and obstacles== | ||
===Enemies=== | |||
{{multiframe | {{multiframe | ||
|[[File:SSBbob-omb.jpg|80px]][[File:Bobomb Sunshine.png|80px]][[File:MKDD Bob-omb.png|80px]] | |[[File:SSBbob-omb.jpg|80px]][[File:Bobomb Sunshine.png|80px]][[File:MKDD Bob-omb.png|80px]] | ||
|A | |A comparison between artwork of a [[Bob-omb]] in: ''[[Super Smash Bros.]]'' (1999), ''Super Mario Sunshine'' (2002), and ''[[Mario Kart: Double Dash!!]]'' (2003). These titles were published within five years of each other. | ||
|size=240 | |size=240 | ||
|align=right | |align=right | ||
}} | }} | ||
This game | About forty enemies occur in ''Super Mario Sunshine'', many of which are restricted to one [[level|course]]. While a few enemies can be [[stomp]]ed or [[Ground Pound|ground-pound]]ed, most of them are defeated when sprayed by [[F.L.U.D.D.|FLUDD]] and this is reflected in their designs. Some stompable enemies drop rarer items if sprayed instead. | ||
This game has highly distinctive enemy designs and does not include many traditional enemies from previous titles, such as [[Goomba]]s or [[Koopa Troopa]]s. The ones included that did appear in prior games have very distinctive designs different from their previous and subsequent appearances in the series. The majority of the new enemies introduced are not integrated into subsequent ''Super Mario'' games. According to the ''[[Super Mario Bros. Encyclopedia]]'', the enemies in ''Super Mario Sunshine'' were created by [[Bowser Jr.]] using the [[magic brush]] and are made out of [[goop]]. This is supposedly why they are vulnerable to water and why they look so different from other enemies in the series.<ref name=lore/> However, Jumping Bloopers, Cheep-Cheeps, and Pondskaters do occur in water, and Poinks can be filled with it. | |||
{| | |||
|-style="background:#FF2400 | {|class="wikitable sortable" style="width:100%;text-align:center" | ||
|-style="color:white;background:#FF2400" | |||
!width=10%|Name | !width=10%|Name | ||
!Description | !class="unsortable"|Description | ||
!width=13%|Locations | !class="unsortable" width=13%|Locations | ||
! | !class="unsortable"|Spoils | ||
!New | |||
|- | |- | ||
| | |data-sort-value="S8" style="background:#FFFFFF"|[[File:Swoopin' Stu SMS red.png|100x100px]]<br>[[Gooble|Swoopin' Stu]] | ||
| | |align=left|Gelatinous enemies that materialize directly from piles of goop. They move very slowly but fling themselves at Mario when he is near. If they miss, they splatter into goop. They can climb up walls and leave trails of goop behind them. One falls apart when sprayed. | ||
|[[Delfino Plaza]], [[Bianco Hills]], [[Ricco Harbor]], [[Noki Bay]], [[Pianta Village]] | |||
|{{chart icon|sunshine-Coin}}×1<br>{{chart icon|sunshine-Bottle}}×1 | |||
|{{chart icon|new}} | |||
|- | |- | ||
| | |data-sort-value="S1" style="background:#FFFFFF"|[[File:SMS Sanbo Head Render.png|100x100px]]<br>[[Pokey Head|Sanbo Head]] | ||
| | |align=left|Pokey heads. They hide underground with only their flowers exposed. They burst to the surface when approached and bounce towards Mario. The flower is the weak point and can be stomped. | ||
| | |[[Bianco Hills]], [[Red Coin Field]] | ||
| | |{{hover|{{chart icon|sunshine-Coin}}×1|jumped on}}<br>{{hover|{{chart icon|sunshine-Coin}}×3|sprayed into a wall}} | ||
|{{chart icon|new}} | |||
|- | |- | ||
| | |data-sort-value="S2" style="background:#FFFFFF"|[[File:SMS Seedy Pod.png|100x100px]]<br>[[Seedy Pod]] | ||
| | |align=left|Singing Sanbo Heads. Approaching them causes them to bury their bodies underground and release a flurry of projectile seeds. Spraying them with water from a distance stuns them temporarily and leaves them vulnerable to attack. | ||
| | |[[Bianco Hills]], [[Red Coin Field]] | ||
|{{chart icon|sunshine-Coin}}×1 | |||
|{{chart icon|new}} | |||
|- | |- | ||
| | |data-sort-value="P4" style="background:#FFFFFF"|[[File:Sunshine Pokey Model.png|100x100px]]<br>[[Pokey]] | ||
| | |align=left|Segmented [[cactus]] enemies. Their body is covered with spines and will damage Mario if jumped on, but their head is vulnerable. They hide with only their flower exposed but will burst from the ground if Mario is in close proximity. Unlike [[Pokey Head|Sanbo Heads]], Pokeys are stationary: they will instead try to strike Mario with their head by falling forward. Doing so temporarily leaves them vulnerable and allows Mario to jump directly on their head. | ||
|[[Bianco Hills]], [[Pianta Village]] | |||
| | |{{hover|{{chart icon|sunshine-Coin}}×1|jumped on while collapsed on the ground}}<br>{{hover|{{chart icon|sunshine-Coin}}×3|jumped on while upright}}<br>{{chart icon|sunshine-CoinB}}×1 | ||
|— | |||
|- | |- | ||
| | |data-sort-value="S6" style="background:#FFFFFF"|[[File:SMS Strollin Stu Artwork.png|100x100px]]<br>[[Strollin' Stu]] | ||
|A | |align=left|Stout, waddling creatures that make squeaky noises and come in a variety of sizes. They will run towards Mario when they make visual contact. Small varieties appear in a secret course that emerge from little holes in the wall. A group in [[Pinna Park]] is made of several small ones stacked on a large one. | ||
| | |[[Bianco Hills]], [[Pinna Park]], [[Sirena Beach]], [[Pianta Village]], [[Delfino Airstrip]] | ||
| | |{{chart icon|sunshine-Coin}}×1<br>{{chart icon|sunshine-CoinB}}×1 | ||
|{{chart icon|new}} | |||
|- | |- | ||
| | |data-sort-value="S4" style="background:#FFFFFF"|[[File:SMS Smolderin Stu.png|100x100px]]<br>[[Smolderin' Stu]] | ||
| | |align=left|Fiery Strollin' Stus. Making direct contact will burn Mario. Spraying them with water extinguishes the flames and allows them to safely be defeated. | ||
|[[Pinna Park]], [[Sirena Beach]] | |||
|{{chart icon|sunshine-Coin}}×1 | |||
|{{chart icon|new}} | |||
|- | |- | ||
| | |data-sort-value="S7" style="background:#FFFFFF"|[[File:SMS Artwork Swipin' Stu.png|100x100px]]<br>[[Swipin' Stu]] | ||
| | |align=left|Large, winged Stus. They will swoop down towards Mario when in close proximity and try to steal [[Mario Cap|his cap]]. They can be forced to the ground by spraying them with water. | ||
|[[Pinna Park]] | |||
| | |{{chart icon|sunshine-Coin}}×1<br>{{chart icon|sunshine-Cap}}×1 | ||
