DK: King of Swing: Difference between revisions

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{{game infobox
{{game infobox
|image=[[File:DKKoS cover art.jpg|250px]]
|image=[[File:DKKoS cover art.jpg|250px]]
|developer=[[Paon]]<br>[[Nintendo SPD Group No.4]]
|developer=[[Paon DP|Paon]]<br>[[Nintendo SPD Group No.4]]
|publisher=[[Nintendo]]  
|publisher=[[Nintendo]]  
|release='''Game Boy Advance:'''<br>{{release|Europe|February 4, 2005|Australia|March 17, 2005|Japan|May 19, 2005|USA|September 19, 2005<ref>[http://themushroomkingdom.net/games/dkkos TMK: Release date info], retrieved 9-20-2008</ref>}} '''Virtual Console (Wii U):'''<br>{{release|Japan|November 19, 2014|USA|November 20, 2014|Europe|January 22, 2015|Australia|January 23, 2015}}
|release='''Game Boy Advance:'''<br>{{release|Europe|February 4, 2005<ref>{{cite|title=''Nintendo Official Magazine'' Issue 150 (UK)|date=March 2005|page=2|publisher=EMAP}}</ref>|Australia|March 17, 2005|Japan|May 19, 2005|USA|September 19, 2005<ref>{{cite|deadlink=y|archive=web.archive.org/web/20070608210936/http://www.nintendo.com/gamemini?gameid=54ec20d9-d3fe-471e-a1e6-f9ad0123af86|title=Nintendo.com Games : DK: King of Swing|publisher=Nintendo.com|accessdate=May 12, 2024|language=en-us}}</ref>}} '''Virtual Console (Wii U):'''<br>{{release|Japan|November 19, 2014|USA|November 20, 2014|Europe|January 22, 2015|Australia|January 23, 2015}}
|genre=[[Genre#Puzzle|Puzzle]]
|genre=[[Genre#Puzzle|Puzzle]]
|modes=Single-player, multiplayer
|modes=Single-player, multiplayer
|ratings={{ratings|esrb=E|usk=0|pegi=3|cero=A}}
|ratings={{ratings|esrb=E|usk=0|pegi=3|cero=A}}
|platforms=[[Game Boy Advance]], [[Virtual Console]] ([[Wii U]])
|platforms=[[Game Boy Advance]], [[Virtual Console]] ([[Wii U]])
|media={{media|gba=1|wiiudl=1}}
|format={{format|gba=1|wiiudl=1}}
|input={{input|gba=1|wiiusideways=1|wiiuclassic=1|wiiupro=1}}
|input={{input|gba=1|wiiusideways=1|wiiuclassic=1|wiiupro=1}}
|serials={{serials|Europe|AGB-BBKP-EUR|Japan|AGB-BBKJ-JPN|USA|AGB-BBKE-USA|China|AGB-BBKC-CHN}}
}}
}}
'''''DK: King of Swing''''' is a [[Genre#Puzzle|puzzle]] game starring [[Donkey Kong]] for the [[Game Boy Advance]]. It is the first installment of the [[DK (series)|''DK'' series]]. Its gameplay is similar to the [[Nintendo Entertainment System|NES]] game ''{{wp|Clu Clu Land}}'', but it has been re-formatted in aspects to provide more of an adventure game feel. In the game, [[Donkey Kong]] must quest across five worlds to recover the Jungle Jam [[medal (DK: King of Swing)|medal]]s that [[King K. Rool]] has stolen and scattered across the levels. ''DK: King of Swing'' is the first [[Donkey Kong (franchise)|''Donkey Kong'' franchise]] game to be developed by [[Paon]].
