Donkey Kong Country 2 (Game Boy Advance): Difference between revisions

no edit summary
No edit summary
(112 intermediate revisions by 20 users not shown)
Line 1: Line 1:
{{italic title|identifier=y}}
{{game infobox
{{game infobox
|title=Donkey Kong Country 2
|image=[[File:DKC2 GBA Cover.jpg|250px]]
|image=[[File:DKC2 GBA Cover.jpg|250px]]
|developer=[[Rare Ltd.|Rareware]]
|developer=[[Rare Ltd.|Rareware]]
Line 8: Line 10:
|ratings={{ratings|esrb=E|pegi=3|cero=A}}
|ratings={{ratings|esrb=E|pegi=3|cero=A}}
|platforms=[[Game Boy Advance]]
|platforms=[[Game Boy Advance]]
|media={{media|gba=1}}
|format={{format|gba=1}}
|input={{input|gba=1}}
|input={{input|gba=1}}
|serials={{serials|Europe|AGB-B2DP-EUR|Japan|AGB-B2DJ-JPN|USA|AGB-B2DE-USA}}
}}
}}
'''''Donkey Kong Country 2''''' is a 2004 [[Reissue#Remakes|remake]] of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' for the [[Game Boy Advance]]. It features several differences, including the addition of [[photograph]]s and extra [[DK Coin|Cranky's Video Game Hero Coin]]s.
'''''Donkey Kong Country 2''''' is a 2004 [[Reissue#Remakes|remake]] of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' for the [[Game Boy Advance]]. It features several differences, including the addition of [[photograph]]s and extra [[DK Coin|Cranky's Video Game Hero Coin]]s.
==Story==
The story is the same as the original, though an introductory cutscene is added, going over the original manual backstory and adding some new details.


==Story==
[[File:DKC2 GBA intro screenshot.png|thumb|left|Donkey Kong relaxing on the beach, as Cranky rambles about how he never took rest when he was younger.]]
[[File:DKC2 GBA intro screenshot.png|thumb|left|240px|Donkey Kong relaxing on the beach, as Cranky rambles about how he never took rest when he was younger.]]
Some time after the events of ''Donkey Kong Country'', [[Donkey Kong]] is relaxing at a beach, sitting on a chair while drinking a banana milkshake. [[Funky Kong]] is busy surfing waves among the seagulls. [[Cranky Kong]] walks up to Donkey Kong and hits him on the head with his cane. Cranky asks Donkey Kong why he is sitting around if he's a "big star". Donkey Kong replies that even stars need time off. Cranky says that he never took breaks, "[[Donkey Kong (game)|whisking off maidens and throwing barrels seven days a week]]". Donkey Kong asks Cranky to leave him alone and stop pestering him, so Cranky leaves. Donkey Kong then goes to sleep in his chair.
Some time after the events of ''Donkey Kong Country'', [[Donkey Kong]] is relaxing at a beach, sitting on a chair while drinking a banana milkshake. [[Funky Kong]] is busy surfing waves among the seagulls. [[Cranky Kong]] walks up to Donkey Kong and hits him on the head with his cane. Cranky asks Donkey Kong why he is sitting around if he's a "big star". Donkey Kong replies that even stars need time off. Cranky says that he never took breaks, "[[Donkey Kong (game)|whisking off maidens and throwing barrels seven days a week]]". Donkey Kong asks Cranky to leave him alone and stop pestering him, so Cranky leaves. Donkey Kong then goes to sleep in his chair.
Above the island, [[King K. Rool|Kaptain K. Rool]] arrives in his flying fortress, [[the Flying Krock]], and instructs his [[Kremling]] minions to ambush and capture Donkey Kong. They succeed, and he taunts Donkey Kong by saying he will never see his home or friends again.


At night, [[Diddy Kong]] and his girlfriend, [[Dixie Kong]], are worried because Donkey Kong has not returned. They go to the beach to investigate, and the [[Kong]]s find many footprints surrounding Donkey Kong's broken chair. They find a note in the chair which reads:
At night, [[Diddy Kong]] and his girlfriend, [[Dixie Kong]], are worried because Donkey Kong has not returned. They go to the beach to investigate, and the [[Kong]]s find many footprints surrounding Donkey Kong's broken chair. They find a note in the chair which reads:
Line 21: Line 27:
:''Hah-arrrrh! We have got the big monkey! If you want him back, you scurvy dogs, you'll have to hand over the banana hoard! Kaptain K. Rool''
:''Hah-arrrrh! We have got the big monkey! If you want him back, you scurvy dogs, you'll have to hand over the banana hoard! Kaptain K. Rool''


Cranky suggests handing over the banana hoard to K. Rool. Diddy refuses because of how much effort he and Donkey Kong went through to retrieve the [[banana]]s, and that he would be very upset if his bananas were stolen again. Cranky asks if they have any better suggestions, and Diddy and Dixie both say that they want to rescue Donkey Kong themselves. The two get in a brief argument with Cranky, who does not believe Diddy qualifies as a video game hero. Thus, it's up to Diddy to save his uncle, and alongside Dixie, who insisted on joining him, starts his journey.
Cranky suggests handing over the banana hoard to K. Rool. Diddy refuses because of how much effort he and Donkey Kong went through to retrieve the [[banana]]s, and that he would be very upset if his bananas were stolen again. Cranky asks if they have any better suggestions, and Diddy and Dixie both say that they want to rescue Donkey Kong themselves. The two get into a brief argument with Cranky, who does not believe Diddy qualifies as a video game hero. Thus, it is up to Diddy to save Donkey, and alongside Dixie, who insists on joining him, starts his journey.
[[File:DKC2 GBA intro DK kidnapped.png|thumb|240px|Donkey Kong is held captive in Kaptain K. Rool's airship, the Flying Krock]]
[[File:DKC2 GBA intro DK kidnapped.png|thumb|Donkey Kong is held captive in Kaptain K. Rool's airship, the Flying Krock]]
The two Kongs travel through [[Crocodile Isle]], the hometown of the [[Kremling]]s. They defeat numerous enemies and collect items on their way. Diddy and Dixie first travel aboard [[Gangplank Galleon (world)|Gangplank Galleon]], a large pirate ship docked at the coast. After completing the world, Diddy and Dixie move on to the volcanic world, [[Crocodile Cauldron]], then the swampy [[Krem Quay]], then the abandoned amusement park [[Krazy Kremland]], and a spooky woods, [[Gloomy Gulch]]. Diddy and Dixie eventually reach the end of the sixth world, [[K. Rool's Keep]], where they find Donkey Kong tied up in a chamber. Just as they celebrate, Donkey Kong is pulled up into K. Rool's personal airship, [[The Flying Krock]].
The two Kongs travel through [[Crocodile Isle]], the home of the Kremlings. They defeat numerous enemies and collect items on their way. Diddy and Dixie first travel aboard [[Gangplank Galleon (world)|Gangplank Galleon]], a large pirate ship docked at the coast. After completing the world, Diddy and Dixie move on to the volcanic world, [[Crocodile Cauldron]], then the swampy [[Krem Quay]], then the abandoned amusement park [[Krazy Kremland]], and spooky woods, [[Gloomy Gulch]]. Diddy and Dixie eventually reach the end of the sixth world, [[K. Rool's Keep]], where they are ambushed by K. Rool's largest minion, [[Kerozene]]. After beating him, they chase K. Rool to the Flying Krock.


Aboard the giant airship, Diddy and Dixie find Donkey Kong tied up, and they battle Kaptain K. Rool. Donkey Kong eventually breaks free from his ropes, and he uppercuts K. Rool out of the roof. Kaptain K. Rool falls all the way down Crocodile Isle and into the surrounding water, where he is seemingly eaten up by sharks.
Aboard the giant airship, Diddy and Dixie find Donkey Kong tied up, and they battle Kaptain K. Rool. Donkey Kong eventually breaks free from his ropes, and he uppercuts K. Rool out of the roof. Kaptain K. Rool falls down Crocodile Isle and into the surrounding water. However, a waterlogged K. Rool escapes to the [[Lost World (Donkey Kong Country 2)|Lost World]], where he awaits the Kongs for a final battle.  


During their adventures, Diddy and Dixie can also enter the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]] by paying a [[Kremkoin]] fee to [[Klubba]] at [[Klubba's Kiosk|his kiosk]]. The Kongs eventually enter Crocodile Isle's power source, [[Krocodile Kore]], where they re-encounter Kaptain K. Rool. After a short battle, K. Rool's blunderbuss explodes, which propels him into the energy geyser powering Crocodile Isle. This blocks the power flow, which then destroys Crocodile Isle.
During their adventures, Diddy and Dixie can also enter the Lost World by paying a [[Kremkoin]] fee to [[Klubba]] at [[Klubba's Kiosk|his kiosk]]. The Kongs eventually enter Crocodile Isle's power source, [[Krocodile Kore]], where they re-encounter Kaptain K. Rool. After a short battle, K. Rool's blunderbuss explodes, which propels him into the energy geyser powering Crocodile Isle. This blocks the power flow, which then destroys Crocodile Isle.


From a cliff, Donkey Kong, Diddy, and Dixie watch as Crocodile Isle explodes while sinking into the ocean. Just before the isle sinks, K. Rool escapes on a boat, laughing as he sails off into the horizon.
From a cliff, Donkey Kong, Diddy, and Dixie watch as Crocodile Isle explodes while sinking into the ocean. Just before the isle sinks, K. Rool escapes on a boat. In the 102% ending, [[Funky Kong]] flies over in the [[Gyrocopter]] and drops a bomb on his raft, destroying it. K. Rool vows revenge as he sinks.


==Gameplay==
==Gameplay==
===Abilities===
===Abilities===
''Donkey Kong Country 2: Diddy's Kong Quest'' is a 2D platformer like its predecessor, ''Donkey Kong Country''. The player controls [[Diddy Kong]] and [[Dixie Kong]], whose basic abilities include [[jump]]ing, climbing, and swimming. The [[Kong]]s usually jump to cross gaps and grab airborne items. Either Kong can perform a mid-air jump if they cartwheel or spin off a nearby ledge, often necessary for reaching secret areas or collectibles. Like ''Donkey Kong Country'', Diddy can perform a [[Cartwheel Attack|cartwheel attack]] and still retains his agility (he can jump, climb, run, and swim a bit faster than Dixie). Dixie's equivalent to the cartwheel attack is the [[Helicopter Spin]], where she spins into an enemy. Dixie has the advantage of also being able to perform the ability in mid-air, where she whirls her ponytail to glide to nearby areas or to cross some large gaps. There are more [[List of enemies|enemies]] that Diddy and Dixie can defeat by their respective cartwheel or spin attack, rather than a jump attack.
''Donkey Kong Country 2: Diddy's Kong Quest'' is a 2D platforming game like its predecessor, ''Donkey Kong Country''. The player controls [[Diddy Kong]] and [[Dixie Kong]], whose basic abilities include [[jump]]ing, climbing, and swimming. The [[Kong]]s usually jump to cross gaps and grab airborne items. Either Kong can perform a mid-air jump if they cartwheel or spin off a nearby ledge, often necessary for reaching secret areas or collectibles. Like ''Donkey Kong Country'', Diddy can perform a [[Cartwheel Attack|cartwheel attack]] and still retains his agility (he can jump, climb, run, and swim a bit faster than Dixie). Dixie's equivalent to the cartwheel attack is the [[Helicopter Spin]], where she spins into an enemy. Dixie has the advantage of also being able to perform the ability in mid-air, where she whirls her ponytail to glide to nearby areas or to cross some large gaps. There are more [[List of enemies|enemies]] that Diddy and Dixie can defeat by their respective cartwheel or spin attack, rather than a jump attack.


If both Kongs are on screen, they can perform [[team up]], where either Kong piggybacks on the other in front. While this slows Diddy and Dixie's movement, either Kong can be thrown to reach items or higher areas. When a Kong is thrown to a higher platform, the lead Kong automatically moves up there with them.
If both Kongs are on screen, they can perform [[team up]], where either Kong piggybacks on the other in front. While this slows Diddy and Dixie's movement, either Kong can be thrown to reach items or higher areas. When a Kong is thrown to a higher platform, the lead Kong automatically moves up there with them.
Line 39: Line 45:
Diddy holds a carriable object in front of him, which includes [[barrel]]s, [[crate]]s, and [[treasure chest]]s. This way Diddy can defeat an enemy who walks into the object. Dixie holds an object over her head with her ponytail, which defends against foes above her.
Diddy holds a carriable object in front of him, which includes [[barrel]]s, [[crate]]s, and [[treasure chest]]s. This way Diddy can defeat an enemy who walks into the object. Dixie holds an object over her head with her ponytail, which defends against foes above her.


The swimming mechanic is similar to earlier ''[[Super Mario (series)|Super Mario]]'' platformers. The player must hit {{button|SNES|B}}, the jump button, to advance upwards into the water. If the player does not press the button, the Kongs slowly sink to the bottom. Pressing {{button|SNES|Y}} enables them to swim quicker, and {{button|padup}} and {{button|paddown}} controls their ascent and descent.
The swimming mechanic is similar to earlier installments of the [[Super Mario (series)|''Super Mario'' series]]. The player must hit {{button|GBA|A}}, the jump button, to advance upwards into the water. If the player does not press the button, the Kongs slowly sink to the bottom. Pressing {{button|GBA|B}} enables them to swim quicker, and {{button|padup}} and {{button|paddown}} controls their ascent and descent.


===Modes===
===Modes===
Line 49: Line 55:
}}
}}
When starting a new file, the player has the option to choose between one or two player modes.
When starting a new file, the player has the option to choose between one or two player modes.
{|class="wikitable dktable-brown"width=65%
{|class="wikitable dk"width=65%
|-
|-
!Title
!Icon
!width=10%|Title
!Description
!Description
|-
|-
|'''One Player'''
|style="text-align:center"|[[File:DKC2GBA 1 Player.png]]
|The single player mode: the player controls both Diddy and Dixie.
|'''1 Player'''
|The single-player mode: the player controls both Diddy and Dixie.
|-
|-
|'''TWO Player Team'''
|style="text-align:center"|[[File:DKC2GBA 2 Player Team.png]]
|Two players cooperatively take turns playing through the levels. The first player controls Diddy while the second player does Dixie. Players can change turns by switching the Kongs or by losing their Kong.
|'''2-Player Team'''
|Two players cooperatively take turns playing through the levels. The first player controls Diddy while the second player does Dixie. Players can change turns by switching the Kongs or by losing their Kongs.
|}
|}
{{br|left}}
{{br|left}}
====Bonus Games====
====Bonus Games====
The Game Boy Advance version features three minigames (more specifically, '''Bonus Games'''), which can be accessed from the "Bonus Games" option of the selection menu. The minigames are also in the [[Kong]]s' adventure and are hosted by a supporting character. It also includes a time attack mode, which is somewhat a successor to [[DK Attack]] from the Game Boy Advance remake of ''Donkey Kong Country''.
The Game Boy Advance version features three minigames (more specifically, '''Bonus Games'''), which can be accessed from the "Bonus Games" option of the selection menu. The minigames are also in the [[Kong]]s' adventure and are hosted by a supporting character. It also includes a time attack mode, which is somewhat a successor to [[DK Attack]] from the Game Boy Advance remake of ''Donkey Kong Country''.
{|class="wikitable dktable-brown"width=100%
{|class="wikitable dk"width=100%
|-
|-
!Image
!Image
Line 71: Line 80:
|[[File:Expresso Racing DKC2 GBA.png]]
|[[File:Expresso Racing DKC2 GBA.png]]
|[[Expresso's Racing]]
|[[Expresso's Racing]]
|A mini-game where [[Expresso]] races against three other ostriches within one, two, three, four, or five laps. During the Kongs' adventure, [[Cranky Kong]] hosts the Bonus Game at [[Cranky's Hut|his hut]] in most worlds, each having their own race. Before a race, the Kongs must power up Expresso's stats with [[Golden Feather]]s, which gives him a winning chance against his opponents. By completing a race, the Kongs are rewarded with one of [[DK Coin|Cranky's Video Game Hero Coin]]s.
|A mini-game where [[Expresso]] races against three other ostriches within one, two, three, four, or five laps. During the Kongs' adventure, [[Cranky Kong]] hosts the Bonus Game at [[Monkey Museum|his hut]] in most worlds, each having their own race. Before a race, the Kongs must power up Expresso's stats with [[golden feather]]s, which gives him a winning chance against his opponents. By completing a race, the Kongs are rewarded with one of [[DK Coin|Cranky's Video Game Hero Coin]]s.
|-
|-
|[[File:DKC2 GBA Aerial Loop.png]]
|[[File:DKC2 GBA Aerial Loop.png]]
|[[Funky's Flights (Bonus Game)|Funky's Flights]]
|[[Funky's Flights (Bonus Game)|Funky's Flights]]
|A series of challenges where Diddy or Dixie pilot the [[Gyrocopter]] to complete various tasks within three, five, and ten minutes, such as navigating a maze or rescuing a character. During the adventure, Funky hosts a challenge in each world and rewards a Video Game Hero Coin for each completed challenge.
|A series of challenges where Diddy or Dixie pilots the [[Gyrocopter]] to complete various tasks within three, five, and ten minutes, such as navigating a maze or rescuing a character. During the adventure, Funky hosts a challenge in each world and rewards a Video Game Hero Coin for each completed challenge.
|-
|-
|[[File:Bag a Bug DKC2 GBA.png]]
|[[File:Bag a Bug DKC2 GBA.png]]
|[[Bag a Bug]]
|[[Bag a Bug]]
|Diddy or Dixie must catch as many fireflies within a minute while avoiding Klubba from swinging his club at them. During the adventure, if the Kongs play this game, Klubba only rewards them with common items (such as Banana Bunch Coins and Extra Life Balloons) instead of a Video Game Hero Coin.
|Diddy or Dixie must catch as many fireflies within a minute while avoiding Klubba from swinging his club at them. During the adventure, if the Kongs play this game, Klubba only rewards them with common items (such as [[Banana Coin]]s and [[Red Balloon|Extra]] [[Green Balloon|Life]] [[Blue Balloon|Balloon]]s) instead of a Video Game Hero Coin.
|}
|}


Line 89: Line 98:
==Characters==
==Characters==
===Kong Family===
===Kong Family===
Diddy and Dixie are assisted by four members of the [[Kong Family]].
Several members of the [[Kong]] family appear in the game.
 
