List of Super Smash Bros. series bosses: Difference between revisions

m
no edit summary
Tag: Mobile edit
mNo edit summary
(27 intermediate revisions by 12 users not shown)
Line 1: Line 1:
{{rewrite|Incorporation of ''Super Mario'' bosses with [[Template:Main]]}}
{{italic title|List of ''Super Smash Bros.'' series bosses}}
{{italic title|List of ''Super Smash Bros.'' series bosses}}
This is a list of ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series bosses.
This is a list of ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series bosses.
==Crazy Hand==
==Crazy Hand==
[[File:Crazy Hand SSBU.png|thumb|Crazy Hand]]
[[File:Crazy Hand SSBU.png|thumb|Crazy Hand]]
{{main-wiki|SmashWiki|Crazy Hand}}
'''Crazy Hand''' is the secondary antagonist in the ''Super Smash Bros.'' series, first appearing in ''[[Super Smash Bros. Melee]]''. He is the left-handed counterpart of [[Master Hand]], of whom he shares an identical appearance with. Like Master Hand, Crazy Hand is a large, disembodied, gloved hand, but unlike Master Hand, Crazy Hand embodies a being of destruction instead of creation.  
'''Crazy Hand''' is the secondary antagonist in the ''Super Smash Bros.'' series, first appearing in ''[[Super Smash Bros. Melee]]''. He is the left-handed counterpart of [[Master Hand]], of whom he shares an identical appearance with. Like Master Hand, Crazy Hand is a large, disembodied, gloved hand, but unlike Master Hand, Crazy Hand embodies a being of destruction instead of creation.  


Crazy Hand can use more attacks than Master Hand and also attacks more frequently, so fighters are given fewer opportunities to attack Crazy Hand. Many of Crazy Hand's attacks have side effects, such as the [[Lip's Stick]] flower.
Crazy Hand can use more attacks than Master Hand and also attacks more frequently, so fighters are given fewer opportunities to attack Crazy Hand. Many of Crazy Hand's attacks have side effects, such as the [[Lip's Stick]] flower.


Crazy Hand is voiced by [[Dean Harrington]] (''Melee''), Pat Cashman (''Brawl''), and Xander Mobus (''3DS / Wii U'' and ''Ultimate''), who also voiced the announcer of the respective games.
Crazy Hand is voiced by Dean Harrington (''Melee''), Pat Cashman (''Brawl''), and Xander Mobus (''3DS / Wii U'' and ''Ultimate''), who also voiced the announcer of the respective games.
 
<gallery>
Crazy Hand Laugh (Melee).oga|Crazy Hand's laugh in ''Melee''
Crazy Hand Laugh (Brawl).oga|Crazy Hand's laugh in ''Brawl''
Crazy Hand Laugh (Ultimate).oga|Crazy Hand's laugh in ''for 3DS'' / ''Wii U'' and ''Ultimate''
</gallery>
{{br}}
 
===''Super Smash Bros. Melee''===
===''Super Smash Bros. Melee''===
[[File:Crazy Hand SSBM.png|frame|left]]
[[File:The Hands vs Peach SSBM.jpg|thumb|[[Princess Peach|Peach]] dodging both Crazy Hand's and Master Hand's attacks]]
Crazy Hand is one of the main antagonists in ''Super Smash Bros. Melee'', along with Master Hand and [[Giga Bowser]]. Crazy Hand will appear alongside Master Hand in a timed match when the player completes [[Super Smash Bros. Melee#Classic Mode|Classic mode]] on Normal, Hard, or Very Hard under ten minutes, and does not use a continue. In addition, Crazy Hand is also fought in the 50th event match alongside Master Hand. This match is not timed.
Crazy Hand is one of the main antagonists in ''Super Smash Bros. Melee'', along with Master Hand and [[Giga Bowser]]. Crazy Hand will appear alongside Master Hand in a timed match when the player completes [[Super Smash Bros. Melee#Classic Mode|Classic mode]] on Normal, Hard, or Very Hard under ten minutes, and does not use a continue. In addition, Crazy Hand is also fought in the 50th event match alongside Master Hand. This match is not timed.


Line 14: Line 27:


Defeating Crazy Hand in Classic mode earns the player 80000 [[point]]s, which is mandatory for getting the Diskun trophy.
Defeating Crazy Hand in Classic mode earns the player 80000 [[point]]s, which is mandatory for getting the Diskun trophy.
{{br}}


===''Super Smash Bros. Brawl''===
===''Super Smash Bros. Brawl''===
[[File:Crazy Hand dropping bombs SSBB screenshot.png|thumb|Crazy Hand dropping bombs, which [[Kirby]] avoids]]
[[File:Diddy running from Crazy Hand SSBB.png|thumb|left|Crazy Hand crawling towards [[Diddy Kong]]]]
In ''[[Super Smash Bros. Brawl]]'', Crazy Hand appears under the same circumstances in Classic mode as he does in ''Super Smash Bros. Melee'', though the only difference is that he appears immediately rather than after depleting Master Hand's HP by half. Though he is absent from [[The Subspace Emissary]], Crazy Hand appears in [[Super Smash Bros. Brawl#Boss Battles Mode|Boss Battles Mode]] with the standard Emissary boss health bar.
In ''[[Super Smash Bros. Brawl]]'', Crazy Hand appears under the same circumstances in Classic mode as he does in ''Super Smash Bros. Melee'', though the only difference is that he appears immediately rather than after depleting Master Hand's HP by half. Though he is absent from [[The Subspace Emissary]], Crazy Hand appears in [[Super Smash Bros. Brawl#Boss Battles Mode|Boss Battles Mode]] with the standard Emissary boss health bar.


Unlike in ''Melee'', no bonuses are awarded for defeating Crazy Hand in this game. As a result, defeating Crazy Hand in Classic Mode is not mandatory for completing 100% of ''Brawl''.
Unlike in ''Melee'', no bonuses are awarded for defeating Crazy Hand in this game. As a result, defeating Crazy Hand in Classic Mode is not mandatory for completing 100% of ''Brawl''.
{{br}}


===''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''===
===''Super Smash Bros. for Nintendo 3DS'' / ''Wii U''===
{{multiple image
|align=left
|direction=vertical
|footer=Crazy Hand, alongside Master Hand, in ''Super Smash Bros. for Nintendo 3DS'' and ''Super Smash Bros. for Wii U''
|image1=Master n crazy.jpg
|width1=200
|image2=Rosalina-MasterCrazyHands-SSBWiiU.jpg
|width2=200
}}
[[File:CrazyHand-SSB3DSWiiU.png|thumb|Artwork]]
Crazy Hand retains his role as a final boss in Classic mode in ''[[Super Smash Bros. for Nintendo 3DS]]'', along with Master Hand. However, rather than having to clear Classic mode within a certain time, Crazy Hand will appear in battle if the player sets the intensity to 3.0 or higher, and chooses the black path at the end. However, on intensity 8.0 and higher, only the black path will be available, and Crazy Hand must be fought. In battle, both Master Hand and Crazy Hand share their stamina. When the intensity is set to 5.1 or higher, after losing a portion of stamina, Master Hand will be engulfed in flames and exit the battle, while Crazy Hand will transform into the Master Core.
Crazy Hand retains his role as a final boss in Classic mode in ''[[Super Smash Bros. for Nintendo 3DS]]'', along with Master Hand. However, rather than having to clear Classic mode within a certain time, Crazy Hand will appear in battle if the player sets the intensity to 3.0 or higher, and chooses the black path at the end. However, on intensity 8.0 and higher, only the black path will be available, and Crazy Hand must be fought. In battle, both Master Hand and Crazy Hand share their stamina. When the intensity is set to 5.1 or higher, after losing a portion of stamina, Master Hand will be engulfed in flames and exit the battle, while Crazy Hand will transform into the Master Core.


Crazy Hand is also a final boss in ''[[Super Smash Bros. for Wii U]]''{{'}}s Classic mode. However, unlike in the 3DS version, players will be forced to fight Crazy Hand, along with Master Hand, at intensity 3.0 or higher; this also means that at intensities 5.1 and above, Master Core must be fought as well. Also, one of the two Special Orders modes is Crazy Orders, which involves using a pass or spending gold to participate in consecutive battles and racking up rewards in a ten minute timespan. After winning at least one battle, the player can choose to fight Crazy Hand in a stamina match. Depending on how many tickets have been cleared cleared, additional opponents may appear alongside Crazy Hand, including Master Hand. Crazy Hand occasionally drops chests when hit, and when defeated, the player gets to keep all rewards accumulated.
Crazy Hand is also a final boss in ''[[Super Smash Bros. for Wii U]]''{{'}}s Classic mode. However, unlike in the 3DS version, players will be forced to fight Crazy Hand, along with Master Hand, at intensity 3.0 or higher; this also means that at intensities 5.1 and above, Master Core must be fought as well. Also, one of the two Special Orders modes is Crazy Orders, which involves using a pass or spending gold to participate in consecutive battles and racking up rewards in a ten minute timespan. After winning at least one battle, the player can choose to fight Crazy Hand in a stamina match. Depending on how many tickets have been cleared, additional opponents may appear alongside Crazy Hand, including Master Hand. Crazy Hand occasionally drops chests when hit, and when defeated, the player gets to keep all rewards accumulated.


