Super Mario 64: Difference between revisions

no edit summary
(→‎Objects: This is the name used in-game, on the sign near the Chain Chomp. That takes priority over the Nintendo Power guide, and happens to be a more direct translation of the object's name in Japan.)
No edit summary
(42 intermediate revisions by 12 users not shown)
Line 11: Line 11:
|ratings={{ratings|acb=g|cero=a|esrb=K-A|pegi=3}}
|ratings={{ratings|acb=g|cero=a|esrb=K-A|pegi=3}}
|platforms=[[Nintendo 64]], [[Nintendo 64DD]], [[Virtual Console]] ([[Wii]], [[Wii U]]), [[Nintendo 64 - Nintendo Switch Online]]
|platforms=[[Nintendo 64]], [[Nintendo 64DD]], [[Virtual Console]] ([[Wii]], [[Wii U]]), [[Nintendo 64 - Nintendo Switch Online]]
|media={{media|n64=1|iqp=1|64dd=1|wiidl=1|switchdl=1}}
|format={{format|n64=1|iqp=1|64dd=1|wiidl=1|switchdl=1}}
|input={{input|n64=1|iqp=1|classic=1|wiigcn=1|wiiu=1|wiiupro=1|wiiuremote=1|wiiuclassic=1|joy-con=1|switchpro=1|switchn64=1}}
|input={{input|n64=1|iqp=1|classic=1|wiigcn=1|wiiu=1|wiiupro=1|wiiuremote=1|wiiuclassic=1|joy-con=1|switchpro=1|switchn64=1}}
|serials={{serials|Japan|NUS-NSMJ-JPN|USA|NUS-NSME-USA|Europe|NUS-NSMP-EUR}}
}}
}}
'''''Super Mario 64''''' is a 3D action-adventure platform game released for the [[Nintendo 64]] in 1996 for Japan and North America and in 1997 for Europe and Australia. It is the eighth entry in the ''[[Super Mario (series)|Super Mario]]'' series.<ref>Shogakukan. 2015. ''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook''.</ref> This game was one of two (three in Japan) launch titles for the Nintendo 64, along with ''[[nwiki:Pilotwings 64|Pilotwings 64]]'', which helped drive initial sales of the console. Despite its name, ''Super Mario 64'' runs in 32-bit, like most Nintendo 64 games at the time. Since its release, ''Super Mario 64'' has been widely acclaimed as one of the greatest and most important games of all time.<ref>[http://www.gamefaqs.com/features/contest/top10 GameFaqs - The top 10 games Ever]</ref><ref>[http://www.edge-online.com/features/the-100-best-games-to-play-today?page=0%2C10 Edge Online - The 100 Best Games to Play Today]</ref><ref>[http://www.officialnintendomagazine.co.uk/article.php?id=7327 Official Nintendo Magazine - 100 Best Nintendo Games]</ref>
'''''Super Mario 64''''' is a 3D action-adventure platform game released for the [[Nintendo 64]] in 1996 for Japan and North America and in 1997 for Europe and Australia. It is the eighth entry in the ''[[Super Mario (series)|Super Mario]]'' series.<ref>Shogakukan. 2015. ''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook''.</ref> This game was one of two (three in Japan) launch titles for the Nintendo 64, along with ''[[nwiki:Pilotwings 64|Pilotwings 64]]'', which helped drive initial sales of the console. Despite its name, ''Super Mario 64'' runs in 32-bit, like most Nintendo 64 games at the time. Since its release, ''Super Mario 64'' has been widely acclaimed as one of the greatest and most important games of all time.<ref>[http://www.gamefaqs.com/features/contest/top10 GameFaqs - The top 10 games Ever]</ref><ref>[http://www.edge-online.com/features/the-100-best-games-to-play-today?page=0%2C10 Edge Online - The 100 Best Games to Play Today]</ref><ref>[http://www.officialnintendomagazine.co.uk/article.php?id=7327 Official Nintendo Magazine - 100 Best Nintendo Games]</ref>
Line 28: Line 29:
[[File:Peach's message.png|200px|thumb|The Princess's [[letter]]]]
[[File:Peach's message.png|200px|thumb|The Princess's [[letter]]]]
[[File:SM64-Facing Bob-omb Battlefield.png|thumb|Mario in front of a painting, which serves as an entrance to a level]]
[[File:SM64-Facing Bob-omb Battlefield.png|thumb|Mario in front of a painting, which serves as an entrance to a level]]
The following is the story given on pages 4 and 5 of the ''Super Mario 64'' instruction booklet. The colors given in the instruction booklet signify who is talking: {{color-link|Mario|red}}, {{color-link|Princess Peach|hotpink}}, {{color-link|Bowser|orange}}, and {{color-link|Toad|blue}}, with black being narration.
The following is the story given on pages 4 and 5 of the ''Super Mario 64'' instruction booklet. The colors given in the instruction booklet signify who is talking: {{color-link|red|Mario}}, {{color-link|hotpink|Princess Peach}}, {{color-link|orange|Bowser}}, and {{color-link|blue|Toad}}, with black being narration.
<blockquote>
<blockquote>
{{color|"Mario, please come to the castle. I've baked a cake for you. Yours truly, Princess Toadstool."|hotpink}}
{{color|hotpink|"Mario, please come to the castle. I've baked a cake for you. Yours truly, Princess Toadstool."}}


{{color|"Wow, an invitation from Peach! I'll head out right away. I hope she can wait for me!"|red}}<br>
{{color|red|"Wow, an invitation from Peach! I'll head out right away. I hope she can wait for me!"}}<br>
Mario is so excited to receive the invitation from the Princess, who lives in the Mushroom Castle, that he quickly dresses in his best and leaves right away.
Mario is so excited to receive the invitation from the Princess, who lives in the Mushroom Castle, that he quickly dresses in his best and leaves right away.


{{color|"Hmmm, something's not quite right here... It's so quiet..."|red}}<br>
{{color|red|"Hmmm, something's not quite right here... It's so quiet..."}}<br>
Shaking off his uneasy premonition, Mario steps into the silent castle, where he is greeted by the gruff words,
Shaking off his uneasy premonition, Mario steps into the silent castle, where he is greeted by the gruff words,


{{color|"No one's home! Now scram! Bwa, ha, ha."|orange}}<br>
{{color|orange|"No one's home! Now scram! Bwa, ha, ha."}}<br>
The sound seems to come from everywhere.
The sound seems to come from everywhere.


{{color|"Who's there?! I've heard that voice somewhere before..."|red}}<br>
{{color|red|"Who's there?! I've heard that voice somewhere before..."}}<br>
Mario begins searching all over the castle. Most of the doors are locked, but finding one open, he peeks inside. Hanging on the wall is the largest painting he has ever seen, and from behind the painting comes the strangest sound that he has ever heard...
Mario begins searching all over the castle. Most of the doors are locked, but finding one open, he peeks inside. Hanging on the wall is the largest painting he has ever seen, and from behind the painting comes the strangest sound that he has ever heard...


{{color|"I think I hear someone calling. What secrets does this painting hold?"|red}}<br>
{{color|red|"I think I hear someone calling. What secrets does this painting hold?"}}<br>
Without a second thought, Mario jumps at the painting. As he is drawn into it, another world opens before his very eyes.
Without a second thought, Mario jumps at the painting. As he is drawn into it, another world opens before his very eyes.


Line 53: Line 54:
To help him accomplish this, he plans to convert the residents of the painting world into monsters as well. If nothing is done, all those monsters will soon begin to overflow from inside the painting.  
To help him accomplish this, he plans to convert the residents of the painting world into monsters as well. If nothing is done, all those monsters will soon begin to overflow from inside the painting.  


{{color|"A plan this maniacal, this cunning...this must be the work of Bowser!"|red}}<br>
{{color|red|"A plan this maniacal, this cunning...this must be the work of Bowser!"}}<br>
Princess Toadstool and Toad are missing, too. Bowser must have taken them and sealed them inside the painting. Unless Mario recovers the Power Stars immediately, the inhabitants of this world will become Bowser's army.
Princess Toadstool and Toad are missing, too. Bowser must have taken them and sealed them inside the painting. Unless Mario recovers the Power Stars immediately, the inhabitants of this world will become Bowser's army.


{{color|"Well, Bowser's not going to get away with it, not as long as I'm around!"|red}}<br>
{{color|red|"Well, Bowser's not going to get away with it, not as long as I'm around!"}}<br>
Stolen Power Stars are hidden throughout the painting world. Use your wisdom and strength to recover the Power Stars and restore peace to the Mushroom Castle.
Stolen Power Stars are hidden throughout the painting world. Use your wisdom and strength to recover the Power Stars and restore peace to the Mushroom Castle.


{{color|"Mario! You are the only one we can count on."|blue}}
{{color|blue|"Mario! You are the only one we can count on."}}
</blockquote>
</blockquote>
{{br}}
{{br}}
Line 203: Line 204:
|-
|-
|Swing and toss [[Bowser]] by the tail
|Swing and toss [[Bowser]] by the tail
|{{button|n64|b}} → swivel {{button|n64|stick}} → {{button|n64|b}}
|{{button|n64|b}} → {{button|n64|stick}} → {{button|n64|b}}
|{{button|ique|b}} → swivel {{button|ique|stick}} → {{button|ique|b}}
|{{button|ique|b}} → {{button|ique|stick}} → {{button|ique|b}}
|{{button|gcn|b}} → swivel {{button|gcn|stick}} → {{button|gcn|b}}
|{{button|gcn|b}} → {{button|gcn|stick}} → {{button|gcn|b}}
|{{button|Wii|CCb}} → swivel {{button|Wii|CCstickL}} → {{button|Wii|CCb}}
|{{button|Wii|CCb}} → {{button|Wii|CCstickL}} → {{button|Wii|CCb}}
|{{button|Wiiu|b}} → swivel {{button|Wiiu|Leftstick}} → {{button|Wiiu|b}}
|{{button|Wiiu|b}} → {{button|Wiiu|Leftstick}} → {{button|Wiiu|b}}
|-
|-
|[[Dive]]
|[[Dive]]
Line 323: Line 324:
!colspan=4 style="background:#FF2400;color:white;"|Input(s)
!colspan=4 style="background:#FF2400;color:white;"|Input(s)
|-
|-
!width=40% style="background:#FF2400;color:white;"|Dual Joy-Con<br>Nintendo Switch Pro Controller<br>Nintendo Switch Lite
!width=40% style="background:#FF2400;color:white;"|Dual Joy-Con / Nintendo Switch Pro Controller / Nintendo Switch Lite
!width=40% style="background:#FF2400;color:white;"|Horizontal Joy-Con
!width=40% style="background:#FF2400;color:white;"|Horizontal Joy-Con
|-
|-
Line 395: Line 396:
|-
|-
|Swing and toss [[Bowser]] by the tail
|Swing and toss [[Bowser]] by the tail
|{{button|Switch|B}} → swivel {{button|Switch|LeftStick}} → {{button|Switch|B}}
|{{button|Switch|B}} → {{button|Switch|LeftStick}} → {{button|Switch|B}}
|{{button|Switch|JC-Bottom}} → swivel {{button|Switch|Stick}} → {{button|Switch|JC-Bottom}}
|{{button|Switch|JC-Bottom}} → {{button|Switch|Stick}} → {{button|Switch|JC-Bottom}}
|-
|-
|[[Dive]]
|[[Dive]]
Line 468: Line 469:
{{multiframe
{{multiframe
|[[File:Hokaniwa in Minato.jpg|150px]][[File:Tiny-Huge Island 64.png|150px]]
|[[File:Hokaniwa in Minato.jpg|150px]][[File:Tiny-Huge Island 64.png|150px]]
|A photograph of a hokaniwa{{footnote|main|A}} (left) compared to a screenshot of Tiny-Huge Island (right). The design principals of the former are the cited influence behind the courses in the game.
|A photograph of a hakoniwa{{footnote|main|A}} (left) compared to a screenshot of Tiny-Huge Island (right). The design principals of the former are the cited influence behind the courses in the game.
|size=300
|size=300
|align=right
|align=right
}}
}}
''Super Mario 64'' takes place within the walls of the [[Peach's Castle|Mushroom Castle ]] in the [[Mushroom Kingdom]]. It is the first ''[[Super Mario (series)|Super Mario]]'' game to explicitly include the Mushroom Kingdom as a location since ''[[Super Mario Bros.: The Lost Levels]]''. The game's [[level]]s, called "courses," are not naturally occurring places but were created by [[Bowser]] using the [[Power Star]]s he stole from [[Princess Peach]]. Most of them are accessed through [[painting]]s that hang in the castle's walls, but some are more cryptically hidden or require the player to accomplish a task in the castle before becoming accessible. Some [[:File:SM64 globe artwork.png|paratextual material]] and [[Throwback Galaxy|subsequent titles]] present the courses introduced in this game as visitable places outside the paintings.
''Super Mario 64'' takes place within the walls of the [[Peach's Castle|Mushroom Castle]] in the [[Mushroom Kingdom]]. It is the first ''[[Super Mario (series)|Super Mario]]'' game to explicitly include the Mushroom Kingdom as a location since ''[[Super Mario Bros.: The Lost Levels]]''. The game's [[level]]s, called "courses," are accessed through [[painting]]s hung on the walls, but some are more cryptically hidden or require the player to accomplish a task in the castle before becoming accessible. Unlike previous games, the courses are not naturally occurring places. They are "painting worlds" that Bowser has corrupted and modified to his liking using the stolen [[Power Star]]s. He has turned some of the inhabitants into [[Bowser's Minions|monsters]],<ref>{{cite|quote=Bowser has stolen the castle's Stars, and he's using their power to create his own world in the paintings and walls.|author=[[Toad (species)|Toad]]|title=''[[Super Mario 64]]'' by [[Nintendo EAD]]|format=North American localization|publisher=[[Nintendo|Nintendo of America]]|date=1996}}</ref><ref>{{cite|quote=Bowser is trying to make a land of monsters inside the walls and the paintings by using the Power Star. Take back the star!|author=[[Toad (species)|Toad]]|title=''[[Super Mario 64]]'' by [[Nintendo EAD]]|format=Japanese localization|archive=https://www.reddit.com/r/translator/comments/15mk306/japanese_english_what_does_this_super_mario_64/|archiver=a translation by u/AlexLuis on Reddit|publisher=[[Nintendo|Nintendo Co., Ltd.]]|date=1996}}</ref> and there apparently is concern that his creations will escape the boundaries of the paintings and enter the [[Earth|real world]].<ref>{{cite|quote=絵の世界のボム兵の話ではこうだ。「突然あらわれた怪物たちが、お城を守るちからの素、パワースターを大量に奪い取り、ピーチ姫やキノコ城の住人たちもこちらの世界に連れ去った。そして絵の世界の住人も怪物にしたてあげ、本当の世界に送りこんで、マリオたちの国を支配しようとしている」。|author=[[Nintendo|Nintendo Co., Ltd.]]|title=STORY|language=ja|publisher=Super Mario 64 Official Site|date=1996|url=www.nintendo.co.jp/n01/n64/software/nus_p_nsmj/index.html}}</ref><ref>{{cite|quote=To help him accomplish this, [Bowser] plans to convert the residents of the painting world into monsters as well. If nothing is done, all those monsters will soon begin to overflow from inside the painting.|author=[[Nintendo|Nintendo of America]]|title="Story" in ''Super Mario 64 Instruction Booklet''|url=https://m1.nintendo.net/docvc/NUS/USA/NSME/NSME_E.pdf|format=pdf|location=Redmond|publisher=Nintendo of America|date=1996|page=5}}</ref><ref>{{cite|quote=Bowser stole the Power Stars that protected the castle and hid them away in magical painting worlds. These worlds look like paintings from the outside, but inside, they are real, three-dimensional places, filled with mysteries and all sorts of characters, both good and bad.... One school of thought believes that Bowser will turn Peach and her entourage into a sort of zombie army, then let them loose on our world. A competing theory suggests that Bowser will simply extend his painting worlds so that they encompass all of reality.|author=Pelland, Scott, and Dan Owsen|title="The Story of Super Mario 64" in ''The Super Mario 64 Player's Guide''|location=Redmond|publisher=[[Nintendo|Nintendo of America]]|date=1996|page=5}}</ref> Some [[:File:SM64 globe artwork.png|paratextual material]] and [[Throwback Galaxy|subsequent titles]] present the courses introduced in this game as visitable places outside the paintings.


