Stick and Spin: Difference between revisions

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{{more images|Two players in DS}}
{{image|more=yes|Two players in DS}}
{{minigame infobox
{{minigame infobox
|image=[[File:StickNSpin.png|260px]]
|image={{Tabber|title1=''Mario Party 7''|content1={{Tabber|title1=Solo|content1=[[File:StickNSpin.png|260px]]|title2=Player versus player|content2=[[File:Wario Wins in Stick Spin.png|260px]]}}|title2=''Mario Party DS''|content2=[[File:Stick and Spin MPDS.png|260px]]|title3=''Mario Party: The Top 100''|content3={{Tabber|title1=VS|content1=[[File:Top100StickandSpin.png|260px]]|title2=Endless|content2=[[File:Top100StickandSpinEndless.png|260px]]}}|title4=''Mario Party Superstars''|content4= {{Tabber|title1=Score Attack|content1=[[File:Stick and Spin (solo) - Mario Party Superstars.png|260px]]|title2=Vs. Puzzles|content2=[[File:Stick and Spin - Mario Party Superstars.png|260px]]}}}}
|appears_in=''[[Mario Party 7]]''<br>''[[Mario Party DS]]''<br>''[[Mario Party: The Top 100]]''<br>''[[Mario Party Superstars]]''
|appears_in=''[[Mario Party 7]]''<br>''[[Mario Party DS]]''<br>''[[Mario Party: The Top 100]]''<br>''[[Mario Party Superstars]]''
|type=Rare minigame (''Mario Party 7'')<br>Puzzle minigame (''Mario Party DS'')<br>Special minigame (''Mario Party: The Top 100'')<br>Sports & Puzzles minigame (''Mario Party Superstars'')
|type=Rare minigame (''Mario Party 7'')<br>Puzzle minigame (''Mario Party DS'')<br>Special minigame (''Mario Party: The Top 100'')<br>Sports & Puzzles minigame (''Mario Party Superstars'')
|record=0 points (''Mario Party 7'')<br>20 points (''Mario Party DS'', ''Mario Party: The Top 100'', and ''Mario Party Superstars'')
|record=0 points (''Mario Party 7'')<br>20 points (''Mario Party DS'', ''Mario Party: The Top 100'', and ''Mario Party Superstars'')
|track=A Rare Minigame (''Mario Party 7'', ''Mario Party: The Top 100'', and ''Mario Party Superstars'')<br>Think It Out (''Mario Party DS'')
|track=A Rare Minigame (''Mario Party 7'', ''Mario Party: The Top 100'', and ''Mario Party Superstars'')<br>Think It Out (''Mario Party DS'')
|sample=''Mario Party 7'':[[File:MP7 A Rare Minigame.oga]]
|sample=''Mario Party 7'':<br>[[File:MP7 A Rare Minigame.oga]]<br>''Mario Party DS'':<br>[[File:MPDS Think It Out.oga]]<br>''Mario Party: The Top 100'':<br>[[File:MPTT100 A Rare Minigame.oga]]<br>''Mario Party Superstars'':<br>[[File:MPS A Rare Minigame.oga]]
''Mario Party DS'':[[File:MPDS Think It Out.oga]]
''Mario Party: The Top 100'':[[File:MPTT100 A Rare Minigame.oga]]
''Mario Party Superstars'':[[File:MPS A Rare Minigame.oga]]
}}
}}
'''Stick and Spin''' is a Rare [[minigame]] in ''[[Mario Party 7]]'', a Puzzle minigame in ''[[Mario Party DS]]'', a Special minigame in ''[[Mario Party: The Top 100]]'', and a Sports & Puzzles minigame in ''[[Mario Party Superstars]]''. Its name is a pun on either the phrase "thick and thin" or the name of a children's toy manufactured by {{wp|Playskool}} called the Sit n' Spin. In ''Mario Party: The Top 100'', this minigame is unlocked after the player obtains 200 [[Mini Star]]s in Minigame Island.
'''Stick and Spin''' is a Rare [[minigame]] in ''[[Mario Party 7]]'', a Puzzle minigame in ''[[Mario Party DS]]'', a Special minigame in ''[[Mario Party: The Top 100]]'', and a Sports & Puzzles minigame in ''[[Mario Party Superstars]]''. Its name is a pun on either the phrase "thick and thin" or the name of a children's toy manufactured by {{wp|Playskool}} called the Sit n' Spin. In ''Mario Party: The Top 100'', this minigame is unlocked after 200 [[Mini Star]]s are obtained in Minigame Island.