Crazy Hand also has a new move, known as the Void. He rips open some part of the air and can suck the players into a void, which deal damage after the players are launched out. The only ways to avoid the Void are using shield, and doing continuous rolls.
Crazy Hand also has a new move, known as the Void. He rips open some part of the air and can suck the players into a void, which deal damage after the players are launched out. The only ways to avoid the Void are using shield, and doing continuous rolls.
{{br}}


===''Super Smash Bros. Ultimate''===
===''Super Smash Bros. Ultimate''===
Line 39: Line 67:
|Dut=
|Dut=
|DutM=
|DutM=
|Fra= Dé-mainiaque
|Fre= Dé-mainiaque
|FraM=Pun on "démoniaque" (demoniac) and "main" (hand)
|FreM=Pun on "démoniaque" (demoniac) and "main" (hand)
|Ger=Crazy Hand
|Ger=Crazy Hand
|GerM=-
|GerM=-
Line 64: Line 92:
==Dharkon==
==Dharkon==
[[File:SSBU Dharkon Spirit.png|thumb|Dharkon]]
[[File:SSBU Dharkon Spirit.png|thumb|Dharkon]]
'''Dharkon''' is one of the two main antagonists of ''Super Smash Bros. Ultimate''{{'}}s World of Light mode and is the dark counterpart to Galeem. Dharkon's body consists of many spiky dark-purple tentacles formed into a jumbled mass with a single light-blue eyeball in the center.  
{{main-wiki|SmashWiki|Dharkon}}
'''Dharkon''' is one of the two main antagonists of ''Super Smash Bros. Ultimate''{{'}}s World of Light mode and is the dark counterpart to Galeem. Dharkon's body consists of many spiky dark-purple tentacles formed into a jumbled mass with a single light-blue eyeball in the center. His name is a corruption of the word "darken."


Dharkon first appears after Galeem's first defeat, emerging from a large crack in the sky, along with an army of Crazy Hands. He proceeds to power through Galeem's Master Hand army and takes control of the remaining fighters, creating his own world of darkness. After his first defeat, Dharkon flees to the final world along with Galeem, who wages a war against Dharkon and his Crazy Hand army with his army of Master Hands. In the final world, if only Galeem is defeated, Dharkon enchains Galeem and covers the world in darkness. Mario is seen collapsing, apparently dead, as the screen goes black, before Dharkon's eye appears. In the other bad ending, where only Dharkon is defeated, the world is completely engulfed in light, and Galeem disintegrates Dharkon's body. In the true ending, both Galeem and Dharkon are defeated.
Dharkon first appears after Galeem's first defeat, emerging from a large crack in the sky, along with an army of Crazy Hands. He proceeds to power through Galeem's Master Hand army and takes control of the remaining fighters, creating his own world of darkness. After his first defeat, Dharkon flees to the final world along with Galeem, who wages a war against Dharkon and his Crazy Hand army with his army of Master Hands. In the final world, if only Galeem is defeated, Dharkon enchains Galeem and covers the world in darkness. Mario is seen collapsing, apparently dead, as the screen goes black, before Dharkon's eye appears. In the other bad ending, where only Dharkon is defeated, the world is completely engulfed in light, and Galeem disintegrates Dharkon's body. In the true ending, both Galeem and Dharkon are defeated.


During the final battle between both Galeem and Dharkon, Dharkon will attempt to damage players with its tentacles while climbing a vertically scrolling stage. He also spawns more dark versions of the fighters, which players must defeat to progress. Galeem also does this in the second half, except with light versions of fighters.
During the final battle between both Galeem and Dharkon, Dharkon attempts to damage players with his tentacles while climbing a vertically scrolling stage. He also spawns more dark versions of the fighters, which players must defeat to progress. Galeem also does this in the second half, except with light versions of fighters.


Similar to how Galeem's name is a corruption of the word "gleam," Dharkon's name is a corruption of the word "darken."
Dharkon also appears as a Legend spirit alongside Galeem, which both can be obtained by getting the good ending in World of Light. He is tied with Galeem by having the most overall power of spirits in the game. Though the spirit has no slots, he has a unique ability called "Bane of Light," in which fighters take and deal a doubled amount of damage against fighters controlled by light in Adventure mode.


Dharkon also appears as a legend spirit alongside Galeem, which both can be obtained by getting the good ending in World of Light. He is tied with Galeem by having the most overall power of spirits in the game. Though the spirit has no slots, he has a unique ability called "Bane of Light," in which fighters take and deal a doubled amount of damage against fighters controlled by light in Adventure mode.
Dharkon makes an additional appearance in [[Hero]]'s reveal trailer, where he is shown to have created puppet fighters of [[Marth]] and Meta Knight.


Dharkon makes an additional appearance in [[Hero]]'s reveal trailer, where he is shown to have created puppet fighters of [[Marth]] and Meta Knight.
===Battle===
===Battle===
Dharkon uses several attacks during his fights, including creating two large darkness waves that move erratically on the left and right sides of the screen, which players must dodge. Dharkon may also disappear for a moment and reappear as a single tentacle that moves around the stage as well as create two portals and quickly move between both of them, attempting to damage the player. He also may spawn several bombs that will explode, which have an effect similar to the [[X Bomb]]. He can also spawn dark versions of the fighters, who will fight along with Dharkon, who causes large beams to shoot onto the stage, attempting to damage the player.
Dharkon uses several attacks during his fights, including creating two large darkness waves that move erratically on the left and right sides of the screen, which players must dodge. Dharkon may also disappear for a moment and reappear as a single tentacle that moves around the stage as well as create two portals and quickly move between both of them, attempting to damage the player. He also may spawn several bombs that will explode, which have an effect similar to the [[X Bomb]]. He can also spawn dark versions of the fighters, who fight along with Dharkon, who causes large beams to shoot onto the stage, attempting to damage the player.


Dharkon may also attempt to stab the player with its tendrils, exposing his eye after the last hit. He can also fire a barrage of small energy balls from the top left corner of the screen. He is capable of teleporting around the stage in a similar manner to Master Hand and Crazy Hand. The only part of Dharkon's body that players can damage is his eyeball, which may temporarily be stunned and fall on the stage, allowing players to get a few easy hits. After his [[Health Meter|health]] is about halfway depleted, Dharkon will become angry, his eye turning red, and will begin attacking faster.
Dharkon may also attempt to stab the player with his tendrils, exposing his eye after the last hit. He can also fire a barrage of small energy balls from the top left corner of the screen. He is capable of teleporting around the stage in a similar manner to Master Hand and Crazy Hand. The only part of Dharkon's body that players can damage is his eyeball, which may temporarily be stunned and fall on the stage, allowing players to get a few easy hits. After his [[Health Meter|health]] is about halfway depleted, Dharkon becomes angry, his eye turning red, and begins attacking faster.


During the true final battle, if Galeem is stunned, Dharkon will form a mallet out of its tendrils and smash his counterpart's core. When defeated in this fight, Dharkon unleashes a powerful explosion that deals massive damage to the player and Galeem.
During the true final battle, if Galeem is stunned, Dharkon forms a mallet out of his tendrils and smashes his counterpart's core. When defeated in this fight, Dharkon unleashes a powerful explosion that deals massive damage to the player and Galeem.


===Names in other languages===
===Names in other languages===
Line 87: Line 115:
|JapR=Dāzu
|JapR=Dāzu
|JapM=Darz; derived from「ダーク」(''dāku'', dark)
|JapM=Darz; derived from「ダーク」(''dāku'', dark)
|Fra=Sumbra
|Fre=Sumbra
|FraM=From "sombre" (dark)
|FreM=From "sombre" (dark)
|Spa=Lúgubra
|Spa=Lúgubra
|SpaM=
|SpaM=
Line 109: Line 137:


==Dracula==
==Dracula==
[[File:Dracula.png|thumb|right|Dracula]]
[[File:Dracula.png|thumb|Dracula]]
{{main-wiki|SmashWiki|Dracula}}
'''Count Dracula''' is the main antagonist from the ''{{wp|Castlevania}}'' series, based on {{wp|Count Dracula|the character of the same name}} from the titular 1897 horror novel, ''{{wp|Dracula}}''. He appeared in various episodes of ''[[Captain N: The Game Master]]'' as a minor antagonist and is a boss character in ''Super Smash Bros. Ultimate''.
'''Count Dracula''' is the main antagonist from the ''{{wp|Castlevania}}'' series, based on {{wp|Count Dracula|the character of the same name}} from the titular 1897 horror novel, ''{{wp|Dracula}}''. He appeared in various episodes of ''[[Captain N: The Game Master]]'' as a minor antagonist and is a boss character in ''Super Smash Bros. Ultimate''.
=== ''Captain N: The Game Master''===
=== ''Captain N: The Game Master''===
[[File:Dracula captain n.png|thumb|left|150px|The Count as he appears in the first two seasons of ''Captain N: The Game Master''.]]
[[File:Dracula captain n.png|thumb|left|150px|The Count as he appears in the first two seasons of ''Captain N: The Game Master'']]
Dracula is a minor antagonist in ''Captain N: The Game Master'', where is referred to as '''The Count''' and often acts as a minion of [[Mother Brain]]'s forces. In  "Videolympics", he joins Mother Brain's team with [[Donkey Kong]].
Dracula is a minor antagonist in ''[[Captain N: The Game Master]]'', in which he is referred to as '''The Count''' and often acts as a minion of [[Mother Brain]]'s forces. In  "Videolympics", he joins Mother Brain's team with [[Donkey Kong]].