'''''DK: King of Swing''''' is a [[Genre#Puzzle|puzzle]] game starring [[Donkey Kong]] for the [[Game Boy Advance]]. It is the first installment of the [[DK (series)|''DK'' series]]. Its gameplay is similar to the [[Nintendo Entertainment System|NES]] game ''{{wp|Clu Clu Land}}'', but it has been re-formatted in aspects to provide more of an adventure game feel. In the game, [[Donkey Kong]] must quest across five worlds to recover the Jungle Jam [[medal (DK: King of Swing)|medal]]s that [[King K. Rool]] has stolen and scattered across the levels. ''DK: King of Swing'' is the first [[Donkey Kong (franchise)|''Donkey Kong'' franchise]] game to be developed by [[Paon DP|Paon]]. A sequel, titled ''[[DK: Jungle Climber]]'', was released for the [[Nintendo DS]] in 2007.
 
A sequel, titled ''[[DK: Jungle Climber]]'', was released for the [[Nintendo DS]] in 2007.


''DK: King of Swing'' was re-released for the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in Japan and North America in November 2014 and in Europe and Australia in January 2015.
''DK: King of Swing'' was re-released for the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in Japan and North America in November 2014 and in Europe and Australia in January 2015.
==Story==
==Story==
[[File:K.RoolKingofSwing.png|thumb|left|A screenshot from the intro, where K. Rool steals all the medals]]
[[File:K.RoolKingofSwing.png|thumb|left|A screenshot from the intro, where K. Rool steals all the medals]]
The game takes place during the [[Jungle Jam Tournament|Jungle Jam]], where a huge festival held occurs. During the tournament, [[medal (DK: King of Swing)|medal]]s are given out as prizes to participants in contests like breaking barrels and jumping pegs, with the winner being crowned the hero of the jungle. [[King K. Rool]] appears and steals all the medals before the tournament commences, proclaiming himself the jungle hero. [[Donkey Kong]] goes on an adventure after King K. Rool to recover the medals. After traveling through four different world, gaining the stolen medals dropped by K. Rool, Donkey Kong enters the final world, [[K. Kruizer III]]. At the end of the last world, Donkey Kong is confronted by K. Rool, who challenges him to both a climbing race and battle for the last medal. After defeating K. Rool, Donkey Kong leaves the location using a small, green aircraft while the King Kruizer III explodes and falls from of the sky.
The game takes place during the [[Jungle Jam]], where a huge festival is held. During the tournament, [[medal (DK: King of Swing)|medal]]s are given out as prizes to participants in contests like breaking barrels and jumping pegs, with the winner being crowned the hero of the jungle. [[King K. Rool]] appears and steals all the medals before the tournament commences, proclaiming himself the jungle hero. [[Donkey Kong]] goes on an adventure after King K. Rool to recover the medals. After traveling through four different worlds, gaining the stolen medals dropped by K. Rool, Donkey Kong enters the final world, [[K. Kruizer III]]. At the end of the last world, Donkey Kong is confronted by K. Rool, who challenges him to both a climbing race and battle for the last medal. After defeating K. Rool, Donkey Kong leaves the location using a small, green aircraft while the King Kruizer III explodes and falls from the sky.
{{br|left}}
{{br|left}}


==Gameplay==
==Gameplay==
[[File:Banana Bungalow Flitter DKKoS.png|thumb|left|240px|Donkey Kong climbing across some Peg Boards in the first level, Banana Bungalow]]
[[File:Banana Bungalow Flitter DKKoS.png|thumb|left|Donkey Kong climbing across some Peg Boards in the first level, Banana Bungalow]]
Like ''Clu Clu Land'', the gameplay consists of Donkey Kong swinging and climbing across many pegs. Donkey Kong's goal is to climb, swing, and even blast his way to the top of the level. Donkey Kong cannot battle the world boss without completing every level prior. When Donkey Kong defeats the boss, he can continue to the next world.
Like ''Clu Clu Land'', the gameplay consists of Donkey Kong swinging and climbing across many pegs. Donkey Kong's goal is to climb, swing, and even blast his way to the top of the level. Donkey Kong cannot battle the world boss without completing every level prior. When Donkey Kong defeats the boss, he can continue to the next world.