|{{chart icon|new}} | |||
|- | |- | ||
| | |data-sort-value="W2" style="background:#FFFFFF"|[[File:SMS Winged Strollin Stu Artwork.png|100x100px]]<br>[[Winged Strollin' Stu]] | ||
| | |align=left|Winged Stus that either pursue Mario from above or fly horizontally across a set path. | ||
|[[Pinna Park]], [[Sirena Beach]], [[Delfino Airstrip]] | |||
| | |None | ||
|{{chart icon|new}} | |||
|- | |- | ||
| | |data-sort-value="P1" style="background:#FFFFFF"|[[File:Sunshine Piranha Plant Model alt.png|100x100px]]<br>[[Piranha Plant]] | ||
| | |align=left|Carnivorous plants born from goop. They shoot globs of goop at Mario. Their bellies expand with water if sprayed and will eventually explode. | ||
|[[Bianco Hills]] | |||
| | |{{chart icon|sunshine-Coin}}×1 | ||
|— | |||
|- | |- | ||
| | |data-sort-value="P2" style="background:#FFFFFF"|[[File:Sunshine Piranhabon Model.png|100x100px]]<br>[[Piranhabon]] | ||
| | |align=left|Giant Piranha Plant heads that roll down slopes like [[boulder]]s. They are covered in goop and leave trails of it behind them as they roll. | ||
|[[Bianco Hills]] | |||
| | |None | ||
|{{chart icon|new}} | |||
|- | |- | ||
| | |data-sort-value="G" style="background:#FFFFFF"|[[File:SMS Artwork Glorpedo.png|100x100px]]<br>[[Glorpedo]] | ||
| | |align=left|Bouncy globs of [[goop]] that are shot by [[Petey Piranha]] and from [[Monty Mole]]'s [[cannon]] in [[Noki Bay]]. The former simply explode into goop on impact, but the latter leave trails of goop behind them as they bounce and roll down the slopes of the cliffs. Spraying them with water causes them to expand and eventually burst. Jumping on them causes them to collapse as a puddle of goop. | ||
| | |[[Bianco Hills]], [[Noki Bay]] | ||
| | |{{chart icon|sunshine-Bottle}}×1 | ||
|{{chart icon|new}} | |||
|- | |- | ||
| | |data-sort-value="B1" style="background:#FFFFFF"|[[File:SMS Asset Model Bee.png|100x100px]]<br>[[Bee]] | ||
| | |align=left|Aggressive bees that will attack Mario if he is near their [[Beehive|hive]]. Spraying the hive causes it to break and unleashes a swarm of many bees. They are the smallest enemies in the game and cannot directly be defeated by Mario. Spraying them with [[Yoshi (species)|Yoshi]]'s juice does not transform them into platforms, but he can eat them. Eating all of the bees in a swarm awards the player with an infrequent collectible. | ||
|[[Bianco Hills]], [[Gelato Beach]], [[Pianta Village]] | |||
| | |{{chart icon|sunshine-Coin}}×1<br>{{chart icon|sunshine-CoinB}}×1<br>{{chart icon|sunshine-1Up}}×1 | ||
|— | |||
|- | |- | ||
| | |data-sort-value="C7" style="background:#FFFFFF"|[[File:Coocoo.png|100x100px]]<br>[[Plurp|Coo Coo]] | ||
| | |align=left|Chicken enemies that drop goop as they fly through the sky. They can be brought low to the ground by shooting them with water and jumped on. | ||
|[[Bianco Hills]], [[Pianta Village]] | |||
| | |{{chart icon|sunshine-Coin}}×5<br>{{chart icon|sunshine-1Up}}×1 | ||
|{{chart icon|new}} | |||
|- | |- | ||
| | |data-sort-value="W1" style="background:#FFFFFF"|[[File:SMS Artwork Wind Spirit.png|100x100px]]<br>[[Wind Spirit]] | ||
| | |align=left|Swirls of wind that home-in on Mario. Though difficult to see due to their translucent bodies, Wind Spirits are always accompanied by the sound of wind gusts before striking. | ||
|[[Bianco Hills]], [[Ricco Harbor]], [[Pianta Village]] | |||
|{{chart icon|sunshine-Coin}}×1 | |||
|{{chart icon|new}} | |||
|- | |- | ||
| | |data-sort-value="P5" style="background:#FFFFFF"|[[File:SMS Asset Model Skeeter.png|100x100px]]<br>[[Skeeter|Pondskater]] | ||
| | |align=left|{{wp|Water strider}} enemies. They skim on the surface on the water and make short bursts of movement by contracting their legs. They temporarily freeze in place if sprayed with water. Jumping on their bodies makes Mario bounce to an extreme height. | ||
|[[Bianco Hills]] | |||
| | |None | ||
|— | |||
|- | |- | ||
| | |data-sort-value="P3" style="background:#FFFFFF"|[[File:SMS Artwork Poinks.png|100x100px]]<br>[[Poink]] | ||
|[[ | |align=left|Floating, balloon-like pig creatures. They will suckle on [[F.L.U.D.D.|FLUDD]]'s nozzle when Mario is in close proximity. They can be filled with water and launched from FLUDD like rockets. Poinks do not inflict damage on Mario. | ||
| | |[[Bianco Hills]], [[Sirena Beach]] | ||
| | |None | ||
|{{chart icon|new}} | |||
|- | |- | ||
| | |data-sort-value="W4" style="background:#FFFFFF"|[[File:Sunshine Wire Trap art red.jpg|100x100px]]<br>[[Wire Trap]] (Red) | ||
| | |align=left|Electrically-charged obstacles that look like spiral snail shells. They move slowly along wire ropes. They will shock Mario on contact, but they do not make him lose his grip or balance if he is on the rope. The small red ones can either travel from one end of a water before disappearing and respawning in their original location, or follow Mario along the wire. | ||
|[[Bianco Hills]], [[Noki Bay]] | |||
|{{chart icon|cross}} | |||
|— | |||
|- | |- | ||
| | |data-sort-value="W3" style="background:#FFFFFF"|[[File:Sunshine Wire Trap art blue.jpg|100x100px]]<br>Wire Trap (Blue) | ||
| | |align=left|The larger blue Wire Traps, which bounce from one end of the wire to the other. | ||
|[[Noki Bay]] | |||
|{{chart icon|cross}} | |||
|{{chart icon|new}} | |||
|- | |- | ||
| | |data-sort-value="B31" style="background:#FFFFFF"|[[File:Sunshine Blooper Model.png|100x100px]]<br>[[Blooper]] | ||
| | |align=left|White squids that shoot globs of [[Goop|black goop]] at Mario. Spraying them with water leaves them dazed. Bloopers are only found on dry land. They will disappear in a cloud of smoke if they make contact with bodies of water. | ||
|[[Ricco Harbor]], [[Sirena Beach]], [[Noki Bay]] | |||
|{{chart icon|sunshine-Coin}}×1 | |||
|— | |||
|- | |- | ||
| | |data-sort-value="J" style="background:#FFFFFF"|[[File:JumpingBlooper.png|100x100px]]<br>[[Bloopad|Jumping Blooper]] | ||
| | |align=left|Small Bloopers that leap from water. Spraying them with water causes their mantles to temporarily flatten and float on the surface of water, allowing them to be used as platforms. | ||
|[[Ricco Harbor]] | |||
| | |None | ||
|{{chart icon|new}} | |||