===''Super Smash Bros. Ultimate''===
===''Super Smash Bros. Ultimate''===
Line 131: Line 161:
|Jap3=ドラキュラ・ヴラド・ツェペシュ <small>(his full name in ''Castlevania: Symphony of the Night'', where his first form design is taken from in ''Super Smash Bros. Ultimate'')</small>
|Jap3=ドラキュラ・ヴラド・ツェペシュ <small>(his full name in ''Castlevania: Symphony of the Night'', where his first form design is taken from in ''Super Smash Bros. Ultimate'')</small>
|Jap3R=Dorakyura Vurado Tsepeshu
|Jap3R=Dorakyura Vurado Tsepeshu
|Jap3M=Dracula Vlad Tepes, as translated in official English scripts. The character is named after and loosely based on {{wp|Vlad Țepeș}}, one of the rulers of Wallachia, who also partially inspired Bram Stoker's original Dracula character.
|Jap3M=Dracula Vlad Tepes, as translated in official English scripts. The character is named after and loosely based on {{wp|Vlad the Impaler|Vlad Ţepeș}}, one of the rulers of {{wp|Wallachia}}, who was believed to have inspired {{wp|Bram Stoker}}'s original Dracula character.
|Chi=
|Chi=
|ChiR=
|ChiR=
Line 139: Line 169:
|Fin=Kreivi
|Fin=Kreivi
|FinM=Count
|FinM=Count
|Fra=Dracula
|Fre=Dracula
|Ger=Dracula
|Ger=Dracula
|Ita=Il conte <small>(''Captain N'')</small><br>Dracula
|Ita=Il conte <small>(''Captain N'')</small><br>Dracula
Line 156: Line 186:
==Duon==
==Duon==
[[File:SSBU Duon Spirit.png|thumb|Duon]]
[[File:SSBU Duon Spirit.png|thumb|Duon]]
{{main-wiki|SmashWiki|Duon}}
'''Duon''' is a boss in [[Super Smash Bros. Brawl#The Subspace Emissary|the Subspace Emissary]] of ''[[Super Smash Bros. Brawl]]''. It is a large robot with wheels and two bodies (hence its name, which is derived from the word "duo"): one armed with cannons and the other with blades.
'''Duon''' is a boss in [[Super Smash Bros. Brawl#The Subspace Emissary|the Subspace Emissary]] of ''[[Super Smash Bros. Brawl]]''. It is a large robot with wheels and two bodies (hence its name, which is derived from the word "duo"): one armed with cannons and the other with blades.
===''Super Smash Bros. Brawl''===
===''Super Smash Bros. Brawl''===
[[File:Duon-SSE.png|thumb|left|Fox McCloud battles against Duon]]
[[File:Duon-SSE.png|thumb|left|Fox McCloud battles against Duon]]
Duon is located atop the [[Battleship Halberd Bridge]]. In the game, it is fought by [[Fox McCloud|Fox]], [[Falco Lombardi|Falco]], [[Solid Snake|Snake]], [[Lucario]], [[Princess Zelda|Zelda]] or [[Sheik]], and [[Princess Peach|Peach]].
Duon is located atop the [[Battleship Halberd Bridge]]. In the game, it is fought by [[Fox]], [[Falco Lombardi|Falco]], [[Solid Snake|Snake]], [[Lucario]], [[Princess Zelda|Zelda]] or [[Sheik]], and [[Princess Peach|Peach]].


Six [[Mr. Game & Watch]]es are launched through the glass of the Halberd's control room and land a few feet away from where Zelda, Peach, and Fox stand. They dissolve into [[Shadow Bug]]s and quickly reform into the monstrous Duon, which Fox, Zelda, and Peach prepare to battle. Lucario and Snake jump from the control room's window and land behind the three. Falco lands behind the fighters after ejecting from an [[Arwing]] as it flies overhead. All the characters work together to defeat Duon. After being defeated, Duon shrinks, and loses all of the shadow bugs that made it so powerful. A lone Mr. Game and Watch trophy lays in its place. With the Mr. Game & Watches gone from the wheel, [[Meta Knight]] regains control of the Halberd. Duon later appears in [[The Great Maze]], where it appears at the same area, atop the Halberd's bridge.
Six [[Mr. Game & Watch]]es are launched through the glass of the Halberd's control room and land a few feet away from where Zelda, Peach, and Fox stand. They dissolve into [[Shadow Bug]]s and quickly reform into the monstrous Duon, which Fox, Zelda, and Peach prepare to battle. Lucario and Snake jump from the control room's window and land behind the three. Falco lands behind the fighters after ejecting from an [[Arwing]] as it flies overhead. All the characters work together to defeat Duon. After being defeated, Duon shrinks, and loses all of the shadow bugs that made it so powerful. A lone Mr. Game and Watch trophy lays in its place. With the Mr. Game & Watches gone from the wheel, [[Meta Knight]] regains control of the Halberd. Duon later appears in [[The Great Maze]], where it appears at the same area, atop the Halberd's bridge.
Line 175: Line 207:
|Dut=Duon
|Dut=Duon
|DutM=-
|DutM=-
|Fra=Duon
|Fre=Duon
|FraM=-
|FreM=-
|Ger=Duon
|Ger=Duon
|GerM=-
|GerM=-
Line 198: Line 230:
==Galeem==
==Galeem==
[[File:Galeem SSBU.png|thumb|Galeem]]
[[File:Galeem SSBU.png|thumb|Galeem]]
'''Galeem''', also known as the '''Lord of Light''',<ref>Nintendo. (November 20, 2018). [https://youtu.be/WLu7e8RZoYc Super Smash Bros. Ultimate - Overview Trailer feat. The Announcer - Nintendo Switch]. ''YouTube''. Retrieved November 21, 2018.</ref> is one of the two main antagonists of ''[[Super Smash Bros. Ultimate]]''{{'}}s World of Light mode, resembling a large sphere of light surrounded by {{wp|seraph}}-like wings with shifting colors and patterns on them. His English name is likely a corruption of the onomatopoeia "gleam," often used in contexts relating to light.
{{main-wiki|SmashWiki|Galeem}}
'''Galeem''', also known as the '''Lord of Light''',<ref>Nintendo. (November 20, 2018). [https://youtu.be/WLu7e8RZoYc Super Smash Bros. Ultimate - Overview Trailer feat. The Announcer - Nintendo Switch]. ''YouTube''. Retrieved November 21, 2018.</ref> is one of the two main antagonists of ''[[Super Smash Bros. Ultimate]]''{{'}}s World of Light mode, resembling a large sphere of light surrounded by {{wp|seraph}}-like wings with shifting colors and patterns on them. His English name is likely a corruption of the word "gleam."


In the opening, Galeem is commanding a horde of Master Hands against the various playable fighters. However, he then absorbs the Hands, turning into a [[black hole]], and uses them to unleash a devastating attack, which only Kirby manages to escape from. Everyone else is hit with snaking yellow beams of light, which imprison them within the eponymous World of Light, before the beams then continue outwards and cover the planet, turning everyone else into spirits.
[[File:Galeem.png|thumb|left|Galeem surrounded by Master Hands]]
[[File:Galeem shield.png|thumb|left|Galeem surrounded by a shield suspended over the World of Light]]
In the opening, Galeem is commanding a horde of Master Hands against the various playable fighters. However, he then absorbs the Master Hands, turning into a [[black hole]], and uses them to unleash a devastating attack, which only Kirby manages to escape from. Everyone else is hit with snaking yellow beams of light, which imprison them within the eponymous World of Light, before the beams then continue outwards and cover the planet, turning everyone else into spirits.


Galeem has a dark counterpart, known as Dharkon, who plans to engulf the universe in darkness and serves as the primary rival to Galeem. At the end of the game, if players defeat either Galeem or Dharkon separately, they receive a bad ending. If Dharkon is defeated, Galeem incinerates his counterpart and engulfs all of reality in light, leaving a blank screen. If Galeem is defeated, Dharkon imprisons him in chains. By balancing light and dark in the final area, however, and enlisting the help of Master Hand and Crazy Hand, both Galeem and Dharkon can be faced in the true final battle.
Galeem has a dark counterpart, known as Dharkon, who plans to engulf the universe in darkness and serves as the primary rival to Galeem. At the end of the game, if players defeat either Galeem or Dharkon separately, they receive a bad ending. If Dharkon is defeated, Galeem incinerates his counterpart and engulfs all of reality in light, leaving a blank screen. If Galeem is defeated, Dharkon imprisons him in chains. By balancing light and dark in the final area, however, and enlisting the help of Master Hand and Crazy Hand, both Galeem and Dharkon can be faced in the true final battle.


Galeem attacks the player during the platforming section of the final battle, moving across the screen with two spinning discs made of his wings. He can be repulsed by attacking his core. After the player defeats all of the mode's previous bosses, the player engages in the final phase, where both entities fight each other and the player simultaneously, with them even attacking each other directly if one becomes incapacitated. In the true ending, both Galeem and Dharkon fall into a large body of water and explode, allowing all of the spirits to go free. Once players beat the true boss fight, they earn legendary spirits of both Galeem and Dharkon. Galeem's spirit has no slots, but it comes with a unique ability called "Bane of Darkness," in which damage towards and received from enemies controlled by darkness gets doubled in Adventure mode.
Galeem attacks the player during the platforming section of the final battle, moving across the screen with two spinning discs made of his wings. He can be repulsed by attacking his core. After the player defeats all of the mode's previous bosses, the player engages in the final phase, where both entities fight each other and the player simultaneously, with them even attacking each other directly if one becomes incapacitated. In the true ending, both Galeem and Dharkon fall into a large body of water and explode, allowing all of the spirits to go free. Once players beat the true boss fight, they earn Legend spirits of both Galeem and Dharkon. Galeem's spirit has no slots, but it comes with a unique ability called "Bane of Darkness," in which damage towards and received from enemies controlled by darkness gets doubled in Adventure mode.