{|class="wikitable dk"width=100%
{|class="wikitable dktable-brown"width=100%
!colspan=3 style="background:saddlebrown;color:white"align=center|'''Playable'''
!colspan=3 style="background:saddlebrown;color:white" align=center|'''Playable'''
|-
|-
!width=12%|Image
!width=12%|Image
Line 106: Line 114:
|Dixie is the girlfriend and sidekick of Diddy, and she is characterized as confident and brave. Dixie is noted for her [[Helicopter Spin]] ability, which allows her to glide in midair. If Dixie hits an End of Level Target hard enough, she performs on an electric guitar.
|Dixie is the girlfriend and sidekick of Diddy, and she is characterized as confident and brave. Dixie is noted for her [[Helicopter Spin]] ability, which allows her to glide in midair. If Dixie hits an End of Level Target hard enough, she performs on an electric guitar.
|-
|-
!colspan=3 style="background:saddlebrown;color:white" align=center|'''Supporting'''
!colspan=3 style="background:saddlebrown;color:white"align=center|'''Supporting'''
|-
|-
!width=12%|Image
!width=12%|Image
Line 112: Line 120:
!Description
!Description
|-
|-
|align="center"|[[File:Candy Kong DKC2 GBA.png]]
|align="center"|[[File:Candy Kong DKC2 GBA.png]] [[File:DKC2GBA Candy cast roll.png]]
|style="text-align:center"|[[Candy Kong]]
|style="text-align:center"|[[Candy Kong]]
|Candy Kong makes a few cameos. She appears near the end of the opening cutscene, is the assistant host of the [[Swanky's Bonus Bonanza|Bonus Bonanza]], and appears with the Kong Family in the "Cast of Characters" part of the ending.
|Candy Kong makes a few cameos. She appears near the end of the opening cutscene, is the assistant host of the [[Swanky's Bonus Bonanza|Bonus Bonanza]], and appears with the Kong family in the "Cast of Characters" part of the ending.
|-
|-
|align="center"|[[File:DKC2GBACrankyKongSprite.png]]
|align="center"|[[File:DKC2GBACrankyKongSprite.png]]
|style="text-align:center"|[[Cranky Kong]]
|style="text-align:center"|[[Cranky Kong]]
|Cranky Kong is found at [[Cranky's Hut]]. Cranky provides level hints to the Kongs at a fee, and he also hosts the [[Expresso's Racing]] bonus game.  
|Cranky Kong is found at [[Monkey Museum|Cranky's Hut]]. Cranky provides level hints to the Kongs at a fee, and he also hosts the [[Expresso's Racing]] bonus game.  
|-
|-
|align="center"|[[File:DKC2GBADonkeyKongSprite.png]]
|align="center"|[[File:DKC2GBADonkeyKongSprite.png]]
Line 130: Line 138:
|align="center"|[[File:Swanky Kong DKC2 GBA sprite.png]]
|align="center"|[[File:Swanky Kong DKC2 GBA sprite.png]]
|style="text-align:center"|[[Swanky Kong]]
|style="text-align:center"|[[Swanky Kong]]
|Swanky debuts in the game and is the host of a game show, [[Swanky's Bonus Bonanza]]. In it, Swanky gives three questions to Diddy and Dixie. If they answer all three correctly, Swanky rewards them with [[Red Balloon|Extra]] [[Green Balloon|Life]] [[Blue Balloon|Balloon]]s.
|Swanky is the host of a game show, [[Swanky's Bonus Bonanza]]. In it, Swanky gives three questions to Diddy and Dixie. If they answer all three correctly, Swanky rewards them with [[Red Balloon|Extra]] [[Green Balloon|Life]] [[Blue Balloon|Balloon]]s.
|-
|-
|align="center"|[[File:DKC2GBATinyKongSprite.png]]
|align="center"|[[File:DKC2GBATinyKongSprite.png]]
Line 138: Line 146:
|align="center"|[[File:DKC2GBAWrinklyKongSprite.png]]
|align="center"|[[File:DKC2GBAWrinklyKongSprite.png]]
|style="text-align:center"|[[Wrinkly Kong]]
|style="text-align:center"|[[Wrinkly Kong]]
|Wrinkly Kong debuts in the game and is the wife of Cranky Kong. She operates a [[Kong Kollege]] in nearly every world, and like her husband, Wrinkly provides hints and information to the Kongs. Diddy and Dixie can obtain the [[Scrapbook]] from Wrinkly, who provides hints on the photograph location.
|Wrinkly Kong is the wife of Cranky Kong. She operates a [[Kong Kollege]] in nearly every world, and like her husband, Wrinkly provides hints and information to the Kongs. Diddy and Dixie can obtain the [[Scrapbook (Donkey Kong Country series)|Scrapbook]] from Wrinkly, who provides hints on the photograph's location.
|}
|}


===Animal Buddies===
===Animal Buddies===
[[Animal Friends|Animal Buddies]] are animals who help Diddy and Dixie on their adventure. Each Animal Buddy has its own abilities to help the Kongs find [[Bonus Barrel]]s, [[DK Coin|Cranky's Video Game Hero Coin]]s, [[Banana Coin|Banana Bunch Coin]], and other collectible items. There are a total of nine Animal Buddies, the most of any ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' series game. Diddy and Dixie can only transform into or ride six of the Animal Buddies. Animal Buddies have a larger role than in ''[[Donkey Kong Country]]'', because many levels cannot be completed without them, and more Bonus Levels can only be accessed by them. Some Animal Buddies can perform a [[super move]], where they build up energy before unleashing a powerful attack.
[[Animal Friends|Animal Buddies]] are animals who help Diddy and Dixie on their adventure. Each Animal Buddy has its own abilities to help the Kongs find [[Bonus Barrel]]s, [[DK Coin|Cranky's Video Game Hero Coin]]s, [[Banana Coin]], and other collectible items. There are a total of eight Animal Buddies, with one having two variations; as such, this game features the most of any ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' series game. Diddy and Dixie can only transform into or ride five of the Animal Buddies. Animal Buddies have a larger role than in ''[[Donkey Kong Country]]'', because many levels cannot be completed without them, and more Bonus Levels can only be accessed by them. Some Animal Buddies can perform a [[super move]], where they build up energy before unleashing a powerful attack.
{|class="wikitable dktable-brown"width=100%
{|class="wikitable dk"width=100%
|-
|-
!width=12% |Image
!width=12% |Image
Line 153: Line 161:
|align="center"|[[File:DKC2 GBA Clapper sprite.png]]
|align="center"|[[File:DKC2 GBA Clapper sprite.png]]
|style="text-align:center"|[[Clapper]]
|style="text-align:center"|[[Clapper]]
|Clapper is a seal with the ability to cool or freeze water temporarily. Diddy and Dixie can get Clapper to cool the water when they jump on him. In Lava Lagoon, Clapper cools the boiling liquid into water, allowing the Kongs to swim through the water. In Clapper's Cavern, Clapper freezes the water to solid ice, allowing the Kongs to move past the [[Snapjaw (Donkey Kong Country 2: Diddy's Kong Quest)|Snapjaw]] below.
|Clapper is a seal with the ability to cool or freeze water temporarily. Diddy and Dixie can get Clapper to cool the water when they jump on him. In Lava Lagoon, Clapper cools the boiling liquid into water, allowing the Kongs to swim through the water. In Clapper's Cavern, Clapper freezes the water to solid ice, allowing the Kongs to move past the [[Snapjaw (Donkey Kong Country 2)|Snapjaw]] below.
|align="center"|[[Lava Lagoon (Donkey Kong Country 2: Diddy's Kong Quest)|Lava Lagoon]]
|align="center"|[[Lava Lagoon (Donkey Kong Country 2)|Lava Lagoon]]
|align="center"|[[Clapper's Cavern (Donkey Kong Country 2: Diddy's Kong Quest)|Clapper's Cavern]]
|align="center"|[[Clapper's Cavern (Donkey Kong Country 2)|Clapper's Cavern]]
|-
|-
|align="center"|[[File:Enguarde DKCGBA sprite.png]]
|align="center"|[[File:Enguarde DKCGBA sprite.png]]
|style="text-align:center"|[[Enguarde]]
|style="text-align:center"|[[Enguarde]]
|Enguarde the swordfish, who first appeared in ''Donkey Kong Country'', is an Animal Friend who appears in underwater levels. With his sharp bill, Enguarde can defeat most underwater enemies. The game introduces the [[super move|Superstab]], which allows Enguarde to break open some walls.
|Enguarde the swordfish, who first appeared in ''Donkey Kong Country'', is an Animal Friend who appears in underwater levels. With his sharp bill, Enguarde can defeat most underwater enemies. With the [[super move|Superstab]], he can break open some walls.
|align="center"|[[Lockjaw's Locker (Donkey Kong Country 2: Diddy's Kong Quest)|Lockjaw's Locker]]
|align="center"|[[Lockjaw's Locker (Donkey Kong Country 2)|Lockjaw's Locker]]
|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|align="center"|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|-  
|-  
|align="center"|[[File:Expresso DKC2 GBA sprite.png]]
|align="center"|[[File:DKC2GBA Expresso small.png]] [[File:Expresso DKC2 GBA sprite.png]]
|style="text-align:center"|[[Expresso]]
|style="text-align:center"|[[Expresso]]
|Expresso the ostrich is featured in the Bonus Game, [[Expresso's Racing]]. During the adventure, Expresso is owned by [[Cranky Kong]], who wants to train him into becoming a racing bird. Unlike other Animal Friends, Expresso does not appear in any of the main levels to help Diddy and Dixie. The Kongs must use [[Golden Feather]]s to boost Expresso's stats and allow him to win tougher races.
|Expresso the ostrich is featured in the Bonus Game, [[Expresso's Racing]]. During the adventure, Expresso is owned by [[Cranky Kong]], who wants to train him into a racing bird. Unlike other Animal Friends, Expresso does not appear in any of the main levels to help Diddy and Dixie. The Kongs must use [[golden feather]]s to boost Expresso's stats and allow him to win tougher races.
|colspan=2, align="center" |[[Expresso's Racing]]
|colspan=2, align="center" |[[Expresso's Racing]]
|-
|-
Line 171: Line 179:
|style="text-align:center"|[[Glimmer]]
|style="text-align:center"|[[Glimmer]]
|Glimmer the angler fish only appears in a single level, Glimmer's Galleon, where his flashlight guides the Kongs through the dark area. He is the only Animal Friend that is unaffected by enemies and stage hazards, and the only one that the Kongs cannot ride.  
|Glimmer the angler fish only appears in a single level, Glimmer's Galleon, where his flashlight guides the Kongs through the dark area. He is the only Animal Friend that is unaffected by enemies and stage hazards, and the only one that the Kongs cannot ride.  
|colspan=2, align="center"|[[Glimmer's Galleon (Donkey Kong Country 2: Diddy's Kong Quest)|Glimmer's Galleon]]
|colspan=2, align="center"|[[Glimmer's Galleon (Donkey Kong Country 2)|Glimmer's Galleon]]
|-  
|-  
|align="center"|[[File:DKC2GBARambiSprite.png]]
|align="center"|[[File:DKC2GBARambiSprite.png]]
|style="text-align:center"|[[Rambi]]
|style="text-align:center"|[[Rambi]]
|Rambi the rhino is an Animal Friend returning from ''Donkey Kong Country''. He is a powerful ally, capable of defeating most enemies with its horn. Rambi's [[super move|Supercharge]] ability, which is introduced in this game, allows him to charge fast into enemies and break some walls leading into a Bonus Level.
|Rambi the rhinoceros is an Animal Friend returning from ''Donkey Kong Country''. He is a powerful ally, capable of defeating most enemies with its horn. Rambi's [[super move|Supercharge]] ability allows him to charge fast into enemies and break some walls leading to a Bonus Level.
|align="center"|[[Pirate Panic (Donkey Kong Country 2: Diddy's Kong Quest)|Pirate Panic]]
|align="center"|[[Pirate Panic (Donkey Kong Country 2)|Pirate Panic]]
|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|align="center"|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|-
|-
|align="center"|[[File:Rattly DKC2 GBA sprite.png]]
|align="center"|[[File:Rattly DKC2 GBA sprite.png]]
|style="text-align:center"|[[Rattly]]
|style="text-align:center"|[[Rattly]]
|Rattly has a similar role to [[Winky]] from the previous game, as he has the ability to perform very high jumps. With this ability, Rattly can reach higher areas and items and [[Bonus Barrel]]s that the Kongs cannot reach themselves. With his [[super move|Superjump]] ability, Rattly can charge up and then perform an even higher jump.  
|Rattly has a similar role to [[Winky]] from the previous game, as he can perform very high jumps. With this ability, Rattly can reach higher areas and items and [[Bonus Barrel]]s that the Kongs cannot reach themselves. With his [[super move|Superjump]] ability, Rattly can charge up and then perform an even higher jump.  
|align="center"|[[Topsail Trouble (Donkey Kong Country 2: Diddy's Kong Quest)|Topsail Trouble]]
|align="center"|[[Topsail Trouble (Donkey Kong Country 2)|Topsail Trouble]]
|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|align="center"|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|-  
|-  
|align="center"|[[File:Squawks DKC2GBA sprite.png]]
|align="center"|[[File:Squawks DKC2GBA sprite.png]]
|rowspan=2, style="text-align:center"|[[Squawks]]
|rowspan=2, style="text-align:center"|[[Squawks]]
|Squawks is a green parrot who flies the Kongs to higher areas. He can shoot pellets from its mouth, allowing him to defeat stronger enemies like [[Zinger]]s.
|Squawks is a green parrot that flies the Kongs to higher areas. He can shoot eggs from his mouth, allowing him to defeat stronger enemies like [[Zinger]]s.
|align="center"|[[Squawks's Shaft (Donkey Kong Country 2: Diddy's Kong Quest)|Squawks's Shaft]]
|align="center"|[[Squawks's Shaft (Donkey Kong Country 2)|Squawks's Shaft]]
|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|align="center"|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|-  
|-  
|align="center"|[[File:Quawks DKC2 GBA.png]]
|align="center"|[[File:Quawks DKC2 GBA.png]]
|[[Quawks|A purple relative of Squawks]] appears in the level Parrot Chute Panic, and unlike Squawks, he can neither spit eggs nor flap higher. He only slowly descends down the hive and around the Zingers.
|[[Quawks|A purple relative of Squawks]] appears in the level Parrot Chute Panic, and unlike Squawks, he can neither spit eggs nor flap higher. He only slowly descends the hive and around the Zingers.
|colspan=2, align="center"|[[Parrot Chute Panic (Donkey Kong Country 2: Diddy's Kong Quest)|Parrot Chute Panic]]
|colspan=2, align="center"|[[Parrot Chute Panic (Donkey Kong Country 2)|Parrot Chute Panic]]
|-  
|-  
|align="center"|[[File:DKC2 GBA Squitter sprite.png]]
|align="center"|[[File:DKC2 GBA Squitter sprite.png]]
Line 199: Line 207:
|Squitter the spider can shoot web projectiles to attack other enemies as well as create temporary web platforms for moving across gaps and going up to higher areas. Unlike the other Animal Friends, Squitter gets injured if he touches an enemy.
|Squitter the spider can shoot web projectiles to attack other enemies as well as create temporary web platforms for moving across gaps and going up to higher areas. Unlike the other Animal Friends, Squitter gets injured if he touches an enemy.
|align="center"|[[Hot-Head Hop]]
|align="center"|[[Hot-Head Hop]]
|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|align="center"|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|}
 
===Cranky's Video Game Heroes===
The [[Cranky's Video Game Heroes]] ceremony features three cameos of other game protagonists, each with their own amount of [[DK Coin|Hero Coin]]s collected.
{|class="wikitable dk"width=100%
|-
!width=12%|Image
!width=10%|Name
!Description
|-
|align="center"|[[File:DKC2 GBA Mario sprite.png]]
|style="text-align:center"|[[Mario]]
|Mario is the default champion, with 67 of the 68 coins.
|-
|align="center"|[[File:Link DKC2 GBA sprite.png]]
|style="text-align:center"|[[Link]]
|Link is the default runner-up, with 50 coins.
|-
|align="center"|[[File:DKC2GBAYoshiSprite.png]]
|style="text-align:center"|[[Yoshi]]
|Yoshi is by default in 3rd place, with 39 coins; if the player manages to get enough coins to reach the podiums, he consequently disappears.
|}
|}


===Enemies===
===Enemies===
{{quote2|How many? I reckon they're just put fancy pictures in here to make it look good. There's only three of these in the game at most!|Cranky Kong<ref>''Donkey Kong Country 2: Diddy's Kong Quest'', page 31</ref>}}
{{quote|How many? I reckon they're just put fancy pictures in here to make it look good. There's only three of these in the game at most!|Cranky Kong<ref>''Donkey Kong Country 2'' instruction booklet, page 25.</ref>}}
The game features a handful of enemies, many of whom are [[Kremling]]s. Most of them first appear in ''Donkey Kong Country 2: Diddy's Kong Quest'', though a few of them return from ''Donkey Kong Country''.
The game features a handful of enemies, many of whom are [[Kremling]]s. Most of them first appear in ''Donkey Kong Country 2: Diddy's Kong Quest'', though a few of them return from ''Donkey Kong Country''.
 