Generally, a course is a sprawling location with interactive environmental elements and several levels of elevation. Courses often have subareas and collectibles obscured in the landscape that passively encourage the player to rotate the camera and explore. Most courses feature prominent landmarks, such as the mountain on the [[Bob-omb Battlefield]] and the volcano in [[Lethal Lava Land]], that provide the player with a consistent point of reference that mitigates their chance of getting lost.<ref name=montreal>[[Yoshiaki Koizumi]]. "[https://youtu.be/A25Ab7RyUPs Super Mario Galaxy: The Journey from Garden to Galaxy]" (keynote address; archived). Montreal International Games Summit, Alliance numériQC, 27 Nov 2007, Palais des congrès de Montréal, Montréal. Recorded by Eric St-Cyr. Compiled by Hover. YouTube, youtube.com. Published 24 Sep 2016. Accessed 27 Feb 2021.</ref> Like its more immediate predecessors, courses are [[Level#List of level themes|themed]] after real-life {{wp|ecosystem}}s (i.e., deserts, mountains, seas) and more fantastical settings (i.e., haunted houses, clocktowers, rainbow roads in the sky). The theme informs the types of objects that can be interacted with in the level, the types of enemies that can be encountered, and the non-playable characters that can be spoken to. For example, [[Pokey|cactus enemies]], a [[Klepto|condor]], and [[quicksand]] are in the desert-themed [[Shifting Sand Land]]. [[Penguin]]s, slippery ice, and deep snow appear on [[Cool, Cool Mountain]] and [[Snowman's Land]]. Most courses contain switches and strikable objects that modify elements of the course, such as the [[Crystal Tap]]s in [[Wet-Dry World]].
Generally, a course is a sprawling location with interactive environmental elements and several levels of elevation. Courses often have subareas and collectibles obscured in the landscape that passively encourage the player to rotate the camera and explore. Most courses feature prominent landmarks, such as the mountain on the [[Bob-omb Battlefield]] and the volcano in [[Lethal Lava Land]], that provide the player with a consistent point of reference that mitigates their chance of getting lost.<ref name=montreal>{{cite|author=[[Yoshiaki Koizumi|Koizumi, Yoshiaki]]|date=27 Nov. 2007|archive=youtu.be/A25Ab7RyUPs|title=''Super Mario Galaxy: The Journey from Garden to Galaxy''|location=Montréal|publisher=Montreal International Games Summit, Alliance numériQC|archiver=YouTube by Eric St-Cyr and A Hover|archivedate=24 Sep. 2016|accessdate=27 Feb. 2021}}</ref> Like its more immediate predecessors, courses are [[Level#List of level themes|themed]] after real-life {{wp|ecosystem}}s (i.e., deserts, mountains, seas) and more fantastical settings (i.e., haunted houses, clocktowers, rainbow roads in the sky). The theme informs the types of objects that can be interacted with in the level, the types of enemies that can be encountered, and the non-playable characters that can be spoken to. For example, [[Pokey|cactus enemies]], a [[Klepto|condor]], and [[quicksand]] are in the desert-themed [[Shifting Sand Land]]. [[Penguin]]s, slippery ice, and deep snow appear on [[Cool, Cool Mountain]] and [[Snowman's Land]]. Most courses contain switches and strikable objects that modify elements of the course, such as the [[Crystal Tap]]s in [[Wet-Dry World]].


Unlike the levels of prior two-dimensional entries, the courses in this game are open-ended and largely do not funnel the player towards one goal. This was an intentional departure from the level design principals of prior games because the development team did not believe they could be replicated for a fun experience in a three-dimensional environment. Director and series creator [[Shigeru Miyamoto]] wanted ''Super Mario 64'' to be a game where players "create their own vision," a decision partially influenced by the technical difficulty of making a precise jump in a 3D environment.<ref name=taka>64編集部 (eds). ''スーパーマリオ64 マリオ・ザ・テクニック―完全攻略への最短ルート編'' (Japanese source). Tokyo: Takarajimasha, 1996. ISBN: 978-4-79-661121-3. Cited in-text as Takarajimasha (1996).</ref><ref name=shmup>shmuplations (translator). "[https://shmuplations.com/mario64/ Super Mario 64 – 1996 Developer Interviews]" (English translations of Takarajimasha and Shogakukan, 1996). shmuplations.com. Published 2022. Accessed 22 Jun 2023.</ref><ref name=montreal/> This mindset manifested in levels where players were largely free to interact with the world in ways they wanted to, with larger platforms and sprawling spaces that encouraged exploration rather than carry out precise actions to reach a goal. The courses themselves were created using hakoniwa or "box garden" design principals.<ref name=shoga>Editing staff (eds). ''スーパーマリオ64 (ワンダーライフスペシャル―任天堂公式ガイドブック)'' (Japanese source). Tokyo: Shogakukan, 1996. ISBN: 978-4-09-102554-8. Cited in-text as Shogakukan (1996).</ref><ref name=shmup/>
Unlike the levels of prior two-dimensional entries, the courses in this game are open-ended and largely do not funnel the player towards one goal. This was an intentional departure from the level design principals of prior games because the development team did not believe they could be replicated for a fun experience in a three-dimensional environment. Director and series creator [[Shigeru Miyamoto]] wanted ''Super Mario 64'' to be a game where players "create their own vision," a decision partially influenced by the technical difficulty of making a precise jump in a 3D environment.<ref name=taka>{{cite|author=64編集部, editors|title=『スーパーマリオ64 マリオ・ザ・テクニック―完全攻略への最短ルート編』|language=ja|location=Tokyo|publisher=Takarajimasha|date=1996|isbn=978-4-79-661121-3}} Cited in-text as Takarajimasha (1996).</ref><ref name=shmup>shmuplations (translator). "[https://shmuplations.com/mario64/ Super Mario 64 – 1996 Developer Interviews]" (English translations of Takarajimasha and Shogakukan, 1996). shmuplations.com. Published 2022. Accessed 22 Jun 2023.</ref><ref name=montreal/> This mindset manifested in levels where players were largely free to interact with the world in ways they wanted to, with larger platforms and sprawling spaces that encouraged exploration rather than carry out precise actions to reach a goal. The courses themselves were created using hakoniwa or "box garden" design principals.<ref name=shoga>{{cite|author=Editing staff|title=『スーパーマリオ64 (ワンダーライフスペシャル―任天堂公式ガイドブック)』|language=ja|location=Tokyo|publisher=[[Shogakukan]]|date=1996|isbn=978-4-09-102554-8}} Cited in-text as Shogakukan (1996).</ref><ref name=shmup/>
{{footnote|main|B}}<ref name=montreal/><ref name=trinen>[[Bill Trinen]]. "[https://nintendotreehouse.tumblr.com/post/161799433482/whats-in-a-box What's in a Box?]". Nintendo Treehouse Log. Tumblr, tumblr.com. Published 14 Jun 2017. Accessed 30 Jan 2021.</ref> A hakoniwa is a intricately-arranged miniature garden within an enclosed space, with layers of depth and detail that become apparent to an onlooker when carefully examined.<ref>Andrew R. Dean. "[https://najga.org/handbook/courtyard-garden/ Chapter 8: The Courtyard Garden]". ''Handbook, Part 1: Design & Craft'' (digital). North American Japanese Garden Association, najga.org. Published 10 Dec 2010. Accessed 24 Jun 2023.</ref><ref>Nihon Gaiji Kyōkai (eds). ''Contemporary Japan: A Review of Far Eastern Affairs''. Tokyo: Foreign Affairs Association of Japan, (25): 246. Published 1957. Accessed 14 Aug 2023.</ref><ref name=trinen/> Applying these principals allowed the development team to create complex levels that surprise players, another important tenet during development.<ref name=taka/><ref name=shmup/><ref name=montreal/> In {{wp|Western world|the West}}, where creating miniature gardens is not as culturally prevalent, these types of levels are most often likened to {{wp|Sandbox game|sandboxes}}.<ref name=trinen/>
{{footnote|main|B}}<ref name=montreal/><ref name=trinen>{{cite|author=[[Bill Trinen|Trinen, Bill]]|url=nintendotreehouse.tumblr.com/post/161799433482/whats-in-a-box|title=What's in a Box?|publisher=Nintendo Treehouse Log|date=14 Jun. 2017|accessdate=30 Jan. 2021}}</ref> A hakoniwa is a intricately-arranged miniature garden within an enclosed space, with layers of depth and detail that become apparent to an onlooker when carefully examined.<ref>{{cite|author=Dean, Andrew R.|url=najga.org/handbook/courtyard-garden/|title="Chapter 8: The Courtyard Garden" in ''Handbook, Part 1: Design & Craft''|format=digital|publisher=North American Japanese Garden Association, najga.org|date=10 Dec. 2010|accessdate=24 Jun. 2023}}</ref><ref>{{cite|author=Nihon Gaiji Kyōkai, editors|title=''Contemporary Japan: A Review of Far Eastern Affairs''|location=Tokyo|publisher=Foreign Affairs Association of Japan|format=25|page=246|date=1957}}</ref><ref name=trinen/> Applying these principals allowed the development team to create complex levels that surprise players, another important tenet during development.<ref name=taka/><ref name=shmup/><ref name=montreal/> In {{wp|Western world|the West}}, where creating miniature gardens is not as culturally prevalent, these types of levels are most often likened to {{wp|Sandbox game|sandboxes}}.<ref name=trinen/>


===Courses===
===Courses===
[[File:SM64 Screenshot Entering a Painting.gif|x170px|thumb||right|Mario [[jump]]ing into the painting for the Bob-omb Battlefield]]
====Overview====
Most of the courses are accessed through [[painting]]s inside the Mushroom Castle, the {{wp|Overworld|hub world}} of the game. The surface of a painting ripples like water when near, and [[Mario]] is brought to the course it represents by {{wp|Chronotope|physically jumping through it}}. Accessing levels in this manner is a departure from the overworld system in previous platform games (see [[Super Mario 64#Mushroom Castle|below]]). However, the castle is divided into several sections that are analogous to the [[world]] structure of proceeding games, where multiple levels are available to the player on a single section and the player must complete a [[List of bosses|boss]]-dedicated course in order to gain access to the next one. As Mario advances through the castle, he encounters some courses that are accessed through portals other than paintings, such as Shifting Sand Land, which is accessed through what looks like a brick wall at a dead end in the basement, and [[Tick Tock Clock]], which is entered through a clock face. The locations of courses on subsequent floors are generally more complex and are puzzles in themselves, such as the painting for [[Snowman's Land]] that is viewable only through a mirror.<ref name=HubDoc>Design Doc. "[https://www.youtube.com/watch?v=hHguwARMcY8 What Makes a Great Hub World? - How Mario 64, Spyro, and Hades Made Theirs ~ Design Doc]". YouTube, youtube.com. Published 12 Oct 2020. Accessed 18 Aug 2023.</ref>
{{multiframe
|[[File:SM64 Screenshot Entering a Painting.gif|200px]]<br>[[File:Bob-omb Battlefield mission select.png|200px]]
|'''Top image''': Mario entering the painting for the Bob-omb Battlefield<br>'''Bottom image''': The mission-selection screen
|size=200
|align=right
}}
Most of the courses are accessed through [[painting]]s inside the Mushroom Castle, the {{wp|Overworld|hub world}} of the game. The surface of a painting ripples like water when near, and [[Mario]] is brought to the course it represents by {{wp|Chronotope|physically jumping through it}}. Accessing levels in this manner is a departure from the overworld system in previous platform games (see [[Super Mario 64#Mushroom Castle|below]]). However, the castle is divided into several sections that are analogous to the [[world]] structure of proceeding games, where multiple levels are available to the player on a single section and the player must complete a [[List of bosses|boss]]-dedicated course in order to gain access to the next one. As Mario advances through the castle, he encounters some courses that are accessed through portals other than paintings, such as Shifting Sand Land, which is accessed through what looks like a brick wall at a dead end in the basement, and [[Tick Tock Clock]], which is entered through a clock face. The locations of courses on subsequent sections are generally more complex and are puzzles in themselves, such as the painting for [[Snowman's Land]] that is viewable only through a mirror.<ref name=HubDoc>{{cite|author=Design Doc|url=https://www.youtube.com/watch?v=hHguwARMcY8|title=What Makes a Great Hub World? - How Mario 64, Spyro, and Hades Made Theirs ~ Design Doc|publisher=YouTube|date=12 Oct. 2020|accessdate=18 Aug. 2023}}</ref>


Rather than present a unilateral scenario that leads to a single spatially fixed [[goal]], most courses in the game host multiple objectives called "[[mission]]s" that each have a goal in a different location from each other. For most courses, entering a painting (or equivalency) brings the player to a [[:File:Bob-omb Battlefield mission select.png|mission-selection screen]], where selecting one sends Mario to the course within the confines of the mission's specific scenario and its unique goal. In nearly all courses, this goal is a Power Star, a collectible token resembling the [[Super Star]] of prior entries. Touching one completes the level and returns Mario to the castle. The number of Power Stars collected is tracked by the game and communicated to the player on the {{wp|user interface}} in the upper right corner of the screen. Accumulating Power Stars is how new courses become accessible to the player. On the first floor, some [[★ door]]s that seal away certain paintings open only after Mario has collected a specified number of Stars. Mario can access a new floor only after clearing the current one's Bowser course, itself becoming accessible only after a specified number of Power Stars has been obtained. However, there are 120 obtainable Power Stars in a game that requires only 70 to access the final level. The player has some discretion on how many or which ones are obtained to finish the game, as well as the order.
Rather than present a unilateral scenario that leads to a single spatially fixed [[goal]], most courses in the game host multiple objectives called "[[mission]]s" that each have a goal in a different location from each other. For most courses, entering a painting (or equivalency) brings the player to a mission-selection screen, where selecting one sends Mario to the course within the confines of the mission's specific scenario and its unique goal. In nearly all courses, this goal is a Power Star, a collectible token resembling the [[Super Star]] of prior entries. Touching one completes the level and returns Mario to the castle. The number of Power Stars collected is tracked by the game and communicated to the player on the {{wp|user interface}} in the upper right corner of the screen. Accumulating Power Stars is how new courses become accessible to the player. On the first floor, some [[★ door]]s that seal away certain paintings open only after Mario has collected a specified number of Stars. Mario can access a new section only after clearing the current one's Bowser Course, itself becoming accessible only after a specified number of Power Stars has been obtained. However, there are 120 obtainable Power Stars in a game that requires only 70 to access the final level. The player has some discretion on how many or which ones are obtained to finish the game, as well as the order.


In most courses, one mission correlates with one Power Star, and its name on the mission-selection screen hints at the Star's location in the course. However, some Power Stars can be encountered outside their dedicated missions and collected. Some mission-dedicated Power Stars become available to the player only once they have cleared specific missions (e.g., [[Footrace with Koopa the Quick]] becomes available only after [[Big Bob-omb on the Summit]] has been completed) or accomplish tasks outside the paintings (e.g., striking the [[Cap Switch]] in the [[Behind the Waterfall|Cavern of the Metal Cap]] makes the titular [[List of power-ups|power-up]] accessible in [[Through the Jet Stream (Dire, Dire Docks)|Through the Jet Stream]], in which it is not optional). Certain actions completed within a course permanently change elements within it regardless of the mission subsequently played. Recurring examples are the [[cannon]]s found in most courses, which Mario can enter and launch from to reach distant areas. A cannon becomes useable in a course after Mario has spoken to a [[Bob-omb Buddy]], a friendly non-playable character that controls the cannon, and it remains accessible for all subsequent revisits.
In most courses, one mission correlates with one Power Star, and its name on the mission-selection screen hints at the Star's location in the course. However, some Power Stars can be encountered outside their dedicated missions and collected. Some mission-dedicated Power Stars become available to the player only once they have cleared specific missions (e.g., [[Footrace with Koopa the Quick]] becomes available only after [[Big Bob-omb on the Summit]] has been completed) or accomplish tasks outside the paintings (e.g., striking the [[Cap Switch]] in the [[Behind the Waterfall|Cavern of the Metal Cap]] makes the titular [[List of power-ups|power-up]] accessible in [[Through the Jet Stream (Dire, Dire Docks)|Through the Jet Stream]], in which it is not optional). Certain actions completed within a course permanently change elements within it regardless of the mission subsequently played. Recurring examples are the [[cannon]]s found in most courses, which Mario can enter and launch from to reach distant areas. A cannon becomes useable in a course after Mario has spoken to a [[Bob-omb Buddy]], a friendly non-playable character that controls the cannon, and it remains accessible for all subsequent revisits.
Line 490: Line 497:


There are two different types of courses in ''Super Mario 64''.
There are two different types of courses in ''Super Mario 64''.
*'''Main courses'''<ref name=booklet>''Super Mario 64 Instruction Booklet''. Großostheim: [[Nintendo|Nintendo of Europe]], 1996. page 15.</ref> contain six dedicated missions and an unlisted 100-[[coin]] mission. Some of the dedicated missions build off each other environmentally or narratively. (This means the events that transpire in the completion of one mission are reflected in the events of the subsequent mission.) However, some Power Stars can be encountered before the mission-dedicated one and can be collected, resulting in some instances where the Stars are obtained out of the intended "order." These courses are the most intricate levels in the game. Most include objects that can enable quick traversal between areas, such as cannons and [[Warp|Warp Points]]. Some courses include accessible subareas, such as the volcano in Lethal Lava Land and the pyramid in Shifting Sand Land. There are 15 main courses in the game, and they are the only levels explicitly numbered and listed on the pause menu.
*'''Normal Courses''',<ref name=n64site>{{cite|author=[[Nintendo of America]]|deadlink=y|date=1998|archive=https://web.archive.org/web/19980610064137/http://www.nintendo.com/n64/super_mario64/strategy.html|title=Super Mario 64 Strategy|publisher=Nintendo Official Site}}</ref> or '''main courses''',<ref name=booklet>{{cite|author=[[Nintendo|Nintendo of Europe]]|title=''Super Mario 64 Instruction Booklet''|location=Großostheim|publisher=Nintendo of Europe|date=1996|page=15}}</ref> contain six dedicated missions and an unlisted 100-[[coin]] mission. Some of the dedicated missions build off each other environmentally or narratively. (This means the events that transpire in the completion of one mission are reflected in the events of the subsequent mission.) However, some Power Stars can be encountered before the mission-dedicated one and can be collected, resulting in some instances where the Stars are obtained out of the intended "order." These courses are the most intricate levels in the game. Most include objects that can enable quick traversal between areas, such as cannons and [[Warp|Warp Points]]. Some courses include accessible subareas, such as the volcano in Lethal Lava Land and the pyramid in Shifting Sand Land. There are 15 Normal Courses in the game, and they are the only levels explicitly numbered and listed on the pause menu.
*'''Mini courses'''<ref name=booklet/><ref name=upchurch>David Upchurch (ed). "Super Mario 64 The Essential Player's Guide". ''Official UK Nintendo Magazine''. London: East Midland Allied Press, (54): 31. Published Mar 1997.</ref> are smaller and structured more like traditional obstacle courses that emphasize precise platforming. They lack dedicated missions to select, and most contain only one Power Star. Power Stars obtained in mini courses are counted together as "Secret Stars" on the pause menu. Mini courses can further be classified into three subtypes, as detailed below.
*'''Mini courses'''<ref name=booklet/><ref name=upchurch>{{cite|author=Upchurch, David, editor|title="Super Mario 64 The Essential Player's Guide" from ''Official UK Nintendo Magazine''|location=London|publisher=East Midland Allied Press|format=54|page=31|date=Mar. 1997}}</ref> are smaller and structured more like traditional obstacle courses that emphasize precise platforming. They lack dedicated missions to select, and most contain only one Power Star. Power Stars obtained in mini courses are counted together as "Secret Stars" on the pause menu. Mini courses can further be classified into three subtypes, as detailed below.
**'''Bowser courses'''<ref>Upchurch, p. 30</ref> lead to an arena where Mario must defeat [[Bowser]]. Each Bowser course features a Power Star obtained by collecting eight [[Red Coin]]s, but this does not complete the level. In the first two courses, defeating Bowser awards Mario a [[Key#Super Mario 64 / Super Mario 64 DS|Big Key]], a different kind of token that completes the level when touched. The Big Key is used to permanently unlock the [[Key Door]] to another floor in the castle. In [[Bowser in the Sky]], the final course, defeating Bowser releases the [[Jumbo Star]]. Collecting it does not contribute to the player's Power Star total, instead freeing Princess Peach. There are three Bowser courses in the whole game, one for each floor.
**'''Bowser Courses'''<ref name=n64site/> (also lowercased)<ref>Upchurch, p. 30</ref> lead to an arena where Mario must defeat [[Bowser]]. Each Bowser Course features a Power Star obtained by collecting eight [[Red Coin]]s, but this does not complete the level. In the first two courses, defeating Bowser awards Mario a [[key]], a different kind of token that completes the level when touched. The key is used to permanently unlock the [[Key Door]] to another section of the castle. In [[Bowser in the Sky]], the final course, defeating Bowser releases the [[Jumbo Star]]. Collecting it does not contribute to the player's Power Star total, instead freeing Princess Peach. There are three Bowser Courses in the whole game, one for each section.
**'''Secret courses'''<ref>Upchurch, p. 32</ref> are cryptically hidden in the castle. All secret courses have at least one Power Star to collect, with the sole exception being [[The Princess's Secret Slide]], which has two. None of these courses are accessed through paintings, and they often require the player to investigate a space within the castle to find.<ref name=HubDoc/> There are three in the game.
**'''Secret Courses'''<ref name=n64site/> (also lowercased)<ref>Upchurch, p. 32</ref> are cryptically hidden in the castle. All Secret Courses have at least one Power Star to collect, with the sole exception being [[The Princess's Secret Slide]], which has two. None of these courses are accessed through paintings, and they often require the player to investigate a space within the castle to find.<ref name=HubDoc/> There are three in the game.
**"'''Switch courses'''" are where Mario is under the effect of a power-up immediately upon entering a course and is needed to reach a Cap Switch. When one is [[Ground Pound|ground-pound]]ed, it causes the power-up to permanently become accessible within the main courses. They are analogous to the [[Switch Palace]]s in ''[[Super Mario World]]'', though unlike in them, striking the switch does not make Mario exit the course. These are the only courses in the game where Mario can fall down a [[pit]] without losing a life; he is instead brought back to the castle.
**'''Switch Cap Courses'''<ref name=n64site/> are where Mario is under the effect of a power-up immediately upon entering a course and is needed to reach a Cap Switch. When one is [[Ground Pound|ground-pound]]ed, it causes the power-up to permanently become accessible within the Normal Courses. They are analogous to the [[Switch Palace]]s in ''[[Super Mario World]]'', though unlike in them, striking the switch does not make Mario exit the course. These are the only courses (along with [[Over the Rainbows|Wing Mario Over the Rainbow]]) in the game where Mario can fall down a [[pit]] without losing a life; he is instead brought back to the castle.
There are a number of courses on each floor. At least four of them are main courses, and at least two are mini courses. One of the mini courses is always a Bowser course. Including the Mushroom Castle, there are 25 courses in the game. The chart below lists all of them. Each one is provided with a screenshot, a brief description, and a list of its missions. The order that the courses and missions are listed follows their organization in the ''Super Mario 64'' Player's Guide.<ref>Scott Pelland and Dan Owsen. ''The Super Mario 64 Player's Guide''. Redmond: [[Nintendo|Nintendo of America]], 1996.</ref> Only the names of the missions in main courses are provided in-game. When available, the missions that lack in-game names, such as the 100-coin missions, are also derived from the ''Super Mario 64'' Player's Guide. Where no such name exists, the mission assumes the name of its course.
 
====Chart====
There are a number of courses in each section. At least four of them are Normal Courses, and at least two are mini courses. One of the mini courses is always a Bowser Course. Including the Mushroom Castle, there are 25 courses in the game. The chart below lists all of them. Each one is provided with a screenshot, a brief description, and a list of its missions. The order that the courses and missions are listed follows their organization in the ''Super Mario 64'' Player's Guide.<ref>{{cite|author=Pelland, Scott and Dan Owsen|title=''The Super Mario 64 Player's Guide''|location=Redmond|publisher=[[Nintendo|Nintendo of America]]|date=1996}}</ref> Only the names of the missions in Normal Courses are provided in-game. When available, the missions that lack in-game names, such as the 100-coin missions, are also derived from the ''Super Mario 64'' Player's Guide. Where no such name exists, the mission assumes the name of its course.
<center>
<center>
{|width=65% class="wikitable"
{|width=65% class="wikitable"
!colspan="3"style="background:#FF2400;color:white;"|Courses
!colspan="3"style="background:#FF2400;color:white;"|Courses
|-
|-
|colspan="3"style="background:#58BC58;"|[[File:SM64 Asset Texture Castle Wall (Main Hall).png|25px]] '''{{color-link|Peach's Castle#First floor|white|First Floor and Mezzanine}}'''
|colspan="3"style="background:#58BC58;"|[[File:SM64 Asset Texture Castle Wall (Main Hall).png|25px]] '''{{color-link|white|Peach's Castle#First floor|First Floor and Mezzanine}}'''
|-
|-
!width=16% style="background:#9FD99F"|01. [[Bob-omb Battlefield]]<br>{{chart icon|SM64-totalS}}×7 {{chart icon|SM64-totalC}}×6 {{chart icon|SM64-totalB}}×1
!width=16% style="background:#9FD99F"|01. [[Bob-omb Battlefield]]<br>{{chart icon|SM64-totalS}}×7 {{chart icon|SM64-totalC}}×6 {{chart icon|SM64-totalB}}×1
Line 594: Line 603:
|colspan="2"align=left|{{chart icon|SM64-Star}} Flying for Coins<ref>Pelland and Owsen, p. 45</ref>
|colspan="2"align=left|{{chart icon|SM64-Star}} Flying for Coins<ref>Pelland and Owsen, p. 45</ref>
|-
|-
|colspan="3"align=center|Towers in a sea of clouds. The turret in the middle holds the [[Cap Switch|Wing Cap Switch]] that makes the [[Wing Cap]] permanently available in main courses once struck. Red Coins appear around the towers and can be collected by Mario only in his [[Wing Mario|Wing form]].<br>'''Unlock criterion:''' Collect 10 Power Stars.
|colspan="3"align=center|Towers in a sea of clouds. The turret in the middle holds the [[Cap Switch|Wing Cap Switch]] that makes the [[Wing Cap]] permanently available in Normal Courses once struck. Red Coins appear around the towers and can be collected by Mario only in his [[Wing Mario|Wing form]].<br>'''Unlock criterion:''' Collect 10 Power Stars.
|-
|-
|colspan="3"style="background:#B49936;color:white;"|[[File:SM64 Asset Texture Castle Wall (Basement).png|25px]] '''{{color-link|Peach's Castle#Basement|white|The Castle Basement}} and {{color-link|Courtyard (Peach's Castle)|white|Courtyard}}'''
|colspan="3"style="background:#B49936;color:white;"|[[File:SM64 Asset Texture Castle Wall (Basement).png|25px]] '''{{color-link|white|Peach's Castle#Basement|The Castle Basement}} and {{color-link|white|Courtyard (Peach's Castle)|Courtyard}}'''
|-
|-
!style="background:#D7C277"|05. [[Big Boo's Haunt]]<br>{{chart icon|SM64-totalS}}×7 {{chart icon|SM64-totalB}}×4
!style="background:#D7C277"|05. [[Big Boo's Haunt]]<br>{{chart icon|SM64-totalS}}×7 {{chart icon|SM64-totalB}}×4
Line 611: Line 620:
|{{chart icon|SM64-Star}} [[Eye to Eye in the Secret Room]]
|{{chart icon|SM64-Star}} [[Eye to Eye in the Secret Room]]
|-
|-
|colspan="3"align=center|The [[Ghost House|haunted house]] hidden in Princess Peach's courtyard. The rooms of the house contain [[Boo]]s and animated furniture that try to strike Mario. Navigation requires solving puzzles and memorizing patterns in the halls. Failing to do so often brings Mario to the house's flooded basement, where a spinning carousel filled with Boos can be found.<br>'''Unlock criteria:''' Collect 12 Power Stars, and defeat the [[Big Boo]] that holds the miniature carousel in the courtyard.
|colspan="3"align=center|The [[Ghost House|haunted house]] hidden in Princess Peach's courtyard. The rooms of the house contain [[Boo]]s and animated furniture that try to strike Mario. Navigation requires solving puzzles and memorizing patterns in the halls. Failing to do so often brings Mario to the house's flooded basement, where a spinning carousel filled with Boos can be found.<br>'''Unlock criteria:''' Collect 12 Power Stars, and defeat the [[Big Boo]] that holds the miniature cage in the courtyard.
|-
|-
!style="background:#D7C277"|06. [[Hazy Maze Cave]]<br>{{chart icon|SM64-totalS}}×7
!style="background:#D7C277"|06. [[Hazy Maze Cave]]<br>{{chart icon|SM64-totalS}}×7
Line 698: Line 707:
|colspan="3"align=center|A hidden area accessible only once the castle's moat is drained. When Mario enters the course, he is in his [[Vanish Mario|Vanish form]], and he must navigate the course while the power-up is still in effect to access the Vanish Cap Switch. Striking it makes the [[Vanish Cap]] accessible in other courses.<br>'''Unlock criteria:''' Clear Bowser in the Dark World and drain the castle's moat.
|colspan="3"align=center|A hidden area accessible only once the castle's moat is drained. When Mario enters the course, he is in his [[Vanish Mario|Vanish form]], and he must navigate the course while the power-up is still in effect to access the Vanish Cap Switch. Striking it makes the [[Vanish Cap]] accessible in other courses.<br>'''Unlock criteria:''' Clear Bowser in the Dark World and drain the castle's moat.
|-
|-
|colspan="3"style="background:#0083CC;"|[[File:SM64 Asset Texture Castle Wall (Third Floor).png|25px]] '''{{color-link|Peach's Castle#Second floor|white|Upper Floors and Tower}}'''
|colspan="3"style="background:#0083CC;"|[[File:SM64 Asset Texture Castle Wall (Third Floor).png|25px]] '''{{color-link|white|Peach's Castle#Second floor|Upper Floors and Tower}}'''
|-
|-
!style="background:#71CCFF"|10. [[Snowman's Land]]<br>{{chart icon|SM64-totalS}}×7 {{chart icon|SM64-totalC}}×1 {{chart icon|SM64-totalB}}×1
!style="background:#71CCFF"|10. [[Snowman's Land]]<br>{{chart icon|SM64-totalS}}×7 {{chart icon|SM64-totalC}}×1 {{chart icon|SM64-totalB}}×1
Line 813: Line 822:
|-
|-
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Mushroom Castle.png|x100px]]
|rowspan="3"align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Mushroom Castle.png|x100px]]
|{{chart icon|SM64-Star}} [[Toad (species)#Super Mario 64 / Super Mario 64 DS|A Gift from Toad]]<ref name=secret2/> <small>(basement)</small>
|{{chart icon|SM64-Star}} [[Toad (species)#Super Mario 64 / Super Mario 64 DS|Toad near Course 6]]<ref name=bonus>{{cite|author=[[Nintendo of America]]|deadlink=y|date=1998|archive=https://web.archive.org/web/19980610035413/http://www.nintendo.com/n64/super_mario64/bonuses.html|title=Bonus Stars - Super Mario 64 Strategy|publisher=Nintendo Official Site}}</ref>
|{{chart icon|SM64-Star}} A Gift from Toad <small>(second floor)</small>
|{{chart icon|SM64-Star}} Toad near Course 12<ref name=bonus/>
|-
|-
|{{chart icon|SM64-Star}} A Gift from Toad <small>(third floor)</small>
|{{chart icon|SM64-Star}} Toad near Course 15<ref name=bonus/>
|{{chart icon|SM64-Star}} [[MIPS|That Wascally Wabbit!]]<ref>Pelland and Owsen, p. 83</ref> <small>(after collecting 15 Power Stars)</small>
|{{chart icon|SM64-Star}} [[MIPS|Catch the Yellow Rabbit (1st time)]]<ref name=bonus/>
|-
|-
|colspan="2"|{{chart icon|SM64-Star}} That Wascally Wabbit! <small>(after collecting 50 Power Stars)</small>
|colspan="2"|{{chart icon|SM64-Star}} Catch the Yellow Rabbit (2nd time)<ref name=bonus/>
|-
|-
|colspan="3"align=center|[[Princess Peach]]'s castle in the [[Mushroom Kingdom]]. [[Toad (species)|Toads]] and [[MIPS]] are sealed inside. Some of the former give Mario a Power Star when spoken to. The [[Castle Grounds]] are the first area of the game and where Mario initially appears every time the player loads their save file. Nearly all other courses are accessed from inside the castle, with the Cavern of the Metal Cap and Vanish Cap Under the Moat being the sole exceptions.<br>'''Unlock criterion:''' Begin a new save file.
|colspan="3"align=center|[[Princess Peach]]'s castle in the [[Mushroom Kingdom]]. [[Toad (species)|Toads]] and [[MIPS]] are sealed inside. Some of the former give Mario a Power Star when spoken to. The [[Castle Grounds]] are the first area of the game and where Mario initially appears every time the player loads their save file. Nearly all other courses are accessed from inside the castle, with the Cavern of the Metal Cap and Vanish Cap Under the Moat being the sole exceptions.<br>'''Unlock criterion:''' Begin a new save file.
|-
|-
|colspan="3"style="background:#E4E4E4;color:black;"|'''Level chart information and legend:''' The main courses are designated with the unique number they are given in-game. Bowser, secret, and switch courses lack numerical designation and are listed as they appear in the ''Super Mario 64'' Player's Guide. Three symbols convey attributes about each course: {{chart icon|SM64-totalS}} denotes the total number of obtainable [[Power Star]]s, {{chart icon|SM64-totalC}} denotes the total number of accessible [[cannon]]s, and {{chart icon|SM64-totalB}} denotes the number of boss battles. The name of each mission is accompanied by a symbol that indicates what type of mission it is. {{chart icon|SM64-Star}} denotes a mission where the reward is a Power Star, {{chart icon|SM64-StarJ}} denotes a mission where the reward is the [[Jumbo Star]], and {{chart icon|SM64-Key}} denotes a mission where the reward is a [[Key]].
|colspan="3"style="background:#E4E4E4;color:black;"|'''Level chart information and legend:''' The Normal Courses are designated with the unique number they are given in-game. Bowser, secret, and Switch Cap Courses lack numerical designation and are listed as they appear in the ''Super Mario 64'' Player's Guide. Three symbols convey attributes about each course: {{chart icon|SM64-totalS}} denotes the total number of obtainable [[Power Star]]s, {{chart icon|SM64-totalC}} denotes the total number of accessible [[cannon]]s, and {{chart icon|SM64-totalB}} denotes the number of boss battles. The name of each mission is accompanied by a symbol that indicates what type of mission it is. {{chart icon|SM64-Star}} denotes a mission where the reward is a Power Star, {{chart icon|SM64-StarJ}} denotes a mission where the reward is the [[Jumbo Star]], and {{chart icon|SM64-Key}} denotes a mission where the reward is a [[key]].
|}
|}
</center>
</center>
Line 834: Line 843:
In the majority of prior [[Genre#Platform games|platform games]], the player selects levels on a map-like menu with a cursor. The cursor itself may represent the player character, as is done in ''[[Super Mario Land 2: 6 Golden Coins]]'' and ''[[Super Mario World 2: Yoshi's Island]]'', but the degree of control the player has on the cursor is more limited than they would have in the actual levels. ''Super Mario 64'' instead has a fully interactive level as the "map," where Mario controls exactly the same as he does in the courses, and the map itself is an expansive level with its own secrets to find.
In the majority of prior [[Genre#Platform games|platform games]], the player selects levels on a map-like menu with a cursor. The cursor itself may represent the player character, as is done in ''[[Super Mario Land 2: 6 Golden Coins]]'' and ''[[Super Mario World 2: Yoshi's Island]]'', but the degree of control the player has on the cursor is more limited than they would have in the actual levels. ''Super Mario 64'' instead has a fully interactive level as the "map," where Mario controls exactly the same as he does in the courses, and the map itself is an expansive level with its own secrets to find.