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{{br|left}}
{{br|left}}
===Controls===
===Controls===
The game mainly uses the {{button|gba|L}} and {{button|gba|R}} buttons, which moves [[Donkey Kong]] left and right respectively. While Donkey Kong is holding on a [[peg]], the player can hold the {{button|gba|L}} or {{button|GBA|R}} buttons to make him spin in a counterclockwise or clockwise direction respectively. If the player releases either button, Donkey Kong jumps in the direction that he is facing. While Donkey Kong is in midair, the player can press {{button|gba|L}} or {{button|gba|R}} to make him grab with his left or right hand respectively.
The game mainly uses the {{button|gba|L}} and {{button|gba|R}} buttons, which moves [[Donkey Kong]] left and right respectively. Unlike most games, the {{button|gba|Pad}} is rarely used, except when selecting an option on the main menu or a level from the world map. While Donkey Kong is holding on a [[peg]], the player can hold the {{button|gba|L}} or {{button|GBA|R}} buttons to make him spin in a counterclockwise or clockwise direction respectively. If the player releases either button, Donkey Kong jumps in the direction that he is facing. While Donkey Kong is in midair, the player can press {{button|gba|L}} or {{button|gba|R}} to make him grab with his left or right hand respectively. When Donkey Kong is on the ground, the player can make him move quickly from left to right by pressing the respective {{button|gba|L}} and {{button|gba|R}} buttons. If they simultaneously press the buttons, Donkey Kong jumps up into the air. If the player holds down both the {{button|gba|L}} and {{button|gba|R}} buttons, Donkey Kong clutches on the pegs and builds up energy for performing a charge attack. When Donkey Kong is glowing red, the player must release the buttons to make Donkey Kong spin into a ball and charge in the direction he is facing.
 
When Donkey Kong is on the ground, the player can make him move quickly from left to right by pressing the respective {{button|gba|L}} and {{button|gba|R}} buttons. If they simultaneously press the buttons, Donkey Kong jumps up into the air.
 
If the player holds down both the {{button|gba|L}} and {{button|gba|R}} buttons, Donkey Kong clutches on the pegs and builds up energy for performing a charge attack. When Donkey Kong is glowing red, the player must release the buttons to make Donkey Kong spin into a ball and charge in the direction he is facing.


By pressing the {{button|GBA|B}} button, the player can use ten of Donkey Kong's collected bananas to restore one of his [[heart]] units. By pressing {{button|GBA|A}}, the player can use twenty of Donkey Kong's bananas to have temporarily invincible and perform the Going Bananas move. The move also allows him to jump higher. The moves do not work if Donkey Kong does not have the necessary number to perform either move.
By pressing the {{button|GBA|B}} button, the player can use ten of Donkey Kong's collected bananas to restore one of his [[heart]] units. By pressing {{button|GBA|A}}, the player can use twenty of Donkey Kong's bananas to have temporarily invincible and perform the Going Bananas move. The move also allows him to jump higher. The moves do not work if Donkey Kong does not have the necessary number to perform either move.
The {{button|gba|Pad}} is rarely used except to select an option on the main menu or a level from the world map.


==Game modes==
==Game modes==
[[File:KingofSwingmodes.png|thumb|right|240px|The list of modes.]]
[[File:KingofSwingmodes.png|thumb|The list of modes]]
*'''Adventure''': The main mode of the game.
*'''Adventure''': The main mode of the game.
*'''Single [[Jungle Jam Tournament|Jungle Jam]]''': The mode has a total of twelve events, most of which are races. The player can choose between [[Donkey Kong]], [[Diddy Kong]], [[Dixie Kong]], and [[Funky Kong]], and they can also unlock [[Bubbles (Clu Clu Land)|Bubbles]], [[Wrinkly Kong]], [[King K. Rool]], and [[Kritter]] too. The CPU uses the other characters. The first accessible events are: [[Climbing Race|Climbing Race 1]], [[Climbing Race|Climbing Race 2]], [[Obstacle Race|Obstable Race 1]] and [[Attack Battle|Attack Battle 1]].