|- | |- | ||
| | |data-sort-value="K" style="background:#FFFFFF"|[[File:SMS ScuttleBug.jpg|100x100px]]<br>[[Klamber]] | ||
| | |align=left|Spider-like creatures that cling to walls, ceilings, and [[Chain-Link|chain-links]]. Spraying them with water can temporarily demobilize them. | ||
| | |[[Ricco Harbor]], [[Pianta Village]] | ||
|{{chart icon|sunshine-Coin}}×1<br>{{chart icon|sunshine-CoinB}}×1 | |||
|{{chart icon|new}} | |||
|- | |- | ||
| | |data-sort-value="C6" style="background:#FFFFFF"|[[File:Sunshine Scarlet Cheep Model.png|100x100px]]<br>[[Cheep Cheep|Cheep-Cheep]] (Red) | ||
| | |align=left|Pudgy red fish that leap from water. They do not actively pursue Mario. When marooned on land, they will helplessly flail about. This only has the potential to occur during the boss fight with [[Big Boo (character)|King Boo]]. | ||
|[[Ricco Harbor]], [[Sirena Beach]] | |||
| | |None | ||
|— | |||
|- | |- | ||
| | |data-sort-value="C5" style="background:#FFFFFF"|[[File:Sunshine Pink Cheep Model.png|100x100px]]<br>Cheep-Cheep (Pink) | ||
| | |align=left|These Cheep-Cheeps pursue Mario underwater. One latches onto him pulls him deeper. | ||
|[[Delfino Airstrip]], [[Gelato Beach]], [[Noki Bay]], [[Delfino Airstrip]] | |||
|None | |||
| | |{{chart icon|new}} | ||
{| | |||
|- | |- | ||
| | |data-sort-value="L" style="background:#FFFFFF"|[[File:Sunshine Lava Cheep Model.png|100x100px]]<br>[[Lava Cheep Cheep]] | ||
| | |align=left|Cheep-Cheeps that swim in the magma of [[Corona Mountain]]. Spraying them with water incapacitates them temporarily. | ||
| | |[[Corona Mountain]] | ||
| | |None | ||
|{{chart icon|new}} | |||
|- | |- | ||
| | |data-sort-value="C1" style="background:#FFFFFF"|[[File:Cataquack SMS.png|100x100px]]<br>[[Cataquack]] (Blue) | ||
| | |align=left|Duck-like creatures that toss Mario high into the air. This does not deplete his [[Health Meter|life meter]] unless he falls on the same patch of ground from which he was launched. They will immediately charge towards Mario after making visual contact. They otherwise will idly patrol the beach or sleep on the ground. Spraying them with water will temporarily leave them dazed, allowing Mario to jump on them, which will cause them to sink into the ground. Spraying them while they are over sand will make them sink without having to jump on them. Mario himself cannot defeat Cataquacks, but they can be eaten by Yoshi or splattered after being launched by a [[Dune Bud]]. | ||
| | |[[Gelato Beach]], [[Sirena Beach]] | ||
| | |{{chart icon|sunshine-Coin}}×1<br>{{chart icon|sunshine-CoinB}}×1 | ||
|{{chart icon|new}} | |||
|- | |- | ||
| | |data-sort-value="C2" style="background:#FFFFFF"|[[File:SMS Artwork Cataquack (Red).png|100x100px]]<br>Cataquack (Red) | ||
| | |align=left|Red Cataquacks that always damage Mario when they toss him into the air. Their behavior is otherwise shared with the blue Cataquacks. | ||
| | |[[Gelato Beach]] | ||
| | |{{chart icon|sunshine-Coin}}×1<br>{{chart icon|sunshine-CoinB}}×1 | ||
|{{chart icon|new}} | |||
|- | |- | ||
| | |data-sort-value="B6" style="background:#FFFFFF"|[[File:Bullet Bill SMS.png|100x100px]]<br>[[Bullet Bill]] | ||
| | |align=left|Missiles with smiley {{wp|Nose art|sharkmouth}}s. They first appear loosely following the roller coaster tracks during the [[Bowser Statue|Mecha Bowser]] fight at [[Pinna Park]]. The ones fired from Monty Mole's cannon on [[Pinna Park|Pinna Beach]] simply fly in a downwards arc, exploding when they hit the ground. The ones fired from [[Bowser Jr.]]'s boat over [[Corona Mountain]] have blinking red nosecones like the purple variants and will lock onto Mario. | ||
|[[Pinna Park]], [[Corona Mountain]] | |||
| | |{{hover|{{chart icon|sunshine-Coin}}×1|jumped on}}<br>{{hover|{{chart icon|sunshine-Coin}}×3|colliding with the ground}} | ||
|— | |||
|- | |- | ||
| | |data-sort-value="B8" style="background:#FFFFFF"|[[File:GoldBulletBill SMS.png|100x100px]]<br>[[Gold Bullet Bill|Bullet Bill (Gold)]] | ||
| | |align=left|Bullet Bills launched from Monty Mole's cannon on [[Pinna Park|Pinna Beach]]. Spraying them with water causes them to explode into eight [[coin]]s, which will vanish shortly if they are not collected in time. | ||
|[[Pinna Park]] | |||
|{{chart icon|sunshine-Coin}}×8 | |||
|{{chart icon|new}} | |||
|- | |- | ||
| | |data-sort-value="B9" style="background:#FFFFFF"|[[File:MissileBillSMS.png|100x100px]]<br>Bullet Bill (Purple) | ||
| | |align=left|Bullet Bills that loosely home-in on Mario once they approach the ground, but only horizontally. They are fired from Monty Mole's cannon on Pinna Beach. They can quickly be distinguished from normal Bullet Bills by their blinking red nosecones. | ||
|[[Pinna Park]] | |||
|{{hover|{{chart icon|sunshine-Coin}}×1|jumped on}}<br>{{hover|{{chart icon|sunshine-Coin}}×3|colliding with the ground}} | |||
|{{chart icon|new}} | |||
|- | |- | ||
| | |data-sort-value="B7" style="background:#FFFFFF"|[[File:BlueBulletBill SMS.png|100x100px]]<br>Bullet Bill (Blue) | ||
|Blue Bullet Bills launched from Bowser Jr.'s ship during the final fight with [[Bowser]]. They will home-in on Mario similarly to purple ones, but are also able to adjust their vertical position. They can be jumped on and sprayed with water. | |align=left|Blue Bullet Bills launched from Bowser Jr.'s ship during the final fight with [[Bowser]]. They will home-in on Mario similarly to purple ones, but are also able to adjust their vertical position. They can be jumped on and sprayed with water. | ||
|[[Corona Mountain]] | |||
|{{chart icon|sunshine-1Up}}×1<br>{{chart icon|sunshine-Bottle}}×1 | |||
|{{chart icon|new}} | |||
|- | |- | ||
| | |data-sort-value="B4" style="background:#FFFFFF"|[[File:SMS Asset Model Bob-omb.png|100x100px]]<br>[[Bob-omb]] | ||
| | |align=left|Walking bombs that look like wind-up toys. They are thrown at Mario by [[Monty Mole]] when he gets close to his [[cannon]]. They heat up once the key on their head begins to turn and will walk towards Mario. They detonate after three seconds. Spraying them with water will cause them to retract their legs and freeze, allowing them to be picked up. They can still detonate in this form. | ||