Galeem makes an additional appearance in Sephiroth's reveal trailer, alongside several Master Hands. He is cut in half by Sephiroth as the latter makes his appearance.
Galeem makes an additional appearance in Sephiroth's reveal trailer, alongside several Master Hands. He is cut in half by Sephiroth as the latter makes his appearance.
{{br|left}}
===Battle===
===Battle===
During his boss fights, Galeem mainly attacks by forming weapons from his wings. He is damaged by attacking its core, which moves around the stage. He may form three, later four, drill-like weapons from his wings and slam them into the ground. He may also create a blue orb of energy and fire it into the center of the stage, where he splits into three or four smaller orbs that home in on the player. Another attack consists of Galeem creating a multitude of lines crisscrossing the screen. Laser beams will appear along these lines, damaging the player. Galeem can also create three or four small floating mines that explode in a plus-formation similar to that of an X Bomb. He can split its core into three and shoot a barrage of fireballs at the player. He can also teleport around the stage similarly to Master Hand and Crazy Hand.
During his boss fights, Galeem mainly attacks by forming weapons from his wings. He is damaged by attacking his core, which moves around the stage. He may form three, later four, drill-like weapons from his wings and slam them into the ground. He may also create a blue orb of energy and fire it into the center of the stage, where he splits into three or four smaller orbs that home in on the player. Another attack consists of Galeem creating a multitude of lines crisscrossing the screen. Laser beams appear along these lines, damaging the player. Galeem can also create three or four small floating mines that explode in a plus-formation similar to that of an X Bomb. He can split his core into three and shoot a barrage of fireballs at the player. He can also teleport around the stage similarly to Master Hand and Crazy Hand.
 
When his health is about halfway depleted, Galeem is stunned, his wings disappearing and his core falling onto the ground in the middle of the stage. Following this, Galeem becomes angry, his core glowing more brightly. He is now capable of creating bright blue versions of fighters, which attack the player before exploding after a short time. When he has very little health remaining, Galeem is stunned again.


When its health is about halfway depleted, Galeem will be stunned, its wings disappearing and its core falling onto the ground in the middle of the stage. Following this, Galeem will become angry, its core glowing more brightly. It is now capable of creating bright blue versions of fighters, which attack the player before exploding after a short time. When it has very little health remaining, Galeem will be stunned again.
In the second fight at the end of the game, Galeem has two new attacks. He can now create waves of light on the sides of the screen with a gap between them. The waves have no knockback, but they can deal damage even through shields. He can also create two to four eye-like lights that emit shockwaves across the screen. His blue orb attack now creates more smaller orbs. When Galeem is battled alongside Dharkon, Galeem's wave attack is horizontal and is operated in cooperation with Dharkon's dark waves. Galeem and Dharkon can be harmed by one another's attacks. When Dharkon is stunned, Galeem attacks his counterpart by forming a blade out of his wings and stabbing his eye. Sometimes, both bosses disappear, leaving two puppet fighters each.


In the second fight at the end of the game, Galeem has two new attacks. It can now create waves of light on the sides of the screen with a gap between them. The waves have no knockback, but they can deal damage even through shields. It can also create two to four eye-like lights that emit shockwaves across the screen. Its blue orb attack now creates more smaller orbs. When Galeem is battled alongside Dharkon, Galeem's wave attack is now horizontal and is operated in cooperation with Dharkon's dark waves. Galeem and Dharkon can be harmed by one another's attacks. When Dharkon is stunned, Galeem will attack its counterpart by forming a blade out of its wings and stabbing its eye. Sometimes, both bosses will disappear, leaving two puppet fighters each.
When defeated in the final fight, Galeem releases a shockwave of energy that deals significant damage and knockback.


When defeated in the final fight, Galeem will release a shockwave of energy that deals significant damage and knockback.
===Names in other languages===
===Names in other languages===
{{foreign names
{{foreign names
Line 226: Line 264:
|KorR=Kila
|KorR=Kila
|KorM=Transliteration of Japanese name
|KorM=Transliteration of Japanese name
|Fra=Kilaire
|Fre=Kilaire
|FraM=A fusion between the Japanese name and "Luminaire"
|FreM=A fusion between the Japanese name and "Luminaire"
|Spa=Lúmina
|Spa=Lúmina
|SpaM=Latin word for "luminous"
|SpaM=Latin word for "luminous"
Line 243: Line 281:
==Galleom==
==Galleom==
[[File:Galleom SSBU artwork.png|thumb|Galleom]]
[[File:Galleom SSBU artwork.png|thumb|Galleom]]
{{main-wiki|SmashWiki|Galleom}}
'''Galleom''' is a boss that appears in ''Super Smash Bros. Brawl'' and ''Super Smash Bros. Ultimate''. It is a purple-skinned ape-like monster in a robotic form. Galleom possesses the ability to "transform" between a futuristic tank form and an upright robot. Its name is a corruption of "galleon", a ship class from the 16th-18th centuries.
'''Galleom''' is a boss that appears in ''Super Smash Bros. Brawl'' and ''Super Smash Bros. Ultimate''. It is a purple-skinned ape-like monster in a robotic form. Galleom possesses the ability to "transform" between a futuristic tank form and an upright robot. Its name is a corruption of "galleon", a ship class from the 16th-18th centuries.


===''Super Smash Bros. Brawl''===
===''Super Smash Bros. Brawl''===
[[File:GalleomTank.jpg|thumb|left|Galleom in its tank form]]
Galleom is first fought by Meta Knight, Marth, and [[Ike]]. After the battle, Galleom takes a huge leap and lands near to where [[Wario]] was once turned into a trophy. However, the floor breaks from the impact of the landing, and Galleom falls into [[The Ruined Hall]]. Galleom then sees [[Lucas]] and [[Pokémon Trainer]], and fights them. After the second battle, Galleom grabs Lucas and Pokémon Trainer and opens its cranium, revealing a [[Subspace Bomb]]. Galleom launches into the air with them having only 15 seconds left, intending to take them with itself to its death.  
Galleom is first fought by Meta Knight, Marth, and [[Ike]]. After the battle, Galleom takes a huge leap and lands near to where [[Wario]] was once turned into a trophy. However, the floor breaks from the impact of the landing, and Galleom falls into [[The Ruined Hall]]. Galleom then sees [[Lucas]] and [[Pokémon Trainer]], and fights them. After the second battle, Galleom grabs Lucas and Pokémon Trainer and opens its cranium, revealing a [[Subspace Bomb]]. Galleom launches into the air with them having only 15 seconds left, intending to take them with itself to its death.  


Line 251: Line 291:


The Galleom trophy is earned by use of a Trophy Stand. To get the trophy of the tank form of Galleom, the player must clear the Boss Battles game mode on Intense difficulty level.
The Galleom trophy is earned by use of a Trophy Stand. To get the trophy of the tank form of Galleom, the player must clear the Boss Battles game mode on Intense difficulty level.
{{br|left}}


===''Super Smash Bros. Ultimate''===
===''Super Smash Bros. Ultimate''===
Line 266: Line 307:
|Dut=Galleom
|Dut=Galleom
|DutM=-
|DutM=-
|Fra=Galéon
|Fre=Galéon
|FraM=
|FreM=
|Ger=Galleom
|Ger=Galleom
|GerM=-
|GerM=-
Line 289: Line 330:
==Ganon==
==Ganon==
[[File:BeastGanon.png|thumb|Ganon]]
[[File:BeastGanon.png|thumb|Ganon]]
'''Ganon''', also referred to as '''Beast Ganon''' or '''Ganon, The Demon King''', is the beast form of [[Ganondorf]] and the primary antagonist of the [[ZeldaWiki:The Legend of Zelda (Series)|''The Legend of Zelda'' series]]. He made his first appearance in the [[Nintendo Entertainment System]] title, ''[[zeldawiki:The Legend of Zelda|The Legend of Zelda]]''. Ganon is the archenemy of Princess Zelda and Link, and is the king of darkness. Ganon's beast form has seen many visual changes throughout the series, but is always resembling some kind of boar or warthog. The beast form of Ganondorf has appeared in more installments of ''The Legend of Zelda'' series than his Gerudo form, and is frequently fought as the final boss.
{{main-wiki|SmashWiki|Ganon}}
'''[[zeldawiki:Ganon|Ganon]]''', also referred to as '''Beast Ganon''' or '''Ganon, The Demon King''', is the beast form of [[Ganondorf]] and the primary antagonist of the [[ZeldaWiki:The Legend of Zelda (Series)|''The Legend of Zelda'' series]]. He made his first appearance in the [[Nintendo Entertainment System]] title, ''[[zeldawiki:The Legend of Zelda|The Legend of Zelda]]''. Ganon is the archenemy of Princess Zelda and Link, and is the king of darkness. Ganon's beast form has seen many visual changes throughout the series, but is always resembling some kind of boar or warthog. The beast form of Ganondorf has appeared in more installments of ''The Legend of Zelda'' series than his Gerudo form, and is frequently fought as the final boss.
 