*'''Single [[Jungle Jam]]''': The mode has a total of twelve events, most of which are races. The player can choose between [[Donkey Kong]], [[Diddy Kong]], [[Dixie Kong]], and [[Funky Kong]], and they can also unlock [[Bubbles (Clu Clu Land)|Bubbles]], [[Wrinkly Kong]], [[King K. Rool]], and [[Kritter]] too. The CPU uses the other characters. The first accessible events are: [[Climbing Race|Climbing Race 1]], [[Climbing Race|Climbing Race 2]], [[Obstacle Race|Obstable Race 1]] and [[Attack Battle|Attack Battle 1]].
*'''Multiplayer [[Jungle Jam Tournament|Jungle Jam]]''': The same as above, but in multiplayer with four players using the GBA Link Cable.
*'''Multiplayer [[Jungle Jam]]''': The same as above, but in multiplayer with four players using the GBA Link Cable.
*'''Extras''': It features [[Cranky's Lectures]] (the tutorial level), a Time Attack Mode, and Diddy Mode.
*'''Extras''': It features [[Cranky's Lectures]] (the tutorial level), a Time Attack Mode, and Diddy Mode.
===Time Attack mode===
===Time Attack mode===
The player can unlock the Time Attack mode after completing the Adventure mode. When the player selects the mode, they are given a list of every level, each with its own best time that the player can beat. Three other times also exist in the high scores list that the player can beat. The times are optional and do not allow the player to unlock any new mode or item.
The player can unlock the Time Attack mode after completing the Adventure mode. When the player selects the mode, they are given a list of every level, each with its own best time that the player can beat. Three other times also exist in the high scores list that the player can beat. The times are optional and do not allow the player to unlock any new mode or item.
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==Characters==
==Characters==
{|width=100% cellspacing=0 border=2 cellpadding=3 class="dktable-brown"style="border-collapse;background:white"
{|width=100% cellspacing=0 border=2 cellpadding=3 class="wikitable dk"style="border-collapse;background:white"
|-
|-
!colspan=4 style="background:saddlebrown;color:white"|Playable in all modes
!colspan=4 style="background:saddlebrown;color:white"|Playable in all modes
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|colspan=2|Candy Kong has minimal involvement in the story, only appearing in the opening, when K. Rool steals the medals, and the ending, when Donkey Kong returns with them.
|colspan=2|Candy Kong has minimal involvement in the story, only appearing in the opening, when K. Rool steals the medals, and the ending, when Donkey Kong returns with them.
|}
|}
===Enemies===
===Enemies===
{|width=100% cellspacing=0 border=2 cellpadding=3 class="dktable-brown"style="border-collapse;background:white"
{|width=100% cellspacing=0 border=2 cellpadding=3 class="wikitable dk"style="border-collapse;background:white"
|-
|-
!Image
!Image
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|align="center"|[[File:MiniNecky-DKKOS.png]]
|align="center"|[[File:MiniNecky-DKKOS.png]]
|[[Mini-Necky]]
|[[Mini-Necky]]
|Mini-Neckys are small vultures that return from the first two ''[[Donkey Kong Country (series)|Donkey Kong Country]]''. Mini-Neckys most often appear in the [[Wild West World]], and they attack by either spitting a coconut at Donkey Kong or by swooping at him.
|Mini-Neckys most often appear in the [[Wild West World]], and they attack by either spitting a coconut at Donkey Kong or by swooping at him.