|[[Pinna Park]], [[Noki Bay]] | |||
|{{chart icon|sunshine-Coin}}×1 | |||
|— | |||
|- | |- | ||
| | |data-sort-value="S5" style="background:#FFFFFF"|[[File:SMS Asset Model Snooza Koopa.png|100x100px]]<br>[[Snooza Koopa]] | ||
| | |align=left|Finned [[Koopa (species)|Koopa]]s that feed on the [[Sunflower Kids|sunflower people]]. They bury their bodies under the sand. Spraying them with water forces them to the surface. A Snooza Koopa will try to crush Mario by throwing itself into the air and slamming down, carapace-first. Performing a [[Ground Pound]] on its plastron defeats it. Their carapaces {{wp|Mimicry|resemble}} [[Yoshi's Egg|Yoshi egg]]s. The [[Great Sunflower]] initially mistakes them for actual [[Yoshi (species)|Yoshis]]. | ||
|[[Pinna Park]] | |||
|{{chart icon|sunshine-Coin}}×1 | |||
|{{chart icon|new}} | |||
|- | |- | ||
| | |data-sort-value="E1" style="background:#FFFFFF"|[[File:SMS Asset Model Blue Electrokoopa.png|100x100px]]<br>[[Blue Electrokoopa|Electrokoopa (Blue)]] | ||
|A | |align=left|A variety of Koopa. They sport electrically-charged shells that will shock Mario on contact. A Blue Electrokoopa will remove its shell and toss it towards Mario as a projectile weapon. It is in this instance that it can be safely jumped on and defeated. | ||
| | |[[Pinna Park]], [[Sirena Beach]] | ||
|{{chart icon|sunshine-Coin}}×1 | |||
|{{chart icon|new}} | |||
|- | |- | ||
| | |data-sort-value="E2" style="background:#FFFFFF"|[[File:Sunshine Electro Red Model.png|100x100px]]<br>[[Red Electrokoopa|Electrokoopa (Red)]] | ||
| | |align=left|A large variety of Electro-Koopa that clings to walls, ceilings, and chain-links. Their carapace will shock Mario on contact, but their plastron is vulnerable to damage. Mario can strike them when on the opposite side of a steel grate. If he makes direct contact with one on the same side of the grate, he will be shocked, immediately lose his grip, and fall. | ||
|[[Pinna Park]], [[Pianta Village]] | |||
| | |{{chart icon|sunshine-Coin}}×1 | ||
|{{chart icon|new}} | |||
|- | |- | ||
| | |data-sort-value="E3" style="background:#FFFFFF"|[[File:SMS Artwork King Electrokoopa.png|100x100px]]<br>[[Electro-Koopa King]] | ||
|align=left|A giant Electro-Koopa sleeping on a metal grate behind [[Pinna Park]]'s Ferris wheel. Touching its shell directly shocks Mario. It can only be defeated by flipping the grate it sleeps on. | |||
|align= | |[[Pinna Park]] | ||
| | |{{chart icon|sunshine-Shine}}×1 | ||
|{{chart icon|new}} | |||
|- | |- | ||
| | |data-sort-value="B5" style="background:#FFFFFF"|[[File:Sunshine Boo Model.png|100x100px]]<br>[[Boo]] | ||
| | |align=left|Ghost enemies. They can turn invisible and will disguise themselves as [[coin]]s. This is the only incarnation of this enemy in the ''Super Mario'' series that will not cower when directly faced by the player, can be jumped on to defeat, and can be eaten by Yoshi. | ||
|[[Sirena Beach]] | |||
| | |{{chart icon|sunshine-Coin}}×1<br>{{chart icon|sunshine-CoinB}}×1 | ||
|— | |||
|- | |- | ||
| | |data-sort-value="B2" style="background:#FFFFFF"|[[File:PinkBoo.jpg|100x100px]]<br>[[Block Boo]] | ||
| | |align=left|Pink Boos that turn into [[:File:SMS Boo Block.png|stationary platforms]] when sprayed with water. They float in a set path and do not actively pursue Mario. They cannot turn invisible and cannot be defeated. | ||
|[[Sirena Beach]] | |||
| | |None | ||
|— | |||
|- | |- | ||
| | |data-sort-value="S3" style="background:#FFFFFF"|[[File:SMS Asset Model Sleepy Boo.png|100x100px]]<br>[[Sleepy Boo]] | ||
| | |align=left|Large Boos that sleep in the attic of [[Hotel Delfino]]. Their bodies obstruct the halls. Yoshi can eat Sleepy Boos and this is the only way to remove them. | ||
|[[Sirena Beach]] | |||
| | |{{chart icon|sunshine-Coin}}×1 | ||
|{{chart icon|new}} | |||
|- | |- | ||
| | |data-sort-value="C4" style="background:#FFFFFF"|[[File:SMS Artwork Chain Chomplet.png|100x100px]]<br>[[Chain Chomplet]] | ||
| | |align=left|Young [[Chain Chomp]]s owned by an orange Pianta. They suffer from a fever that turns their bodies orange and makes them too hot to touch. As they move, they leave trails of [[Goop#Burning goop|burning goop]] behind them that will burn Mario. He can cool them down with water and grab onto their chains. Pulling back and releasing them will slingshot the Chomplets. They permanently become tame if launched into a body of water. | ||
|[[Pianta Village]] | |||
| | |{{chart icon|sunshine-Shine}}×1 | ||
|{{chart icon|new}} | |||
|- | |- | ||
| | |data-sort-value="C3" style="background:#FFFFFF"|[[File:Chomplet.png|100x100px]]<br>[[Chain Chomp]] | ||
| | |align=left|A giant, toothy monster that looks like a ball-and-chain. It suffers from an intense fever that makes it too hot to touch, but spraying it with water cools its body and calms it down. Its chain can be grabbed and dragged by Mario after it is cooled. The Chain Chomp will become completely soothed if dragged into the [[Pianta Village|Pianta Hot Spring]] and will turn [[Gold Chomp|gold]]. It is owned by an orange Pianta and is potentially the parent of her [[Chain Chomplet]]s. | ||
| | |[[Pianta Village]] | ||
|{{chart icon|sunshine-Shine}}×1 | |||
|— | |||
|} | |} | ||
===Obstacles=== | ===Obstacles=== | ||
{| | {|class="wikitable" style="width:100%;text-align:center" | ||
|-style="background:#FF2400 | |-style="color:white;background:#FF2400" | ||
!width=10%|Name | !width=10%|Name | ||
!Description | !Description | ||
!width=13%|Locations | !width=13%|Locations | ||
! | !Spoils | ||
|- | |- | ||
| | |style="background:#FFFFFF"|[[File:Windmilride.png|100x100px]]<br>[[Bramble]]s | ||
|Thick vines covered in thorns. Making contact with them damages Mario. | |align=left|Thick vines covered in thorns. Making contact with them damages Mario. | ||
|[[Bianco Hills]] | |||
|{{chart icon|cross}} | |||
|- | |- | ||
| | |style="background:#FFFFFF"|[[File:SMS TheGoopyInferno.png|100x100px]]<br>[[Burning goop]] | ||
|Fiery, orange goop that burns Mario on contact. It otherwise functions like regular goop. Feverish [[Chain Chomplet]]s will leave trails of burning goop in their wake. | |align=left|Fiery, orange goop that burns Mario on contact. It otherwise functions like regular goop. Feverish [[Chain Chomplet]]s will leave trails of burning goop in their wake. | ||