The [[Castle Grounds]] are the first area in the game where the player takes control of Mario, and it is a risk-free environment for the player to familiarize themselves with his controls.<ref name=HubDoc/><ref name=Stanton>Rich Stanton. ''A Brief History Of Video Games: From Atari to Virtual Reality'' (digital). London: Little, Brown Book Group, 2015. ISBN: 978-1-47-211881-3.</ref><ref name=TottenH>Christopher W. Totten. "Hub Spaces". ''An Architectural Approach to Level Design''. Boca Raton: CRC Press, 2018. pages 133-135. ISBN: 978-1-35-198292-4.</ref><ref name=shoga/><ref name=shmup/> There are no [[List of enemies|enemies]] here, nor concrete objectives. While the player is directed to the castle in Peach's [[letter]] to Mario, nothing forces them to enter it, implicitly encouraging them to explore. The Castle Grounds are a grassy area with gently sloping hills, [[tree]]s, picket fences, and a small lake that feeds into the castle's moat. Several readable signs that detail Mario's available actions are near his starting position, but they are not forced upon the player.
The [[Castle Grounds]] are the first area in the game where the player takes control of Mario, and it is a risk-free environment for the player to familiarize themselves with his controls.<ref name=HubDoc/><ref name=Stanton>Rich Stanton. ''A Brief History Of Video Games: From Atari to Virtual Reality'' (digital). London: Little, Brown Book Group, 2015. ISBN: 978-1-47-211881-3.</ref><ref name=TottenH>Christopher W. Totten. "Hub Spaces". ''An Architectural Approach to Level Design''. Boca Raton: CRC Press, 2018. pages 133-135. ISBN: 978-1-35-198292-4.</ref><ref name=shoga/><ref name=shmup/> There are no [[List of enemies|enemies]] here, nor concrete objectives. While the player is directed to the castle in Peach's [[letter]] to Mario, nothing forces them to enter it, implicitly encouraging them to explore. The Castle Grounds are a grassy area with gently sloping hills, [[tree]]s, picket fences, and a small lake that feeds into the castle's moat. Several readable [[sign]]s that detail Mario's available actions are near his starting position, but they are not forced upon the player.


The castle's interior is divided into three sections analogous to the [[world]]s of prior ''[[Super Mario (series)|Super Mario]]'' games: a first floor and mezzanine, a basement and [[Courtyard (Peach's Castle)|courtyard]], and a second and third floor that leads to the central tower. With the exception of the basement, the castle's flooring has a checkerboard pattern and red carpeting. A hilly vista with a blue sky behind it is painted on the walls. The basement is a flooded dungeon-like area lit by torches that can burn Mario. One of the basement's corridors has a pair of [[brick pillar]]s that, when [[Ground Pound|ground-pound]]ed, drain the moat. The courtyard is a grassy space behind the Mushroom Castle with a fountain at its center. It is filled with [[Boo]]s, one of which contains a miniature carousel that holds [[Big Boo's Haunt]]. Among the courses of a section, Mario can typically play them in any order. There are some exceptions, such as at the start of the game, when only the [[Bob-omb Battlefield]] is initially accessible.
The castle's interior is divided into three sections analogous to the [[world]]s of prior ''[[Super Mario (series)|Super Mario]]'' games: a first floor and mezzanine, a basement and [[Courtyard (Peach's Castle)|courtyard]], and a second and third floor that leads to the central tower. With the exception of the basement, the castle's flooring has a checkerboard pattern and red carpeting. A hilly vista with a blue sky behind it is painted on the walls. The basement is a flooded dungeon-like area lit by torches that can burn Mario. One of the basement's corridors has a pair of [[brick pillar]]s that, when [[Ground Pound|ground-pound]]ed, drain the moat. The courtyard is a grassy space behind the Mushroom Castle with a fountain at its center. It is filled with [[Boo]]s, one of which contains a miniature carousel that holds [[Big Boo's Haunt]]. Among the courses of a section, Mario can typically play them in any order. There are some exceptions, such as at the start of the game, when only the [[Bob-omb Battlefield]] is initially accessible.
Line 875: Line 884:
|align=center style="background:#FFFFFF"|[[File:Bob-OmbBuddySM64.png|100x100px]]<br>[[Bob-omb Buddy|Bob-omb Buddies]]
|align=center style="background:#FFFFFF"|[[File:Bob-OmbBuddySM64.png|100x100px]]<br>[[Bob-omb Buddy|Bob-omb Buddies]]
|Friendly [[Bob-omb]]s that lack fuses. They reside on the [[Bob-omb Battlefield]], where they are at war with the [[King Bob-omb|Big Bob-omb]] and his army. A Bob-omb Buddy is hidden away in nearly all subsequent courses. If spoken to, it prepares a [[cannon]] for Mario to use. The cannon remains open and accessible for all subsequent revisits.
|Friendly [[Bob-omb]]s that lack fuses. They reside on the [[Bob-omb Battlefield]], where they are at war with the [[King Bob-omb|Big Bob-omb]] and his army. A Bob-omb Buddy is hidden away in nearly all subsequent courses. If spoken to, it prepares a [[cannon]] for Mario to use. The cannon remains open and accessible for all subsequent revisits.
|align=center| [[Bob-omb Battlefield]]; [[Whomp's Fortress]]; [[Jolly Roger Bay]]; [[Cool, Cool Mountain]]; [[Shifting Sand Land]]; [[Snowman's Land]]; [[Wet-Dry World]]; [[Tall, Tall Mountain]]; [[Tiny-Huge Island]]; [[Rainbow Ride]]
|align=center| [[Bob-omb Battlefield]]; [[Whomp's Fortress]]; [[Jolly Roger Bay]]; [[Cool, Cool Mountain]]; [[Shifting Sand Land]]; [[Snowman's Land]]; [[Wet-Dry World]]; [[Tall, Tall Mountain]]; [[Tiny-Huge Island]]; [[Rainbow Ride]]; [[Over the Rainbows|Wing Mario Over the Rainbow]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Koopa the Quick.png|100x100px]]<br>[[Koopa the Quick]]
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Koopa the Quick.png|100x100px]]<br>[[Koopa the Quick]]
Line 911: Line 920:


==Enemies and obstacles==
==Enemies and obstacles==
===New enemies===
===Enemies===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#FFFFFF"
{|class="wikitable sortable" width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#FFFFFF"
|-style="background:#FF2400;color:white;"
|-style="background:#FF2400;color:white;"
!width=10%|Name
!width=10%|Name
!Description
!class="unsortable"|Description
!width=13%|Locations
!class="unsortable" width=13%|Locations
!width=6%|Spoils
!Dam.
!class="unsortable"|Spoils
!New
|-
|-
|align=center style="background:#FFFFFF"|[[File:AmpSM64.png|100x100px]]<br>'''[[Amp]]'''
|align=center data-sort-value="Go1" style="background:#FFFFFF"|[[File:SM64 - Goomba Model.png|100x100px]]<br>[[Goomba]]
|A small floating invincible metal ball that spins around a fixed point while emitting electricity.
|Squat mushroom creatures that chase [[Mario]] when he is in their line of sight. Goombas can be defeated with any attack.
|align=center|[[Bowser in the Dark World]]; [[Shifting Sand Land]]; [[The Secret Under the Moat|Vanish Cap Under the Moat]]; [[Bowser in the Fire Sea]]; [[Snowman's Land]]; [[Wet-Dry World]]; [[Tick Tock Clock]]; [[Rainbow Ride]]; [[Bowser in the Sky]]
|align=center|[[Bob-omb Battlefield]]; [[Whomp's Fortress]]; [[Jolly Roger Bay]]; [[Bowser in the Dark World]]; [[Shifting Sand Land]]; [[Bowser in the Fire Sea]]; [[Snowman's Land]]; [[Tall, Tall Mountain]]; [[Rainbow Ride]]; [[Bowser in the Sky]]
|align=center|{{chart icon|cross}}
|align=center|1
|align=center|{{chart icon|SM64-Coin}}×1
|align=center|—
|-
|-
|align=center style="background:#FFFFFF"|[[File:BookendSM64.png|100x100px]]<br>'''[[Bookend]]'''
|align=center data-sort-value="Go2" style="background:#FFFFFF"|[[File:Micro-GoombaSM64.png|80x80px]]<br>[[Mini Goomba|Goombette]]
|A haunted book that either emerges from its bookcase to bite Mario or shoots straight out at him with other books en masse.
|Little Goombas. Goombettes pursue Mario when near, but they cause only pushback, an action that also defeats them. They are otherwise vulnerable to any attack.
|align=center|[[Big Boo's Haunt]]
|align=center|[[Tiny-Huge Island]]
|align=center|{{hover|{{chart icon|SM64-CoinB}}×1|biting type}}
|align=center|0
|align=center|{{hover|{{chart icon|SM64-Coin}}×1|punched or kicked}}
|align=center|—
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Bubba.png|100x100px]]<br>'''[[Cheep Chomp|Bubba]]'''
|align=center data-sort-value="Gra" style="background:#FFFFFF"|[[File:GrandGoombaSM64.png|100x100px]]<br>[[Big Goomba|Grand Goomba]]
|An enormous quick fish that tries to swallow Mario whole.
|Giant Goombas. It is easier for Mario to avoid their detection than it is with smaller Goombas. Grand Goombas are immune to punches and kicks.
|align=center|[[Tiny-Huge Island]]
|align=center|[[Tiny-Huge Island]]
|align=center|{{chart icon|cross}}
|align=center|2
|align=center|{{hover|{{chart icon|SM64-Coin}}×1|jumped on}}<br>{{hover|{{chart icon|SM64-CoinB}}×1|ground-pounded}}
|align=center|—
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Bully.png|100x100px]]<br>'''[[Bully]]'''
|align=center data-sort-value="Bob" style="background:#FFFFFF"|[[File:Bomb-omb SM64.png|100x100px]]<br>[[Bob-omb]]
|A horned creature that attacks Mario by pushing and can be beaten only by pushing it into lava.
|Walking bombs. Bob-ombs actively pursue Mario until they explode. He can pick one up and toss it like a projectile to destroy [[block]]s.
|align=center|[[Lethal Lava Land]]; [[Bowser in the Fire Sea]]
|align=center|[[Bob-omb Battlefield]]; [[Shifting Sand Land]]; [[Bowser in the Fire Sea]]; [[Tall, Tall Mountain]]; [[Tick Tock Clock]]; [[Bowser in the Sky]]
|align=center|2
|align=center|{{chart icon|SM64-Coin}}×1
|align=center|{{chart icon|SM64-Coin}}×1
|align=center|—
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Chair.png|100x100px]]<br>'''[[Chair]]'''
|align=center data-sort-value="Koo" style="background:#FFFFFF"|[[File:KoopaTroopaSM64.png|100x100px]]<br>[[Koopa Troopa]]
|A haunted piece of furniture that flings itself at Mario.
|Green-shelled turtles. Attacking one knocks it out of its shell, leaving it vulnerable to defeat and its shell accessible. An [[Unshelled Koopa Troopa|unshelled Koopa Troopa]] frantically tries to return to its shell in this state.
|align=center|[[Big Boo's Haunt]]
|align=center|[[Bob-omb Battlefield]]; [[Tiny-Huge Island]]
|align=center|None
|align=center|0
|align=center|{{chart icon|SM64-Shell}}×1<br>{{chart icon|SM64-CoinB}}×1
|align=center|—
|-
|-
|align=center style="background:#FFFFFF"|[[File:Chuckya SM64.png|100x100px]]<br>'''[[Chuckya]]'''
|align=center data-sort-value="SmallK" style="background:#FFFFFF"|[[File:SM64 Asset Model Koopa Troopa.png|80x80px]]<br>[[Small Koopa Troopa]]
|A huge purple Bob-omb that picks up and throws Mario and can be defeated only by doing the same to it.
|A tiny Koopa Troopa that is defeated on contact.
|align=center|[[Wet-Dry World]]; [[Tall, Tall Mountain]]; [[Tiny-Huge Island]]; [[Rainbow Ride]]; [[Bowser in the Sky]]
|align=center|[[Tiny-Huge Island]]
|align=center|{{chart icon|SM64-Coin}}×5
|align=center|0
|align=center|{{chart icon|SM64-CoinB}}×1
|align=center|{{chart icon|new}}
|-
|-
|align=center style="background:#FFFFFF"|[[File:ClamSM64.png|100x100px]]<br>'''[[Clam|Clam shell]]'''
|align=center data-sort-value="Chai" style="background:#FFFFFF"|[[File:Chainchompsm64.png|100x100px]]<br>[[Chain Chomp]]
|A giant shellfish that opens and closes its valves, sometimes containing an item.
|A giant metal enemy with snapping jaws. It is shackled to a [[stump|stake]] and lunges at Mario when he is near. [[Ground Pound|Ground-pounding]] the stake frees the Chain Chomp.
|align=center|[[Jolly Roger Bay]]; [[Dire, Dire Docks]]
|align=center|[[Bob-omb Battlefield]]
|align=center|3
|align=center|{{chart icon|cross}}
|align=center|{{chart icon|cross}}
|align=center|—
|-
|-
|align=center style="background:#FFFFFF"|[[File:BigSteelieSM64.png|100x100px]]<br>'''[[Flame thrower (Flame Chomp)|Flame thrower]]'''
|align=center data-sort-value="PiraP" style="background:#FFFFFF"|[[File:PiranhaPlant SM64.png|100x100px]]<br>[[Piranha Plant]]
|A tiny [[Flame Chomp|Fire Chomp]]-like sphere that floats in place, shooting a homing flame at Mario when approached.
|Carnivorous plants that sleep in [[Flower (environmental object)|flowerbed]]s. One stays asleep if Mario approaches it slowly, but it otherwise is easy to stir. Disturbed Piranha Plants snap at Mario.
|align=center|[[Hazy Maze Cave]]; [[Shifting Sand Land]]; [[The Secret Under the Moat|Vanish Cap Under the Moat]]; [[Bowser in the Fire Sea]]; [[Wet-Dry World]]; [[Tiny-Huge Island]]; [[Tick Tock Clock]]; [[Rainbow Ride]]; [[Bowser in the Sky]]
|align=center|[[Whomp's Fortress]]
|align=center|{{chart icon|cross}}
|align=center|3
|align=center|{{chart icon|SM64-CoinB}}×1
|align=center|—
|-
|-
|align=center style="background:#EDEDED"|[[File:SM64 Asset Model Fwoosh.png|100x100px]]<br>'''[[Fwoosh]]'''
|align=center data-sort-value="PiraF" style="background:#FFFFFF"|[[File:PiranhaPlantSM64.png|100x100px]]<br>[[Big Fire Piranha|Piranha Flower]]
|A cloud that blows gusts of wind to knock Mario off the ledge.
|Large [[Fire Piranha Plant|Venus Fire Trap]]s that spit fireballs. They erupt and recede into the ground in set intervals.
|align=center|[[Tall, Tall Mountain]]
|align=center|[[Tiny-Huge Island]]
|align=center|{{chart icon|cross}}
|align=center|2
|align=center|{{chart icon|SM64-Coin}}×2<br>{{chart icon|SM64-Star}}×1
|align=center|{{chart icon|new}}
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Grindel.png|100x100px]]<br>'''[[Grindel]]'''
|align=center data-sort-value="SmallP" style="background:#FFFFFF"|[[File:SM64 Asset Model Piranha Plant.png|80x80px]]<br>[[Small Piranha]]
|A mummified [[Thwomp]] that attempts to squish Mario by either slamming down or leaping forward.
|Small Venus Fire Traps. They behave like the giant Piranha Flowers.
|align=center|[[Shifting Sand Land]]
|align=center|[[Tiny-Huge Island]]; [[Bowser in the Sky]]
|align=center|{{chart icon|cross}}
|align=center|2
|align=center|{{chart icon|SM64-Coin}}×1
|align=center|{{chart icon|new}}
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Heave-Ho.png|100x100px]]<br>'''[[Heave-Ho]]'''
|align=center data-sort-value="Wh" style="background:#FFFFFF"|[[File:WhompSM64.png|100x100px]]<br>[[Whomp]]
|A windup machine that powerfully tosses Mario over its back.
|Walking slabs similar to {{wp|nurikabe}}. Whomps slam their bodies into the ground when Mario is in front of them. This defeats him, but the attack is easy to avoid. Whomps are defeated when ground-pounded while they are collapsed on the ground. Repeatedly jumping on one's back awards Mario an additional five Yellow Coins.
|align=center|[[Wet-Dry World]]; [[Tick Tock Clock]]
|align=center|[[Whomp's Fortress]]; [[Bowser in the Sky]]
|align=center|{{chart icon|cross}}
|align=center data-sort-value="8" align=center|KO
|align=center|{{chart icon|SM64-Coin}}×5
|align=center|{{chart icon|new}}
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Klepto.png|100x100px]]<br>'''[[Klepto]]'''
|align=center data-sort-value="Th" style="background:#FFFFFF"|[[File:ThwompSM64.png|100x100px]]<br>[[Thwomp]]
|A condor that tries to steal Mario's cap.
|Grimacing stones. They slam into the ground every few seconds, immediately knocking out Mario if he is underneath. The top of a Thwomp can be safely stood on.
|align=center|[[Shifting Sand Land]]
|align=center|[[Whomp's Fortress]]; [[Tick Tock Clock]]
|align=center|{{chart icon|SM64-Star}}×1<br>{{chart icon|SM64-Cap}}×1
|align=center data-sort-value="8" align=center|KO
|-
|align=center style="background:#FFFFFF"|[[File:MadPianoSM64.png|100x100px]]<br>'''[[Mad Piano]]'''
|A haunted mini grand piano that noisily pursues Mario over a small area while chomping.
|align=center|[[Big Boo's Haunt]]
|align=center|{{chart icon|cross}}
|align=center|{{chart icon|cross}}
|align=center|—
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Manta.png|100x100px]]<br>'''[[Manta|Manta Ray]]'''
|align=center data-sort-value="Bull" style="background:#FFFFFF"|[[File:SM64 Asset Model Bullet Bill.png|100x100px]]<br>[[Bullet Bill]]
|An enormous passive ray that damages Mario on contact and leaves behind a trail of [[bubble ring|ring]]s.
|Missiles fired from [[Bill Blaster|Blasters]]. A Bullet Bill swerves to hit Mario when he is in close proximity. Bullet Bills are destroyed only when they collide with obstructions.
|align=center|[[Dire, Dire Docks]]
|align=center|[[Whomp's Fortress]]
|align=center|{{chart icon|cross}}
|align=center|3
|align=center|None
|align=center|
|-
|-
|align=center style="background:#FFFFFF"|[[File:Sm64moneybags.png|100x100px]]<br>'''[[Moneybags|Money Bags]]'''
|align=center data-sort-value="U" style="background:#FFFFFF"|[[File:Unagi SM64.png|100x100px]]<br>[[Maw-Ray|Unagi]]
|A hopping purse that disguises as a [[coin]].
|A giant {{wp|moray eel}} enemy nestled within a sunken ship. Luring it out grants Mario access to the ship's interior. In subsequent [[mission]]s, Unagi occurs swimming in open water. Direct contact damages Mario.
|align=center|[[Snowman's Land]]
|align=center|[[Jolly Roger Bay]]
|align=center|{{chart icon|SM64-Coin}}×5
|align=center|3
|-
|align=center style="background:#FFFFFF"|[[File:BompSM64.png|100x100px]]<br>'''[[Bomp|Moving Bar]]'''
|A varyingly designed wall protrusion that tries to push Mario but can also be used as a platform.
|align=center|[[Whomp's Fortress]]; [[Tick Tock Clock]]
|align=center|{{chart icon|cross}}
|align=center|{{chart icon|cross}}
|align=center|{{chart icon|new}}
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Mr. Blizzard.png|100x100px]]<br>'''[[Mr. Blizzard]]'''
|align=center data-sort-value="Spindr" style="background:#FFFFFF"|[[File:SpindriftSM64.png|100x100px]]<br>[[Spindrift]]
|A snowman that either throws snowballs at Mario or hops back and forth oblivious to him, with the former type being beatable by running around it enough.
|Flying flower enemies that slowly follow Mario when near. Stomping on one launches him into the air, [[Spin Jump|spinning]]. Spindrifts occur only in snow-themed [[Level|courses]].
|align=center|[[Cool, Cool Mountain]]; [[Snowman's Land]]
|align=center|[[Cool, Cool Mountain]]; [[Snowman's Land]]
|align=center|{{hover|{{chart icon|SM64-Coin}}×3|throwing-type only}}<br>{{chart icon|SM64-Cap}}×1<br>{{chart icon|cross}}<small>{{hover|(note)|hopping-type only}}</small>
|align=center|2
|align=center|{{chart icon|SM64-Coin}}×3
|align=center|{{chart icon|new}}
|-
|-
|align=center style="background:#FFFFFF"|[[File:Mr I.png|100x100px]]<br>'''[[Mr. I|Mr. I.]]'''
|align=center data-sort-value="MrB" style="background:#FFFFFF"|[[File:SM64 Asset Model Mr. Blizzard.png|100x100px]]<br>[[Mr. Blizzard]]
|A giant floating eyeball that shoots bubbles at Mario but can be defeated by running around it enough.
|[[Snowman]] enemies. Stationary Mr. Blizzards throw snowballs at Mario and rotate to follow his movement. The ones that hop along bridges are indestructible. If Mario loses his cap, he may find it on the head of a Mr. Blizzard upon entering a course with Mr. Blizzards in it.
|align=center|[[Big Boo's Haunt]]; [[Hazy Maze Cave]]; [[Lethal Lava Land]]
|align=center|[[Cool, Cool Mountain]]; [[Snowman's Land]]
|align=center|{{chart icon|SM64-CoinB}}×1
|align=center|2
|align=center|{{hover|{{chart icon|SM64-Coin}}×3|throwing-type only}}<br>{{chart icon|SM64-Cap}}×1
|align=center|{{chart icon|new}}
|-
|-
|align=center style="background:#FFFFFF"|[[File:PiranhaPlantSM64.png|100x100px]]<br>'''[[Big Fire Piranha|Piranha Flower]]'''
|align=center data-sort-value="A" style="background:#FFFFFF"|[[File:AmpSM64.png|100x100px]]<br>[[Amp]]
|A large [[Fire Piranha Plant|Venus Fire Trap]] that sprouts suddenly, shoots a homing fireball, and then retracts.
|Smiling electrical orbs that shock Mario on contact. They typically travel in fixed circular patterns.
|align=center|[[Tiny-Huge Island]]
|align=center|[[Bowser in the Dark World]]; [[Shifting Sand Land]]; [[The Secret Under the Moat|Vanish Cap Under the Moat]]; [[Bowser in the Fire Sea]]; [[Snowman's Land]]; [[Wet-Dry World]]; [[Tick Tock Clock]]; [[Rainbow Ride]]; [[Bowser in the Sky]]
|align=center|{{chart icon|SM64-Coin}}×2
|align=center|1
|align=center|{{chart icon|cross}}
|align=center|{{chart icon|new}}
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Scuttlebug.png|100x100px]]<br>'''[[Scuttlebug|Scuttle Bug]]'''
|align=center data-sort-value="Scut" style="background:#FFFFFF"|[[File:SM64 Asset Model Scuttlebug.png|100x100px]]<br>[[Scuttlebug|Scuttle Bug]]
|A giant spider that pursues Mario and sometimes leaps from a pit.
|Big spiders. They scuttle after Mario when he is near. In the Hazy Maze Cave, there is an [[pit|abyss]] from which Scuttle Bugs indefinitely leap.
|align=center|[[Big Boo's Haunt]]; [[Hazy Maze Cave]]
|align=center|[[Big Boo's Haunt]]; [[Hazy Maze Cave]]
|align=center|1
|align=center|{{chart icon|SM64-Coin}}×3
|align=center|{{chart icon|SM64-Coin}}×3
|align=center|{{chart icon|new}}
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Skeeter.png|100x100px]]<br>'''[[Skeeter]]'''
|align=center data-sort-value="Boo" style="background:#FFFFFF"|[[File:SM64 Asset Model Boo.png|100x100px]]<br>[[Boo]]
|A giant water strider that skims across the water passively, pursuing Mario while on land.
|Ghost enemies. Boos pursue Mario when his back is turned towards them. If Mario looks directly at one, it stops moving and turns translucent. It is invulnerable in this state. While Boos can be knocked away, this does not permanently defeat them. Boos phase through walls.
|align=center|[[Wet-Dry World]]
|align=center|[[Courtyard (Peach's Castle)|Courtyard]]; [[Big Boo's Haunt]]
|align=center|{{chart icon|SM64-Coin}}×3
|align=center|2
|align=center|{{chart icon|SM64-Coin}}×1<br>{{chart icon|SM64-CoinB}}×1<br>{{chart icon|SM64-birdcage}}×1
|align=center|—
|-
|align=center data-sort-value="MrI" style="background:#FFFFFF"|[[File:Mr I.png|100x100px]]<br>[[Mr. I|Mr. I.]]
|Unblinking eyeballs fixed in space that fire projectile bubbles. Mr. I.s rotate to follow Mario's position. Running around one eventually makes it spin out of control, defeating it. Touching a Mr. I. directly damages Mario.
|align=center|[[Big Boo's Haunt]]; [[Hazy Maze Cave]]; [[Lethal Lava Land]]
|align=center|2
|align=center|{{chart icon|SM64-CoinB}}×1
|align=center|{{chart icon|new}}
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Koopa Troopa.png|80x80px]]<br>'''[[Small Koopa Troopa]]'''
|align=center data-sort-value="Book" style="background:#FFFFFF"|[[File:BookendSM64.png|100x100px]]<br>[[Bookend]]
|A tiny [[Koopa Troopa]] that is defeated immediately upon contact.
|Spirited books. In the library of Big Boo's Haunt, Bookends rapidly fly from opposing shelves and damage Mario on impact. Some Bookends slowly emerge from the shelves and snap their pages as if they were jaws. These ones can be stomped.
|align=center|[[Tiny-Huge Island]]
|align=center|[[Big Boo's Haunt]]
|align=center|2
|align=center|{{chart icon|SM64-CoinB}}×1
|align=center|{{chart icon|SM64-CoinB}}×1
|align=center|{{chart icon|new}}
|-
|align=center data-sort-value="Mad" style="background:#FFFFFF"|[[File:Mad Piano Model SM64.png|100x100px]]<br>[[Mad Piano]]
|A toothy enemy. The Mad Piano sits inert like a normal piano. It springs to life when approached, doggedly snapping at Mario. Its keys clatter as it moves.
|align=center|[[Big Boo's Haunt]]
|align=center|3
|align=center|{{chart icon|cross}}
|align=center|{{chart icon|new}}
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Piranha Plant.png|80x80px]]<br>'''[[Small Piranha]]'''
|align=center data-sort-value="Swoo" style="background:#FFFFFF"|[[File:SM64Swoop.png|100x100px]]<br>[[Swoop]]
|A miniature [[Fire Piranha Plant|Venus Fire Trap]] that sprouts suddenly, shoots a homing fireball, and then retracts.
|Bat enemies. Swoops idly hang upside-down until Mario draws near, at which point they drop and start to fly towards him. The sound of one's wingbeats is percussive.
|align=center|[[Tiny-Huge Island]]; [[Bowser in the Sky]]
|align=center|[[Hazy Maze Cave]]
|align=center|1
|align=center|{{chart icon|SM64-Coin}}×1
|align=center|{{chart icon|SM64-Coin}}×1
|align=center|—
|-
|-
|align=center style="background:#FFFFFF"|[[File:SnufitSM64.png|100x100px]]<br>'''[[Snifit (Super Mario 64)|Snufit]]'''
|align=center data-sort-value="Snuf" style="background:#FFFFFF"|[[File:SnufitSM64.png|100x100px]]<br>[[Snifit (Super Mario 64)|Snufit]]
|A small ghostly [[Snifit]] that shoots small bullets at Mario.
|Ghostly [[Snifit]]s that spit bullets at Mario.
|align=center|[[Hazy Maze Cave]]; [[Behind the Waterfall|Cavern of the Metal Cap]]
|align=center|[[Hazy Maze Cave]]; [[Behind the Waterfall|Cavern of the Metal Cap]]
|align=center|2
|align=center|{{chart icon|SM64-Coin}}×2
|align=center|{{chart icon|SM64-Coin}}×2
|align=center|{{chart icon|new}}
|-
|align=center data-sort-value="Mont" style="background:#FFFFFF"|[[File:SM64 Asset Model Monty Mole 1.png|100x100px]]<br>[[Monty Mole]]
|Mole enemies that pop out of holes. They toss small rocks at Mario that damage him on contact.
|align=center|[[Hazy Maze Cave]]; [[Tall, Tall Mountain]]
|align=center|1
|align=center|{{chart icon|SM64-1Up}}×1
|align=center|—
|-
|-
|align=center style="background:#FFFFFF"|[[File:SpindelSM64.png|100x100px]]<br>'''[[Spindel]]'''
|align=center data-sort-value="Flam" style="background:#FFFFFF"|[[File:BigSteelieSM64.png|80x80px]]<br>[[Flame thrower (Flame Chomp)|Flame thrower]]
|A cylindrical Grindel that rolls back and forth.
|Tiny stationary [[Flame Chomp|Fire Chomp]]s. One releases a [[Fireball (obstacle)|fireball]] at Mario when it is approached. The flame follows him.
|align=center|[[Shifting Sand Land]]
|align=center|[[Hazy Maze Cave]]; [[Shifting Sand Land]]; [[The Secret Under the Moat|Vanish Cap Under the Moat]]; [[Bowser in the Fire Sea]]; [[Wet-Dry World]]; [[Tiny-Huge Island]]; [[Tick Tock Clock]]; [[Rainbow Ride]]; [[Bowser in the Sky]]
|align=center|3
|align=center|{{chart icon|cross}}
|align=center|{{chart icon|cross}}
|align=center|{{chart icon|new}}
|-
|-
|align=center style="background:#FFFFFF"|[[File:SpindriftSM64.png|100x100px]]<br>'''[[Spindrift]]'''
|align=center data-sort-value="Bully" style="background:#FFFFFF"|[[File:SM64 Asset Model Bully.png|100x100px]]<br>[[Bully]]
|A slow flying floral creature that likes cold environments and makes Mario spin if he jumps on it.
|Horned, orb-shaped enemies that persistently attempt to shove Mario. Bullies cannot be damaged, but striking one knocks it back. Knocking one into lava defeats it.
|align=center|[[Cool, Cool Mountain]]; [[Snowman's Land]]
|align=center|[[Lethal Lava Land]]; [[Bowser in the Fire Sea]]
|align=center|{{chart icon|SM64-Coin}}×3
|align=center|0
|align=center|{{chart icon|SM64-Coin}}×1
|align=center|{{chart icon|new}}
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Sushi.png|100x100px]]<br>'''[[Sushi]]'''
|align=center data-sort-value="Spar" style="background:#FFFFFF"|[[File:SM64 Asset Model Lava Bubble.png|100x100px]]<br>[[Lava Bubble|Sparky]]
|A large but passive shark that swims in wide circles.
|Bouncing fiery plumes that hop across narrow strips of terrain.
|align=center|[[Dire, Dire Docks]]
|align=center|[[Lethal Lava Land]]; [[Bowser in the Sky]]
|align=center|3
|align=center|{{chart icon|cross}}
|align=center|{{chart icon|cross}}
|align=center|—
|-
|align=center data-sort-value="Fly" style="background:#FFFFFF"|[[File:FlyGuySM64.png|100x100px]]<br>[[Fly Guy]]
|Flying [[Shy Guy]]s that spit fireballs and try to headbutt Mario when he is close. Stomping one propels Mario high into the air.
|align=center|[[Shifting Sand Land]]; [[Snowman's Land]]; [[Tall, Tall Mountain]]; [[Tiny-Huge Island]]; [[Rainbow Ride]]
|align=center|2
|align=center|{{chart icon|SM64-Coin}}×2
|align=center|—
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Tox Box.png|100x100px]]<br>'''[[Tox Box]]'''
|align=center data-sort-value="Poke" style="background:#FFFFFF"|[[File:Old Pokey 64.png|100x100px]]<br>[[Pokey]]
|A huge moving metal cube with one hollow side.
|A segmented [[cactus]] enemy that slowly shuffles towards Mario. Striking a segment knocks it away and shortens the Pokey's overall body. Hitting the head is ultimately what defeats it.
|align=center|[[Shifting Sand Land]]
|align=center|[[Shifting Sand Land]]
|align=center|2
|align=center|{{chart icon|SM64-CoinB}}×1
|align=center|—
|-
|align=center data-sort-value="Tox" style="background:#FFFFFF"|[[File:SM64 Asset Model Tox Box.png|100x100px]]<br>[[Tox Box]]
|Multifaced iron boxes that roll around in set trajectories. Tox Boxes are the same width of the paths they travel, making them difficult to avoid. One of their sides is open and can be safely stood under.
|align=center|[[Shifting Sand Land]]
|align=center data-sort-value="8" align=center|KO
|align=center|{{chart icon|cross}}
|align=center|{{chart icon|cross}}
|align=center|{{chart icon|new}}
|-
|-
|align=center style="background:#FFFFFF"|[[File:Unagi SM64.png|100x100px]]<br>'''[[Maw-Ray|Unagi]]'''
|align=center data-sort-value="Grin" style="background:#FFFFFF"|[[File:SM64 Asset Model Grindel.png|100x100px]]<br>[[Grindel]]
|A huge moray eel that likes to stay in tight places.
|Mummified stone enemies. One Grindel slams up and down like a Thwomp. The other hops along narrow paths.
|align=center|[[Jolly Roger Bay]]
|align=center|[[Shifting Sand Land]]
|align=center data-sort-value="8" align=center|KO
|align=center|{{chart icon|cross}}
|align=center|{{chart icon|cross}}
|align=center|{{chart icon|new}}
|-
|-
|align=center style="background:#FFFFFF"|[[File:WhompSM64.png|100x100px]]<br>'''[[Whomp]]'''
|align=center data-sort-value="Spinde" style="background:#FFFFFF"|[[File:SpindelSM64.png|100x100px]]<br>[[Spindel]]
|A stone slab with a face and weak back that attacks Mario by slamming forward.
|Rolling stone enemies. Spindels roll back and forth along narrow paths.
|align=center|[[Whomp's Fortress]]; [[Bowser in the Sky]]
|align=center|[[Shifting Sand Land]]
|align=center|{{chart icon|SM64-Coin}}×5
|align=center data-sort-value="8" align=center|KO
|}
|align=center|{{chart icon|cross}}
 