|align="center"|[[Necky's Canyon]]
|align="center"|[[Necky's Canyon]]
|align="center"|[[Booster Barrel Skyway]]
|align="center"|[[Booster Barrel Skyway]]
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===Bosses===
===Bosses===
{|width=100% cellspacing=0 border=2 cellpadding=3 class="dktable-brown"style="border-collapse;background:white"
{|width=100% cellspacing=0 border=2 cellpadding=3 class="wikitable dk"style="border-collapse;background:white"
|-style="background:yellow;"
|-style="background:yellow;"
!Image
!Image
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|align="center"|[[File:Congazuma-DKKOS.png|40px]]
|align="center"|[[File:Congazuma-DKKOS.png|40px]]
|[[Congazuma]]
|[[Congazuma]]
|Congazuma is a large Kremling statue and the first boss encountered by Donkey Kong. It attacks by slowly jumping toward him. Donkey Kong can attack Congazuma by performing a charge attack into it. He must do this four times to defeat Congazuma.
|Congazuma is a large Kremling statue and the first boss encountered by Donkey Kong. He attacks by slowly jumping toward him. Donkey Kong can attack Congazuma by performing a charge attack into him. He must do this four times to defeat Congazuma.
|align="center"|[[Congazuma's Castle]]
|align="center"|[[Congazuma's Castle]]
|-
|-
|align="center"|[[File:FireNecky-DKKOS.png|70px]]
|align="center"|[[File:FireNecky-DKKOS.png|70px]]
|[[Fire Necky]]
|[[Fire Necky]]
|As its name suggests, Fire Necky is a large Necky engulfed in flame. It attacks by spitting flames which crystallize into rocks shortly after. Donkey Kong must throw seven rocks at Fire Necky to defeat it.
|As his name suggests, Fire Necky is a large Necky engulfed in flame. He attacks by spitting flames which crystallize into rocks shortly after. Donkey Kong must throw seven rocks at Fire Necky to defeat him.
|align="center"|[[Fire Necky's Nest]]
|align="center"|[[Fire Necky's Nest]]
|-
|-
|align="center"|[[File:DavyBones-DKKOS.png|50px]]
|align="center"|[[File:DavyBones-DKKOS.png|50px]]
|[[Davy Bones]]
|[[Davy Bones]]
|Davy Bones is the undead skeleton of an eel. It attacks from one of six holes towards Donkey Kong, then swims around him for a few seconds. Donkey Kong must grab the peg at the tip of Davy Bones' tail and swing him into the spikes on the edges. When Davy Bones is hit against the spikes enough times, he is defeated.
|Davy Bones is the undead skeleton of an eel. It attacks from one of six holes towards Donkey Kong, then swims around him for a few seconds. Donkey Kong must grab the peg at the tip of Davy Bones' tail and swing it into the spikes on the edges. When Davy Bones is hit against the spikes enough times, it is defeated.
|align="center"|[[Davy Bones' Locker]]
|align="center"|[[Davy Bones' Locker]]
|-
|-
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==Worlds and levels==
==Worlds and levels==
There are five worlds, each with four regular [[level]]s and a boss level at the end. There are a total of 25 levels in the game.
There are five worlds, each with four regular [[level]]s and a boss level at the end. There are a total of 25 levels in the game.