|[[Pianta Village]] | |||
|{{chart icon|sunshine-Coin}}×1<br>{{chart icon|sunshine-Bottle}}×1 | |||
|- | |- | ||
| | |style="background:#FFFFFF"|[[File:Cheep Cheep bird back bars SMS.png|100x100px]]<br>[[Cheep Cheep (bird)|Cheep Cheep]] / [[Puncher]] | ||
|Traps hidden within the alcoves of [[Noki Bay]] that launch Mario when triggered. Cheep Cheeps are green figures similar to the bird apparatus of a cuckoo clock, and Punchers are red boxing gloves. Punchers launch Mario much farther than Cheep Cheeps. | |align=left|Traps hidden within the alcoves of [[Noki Bay]] that launch Mario when triggered. Cheep Cheeps are green figures similar to the bird apparatus of a cuckoo clock, and Punchers are red boxing gloves. Punchers launch Mario much farther than Cheep Cheeps. | ||
|[[Noki Bay]] | |||
|{{chart icon|cross}} | |||
|- | |- | ||
| | |style="background:#FFFFFF"|[[File:The Manta Storm.png|100x100px]]<br>[[Electric goop]] | ||
|Electrically-charged goop that is spread by [[Phantamanta|Manta]]s. It functions like regular goop, but it will electrocute Mario if he makes direct contact with it. | |align=left|Electrically-charged goop that is spread by [[Phantamanta|Manta]]s. It functions like regular goop, but it will electrocute Mario if he makes direct contact with it. | ||
|[[Sirena Beach]] | |||
|{{chart icon|sunshine-Coin}}×1<br>{{chart icon|sunshine-Bottle}}×1 | |||
|- | |- | ||
| | |style="background:#FFFFFF"|[[File:RoadtotheBigWindmill.png|100x100px]]<br>[[Goop]] | ||
|A {{wp|pollutant}} spread all over [[Isle Delfino]] by [[Shadow Mario]]. Mario's traction is reduced when he walks through goop and it makes him slip and slide down slopes if it is on an angled surface. Staying in goop for too long damages him. It can trap people and parts of the terrain. Spraying goop with water causes it to dissipate, free people, and restore the natural environment of a given area. Goop can be a variety of colors and is shot as a projectile by numerous enemies. Some enemies, such as [[Gooble|Swoopin' Stu]]s and [[Piranha Plant]]s, directly spawn from goop. It apparently tastes like candy. | |align=left|A {{wp|pollutant}} spread all over [[Isle Delfino]] by [[Shadow Mario]]. Mario's traction is reduced when he walks through goop and it makes him slip and slide down slopes if it is on an angled surface. Staying in goop for too long damages him. It can trap people and parts of the terrain. Spraying goop with water causes it to dissipate, free people, and restore the natural environment of a given area. Goop can be a variety of colors and is shot as a projectile by numerous enemies. Some enemies, such as [[Gooble|Swoopin' Stu]]s and [[Piranha Plant]]s, directly spawn from goop. It apparently tastes like candy. | ||
|[[Delfino Airstrip]], [[Delfino Plaza]], [[Bianco Hills]], [[Ricco Harbor]], [[Noki Bay]], [[Sirena Beach]] | |||
|{{chart icon|sunshine-Coin}}×1<br>{{chart icon|sunshine-Bottle}}×1 | |||
|- | |- | ||
| | |style="background:#FFFFFF"|[[File:SMS Corona Mountain Tub Battle.png|100x100px]]<br>[[Hot water]] | ||
|Gelatinous goop that burns Mario on contact. It cannot be sprayed away. | |align=left|Gelatinous goop that burns Mario on contact. It cannot be sprayed away. | ||
|[[Corona Mountain]] | |||
|{{chart icon|cross}} | |||
|- | |- | ||
| | |style="background:#FFFFFF"|[[File:SMS Corona Mountain Boat Ride.png|100x100px]]<br>[[Lava|Magma]] | ||
|Molten rock within the lava caves of [[Corona Mountain]]. Unlike burning goop, making direct contact with magma will cause Mario to immediately lose a life. | |align=left|Molten rock within the lava caves of [[Corona Mountain]]. Unlike burning goop, making direct contact with magma will cause Mario to immediately lose a life. | ||
|[[Corona Mountain]] | |||
|{{chart icon|cross}} | |||
|- | |- | ||
| | |style="background:#FFFFFF"|[[File:SMS RiccoHarbor BlueCoin 4.png|100x100px]]<br>Oil | ||
|Black goop that sits on the surface of bodies of water. It cannot be sprayed away with water and damages Mario on impact. [[Blooper Racer]]s can safely swim through it. | |align=left|Black goop that sits on the surface of bodies of water. It cannot be sprayed away with water and damages Mario on impact. [[Blooper Racer]]s can safely swim through it. | ||
|[[Ricco Harbor]] | |||
|{{chart icon|cross}} | |||
|- | |- | ||
| | |style="background:#FFFFFF"|[[File:SMS Yellow Goop.png|100x100px]]<br>[[Orange Juice Generator]] | ||
|Concentrations of goop that obstruct portals and items of interest. It normally lays still but will involuntarily begin to fluctuate when in close proximity to Mario. It will damage him on contact and cannot be sprayed away by water. It can only be sprayed away by [[Yoshi (species)|Yoshi]]'s juice. | |align=left|Concentrations of goop that obstruct portals and items of interest. It normally lays still but will involuntarily begin to fluctuate when in close proximity to Mario. It will damage him on contact and cannot be sprayed away by water. It can only be sprayed away by [[Yoshi (species)|Yoshi]]'s juice. | ||
|[[Delfino Plaza]], [[Ricco Harbor]], [[Gelato Beach]], [[Pianta Village]] | |||
|None | |||
|- | |- | ||
| | |style="background:#FFFFFF"|[[File:Lily Pad and Red Coins.png|100x100px]]<br>[[Poison (obstacle)|Poison]] | ||
|Poison mixed with water. Mario will lose a life if he makes direct contact with it. It causes the rideable lily pads that sit on the water to decay, erode, and ultimately fall apart if Mario stands on them for too long. | |align=left|Poison mixed with water. Mario will lose a life if he makes direct contact with it. It causes the rideable lily pads that sit on the water to decay, erode, and ultimately fall apart if Mario stands on them for too long. | ||
|[[Delfino Plaza]], [[Bianco Hills]] | |||
|{{chart icon|cross}} | |||
|- | |- | ||
| | |style="background:#FFFFFF"|[[File:SMS Noki Bay Blue Coin 01.png|100x100px]]<br>[[Slimy water]] | ||