|align=center|{{chart icon|new}}
===Returning enemies===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#FFFFFF"
|-style="background:#FF2400;color:white;"
!width=10%|Name
!Description
!width=13%|Locations
!width=6%|Spoils
|-
|-
|align=center style="background:#FFFFFF"|[[File:BeachKoopaSM64.png|100x100px]]<br>'''[[Beach Koopa]]'''
|align=center data-sort-value="Kle" style="background:#FFFFFF"|[[File:SM64 Klepto.png|100x100px]]<br>[[Klepto]]
|A Koopa Troopa after being evicted from its shell, to which it frantically tries to return.
|A condor that steals Mario's cap. Klepto soars through the sky in Shifting Sand Land and drops low only to grab Mario's cap. Striking the bird makes it let go. In one mission, it carries a Power Star.
|align=center|[[Bob-omb Battlefield]]; [[Tiny-Huge Island]]
|align=center|[[Shifting Sand Land]]
|align=center|{{chart icon|SM64-CoinB}}×1
|align=center|0
|align=center|{{chart icon|SM64-Star}}×1<br>{{chart icon|SM64-Cap}}×1
|align=center|{{chart icon|new}}
|-
|-
|align=center style="background:#FFFFFF"|[[File:Bomb-omb SM64.png|100x100px]]<br>'''[[Bob-omb]]'''
|align=center data-sort-value="Bub" style="background:#FFFFFF"|[[File:SM64 Asset Model Bub.png|100x100px]]<br>[[Cheep Cheep|Bub]]
|A walking, respawning bomb that pursues Mario after lighting itself but can be picked up and thrown.
|Pudgy orange fish. They slowly swim towards Mario when he is in close proximity.
|align=center|[[Bob-omb Battlefield]]; [[Shifting Sand Land]]; [[Bowser in the Fire Sea]]; [[Tall, Tall Mountain]]; [[Tick Tock Clock]]; [[Bowser in the Sky]]
|align=center|[[Dire, Dire Docks]]
|align=center|{{chart icon|SM64-Coin}}×1
|align=center|1
|align=center|{{chart icon|cross}}
|align=center|—
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Boo.png|100x100px]]<br>'''[[Boo]]'''
|align=center data-sort-value="Bubb" style="background:#FFFFFF"|[[File:SM64 Asset Model Bubba.png|100x100px]]<br>[[Cheep Chomp|Bubba]]
|A ghost that turns transparent and invulnerable when looked at.
|Large {{wp|grouper}}-like Bubs that pursue Mario in shallow water. They swallow him whole when he is close, costing him a life.
|align=center|[[Courtyard (Peach's Castle)|Courtyard]]; [[Big Boo's Haunt]]
|align=center|[[Tiny-Huge Island]]
|align=center|{{chart icon|SM64-Coin}}×1<br>{{chart icon|SM64-CoinB}}×1<br>{{chart icon|SM64-birdcage}}×1
|align=center data-sort-value="8" align=center|KO
|align=center|{{chart icon|cross}}
|align=center|{{chart icon|new}}
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Bub.png|100x100px]]<br>'''[[Cheep Cheep|Bub]]'''
|align=center data-sort-value="Sus" style="background:#FFFFFF"|[[File:SM64 Asset Model Sushi.png|100x100px]]<br>[[Sushi]]
|A fish that swims slowly after Mario.
|A {{wp|white shark}} enemy that swims in a wide circle. It does not actively pursue or attack Mario, but it damages him on contact.
|align=center|[[Dire, Dire Docks]]
|align=center|[[Dire, Dire Docks]]
|align=center|3
|align=center|{{chart icon|cross}}
|align=center|{{chart icon|cross}}
|align=center|{{chart icon|new}}
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Bullet Bill.png|100x100px]]<br>'''[[Bullet Bill]]'''
|align=center data-sort-value="Mant" style="background:#FFFFFF"|[[File:SM64 Asset Model Manta.png|100x100px]]<br>[[Manta|Manta Ray]]
|A giant bullet that swerves to hit Mario.
|A {{wp|mobula}} that undulates around a whirlpool. Only the end of its tail can damage Mario. The Manta Ray leaves a trail of [[bubble ring]]s as it swims. Swimming through five of them awards Mario a Power Star.
|align=center|[[Whomp's Fortress]]
|align=center|[[Dire, Dire Docks]]
|align=center|None
|align=center|3
|-
|align=center style="background:#FFFFFF"|[[File:Chainchompsm64.png|100x100px]]<br>'''[[Chain Chomp]]'''
|A huge iron guard dog shackled to a [[stump]].
|align=center|[[Bob-omb Battlefield]]
|align=center|{{chart icon|cross}}
|align=center|{{chart icon|cross}}
|align=center|{{chart icon|new}}
|-
|-
|align=center style="background:#FFFFFF"|[[File:FlyGuySM64.png|100x100px]]<br>'''[[Fly Guy]]'''
|align=center data-sort-value="Mone" style="background:#FFFFFF"|[[File:Sm64moneybags.png|100x100px]]<br>[[Moneybag (enemy)|Money Bags]]
|A [[Shy Guy]] that spits fireballs and flies with propellers that makes Mario spin when jumped on.
|Hopping purse-like creatures. A Money Bags disguises itself as a coin and materializes when approached, at which point it erratically hops around.
|align=center|[[Shifting Sand Land]]; [[Snowman's Land]]; [[Tall, Tall Mountain]]; [[Tiny-Huge Island]]; [[Rainbow Ride]]
|align=center|[[Snowman's Land]]
|align=center|{{chart icon|SM64-Coin}}×2
|align=center|2
|align=center|{{chart icon|SM64-Coin}}×5
|align=center|{{chart icon|new}}
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 - Goomba Model.png|100x100px]]<br>'''[[Goomba]]'''
|align=center data-sort-value="Skee" style="background:#FFFFFF"|[[File:SM64 Asset Model Skeeter.png|100x100px]]<br>[[Skeeter]]
|A small enemy that pursues Mario and often comes in groups of three but can be beaten with any attack.
|{{wp|Water strider}} enemies that skim across water. They scuttle their legs rapidly when restricted to land. Contact damages Mario.
|align=center|[[Bob-omb Battlefield]]; [[Whomp's Fortress]]; [[Jolly Roger Bay]]; [[Bowser in the Dark World]]; [[Shifting Sand Land]]; [[Bowser in the Fire Sea]]; [[Snowman's Land]]; [[Tall, Tall Mountain]]; [[Rainbow Ride]]; [[Bowser in the Sky]]
|align=center|[[Wet-Dry World]]
|align=center|{{chart icon|SM64-Coin}}×1
|align=center|2
|align=center|{{chart icon|SM64-Coin}}×3
|align=center|{{chart icon|new}}
|-
|-
|align=center style="background:#FFFFFF"|[[File:Micro-GoombaSM64.png|80x80px]]<br>'''[[Mini Goomba|Goombette]]'''
|align=center data-sort-value="Heav" style="background:#FFFFFF"|[[File:SM64 Asset Model Heave-Ho.png|100x100px]]<br>[[Heave-Ho]]
|A tiny Goomba that is instantly defeated when it touches Mario but also pushes him back unless he attacks it.
|Windup machines that slowly track Mario's movements. They hurl him backwards if they manage to slide their shovels under him. Heave-Hos usually occur around other enemies and items of interest, making them easy to overlook.
|align=center|[[Tiny-Huge Island]]
|align=center|[[Wet-Dry World]]; [[Tick Tock Clock]]
|align=center|{{hover|{{chart icon|SM64-Coin}}×1|punched or kicked}}
|align=center|0
|align=center|{{chart icon|cross}}
|align=center|{{chart icon|new}}
|-
|-
|align=center style="background:#FFFFFF"|[[File:GrandGoombaSM64.png|100x100px]]<br>'''[[Big Goomba|Grand Goomba]]'''
|align=center data-sort-value="Chuc" style="background:#FFFFFF"|[[File:Chuckya SM64.png|100x100px]]<br>[[Chuckya]]
|A huge strong Goomba immune to punches and kicks that also sometimes fails to notice Mario.
|Big Bob-omb enemies that grip on to Mario and throw him across great distances. Mario can defeat a Chuckya only by tossing it first.
|align=center|[[Tiny-Huge Island]]
|align=center|[[Wet-Dry World]]; [[Tall, Tall Mountain]]; [[Tiny-Huge Island]]; [[Rainbow Ride]]; [[Bowser in the Sky]]
|align=center|{{hover|{{chart icon|SM64-Coin}}×1|jumped on}}<br>{{hover|{{chart icon|SM64-CoinB}}×1|ground-pounded}}
|align=center|0
|align=center|{{chart icon|SM64-Coin}}×5
|align=center|{{chart icon|new}}
|-
|-
|align=center style="background:#FFFFFF"|[[File:KoopaTroopaSM64.png|100x100px]]<br>'''[[Koopa Troopa]]'''
|align=center data-sort-value="Fwoo"|[[File:SM64 Asset Model Fwoosh.png|100x100px]]<br>[[Fwoosh]]
|A timid turtle that runs away from Mario and gets knocked from its shell upon being attacked.
|A cloud enemy that blows gusts of [[wind]] to knock Mario off ledges.
|align=center|[[Bob-omb Battlefield]]; [[Tiny-Huge Island]]
|align=center|[[Tall, Tall Mountain]]
|align=center|{{chart icon|SM64-Shell}}×1
|align=center|0
|align=center|{{chart icon|cross}}
|align=center|{{chart icon|new}}
|-
|-
|align=center style="background:#FFFFFF"|[[File:LakitusSM64.png|100x100px]]<br>'''[[Lakitu]]'''
|align=center data-sort-value="Lak" style="background:#FFFFFF"|[[File:SM64 Screenshot Lakitu.png|100x100px]]<br>[[Lakitu]]
|A cloud-riding turtle that throws an endless supply of [[Spiny Egg|Spiny bomb]]s at Mario.
|[[Lakitu's Cloud|Cloud]]-riding [[Koopa (species)|Koopa]]s that drop Spiny bombs. The [[Lakitu Bros.]] are of this species.
|align=center|[[Tiny-Huge Island]]; [[Rainbow Ride]]
|align=center|[[Tiny-Huge Island]]; [[Rainbow Ride]]
|align=center|2
|align=center|{{chart icon|SM64-Coin}}×5
|align=center|{{chart icon|SM64-Coin}}×5
|align=center|—
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Monty Mole 1.png|100x100px]]<br>'''[[Monty Mole]]'''
|align=center data-sort-value="Spiny" style="background:#FFFFFF"|[[File:SM64 Spiny.png|100x100px]]<br>[[Spiny]]
|An endlessly respawning creature that emerges from holes to throw rocks at Mario.
|Squat, spiked Koopas that slowly pursue Mario. They are defeated when drawn to water.
|align=center|[[Hazy Maze Cave]]; [[Tall, Tall Mountain]]
|align=center|[[Tiny-Huge Island]]; [[Rainbow Ride]]
|align=center|{{chart icon|SM64-1Up}}×1
|align=center|2
|-
|align=center style="background:#FFFFFF"|[[File:PiranhaPlant SM64.png|100x100px]]<br>'''[[Piranha Plant]]'''
|A sleepy plant that chomps upon being woken up.
|align=center|[[Whomp's Fortress]]
|align=center|{{chart icon|SM64-CoinB}}×1
|-
|align=center style="background:#FFFFFF"|[[File:Old Pokey 64.png|100x100px]]<br>'''[[Pokey]]'''
|A tall segmented cactus with a weak head.
|align=center|[[Shifting Sand Land]]
|align=center|{{chart icon|SM64-CoinB}}×1
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Lava Bubble.png|100x100px]]<br>'''[[Lava Bubble|Sparky]]'''
|A fireball that hops along land after spawning from lava or fire.
|align=center|[[Lethal Lava Land]]; [[Bowser in the Sky]]
|align=center|{{chart icon|cross}}
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Spiny.png|100x100px]]<br>'''[[Spiny]]'''
|A spiked turtle that walks around slowly and can be destroyed only by going underwater.
|align=center|[[Tiny-Huge Island]]; [[Rainbow Ride]]
|align=center|None
|align=center|None
|align=center|—
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64-SpinyEgg.png|100x100px]]<br>'''[[Spiny Egg|Spiny bomb]]'''
|align=center data-sort-value="SpinyB" style="background:#FFFFFF"|[[File:SM64-SpinyEgg.png|100x100px]]<br>[[Spiny Egg|Spiny bomb]]
|A spiked egg thrown by a Lakitu that hatches into a Spiny and is vulnerable to explosions.
|The eggs dropped by Lakitus. They hatch into Spinies when they hit the ground.
|align=center|[[Tiny-Huge Island]]; [[Rainbow Ride]]
|align=center|[[Tiny-Huge Island]]; [[Rainbow Ride]]
|align=center|2
|align=center|None
|align=center|None
|-
|align=center|
|align=center style="background:#FFFFFF"|[[File:SM64Swoop.png|100x100px]]<br>'''[[Swoop]]'''
|A bat that hangs upside-down until approached, at which point it starts flying around.
|align=center|[[Hazy Maze Cave]]
|align=center|{{chart icon|SM64-Coin}}×1
|-
|align=center style="background:#FFFFFF"|[[File:ThwompSM64.png|100x100px]]<br>'''[[Thwomp]]'''
|A floating stone cube that slams to the ground every few moments and can also be used as a platform.
|align=center|[[Whomp's Fortress]]; [[Tick Tock Clock]]
|align=center|{{chart icon|cross}}
|}
|}