{|class="wikitable dk"width=100%
{|class="wikitable dktable-brown"width=100%
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Lazy Landlubbers'''
!colspan=5 style="background:saddlebrown;color:white" align=center|'''Lazy Landlubbers'''
|-
|-
!width=12% |Image
!width=12%|Image
!width=10% |Name
!width=10%|Name
!Description
!Description
!width=7% |First level appearance
!width=7%|First level appearance
!width=7% |Last level appearance
!width=7%|Last level appearance
|-
|-
|align="center"|{{no image|40px}}
|align="center"|[[File:DKC2GBA Cat O' 9 Tails.png]]
|style="text-align:center"|[[Cat O' 9 Tails]]
|style="text-align:center"|[[Cat O' 9 Tails]]
|Cat O' 9 Tails are blue cats with many tails. They attack by rapidly spinning around while following the Kongs. Cat O' 9 Tails eventually get dizzy from spinning, which allows the Kongs to defeat them by jumping on them. Sometimes, as it spins, the Cat O' 9 Tails catches the Kongs into its tails and throws them upward.
|Cat O' 9 Tails are blue cats with many tails. They attack by rapidly spinning around while following the Kongs. Cat O' 9 Tails eventually get dizzy from spinning, which allows the Kongs to defeat them by jumping on them. Sometimes, as it spins, the Cat O' 9 Tails catches the Kongs into its tails and throws them upward.
|align="center"|[[Mudhole Marsh (Donkey Kong Country 2: Diddy's Kong Quest)|Mudhole Marsh]]
|align="center"|[[Mudhole Marsh (Donkey Kong Country 2)|Mudhole Marsh]]
|align="center"|[[Fiery Furnace (Donkey Kong Country 2: Diddy's Kong Quest)|Fiery Furnace]]
|align="center"|[[Fiery Furnace (Donkey Kong Country 2)|Fiery Furnace]]
|-
|-
|align="center"|[[File:ClickClack DKC2GBA sprite.png]]
|align="center"|[[File:ClickClack DKC2GBA sprite.png]]
|style="text-align:center"|[[Click-Clack]]
|style="text-align:center"|[[Click-Clack]]
|Click-Clacks are large beetle enemies who move around back and forth. The Kongs can defeat a Click-Clack by jumping on it twice; the first jumps flips over a Click-Clack, allowing the Kongs to pick it up and throw it. Click-Clacks can instantly be defeated if the Kongs roll into it or throw an object at it.
|Click-Clacks are large beetle enemies who move around back and forth. The Kongs can defeat a Click-Clack by jumping on it twice; the first jumps flips over a Click-Clack, allowing the Kongs to pick it up and throw it. Click-Clacks can instantly be defeated if the Kongs roll into it or throw an object at it.
|align="center"|[[Mainbrace Mayhem (Donkey Kong Country 2: Diddy's Kong Quest)|Mainbrace Mayhem]]
|align="center"|[[Mainbrace Mayhem (Donkey Kong Country 2)|Mainbrace Mayhem]]
|align="center"|[[Clapper's Cavern (Donkey Kong Country 2: Diddy's Kong Quest)|Clapper's Cavern]]
|align="center"|[[Clapper's Cavern (Donkey Kong Country 2)|Clapper's Cavern]]
|-
|-
|align="center"|[[File:DKC2 GBA Flitter sprite.png]]
|align="center"|[[File:DKC2 GBA Flitter sprite.png]]
|style="text-align:center"|[[Flitter]]
|style="text-align:center"|[[Flitter]]
|Flitters are large blue dragonflies appearing in midair. Some move back and forth whereas some others stay in one spot. Flitters are often used by the Kongs to get across gaps.
|Flitters are large blue dragonflies appearing in midair. Some move back and forth whereas some others stay in one spot. Flitters are often used by the Kongs to get across gaps.
|align="center"|[[Topsail Trouble (Donkey Kong Country 2: Diddy's Kong Quest)|Topsail Trouble]]
|align="center"|[[Topsail Trouble (Donkey Kong Country 2)|Topsail Trouble]]
|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|align="center"|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|-
|-
|align="center"|[[File:MiniNecky DKC2GBA sprite.png]]
|align="center"|[[File:MiniNecky DKC2GBA sprite.png]] [[File:DKC2GBA Mini-Necky ghost.png]]
|style="text-align:center"|[[Mini-Necky]]
|style="text-align:center"|[[Mini-Necky]]
|Mini-Neckys are small vultures who wear a bandanna. They attack by swooping at the Kongs, and can be defeated by a jump attack or if the Kongs use a held object. It is one of the two enemies to directly reappear from ''Donkey Kong Country'', the other being Zingers.
|Mini-Neckys are small vultures who wear a bandanna. They attack by swooping at the Kongs, and can be defeated by a jump attack or if the Kongs use a held object. It is one of the two enemies to directly reappear from ''Donkey Kong Country'', the other being Zingers. They are simply called "[[Necky]]" in the [[Scrapbook (Donkey Kong Country series)|Scrapbook]].
|align="center"|[[Kannon's Klaim (Donkey Kong Country 2: Diddy's Kong Quest)|Kannon's Klaim]]
|align="center"|[[Kannon's Klaim (Donkey Kong Country 2)|Kannon's Klaim]]
|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|align="center"|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|-
|-
|align="center"|[[File:Neek DKC2GBA sprite.png]]
|align="center"|[[File:Neek DKC2GBA sprite.png]]
|style="text-align:center"|[[Neek]]
|style="text-align:center"|[[Neek]]
|Neeks are one of the weakest enemies, along with Klomps. They simply move around the ground and attempt to hit the Kongs. These enemies can be defeated from any attack.
|Neeks are one of the weakest enemies, along with Klomps. They simply move around the ground and attempt to hit the Kongs. These enemies can be defeated from any attack.
|align="center"|[[Pirate Panic (Donkey Kong Country 2: Diddy's Kong Quest)|Pirate Panic]]
|align="center"|[[Pirate Panic (Donkey Kong Country 2)|Pirate Panic]]
|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|align="center"|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|-
|-
|align="center"|[[File:DKC2 GBA Screech sprite.png]]
|align="center"|[[File:DKC2 GBA Screech sprite.png]]
|style="text-align:center"|[[Screech]]
|style="text-align:center"|[[Screech]]
|Screech is Kaptain K. Rool's pet parrot and a mini-boss whom [[Squawks]] races in the second half of Screech's sprint.
|Screech is Kaptain K. Rool's pet parrot and a mini-boss whom [[Squawks]] races in the second half of Screech's sprint.
|colspan=2, align="center"|[[Screech's Sprint (Donkey Kong Country 2: Diddy's Kong Quest)|Screech's Sprint]]
|colspan=2, align="center"|[[Screech's Sprint (Donkey Kong Country 2)|Screech's Sprint]]
|-
|align="center"|[[File:DKC2GBA Spider.png]]
|style="text-align:center"|{{conjectural|[[Spider (Donkey Kong Country 2)|Spider]]}}
|Spiders only appear when using the [[Gyrocopter]]. They crawl on walls, shooting webs occasionally.
|align="center"|[[Aerial Loop]]
|align="center"|[[Submerged Stint]]
|-
|-
|align="center"|[[File:DKC2 GBA Spiny sprite.png]]
|align="center"|[[File:DKC2 GBA Spiny sprite.png]]
|style="text-align:center"|[[Spiny (Donkey Kong Country 2: Diddy's Kong Quest)|Spiny]]
|style="text-align:center"|[[Spiny (Donkey Kong Country 2)|Spiny]]
|Spinies are spiked porcupines who attack with their sharp quills. If the Kongs jump on a Spiny, they get injured; they can defeat a Spiny by a frontal rolling attack.
|Spinies are spiked porcupines that attack with their sharp quills. If the Kongs jump on a Spiny, they get injured; they can defeat a Spiny with a frontal rolling attack.
|align="center"|[[Glimmer's Galleon (Donkey Kong Country 2: Diddy's Kong Quest)|Glimmer's Galleon]]
|align="center"|[[Glimmer's Galleon (Donkey Kong Country 2)|Glimmer's Galleon]]
|align="center"|[[Fiery Furnace (Donkey Kong Country 2: Diddy's Kong Quest)|Fiery Furnace]]
|align="center"|[[Fiery Furnace (Donkey Kong Country 2)|Fiery Furnace]]
|-
|-
|align="center"|[[File:Zinger DKC2GBA sprite.png]] [[File:Zinger DKC2GBA red sprite.png]]
|align="center"|[[File:Zinger DKC2GBA sprite.png]] [[File:Zinger DKC2GBA red sprite.png]]
|style="text-align:center"|[[Zinger]]
|style="text-align:center"|[[Zinger]]
|Zingers are large wasps and airborne enemies. They either remain in one spot or move back and forth. There are yellow and red Zingers; the yellow ones cannot be defeated by the Kongs alone, only with an Animal Friend or by throwing an object at it. Red Zingers are invincible.
|Zingers are large wasps and airborne enemies. They either remain in one spot or move back and forth. There are yellow and red Zingers; the yellow ones cannot be defeated by the Kongs alone, only with an Animal Friend or by throwing an object at it. Red Zingers are invincible.
|align="center"|[[Gangplank Galley (Donkey Kong Country 2: Diddy's Kong Quest)|Gangplank Galley]]
|align="center"|[[Gangplank Galley (Donkey Kong Country 2)|Gangplank Galley]]
|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|align="center"|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|-
|-
!colspan=5 style="background:saddlebrown;color:white" align=center|'''Submerged Seadogs'''
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Submerged Seadogs'''
|-
|-
!width=12% |Image
!width=12%|Image
!width=10% |Name
!width=10%|Name
!Description
!Description
!width=7% |First level appearance
!width=7%|First level appearance
!width=7% |Last level appearance
!width=7%|Last level appearance
|-
|-
|align="center"|[[File:DKC2 GBA Purple Flotsam.png]] [[File:DKC2 GBA Yellow Flotsam.png]]
|align="center"|[[File:DKC2 GBA Purple Flotsam.png]] [[File:DKC2 GBA Yellow Flotsam.png]]
|style="text-align:center"|[[Flotsam]]
|style="text-align:center"|[[Flotsam]]
|Flotsams are stingrays and underwater enemies who swim around in the water. Like the other underwater enemies, they can only be defeated by Enguarde. There are both purple and yellow Flotsams: the purple ones continue moving in a single direction while the yellow ones move around from left to right.
|Flotsams are stingrays and underwater enemies who swim around in the water. Like the other underwater enemies, they can only be defeated by Enguarde. There are both purple and yellow Flotsams: the purple ones continue moving in a single direction while the yellow ones move around from left to right.
|align="center"|[[Lockjaw's Locker (Donkey Kong Country 2: Diddy's Kong Quest)|Lockjaw's Locker]]
|align="center"|[[Lockjaw's Locker (Donkey Kong Country 2)|Lockjaw's Locker]]
|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|align="center"|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|-
|-
|align="center"|[[File:Lockjaw DKC2GBA sprite.png]]
|align="center"|[[File:Lockjaw DKC2GBA sprite.png]]
|style="text-align:center"|[[Lockjaw]]
|style="text-align:center"|[[Lockjaw]]
|Lockjaws are piranha fish who try and bite the Kongs when they approach them. Like most other underwater enemies, Lockjaws can only be defeated by Enguarde.
|Lockjaws are piranha fish who try and bite the Kongs when they approach them. Like most other underwater enemies, Lockjaws can only be defeated by Enguarde.
|align="center"|[[Lockjaw's Locker (Donkey Kong Country 2: Diddy's Kong Quest)|Lockjaw's Locker]]
|align="center"|[[Lockjaw's Locker (Donkey Kong Country 2)|Lockjaw's Locker]]
|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|align="center"|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|-
|-
|align="center"|[[File:Puftup DKC2GBA.png]]
|align="center"|[[File:Puftup DKC2GBA.png]] [[File:DKC2GBA Puftup swollen.png]]
|style="text-align:center"|[[Puftup]]
|style="text-align:center"|[[Puftup]]
|They are spiky pufferfish and underwater enemies. They inflate when the Kongs approach them, and some then explode and release spikes in four directions.
|They are spiky pufferfish and underwater enemies. They inflate when the Kongs approach them, and some then explode and release spikes in four directions.
|align="center"|[[Lava Lagoon (Donkey Kong Country 2: Diddy's Kong Quest)|Lava Lagoon]]
|align="center"|[[Lava Lagoon (Donkey Kong Country 2)|Lava Lagoon]]
|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|align="center"|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|-
|-
|align="center"|[[File:Shuri DKC2GBA sprite.png]]
|align="center"|[[File:Shuri DKC2GBA sprite.png]] [[File:DKC2GBA Shuri pink.png]]
|style="text-align:center"|[[Shuri]]
|style="text-align:center"|[[Shuri]]
|Shuries are starfish and underwater enemies. Their name is a pun on shuriken, as when the Kongs approch a Shuri, it spins around and attempts to hit into the Kongs. They can only be defeated by Enguarde.
|Shuries are starfish and underwater enemies. Their name is a pun on "shuriken", as when the Kongs approach a Shuri, it spins around and attempts to hit into the Kongs. They can only be defeated by Enguarde.
|align="center"|[[Lockjaw's Locker (Donkey Kong Country 2: Diddy's Kong Quest)|Lockjaw's Locker]]
|align="center"|[[Lockjaw's Locker (Donkey Kong Country 2)|Lockjaw's Locker]]
|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|align="center"|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|-
|-
|align="center"|[[File:Snapjaw DKC2GBA sprite.png]]
|align="center"|[[File:Snapjaw DKC2GBA sprite.png]]
|style="text-align:center"|[[Snapjaw (Donkey Kong Country 2: Diddy's Kong Quest)|Snapjaw]]
|style="text-align:center"|[[Snapjaw (Donkey Kong Country 2)|Snapjaw]]
|Snapjaws are purple piranha fish and the invincible counterpart of Lockjaw. They only appear in two levels, Slime Climb and Clapper's Cavern. In both levels, a Snapjaw patrols the water below the Kongs, and bites them if they fall in.
|Snapjaws are purple piranha fish and the invincible counterpart of Lockjaw. They only appear in two levels, Slime Climb and Clapper's Cavern. In both levels, a Snapjaw patrols the water below the Kongs and bites them if they fall in.
|align="center"|[[Slime Climb (Donkey Kong Country 2: Diddy's Kong Quest)|Slime Climb]]
|align="center"|[[Slime Climb (Donkey Kong Country 2)|Slime Climb]]
|align="center"|[[Clapper's Cavern (Donkey Kong Country 2: Diddy's Kong Quest)|Clapper's Cavern]]
|align="center"|[[Clapper's Cavern (Donkey Kong Country 2)|Clapper's Cavern]]
|-
|-
!colspan=5 style="background:saddlebrown;color:white" align=center|'''Kremling Kuthroats'''
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Kremling Kuthroats'''
|-
|-
!width=12% |Image
!width=12%|Image
!width=10% |Name
!width=10%|Name
!Description
!Description
!width=7% |First level appearance
!width=7%|First level appearance
!width=7% |Last level appearance
!width=7%|Last level appearance
|-
|-
|align="center"|[[File:DKC2 GBA Brown Kaboing.png]] [[File:DKC2 GBA Green Kaboing.png]]
|align="center"|[[File:DKC2 GBA Brown Kaboing.png]] [[File:DKC2 GBA Green Kaboing.png]]
|style="text-align:center"|[[Kaboing]]
|style="text-align:center"|[[Kaboing]]
|Kaboings are a type of Kremling with two peg legs. They can only move by bouncing around: some Kaboings only bounce in place while some jump forward. There are green and gray Kaboings, and the former can jump farther than the latter. The Kongs can defeat Kaboings by jumping on their head.
|Kaboings are a type of Kremling with two peg legs. They can only move by bouncing around: some Kaboings only bounce in place while some jump forward. There are green and gray Kaboings, and the former can jump farther than the latter. The Kongs can defeat Kaboings by jumping on their head.
|align="center"|[[Gangplank Galley (Donkey Kong Country 2: Diddy's Kong Quest)|Gangplank Galley]]
|align="center"|[[Gangplank Galley (Donkey Kong Country 2)|Gangplank Galley]]
|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|align="center"|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|-
|-
|align="center"|[[File:Kaboom DKC2GBA.png]]
|align="center"|[[File:Kaboom DKC2GBA.png]]
|style="text-align:center"|[[Kaboom]]
|style="text-align:center"|[[Kaboom]]
|Kabooms are red Kremlings who disguise themselves as a [[TNT Barrel]], like how Klobbers disguise themselves as a [[barrel]]. Kabooms hide in their TNT Barrel, and if the Kongs approaches one, it jumps out and attempts to run into them. The Kongs can defeat Kabooms by jumping on them and then throwing them like a TNT Barrel.
|Kabooms are red Kremlings who disguise themselves as a [[TNT Barrel]], like how Klobbers disguise themselves as a [[barrel]]. Kabooms hide in their TNT Barrel, and if the Kongs approach one, it jumps out and attempts to run into them. The Kongs can defeat Kabooms by jumping on them and then throwing them like a TNT Barrel.
|align="center"|[[Ghostly Grove (Donkey Kong Country 2: Diddy's Kong Quest)|Ghostly Grove]]
|align="center"|[[Ghostly Grove (Donkey Kong Country 2)|Ghostly Grove]]
|align="center"|[[Klobber Karnage (Donkey Kong Country 2: Diddy's Kong Quest)|Klobber Karnage]]
|align="center"|[[Klobber Karnage (Donkey Kong Country 2)|Klobber Karnage]]
|-
|-
|align="center"|[[File:Kackle DKC2 GBA.png]]
|align="center"|[[File:Kackle DKC2 GBA.png]]
Line 325: Line 359:
|colspan=2, align="center"|[[Haunted Hall]]
|colspan=2, align="center"|[[Haunted Hall]]
|-
|-
|align="center"|[[File:Kannon DKC2 GBA.png]]
|align="center"|[[File:Kannon DKC2 GBA.png]] [[File:DKC2GBA Kannon vertical.png]]
|style="text-align:center"|[[Kannon]]
|style="text-align:center"|[[Kannon]]
|Kannons are [[Klump]]s dressed up in pirate gear. They wield a cannon that shoots [[kannonball]]s at the Kongs, though sometimes it shoots out [[barrel]]s, which the Kongs can bounce on to cross large gaps.
|Kannons are [[Klump]]s dressed up in pirate gear. They wield a cannon that shoots [[Cannonball|kannonball]]s at the Kongs, though sometimes it shoots out [[barrel]]s, which the Kongs can bounce on to cross large gaps.
|align="center"|[[Kannon's Klaim (Donkey Kong Country 2: Diddy's Kong Quest)|Kannon's Klaim]]
|align="center"|[[Kannon's Klaim (Donkey Kong Country 2)|Kannon's Klaim]]
|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|align="center"|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|-
|-
|align="center"|[[File:Klampon DKC2 GBA sprite.png]]
|align="center"|[[File:Klampon DKC2 GBA sprite.png]]
Line 335: Line 369:
|Klampons are crocodilian enemies with large jaws, like [[Klaptrap]]s from ''Donkey Kong Country''. They attack by biting Diddy and Dixie.
|Klampons are crocodilian enemies with large jaws, like [[Klaptrap]]s from ''Donkey Kong Country''. They attack by biting Diddy and Dixie.
|align="center"|[[Hot-Head Hop]]
|align="center"|[[Hot-Head Hop]]
|align="center"|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]
|align="center"|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]
|-
|-
|align="center"|[[File:Klank DKC2 GBA.png]]
|align="center"|[[File:DKC2GBA Klank standard.png]] [[File:Klank DKC2 GBA.png]] [[File:DKC2GBA Klank racer yellow.png]]<br>[[File:DKC2GBA Klank racer green.png]] [[File:DKC2GBA Klank racer orange.png]] [[File:DKC2GBA Klank racer red.png]]
|style="text-align:center"|[[Klank]]
|style="text-align:center"|[[Klank]]
|Klanks are a type of Kremling who ride on [[Roller Coaster]]s. They only appear in two levels: Target Terror and Rickety Race. In the former level, Klanks attack Diddy and Dixie by throwing barrels at them, and in the latter level, the Kongs must race past several Klanks until reaching the end of the level.
|Klanks are a type of Kremling who ride on [[Roller Coaster]]s. They only appear in two levels: Target Terror and Rickety Race. In the former level, Klanks attack Diddy and Dixie by throwing barrels at them, and in the latter level, the Kongs must race past several Klanks until reaching the end of the level.
|align="center"|[[Target Terror (Donkey Kong Country 2: Diddy's Kong Quest)|Target Terror]]
|align="center"|[[Target Terror (Donkey Kong Country 2)|Target Terror]]
|align="center"|[[Rickety Race (Donkey Kong Country 2: Diddy's Kong Quest)|Rickety Race]]
|align="center"|[[Rickety Race (Donkey Kong Country 2)|Rickety Race]]
|-
|-
|align="center"|[[File:Klinger DKC2 GBA sprite.png]]
|align="center"|[[File:Klinger DKC2 GBA sprite.png]]
|style="text-align:center"|[[Klinger]]
|style="text-align:center"|[[Klinger]]
|Klingers are found on ropes, chains, and pond reeds, which they climb up and slide down repeatedly.
|Klingers are found on ropes, chains, and pond reeds, which they climb up and slide down repeatedly.
|align="center"|[[Mainbrace Mayhem (Donkey Kong Country 2: Diddy's Kong Quest)|Mainbrace Mayhem]]
|align="center"|[[Mainbrace Mayhem (Donkey Kong Country 2)|Mainbrace Mayhem]]
|align="center"|[[Screech's Sprint (Donkey Kong Country 2: Diddy's Kong Quest)|Screech's Sprint]]
|align="center"|[[Screech's Sprint (Donkey Kong Country 2)|Screech's Sprint]]
|-
|-
|align="center"|[[File:Kloak DKC2GBA sprite.png]]
|align="center"|[[File:Kloak DKC2GBA sprite.png]]
|style="text-align:center"|[[Kloak]]
|style="text-align:center"|[[Kloak]]
|A ghostly Kremling capable of floating in midair. Kloaks pull out random enemies, objects, and items from the air and throw them at the Kongs.
|A ghostly Kremling capable of floating in midair. Kloaks pull out random enemies, objects, and items from the air and throw them at the Kongs.
|align="center"|[[Barrel Bayou (Donkey Kong Country 2: Diddy's Kong Quest)|Barrel Bayou]]
|align="center"|[[Barrel Bayou (Donkey Kong Country 2)|Barrel Bayou]]
|align="center"|[[Screech's Sprint (Donkey Kong Country 2: Diddy's Kong Quest)|Screech's Sprint]]
|align="center"|[[Screech's Sprint (Donkey Kong Country 2)|Screech's Sprint]]
|-
|-
|align="center"|[[File:DKC2 GBA Green Klobber.png]] [[File:DKC2 GBA Yellow Klobber.png]] [[File:DKC2 GBA Gray Klobber.png]]
|align="center"|[[File:DKC2 GBA Green Klobber.png]] [[File:DKC2 GBA Yellow Klobber.png]] [[File:DKC2 GBA Gray Klobber.png]]
|style="text-align:center"|[[Klobber]]
|style="text-align:center"|[[Klobber]]
|Klobbers are enemies who wear and hide inside a barrel as a disguise. When the Kongs approach a Klobber, it gets up and starts running after the Kongs. Klobbers attempt to push the Kongs into a pit. They have two other variants: yellow Klobbers, who cause the Kongs to drop a Banana Bunch from each hit, and black Klobbers, who make them drop a Red Balloon with each hit. The Kongs can quickly regain their dropped items before they disappear.
|Klobbers are enemies who wear and hide inside a barrel as a disguise. When the Kongs approach a Klobber, it gets up and starts running after the Kongs. Klobbers attempt to push the Kongs into a pit. They have two other variants: yellow Klobbers, who cause the Kongs to drop a Banana Bunch from each hit, and black Klobbers, who make them drop a Red Balloon with each hit. The Kongs can quickly regain their dropped items before they disappear.
|align="center"|[[Pirate Panic (Donkey Kong Country 2: Diddy's Kong Quest)|Pirate Panic]]
|align="center"|[[Pirate Panic (Donkey Kong Country 2)|Pirate Panic]]
|align="center"|[[Klobber Karnage (Donkey Kong Country 2: Diddy's Kong Quest)|Klobber Karnage]]
|align="center"|[[Klobber Karnage (Donkey Kong Country 2)|Klobber Karnage]]
|-
|-
|align="center"|[[File:DKC2 GBA Klomp sprite.png]]
|align="center"|[[File:DKC2 GBA Klomp sprite.png]]
|style="text-align:center"|[[Klomp]]
|style="text-align:center"|[[Klomp]]
|Klomps are Kremlings with a peg leg. These enemies slowly move back and forth, and the Kongs can easily defeat them with any attack.
|Klomps are Kremlings with a peg leg. These enemies slowly move back and forth, and the Kongs can easily defeat them with any attack.
|align="center"|[[Pirate Panic (Donkey Kong Country 2: Diddy's Kong Quest)|Pirate Panic]]
|align="center"|[[Pirate Panic (Donkey Kong Country 2)|Pirate Panic]]
|align="center"|[[Ghostly Grove (Donkey Kong Country 2: Diddy's Kong Quest)|Ghostly Grove]]
|align="center"|[[Ghostly Grove (Donkey Kong Country 2)|Ghostly Grove]]
|-
|-
|align=center|[[File:Klubba DKC2 GBA.png]]
|align=center|[[File:Klubba DKC2 GBA.png]]
Line 374: Line 408:
|align="center"|[[File:DKC2 GBA Green Krockhead.png]] [[File:DKC2 GBA Red Krockhead.png]]
|align="center"|[[File:DKC2 GBA Green Krockhead.png]] [[File:DKC2 GBA Red Krockhead.png]]
|style="text-align:center"|[[Krockhead]]
|style="text-align:center"|[[Krockhead]]
|Krockheads are, as their name suggests, crocodile heads submerged in swamp water and the lava. They are used as platforms by Diddy and Dixie to safely cross over. Some Krockheads repeatedly emerge then sink below, meaning that Diddy and Dixie must quickly jump from them. Green Krockheads are used as standard platforms while the brown ones spring the Kongs into the air.
|Krockheads are, as their name suggests, crocodile heads submerged in swamp water and lava. They are used as platforms by Diddy and Dixie to safely cross over. Some Krockheads repeatedly emerge and then sink below, meaning that Diddy and Dixie must quickly jump from them. Green Krockheads are used as standard platforms while the red ones spring the Kongs into the air.
|align="center"|[[Hot-Head Hop]]
|align="center"|[[Hot-Head Hop]]
|align="center"|[[Mudhole Marsh (Donkey Kong Country 2: Diddy's Kong Quest)|Mudhole Marsh]]
|align="center"|[[Mudhole Marsh (Donkey Kong Country 2)|Mudhole Marsh]]
|-
|-
|align="center"|[[File:DKC2 GBA Krook sprite.png]]
|align="center"|[[File:DKC2 GBA Krook sprite.png]]
|style="text-align:center"|[[Krook]]
|style="text-align:center"|[[Krook]]
|Krooks are Kremlings wearing a trenchcoat and have two hooks for its hands. They attack by throwing a hook like a boomerang at the Kongs. They can be defeated by a cartwheel or jump attack, though some are out of range and must only be avoided.
|Krooks are Kremlings wearing a trenchcoat and have two hooks for their hands. They attack by throwing a hook like a boomerang at the Kongs. They can be defeated by a cartwheel or jump attack, though some are out of range and must only be avoided.
|align="center"|[[Squawks's Shaft (Donkey Kong Country 2: Diddy's Kong Quest)|Squawks's Shaft]]
|align="center"|[[Squawks's Shaft (Donkey Kong Country 2)|Squawks's Shaft]]
|align="center"|[[Fiery Furnace (Donkey Kong Country 2: Diddy's Kong Quest)|Fiery Furnace]]
|align="center"|[[Fiery Furnace (Donkey Kong Country 2)|Fiery Furnace]]
|-
|-
|align="center"|[[File:Kruncha DKC2 GBA sprite.png]] [[File:Kruncha DKC2 GBA sprite 3.png]] [[File:Kruncha DKC2 GBA sprite 2.png]]
|align="center"|[[File:Kruncha DKC2 GBA sprite.png]] [[File:Kruncha DKC2 GBA sprite 3.png]] [[File:Kruncha DKC2 GBA sprite 2.png]]
|style="text-align:center"|[[Kruncha]]
|style="text-align:center"|[[Kruncha]]
|Krunchas are strong, muscular Kremlings. It is invulnerable to jump attacks, and if Diddy and Dixie attempt it, the Kruncha turns bright red and moves around the area. They can be defeated if an object, such as a [[barrel]], is thrown at them, or by [[team up]] attack. They have a more uncommon pink variant, which appears in Castle Crush and Clapper's Cavern.
|Krunchas are strong, muscular Kremlings. It is invulnerable to jump attacks, and if Diddy and Dixie attempt it, the Kruncha turns bright red and moves around the area. They can be defeated if an object, such as a [[barrel]], is thrown at them, or by [[team up]] attack. They have a more uncommon pink variant, which appears in Castle Crush and Clapper's Cavern.
|align="center"|[[Gangplank Galley (Donkey Kong Country 2: Diddy's Kong Quest)|Gangplank Galley]]
|align="center"|[[Gangplank Galley (Donkey Kong Country 2)|Gangplank Galley]]
|align="center"|[[Clapper's Cavern (Donkey Kong Country 2: Diddy's Kong Quest)|Clapper's Cavern]]
|align="center"|[[Clapper's Cavern (Donkey Kong Country 2)|Clapper's Cavern]]
|-
|-
|align="center"|[[File:DKC2 GBA Yellow Kutlass.png]] [[File:Kutlass DKC2 GBA green.png]]
|align="center"|[[File:DKC2 GBA Yellow Kutlass.png]] [[File:Kutlass DKC2 GBA green.png]]
|style="text-align:center"|[[Kutlass]]
|style="text-align:center"|[[Kutlass]]
|Kutlasses are short Kremlings who wield two large swords. If the Kongs approach a Kutlass, it chases them and attempts to slash them with their swords. If the Kutlass misses, the Kongs have a brief moment to jump on them before the Kutlass pulls its swords back up. There are yellow and green varieties, the latter of whom picks up its swords faster after attacking with them.
|Kutlasses are short Kremlings who wield two large swords. If the Kongs approach a Kutlass, it chases them and attempts to slash them with their swords. If the Kutlass misses, the Kongs have a brief moment to jump on them before the Kutlass pulls its swords back up. There are yellow and green varieties, the latter of whom picks up its swords faster after attacking with them.
|align="center"|[[Krockhead Klamber (Donkey Kong Country 2: Diddy's Kong Quest)|Krockhead Klamber]]
|align="center"|[[Krockhead Klamber (Donkey Kong Country 2)|Krockhead Klamber]]
|align="center"|[[Fiery Furnace (Donkey Kong Country 2: Diddy's Kong Quest)|Fiery Furnace]]
|align="center"|[[Fiery Furnace (Donkey Kong Country 2)|Fiery Furnace]]
|}
|}