|Sea water mixed with goop. It cannot be sprayed away and swimming in it causes Mario's health to gradually fall. | |align=left|Sea water mixed with goop. It cannot be sprayed away and swimming in it causes Mario's health to gradually fall. | ||
|[[Noki Bay]] | |||
|{{chart icon|cross}} | |||
|- | |- | ||
| | |style="background:#FFFFFF"|[[File:SMS spikes.png|100x100px]]<br>[[Spike Trap]] | ||
|Platforms erected in the caves of Corona Mountain. They spikes protract and retract from the top of the trap in set intervals that can be timed. The spikes cause significant damage to Mario if he makes direct contact. | |align=left|Platforms erected in the caves of Corona Mountain. They spikes protract and retract from the top of the trap in set intervals that can be timed. The spikes cause significant damage to Mario if he makes direct contact. | ||
|[[Corona Mountain]] | |||
|{{chart icon|cross}} | |||
|} | |} | ||
===Bosses=== | ===Bosses=== | ||
Bosses are listed in the order that they are first encountered. | Bosses are listed in the order that they are first encountered. | ||
{| | {|class="wikitable" style="width:100%;text-align:center" | ||
|-style="background:#FF2400 | |-style="color:white;background:#FF2400" | ||
!width=10%|Name | !width=10%|Name | ||
!Description | !Description | ||
!width=13%|Episodes/Events | !width=13%|Episodes / Events | ||
! | !Spoils | ||
|- | |- | ||
!colspan=4 style="background:#FF7733;"|Mid-Bosses | |||
|- | |- | ||
| | |style="background:#FFFFFF"|[[File:Polluted Piranha Colored SMS.png|100x100px]]<br>[[Proto Piranha|Gatekeeper]] (orange) | ||
|align=left|Protoplasmic [[Piranha Plant]]s that erupt from piles of [[goop]]. Shooting water in its open mouth weakens it. | |||
|align= | |[[Delfino Airstrip Dilemma]] | ||
| | |{{chart icon|sunshine-Shine}}×1 | ||
|- | |- | ||
| | |style="background:#FFFFFF"|[[File:PollutedPiranha.png|100x100px]]<br>Gatekeeper (brown) | ||
|align=left|Gatekeepers that spawn more goop around them as well as [[Gooble|Swoopin' Stu]]s. | |||
|align= | |[[Delfino Plaza#Events|Event 1]], [[Road to the Big Windmill]] | ||
|{{chart icon|sunshine-Shine}}×1<br>{{chart icon|sunshine-RainbowM}}×1 | |||
|- | |- | ||
| | |style="background:#FFFFFF"|[[File:SMS - Shadow Mario (shadowless).png|1100x100px]]<br>[[Shadow Mario]] | ||
| | |align=left|The mysterious doppelgänger that frames [[Mario]]. He periodically appears in Delfino Plaza and must be chased down. He is defeated when sprayed with water, but it is complicated by his small size, speed, and nimble jumps. Defeating him triggers important story events or gives Mario access to new abilities. Defeating Shadow Mario in courses rewards Mario with a Shine Sprite. | ||
| | |[[Delfino Plaza#Events|Event 2]], [[Delfino Plaza#Events|Event 6]], [[Delfino Plaza#Events|Event 8]], [[Delfino Plaza#Events|Event 9]], [[Shadow Mario on the Loose]], [[Shadow Mario Revisited]], [[It's Shadow Mario! After Him!]], [[Shadow Mario in the Park]], [[Shadow Mario Checks In]], [[Hold It, Shadow Mario!]], [[Shadow Mario Runs Wild]] | ||
| | |{{chart icon|sunshine-Shine}}×1<br>{{chart icon|sunshine-RainbowM}}×1<br>{{chart icon|sunshine-Egg}}×1<br>{{chart icon|sunshine-NozzleT}}×1<br>{{chart icon|sunshine-NozzleR}}×1 | ||
|- | |- | ||
| | |style="background:#FFFFFF"|[[File:Lighthouse Polluted Piranha.png|100x100px]]<br>Gatekeeper (black) | ||
|Gatekeepers that spawn goop and Swoopin' Stus. They are twice as durable as the orange and brown varieties. | |align=left|Gatekeepers that spawn goop and Swoopin' Stus. They are twice as durable as the orange and brown varieties. | ||
|[[Delfino Plaza#Events|Event 3]], [[Delfino Plaza#Events|Event 4]] | |||
|{{chart icon|sunshine-RainbowM}}×1 | |||
|- | |- | ||
| | |style="background:#FFFFFF"|[[File:Plungelo SMS art.png|100x100px]]<br>[[Plungelo]] | ||
| | |align=left|[[Cataquack]]-like creatures that stick to platforms. Shooting one with water puts it off balance and leaves it vulnerable to attacks. | ||
|[[Mirror Madness! Tilt, Slam, Bam!]] | |||
|{{chart icon|sunshine-Shine}}×1 | |||
|- | |- | ||
| | |style="background:#FFFFFF"|[[File:Monty Mole SMS.png|100x100px]]<br>[[Monty Mole]] | ||
|[[ | |align=left|A [[cannon]] operator that fires [[Bullet Bill]]s and [[Glorpedo]]es. It throws [[Bob-omb]]s at Mario if he gets close. Tossing them back deals damage to the mole. | ||
|[[The Beach Cannon's Secret]], [[Uncork the Waterfall]] | |||
|{{chart icon|sunshine-Shine}}×1 | |||
|- | |- | ||
| | |style="background:#FFFFFF"|[[File:SMS Phatamanta.png|100x100px]]<br>[[Phantamanta|Manta]] | ||
| | |align=left|Shadow-like phantoms that spread electric goop. They divide into smaller mantas when shot with water. | ||
|[[The Manta Storm]] | |||
|{{chart icon|sunshine-Shine}}×1 | |||
|- | |||
!colspan=4 style="background:#FF7733;"|Bosses | |||
|- | |- | ||
| | |style="background:#FFFFFF"|[[File:SMS Petey Piranha Artwork.png|100x100px]]<br>[[Petey Piranha]] | ||
|A | |align=left|A giant Piranha Plant that spits globs of goop. He becomes weak and his belly swells when water is shot into his mouth. His navel is his weak point. | ||
|[[Down with Petey Piranha!]], [[Petey Piranha Strikes Back]] | |||
|{{chart icon|sunshine-Shine}}×1 | |||
|- | |- | ||
| | |style="background:#FFFFFF"|[[File:Gooper Blooper SMS.png|100x100px]]<br>[[Gooper Blooper]] | ||
|A [[ | |align=left|A huge [[Blooper]] that strikes with giant tentacles. Pulling on them renders him helpless. He spits goop from his {{wp|Siphon (mollusc)|siphon}}. | ||
|[[Gooper Blooper Breaks Out]], [[Gooper Blooper Returns]], [[The Boss of Tricky Ruins]] | |||
|{{chart icon|sunshine-Shine}}×1 | |||
|- | |- | ||
| | |style="background:#FFFFFF"|[[File:Wiggler SMS.png|100x100px]]<br>[[Wiggler (Super Mario Sunshine)|Wiggler]] | ||
| | |align=left|An angry caterpillar the size of a bullet train. Shooting water on a [[Dune Bud]] at the right time can flip it over. | ||
|[[Wiggler Ahoy! Full Steam Ahead!]] | |||
|{{chart icon|sunshine-Shine}}×1 | |||
|- | |- | ||
| | |style="background:#FFFFFF"|[[File:SMS Mecha Bowser Artwork.png|100x100px]]<br>[[Mecha-Bowser]] | ||
|A [[ | |align=left|A theme park contraption that fires [[Bullet Bill]]s from its chest. Striking it with [[water rocket]]s damages it. | ||
|[[Mecha-Bowser Appears!]] | |||