==Gameplay==
==Gameplay==
The aim of the game is to make matches of five or more balls with the same color, and connected balls are indicated by lines linked between them. To control the circle, the player needs to spin the wheel with {{button|gcn|Stick}}. By pressing {{button|gcn|A}}, the ball will immediately drop to the bottom. Only in ''Mario Party Superstars'' does this minigame have different patterns for each of the colored marbles. The objective is to clear a set number of balls to advance a level. The number of balls that are needed to be cleared is listed in the middle of the circle. As soon as a ball is going to be cleared, the number is decreased based on that quantity, although in ''Mario Party Superstars'', the number decreases only after the cleared balls disappear completely. In both ''Mario Party 7'' and ''Mario Party DS'', the scoring is based on how many matches while the balls involved in scoring are present, where the number of [[point]]s gained increases after every match made. Whereas, in both ''Mario Party: The Top 100'' and ''Mario Party Superstars'', the scoring is based on the number of balls eliminated, where every ball eliminated grants points as long as it contributes to the objective.  
The aim of the minigame is to make matches of five or more balls with the same color, and connected balls are indicated by lines linked between them. To control the circle, the player needs to spin the wheel with {{button|gcn|Stick}} or {{button|ds|pad}}. By pressing {{button|gcn|A}}, a ball immediately drops to the bottom. In ''Mario Party Superstars'', this minigame has different patterns for each of the colored balls. The objective is to clear a set number of balls to advance a level. The number of balls that are needed to be cleared is listed in the middle of the circle. As soon as a ball is going to be cleared, the number is decreased based on that quantity, although in ''Mario Party Superstars'', the number decreases only after the cleared balls disappear completely. In both ''Mario Party 7'' and ''Mario Party DS'', the scoring is based on how many matches while the balls involved in scoring are present, where the number of [[point]]s gained increases after every match made. In contrast, in both ''Mario Party: The Top 100'' and ''Mario Party Superstars'', the scoring is based on the number of balls eliminated, where every ball eliminated grants points as long as it contributes to the objective.  


After every five levels, starting with Level 6, the board resets and a brand-new board is presented, with a new gameplay element added, starting at Level 11. ''Mario Party 7'' is also the only version where the balls on the conveyor belt can change their state when leveling up within a set of levels, so for example, within Levels 96 to 100, the ball sizes get larger as soon as a level up occurs. On certain sets of levels, the drop speed of the balls might increase, making it so that they drop faster than before. The speed change in ''Mario Party 7'' and ''Mario Party DS'' can be faster or slower between certain sets of levels, while in ''Mario Party: The Top 100'' and ''Mario Party Superstars'' there are only speed increases after certain sets of levels. Another thing that may happen between sets of levels is that the size of the circle may change to become slightly smaller or larger, and the most drastic change happens at Levels 56 to 60, which shrinks the circle to fit only one layer of normal-sized balls, where it happens only for this set of levels.  
After every five levels, starting with Level 6, the board resets and a brand-new board is presented, with a new gameplay element added, starting at Level 11. The ''Mario Party 7'' version is also the only version where the balls on the conveyor belt can change their state when leveling up within a set of levels, so, for example, within Levels 96 to 100, the ball sizes get larger as soon as a level up occurs. On certain sets of levels, the drop speed of the balls might increase, making it so that they drop faster than before. The speed change in ''Mario Party 7'' and ''Mario Party DS'' can be faster or slower between certain sets of levels, while in ''Mario Party: The Top 100'' and ''Mario Party Superstars'', there are only speed increases after certain sets of levels. Another thing that may happen between sets of levels is that the size of the circle may change to become slightly smaller or larger, and the most drastic change happens at Levels 56 to 60, which shrink the circle to fit only one layer of normal-sized balls, where it happens only for this set of levels.  