===Barnacled Bosses===
===Barnacled Bosses===
Like ''Donkey Kong Country'', a boss is fought at the end of every world after beating every stage in their respective order. Every boss level has a unique stage, a notable difference from ''Donkey Kong Country'' where every boss stage took place between similar piles of Banana Bunches. Every boss's name in the game begins with 'K'.
Like ''Donkey Kong Country'', a boss is fought at the end of every world after beating every stage in their respective order. Every boss level has a unique stage, a notable difference from ''Donkey Kong Country'' where every boss stage takes place between similar piles of Banana Bunches. Every boss's name in the game begins with 'K'.
{|class="wikitable dktable-brown"width=100%
{|class="wikitable dk"width=100%
|-
|-
!width=12% |Image
!width=12% |Image
Line 410: Line 444:
|style="text-align:center"|[[Krow]]
|style="text-align:center"|[[Krow]]
|Krow is the first boss and is a large vulture who appears at the end of [[Gangplank Galleon (world)|Gangplank Galleon]]. He attacks by taking a large egg from his nest and throwing it down at the Kongs, or by bumping into his nest, causing numerous large eggs to fall. The Kongs can attack Krow by throwing a large egg at him. After taking four hits, Krow is defeated.
|Krow is the first boss and is a large vulture who appears at the end of [[Gangplank Galleon (world)|Gangplank Galleon]]. He attacks by taking a large egg from his nest and throwing it down at the Kongs, or by bumping into his nest, causing numerous large eggs to fall. The Kongs can attack Krow by throwing a large egg at him. After taking four hits, Krow is defeated.
|colspan=2 align="center"|[[Krow's Nest (Donkey Kong Country 2: Diddy's Kong Quest)|Krow's Nest]]
|colspan=2 align="center"|[[Krow's Nest (Donkey Kong Country 2)|Krow's Nest]]
|-
|-
|align="center"|[[File:Kleever GBA sprite.png]]
|align="center"|[[File:DKC2GBA Kleever 1.png]] [[File:Kleever GBA sprite.png]]
|style="text-align:center"|[[Kleever]]
|style="text-align:center"|[[Kleever]]
|Kleever is the second boss and is a giant sword who appears at the end of [[Crocodile Cauldron]]. It attacks by swinging itself at Diddy and Dixie, or by launching fireballs from the lava at them. The Kongs can attack Kleever by throwing a [[kannonball]] at it. After being hit by a kannonball, hooks drop from the sky, and the Kongs must move to the other side of the arena. Kleever usually rapidly slashes itself after the Kongs. After taking six hits, Kleever is defeated, as it breaks apart into pieces.
|Kleever is the second boss and is a giant sword who appears at the end of [[Crocodile Cauldron]]. It attacks by swinging itself at Diddy and Dixie, or by launching fireballs from the lava at them. The Kongs can attack Kleever by throwing a [[Cannonball|kannonball]] at it. After being hit by a kannonball, hooks drop from the sky, and the Kongs must move to the other side of the arena. Kleever usually rapidly slashes itself after the Kongs. After taking six hits, Kleever is defeated, as it breaks apart into pieces.
|align="center"|[[Kleever's Kiln]]
|align="center"|[[Kleever's Kiln]]
|align="center"|[[Stronghold Showdown]]
|align="center"|[[Stronghold Showdown]]
Line 420: Line 454:
|align="center"|[[File:Kudgel DKC2 GBA.png]]
|align="center"|[[File:Kudgel DKC2 GBA.png]]
|style="text-align:center"|[[Kudgel]]
|style="text-align:center"|[[Kudgel]]
|Kudgel is the third boss, found at the end of [[Krem Quay]]. He is a large muscular Kremling who heavily resembles [[Klubba]], except Kudgel has gray skin. Kudgel wields a large spiked club for a weapon against Diddy and Dixie. He also has the ability to jump high and causes the ground to shake from landing. The Kongs must throw a TNT Barrel to attack Kudgel, who gets defeated after taking six hits.
|Kudgel is the third boss, found at the end of [[Krem Quay]]. He is a large muscular Kremling who heavily resembles [[Klubba]], except Kudgel has gray skin. Kudgel wields a large spiked club as a weapon against Diddy and Dixie. He also can jump high and cause the ground to shake from landing. The Kongs must throw a TNT Barrel to attack Kudgel, who gets defeated after taking six hits.
|colspan=2 align="center"|[[Kudgel's Kontest]]
|colspan=2 align="center"|[[Kudgel's Kontest]]
|-
|-
|align="center"|[[File:DKC2 GBA King Zing sprite.png]]
|align="center"|[[File:DKC2 GBA King Zing sprite.png]]
|style="text-align:center"|[[King Zing]]
|style="text-align:center"|[[King Zing]]
|King Zing is a large [[Zinger]] and the fourth boss, located at the end of [[Krazy Kremland]]. He constantly moves around his beehive, and is fought by [[Squawks]]. King Zing's weakness is his stinger, which Squawks must spit a coconut at to attack him. After taking some hits, King Zing shoots spikes in every direction and then resumes moving around. When King Zing takes six hits, he shrinks to the size of a normal Zinger and summons other Zingers to guard him. Squawks can defeat King Zing by spitting three more coconuts while he is in this state.
|King Zing is a large [[Zinger]] and the fourth boss, located at the end of [[Krazy Kremland]]. He constantly moves around his beehive and is fought by [[Squawks]]. King Zing's weakness is his stinger, which Squawks must spit a coconut at to attack him. After taking some hits, King Zing shoots spikes in every direction and then resumes moving around. When King Zing takes six hits, he shrinks to the size of a normal Zinger and summons other Zingers to guard him. Squawks can defeat King Zing by spitting three more coconuts while he is in this state.
|align="center"|[[Rambi Rumble (Donkey Kong Country 2: Diddy's Kong Quest)|Rambi Rumble]]
|align="center"|[[Rambi Rumble (Donkey Kong Country 2)|Rambi Rumble]]
|align="center"|[[King Zing Sting (Donkey Kong Country 2: Diddy's Kong Quest)|King Zing Sting]]
|align="center"|[[King Zing Sting (Donkey Kong Country 2)|King Zing Sting]]
|-
|-
|align="center"|[[File:Krow DKC2 GBA Sprite.png]]
|align="center"|[[File:DKC2GBA Kreepy Krow.png]]
|style="text-align:center"|[[Kreepy Krow]]
|style="text-align:center"|[[Kreepy Krow]]
|Krow's ghost who appears as the fifth boss and is battled at the end of [[Gloomy Gulch]]. Here, he is fought in three sections of the stage. He sends ghost Mini-Neckies to attack the Kongs, though one of them is a normal Mini-Necky. By jumping on the live Mini-Necky, this spawns a barrel, which the Kongs must use to attack Krow. After he takes three hits, Krow is defeated again.
|Krow's ghost who appears as the fifth boss and is battled at the end of [[Gloomy Gulch]]. Here, he is fought in three sections of the stage. He sends ghost Mini-Neckies to attack the Kongs, though one of them is a normal Mini-Necky. By jumping on the live Mini-Necky, a barrel is spawned, which the Kongs must use to attack Krow. After he takes three hits, Krow is defeated again.
|colspan=2 align="center"|[[Kreepy Krow (Donkey Kong Country 2: Diddy's Kong Quest level)|Kreepy Krow]]
|colspan=2 align="center"|[[Kreepy Krow (Donkey Kong Country 2: Diddy's Kong Quest level)|Kreepy Krow]]
|-
|-
|align="center"|[[File:Kerozene.png]]
|align="center"|[[File:Kerozene.png]]
|style="text-align:center"|[[Kerozene]]
|style="text-align:center"|[[Kerozene]]
|Kerozene is a massive, orange Kremling who only appears in the Game Boy Advance version, at the end of [[K. Rool's Keep]]. He attacks the Kongs with his giant hands and by breathing fire at them. The Kongs can attack Kerozene by hitting his face with a kannonball. He sometimes sends small Kleevers to attack the Kongs.
|Kerozene is a massive, orange Kremling who only appears in the Game Boy Advance version, at the end of [[K. Rool's Keep]]. He attacks the Kongs with his giant hands and by breathing fire at them. The Kongs can attack Kerozene by hitting his face with a kannonball. He sometimes sends weak Kleevers to attack the Kongs.
|colspan=2 align="center"|[[Stronghold Showdown]]
|colspan=2 align="center"|[[Stronghold Showdown]]
|-
|-
|align="center"|[[File:DKC2GBAKaptainK.RoolSprite.png]]
|align="center"|[[File:DKC2GBAKaptainK.RoolSprite.png]]
|style="text-align:center"|[[King K. Rool|Kaptain K. Rool]]
|style="text-align:center"|[[King K. Rool|Kaptain K. Rool]]
|Kaptain K. Rool is the pirate alias of [[King K. Rool]]. He is the main villain and the final boss. Kaptain K. Rool is first encountered at [[The Flying Krock]] and later at the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]]. In the first battle, at [[K. Rool Duel]], Kaptain K. Rool wields a blunderbuss, which he uses to shoot kannonballs and gases at the Kongs. He also dashes from one side of the arena to the other, attempting to hit Diddy and Dixie. The Kongs can attack Kaptain K. Rool by throwing a kannonball into his blunderbuss. If they do this nine times, Kaptain K. Rool is defeated. In the second battle, at [[Krocodile Kore]], Kaptain K. Rool shoots numerous objects out from his blunderbuss. The last object he shoots out is a barrel containing a kannonball. Unlike the first battle, K. Rool is defeated instantly when the Kongs throw the kannonball into his blunderbuss.
|Kaptain K. Rool is the pirate alias of [[King K. Rool]]. He is the main villain and the final boss. Kaptain K. Rool is first encountered at [[The Flying Krock]] and later at the [[Lost World (Donkey Kong Country 2)|Lost World]]. In the first battle, at [[K. Rool Duel]], Kaptain K. Rool wields a blunderbuss, which he uses to shoot kannonballs and gases at the Kongs. He also dashes from one side of the arena to the other, attempting to hit Diddy and Dixie. The Kongs can attack Kaptain K. Rool by throwing a kannonball into his blunderbuss. If they do this nine times, Kaptain K. Rool is defeated. In the second battle, at [[Krocodile Kore]], Kaptain K. Rool shoots numerous objects out from his blunderbuss. The last object he shoots out is a barrel containing a kannonball. Unlike the first battle, K. Rool is defeated instantly when the Kongs throw the kannonball into his blunderbuss.
|align="center"|[[K. Rool Duel (Donkey Kong Country 2: Diddy's Kong Quest)|K. Rool Duel]]
|align="center"|[[K. Rool Duel (Donkey Kong Country 2)|K. Rool Duel]]
|align="center"|[[Krocodile Kore (Donkey Kong Country 2: Diddy's Kong Quest)|Krocodile Kore]]
|align="center"|[[Krocodile Kore (Donkey Kong Country 2)|Krocodile Kore]]
|}
|}