{|border="1"cellspacing=0 cellpadding=2 align="center class="dktable-brown"width=99%
{|class="wikitable dk"width=99%
!colspan=3 style="background:saddlebrown;color:white"align=center|<big>Levels</big>
!colspan=3 style="background:saddlebrown;color:white"align=center|{{color-link|white|Jungle World}}
|-
!colspan=3 style="background:saddlebrown;color:white"align=center|{{color-link|Jungle World|white}}
|-
|-
!rowspan=1 width=40%|Level
!rowspan=1 width=40%|Level
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|align="center"rowspan=1|Boss level: [[Congazuma's Castle]]||align="center"|Gold||align="center"|Pyramid
|align="center"rowspan=1|Boss level: [[Congazuma's Castle]]||align="center"|Gold||align="center"|Pyramid
|-
|-
!colspan=3 style="background:saddlebrown;color:white"align=center|{{color-link|Wild West World|white}}
!colspan=3 style="background:saddlebrown;color:white"align=center|{{color-link|white|Wild West World}}
|-  
|-  
!rowspan=1 width=40%|Level
!rowspan=1 width=40%|Level
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|align="center"rowspan=1|Boss level: [[Fire Necky's Nest]]||align="center"|Gold||align="center"|Desert
|align="center"rowspan=1|Boss level: [[Fire Necky's Nest]]||align="center"|Gold||align="center"|Desert
|-
|-
! colspan=3 style="background:saddlebrown;color:white"align=center|{{color-link|Aqua World|white}}
! colspan=3 style="background:saddlebrown;color:white"align=center|{{color-link|white|Aqua World}}
|-
|-
!rowspan=1 width=40%|Level
!rowspan=1 width=40%|Level
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|align="center"rowspan=1|Boss level: [[Davy Bones' Locker]]||align="center"|Gold||align="center"|Underwater
|align="center"rowspan=1|Boss level: [[Davy Bones' Locker]]||align="center"|Gold||align="center"|Underwater
|-
|-
!colspan=3 style="background:saddlebrown;color:white"align=center|{{color-link|Ice World|white}}
!colspan=3 style="background:saddlebrown;color:white"align=center|{{color-link|white|Ice World}}
|-  
|-  
!rowspan=1 width=40%|Level
!rowspan=1 width=40%|Level
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|align="center"rowspan=1|Boss level: [[Sassy Squatch's Lair]]||align="center"|Gold||align="center"|Ice
|align="center"rowspan=1|Boss level: [[Sassy Squatch's Lair]]||align="center"|Gold||align="center"|Ice
|-
|-
!colspan=3 style="background:saddlebrown;color:white"align=center|{{color-link|K. Kruizer III|white}}  
!colspan=3 style="background:saddlebrown;color:white"align=center|{{color-link|white|K. Kruizer III}}  
|-
|-
!rowspan=1 width=40%|Level
!rowspan=1 width=40%|Level
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==Items and objects==
==Items and objects==
{|width=100% cellspacing=0 border=2 cellpadding=3 class="dktable-brown"style="border-collapse:collapse;background:white"
{|width=100% cellspacing=0 border=2 cellpadding=3 class="wikitable dk"style="border-collapse:collapse;background:white"
|-style="background:yellow;"
|-style="background:yellow;"
!Image
!Image
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|-
|-
|align="center"|[[File:DKKOS Banana.png]]
|align="center"|[[File:DKKOS Banana.png]]
|[[Banana]]
|[[Banana|One Banana]]
|Bananas are common items that appear in every level. Each single banana adds one to Donkey Kong's stash, which could be used for [[Going Bananas]] or for replenishing health.
|Bananas are common items that appear in every level. Each single banana adds one to Donkey Kong's stash, which could be used for [[Going Bananas]] or for replenishing health.
|-
|-
|align="center"|[[File:DKKOS Banana Bunch.png]]
|align="center"|[[File:DKKOS Banana Bunch.png]]
|[[Banana Bunch]]
|[[Banana Bunch|Five Bananas]]
|Banana Bunches are found in most levels and add a total of five bananas to Donkey Kong's stash.  
|Banana bunches are found in most levels and add a total of five bananas to Donkey Kong's stash.  
|-
|-
|align="center"|[[File:DKKOS 10Bananas.png]]
|align="center"|[[File:DKKOS 10Bananas.png]]
|[[Banana Bunch|10 Bananas]]
|[[Banana Bunch|Ten Bananas]]
|A bunch of ten bananas is more rare than the other bananas, but are found in levels after breaking open [[barrel]]s or [[crate]]s. One bunch of ten bananas can restore one full heart of health.