===Obstacles===
===Obstacles===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#FFFFFF"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#f5f5f5"
|-style="background:#FF2400;color:white;"
|-style="background:#FF2400;color:white;"
!width=10%|Name
!width=10%|Name
!Description
!Description
!width=19%|Locations
!width=15%|Locations
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Bill Blaster.png|100x100px]]<br>'''[[Bill Blaster|Blaster]]'''
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Bill Blaster.png|100x100px]]<br>[[Bill Blaster|Blaster]]
|A metal cube that shoots out Bullet Bills.
|A metal cube that shoots out Bullet Bills.
|align=center|[[Whomp's Fortress]]
|align=center|[[Whomp's Fortress]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Floating Mine.png|100x100px]]<br>'''[[Mine|Bomb]]'''
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Floating Mine.png|100x100px]]<br>[[Mine|Bomb]]
|A stationary spiked explosive used to defeat Bowser.
|A stationary spiked explosive used to defeat Bowser.
|align=center|[[Bowser in the Dark World]]; [[Bowser in the Fire Sea]]; [[Bowser in the Sky]]
|align=center|[[Bowser in the Dark World]]; [[Bowser in the Fire Sea]]; [[Bowser in the Sky]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Casket.png|100x100px]]<br>'''[[Casket]]'''
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Casket.png|100x100px]]<br>[[Casket]]
|Caskets rise and fall. They can crush Mario if he goes under one.
|Caskets rise and fall. They can crush Mario if he goes under one.
|align=center|[[Big Boo's Haunt]]
|align=center|[[Big Boo's Haunt]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Freezing Water.jpg|100x100px]]<br>'''[[Freezing water|Cold water]]'''
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Chair.png|100x100px]]<br>[[Chair]]
|A haunted piece of furniture that flings itself at Mario.
|align=center|[[Big Boo's Haunt]]
|-
|align=center style="background:#FFFFFF"|[[File:ClamSM64.png|100x100px]]<br>[[Clam]]
|A giant shellfish that opens and closes its valves, sometimes containing an item.
|align=center|[[Jolly Roger Bay]]; [[Dire, Dire Docks]]
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Freezing Water.png|100x100px]]<br>[[Freezing water|Cold water]]
|Chilled water that hurts Mario on contact, either gradually or immediately depending on how cold it is.
|Chilled water that hurts Mario on contact, either gradually or immediately depending on how cold it is.
|align=center|[[Snowman's Land]]
|align=center|[[Snowman's Land]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:Cavern of the Metal Cap.png|100x100px]]<br>[[File:Jet Stream.png|x70px]]<br>'''[[Current]]'''
|align=center style="background:#FFFFFF"|[[File:Cavern of the Metal Cap.png|100x100px]]<br>[[Current]]
|Rapidly moving water that can forcibly remove Mario from the course if it pulls him far enough.
|Rapidly moving water that can forcibly remove Mario from the course if it pulls him far enough.
|align=center|[[Jolly Roger Bay]]; [[Behind the Waterfall|Cavern of the Metal Cap]]; [[Dire, Dire Docks]]; [[Tall, Tall Mountain]]
|align=center|[[Jolly Roger Bay]]; [[Behind the Waterfall|Cavern of the Metal Cap]]; [[Dire, Dire Docks]]; [[Tall, Tall Mountain]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:Endless Stairs.png|100x100px]]<br>'''[[Endless stairs]]'''
|align=center style="background:#FFFFFF"|[[File:Endless Stairs.png|100x100px]]<br>[[Endless stairs]]
|A magic staircase that loops Mario forever if he tries to climb them without enough Stars.
|A magic staircase that loops Mario forever if he tries to climb them without enough Stars.
|align=center|[[Peach's Castle|Mushroom Castle]]
|align=center|[[Peach's Castle|Mushroom Castle]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Triangular Column.png|100x100px]]<br>'''[[Falling Pillar|Falling pillar]]'''<ref>Pelland and Owsen, p. 33</ref>
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Triangular Column.png|100x100px]]<br>[[Falling Pillar|Falling pillar]]<ref>Pelland and Owsen, p. 33</ref>
|A giant precariously balanced stone that tips at Mario.
|A giant precariously balanced stone that tips at Mario.
|align=center|[[Jolly Roger Bay]]
|align=center|[[Jolly Roger Bay]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Fireball.png|100x100px]]<br>'''[[Fireball (obstacle)|Fireball]]'''
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Fireball.png|100x100px]]<br>[[Fireball (obstacle)|Fireball]]
|A basic flame that appears as either a standalone obstacle or an enemy projectile.
|A basic flame that appears as either a standalone obstacle or an enemy projectile.
|align=center|[[Peach's Castle|Mushroom Castle]]; [[Bowser in the Dark World]]; [[Hazy Maze Cave]]; [[Lethal Lava Land]]; [[Shifting Sand Land]]; [[The Secret Under the Moat|Vanish Cap Under the Moat]]; [[Bowser in the Fire Sea]]; [[Snowman's Land]]; [[Wet-Dry World]]; [[Tiny-Huge Island]]; [[Tick Tock Clock]]; [[Rainbow Ride]]; [[Bowser in the Sky]]
|align=center|[[Bowser in the Dark World]]; [[Hazy Maze Cave]]; [[Lethal Lava Land]]; [[Shifting Sand Land]]; [[The Secret Under the Moat|Vanish Cap Under the Moat]]; [[Bowser in the Fire Sea]]; [[Snowman's Land]]; [[Wet-Dry World]]; [[Tiny-Huge Island]]; [[Tick Tock Clock]]; [[Rainbow Ride]]; [[Bowser in the Sky]]; [[Peach's Castle|Mushroom Castle]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Fire Bar.png|100x100px]]<br>'''[[Fire Bar|Fire bar]]'''
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Fire Bar.png|100x100px]]<br>[[Fire Bar|Fire bar]]
|A rotating rock with a constantly alit flamethrower on either side.
|A rotating rock with a constantly alit flamethrower on either side.
|align=center|[[Lethal Lava Land]]
|align=center|[[Lethal Lava Land]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Flamethrower.png|100x100px]]<br>'''[[Flamethrower]]'''
|align=center style="background:#FFFFFF"|[[File:SM64 Flamethrower.png|100x100px]]<br>[[Flamethrower]]
|A jet of fire that usually comes from small holes but can also come from other openings and even lava.
|A jet of fire that usually comes from small holes but can also come from other openings and even lava.
|align=center|[[Bowser in the Dark World]]; [[Big Boo's Haunt]]; [[Hazy Maze Cave]]; [[Lethal Lava Land]]; [[Bowser in the Fire Sea]]; [[Rainbow Ride]]; [[Bowser in the Sky]]
|align=center|[[Bowser in the Dark World]]; [[Big Boo's Haunt]]; [[Hazy Maze Cave]]; [[Lethal Lava Land]]; [[Bowser in the Fire Sea]]; [[Rainbow Ride]]; [[Bowser in the Sky]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Glass Block.png|100x100px]]<br>'''{{conjectural|Glass block}}'''
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Hidden Smasher.png|100x100px]]<br>[[Hidden smasher]]
|A platform in Rainbow Ride that [[magic carpet]]s travel through as an obstacle.
|align=center|[[Rainbow Ride]]
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Hidden Smasher.png|100x100px]]<br>'''[[Hidden smasher]]'''
|A giant mass of metal hidden in a wall that tries to crush Mario when he approaches.
|A giant mass of metal hidden in a wall that tries to crush Mario when he approaches.
|align=center|[[Lethal Lava Land]]
|align=center|[[Lethal Lava Land]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Ice Block.png|100x100px]]<br>'''[[Ice Block|Ice block]]'''
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Texture Ice Block Shooter.png|100x100px]]<br>[[Ice Block#Super Mario 64 / Super Mario 64 DS|Ice block shooter]]
|A sliding triangular ice chunk that comes in two sizes and pushes Mario into the cold water.
|A giant hole with Shy Guy masks that shoots triangular [[Ice Block|ice block]]s.
|align=center|[[Snowman's Land]]
|align=center|[[Snowman's Land]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Texture Ice Block Shooter.png|100x100px]]<br>'''[[Ice Block#Super Mario 64 / Super Mario 64 DS|Ice block shooter]]'''
|align=center style="background:#FFFFFF"|[[File:DeepFreeze64.png|100x100px]]<br>Ice structure
|A giant hole with Shy Guy masks that shoots triangular ice chunks.
|An ice barrier. Ice structures are laid out in mazes. In the igloo, some ice structures contain [[coin]]s. [[Vanish Mario]] is required to phase through those ice structures.
|align=center|[[Snowman's Land]]
|align=center|[[Snowman's Land]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:DeepFreeze64.png|100x100px]]<br>'''[[In the Deep Freeze|Ice structure]]'''
|align=center style="background:#FFFFFF"|[[File:BigSteelieSM64.png|100x100px]]<br>[[metal ball|Iron ball]]
|Stacks of ice created into a maze that requires a [[Power Star]].
|A variably sized large black sphere that rolls down slopes.
|align=center|[[Snowman's Land]]
|-
|align=center style="background:#FFFFFF"|[[File:Igloo.png|100x100px]]<br>'''[[Ice Block|Ice wall]]'''
|A wall made of ice, with some containing [[coin]]s. [[Vanish Mario]] is required to pass through these walls.
|align=center|[[Snowman's Land]]
|-
|align=center style="background:#FFFFFF"|[[File:BigSteelieSM64.png|100x100px]]<br>'''[[metal ball|Iron ball]]'''
|A variably sized large black sphere that rolls down slopes.
|align=center|[[Bob-omb Battlefield]]; [[Tall, Tall Mountain]]; [[Tiny-Huge Island]]
|align=center|[[Bob-omb Battlefield]]; [[Tall, Tall Mountain]]; [[Tiny-Huge Island]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Texture Ivy.png|100x100px]]<br>'''{{Conjectural|Ivy}}'''
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Texture Ivy.png|100x100px]]<br>{{Conjectural|Ivy}}
|Slows Mario's speed and also makes it difficult to jump.
|Slows Mario's speed and also makes it difficult to jump.
|align=center|[[Tall, Tall Mountain]]
|align=center|[[Tall, Tall Mountain]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 LLL Entrance.png|100x100px]]<br>'''[[Lava]]'''
|align=center style="background:#FFFFFF"|[[File:SM64 LLL Entrance.png|100x100px]]<br>[[Lava]]
|Molten rock that burns Mario.
|Molten rock that burns Mario.
|align=center|[[Lethal Lava Land]]; [[Bowser in the Fire Sea]]
|align=center|[[Lethal Lava Land]]; [[Bowser in the Fire Sea]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:PyramidSecret.png|100x100px]]<br>'''[[Moving sand]]'''
|align=center style="background:#FFFFFF"|[[File:BompSM64.png|100x100px]]<br>[[Bomp|Moving Bar]]
|Rapidly flowing sand. Mario can stand on it, but it pushes him in the direction of its trajectory.
|A varyingly designed wall protrusion that tries to push Mario but can also be used as a platform.
|align=center|[[Shifting Sand Land]]
|align=center|[[Whomp's Fortress]]; [[Tick Tock Clock]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Pendulum.png|100x100px]]<br>'''[[Pendulum]]'''
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Pendulum.png|100x100px]]<br>[[Pendulum]]
|A swinging obstacle that can block Mario's path. Its speed can change depending on the time Mario enters Tick Tock Clock.
|A swinging obstacle that can block Mario's path. Its speed can change depending on the time Mario enters Tick Tock Clock.
|align=center|[[Tick Tock Clock]]
|align=center|[[Tick Tock Clock]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 HMC Flamethrower.png|100x100px]]<br>'''[[Pit]]'''
|align=center style="background:#FFFFFF"|[[File:ShiftingSandLand2.png|100x100px]]<br>[[Quicksand]]
|A bottomless abyss that removes Mario from a course.
|Sand that pulls Mario under at varying speeds.
|align=center|[[Whomp's Fortress]]; [[Cool, Cool Mountain]]; [[The Princess's Secret Slide]]; [[Tower of the Wing Cap]]; [[Bowser in the Dark World]]; [[Hazy Maze Cave]]; [[The Secret Under the Moat|Vanish Cap Under the Moat]]; [[Tall, Tall Mountain]]; [[Tiny-Huge Island]]; [[Tick Tock Clock]]; [[Rainbow Ride]]; [[Over the Rainbows|Wing Mario Over the Rainbow]]; [[Bowser in the Sky]]
|align=center|[[Shifting Sand Land]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:ShiftingSandLand2.png|100x100px]]<br>'''[[Quicksand]]'''
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Boulder.png|100x100px]]<br>[[Boulder|Rolling rock]]
|Sand that pulls Mario under at varying speeds.
|A giant boulder.
|align=center|[[Hazy Maze Cave]]
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Slide Box.png|100x100px]]<br>[[Slide Box]]
|A skull-marked crate that moves back and forth on the rocking ship.
|align=center|[[Jolly Roger Bay]]
|-
|align=center style="background:#FFFFFF"|[[File:SM64 mario cough.png|100x100px]]<br>[[Smoke|Strange cloud]]
|Putrid gas found in deep, stagnant caves.
|align=center|[[Hazy Maze Cave]]
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Tornado.png|100x100px]]<br>[[Tornado]]
|A whirlwind that makes Mario spin.
|align=center|[[Shifting Sand Land]]
|align=center|[[Shifting Sand Land]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Boulder.png|100x100px]]<br>'''[[Boulder|Rolling rock]]'''
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Water Bomb.png|100x100px]]<br>[[Water bomb (object)|Water bomb]]
|A giant boulder.
|A bouncing balloon that pursues Mario after being shot from a cannon.
|align=center|[[Hazy Maze Cave]]
|align=center|[[Bob-omb Battlefield]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Slide Box.png|100x100px]]<br>'''[[Slide Box]]'''
|align=center style="background:#FFFFFF"|[[File:SM64 Wet-Dry World Downtown.png|100x100px]]<br>[[Water tide]]
|A skull-marked crate that moves back and forth on the rocking ship.
|Water that rises up or down.
|align=center|[[Jolly Roger Bay]]
|align=center|[[Wet-Dry World]]; [[Peach's Castle|Mushroom Castle]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 mario cough.png|100x100px]]<br>'''[[Smoke|Strange cloud]]'''
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Whirlpool.png|100x100px]]<br>[[Whirlpool]]
|Putrid gas found in deep, stagnant caves.
|A vortex that can suck Mario inside.
|align=center|[[Hazy Maze Cave]]
|align=center|[[Dire, Dire Docks]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Tornado.png|100x100px]]<br>'''[[Tornado]]'''
|align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Wind.png|100x100px]]<br>[[Wind]]
|A whirlwind that makes Mario spin.
|A gust that can either help or hinder Mario.
|align=center|[[Shifting Sand Land]]
|align=center|[[Cool, Cool Mountain]]; [[Snowman's Land]]; [[Tall, Tall Mountain]]; [[Tiny-Huge Island]]; [[Rainbow Ride]]; [[Bowser in the Sky]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Water Bomb.png|100x100px]]<br>'''[[Water bomb (object)|Water bomb]]'''
|align=center style="background:#FFFFFF"|[[File:SM64 Vanish Metal Mario.png|100x100px]]<br>[[Chain-Link|Wire net]] (vertical)
|A bouncing balloon that pursues Mario after being shot from a cannon.
|A wall made of iron bars or wire nets. Vanish Mario is required to pass through these walls.
|align=center|[[Bob-omb Battlefield]]
|align=center|[[The Secret Under the Moat|Vanish Cap Under the Moat]]; [[Big Boo's Haunt]]; [[Hazy Maze Cave]]; [[Lethal Lava Land]]; [[Shifting Sand Land]]; [[Dire, Dire Docks]]; [[Wet-Dry World]]; [[Tick Tock Clock]]
|-
|}
|align=center style="background:#FFFFFF"|[[File:SM64 Wet-Dry World Downtown.png|100x100px]]<br>'''[[Water tide]]'''
 
|Water that rises up or down.
===Bosses===
|align=center|[[Peach's Castle|Mushroom Castle]]; [[Wet-Dry World]]
Bosses are listed in the order that they are first encountered.
|-
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#f5f5f5"
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Whirlpool.png|100x100px]]<br>'''[[Whirlpool]]'''
|A vortex that can suck Mario inside.
|align=center|[[Dire, Dire Docks]]
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Wind.png|100x100px]]<br>'''[[Wind]]'''
|A gust that can either help or hinder Mario.
|align=center|[[Cool, Cool Mountain]]; [[Snowman's Land]]; [[Tall, Tall Mountain]]; [[Tiny-Huge Island]]; [[Rainbow Ride]]; [[Bowser in the Sky]]
|-
|align=center style="background:#FFFFFF"|[[File:Quick Race Through Downtown!.png|x70px]]<br>[[File:SM64 Vanish Metal Mario.png|100x100px]]<br>'''[[Chain-Link|Wire net]]''' (vertical)
|A wall made of iron bars or wire nets. [[Vanish Mario]] is required to pass through these walls.
|align=center|[[The Secret Under the Moat|Vanish Cap Under the Moat]]; [[Big Boo's Haunt]]; [[Hazy Maze Cave]]; [[Lethal Lava Land]]; [[Shifting Sand Land]]; [[Dire, Dire Docks]]; [[Wet-Dry World]]; [[Tick Tock Clock]]
|}
 