===''The Legend of Zelda''===
===''The Legend of Zelda''===
In the original ''[[The Legend of Zelda (cartoon)|The Legend of Zelda]]'' television series produced by [[DIC Entertainment]], Ganon starred as the primary antagonist. His goal was to steal the Triforce of Wisdom from Link and Princess Zelda. He was portrayed by the late [[Len Carlson]].
In the original ''[[The Legend of Zelda (cartoon)|The Legend of Zelda]]'' television series produced by [[DIC Entertainment]], Ganon starred as the primary antagonist. His goal was to steal the Triforce of Wisdom from Link and Princess Zelda. He was portrayed by the late [[Len Carlson]].
Line 298: Line 341:


===''Super Smash Bros. Brawl''===
===''Super Smash Bros. Brawl''===
Ganon appears as Ganondorf's [[Final Smash]] in ''[[Super Smash Bros. Brawl]]'', where he is called "[[Ganondorf#Beast Ganon|Beast Ganon]]." He is based on his beast form from ''[[zeldawiki:The Legend of Zelda: Twilight Princess|The Legend of Zelda: Twilight Princess]]''.
{{main|Ganondorf#Beast Ganon}}
Ganon appears as Ganondorf's [[Final Smash]] in ''[[Super Smash Bros. Brawl]]'', where he is called "Beast Ganon." He is based on his beast form from ''[[zeldawiki:The Legend of Zelda: Twilight Princess|The Legend of Zelda: Twilight Princess]]''.
{{br}}
{{br}}


Line 305: Line 349:


===''Super Smash Bros. Ultimate''===
===''Super Smash Bros. Ultimate''===
[[File:SSBU Demon King Ganon.jpg|thumb|right|Ganon, The Demon King in ''Super Smash Bros. Ultimate'']]
[[File:SSBU Demon King Ganon.jpg|thumb|Ganon, The Demon King in ''Super Smash Bros. Ultimate'']]
Though Ganon returns as Ganondorf's Final Smash in ''Super Smash Bros. Ultimate'', this time he is based on his appearance from ''[[zeldawiki:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]''. He is also called "[[Ganondorf#Ganon, The Demon King|Ganon, The Demon King]]" in this installment, and functions slightly differently from Ganondorf's previous Final Smash. In addition, Ganon appears as a boss in both Classic Mode and in the Adventure Mode: World of Light. For Classic Mode, he is fought as the final boss for Link, [[Young Link]], [[Toon Link]], and Zelda. Sephiroth also fights Ganon in his Classic Mode route as a non-final boss.
Though Ganon returns as Ganondorf's Final Smash in ''Super Smash Bros. Ultimate'', this time he is based on his appearance from ''[[zeldawiki:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]''. He is also called "[[Ganondorf#Ganon, The Demon King|Ganon, The Demon King]]" in this installment, and functions slightly differently from Ganondorf's previous Final Smash. In addition, Ganon appears as a boss in both Classic Mode and in the Adventure Mode: World of Light. For Classic Mode, he is fought as the final boss for Link, [[Young Link]], [[Toon Link]], and Zelda. Sephiroth also fights Ganon in his Classic Mode route as a non-final boss.


Line 328: Line 372:
==Marx==
==Marx==
[[File:MarxUltimate.png|thumb|Marx]]
[[File:MarxUltimate.png|thumb|Marx]]
'''Marx''' is a character from the ''Kirby'' series who made his debut as the final boss of the [[wikirby:Milky Way Wishes|Milky Way Wishes]] game in ''[[wikirby:Kirby Super Star|Kirby Super Star]]''. He appears as a boss in ''Super Smash Bros. Ultimate'', serving as the final enemy in the Classic Mode runs of Kirby, [[Rosalina]] and [[Luma]], and [[Inkling]]. [[Sephiroth]] also fights Marx in his Classic Mode route, but not as a final boss. He also appears as a boss in the adventure mode, World of Light, where he serves under [[Dharkon]]. A [[List of Mii Headgear|Mii hat]] based on Marx exists in ''Super Smash Bros. Ultimate'', unlockable for 450 G, that [[Mii Fighter]]s can don.  
{{main-wiki|SmashWiki|Marx}}
'''[[wikirby:Marx|Marx]]''' is a character from the ''Kirby'' series who made his debut as the final boss of the [[wikirby:Milky Way Wishes|Milky Way Wishes]] game in ''[[wikirby:Kirby Super Star|Kirby Super Star]]''. He appears as a boss in ''Super Smash Bros. Ultimate'', serving as the final enemy in the Classic Mode runs of Kirby, [[Rosalina]] and [[Luma]], and [[Inkling]]. [[Sephiroth]] also fights Marx in his Classic Mode route, but not as a final boss. He also appears as a boss in the adventure mode, World of Light, where he serves under [[Dharkon]]. A [[List of Mii Headgear|Mii hat]] based on Marx exists in ''Super Smash Bros. Ultimate'', unlockable for 450 G, that [[Mii Fighter]]s can don.  


Prior to his ''Super Smash Bros. Ultimate'' appearance, his boss battle theme from ''Kirby Super Star'' ("Vs. Marx") appeared in an arranged form in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. for Wii U]]''. It can be played on [[Halberd]]. "Vs. Marx" returns in ''Super Smash Bros. Ultimate'', being a selectable music track for any ''Kirby'' stage, and is featured in Marx's boss battle (except for in the Classic Mode run of Inkling).
Prior to his ''Super Smash Bros. Ultimate'' appearance, his boss battle theme from ''Kirby Super Star'' ("Vs. Marx") appeared in an arranged form in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. for Wii U]]''. It can be played on [[Halberd]]. "Vs. Marx" returns in ''Super Smash Bros. Ultimate'', being a selectable music track for any ''Kirby'' stage, and is featured in Marx's boss battle (except for in the Classic Mode run of Inkling).


Tabuu, the final boss in the Subspace Emissary mode in ''Super Smash Bros. Brawl'', shares a similar moveset to Marx.
Tabuu, the final boss in the Subspace Emissary mode in ''Super Smash Bros. Brawl'', shares a similar moveset to Marx.
===Names in other languages===
===Names in other languages===
{{foreign names
{{foreign names
Line 340: Line 386:
|Dut=Marx
|Dut=Marx
|DutM=-
|DutM=-
|Fra=Max
|Fre=Max
|FraM=-
|FreM=-
|Ger=Max
|Ger=Max
|GerM=-
|GerM=-
Line 366: Line 412:
==Master Core==
==Master Core==
[[File:MasterCore-SSB4.png|thumb|Master Core]]
[[File:MasterCore-SSB4.png|thumb|Master Core]]
{{main-wiki|SmashWiki|Master Core}}
'''Master Core''' is the final boss of the Classic mode in ''Super Smash Bros. for Nintendo 3DS'' and ''Super Smash Bros. for Wii U''.
'''Master Core''' is the final boss of the Classic mode in ''Super Smash Bros. for Nintendo 3DS'' and ''Super Smash Bros. for Wii U''.


Line 383: Line 430:


Once the Swarm is defeated, the black mass disappears, and reveals Master Core's true form, a colorful ball resembling a [[Smash Ball]]. In this state, Master Core is completely vulnerable, though if it is not destroyed within 45 seconds, it rises and starts to attack the player by emitting waves that instantly KO the player if hit before it automatically self-destructs.<ref>[https://www.youtube.com/watch?v=EUaWCiEGpxM Super Smash Bros. for 3DS - Master Core (Intensity 9.0, No Damage)]. Posted to YouTube on September 20, 2014. Retrieved October 20, 2014.</ref>
Once the Swarm is defeated, the black mass disappears, and reveals Master Core's true form, a colorful ball resembling a [[Smash Ball]]. In this state, Master Core is completely vulnerable, though if it is not destroyed within 45 seconds, it rises and starts to attack the player by emitting waves that instantly KO the player if hit before it automatically self-destructs.<ref>[https://www.youtube.com/watch?v=EUaWCiEGpxM Super Smash Bros. for 3DS - Master Core (Intensity 9.0, No Damage)]. Posted to YouTube on September 20, 2014. Retrieved October 20, 2014.</ref>
In Master Core's battle theme, a series of beeps play, which spell out its name when translated from {{wp|Morse code}}.
===Master Giant===
===Master Giant===
[[File:MasterCore-MasterGiantArtwork-SSBWiiU.png|thumb|160px|left|Master Giant]]
[[File:MasterCore-MasterGiantArtwork-SSBWiiU.png|thumb|160px|Master Giant]]
If the intensity of Classic mode is 7.0 (7.5 for the 3DS version) or above, Master Giant is the first form of Master Core. It has a wide variety of attacks, including the ability to physically lift up the stage in an attempt to hurt the player. When it takes enough damage, it loses its head, disabling some of its attacks.
If the intensity of Classic mode is 7.0 (7.5 for the 3DS version) or above, Master Giant is the first form of Master Core. It has a wide variety of attacks, including the ability to physically lift up the stage in an attempt to hurt the player. When it takes enough damage, it loses its head, disabling some of its attacks.
{{br|left}}
 
<gallery>
SSB3DS Master Core Giant.JPG|''Super Smash Bros. for Nintendo 3DS''
MasterGiant-SmashWiiU.jpg|''Super Smash Bros. for Wii U''
</gallery>
{{br}}


===Master Beast===
===Master Beast===
[[File:MasterCore-MasterBeastArtwork-SSBWiiU.png|thumb|160px|Master Beast]]
[[File:MasterCore-MasterBeastArtwork-SSBWiiU.png|thumb|160px|Master Beast]]
Unlike the Master Giant, the Master Beast stays on-stage for most of its attack duration. It will appear first from intensities 6.0 to 6.9 (6.0 to 7.4 on the 3DS version), otherwise it will follow Master Giant at higher intensities, and not appear at all on lower intensities.
Unlike the Master Giant, the Master Beast stays on-stage for most of its attack duration. It will appear first from intensities 6.0 to 6.9 (6.0 to 7.4 on the 3DS version), otherwise it will follow Master Giant at higher intensities, and not appear at all on lower intensities.
<gallery>
SSB3DS Master Core Beast.JPG|''Super Smash Bros. for Nintendo 3DS''
MasterBeast-SmashWiiU.jpg|''Super Smash Bros. for Wii U''
</gallery>
{{br}}
{{br}}