==Items==
==Items==
{{quote2|I've never seen so much worthless rubbish! I'm surprised they don't give you a special "trash barrel" to haul it all around in!|Cranky Kong<ref>''Donkey Kong Country 2: Diddy's Kong Quest'' manual, page 17</ref>}}
{{quote|I've never seen so much worthless rubbish! I'm surprised they don't give you a special "trash barrel" to haul it all around in!|Cranky Kong<ref>''Donkey Kong Country 2'' instruction booklet, page 15.</ref>}}
A variety of items and objects appear throughout the levels, and they each have a unique purpose.
A variety of items and objects appear throughout the levels, and they each have a unique purpose. Due to the various additional minigames and missions, far more are present than in the original game.
{|class="wikitable dktable-brown"width=100%
{|class="wikitable dk"width=100%
|-
|-
!width=15% |Image
!width=15%|Image
!width=10% |Name
!width=10%|Name
!Description
!Description
|-
|-
|align="center"|{{no image|40px}}
|align="center"|[[File:DKC2GBA Ammo pack 1.png]] [[File:DKC2GBA Ammo pack 2.png]] [[File:DKC2GBA Ammo pack 3.png]]
|style="text-align:center"|[[Ammo pack]]s
|Only appearing in [[Gyrocopter]] missions, ammo packs refill weapons.
|-
|align="center"|[[File:DKC GBA Banana.png]]
|style="text-align:center"|[[Banana]]s
|style="text-align:center"|[[Banana]]s
|Bananas are scattered all over Crocodile Isle. If Diddy or Dixie Kong collect 100 of these, they get an extra life. Sometimes a trail of bananas may lead to a hidden item or path.  
|Bananas are scattered all over Crocodile Isle. If Diddy or Dixie Kong collect 100 of these, they get an extra life. Sometimes a trail of bananas may lead to a hidden item or path.  
|-
|-
|align="center"|{{no image|40px}}
|align="center"|[[File:DKC2GBA Banana bunch.png]]
|style="text-align:center"|[[Banana Bunch]]es
|style="text-align:center"|[[Banana Bunch]]es
|Like normal bananas, Banana Bunches are scattered all over Crocodile Isle. They reward ten bananas to the player, and it allows them to obtain 100 bananas quicker.
|Like normal bananas, Banana Bunches are scattered all over Crocodile Isle. They reward ten bananas to the player, and it allows them to obtain 100 bananas quickly.
|-
|align="center"|[[File:DKC2GBA Banana Bunch Coin.png]]
|style="text-align:center"|[[Banana Coin]]s
|Banana Coins are the currency that Diddy and Dixie use on Crocodile Isle to pay for the supporting Kongs' services. There are several of them in every level, and a few of them appear in a boss level.
|-
|-
|align="center"|{{no image|40px}}
|align="center"|[[File:DKC2GBA Bubble.png]]
|style="text-align:center"|[[Banana Coin|Banana Bunch Coin]]s
|style="text-align:center"|[[Bubble]]s
|Banana Bunch Coins are the currency that Diddy and Dixie use on Crocodile Isle to pay for the supporting Kongs' services. There are several of them in every level, and a few of them appear in a boss level.
|Bubbles appear in water-filled Gyrocopter missions, where they replenish the amount of time the vehicle can stay underwater.
|-
|-
|align="center"|[[File:Photograph DKC2GBA sprite.png]]
|align="center"|[[File:Photograph DKC2GBA sprite.png]]
|style="text-align:center"|[[Photograph|Camera]]s
|style="text-align:center"|[[Photograph|Camera]]s
|Cameras give [[photograph]]s that are used to fill the [[Scrapbook]], which Wrinkly gives the Kong. There are a total 40 photographs, and there are a few ways that the Kongs can obtain them. Some are obtained by defeating an enemy with a camera icon over its head, others are hidden in a level, and some photographs are obtained by fully completing a Kong's mini-game or challenge.
|Cameras give [[photograph]]s that are used to fill the [[Scrapbook (Donkey Kong Country series)|Scrapbook]], which Wrinkly gives the Kong. There are a total of 40 photographs, and there are a few ways that the Kongs can obtain them. Some are obtained by defeating an enemy with a camera icon over its head, others are hidden in a level, and some photographs are obtained by fully completing a Kong's mini-game or challenge.
|-
|align="center"|[[File:DKC2GBA Clock.png]]
|style="text-align:center"|[[+ Clock|Clock]]s
|Only appearing in [[Gyrocopter]] missions, clocks add more time.
|-
|-
|align="center"|[[File:DK Coin DKC2 GBA.png]]
|align="center"|[[File:DK Coin DKC2 GBA.png]]
Line 478: Line 524:
|style="text-align:center"|[[Red Balloon|Extra]] [[Green Balloon|Life]] [[Blue Balloon|Balloon]]s
|style="text-align:center"|[[Red Balloon|Extra]] [[Green Balloon|Life]] [[Blue Balloon|Balloon]]s
|Extra Life Balloons come in three varieties: [[Red Balloon]]s, [[Green Balloon]]s, and [[Blue Balloon]]s, and each type respectively rewards one, two, or three lives.
|Extra Life Balloons come in three varieties: [[Red Balloon]]s, [[Green Balloon]]s, and [[Blue Balloon]]s, and each type respectively rewards one, two, or three lives.
|-
|align="center"|[[File:DKC2GBA Firefly.png]]
|style="text-align:center"|[[Firefly (insect)|Fireflies]]
|The focus of [[Bag a Bug]], fireflies are captured and stored in a jar, with large amounts collected earning better-quality rewards. Getting hit by [[Klubba]] causes all to be lost, however.
|-
|-
|align="center"|[[File:Golden Feather DKC2 GBA.png]]
|align="center"|[[File:Golden Feather DKC2 GBA.png]]
|style="text-align:center"|[[Golden Feather]]s
|style="text-align:center"|[[Golden feather]]s
|A Golden Feather is hidden in every level. Diddy and Dixie can use Golden Feathers to upgrade Expresso's stats in the Expresso's Racing bonus game.
|A golden feather is hidden in every level. Diddy and Dixie can use golden feathers to upgrade Expresso's stats in the Expresso's Racing bonus game. In the bonus game itself, they can be collected to let Expresso flap to jump farther.
|-
|align="center"|[[File:DKC2GBA Grain.png]]
|style="text-align:center"|[[Grain]]
|Allows Expresso to boost while racing.
|-
|-
|align="center"|[[File:Letter K DKC GBA.png]] [[File:Letter O DKC GBA.png]] [[File:Letter N DKC GBA.png]] [[File:Letter G DKC GBA.png]]
|align="center"|[[File:Letter K DKC GBA.png]] [[File:Letter O DKC GBA.png]] [[File:Letter N DKC GBA.png]] [[File:Letter G DKC GBA.png]]
|style="text-align:center"|[[K-O-N-G Letters]]
|style="text-align:center"|[[KONG Letters]]
|These are a series of four individual gold tokens, each being a letter of "Kong": 'K', 'O', 'N', and 'G'. These letters are scattered at different parts of the level. Diddy and Dixie can optionally collect all of them for an extra life.
|These are a series of four individual gold tokens, each being a letter of "Kong": 'K', 'O', 'N', and 'G'. These letters are scattered at different parts of the level. Diddy and Dixie can optionally collect all of them for an extra life.
|-
|-
|align="center"|{{no image|40px}}
|align="center"|[[File:DKC2GBA Kremkoin.png]]
|style="text-align:center"|[[Kremkoin]]s
|style="text-align:center"|[[Kremkoin]]s
|A Kremkoin appears at the end of every Bonus Level challenge when Kongs have met its objective. They must be paid at Klubba's Kiosk to enter the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]] levels.
|A Kremkoin appears at the end of every Bonus Level challenge when the Kongs have met its objective. They must be paid at Klubba's Kiosk to enter the [[Lost World (Donkey Kong Country 2)|Lost World]] levels.
|-
|align="center"|[[File:DKC2GBA Letter.png]]
|style="text-align:center"|[[Letter]]
|[[King K. Rool|Kaptain K. Rool]]'s ransom note, obtainable from his cabin once at the beginning of [[Pirate Panic]].
|-
|align="center"|[[File:DKC2GBA Star.png]]
|style="text-align:center"|[[Star (Donkey Kong franchise)|Star]]s
|Appearing in bonus stages, collecting all stars within the time limit earns a Kremkoin.
|-
|align="center"|[[File:DKC2GBA Trophy 1-1.png]] [[File:DKC2GBA Trophy 2-1.png]] [[File:DKC2GBA Trophy 3-1.png]] [[File:DKC2GBA Trophy 4-1.png]] [[File:DKC2GBA Trophy 5-1.png]] [[File:DKC2GBA Trophy 6-1.png]] [[File:DKC2GBA Trophy 7-1.png]]<br>[[File:DKC2GBA Trophy 1-2.png]] [[File:DKC2GBA Trophy 2-2.png]] [[File:DKC2GBA Trophy 3-2.png]] [[File:DKC2GBA Trophy 4-2.png]] [[File:DKC2GBA Trophy 5-2.png]] [[File:DKC2GBA Trophy 6-2.png]] [[File:DKC2GBA Trophy 7-2.png]]<br>[[File:DKC2GBA Trophy 1-3.png]] [[File:DKC2GBA Trophy 2-3.png]] [[File:DKC2GBA Trophy 3-3.png]] [[File:DKC2GBA Trophy 4-3.png]] [[File:DKC2GBA Trophy 5-3.png]] [[File:DKC2GBA Trophy 6-3.png]] [[File:DKC2GBA Trophy 7-3.png]]
|style="text-align:center"|[[Trophy|Trophies]]
|Seven trophies can be earned from Expresso's races, with the color depending on his placement.
|-
|align="center"|[[File:DKC2GBA Wrench pack.png]]
|style="text-align:center"|{{conjectural|[[Wrench pack]]s}}
|Only appearing in Gyrocopter missions, wrench packs refill vitality.
|}
|}


==Objects==
==Objects==
===Mechanisms===
===Mechanisms===
{|class="wikitable dktable-brown"width=100%
{|class="wikitable dk"width=100%
|-
|-
!width=15% |Image
!width=15% |Image
Line 500: Line 570:
!Description
!Description
|-
|-
|align="center"|{{no image|40px}}
|align="center"|[[File:DKC2GBA Animal Crate Enguarde.png]] [[File:DKC2GBA Animal Crate Rambi.png]] [[File:DKC2GBA Animal Crate Rattly.png]] [[File:DKC2GBA Animal Crate Squawks.png]] [[File:DKC2GBA Animal Crate Squitter.png]]
|style="text-align:center"|[[Animal crate]]s
|style="text-align:center"|[[Animal crate]]s
|These objects contain a certain [[Animal Friend]] whose silhouette appears on the crate. By jumping on an animal crate, Diddy and Dixie can free the Animal Friend, mount it, and continue with it in the level.
|These objects contain a certain [[Animal Friend]] whose silhouette appears on the crate. By jumping on an animal crate, Diddy and Dixie can free the Animal Friend, mount it, and continue with it in the level.
|-
|-
|align="center"|{{no image|40px}}
|align="center"|[[File:DKC2GBA Brambles.png]] [[File:DKC2GBA Brambles orange.png]]
|style="text-align:center"|[[Bramble]]s
|Huge thorny vines that hurt to touch.
|-
|align="center"|[[File:DKC2GBA Button.png]]
|style="text-align:center"|[[Button (Donkey Kong Country 2)|Button]]
|Appearing in certain Gyrocopter missions, buttons lower the levels of water or [[toxic waste]].
|-
|align="center"|[[File:DKC2GBA Treasure chest.png]] [[File:DKC2GBA DK statue 1.png]] [[File:DKC2GBA DK statue 2.png]] [[File:DKC2GBA DK statue 3a.png]] [[File:DKC2GBA DK statue 3b.png]] [[File:DKC2GBA DK statue 4.png]] [[File:DKC2GBA Ghetto blaster.png]]
|style="text-align:center"|Cargo
|Different objects appear as cargo in Gyrocopter missions and must be carried to a specified location using its winch.
|-
|align="center"|[[File:DKC2GBA Crate.png]]
|style="text-align:center"|[[Crate]]s
|style="text-align:center"|[[Crate]]s
|Like [[barrel]]s, crates are objects that the Kongs can carry and throw, except they are more fragile because they always break if thrown at something.
|Like [[barrel]]s, crates are objects that the Kongs can carry and throw, except they are more fragile because they always break if thrown at something.
|-
|-
|align="center"|{{no image|40px}}
|align="center"|[[File:DKC2GBA Dash Panel.png]]
|style="text-align:center"|[[End of Level Target]]
|style="text-align:center"|[[Dash Panel]]s
|These are {{wp|high striker}}-esque mechanisms with a landing target and a pole with a barrel roulette on top; the prizes usually include [[banana]]s, [[Banana Bunch]]es, [[Banana Coin|Banana Bunch Coin]]s, or a [[Red Balloon]]. The letter G or a [[DK Coin|Cranky's Video Game Hero Coin]] rarely appear on the roulette. The Kongs can only win a prize if they land on the target hard enough, either by jumping from a height or by blasting from a [[Barrel Cannon|Barrel Kannon]].
|Temporarily speed up Expresso in his races.
|-
|align="center"|[[File:DKC2GBA DK statue finished.png]]
|style="text-align:center"|[[DK statue]]
|Appearing in two Gyrocopter missions, the DK statue has been broken into pieces by the [[Kremling Krew]] and needs to be reassembled.
|-
|align="center"|[[File:DKC2GBA Egg Squawks.png]] [[File:DKC2GBA Egg Krow.png]]
|style="text-align:center"|[[Egg]]s
|Projectiles used by [[Squawks]] and [[Krow]], as well as against the latter.
|-
|align="center"|[[File:DKC2GBA End of Level Target.png]]
|style="text-align:center"|[[End of Level Target]]s
|These are {{wp|high striker}}-esque mechanisms with a landing target and a pole with a barrel roulette on top; the prizes usually include [[banana]]s, [[Banana Bunch]]es, [[Banana Coin|Banana Bunch Coin]]s, or a [[Red Balloon]]. The letter G or a [[DK Coin|Cranky's Video Game Hero Coin]] rarely appears on the roulette. The Kongs can only win a prize if they land on the target hard enough, either by jumping from a height or by blasting from a [[Barrel Cannon|Barrel Kannon]].
|-
|align="center"|[[File:DKC2GBA Fireball.png]]
|style="text-align:center"|[[Fireball (obstacle)|Fireball]]s
|Burning spheres launched by [[Kleever]].
|-
|align="center"|[[File:DKC2GBA Crate giant.png]]
|style="text-align:center"|{{conjectural|Giant crates}}
|In Gyrocopter missions taking place in cargo holds, certain distinct-looking large crates can either be blasted through with projectiles or moved by changing the water level, depending on the mission.
|-
|align="center"|[[File:DKC2GBA Gyrocopter.png]]
|style="text-align:center"|[[Gyrocopter]]
|A flying vehicle made by [[Funky Kong]] that can be used to navigate the island as well as perform certain missions.
|-
|align="center"|[[File:DKC2GBA Helipad.png]]
|style="text-align:center"|[[Helipad]]s
|The starting and ending points of the Gyrocopter missions.
|-
|align="center"|[[File:DKC2GBA Honey.png]]
|style="text-align:center"|[[Honey]]
|A sticky substance that prevents walking on the floor, but allows jumping up walls.
|-
|align="center"|[[File:DKC2GBA Hook.png]] [[File:DKC2GBA Hook enemy.png]]
|style="text-align:center"|[[Hook]]s
|Grabbable objects that can be hung from and jumped from. Damaging ones are thrown by [[Krook]]s.
|-
|align="center"|[[File:DKC2GBA Hot Air Balloon.png]]
|style="text-align:center"|[[Hot Air Balloon]]
|Floating platforms that lift when caught in steam jets.
|-
|align="center"|[[File:DKC2GBA Cannon.png]]
|style="text-align:center"|[[Cannon|Kannon]]s
|Kannons fire Diddy and Dixie to a [[Bonus Level]] when a [[Cannonball|Kannonball]] is loaded inside.
|-
|align="center"|[[File:DKC2GBA Cannonball.png]]
|style="text-align:center"|[[Cannonball|Kannonball]]s
|Kannonballs are objects that appear in some levels. The Kongs must carry one into a nearby [[Cannon|kannon]], causing it to glow and fire Diddy and Dixie to a [[Bonus Level]]. Kannonballs appear in some "Destroy Them All!" Bonus Level challenges, as objects that can be thrown at other enemies, and are used during the boss fight against [[Kleever]].
|-
|align="center"|[[File:DKC2GBA No Animal Enguarde.png]] [[File:DKC2GBA No Animal Rambi.png]] [[File:DKC2GBA No Animal Rattly.png]] [[File:DKC2GBA No Animal Squawks.png]] [[File:DKC2GBA No Animal Squitter.png]]
|style="text-align:center"|[[No Animal Sign]]s
|Prevent Animal Buddies from crossing, but may reward the player with an item if the animal reaches the sign.
|-
|align="center"|[[File:DKC2GBA Ring.png]]
|style="text-align:center"|Rings
|Rings appear as the focus of the first Gyrocopter mission, where they must be flown through.
|-
|align="center"|[[File:Roller Coaster DKC2 GBA.png]]
|style="text-align:center"|[[Roller Coaster]]s
|Rickety skull-shaped amusement park vehicles that must be carefully ridden to avoid falling from the track.
|-
|align="center"|[[File:DKC2GBA Rope phantom.png]]
|style="text-align:center"|[[Rope]]s
|Unlike the previous game, ropes may appear both horizontally and vertically (often amongst each other) and take different appearances depending on the location, including normal ropes, giant ''{{wp|typha}}'' plants, vines, and chains. A notable type are the [[Rope (ghost)|phantom rope]]s who repeatedly vanish and reappear.
|-
|-
|align="center"|{{no image|40px}}
|align="center"|[[File:DKC2GBA Smoke blue.png]] [[File:DKC2GBA Smoke red.png]] [[File:DKC2GBA Smoke purple.png]]
|style="text-align:center"|[[Kannonball]]s
|style="text-align:center"|Smoke
|Kannonballs are an object that appear in some levels. For reach level it  the Kongs must carry it all the way into a nearby [[Kannon (cannon)|kannon]], causing it to glow and fire Diddy and Dixie to a [[Bonus Level]]. Kannonballs appear in some "Destroy Them All!" Bonus Level challenges, as objects which can be thrown at other enemies, and is used during the boss fight against [[Kleever]].
|Multicolored gases shot from [[King K. Rool|Kaptain K. Rool]]'s [[blunderbuss]], with varying effects: blue smoke freezes the Kongs, red smoke slows them down, and purple smoke inverts left and right on the player's controls.
|-
|-
|align="center"|{{no image|40px}}
|align="center"|[[File:DKC2GBA Cannonball spiked.png]]
|style="text-align:center"|[[Rope (species)|Rope]]s
|style="text-align:center"|[[Spike Ball]]s
|While not technically an object, Ropes are a species of ghostly ropes who repeatedly vanish and reappear. Aside from this, they are used by the Kongs like normal [[rope]]s.
|Kannonballs with retractable spikes shot from Kaptain K. Rool's blunderbuss as his main attack.
|-
|-
|align="center"|{{no image|40px}}
|align="center"|[[File:DKC2GBA Spike trap.png]]
|style="text-align:center"|[[Spike Trap]]s
|Clusters of wooden spikes found in the jungles of the [[Lost World (Donkey Kong Country 2)|Lost World]].
|-
|align="center"|[[File:DKC2GBA Stinger.png]]
|style="text-align:center"|Stinger
|Spikes shot in several directions at once by exploding [[Puftup]]s as well as the large [[King Zing]] three times after every second successful attack against him.
|-
|align="center"|[[File:DKC2GBA Tire.png]]
|style="text-align:center"|[[Tire (object)|Tire]]s
|Enormous rolling objects that can be bounced on.
|-
|align="center"|[[File:DKC2GBA Treasure chest.png]]
|style="text-align:center"|[[Treasure chest#Donkey Kong Country series|Treasure chest]]s
|style="text-align:center"|[[Treasure chest#Donkey Kong Country series|Treasure chest]]s
|Treasure chests are another object that the Kongs can carry and throw. If the Kongs hit a number of enemies with a chest (usually varies between one through three times), it breaks open and reveals an item such as a Banana Bunch Coin. Some chests contain a kannonball. The Kongs cannot break a chest by throwing it on the ground.
|Treasure chests are another object that the Kongs can carry and throw. If the Kongs hit several enemies with a chest (usually varies between one through three times), it breaks open and reveals an item such as a Banana Coin. Some chests contain a kannonball. The Kongs cannot break a chest by throwing it on the ground.
|-
|align="center"|[[File:DKC2GBA Web projectile.png]] [[File:DKC2GBA Web preplatform and enemy.png]] [[File:DKC2GBA Web platform.png]]
|style="text-align:center"|Webs
|[[Squitter]] can create these as temporary platforms or projectiles, though the latter are also shot by enemy [[Spider (Donkey Kong Country 2)|spider]]s.
|-
|align="center"|[[File:DKC2GBA Wind.png]]
|style="text-align:center"|[[Wind]]
|Pushes the player in various directions.
|}
|}