===Bosses===
Bosses are listed in the order that they are first encountered.
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#FFFFFF"
|-style="background:#FF2400;color:white;"
|-style="background:#FF2400;color:white;"
!width=10%|Name
!width=10%|Name
!Description
!Description
!width=19%|Missions
!width=15%|Missions
|-
|-
|align=center|[[File:SM64 Asset Model King Bob-omb.png|100x100px]]<br>'''[[King Bob-omb|Big Bob-omb]]'''
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model King Bob-omb.png|100x100px]]<br>[[King Bob-omb|Big Bob-omb]]
|A giant [[Bob-omb]] on the [[Bob-omb Battlefield]]. He appears as the first boss in the game and has the first [[Power Star]]. He refers to himself as the "baron of all blasting matter."
|A giant [[Bob-omb]] on the [[Bob-omb Battlefield]]. He appears as the first boss in the game and has the first [[Power Star]]. He refers to himself as the "baron of all blasting matter."
|align=center|[[Big Bob-omb on the Summit]]
|align=center|[[Big Bob-omb on the Summit]]
|-
|-
|align=center|[[File:WhompKingSM64.png|100x100px]]<br>'''[[Whomp King]]'''
|align=center style="background:#FFFFFF"|[[File:WhompKingSM64.png|100x100px]]<br>[[Whomp King]]
|A giant [[Whomp]] on top of [[Whomp's Fortress]]. He has the first Power Star, and after he is defeated, there is a tower on top of the fortress.
|A giant [[Whomp]] on top of [[Whomp's Fortress]]. He has the first Power Star, and after he is defeated, there is a tower on top of the fortress.
|align=center|[[Chip Off Whomp's Block]]
|align=center|[[Chip Off Whomp's Block]]
|-
|-
|align=center|[[File:BowserSM64.png|100x100px]]<br>'''[[Bowser]]'''
|align=center style="background:#FFFFFF"|[[File:BowserSM64.png|100x100px]]<br>[[Bowser]]
|Bowser appears in Bowser in the Dark World, Bowser in the Fire Sea (where the arena tilts), and Bowser in the Sky (where he must be thrown three times). Mario needs to swing him by the tail clockwise or counterclockwise and hurl him at bombs on the outside of his circular arena.  
|Bowser appears in Bowser in the Dark World, Bowser in the Fire Sea (where the arena tilts), and Bowser in the Sky (where he must be thrown three times). Mario needs to swing him by the tail clockwise or counterclockwise and hurl him at bombs on the outside of his circular arena.  
|align=center|[[Bowser in the Dark World]]; [[Bowser in the Fire Sea]]; [[Bowser in the Sky]]
|align=center|[[Bowser in the Dark World]]; [[Bowser in the Fire Sea]]; [[Bowser in the Sky]]
|-
|-
|align=center|[[File:Boo 64.png|100x100px]]<br>'''[[Big Boo]]'''
|align=center style="background:#FFFFFF"|[[File:Boo 64.png|100x100px]]<br>[[Big Boo (character)|Big Boo]]
|A giant [[Boo]] that appears three times in [[Big Boo's Haunt]]. He initially appears once all the Boos in the mansion have been defeated, again in the underground merry-go-round, and lastly on the top balcony of the mansion.
|A giant [[Boo]] that appears three times in [[Big Boo's Haunt]]. He initially appears once all the Boos in the mansion have been defeated, again in the underground merry-go-round, and lastly on the top balcony of the mansion.
|align=center|[[Go on a Ghost Hunt]]; [[Ride Big Boo's Merry-Go-Round]]; [[Big Boo's Balcony]]
|align=center|[[Go on a Ghost Hunt]]; [[Ride Big Boo's Merry-Go-Round]]; [[Big Boo's Balcony]]
|-
|-
|align=center|[[File:SM64 Asset Model Mr. I.png|100x100px]]<br>'''[[Big Mr. I.]]'''
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Mr. I.png|100x100px]]<br>[[Big Mr. I.]]
|A giant [[Mr. I|Mr. I.]] that appears only in the attic of Big Boo's Haunt.
|A giant [[Mr. I|Mr. I.]] that appears only in the attic of Big Boo's Haunt.
|align=center|[[Eye to Eye in the Secret Room]]
|align=center|[[Eye to Eye in the Secret Room]]
|-
|-
|align=center|[[File:BigBullySM64.png|100x100px]]<br>'''[[Big Bully]]'''
|align=center style="background:#FFFFFF"|[[File:BigBullySM64.png|100x100px]]<br>[[Big Bully]]
|A large [[Bully]] that appears in [[Lethal Lava Land]]. On both occasions, Big Bullies try to knock Mario into the lava.
|A large [[Bully]] that appears in [[Lethal Lava Land]]. On both occasions, Big Bullies try to knock Mario into the lava.
|align=center|[[Boil the Big Bully]]; [[Bully the Bullies]]
|align=center|[[Boil the Big Bully]]; [[Bully the Bullies]]
|-
|-
|align=center|[[File:EyerokSM64.png|100x100px]]<br>'''[[Eyerok]]'''
|align=center style="background:#FFFFFF"|[[File:EyerokSM64.png|100x100px]]<br>[[Eyerok]]
|A being composed of two stone hands with eyes on each palm. He appears when Mario blasts open the top of the pyramid in [[Shifting Sand Land]] and rides the elevator inside.
|A being composed of two stone hands with eyes on each palm. He appears when Mario blasts open the top of the pyramid in [[Shifting Sand Land]] and rides the elevator inside.
|align=center|[[Stand Tall on the Four Pillars]]
|align=center|[[Stand Tall on the Four Pillars]]
|-
|-
|align=center|[[File:ChillBullySM64.png|100x100px]]<br>'''[[Chill Bully]]'''
|align=center style="background:#FFFFFF"|[[File:ChillBullySM64.png|100x100px]]<br>[[Chill Bully]]
|A large Bully made of ice. He tries to ram Mario onto a lethally frozen pond in [[Snowman's Land]].
|A large Bully made of ice. He tries to ram Mario onto a lethally frozen pond in [[Snowman's Land]].
|align=center|[[Chill with the Bully]]
|align=center|[[Chill with the Bully]]
|-
|-
|align=center|[[File:Venustrapsm64.png|100x100px]]<br>'''[[Big Fire Piranha Plant|Piranha Flowers]]'''
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Wiggler.png|100x100px]]<br>[[Wiggler]]
|A patch of five giant [[Fire Piranha Plant|fire-breathing Piranha Plants]] on [[Tiny-Huge Island]]. They quickly sprout and recede from the ground.
|align=center|[[Pluck the Piranha Flower]]
|-
|align=center|[[File:SM64 Asset Model Wiggler.png|100x100px]]<br>'''[[Wiggler]]'''
|A giant caterpillar. He becomes angry when his home on Tiny-Huge Island gets flooded.
|A giant caterpillar. He becomes angry when his home on Tiny-Huge Island gets flooded.
|align=center|[[Make Wiggler Squirm]]
|align=center|[[Make Wiggler Squirm]]
Line 1,397: Line 1,459:
|Shells from [[Koopa Troopa]]s that Mario can ride, allowing him to defeat enemies he runs over and move around the course quicker. Pressing {{button|n64|Z}} causes the shell to disappear.
|Shells from [[Koopa Troopa]]s that Mario can ride, allowing him to defeat enemies he runs over and move around the course quicker. Pressing {{button|n64|Z}} causes the shell to disappear.
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Mario Cap.png|100x100px]]<br>[[Mario Cap|Mario's cap]]
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Mario Cap.png|100x100px]]<br>[[Mario Cap|Mario's cap]]
|Mario can lose his cap: It can be stolen by [[Klepto]] or an [[Ukiki|Ukkiki]] or blown away by [[wind]]. He takes more damage without it. Mario can complete a mission or exit a course without his cap, but it is still missing when he returns to the Mushroom Castle. He has to return to the specific course where he lost his cap to retrieve it.
|Mario can lose his cap: It can be stolen by [[Klepto]] or a [[Ukiki|Ukkiki]] or blown away by [[wind]]. He takes more damage without it. Mario can complete a mission or exit a course without his cap, but it is still missing when he returns to the Mushroom Castle. He has to return to the specific course where he lost his cap to retrieve it.
|-
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Block.png|100x100px]]<br>[[Crate]]s
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Block.png|100x100px]]<br>[[Crate]]s
Line 1,648: Line 1,710:
|Rainbows passively indicate an intended direction for the player to follow. Magic carpets move along them in [[Rainbow Ride]], and arches connect different [[Cloud Lift|clouds]] in Wing Mario Over the Rainbow. A ring-shaped rainbow in Rainbow Ride provides a visual target for the player to launch Mario out of a cannon. All rainbows are intangible.
|Rainbows passively indicate an intended direction for the player to follow. Magic carpets move along them in [[Rainbow Ride]], and arches connect different [[Cloud Lift|clouds]] in Wing Mario Over the Rainbow. A ring-shaped rainbow in Rainbow Ride provides a visual target for the player to launch Mario out of a cannon. All rainbows are intangible.
|-
|-
|align=center style="background:#FFFFFF"|[[File:Sign Model SM64.png|100x100px]]<br>[[Travel Tip|Sign]]<ref>Nintendo of America, p. 8</ref>
|align=center style="background:#FFFFFF"|[[File:Sign Model SM64.png|100x100px]]<br>[[Sign]]
|A posted board that contains information on actions, scenarios, and locations. Signs can be ground-pounded into the ground. There are variants found hanging on walls.
|A posted board that contains information on actions, scenarios, and locations. Signs can be ground-pounded into the ground. There are variants found hanging on walls.
|-
|-
Line 1,678: Line 1,740:
|align=right
|align=right
|direction=horizontal
|direction=horizontal
|width=64
|width=84
|image1=SM64 JollyRogerBay Painting NTSC-J.png
|image1=SM64 JollyRogerBay Painting NTSC-J.png
|caption1=Japan
|caption1=Japan
|image2=SM64 JollyRogerBay Painting Other.png
|image2=SM64 JollyRogerBay Painting Other.png
|caption2=America
|caption2=International
}}
}}
*The entrance to [[Jolly Roger Bay]] is changed. In the original release, it is a painting of bubbles in a blue frame. In {{wp|Western world|Western}} releases, it is a painting of a sunken ship in a gold frame.
*The entrance to [[Jolly Roger Bay]] is changed. In the original release, it is a painting of bubbles in a blue frame. In Western releases, it is a painting of a sunken ship in a gold frame.
*In the Japanese version, the animation that plays when Mario collects a key after defeating Bowser depicts him dancing with a Power Star, as he does after completing a Power Star mission in all versions of the game. In Western releases, this is changed to a new animation in which Mario dances with the key itself.
*In the Japanese version, the animation that plays when Mario collects a key after defeating Bowser depicts him dancing with a Power Star, as he does after completing a Power Star mission in all versions of the game. In Western releases, this is changed to a new animation in which Mario dances with the key itself.
*The unused "key" HUD icon is removed from this version. It is replaced with a corrupted graphic.  
*The unused "key" HUD icon is removed from this version. It is replaced with a corrupted graphic.  
Line 1,767: Line 1,829:
====Text changes====
====Text changes====
*The original Japanese script is restored.
*The original Japanese script is restored.
*Text that mentioned pressing {{button|n64|B}} to read signs in both the original Japanese and localized scripts now additionally mentions {{button|n64|A}} can be pressed as an alternative.
*Text that mentioned pressing {{button|n64|B}} to read [[sign]]s in both the original Japanese and localized scripts now additionally mentions {{button|n64|A}} can be pressed as an alternative.


====Audiovisual changes====
====Audiovisual changes====
Line 1,795: Line 1,857:
==Notable mistakes and errors==
==Notable mistakes and errors==
*If the player copies a save file to another file that already has data, it will say "Save Data '''Exits'''" instead of "Save Data Exists." This was fixed in ''[[Super Mario 3D All-Stars]]''.
*If the player copies a save file to another file that already has data, it will say "Save Data '''Exits'''" instead of "Save Data Exists." This was fixed in ''[[Super Mario 3D All-Stars]]''.
*On the floating island of the [[Bob-omb Battlefield]], one of the signs says, "Pull back '''to to''' fly up." This was fixed in ''Super Mario 3D All-Stars''.
*On the floating island of the [[Bob-omb Battlefield]], one of the [[sign]]s says, "Pull back '''to to''' fly up." This was fixed in ''Super Mario 3D All-Stars''.
*On [[Cool, Cool Mountain]], the Headless Snowman says, "Have you run '''in to''' any headhunters lately??" instead of "into."
*On [[Cool, Cool Mountain]], the Headless Snowman says, "Have you run '''in to''' any headhunters lately??" instead of "into."
*At the end of the game, when Mario speaks to [[Yoshi]] on the castle roof, he says, "Mario!!! '''It''' that really you???" instead of "Mario!!! Is that really you???"
*At the end of the game, when Mario speaks to [[Yoshi]] on the castle roof, he says, "Mario!!! '''It''' that really you???" instead of "Mario!!! Is that really you???"
Line 1,803: Line 1,865:
==Pre-release and unused content==
==Pre-release and unused content==
{{main|List of Super Mario 64 pre-release and unused content}}
{{main|List of Super Mario 64 pre-release and unused content}}
One unused asset is the [[Blargg]], which is still in the game's data, and would have appeared in Lethal Lava Land, Bowser in the Fire Sea, and Wing Mario Over the Rainbow. Also, the [[Big Boo]] held a key instead of a Star inside him. The purpose of the keys was to unlock many of the doors in Big Boo's Haunt—there was even a "key counter." 32 levels were planned for the game, but only fifteen of them made it into the final product.
One unused asset is the [[Blargg]], which is still in the game's data, and would have appeared in Lethal Lava Land, Bowser in the Fire Sea, and Wing Mario Over the Rainbow. Also, the [[Big Boo (character)|Big Boo]] held a key instead of a Star inside him. The purpose of the keys was to unlock many of the doors in Big Boo's Haunt—there was even a "key counter." 32 levels were planned for the game, but only fifteen of them made it into the final product.


==Staff==
==Staff==
Line 2,038: Line 2,100:
}}
}}


==References==
==Notes and references==
===Notes===
===Notes===
{{footnote|note|A|{{cite|author=Mizu-chan|title=''Miniature Japanese garden''|location=Minato, Tokyo|publisher=[https://muza-chan.net/ Muza-chan's Gate to Japan]|date=21 Jan. 2014}}}}
{{footnote|note|A|{{cite|author=Mizu-chan|title=''Miniature Japanese garden''|location=Minato, Tokyo|publisher=[https://muza-chan.net/ Muza-chan's Gate to Japan]|date=21 Jan. 2014}}}}
{{footnote|note|B|Private correspondence with shmuplations clarifies that the text they translated as "diorama"<ref name=shmup/> was written as 箱庭 (''hakoniwa'') in the original text.<ref name=shoga/>}}
{{footnote|note|B|Private correspondence with shmuplations clarifies that the text they translated as "diorama"<ref name=shmup/> was written as 箱庭 (''hakoniwa'') in the original text.<ref name=shoga/>}}


===Citations===
===References===
<references/>
<references/>


Line 2,057: Line 2,119:
{{N64}}
{{N64}}
{{Virtual Console}}
{{Virtual Console}}
{{NSO}}
[[de:Super Mario 64]]
[[de:Super Mario 64]]
[[it:Super Mario 64]]
[[it:Super Mario 64]]
3,652

edits