===Master Edges===
===Master Edges===
[[File:MasterCore-MasterEdgesArtwork-SSBWiiU.png|thumb|160px|left|Master Edges]]
[[File:MasterCore-MasterEdgesArtwork-SSBWiiU.png|thumb|160px|Master Edges]]
If the intensity is set from 5.1 to 5.9 in either of the two versions of the game, Master Edges is the first form of the Master Core that appears. All of the attacks from this form involve swinging the swords at the player.
If the intensity is set from 5.1 to 5.9 in either of the two versions of the game, Master Edges is the first form of the Master Core that appears. All of the attacks from this form involve swinging the swords at the player.
{{br|left}}
 
<gallery>
SSB3DS Master Core Swords.JPG|''Super Smash Bros. for Nintendo 3DS''
MasterEdges-SmashWiiU.jpg|''Super Smash Bros. for Wii U''
</gallery>
{{br}}


===Master Shadow===
===Master Shadow===
Line 405: Line 470:


It should also be noted that in Group mode, Master Shadow will only copy the first player; the second player will never be copied.
It should also be noted that in Group mode, Master Shadow will only copy the first player; the second player will never be copied.
<gallery>
SSB3DS Master Core Mirror Robin.JPG|''Super Smash Bros. for Nintendo 3DS'' ([[Robin]])
MasterShadow-Rosalina-SmashWiiU.jpg|''Super Smash Bros. for Wii U'' ([[Rosalina]] & [[Luma]])
</gallery>
{{br}}
{{br}}


===Master Fortress===
===Master Fortress===
[[File:MasterCore-MasterFortressArtwork-SSBWiiU.png|thumb|160px|left|Master Fortress]]
[[File:MasterCore-MasterFortressArtwork-SSBWiiU.png|thumb|160px|Master Fortress]]
[[File:Masterfortress-1.jpg|thumb|left]]
This form appears at intensities 8.0 or higher on the Wii U version, but only in Solo mode; this phase gets skipped completely in Group mode. When this appears, the player must trek through the fortress to destroy 4 cores. After destroying 2, the player is automatically ejected and must reenter. Inside the fortress are shadowy foes hoping to impede the player's progress, and danger zones much like the ones in The Great Cave Offensive. The danger zones will automatically KO above 100%.
This form appears at intensities 8.0 or higher on the Wii U version, but only in Solo mode; this phase gets skipped completely in Group mode. When this appears, the player must trek through the fortress to destroy 4 cores. After destroying 2, the player is automatically ejected and must reenter. Inside the fortress are shadowy foes hoping to impede the player's progress, and danger zones much like the ones in The Great Cave Offensive. The danger zones will automatically KO above 100%.
{{br|left}}
{{br}}


===Master Core===
===Master Core===
Line 417: Line 488:


In ''Super Smash Bros. for Wii U'', if the player is playing Solo Classic mode at intensity 8.0 or higher, the true Master Core will appear after Master Fortress is defeated.
In ''Super Smash Bros. for Wii U'', if the player is playing Solo Classic mode at intensity 8.0 or higher, the true Master Core will appear after Master Fortress is defeated.
<gallery>
Bowser y Master Core.JPG|The Master Core's true form in the 3DS version
MasterCore-SmashWiiU.jpg|The Master Core's true form in the Wii U version
</gallery>
{{br}}
{{br}}


Line 433: Line 509:
|Dut=Master Giant
|Dut=Master Giant
|DutM=-
|DutM=-
|Fra=Colosse suprême
|Fre=Colosse suprême
|FraM=Supreme Colossus
|FreM=Supreme Colossus
|Ger=Master Giant
|Ger=Master Giant
|GerM=-
|GerM=-
Line 463: Line 539:
|Dut=Master Beast
|Dut=Master Beast
|DutM=-
|DutM=-
|Fra=Bête suprême
|Fre=Bête suprême
|FraM=Supreme Beast
|FreM=Supreme Beast
|Ger=Master Beast
|Ger=Master Beast
|GerM=-
|GerM=-
Line 493: Line 569:
|Dut=Master Sabres
|Dut=Master Sabres
|DutM=-
|DutM=-
|Fra=Lames suprême
|Fre=Lames suprême
|FraM=Supreme Blades
|FreM=Supreme Blades
|Ger=Master Sabres
|Ger=Master Sabres
|GerM=-
|GerM=-
Line 523: Line 599:
|Dut=Master Core
|Dut=Master Core
|DutM=-
|DutM=-
|Fra=Créa-Main suprême
|Fre=Créa-Main suprême
|FraM=Supreme Master Hand
|FreM=Supreme Master Hand
|Ger=Meister Core
|Ger=Meister Core
|GerM=Master Core
|GerM=Master Core
Line 549: Line 625:
==Master Hand==
==Master Hand==
[[File:SSBU Master Hand Spirit.png|thumb|Master Hand]]
[[File:SSBU Master Hand Spirit.png|thumb|Master Hand]]
'''Master Hand''' is the main antagonist and one of the bosses of the ''Super Smash Bros.'' series. He is a large, disembodied, right glove who appears in every ''Super Smash Bros.'' game, and he first appears in ''Super Smash Bros.''.
{{main-wiki|SmashWiki|Master Hand}}
'''Master Hand''' is the main antagonist and one of the bosses of the ''Super Smash Bros.'' series. He is a large, disembodied, right glove who appears in every ''Super Smash Bros.'' game, and he first appears in ''Super Smash Bros.''
 
Master Hand is voiced by the announcer of each game in the series; Jeff Manning in the original, Dean Harrington in ''Super Smash Bros. Melee'', Pat Cashman in ''Super Smash Bros. Brawl'', and Xander Mobus in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'' and ''Super Smash Bros. Ultimate''.
 
<gallery>
Master Hand Laugh(64).oga|Master Hand's laugh in ''Super Smash Bros.''
Master Hand Laugh (Melee).oga|Master Hand's laugh in ''Melee''
Master Hand Laugh (Brawl).oga|Master Hand's laugh in ''Brawl''
Master Hand Laugh (Ultimate).oga|Master Hand's laugh in ''for 3DS'' / ''Wii U'' and ''Ultimate''
</gallery>
{{br}}


Master Hand is voiced by the announcer of each game in the series; [[Jeff Manning]] in the original, [[Dean Harrington]] in ''Super Smash Bros. Melee'', Pat Cashman in ''Super Smash Bros. Brawl'', and Xander Mobus in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'' and ''Super Smash Bros. Ultimate''.
===''Super Smash Bros.''===
===''Super Smash Bros.''===
[[File:SSBIconMaster.png|thumb|left]]
[[File:SSBIconMaster.png|frame|left]]
[[File:Master Hand Flying.png|thumb|200px|Master Hand about to fight a Yellow Mario.]]
[[File:Master Hand Flying.png|thumb|200px|Master Hand about to fight a Yellow Mario.]]
In ''Super Smash Bros.'', after a character has defeated every challenger in 1P Game, they are transported to a battlefield known as "[[Final Destination]]", where they battle Master Hand. After defeating him, players revert to their doll state.
In ''Super Smash Bros.'', after a character has defeated every challenger in 1P Game, they are transported to a battlefield known as "[[Final Destination]]", where they battle Master Hand. After defeating him, players revert to their doll state.
Line 561: Line 647:


===''Super Smash Bros. Melee''===
===''Super Smash Bros. Melee''===
[[File:Master Hand SSBM.png|frame|left]]
Master Hand reappears in ''Super Smash Bros. Melee'' as the embodiment of creation. In Classic mode, the battle against Master Hand in this game is nearly identical to that of the original ''Super Smash Bros.''; after defeating all opposition, the player faces Master Hand in Final Destination. If the player clears all stages on the Normal difficulty or higher within 10 minutes without using a continue, Crazy Hand appears once Master Hand has lost half of his HP. Once defeated, Master Hand falls back into the void of Final Destination as the screen fades to white. The player reverts into a trophy, appearing among the trophies of others who have defeated Master Hand.  
Master Hand reappears in ''Super Smash Bros. Melee'' as the embodiment of creation. In Classic mode, the battle against Master Hand in this game is nearly identical to that of the original ''Super Smash Bros.''; after defeating all opposition, the player faces Master Hand in Final Destination. If the player clears all stages on the Normal difficulty or higher within 10 minutes without using a continue, Crazy Hand appears once Master Hand has lost half of his HP. Once defeated, Master Hand falls back into the void of Final Destination as the screen fades to white. The player reverts into a trophy, appearing among the trophies of others who have defeated Master Hand.  


Line 598: Line 685:
|Dut=
|Dut=
|DutM=
|DutM=
|Fra=Créa-Main
|Fre=Créa-Main
|FraM=Creat(or) Hand
|FreM=Creat(or) Hand
|Ger=Meisterhand
|Ger=Meisterhand
|GerM=Master Hand
|GerM=Master Hand
Line 620: Line 707:
|ChiM=Master Hand
|ChiM=Master Hand
}}
}}
==Petey Piranha==
{{main|Petey Piranha}}
[[File:SSBB-Petey Piranha Art.png|thumb|Petey Piranha with Peach and Zelda in cages]]
'''Petey Piranha''' is an overgrown Piranha Plant character from ''[[Super Mario Sunshine]]''. He is the first boss of ''Super Smash Bros. Brawl''.