===Barrels===
===Barrels===
[[Barrel]]s are prominent objects throughout the ''Donkey Kong'' franchise. Multiple variants of these objects exist, many which are featured in ''Donkey Kong Country 2''.
[[Barrel]]s are prominent objects throughout the ''Donkey Kong'' franchise. Multiple variants of these objects exist, many of which are featured in ''Donkey Kong Country 2''.
{|class="wikitable dktable-brown"width=100%
{|class="wikitable dk"width=100%
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Throwable barrels'''
|-
|-
!width=15% |Image
!width=15%|Image
!width=10% |Name
!width=10%|Name
!Description
|-
|align="center"|[[File:DKC2GBA Barrel.png]] [[File:DKC2GBA Barrel roll.png]]
|style="text-align:center"|[[Barrel]]s
|Normal Barrels appear in most levels and are objects that the Kongs can throw into other enemies. When Diddy or Dixie throws a barrel, it rolls on the ground and breaks when it hits a wall. Barrels, along with other carriable objects, can be used to defeat normal [[Zinger]]s.
|-
|align="center"|[[File:DKC2GBA DK Barrel.png]]
|style="text-align:center"|[[DK Barrel]]s
|If either Diddy or Dixie is missing, the other Kong can break a DK Barrel to free them. If both Kongs are present, the DK Barrels do not release anything. Regardless, it can be used like a normal barrel.
|-
|align="center"|[[File:DKC2GBA TNT Barrel.png]]
|style="text-align:center"|[[TNT Barrel]]s
|TNT Barrels are explosive barrels and are stronger than normal barrels. If the Kongs throw a TNT Barrel at a fragile wall, they can blast it away and create an opening. TNT Barrels can also be used to instantly defeat red Zingers.
|-
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Enterable barrels'''
|-style="background:#bb8855;"
!width=12%|Image
!width=10%|Name
!Description
!Description
|-
|-
|align="center"|{{no image|40px}}
|align="center"|[[File:DKC2GBA Animal Barrel Enguarde.png]] [[File:DKC2GBA Animal Barrel Rambi.png]] [[File:DKC2GBA Animal Barrel Rattly.png]] [[File:DKC2GBA Animal Barrel Squawks.png]] [[File:DKC2GBA Animal Barrel Squitter.png]]
|style="text-align:center"|[[Animal Barrel]]
|style="text-align:center"|[[Animal Barrel]]
|If Diddy and Dixie jump into an Animal Barrel, they transform into the pictured Animal Friend, either [[Enguarde]], [[Rambi]], [[Rattly]], [[Squawks]], or [[Squitter]]. They are similar to animal crates by allowing the player to control an Animal Friend.
|If Diddy and Dixie jump into an Animal Barrel, they transform into the pictured Animal Friend, either [[Enguarde]], [[Rambi]], [[Rattly]], [[Squawks]], or [[Squitter]]. They are similar to animal crates by allowing the player to control an Animal Friend.
|-
|-
|align="center"|{{no image|40px}}
|align="center"|[[File:DKC2GBA Arrow Barrel.png]]
|style="text-align:center"|[[Barrel]]s
|style="text-align:center"|[[Arrow Barrel]]s
|Normal Barrels appear in most levels and are objects that the Kongs can throw into other enemies. When Diddy or Dixie throw a barrel, it rolls on the ground and breaks when it hits a wall. Barrels, along with other carriable objects, can be used to defeat normal [[Zinger]]s.
|Arrow Barrels automatically launch the Kongs out in the direction they point, never turning.
|-
|-
|align="center"|{{no image|40px}}
|align="center"|[[File:DKCGBA Barrel Cannon.png]]
|style="text-align:center"|[[Barrel Cannon|Barrel Kannon]]s
|style="text-align:center"|[[Barrel Cannon|Barrel Kannon]]s
|Barrel Kannons are hovering barrels that the Kongs can enter to blast into a certain direction. Their main purpose is to allow the Kongs to blast across gaps. When the player presses a button, the Kongs are blasted out in the direction that the barrel was facing. Some Barrel Kannons spin in circles while others only move between a few directions. There are two other types of Barrel Kannons: [[Blast Barrel]]s, which automatically blast the Kongs in the direction it faces, and Arrow Barrels, which are very similar to Blast Barrels except that the Kongs have slight control of the direction they move in upon being blasted out.
|Barrel Kannons are hovering barrels that the Kongs can enter to blast into a certain direction. Their main purpose is to allow the Kongs to blast across gaps. When the player presses a button, the Kongs are blasted out in the direction that the barrel is facing. Some Barrel Kannons spin in circles while others only move in a few directions. Some Barrel Kannons and their variants give the Kongs slight control of the direction they move in upon being blasted out.
|-
|align="center"|[[File:DKC2GBA Blast Barrel.png]]
|style="text-align:center"|[[Blast Barrel]]s
|Blast Barrels automatically blast the Kongs in a direction not specified before launching.
|-
|align="center"|[[File:DKC2GBA Bonanza Barrel 1.png]] [[File:DKC2GBA Bonanza Barrel 2.png]] [[File:DKC2GBA Bonanza Barrel 3.png]]
|style="text-align:center"|{{conjectural|[[Swanky's Bonus Bonanza|Bonanza Barrel]]s}}
|Three of these barrels appear in each [[Swanky's Bonus Bonanza|Bonus Bonanza]], representing the respective difficulty of the quiz and the amount of Banana Coins it costs to play. Once a challenge is beaten, that barrel no longer appears in that Bonus Bonanza.  
|-
|-
|align="center"|{{no image|40px}}
|align="center"|[[File:DKC2GBA Bonus Barrel.png]]
|style="text-align:center"|[[Bonus Barrel]]s
|style="text-align:center"|[[Bonus Barrel]]s
|Bonus Barrels warp the Kongs into a [[Bonus Level]] challenge, where they must complete a task for a [[Kremkoin]]. Bonus Barrels are very common and usually appear either once or twice in every level, though a few levels feature three Bonus Barrels.
|Bonus Barrels warp the Kongs into a [[Bonus Level]] challenge, where they must complete a task for a [[Kremkoin]]. Bonus Barrels are very common and usually appear either once or twice in every level, though a few levels feature three Bonus Barrels.
|-
|-
|align="center"|{{no image|40px}}
|align="center"|[[File:DKC2GBA Diddy Barrel.png]]  [[File:DKC2GBA Dixie Barrel.png]]
|style="text-align:center"|[[Diddy & Dixie Barrels]]
|style="text-align:center"|[[Diddy & Dixie Barrels]]
|Diddy & Dixie Barrels are a type of Barrel Kannon that only pictured Kong (either Diddy or Dixie) can enter if they are in lead.
|Diddy & Dixie Barrels are a type of Barrel Kannon that only pictured Kong (either Diddy or Dixie) can enter if they are in the lead.
|-
|align="center"|[[File:DKC2GBA Golden Barrel.png]]
|style="text-align:center"|[[Golden Barrel]]
|The Golden Barrel is a rare barrel that only appears in [[Funky's Flights II]] and [[Klubba's Kiosk]], accessing [[Gyrocopter]] missions in the former and the [[Lost World (Donkey Kong Country 2)|Lost World]] in the latter.
|-
|align="center"|[[File:DKC2GBA Rotatable Barrel.png]]
|style="text-align:center"|[[Spinner Barrel|Rotatable Barrel]]s
|Rotatable Barrels are a type of Barrel Kannon that the player can rotate in any direction. They have a countdown timer on them, and the Kongs are automatically fired out when it reaches zero.
|-
|align="center"|[[File:DKC2GBA Steerable Barrel.png]]
|style="text-align:center"|[[Steerable Barrel]]s
|Steerable Barrels only appear in the level, [[Fiery Furnace (Donkey Kong Country 2)|Fiery Furnace]]. They are similar to Rotatable Barrels except that the Kongs move the barrel around instead of rotating it. When the time limit reaches zero, the Kongs are blasted out of the barrel.
|-
|-
|align="center"|[[File:DK Barrel DKC GBA sprite.png]]
|align="center"|[[File:DKC2GBA Warp Barrel.png]]
|style="text-align:center"|[[DK Barrel]]s  
|style="text-align:center"|[[Warp Barrel]]s
|If either Diddy or Dixie is missing, the other Kong can break a DK Barrel to free them. If both Kongs are present, the DK Barrels do not release anything. Regardless, it can be used like a normal barrel.
|Warp Barrels appear in early levels and act as hidden shortcuts to the end of their respective stage.
|-
!colspan=5 style="background:saddlebrown;color:white"align=center|'''Triggerable barrels'''
|-style="background:#bb8855;"
!width=12%|Image
!width=10%|Name
!Description
|-
|align="center"|[[File:DKC2GBA Check Barrel.png]] [[File:DKC2GBA X Barrel.png]]
|style="text-align:center"|[[Check and X Barrels]]
|Only appearing in [[Target Terror (Donkey Kong Country 2)|Target Terror]], the Check and X Barrels control whether the roller coaster's gates are passable.
|-
|-
|align="center"|{{no image|40px}}
|align="center"|[[File:DKC2GBA Exclamation Point Barrel.png]]
|style="text-align:center"|[[Invincibility Barrel|Exclamation Point Barrel]]s
|style="text-align:center"|[[Invincibility Barrel|Exclamation Point Barrel]]s
|Exclamation Point Barrels act like a [[Super Star]] from the ''[[Super Mario (series)|Super Mario]]'' series, as they grant temporary invincibility to the Kongs. While in this state, Diddy and Dixie flash in a white color, allowing them to defeat most enemies they touch and to walk over spiky surfaces.
|Exclamation Point Barrels act like a [[Super Star]] from the ''[[Super Mario (series)|Super Mario]]'' series, as they grant temporary invincibility to the Kongs. While in this state, Diddy and Dixie flash in a white color, allowing them to defeat most enemies they touch and to walk over spiky surfaces.
|-
|-
|align="center"|{{no image|40px}}
|align="center"|[[File:DKC2GBA Krockhead Barrel.png]]
|style="text-align:center"|[[Golden Barrel]]
|The Golden Barrel is a unique barrel that only appears in [[Klubba's Kiosk]]. In a world, when the Kongs pay 15 Kremkoins to Klubba, he allows them to enter the Golden Barrel. The Golden Barrel warps Diddy and Dixie to the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]], from which they can access one of its levels from each Klubba's Kiosk.
|-
|align="center"|{{no image|40px}}
|style="text-align:center"|[[Krockhead Barrel]]s
|style="text-align:center"|[[Krockhead Barrel]]s
|Krockhead Barrels are rare barrels that can only be found around the swamp levels of [[Krem Quay]]. When hit, they summon [[Krockhead]]s from the swampy water to be used as platforms.
|Krockhead Barrels are rare barrels that can only be found around the swamp levels of [[Krem Quay]]. When hit, they summon [[Krockhead]]s from the swampy water to be used as platforms.
|-
|-
|align="center"|{{no image|40px}}
|align="center"|[[File:DKC2GBA Plus Barrel.png]] [[File:DKC2GBA Minus Barrel.png]]
|style="text-align:center"|[[Plus and Minus Barrels]]
|style="text-align:center"|[[Plus and Minus Barrels]]
|Plus and Minus Barrels only appear in the level [[Haunted Hall]], and are respectively used to increase and decrease the timer. If the timer runs out, [[Kackle]] injures the Kongs. A single Plus Barrel appears in an earlier level, [[Rickety Race]], and it has a different role of speeding up the [[Roller Coaster]] just as it hits into it. In one Bonus Level, the Plus Barrel causes the Roller Coaster go backwards.
|Plus and Minus Barrels only appear in the level [[Haunted Hall]], and are respectively used to increase and decrease the timer. If the timer runs out, [[Kackle]] injures the Kongs. A single Plus Barrel appears in an earlier level, [[Rickety Race]], and it has a different role of speeding up the [[Roller Coaster]] just as it hits it. In one Bonus Level, the Plus Barrel causes the Roller Coaster to go backwards.
|-
|-
|align="center"|{{no image|40px}}
|align="center"|[[File:DKC GBA Star Barrel.png]]
|style="text-align:center"|[[Rolling Barrel|Rotatable Barrel]]s
|Rotatable Barrels are a type of Barrel Kannon that the player can rotate in any direction. They have a countdown timer on them, and the Kongs are automatically fired out when it reaches zero.
|-
|align="center"|{{no image|40px}}
|style="text-align:center"|[[Star Barrel]]s
|style="text-align:center"|[[Star Barrel]]s
|Star Barrels appear halfway through every level, and the Kongs can activate one by jumping at it. Therefore, if the Kongs lose a life and re-enter the level, they can continue from the Star Barrel.
|Star Barrels appear halfway through every level, and the Kongs can activate one by jumping at it. Therefore, if the Kongs lose a life and re-enter the level, they can continue from the Star Barrel.
|-
|align="center"|{{no image|40px}}
|style="text-align:center"|[[Steerable Barrel]]s
|Steerable Barrels only appear in the level, [[Fiery Furnace (Donkey Kong Country 2: Diddy's Kong Quest)|Fiery Furnace]]. They are similar to Rotatable Barrels except that the Kongs move the barrel around instead of rotating it. When the time limit reaches zero, the Kongs are blasted out of the barrel.
|-
|align="center"|{{no image|40px}}
|style="text-align:center"|[[TNT Barrel]]s
|TNT Barrels are explosive barrels and are stronger than normal barrels. If the Kongs throw a TNT Barrel at a fragile wall, they can blast it away and create an opening. TNT Barrels can also be used to instantly defeat red Zingers.
|-
|align="center"|[[File:Warp Barrel sprite GBA.png]]
|style="text-align:center"|[[Warp Barrel]]s
|Warp Barrels appear in early levels and act as hidden shortcuts to the end of their respective stage.
|}
|}


==Supporting locations==
==Supporting locations==
There are five unique locations which are hosted by a supporting character, and these areas appear in most worlds.
Five unique locations are hosted by a supporting character, and these areas appear in most worlds.
{|class="wikitable dktable-brown"width=100%
{|class="wikitable dk"width=100%
|-
|-
!Name
!Name
Line 608: Line 803:
|-
|-
|align=center|[[File:Kong Kollege DKC2 GBA world 1.png]]<br>'''[[Kong Kollege]]'''
|align=center|[[File:Kong Kollege DKC2 GBA world 1.png]]<br>'''[[Kong Kollege]]'''
|An establishment run by [[Wrinkly Kong]] where Diddy and Dixie can purchase level hints. They also obtain the [[scrapbook]] from Wrinkly, and later have her grade each page filled with [[photograph]]s (she rewards a Video Game Hero Coin per page).
|An establishment run by [[Wrinkly Kong]] where Diddy and Dixie can purchase level hints. They also obtain the [[Scrapbook (Donkey Kong Country series)|Scrapbook]] from Wrinkly and later have her grade each page filled with [[photograph]]s (she rewards a Video Game Hero Coin per page).
|-
|-
|align=center|[[File:Cranky's Hut DKC2 GBA.png]]<br>'''[[Cranky's Hut]]'''
|align=center|[[File:Cranky's Hut DKC2 GBA.png]]<br>'''[[Monkey Museum|Cranky's Hut]]'''
|Here, [[Cranky Kong]] gives vague hints of where the Kongs can find secrets within levels, and also hosts the [[Expresso Racing]] minigame.
|Here, [[Cranky Kong]] gives vague hints of where the Kongs can find secrets within levels, and also hosts the [[Expresso Racing]] minigame.
|-
|-
|align=center|[[File:Klubba's Kiosk DKC2 GBA.png]]<br>'''[[Klubba's Kiosk]]'''
|align=center|[[File:Klubba's Kiosk DKC2 GBA.png]]<br>'''[[Klubba's Kiosk]]'''
|A tollbooth operated by [[Klubba]] to guard others from entering the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]]. However, at each location, Klubba allows Diddy and Dixie to enter a level of the Lost World if they pay fifteen [[Kremkoin]]s to him. Klubba also hosts a minigame, [[Bag a Bug]].
|A tollbooth operated by [[Klubba]] to guard others from entering the [[Lost World (Donkey Kong Country 2)|Lost World]]. However, at each location, Klubba allows Diddy and Dixie to enter a level of the Lost World if they pay fifteen [[Kremkoin]]s to him. Klubba also hosts a minigame, [[Bag a Bug]].
|}
|}