|{{chart icon|sunshine-Shine}}×1 | |||
|- | |- | ||
|align= | |style="background:#FFFFFF"|[[File:KingbooSunshine.jpg|100x100px]]<br>[[Big Boo (character)|King Boo]] | ||
|A giant eel suffering from tooth decay. It is the source of the pollution in [[Noki Bay]]. Cleaning its teeth with water calms it down. | |align=left|A [[Big Boo]] found underneath the casino. He uses a roulette to attack Mario. He can only be damaged after burning his tongue with a spicy [[pepper]]. | ||
|[[King Boo Down Below]] | |||
|{{chart icon|sunshine-Shine}}×1 | |||
|- | |||
|style="background:#FFFFFF"|[[File:Eelymouth.jpg|100x100px]]<br>[[Eely-Mouth]] | |||
|align=left|A giant eel suffering from tooth decay. It is the source of the pollution in [[Noki Bay]]. Cleaning its teeth with water calms it down. | |||
|[[Eely-Mouth's Dentist]] | |||
|{{chart icon|sunshine-Shine}}×1 | |||
|- | |- | ||
| | |style="background:#FFFFFF"|[[File:Sunshinebowser.jpg|100x100px]][[File:Bowser Jr Artwork Super Mario Sunshine.png|80x80px]]<br>[[Bowser]] and [[Bowser Jr.]] | ||
|Mario's fire-breathing archnemesis and his bratty son. Mario must use the [[Rocket Nozzle]] and a [[Ground Pound]] to destroy their bath in Corona Mountain. | |align=left|Mario's fire-breathing archnemesis and his bratty son. Mario must use the [[Rocket Nozzle]] and a [[Ground Pound]] to destroy their bath in Corona Mountain. | ||
|[[Father and Son Shine!]] | |||
|{{chart icon|sunshine-Shine}}×1 | |||
|} | |} | ||
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|Signs that passively guide the player towards the intended focus of the episode they enter. In most instances, Mario can still go off the intended path. | |Signs that passively guide the player towards the intended focus of the episode they enter. In most instances, Mario can still go off the intended path. | ||
|- | |- | ||
|align=center style="background:#FFFFFF"|[[File:SMS Asset Model Board.png|100x100px]]<br>[[ | |align=center style="background:#FFFFFF"|[[File:SMS Asset Model Board.png|100x100px]]<br>[[Sign]] | ||
|Posted signs that contain information on actions. | |Posted signs that contain information on actions. | ||
|- | |- | ||
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*The preview cinematics for Bianco Hills, Ricco Harbor and Gelato Beach were changed in international versions, with the camera generally making wider circles in the Japanese versions. This led to some noticeable jump-cuts in the Bianco Hills preview. | *The preview cinematics for Bianco Hills, Ricco Harbor and Gelato Beach were changed in international versions, with the camera generally making wider circles in the Japanese versions. This led to some noticeable jump-cuts in the Bianco Hills preview. | ||
*In [[Scrubbing Sirena Beach]], Mario has to clean 99% of the goop in the Japanese version but only 95% in international versions.<ref>[[tcrf:Super Mario Sunshine/Version Differences]]</ref> | *In [[Scrubbing Sirena Beach]], Mario has to clean 99% of the goop in the Japanese version but only 95% in international versions.<ref>[[tcrf:Super Mario Sunshine/Version Differences]]</ref> | ||
*The small text on | *The small text on [[sign]]s is in English in the Japanese version and in an [[Isle Delfino#Language|abstracted Latin alphabet]]<ref>2CPhoenix (February 1, 2024). [https://www.youtube.com/watch?v=H1CNpu4fguI Mario Sunshine’s Mysterious Text]. ''YouTube''. Retrieved February 14, 2024.</ref> in international versions. | ||
*[[Fruit]]s were added to Delfino Plaza's fountains in the international versions to make feeding Yoshi easier. | *[[Fruit]]s were added to Delfino Plaza's fountains in the international versions to make feeding Yoshi easier. | ||
*When losing a life, "Miss!" appears instead of "Too Bad!" in the Japanese version, and when gaining a Shine Sprite, "Shine Get!" appears instead of "Shine!". | *When losing a life, "Miss!" appears instead of "Too Bad!" in the Japanese version, and when gaining a Shine Sprite, "Shine Get!" appears instead of "Shine!". | ||
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*''[[Yoshi's Story]]'': The idea of eating fruits to keep Yoshis healthy is similar in this game. | *''[[Yoshi's Story]]'': The idea of eating fruits to keep Yoshis healthy is similar in this game. | ||
*''[[zeldawiki:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]'': [[Il Piantissimo]] looks like the [[zeldawiki:Running Man|running man]] under his mask. Additionally, the Versus Books guide refers to one of the landmarks of Pinna Park - the [[Pianta]]-shaped, [[Papaya]]-bearing tree - as the [[zeldawiki:The Great Deku Tree|Deku Tree]]. | *''[[zeldawiki:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]'': [[Il Piantissimo]] looks like the [[zeldawiki:Running Man|running man]] under his mask. Additionally, the Versus Books guide refers to one of the landmarks of Pinna Park - the [[Pianta]]-shaped, [[Papaya]]-bearing tree - as the [[zeldawiki:The Great Deku Tree|Deku Tree]]. | ||
*''[[Luigi's Mansion]]'': FLUDD and the [[ | *''[[Luigi's Mansion]]'': FLUDD and the [[magic brush]] are inventions of [[Professor E. Gadd]]. During the third episode of Sirena Beach, one of the employees in the hotel claims that the ghosts are annoying and wishes that "Someone would come and suck them away with a vacuum or something" and then asks Mario "Why are you looking at me like that?". When Mario tries to open locked doors in [[Hotel Delfino]], he makes a similar grunt to the noise that Luigi makes in the same situation in this game. | ||
{{br}} | {{br}} | ||
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*''[[Mario Kart 8]]'': [[Sunshine Airport]] has a [[Shine Sprite]] for its logo, and it takes place on a tropical island. The European release date for this game (Oct 4th, 2002) is used as a serial number on some storage crates (55402MS). | *''[[Mario Kart 8]]'': [[Sunshine Airport]] has a [[Shine Sprite]] for its logo, and it takes place on a tropical island. The European release date for this game (Oct 4th, 2002) is used as a serial number on some storage crates (55402MS). | ||