==Porky==
==Porky==
[[File:SSBB-Porky Art.png|thumb|Porky]]
[[File:SSBB-Porky Art.png|thumb|Porky]]
'''Porky''', originally localized as '''Pokey''', is a character from the ''EarthBound'' (''Mother'') series. He is the secondary antagonist in ''[[wikibound:Earthbound|EarthBound]]'', and is the main antagonist in ''Mother 3''. Porky appears as a boss in ''Super Smash Bros. Brawl'' in his spider-bed mech. In The Subspace Emissary, he fights Ness and Lucas and later appears in The Great Maze. His theme for ''Brawl'' was first revealed in the [http://smashbros.com Smash Bros. DOJO!!]. Several depictions of Porky as a kid appear in the background of the New Pork City, along with his statue. A variation of ''His Highness{{'}} Theme'' is among the playable tracks in New Pork City.
{{main-wiki|SmashWiki|Porky Minch}}
'''[[wikibound:Porky Minch|Porky Minch]]''', originally localized as '''Pokey''', is a character from the ''EarthBound'' (''Mother'') series. He is the secondary antagonist in ''[[wikibound:Earthbound|EarthBound]]'', and is the main antagonist in ''Mother 3''. Porky appears as a boss in ''Super Smash Bros. Brawl'' in his spider-bed mech. In The Subspace Emissary, he fights Ness and Lucas and later appears in The Great Maze. His theme for ''Brawl'' was first revealed in the [http://smashbros.com Smash Bros. DOJO!!]. Several depictions of Porky as a kid appear in the background of the New Pork City, along with his statue. A variation of ''His Highness{{'}} Theme'' is among the playable tracks in New Pork City.


Though Nintendo of America localised his name as "Pokey" in ''EarthBound'', "Porky" was used in his subsequent appearances in the ''Super Smash Bros.'' series. His Japanese name, 「ポーキー」 (''Pōkī''), can be interpreted as either, but with ''Mother 3''{{'}}s heavier "pig" themes, "Porky" is believed to be the intended name.<ref>[http://earthboundcentral.com/2012/01/pokey-or-porky/ Pokey or Porky?]</ref>
Though Nintendo of America localised his name as "Pokey" in ''EarthBound'', "Porky" was used in his subsequent appearances in the ''Super Smash Bros.'' series. His Japanese name, 「ポーキー」 (''Pōkī''), can be interpreted as either, but with ''Mother 3''{{'}}s heavier "pig" themes, "Porky" is believed to be the intended name.<ref>[http://earthboundcentral.com/2012/01/pokey-or-porky/ Pokey or Porky?]</ref>


When Lucas walks alone in The Ruined Zoo, a giant statue of Porky appears and begins chasing him through the zoo, attempting to crush him. At the end of the scene, Lucas gets his leg stuck under a root and is about to be hit by the statue, when Ness appears to Lucas's rescue, destroying the statue by using PK Thunder and PK Flash. It reveals Porky inside his spider-like bed machine, and the boys battle him. Ness and Lucas defeat Porky and destroy the machine.
When Lucas walks alone in The Ruined Zoo, a giant statue of Porky appears and begins chasing him through the zoo, attempting to crush him. At the end of the scene, Lucas gets his leg stuck under a root and is about to be hit by the statue, when Ness appears to Lucas's rescue, destroying the statue by using PK Thunder and PK Flash. It reveals Porky inside his spider-like bed machine, and the boys battle him. Ness and Lucas defeat Porky and destroy the machine.
===Names in other languages===
===Names in other languages===
{{foreign names
{{foreign names
Line 635: Line 729:
|Spa=Porky
|Spa=Porky
|SpaM=-
|SpaM=-
|Fra=Porky
|Fre=Porky
|FraM=-
|FreM=-
|Ger=Porky
|Ger=Porky
|GerM=-
|GerM=-
Line 645: Line 739:
==Porky Statue==
==Porky Statue==
[[File:SSBB-Porky Statue Art.png|thumb|Porky Statue]]
[[File:SSBB-Porky Statue Art.png|thumb|Porky Statue]]
The '''Porky Statue''' (referred to as '''The Pig King Statue''' on the official website)<ref>[https://web.archive.org/web/20080320203143/http://www.smashbros.com/en_us/gamemode/modea/modea15.html Smash Bros. DOJO!! <small>(archived)</small>]</ref> is an optional boss that can be fought in [[New Pork City]] in ''[[wikibound:Mother 3|Mother 3]]''. The statue is the most powerful enemy in the game, with 100,000,000 HP and taking only 1 damage from attacks, but it can be defeated using either a New Year's Eve bomb or PK Flash Ω. The Porky Statue also appears in ''Super Smash Bros. Brawl''. Although the official website lists it as a boss, it is not actually counted as a boss in the game.
{{main-wiki|SmashWiki|Porky Statue}}
The '''[[wikibound:King Statue|Porky Statue]]''' (referred to as '''The Pig King Statue''' on the official website)<ref>[https://web.archive.org/web/20080320203143/http://www.smashbros.com/en_us/gamemode/modea/modea15.html Smash Bros. DOJO!! <small>(archived)</small>]</ref> is an optional boss that can be fought in [[New Pork City]] in ''[[wikibound:Mother 3|Mother 3]]''. The statue is the most powerful enemy in the game, with 100,000,000 HP and taking only 1 damage from attacks, but it can be defeated using either a New Year's Eve bomb or PK Flash Ω. The Porky Statue also appears in ''Super Smash Bros. Brawl''. Although the official website lists it as a boss, it is not actually counted as a boss in the game.


In the Subspace Emissary, Lucas is in [[The Ruined Zoo]], but after he sees the statue, he runs away. Lucas must travel through the zoo avoiding the Porky Statue. However, soon, he trips over, and just when he thinks it is over, [[Ness]] comes and uses his [[PK Thunder]] and [[PK Flash]] to destroy the large statue, but once destroyed, Porky appears and must be fought. On the hardest difficulty, the Porky Statue moves much quicker.
In the Subspace Emissary, Lucas is in [[The Ruined Zoo]], but after he sees the statue, he runs away. Lucas must travel through the zoo avoiding the Porky Statue. However, soon, he trips over, and just when he thinks it is over, [[Ness]] comes and uses his [[PK Thunder]] and [[PK Flash]] to destroy the large statue, but once destroyed, Porky appears and must be fought. On the hardest difficulty, the Porky Statue moves much quicker.
    
    
Aside from the Subspace Emissary, the Porky Statue also has a trophy, which is unlocked by beating Boss Battles on the Very Hard difficulty as the statue cannot be captured with a Trophy Stand in the Subspace Emissary, given that it is invincible and functions as a stage hazard and not an enemy in the level. It is also seen in the background of the New Pork City stage in ''Super Smash Bros. Brawl'' and ''Super Smash Bros. Ultimate''.
Aside from the Subspace Emissary, the Porky Statue also has a trophy, which is unlocked by beating Boss Battles on the Very Hard difficulty as the statue cannot be captured with a Trophy Stand in the Subspace Emissary, given that it is invincible and functions as a stage hazard and not an enemy in the level. It is also seen in the background of the New Pork City stage in ''Super Smash Bros. Brawl'' and ''Super Smash Bros. Ultimate''.
===Names in other languages===
===Names in other languages===
{{foreign names
{{foreign names
Line 657: Line 753:
|Spa=Estatua de Porky<ref>http://www.smashbros.com/es/gamemode/modea/modea15.html</ref>
|Spa=Estatua de Porky<ref>http://www.smashbros.com/es/gamemode/modea/modea15.html</ref>
|SpaM=Porky Statue
|SpaM=Porky Statue
|Fra=Statue de Porky<br>la Statue du Roi Pokey<ref>http://www.smashbros.com/fr/gamemode/modea/modea15.html</ref>
|Fre=Statue de Porky<br>la Statue du Roi Pokey<ref>http://www.smashbros.com/fr/gamemode/modea/modea15.html</ref>
|FraM=Porky Statue<br>King Pokey Statue
|FreM=Porky Statue<br>King Pokey Statue
|Ger=Porky-Statue
|Ger=Porky-Statue
|GerM=Porky Statue
|GerM=Porky Statue
Line 667: Line 763:
==Rathalos==
==Rathalos==
[[File:RathalosUltimate.png|thumb|Rathalos]]
[[File:RathalosUltimate.png|thumb|Rathalos]]
A '''[https://monsterhunter.fandom.com/wiki/Rathalos Rathalos]''' is a type of flying {{wp|wyvern}} from the ''{{wp|Monster Hunter}}'' series of games produced by [[Capcom]].
{{main-wiki|SmashWiki|Rathalos}}
A '''{{fandom|monsterhunter|Rathalos}}''' is a type of flying {{wp|wyvern}} from the ''{{wp|Monster Hunter}}'' series of games produced by [[Capcom]].
 