==Levels==
==Levels==
{|width=99% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse; background:wheat;border:saddlebrown; text-align:center"
{|width=99% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:wheat;border:saddlebrown;text-align:center"
!colspan=5 style="background:saddlebrown;color:white"|<big>Levels and Bonus Areas</big>
!colspan=5 style="background:saddlebrown;color:white"|<big>Levels and Bonus Areas</big>
|-
|-
!colspan=5 style="background:#BB8855"|[[Gangplank Galleon (world)|Gangplank Galleon]]
!colspan=5 style="background:#BB8855"|{{color-link|white|Gangplank Galleon (world)|Gangplank Galleon}}
|-style=background:burlywood
|-style=background:burlywood
!width=5%|#
!width=5%|#
Line 629: Line 824:
!width=20%|Music theme
!width=20%|Music theme
|-
|-
|1||[[Pirate Panic (Donkey Kong Country 2: Diddy's Kong Quest)|Pirate Panic]]||2||Ship deck||Klomp's Romp
|1||[[Pirate Panic (Donkey Kong Country 2)|Pirate Panic]]||2||Ship deck||Klomp's Romp
|-style=background:#FFF8DC
|-style=background:#FFF8DC
|2||[[Mainbrace Mayhem (Donkey Kong Country 2: Diddy's Kong Quest)|Mainbrace Mayhem]]||3||Ship mast||Jib Jig
|2||[[Mainbrace Mayhem (Donkey Kong Country 2)|Mainbrace Mayhem]]||3||Ship mast||Jib Jig
|-
|-
|3||[[Gangplank Galley (Donkey Kong Country 2: Diddy's Kong Quest)|Gangplank Galley]]||2||Ship deck||Klomp's Romp
|3||[[Gangplank Galley (Donkey Kong Country 2)|Gangplank Galley]]||2||Ship deck||Klomp's Romp
|-style=background:#FFF8DC
|-style=background:#FFF8DC
|4||[[Lockjaw's Locker (Donkey Kong Country 2: Diddy's Kong Quest)|Lockjaw's Locker]]||1||Ship hold||Lockjaw's Saga
|4||[[Lockjaw's Locker (Donkey Kong Country 2)|Lockjaw's Locker]]||1||Ship hold||Lockjaw's Saga
|-
|-
|5||[[Topsail Trouble (Donkey Kong Country 2: Diddy's Kong Quest)|Topsail Trouble]]||2||Ship mast||Jib Jig
|5||[[Topsail Trouble (Donkey Kong Country 2)|Topsail Trouble]]||2||Ship mast||Jib Jig
|-style=background:#FFF8DC
|-style=background:#FFF8DC
|6||BOSS LEVEL: [[Krow's Nest (Donkey Kong Country 2: Diddy's Kong Quest)|Krow's Nest]]||0||Ship mast||Boss Bossanova
|6||BOSS LEVEL: [[Krow's Nest (Donkey Kong Country 2)|Krow's Nest]]||0||Ship mast||Boss Bossa Nova
|-
|-
!colspan=5 style="background:#BB8855"|[[Crocodile Cauldron]]
!colspan=5 style="background:#BB8855"|{{color-link|white|Crocodile Cauldron}}
|-style=background:burlywood
|-style=background:burlywood
!width=5%|#
!width=5%|#
Line 649: Line 844:
!width=20%|Music theme
!width=20%|Music theme
|-
|-
|7||[[Hot-Head Hop]]||3||Lava||Hot Head Bop
|7||[[Hot-Head Hop]]||3||Lava||Hot-Head Bop
|-style=background:#FFF8DC
|-style=background:#FFF8DC
|8||[[Kannon's Klaim (Donkey Kong Country 2: Diddy's Kong Quest)|Kannon's Klaim]]||3||Mines||Kannon's Klaim
|8||[[Kannon's Klaim (Donkey Kong Country 2)|Kannon's Klaim]]||3||Mines||Kannon's Klaim
|-
|-
|9||[[Lava Lagoon (Donkey Kong Country 2: Diddy's Kong Quest)|Lava Lagoon]]||1||Ship hold||Lockjaw's Saga
|9||[[Lava Lagoon (Donkey Kong Country 2)|Lava Lagoon]]||1||Ship hold||Lockjaw's Saga
|-style=background:#FFF8DC
|-style=background:#FFF8DC
|10||[[Red-Hot Ride]]||2||Lava||Hot Head Bop
|10||[[Red-Hot Ride]]||2||Lava||Hot-Head Bop
|-
|-
|11||[[Squawks's Shaft (Donkey Kong Country 2: Diddy's Kong Quest)|Squawks's Shaft]]||3||Mines||Kannon's Klaim
|11||[[Squawks's Shaft (Donkey Kong Country 2)|Squawks's Shaft]]||3||Mines||Kannon's Klaim
|-style=background:#FFF8DC
|-style=background:#FFF8DC
|12||BOSS LEVEL: [[Kleever's Kiln]]||0||Lava||Boss Bossanova
|12||BOSS LEVEL: [[Kleever's Kiln]]||0||Lava||Boss Bossa Nova
|-
|-
!colspan=5 style="background:#BB8855"|[[Krem Quay]]
!colspan=5 style="background:#BB8855"|{{color-link|white|Krem Quay}}
|-style=background:burlywood
|-style=background:burlywood
!width=5%|#
!width=5%|#
Line 669: Line 864:
!width=20%|Music theme
!width=20%|Music theme
|-
|-
|13||[[Barrel Bayou (Donkey Kong Country 2: Diddy's Kong Quest)|Barrel Bayou]]||2||Swamp||Bayou Boogie
|13||[[Barrel Bayou (Donkey Kong Country 2)|Barrel Bayou]]||2||Swamp||Bayou Boogie
|-style=background:#FFF8DC
|-style=background:#FFF8DC
|rowspan=2|14||rowspan=2|[[Glimmer's Galleon (Donkey Kong Country 2: Diddy's Kong Quest)|Glimmer's Galleon]]||rowspan=2|2||Ship hold||Lockjaw's Saga
|rowspan=2|14||rowspan=2|[[Glimmer's Galleon (Donkey Kong Country 2)|Glimmer's Galleon]]||rowspan=2|2||Ship hold||Lockjaw's Saga
|-style=background:#FFF8DC
|-style=background:#FFF8DC
||Ship deck||Klomp's Romp{{footnote|main|1}}
||Ship deck||Klomp's Romp{{footnote|main|1}}
|-
|-
|15||[[Krockhead Klamber (Donkey Kong Country 2: Diddy's Kong Quest)|Krockhead Klamber]]||1||Swamp||Bayou Boogie
|15||[[Krockhead Klamber (Donkey Kong Country 2)|Krockhead Klamber]]||1||Swamp||Bayou Boogie
|-style=background:#FFF8DC
|-style=background:#FFF8DC
|16||[[Rattle Battle (Donkey Kong Country 2: Diddy's Kong Quest)|Rattle Battle]]||3||Ship deck||Snakey Chantey
|16||[[Rattle Battle (Donkey Kong Country 2)|Rattle Battle]]||3||Ship deck||Snakey Shanty
|-
|-
|17||[[Slime Climb (Donkey Kong Country 2: Diddy's Kong Quest)|Slime Climb]]||2||Ship mast||Jib Jig
|17||[[Slime Climb (Donkey Kong Country 2)|Slime Climb]]||2||Ship mast||Jib Jig
|-style=background:#FFF8DC
|-style=background:#FFF8DC
|18||[[Bramble Blast (Donkey Kong Country 2: Diddy's Kong Quest)|Bramble Blast]]||2||Brambles||Stickerbush Symphony
|18||[[Bramble Blast (Donkey Kong Country 2)|Bramble Blast]]||2||Brambles||Stickerbrush Symphony
|-
|-
|19||BOSS LEVEL: [[Kudgel's Kontest]]||0||Swamp||Boss Bossanova
|19||BOSS LEVEL: [[Kudgel's Kontest]]||0||Swamp||Boss Bossa Nova
|-style=background:#FFF8DC
|-style=background:#FFF8DC
!colspan=5 style="background:#BB8855"|[[Krazy Kremland]]
!colspan=5 style="background:#BB8855"|{{color-link|white|Krazy Kremland}}
|-style=background:burlywood
|-style=background:burlywood
!width=5%|#
!width=5%|#
Line 693: Line 888:
!width=20%|Music theme
!width=20%|Music theme
|-
|-
|20||[[Hornet Hole (Donkey Kong Country 2: Diddy's Kong Quest)|Hornet Hole]]||3||Hive||Flight Of The Zinger
|20||[[Hornet Hole (Donkey Kong Country 2)|Hornet Hole]]||3||Hive||Flight Of The Zinger
|-style=background:#FFF8DC
|-style=background:#FFF8DC
|21||[[Target Terror (Donkey Kong Country 2: Diddy's Kong Quest)|Target Terror]]||2||Roller coaster||Disco Train
|21||[[Target Terror (Donkey Kong Country 2)|Target Terror]]||2||Roller coaster||Disco Train
|-
|-
|22||[[Bramble Scramble (Donkey Kong Country 2: Diddy's Kong Quest)|Bramble Scramble]]||1||Brambles||Stickerbush Symphony
|22||[[Bramble Scramble (Donkey Kong Country 2)|Bramble Scramble]]||1||Brambles||Stickerbrush Symphony
|-style=background:#FFF8DC
|-style=background:#FFF8DC
|23||[[Rickety Race (Donkey Kong Country 2: Diddy's Kong Quest)|Rickety Race]]||1||Roller coaster||Disco Train
|23||[[Rickety Race (Donkey Kong Country 2)|Rickety Race]]||1||Roller coaster||Disco Train
|-
|-
|24||[[Mudhole Marsh (Donkey Kong Country 2: Diddy's Kong Quest)|Mudhole Marsh]]||2||Swamp||Bayou Boogie
|24||[[Mudhole Marsh (Donkey Kong Country 2)|Mudhole Marsh]]||2||Swamp||Bayou Boogie
|-style=background:#FFF8DC
|-style=background:#FFF8DC
|25||[[Rambi Rumble (Donkey Kong Country 2: Diddy's Kong Quest)|Rambi Rumble]]||2||Hive||Flight Of The Zinger<br>Bad Bird Rag{{footnote|main|1}}
|25||[[Rambi Rumble (Donkey Kong Country 2)|Rambi Rumble]]||2||Hive||Flight Of The Zinger<br>Bad Bird Rag{{footnote|main|1}}
|-
|-
|26||BOSS LEVEL: [[King Zing Sting (Donkey Kong Country 2: Diddy's Kong Quest)|King Zing Sting]]||0||Hive||Boss Bossanova
|26||BOSS LEVEL: [[King Zing Sting (Donkey Kong Country 2)|King Zing Sting]]||0||Hive||Boss Bossa Nova
|-
|-
!colspan=5 style="background:#BB8855"|[[Gloomy Gulch]]
!colspan=5 style="background:#BB8855"|{{color-link|white|Gloomy Gulch}}
|-style=background:burlywood
|-style=background:burlywood
!width=5%|#
!width=5%|#
Line 715: Line 910:
!width=20%|Music theme
!width=20%|Music theme
|-
|-
|27||[[Ghostly Grove (Donkey Kong Country 2: Diddy's Kong Quest)|Ghostly Grove]]||2||Forest||Forest Interlude
|27||[[Ghostly Grove (Donkey Kong Country 2)|Ghostly Grove]]||2||Forest||Forest Interlude
|-style=background:#FFF8DC
|-style=background:#FFF8DC
|28||[[Haunted Hall]]||3||Roller coaster||Haunted Chase
|28||[[Haunted Hall]]||3||Roller coaster||Haunted Chase
|-
|-
|29||[[Gusty Glade (Donkey Kong Country 2: Diddy's Kong Quest)|Gusty Glade]]||2||Forest||Forest Interlude
|29||[[Gusty Glade (Donkey Kong Country 2)|Gusty Glade]]||2||Forest||Forest Interlude
|-style=background:#FFF8DC
|-style=background:#FFF8DC
|30||[[Parrot Chute Panic (Donkey Kong Country 2: Diddy's Kong Quest)|Parrot Chute Panic]]||2||Hive||Flight Of The Zinger
|30||[[Parrot Chute Panic (Donkey Kong Country 2)|Parrot Chute Panic]]||2||Hive||Flight Of The Zinger
|-
|-
|31||[[Web Woods (Donkey Kong Country 2: Diddy's Kong Quest)|Web Woods]]||2||Forest||Forest Interlude
|31||[[Web Woods (Donkey Kong Country 2)|Web Woods]]||2||Forest||Forest Interlude
|-style=background:#FFF8DC
|-style=background:#FFF8DC
|32||BOSS LEVEL: [[Kreepy Krow (Donkey Kong Country 2: Diddy's Kong Quest level)|Kreepy Krow]]||0||Ship mast||Boss Bossanova
|32||BOSS LEVEL: [[Kreepy Krow (Donkey Kong Country 2: Diddy's Kong Quest level)|Kreepy Krow]]||0||Ship mast||Boss Bossa Nova
|-
|-
!colspan=5 style="background:#BB8855"|[[K. Rool's Keep]]
!colspan=5 style="background:#BB8855"|{{color-link|white|K. Rool's Keep}}
|-style=background:burlywood
|-style=background:burlywood
!width=5%|#
!width=5%|#
Line 735: Line 930:
!width=20%|Music theme
!width=20%|Music theme
|-
|-
|33||[[Arctic Abyss (Donkey Kong Country 2: Diddy's Kong Quest)|Arctic Abyss]]||2||Ice||In A Snow-bound Land
|33||[[Arctic Abyss (Donkey Kong Country 2)|Arctic Abyss]]||2||Ice||In A Snowbound Land
|-style=background:#FFF8DC
|-style=background:#FFF8DC
|34{{footnote|main|2}}||[[Castle Crush]]||2||Castle||Krook's March
|34{{footnote|main|2}}||[[Castle Crush]]||2||Castle||Krook's March
|-
|-
|35{{footnote|main|2}}||[[Clapper's Cavern (Donkey Kong Country 2: Diddy's Kong Quest)|Clapper's Cavern]]||2||Ice||In A Snow-bound Land
|35{{footnote|main|2}}||[[Clapper's Cavern (Donkey Kong Country 2)|Clapper's Cavern]]||2||Ice||In A Snowbound Land
|-style=background:#FFF8DC
|-style=background:#FFF8DC
|36{{footnote|main|2}}||[[Windy Well (Donkey Kong Country 2: Diddy's Kong Quest)|Windy Well]]||2||Mines||Kannon's Klaim
|36{{footnote|main|2}}||[[Windy Well (Donkey Kong Country 2)|Windy Well]]||2||Mines||Kannon's Klaim
|-
|-
|37||[[Chain Link Chamber (Donkey Kong Country 2: Diddy's Kong Quest)|Chain Link Chamber]]||2||Castle||Krook's March
|37||[[Chain Link Chamber (Donkey Kong Country 2)|Chain Link Chamber]]||2||Castle||Krook's March
|-style=background:#FFF8DC
|-style=background:#FFF8DC
|38||[[Toxic Tower (Donkey Kong Country 2: Diddy's Kong Quest)|Toxic Tower]]||1||Castle||Krook's March
|38||[[Toxic Tower (Donkey Kong Country 2)|Toxic Tower]]||1||Castle||Krook's March
|-
|-
|39||BOSS LEVEL: [[Stronghold Showdown]]||0||Castle||Boss Bossanova{{footnote|main|1}}
|39||BOSS LEVEL: [[Stronghold Showdown]]||0||Castle||Boss Bossa Nova{{footnote|main|1}}
|-
|-
!colspan=5 style="background:#BB8855"|[[The Flying Krock]]
!colspan=5 style="background:#BB8855"|{{color-link|white|The Flying Krock}}
|-style=background:burlywood
|-style=background:burlywood
!width=5%|#
!width=5%|#
Line 757: Line 952:
!width=20%|Music theme
!width=20%|Music theme
|-
|-
|40||[[Screech's Sprint (Donkey Kong Country 2: Diddy's Kong Quest)|Screech's Sprint]]||1||Brambles||Stickerbush Symphony<br>Bad Bird Rag
|40||[[Screech's Sprint (Donkey Kong Country 2)|Screech's Sprint]]||1||Brambles||Stickerbrush Symphony<br>Bad Bird Rag
|-style=background:#FFF8DC
|-style=background:#FFF8DC
|41||BOSS LEVEL: [[K. Rool Duel (Donkey Kong Country 2: Diddy's Kong Quest)|K. Rool Duel]]||0||Gunship||Crocodile Cacophony
|41||BOSS LEVEL: [[K. Rool Duel (Donkey Kong Country 2)|K. Rool Duel]]||0||Gunship||Crocodile Cacophony
|-
|-
!colspan=5 style="background:#BB8855"|[[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]]
!colspan=5 style="background:#BB8855"|{{color-link|white|Lost World (Donkey Kong Country 2)|Lost World}}
|-style=background:burlywood
|-style=background:burlywood
!width=5%|#
!width=5%|#
Line 769: Line 964:
!width=20%|Music theme
!width=20%|Music theme
|-
|-
|42||[[Jungle Jinx (Donkey Kong Country 2: Diddy's Kong Quest)|Jungle Jinx]]||1||Jungle||Primal Rave
|42||[[Jungle Jinx (Donkey Kong Country 2)|Jungle Jinx]]||1||Jungle||Primal Rave
|- style=background:#FFF8DC
|- style=background:#FFF8DC
|43||[[Black Ice Battle (Donkey Kong Country 2: Diddy's Kong Quest)|Black Ice Battle]]||1||Ice||In A Snow-bound Land
|43||[[Black Ice Battle (Donkey Kong Country 2)|Black Ice Battle]]||1||Ice||In A Snowbound Land
|-
|-
|44||[[Klobber Karnage (Donkey Kong Country 2: Diddy's Kong Quest)|Klobber Karnage]]||1||Jungle||Primal Rave
|44||[[Klobber Karnage (Donkey Kong Country 2)|Klobber Karnage]]||1||Jungle||Primal Rave
|-style=background:#FFF8DC
|-style=background:#FFF8DC
|45||[[Fiery Furnace (Donkey Kong Country 2: Diddy's Kong Quest)|Fiery Furnace]]||1||Lava||Hot Head Bop
|45||[[Fiery Furnace (Donkey Kong Country 2)|Fiery Furnace]]||1||Lava||Hot-Head Bop
|-
|-
|rowspan=5|46||rowspan=5|[[Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]]||rowspan=5|1||Jungle||Primal Rave
|rowspan=5|46||rowspan=5|[[Animal Antics (Donkey Kong Country 2)|Animal Antics]]||rowspan=5|1||Jungle||Primal Rave
|-
|-
||Ice||In A Snow-bound Land
||Ice||In A Snowbound Land
|-
|-
||Jungle||Primal Rave
||Jungle||Primal Rave
|-
|-
||Brambles||Stickerbush Symphony
||Brambles||Stickerbrush Symphony
|-
|-
||Jungle||Primal Rave
||Jungle||Primal Rave
|-style=background:#FFF8DC
|-style=background:#FFF8DC
|47||BOSS LEVEL: [[Krocodile Kore (Donkey Kong Country 2: Diddy's Kong Quest)|Krocodile Kore]]||0||Altar||Crocodile Cacophony
|47||BOSS LEVEL: [[Krocodile Kore (Donkey Kong Country 2)|Krocodile Kore]]||0||Altar||Crocodile Cacophony
|-
|}
|}
*{{footnote|note|1|Replaced a different song in the original.}}
*{{footnote|note|1|Replaced a different song in the original.}}
Line 796: Line 990:
[[File:Cheats menu DKC2 GBA.png|thumb|The Cheats menu in the Game Boy Advance version. The player is entering the "WELLARD" cheat]]
[[File:Cheats menu DKC2 GBA.png|thumb|The Cheats menu in the Game Boy Advance version. The player is entering the "WELLARD" cheat]]
The Cheats menu can be accessed under Options, where the player instead inputs a cheat from a keypad of capital letters. There are nine cheats that they can enter.
The Cheats menu can be accessed under Options, where the player instead inputs a cheat from a keypad of capital letters. There are nine cheats that they can enter.
{|class="dktable-brown"width=25%
{|class="wikitable dk"width=25%
!Cheat
!Cheat
!Effect
!Effect
Line 813: Line 1,007:
|-
|-
|RICHMAN
|RICHMAN
|Start with 10 Banana Bunch Coins
|Start with 10 Banana Coins
|-
|-
|ROCKARD
|ROCKARD
Line 825: Line 1,019:
|-
|-
|WELLRICH
|WELLRICH
|Start with 50 Banana Bunch Coins
|Start with 50 Banana Coins
|}
|}