**''[[Mario Kart 8 Deluxe]]'': The sound of King Boo being hit by a pepper is used for [[King Boo]]'s horn. Shine Sprites appear again in the Shine Thief battle mode. Coconut Mall returns as a classic course, and the Piantas have been re-added to the course. | **''[[Mario Kart 8 Deluxe]]'': The sound of King Boo being hit by a pepper is used for [[King Boo]]'s horn. Shine Sprites appear again in the Shine Thief battle mode. Coconut Mall returns as a classic course, and the Piantas have been re-added to the course. | ||
*''[[Super Smash Bros. for Nintendo 3DS]]'' / ''[[Super Smash Bros. for Wii U]]'': Delfino Plaza reappears as a Past Stage in the Wii U version of this game as well as the two themes used in the stage: Delfino Plaza and Ricco Harbor. [[Shadow Mario]] and the [[ | *''[[Super Smash Bros. for Nintendo 3DS]]'' / ''[[Super Smash Bros. for Wii U]]'': Delfino Plaza reappears as a Past Stage in the Wii U version of this game as well as the two themes used in the stage: Delfino Plaza and Ricco Harbor. [[Shadow Mario]] and the [[magic brush]] appear as part of Bowser Jr. and the Koopalings' [[Final Smash]] [[Shadow Mario Paint]]. | ||
*''[[Mario & Luigi: Paper Jam]]'': Petey Piranha can spit goop at the Mario Bros. like in this game. | *''[[Mario & Luigi: Paper Jam]]'': Petey Piranha can spit goop at the Mario Bros. like in this game. | ||
*''[[Paper Mario: Color Splash]]'': There is a character called Petea Piranha that looks and attacks exactly like Petey Piranha. | *''[[Paper Mario: Color Splash]]'': There is a character called Petea Piranha that looks and attacks exactly like Petey Piranha. | ||
*''[[Super Mario Odyssey]]'': The [[Gushen]] enemies function very similarly to F.L.U.D.D.'s Hover and Turbo Nozzles. In an update, an outfit based on the outfit Mario obtains from the [[sunglasses vendor]] can be worn. | *''[[Super Mario Odyssey]]'': The [[Gushen]] enemies function very similarly to F.L.U.D.D.'s Hover and Turbo Nozzles. In an update, an outfit based on the outfit Mario obtains from the [[sunglasses vendor]] can be worn. | ||
*''[[Super Smash Bros. Ultimate]]'': Delfino Plaza stage returns. A [[Shine Sprite]], [[Shadow Mario]], [[Pianta]]s, and [[F.L.U.D.D.]] appear as spirits by using their artwork from ''Super Mario Sunshine''. An arrangement of Delfino Plaza music appears in the game. | *''[[Super Smash Bros. Ultimate]]'': Delfino Plaza stage returns. A [[Shine Sprite]], [[Shadow Mario]], [[Pianta]]s, and [[F.L.U.D.D.]] appear as spirits by using their artwork from ''Super Mario Sunshine''. An arrangement of Delfino Plaza music appears in the game. | ||
*''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'': If set to a ranged type, Bowser Jr. uses his | *''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'': If set to a ranged type, Bowser Jr. uses his magic brush as his weapon. | ||
*''[[Super Mario Maker 2]]'': The "[[Delfino Plaza]]" theme is featured in this game as a sound effect under the "Musical" category, represented by the [[Nintendo GameCube|GameCube]] logo. | *''[[Super Mario Maker 2]]'': The "[[Delfino Plaza]]" theme is featured in this game as a sound effect under the "Musical" category, represented by the [[Nintendo GameCube|GameCube]] logo. | ||
*''[[Mario Kart Tour]]'': The Sunshine Parts sponsor returns in several courses in the game. Coconut Mall also returns as a classic course. | *''[[Mario Kart Tour]]'': The Sunshine Parts sponsor returns in several courses in the game. Coconut Mall also returns as a classic course. | ||
*''[[Super Mario 3D World + Bowser's Fury]]'': Bowser Jr. wields the | *''[[Super Mario 3D World + Bowser's Fury]]'': Bowser Jr. wields the magic brush. Mario encounters [[Shadow Mario]]'s [[Goop#Graffiti|M Graffiti]] on the ground during the opening cutscene for ''Bowser's Fury''. The way Mario chases the [[Fury Shadow]]s to get a [[Cat Shine]] is similar to how he has to chase Shadow Mario to get a Shine Sprite. | ||
*''[[inkipedia:Splatoon 3|Splatoon 3]]'': The character [[inkipedia:Big Man|Big Man]] has a boss fight where he transforms into a shadow manta, alluding to the [[Phantamanta]] boss fight on [[Sirena Beach]]. Big Man's ink is also the same turquoise and yellow coloration as the Phantamanta's [[Goop#Electric goop|electric goop]]. The drum beats that signify the onset of his boss fight are also nearly identical to those that play at the beginning of the "Boss Battle" theme. | *''[[inkipedia:Splatoon 3|Splatoon 3]]'': The character [[inkipedia:Big Man|Big Man]] has a boss fight where he transforms into a shadow manta, alluding to the [[Phantamanta]] boss fight on [[Sirena Beach]]. Big Man's ink is also the same turquoise and yellow coloration as the Phantamanta's [[Goop#Electric goop|electric goop]]. The drum beats that signify the onset of his boss fight are also nearly identical to those that play at the beginning of the "Boss Battle" theme. | ||
*''[[Super Mario Bros. Wonder]]'': The music "Isle Delfino" and "Secret Course" return in this game. | *''[[Super Mario Bros. Wonder]]'': The music "Isle Delfino" and "Secret Course" return in this game. | ||
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{{NIWA|SmashWiki=Mario (universe)#Super Mario Sunshine|StrategyWiki=1}} | {{NIWA|SmashWiki=Mario (universe)#Super Mario Sunshine|StrategyWiki=1}} | ||
*[https://www.gamesdatabase.org/Media/SYSTEM/Nintendo_GameCube/Manual/formated/Super_Mario_Sunshine_-_2002_-_Nintendo.pdf Official English instruction manual (NA)] | *[https://www.gamesdatabase.org/Media/SYSTEM/Nintendo_GameCube/Manual/formated/Super_Mario_Sunshine_-_2002_-_Nintendo.pdf Official English instruction manual (NA)] | ||
*[https://web.archive.org/web/20030217000110/http://www.supermariosunshine.com/ Official English site (NA)] | |||
*[https://www.nintendo.co.uk/Games/Nintendo-GameCube/Super-Mario-Sunshine-268918.html Official English site (UK)] | *[https://www.nintendo.co.uk/Games/Nintendo-GameCube/Super-Mario-Sunshine-268918.html Official English site (UK)] | ||
*[https://www.nintendo.co.jp/character/mario/characters/sunshine/index.html Official Japanese character index] | *[https://www.nintendo.co.jp/character/mario/characters/sunshine/index.html Official Japanese character index] |
edits