===''Super Smash Bros. for Nintendo 3DS'' / ''Super Smash Bros. for Wii U''===
===''Super Smash Bros. for Nintendo 3DS'' / ''Super Smash Bros. for Wii U''===
''Super Smash Bros. for Nintendo 3DS'' and ''Super Smash Bros. for Wii U'' feature a downloadable [[List of Mii Fighter Outfits|outfit]] and [[List of Mii Headgear|headgear]] based on the Rathalos for the [[Mii#Super Smash Bros. series|Mii Fighter]]. The outfit is titled Rathalos Mail, and the headgear is called Rathalos Helm. It was released for Wave 4 of the Mii costumes DLC.
''Super Smash Bros. for Nintendo 3DS'' and ''Super Smash Bros. for Wii U'' feature a downloadable [[List of Mii Fighter Outfits|outfit]] and [[List of Mii Headgear|headgear]] based on the Rathalos for the [[Mii#Super Smash Bros. series|Mii Fighter]]. The outfit is titled Rathalos Mail, and the headgear is called Rathalos Helm. It was released for Wave 4 of the Mii costumes DLC.
Line 677: Line 775:


The Rathalos-based outfit for the Mii Swordfighter is also available as downloadable content, having been released in the 9th wave of Mii costumes alongside [[Pyra]] and [[Mythra]].
The Rathalos-based outfit for the Mii Swordfighter is also available as downloadable content, having been released in the 9th wave of Mii costumes alongside [[Pyra]] and [[Mythra]].
===Names in other languages===
===Names in other languages===
{{foreign names
{{foreign names
Line 694: Line 793:
==Rayquaza==
==Rayquaza==
[[File:SSBB-Rayquaza Art.png|thumb|Rayquaza]]
[[File:SSBB-Rayquaza Art.png|thumb|Rayquaza]]
'''Rayquaza''' is a [[bulbapedia:Legendary Pokémon|Legendary]] [[bulbapedia:Dragon (type)|Dragon]] or [[bulbapedia:Flying (type)|Flying]]-type [[Pokémon]] from the ''Pokémon'' series. It is the mascot of the game ''[[bulbapedia:Pokémon Emerald Version|Pokémon Emerald]]''. It appears in the Subspace Emissary of ''Super Smash Bros. Brawl''.  
{{main-wiki|SmashWiki|Rayquaza}}
'''[[bulbapedia:Rayquaza (Pokémon)|Rayquaza]]''' is a [[bulbapedia:Legendary Pokémon|Legendary]] [[bulbapedia:Dragon (type)|Dragon]]/[[bulbapedia:Flying (type)|Flying]]-type [[bulbapedia:Pokémon (species)|Pokémon]] from the ''Pokémon'' series. It is the mascot of the game ''[[bulbapedia:Pokémon Emerald Version|Pokémon Emerald]]''. It appears in the Subspace Emissary of ''Super Smash Bros. Brawl''.  


In Subspace Emissary, it suddenly emerges from a lake after hearing Diddy Kong, who had been looking at the nearly destroyed Arwing nearby. It attacks the Arwing with an energy ball and grabs Diddy Kong. Diddy screams for help, so Fox McCloud, who manages to escape the damaged Arwing, leaps from it and breaks Diddy free of Rayquaza's grasp using Fox Illusion. Rayquaza, furious, launches another energy ball at Fox, who deflects it back at Rayquaza with his Reflector, causing it to fall back into the lake.
In Subspace Emissary, it suddenly emerges from a lake after hearing Diddy Kong, who had been looking at the nearly destroyed Arwing nearby. It attacks the Arwing with an energy ball and grabs Diddy Kong. Diddy screams for help, so Fox McCloud, who manages to escape the damaged Arwing, leaps from it and breaks Diddy free of Rayquaza's grasp using Fox Illusion. Rayquaza, furious, launches another energy ball at Fox, who deflects it back at Rayquaza with his Reflector, causing it to fall back into the lake.
Line 703: Line 803:


Rayquaza also appears in ''Super Smash Bros. for Wii U'' and ''Super Smash Bros. Ultimate'' as a hazard on the stage [[Kalos Pokémon League]]. It sometimes appears in the Dragon-type chamber, where it periodically flies from one side of the screen to another, damaging anyone that it comes into contact with. It also appears a trophy in ''Super Smash Bros. for Wii U'' and as a spirit in ''Super Smash Bros. Ultimate''.
Rayquaza also appears in ''Super Smash Bros. for Wii U'' and ''Super Smash Bros. Ultimate'' as a hazard on the stage [[Kalos Pokémon League]]. It sometimes appears in the Dragon-type chamber, where it periodically flies from one side of the screen to another, damaging anyone that it comes into contact with. It also appears a trophy in ''Super Smash Bros. for Wii U'' and as a spirit in ''Super Smash Bros. Ultimate''.
<gallery>
Rayquaza battle Brawl.png|Diddy Kong in a boss battle against Rayquaza
Rayquaza Model.png|T-pose model of Rayquaza
</gallery>
===Names in other languages===
===Names in other languages===
{{foreign names  
{{foreign names  
Line 723: Line 829:
==Tabuu==
==Tabuu==
[[File:SSBU Tabuu Spirit.png|thumb|Tabuu]]
[[File:SSBU Tabuu Spirit.png|thumb|Tabuu]]
'''Tabuu''' is the final boss and the main antagonist of the Subspace Emissary mode of ''Super Smash Bros. Brawl''. He is a transparent humanoid figure, with a pair of red eyes, a pair of wings in an intricate pattern which only manifest for his Off Wave attack, and a strange object inside of him. Tabuu is the "embodiment of Subspace"<ref name="Dojo">[http://www.smashbros.com/wii/en_us/gamemode/modea/modea17.html Mysteries of the Subspace Emissary - Smash Bros. DOJO!!]</ref> and created the Subspace Army. His name is a corruption of the word "taboo", which means unacceptable or improper by society's terms. The spelling of his name is derived from a ''{{wp|katakana}}'' transcription of the word, romanized for English language releases.
{{main-wiki|SmashWiki|Tabuu}}
'''Tabuu''' is the main antagonist and the final boss of the Subspace Emissary mode of ''Super Smash Bros. Brawl''. He is a transparent humanoid figure, with a pair of red eyes, a pair of wings in an intricate pattern which only manifest for his Off Wave attack, and a strange object inside of him. Tabuu is the "embodiment of Subspace"<ref name="Dojo">[http://www.smashbros.com/wii/en_us/gamemode/modea/modea17.html Mysteries of the Subspace Emissary - Smash Bros. DOJO!!]</ref> and created the Subspace Army. His name is a corruption of the word "taboo", which means unacceptable or improper by society's terms. The spelling of his name is derived from a ''{{wp|katakana}}'' transcription of the word, romanized for English language releases.


===''Super Smash Bros. Brawl''===
===''Super Smash Bros. Brawl''===
Line 731: Line 838:
Tabuu also takes notice of Meta Knight's ship, the Halberd, to use as transportation for his army, and is successfully able to attack and capture the ship. In addition, he learns of the advanced technology on the Isle of Ancients and conquers the island, using the Robots to build weapons such as Subspace Bombs in order to take parts of the world into Subspace, the Master Robot joining him in the process, turning into the Ancient Minister, serving as a deployer for the immensely powerful Subspace Bombs.<ref name="Dojo"></ref>
Tabuu also takes notice of Meta Knight's ship, the Halberd, to use as transportation for his army, and is successfully able to attack and capture the ship. In addition, he learns of the advanced technology on the Isle of Ancients and conquers the island, using the Robots to build weapons such as Subspace Bombs in order to take parts of the world into Subspace, the Master Robot joining him in the process, turning into the Ancient Minister, serving as a deployer for the immensely powerful Subspace Bombs.<ref name="Dojo"></ref>
{{br}}
{{br}}
====The Subspace Emissary====
====The Subspace Emissary====
[[File:SSBB-Tabuu Wings.png|thumb|left|Tabuu using his Off Waves.]]
[[File:SSBB-Tabuu Wings.png|thumb|left|Tabuu using his Off Waves]]
After suffering a humiliating defeat, Ganondorf and Bowser enter Subspace to seek out Master Hand. Planning to take control of the army, Ganondorf betrays Bowser before approaching Master Hand and bowing before him. Just as Ganondorf prepares to attack Master Hand, Tabuu reveals himself. Ganondorf tries to free Master Hand by attacking Tabuu, but he easily overpowers Ganondorf, turning him into a trophy with a single attack. Ganondorf falls on Master Hand with enough force to sever Tabuu's strings of light, freeing Master Hand. The weakened Master Hand attempts to destroy Tabuu, but Tabuu easily reflects his attack, stunning Master Hand.
After suffering a humiliating defeat, Ganondorf and Bowser enter Subspace to seek out Master Hand. Planning to take control of the army, Ganondorf betrays Bowser before approaching Master Hand and bowing before him. Just as Ganondorf prepares to attack Master Hand, Tabuu reveals himself. Ganondorf tries to free Master Hand by attacking Tabuu, but he easily overpowers Ganondorf, turning him into a trophy with a single attack. Ganondorf falls on Master Hand with enough force to sever Tabuu's strings of light, freeing Master Hand. The weakened Master Hand attempts to destroy Tabuu, but Tabuu easily reflects his attack, stunning Master Hand.
[[File:TabuuStrings.jpg|thumb|Tabuu and his chains of light.]]
[[File:TabuuStrings.jpg|thumb|Tabuu and his chains of light.]]
Line 768: Line 876:
|Dut=Tabuu
|Dut=Tabuu
|DutM=-
|DutM=-
|Fra=Tabbou
|Fre=Tabbou
|FraM=From ''tabou'' (taboo)
|FreM=From ''tabou'' (taboo)
|Ger=Tabuh
|Ger=Tabuh
|GerM=From ''Tabu'' (taboo)
|GerM=From ''Tabu'' (taboo)
Line 788: Line 896:
|ChiM=Taboo
|ChiM=Taboo
}}
}}
==See also==
==See also==
* [[Giga Bowser]]
* [[Giga Bowser]]
Line 794: Line 903:
==References==
==References==
<references/>
<references/>
{{SSB}}
{{SSB}}
{{SSBM}}
{{SSBM}}
Line 799: Line 909:
{{SSB4}}
{{SSB4}}
{{SSBU}}
{{SSBU}}
[[Category:Super Smash Bros. series]]
[[Category:Lists|Super Smash Bros. series bosses]]
[[Category:Super Smash Bros. series bosses|*]]
1,716

edits