Line 835: Line 1,029:
**Diddy and Dixie ask Cranky to read the note aloud. The note is nearly identical to the one in the manual, except that the "To the yellow-bellied, land-lubbing Kong Family:" salutation was removed.
**Diddy and Dixie ask Cranky to read the note aloud. The note is nearly identical to the one in the manual, except that the "To the yellow-bellied, land-lubbing Kong Family:" salutation was removed.
**The manual story describes Diddy and Dixie arguing with Cranky over them rescuing Donkey Kong. It also describes Funky and Wrinkly originally not wanting to help rescue Donkey Kong. This does not happen during the cutscene.
**The manual story describes Diddy and Dixie arguing with Cranky over them rescuing Donkey Kong. It also describes Funky and Wrinkly originally not wanting to help rescue Donkey Kong. This does not happen during the cutscene.
**At the end of the cutscene, Funky suggests that all of them Kongs should go to rescue Donkey Kong tomorrow, but Diddy insists on leaving immediately, and says that Enguarde the Swordfish will take them.
**At the end of the cutscene, Funky suggests that all of the Kongs should go to rescue Donkey Kong tomorrow, but Diddy insists on leaving immediately and says that Enguarde the Swordfish will take them.
*In the original game, the last level in [[K. Rool's Keep]], [[Stronghold Showdown]], was a small room where Donkey Kong was found tied up and suspended, and Diddy or Dixie would do their victory dances, only to see Donkey Kong get snatched away. In the Game Boy Advance version, the level is on the castle roof, and the player must fight a new boss, [[Kerozene]].
*In the original game, the last level in [[K. Rool's Keep]], [[Stronghold Showdown]], was a small room where Donkey Kong was found tied up and suspended, and Diddy or Dixie would do their victory dances, only to see Donkey Kong get snatched away. In the Game Boy Advance version, the level is on the castle roof, and the player must fight a new boss, [[Kerozene]].
*Kudgel's pants change from yellow to red, matching his artwork.
*Kudgel's pants change from yellow to red, matching his artwork.
*The game's graphics are slightly brighter because original Game Boy Advance units do not have a backlit screen. This removes the dark atmosphere of the original version.
*The game's graphics are slightly brighter because the original Game Boy Advance units do not have a backlit screen. This removes the dark atmosphere of the original version.
**The background of [[Cranky's Video Game Heroes]] is changed to have a beach theme.
**The background of [[Cranky's Video Game Heroes]] is changed to have a beach theme.
**[[Target Terror (Donkey Kong Country 2: Diddy's Kong Quest)|Target Terror]] and [[Rickety Race (Donkey Kong Country 2: Diddy's Kong Quest)|Rickety Race]] are set at sunset rather than at night.
**[[Target Terror (Donkey Kong Country 2)|Target Terror]] and [[Rickety Race (Donkey Kong Country 2)|Rickety Race]] are set at sunset rather than at night.
**[[Arctic Abyss (Donkey Kong Country 2: Diddy's Kong Quest)|Arctic Abyss]], [[Clapper's Cavern (Donkey Kong Country 2: Diddy's Kong Quest)|Clapper's Cavern]], [[Black Ice Battle (Donkey Kong Country 2: Diddy's Kong Quest)|Black Ice Battle]] and [[Toxic Tower (Donkey Kong Country 2: Diddy's Kong Quest)|Toxic Tower]], now have different palettes, rather than being colored the same.
**[[Arctic Abyss (Donkey Kong Country 2)|Arctic Abyss]], [[Clapper's Cavern (Donkey Kong Country 2)|Clapper's Cavern]], [[Black Ice Battle (Donkey Kong Country 2)|Black Ice Battle]] and [[Toxic Tower (Donkey Kong Country 2)|Toxic Tower]], now have different palettes, rather than being colored the same.
*The file selection screen at the beginning now has Diddy Kong as a cursor, and in European versions, the title screen itself is the box art of ''Donkey Kong Land 2'' (the American release has a title screen based on the box art from the original ''Donkey Kong Country 2'', while in the Japanese version, it is based on [[Media:Swamp DKC2 group art (alt).jpg|promotional artwork]] of Diddy and Dixie exploring a swamp area).
*The file selection screen at the beginning now has Diddy Kong as a cursor, and in European versions, the title screen itself is the box art of ''Donkey Kong Land 2'' (the American release has a title screen based on the box art from the original ''Donkey Kong Country 2'', while in the Japanese version, it is based on [[Media:Swamp DKC2 group art (alt).jpg|promotional artwork]] of Diddy and Dixie exploring a swamp area).
*Cranky Kong talks to the Kongs after they have defeated a boss, which also occurs in the Game Boy Advance versions of ''Donkey Kong Country'' and ''Donkey Kong Country 3''.
*Cranky Kong talks to the Kongs after they have defeated a boss, which also occurs in the Game Boy Advance versions of ''Donkey Kong Country'' and ''Donkey Kong Country 3''.
Line 849: Line 1,043:
*A new game mode called [[Diddy's Dash]] is available from the start. In this mode, the player can only play as Diddy and must get to the end of the level as fast as possible. There are no Star Barrels; instead, multiple checkpoints are scattered throughout the stage. If Diddy gets hit by an enemy or obstacle, he instantly appears back at the last checkpoint.
*A new game mode called [[Diddy's Dash]] is available from the start. In this mode, the player can only play as Diddy and must get to the end of the level as fast as possible. There are no Star Barrels; instead, multiple checkpoints are scattered throughout the stage. If Diddy gets hit by an enemy or obstacle, he instantly appears back at the last checkpoint.
*[[Minigame]]s have been added to the remake, including Bag a Bug, Expresso Racing, and Funky's Flights. [[Tiny Kong]] appears in some of these minigames.
*[[Minigame]]s have been added to the remake, including Bag a Bug, Expresso Racing, and Funky's Flights. [[Tiny Kong]] appears in some of these minigames.
*Funky's [[Biplane Barrel]] is replaced with the [[Gyrocopter]], which the Kongs can travel around the world map with for free, after they have completed [[Aerial Loop]].
*Funky's [[Biplane Barrel]] is replaced with the [[Gyrocopter]], which the Kongs can travel around the world map with for free after they have completed [[Aerial Loop]].
*The [[Monkey Museum]] has been replaced by [[Cranky's Hut]].
*There are more color variations for [[Kaboing]]s and [[Flotsam]]s than the original.
*There are more color variations for [[Kaboing]]s and [[Flotsam]]s than the original.
*When the Kongs defeat [[Krow]], his spirit, [[Kreepy Krow]], comes out of his corpse and flies away.
*When the Kongs defeat [[Krow]], his spirit, [[Kreepy Krow]], comes out of his corpse and flies away.
*The boss level [[Kleever's Kiln]] now has lightning effects in the background scenery.
*The boss level [[Kleever's Kiln]] now has lightning effects in the background scenery.
*Instead of just a title screen and file select, a new main menu was added with three options: Start, [[Diddy's Dash]], and Bonus Games.
*Instead of just a title screen and file selection screen, a new main menu was added with three options: Start, [[Diddy's Dash]], and Bonus Games.
*Unlike the original game, all the levels that the player unlocks for the [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|Lost World]] are accessible from any entrance to it.
*Unlike the original game, all the levels that the player unlocks for the [[Lost World (Donkey Kong Country 2)|Lost World]] are accessible from any entrance to it.
[[File:Cranky's Video Game Heroes DKC2 GBA.png|thumb|Cranky's Video Game Heroes in the Game Boy Advance version.]]
[[File:Cranky's Video Game Heroes DKC2 GBA.png|thumb|Cranky's Video Game Heroes in the Game Boy Advance version.]]
*In Cranky's Video Game Heroes, [[Link]] and [[Yoshi]] were switched to second and third place each. The "No Hopers" trash can, Sonic's shoes, and Earthworm Jim's ray gun were also removed.
*In Cranky's Video Game Heroes, [[Link]] and [[Yoshi]] were switched to second and third place each. The "No Hopers" trash can, Sonic's shoes, and Earthworm Jim's ray gun were also removed.
Line 861: Line 1,054:
*The Super Nintendo controller does not appear in [[K. Rool Duel]].
*The Super Nintendo controller does not appear in [[K. Rool Duel]].
*The song "Disco Train", which plays on Roller Coaster levels, has been altered to remove the screaming sounds during its intermission.
*The song "Disco Train", which plays on Roller Coaster levels, has been altered to remove the screaming sounds during its intermission.
*Nearly all sound effects were changed, including the Kongs, enemies, [[List of bosses|bosses]], and even effects such as explosions and wind. Some enemy voices were taken from ''[[Donkey Kong 64]]'' and ''[[Diddy Kong Racing]]''.
*Nearly all sound effects were changed, including the Kongs, enemies, [[List of bosses|bosses]], and even effects such as explosions and wind. Some enemy voices were taken from ''[[Diddy Kong Racing]]'', ''[[Donkey Kong 64]]'', and the GBA version of ''[[Donkey Kong Country (Game Boy Advance)|Donkey Kong Country]]''.
**Dixie's sound effects were reused from [[Tiny Kong]] in ''Donkey Kong 64''.
**Dixie's sound effects were reused from [[Tiny Kong]] in ''Donkey Kong 64''.
*The hidden music test provides titles from the Official Soundtrack instead of identifiers over the level scenery. However, "Stickerbush Symphony" was renamed to "Stickerbrush Symphony."<ref>[[TCRF:Donkey Kong Country 2: Diddy's Kong Quest (SNES)#Version Differences|TCRF]]</ref>
*The hidden music test provides titles from the Official Soundtrack instead of identifiers over the level scenery. However, a few have slightly different spellings, such as "Snakey Chantey" to "Snakey Shanty" and "Stickerbush Symphony" to "Stickerbrush Symphony."<ref>[[TCRF:Donkey Kong Country 2: Diddy's Kong Quest (SNES)#Version Differences|TCRF]]</ref>
*Wrinkly Kong gives a [[scrapbook]] to Diddy and Dixie as their "homework". Wrinkly asks them to fill every page with the [[photograph]]s that they find.
*Wrinkly Kong gives a [[Scrapbook (Donkey Kong Country series)|Scrapbook]] to Diddy and Dixie as their "homework". Wrinkly asks them to fill every page with the [[photograph]]s that they find.
*A new {{button|GBA|Start}} menu was added to the world map, allowing the player to save their game at anytime, review [[Wrinkly Kong|Wrinkly]]'s and [[Cranky Kong|Cranky]]'s hints, use the Gyrocopter, check the scrapbook, and check minigame high-scores.
*A new {{button|GBA|Start}} menu was added to the world map, allowing the player to save their game at any time, review [[Wrinkly Kong|Wrinkly]]'s and [[Cranky Kong|Cranky]]'s hints, use the Gyrocopter, check the Scrapbook, and check minigame high-scores.
*Swanky Kong charges ten [[Banana Coin|Banana Bunch Coin]]s for rematches against a boss. After Diddy and Dixie defeat the boss, Swanky rewards [[Blue Balloon]]s to them.  
*Swanky Kong charges ten [[Banana Coin]]s for rematches against a boss. After Diddy and Dixie defeat the boss, Swanky rewards [[Blue Balloon]]s to them.  
*In the original game, when Dixie does her Helicopter Spin, Diddy would float behind her, motionless. In the remake, he somersaults behind her.
*In the original game, when Dixie does her Helicopter Spin, Diddy floats behind her, motionless. In the remake, he somersaults behind her.
*The death and end-of-level music no longer changes depending on the level. It instead changes depending on which character is being used at the time.
*The death and end-of-level music no longer changes depending on the level. It instead changes depending on which character is being used at the time.
*The music "Run! Rambi, Run!" that plays when King Zing chases the Kongs in the original version of [[Rambi Rumble]] was replaced by the music heard when racing against [[Screech]] in the remake. Despite this, the original music can still be heard in the Sound Test.
*The music "Run! Rambi, Run!" that plays when King Zing chases the Kongs in the original version of [[Rambi Rumble]] was replaced by the music heard when racing against [[Screech]] in the remake. Despite this, the original music can still be heard in the Sound Test.
*The world maps were redesigned to be larger and more zoomed in.
*The world maps were redesigned to be larger and more zoomed in.
**Klubba and the Kong Family's residences and visible paths are seen on the world maps, as in the prequel and sequel.
**Klubba and the Kong family's residences and visible paths are seen on the world maps, as in the prequel and sequel.
**Additionally, [[Donkey Kong Island]] is no longer shown from the [[Gangplank Galleon (world)|Gangplank Galleon]] and [[K. Rool's Keep]] world maps.
**Additionally, [[Donkey Kong Island]] is no longer shown from the [[Gangplank Galleon (world)|Gangplank Galleon]] and [[K. Rool's Keep]] world maps.
*The cheat that allows the player to obtain all Kremkoins in the first level is no longer present. However, it can still be done by entering the code "FREEDOM" in the password screen.
*The cheat that allows the player to obtain all Kremkoins in the first level is no longer present. However, it can still be done by entering the code "FREEDOM" in the password screen.
*The player's lives and Banana Bunch Coins are now saved, instead of losing them whenever the game is turned off after saving.
*The player's lives and Banana Coins are now saved, instead of losing them whenever the game is turned off after saving.
*When Kaptain K. Rool is defeated, Donkey Kong knocks him from the Flying Krock via the cockpit, rather than shooting him through the roof. Another scene shows The Flying Krock about to crash, with Funky Kong bringing the Gyrocopter to evacuate Donkey Kong, Diddy, Dixie, and Cranky Kong from the ship just before it gets destroyed. Also, after K. Rool's fall, he is no longer chomped repeatedly by sharks after falling into the waters around [[Krem Quay]]; instead, he is shown daring the Kongs to confront him in Krocodile Kore.
*When Kaptain K. Rool is defeated, Donkey Kong knocks him from the Flying Krock via the cockpit, rather than shooting him through the roof. Another scene shows The Flying Krock about to crash, with Funky Kong bringing the Gyrocopter to evacuate Donkey Kong, Diddy, Dixie, and Cranky Kong from the ship just before it gets destroyed. Also, after K. Rool's fall, he is no longer chomped repeatedly by sharks after falling into the waters around [[Krem Quay]]; instead, he is shown daring the Kongs to confront him in Krocodile Kore.
**The Krocodile Kore ending was also slightly changed. From a distance, Donkey Kong, Diddy, and Dixie witness Crocodile Isle sinking underwater. Celebratory music was added in the background, and K. Rool says that he is not through with the Kongs and that he cannot be stopped. His escape is prevented by Funky Kong, who drops bombs from the Gyrocopter onto K. Rool, who remains adamant on getting revenge on the Kongs.
**The Krocodile Kore ending was also slightly changed. From a distance, Donkey Kong, Diddy, and Dixie witness Crocodile Isle sinking underwater. Celebratory music was added in the background, and K. Rool says that he is not through with the Kongs and that he cannot be stopped. His escape is prevented by Funky Kong, who drops bombs from the Gyrocopter onto K. Rool, who remains adamant about getting revenge on the Kongs.
*Kaptain K. Rool now utters grunts just before his blunderbuss forcibly expels a cannonball. Originally, he only makes sounds when knocked unconscious after each phase of the final battle, which were reused from [[Krusha]].
*Kaptain K. Rool now utters grunts just before his blunderbuss forcibly expels a cannonball. Originally, he only makes sounds when knocked unconscious after each phase of the final battle, which were reused from [[Krusha]].


Line 901: Line 1,094:
*''[[Donkey Kong (game)|Donkey Kong]]'' - Cranky makes a direct reference to this game in the intro by saying, "Whisking off maidens and chucking barrels seven days a week, I was!"
*''[[Donkey Kong (game)|Donkey Kong]]'' - Cranky makes a direct reference to this game in the intro by saying, "Whisking off maidens and chucking barrels seven days a week, I was!"
*''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' - The remake references the original, as when the monkeys defeat [[Kerozene]] Cranky says "I bet you didn't expect that!", as Kerozene did not appear in the original; also K. Rool says "You didn't think it would be so easy did you?" as Kerozene appears.
*''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' - The remake references the original, as when the monkeys defeat [[Kerozene]] Cranky says "I bet you didn't expect that!", as Kerozene did not appear in the original; also K. Rool says "You didn't think it would be so easy did you?" as Kerozene appears.
*''[[Donkey Kong 64]]'' - In Funky's Minigames "Kongnapped" and "Kongnapped 2", [[Tiny Kong]] appears.
*''[[Diddy Kong Racing]]'' - Some voice clips are originally from this game.
*''[[Donkey Kong 64]]'' - In Funky's "Kongnapped" minigames, [[Tiny Kong]] appears. Dixie Kong's voice clips are recycled from Tiny.


==Staff==
==Staff==
Line 923: Line 1,117:


==Gallery==
==Gallery==
{{main-gallery}}
{{main-gallery|Donkey Kong Country 2 (Game Boy Advance)}}
<gallery>
<gallery>
Diddy on Dixie Team-up DKC2.png|[[Diddy Kong]] and [[Dixie Kong]]
Diddy on Dixie Team-up DKC2.png|[[Diddy Kong]] and [[Dixie Kong]]
Line 935: Line 1,129:


==Media==
==Media==
{{main-media}}
{{main-media|List of Donkey Kong Country 2: Diddy's Kong Quest media}}
{{media table
{{media table
|file1=DKC2 SNES Snakey Chantey.oga
|file1=DKC2 SNES Snakey Chantey.oga
Line 951: Line 1,145:
==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=スーパードンキーコング<span class="explain" title="ツー">2</span> ディクシー<span class="explain" title="アンド">&</span>ディディー
|Jap=スーパードンキーコング{{hover|2|ツー}}
|JapR=Sūpā Donkī Kongu Tsū Dikushī ando Didī
|JapR=Sūpā Donkī Kongu Tsū
|JapM=Super Donkey Kong 2: Dixie & Diddy
|JapM=Super Donkey Kong 2
}}
}}


Line 965: Line 1,159:
{{Donkey Kong games}}
{{Donkey Kong games}}
{{GBA}}
{{GBA}}
[[Category:Donkey Kong Country 2: Diddy's Kong Quest|*]]
[[Category:Donkey Kong Country 2 (Game Boy Advance)|*]]
[[Category:Games]]
[[Category:Games]]
[[Category:Game Boy Advance games]]
[[Category:Game Boy Advance games]]
[[Category:2004 games]]
[[Category:2004 games]]
[[Category:Platforming games]]
[[Category:Platforming games]]
[[Category:Reissues]]
3,652

edits