|A bunch of ten bananas is more rare than the other bananas, but are found in levels after breaking open [[barrel]]s or [[crate]]s. One bunch of ten bananas can restore one full heart of health.
|-
|-
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|-
|-
|align="center"|[[File:DKKOSSpike.png]]
|align="center"|[[File:DKKOSSpike.png]]
|[[Floating Mine|Mine]]
|[[Spike Trap|Spike]]
|Mines are spiked objects that are common obstacles throughout some levels. They cause Donkey Kong one heart of damage if he makes contact with them. Mines can also move around, too.
|Spikes are common obstacles throughout some levels. They cause Donkey Kong one heart of damage if he makes contact with them. Spikes can be found lining the floors, walls, or ceilings, or appear as floating balls. Floating spikes can be stationary or move in set patterns.
|-
|-
|align="center"|[[File:DKKOSCannonGreen.png]][[File:DKKOSCannonRed.png]]<br>[[File:DKKOSCannonBlue.png]]
|align="center"|[[File:DKKOSCannonGreen.png]][[File:DKKOSCannonRed.png]]<br>[[File:DKKOSCannonBlue.png]]
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|Coconuts are objects that some [[Mini-Necky]]s shoot from their mouths. They cause one heart's worth of damage to Donkey Kong if it comes into contact with him. Coconuts can be destroyed if they hit a projectile that Donkey Kong throws, such as a rock.
|Coconuts are objects that some [[Mini-Necky]]s shoot from their mouths. They cause one heart's worth of damage to Donkey Kong if it comes into contact with him. Coconuts can be destroyed if they hit a projectile that Donkey Kong throws, such as a rock.
|}
|}
===Barrels===
===Barrels===
{|width=100% cellspacing=0 border=2 cellpadding=3 class="dktable-brown"style="border-collapse:collapse;background:white"
{|width=100% cellspacing=0 border=2 cellpadding=3 class="wikitable dk"style="border-collapse:collapse;background:white"
|-style="background:yellow;"
|-style="background:yellow;"
!Image
!Image
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|-
|-
|align="center"|[[File:DKKOSRollingBarrel.png]]
|align="center"|[[File:DKKOSRollingBarrel.png]]
|[[Rolling Barrel]]
|[[Spinner Barrel|Rolling Barrel]]
|Rolling Barrels are enterable barrels and their aims can be adjusted with the {{button|gba|L}} and {{button|gba|R}} buttons.  
|Rolling Barrels are enterable barrels and their aims can be adjusted with the {{button|gba|L}} and {{button|gba|R}} buttons.  
|}
|}
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===Pegs===
===Pegs===
[[Peg]]s are common objects in the game that have many different variants. Each variant performs a different function and assists Donkey Kong in reaching further areas.
[[Peg]]s are common objects in the game that have many different variants. Each variant performs a different function and assists Donkey Kong in reaching further areas.
{|width=100% cellspacing=0 border=2 cellpadding=3 class="dktable-brown" style="border-collapse:collapse;background:white"
{|width=100% cellspacing=0 border=2 cellpadding=3 class="wikitable dk" style="border-collapse:collapse;background:white"
|-style="background:yellow;"
|-style="background:yellow;"
!Image
!Image
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|align="center"|[[File:DKKOSPegs.png]]
|align="center"|[[File:DKKOSPegs.png]]
|[[Peg]]
|[[Peg]]
|Pegs are single, floating studs that the Kongs are able to grab onto. They are the most common of all Peg variants and featured in [[Jungle Jam Tournament|Jungle Jam]] events as well.
|Pegs are single, floating studs that the Kongs are able to grab onto. They are the most common of all Peg variants and featured in [[Jungle Jam]] events as well.
|-
|-
|align="center"|[[File:DKKOSPegBoards.png]]
|align="center"|[[File:DKKOSPegBoards.png]]
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|Icy Peg Boards are types of peg boards that are frozen over, causing the Kong to slip on it before being able to get a firm grip. They appear in the level [[Ice Castle]]
|Icy Peg Boards are types of peg boards that are frozen over, causing the Kong to slip on it before being able to get a firm grip. They appear in the level [[Ice Castle]]
|}
|}
==Development==
While playing around with a Game Boy Advance, Paon employee Atsushi Kaneko had an idea to make a game that used the system's shoulder button to simulate the action of grabbing with one's left and right hands, being inspired by the hobby of {{Wp|free climbing}}.<ref name=NOM>{{cite|deadlink=y|archive=web.archive.org/web/20051102033738/http://www.nintendo.co.jp/nom/0506/12/index.html|title=Nintendo Online Magazine Interview|accessdate=May 12, 2024|publisher=Nintendo}}</ref> The Paon team made the initial pitch to Nintendo with an original character, but afterwards producer Toshiharu Izuno suggested to make it star Donkey Kong as to give the game more international appeal and because he thought Donkey Kong best conveyed the visual of a character climbing with his feet dangling.<ref name=NOM/> The game started development in earnest on the summer of 2003 but it took the Paon developers about half a year to create proper visuals for Donkey Kong.<ref name=NOM/> Nintendo heavily supervised Donkey Kong's design and portrayal, explaining to the developers that the character has a "warm image and a bit of a laid-back feel."<ref name=NOM/> The game was originally made for the [[Nintendo GameCube]] in mind until halfway through development after which the target system changed to the Game Boy Advance.<ref name=NOM/>


==Reception==
==Reception==
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==Pre-release and unused content==
==Pre-release and unused content==
''DK: King of Swing'' went through some changes during its development.
''DK: King of Swing'' went through some changes during its development.
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!Image  
!Image  
!Description
!Description
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|-
|-
|[[File:Spikes.jpg|240px]]
|[[File:Spikes.jpg|240px]]
|These spike balls were not found in this area in the final game.
|These floating spikes were not found in this area in the final game.
|-
|-
|[[File:DifferentArea.jpg|240px]]
|[[File:DifferentArea.jpg|240px]]
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|}


==Nintendo eShop Description==
==Nintendo eShop description==
<blockquote>''King K. Rool has stolen the medals to be used in the Jungle Jam Tournament just as the festivities are ramping up, putting a damper to everyone's good spirits. With Cranky's blessing and techniques, Donkey Kong sets off to bring those medals back to their rightful place!''
<blockquote>''King K. Rool has stolen the medals to be used in the Jungle Jam Tournament just as the festivities are ramping up, putting a damper to everyone's good spirits. With Cranky's blessing and techniques, Donkey Kong sets off to bring those medals back to their rightful place!''


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|JapM=Hanging Donkey
|JapM=Hanging Donkey
|Ger=''DK: King of Swing''
|Ger=''DK: King of Swing''
|GerM=-
|ChiS=摇摆森喜刚<ref>From the unreleased iQue version.</ref>
|Chi=摇摆森喜刚<ref>From the unreleased iQue version.</ref>
|ChiSR=Yáobǎi Sēnxǐgāng
|ChiR=Yáobǎi Sēnxǐgāng
|ChiSM=Swing Donkey Kong
|ChiM=Swing Donkey Kong
}}
}}


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==External links==
==External links==
{{NIWA|StrategyWiki=1}}
{{NIWA|NWiki=1|StrategyWiki=1}}
*[https://www.nintendo.co.jp/n08/bbkj/index.html Official Japanese website]
*[https://www.nintendo.co.jp/n08/bbkj/index.html Official Japanese website]
*[https://fs-prod-cdn.nintendo-europe.com/media/downloads/games_8/emanuals/game_boy_advance_8/Manual_GameBoyAdvance_DKKingOfSwing_EN_DE_FR_ES_IT.pdf European manual]
{{DKKOS}}
{{DKKOS}}
{{Donkey Kong games}}
{{Donkey Kong games}}
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