The game ends when 10 balls spill over and two seconds pass before the player can reduce the number of balls sticking out of the circle. If a ball is spilled over, it is indicated by dotted lines circling that ball. Balls that are cleared do not count as being spilled over. In ''Mario Party 7'' and ''Mario Party Superstars'', a checkpoint will be reached every five levels, starting at Level 6. If this happens, the player may continue from the last checkpoint, but it will cost them around half of their score provided that they have reached a new checkpoint. If they did not progress past the same checkpoint, the score deduction becomes greater for each successive Game Over until it starts from zero. In ''Mario Party DS'', the player may continue from the last level they have gotten a Game Over on, but the score will reset to zero. In ''Mario Party: The Top 100'', the player cannot continue from one of the later levels unlike in the other versions, so they can start from only Level 1 should the player get a Game Over. The game also ends in ''Mario Party 7'' after the player clears Level 100, although this minigame is endless in every other version, where clearing Level 99 will reset that particular level.  
The minigame ends when 10 balls spill over and two seconds pass before the player can reduce the number of balls sticking out of the circle. If a ball is spilled over, it is indicated by dotted lines circling that ball. Balls that are cleared do not count as being spilled over. In ''Mario Party 7'' and ''Mario Party Superstars'', a checkpoint is reached every five levels, starting at Level 6. If this happens, the player can continue from the last checkpoint, but it costs them around half of their score provided that they have reached a new checkpoint. If they did not progress past the same checkpoint, the score deduction becomes greater for each successive Game Over until it starts from zero. In ''Mario Party DS'', the player can continue from the last level they have gotten a Game Over on, but the score resets to zero. In ''Mario Party: The Top 100'', the player cannot continue from one of the later levels, unlike in the other versions, so they can start only from Level 1 should the player get a Game Over. The minigame also ends in ''Mario Party 7'' after the player clears Level 100, although this minigame is endless in every other version, where clearing Level 99 resets that particular level.  


There are several types of balls introduced throughout the levels:
There are several types of balls introduced throughout the levels:
*'''Colored balls:''' Five or more like-colored balls will be eliminated when they are linked, indicated by lines that join them when they touch each other. There are six different colors of balls in ''Mario Party 7'' and ''Mario Party DS'': red, light blue, yellow, green, purple, and dark blue. In ''Mario Party: The Top 100'' and ''Mario Party Superstars'', there are only five colors: red, light blue, yellow, green, and purple. ''Mario Party 7'' is also the only version where certain levels do not have a fixed set of colors based on the number of colors.
*'''Colored balls:''' Five or more like-colored balls are eliminated when they are linked, indicated by lines that join them when they touch each other. There are six different colors of balls in ''Mario Party 7'' and ''Mario Party DS'': red, light blue, yellow, green, purple, and dark blue. In ''Mario Party: The Top 100'' and ''Mario Party Superstars'', there are only five colors: red, light blue, yellow, green, and purple. The ''Mario Party 7'' version is also the only version where certain levels do not have a fixed set of colors based on the number of colors.
*'''Different-sized balls:''' The balls can come in different sizes compared to the standard size. Other than being of a different size, the balls work the same way as their normal-sized counterparts.  
*'''Different-sized balls:''' The balls can come in different sizes compared to the standard size. Other than being of a different size, the balls work the same way as their normal-sized counterparts.  
*'''Bubbles:''' These are transparent balls that, when a ball is dropped on them, will be popped. They will not pop if a ball dropped on them as a result of another ball tumbling on them, nor will they pop when a match is made adjacent to them. In ''Mario Party Superstars'', popping bubbles will contribute to the number of balls needed to be eliminated.
*'''Bubbles:''' These are transparent balls that, when a ball is dropped on them, pop. They do not pop if a ball drops on them as a result of another ball tumbling on them, nor do they pop when a match is made adjacent to them. In ''Mario Party Superstars'', popping bubbles contribute to the number of balls needed to be eliminated.
*'''Gray balls:''' These balls will require a match made next to them to eliminate, and will contribute to the total number of balls needed to be eliminated, except in ''Mario Party DS''.
*'''Gray balls:''' These balls require a match made next to them to eliminate, and they contribute to the total number of balls needed to be eliminated, except in ''Mario Party DS''.
*'''Black and white balls:''' These are similar to colored balls in that five or more like-colored balls will be eliminated when they are linked. Unlike colored balls, when a ball is dropped on them, a black ball will be changed to a white ball, and vice-versa. They will not change color if a ball dropped on them as a result of another ball tumbling on them.  
*'''Black and white balls:''' These are similar to colored balls in that five or more like-colored balls are eliminated when they are linked. Unlike colored balls, when a ball is dropped on them, a black ball is changed to a white ball, and vice-versa. They do not change color if a ball drops on them as a result of another ball tumbling on them.  
*'''Numbered balls:''' Balls with numbers on them indicate the number of times a certain ball needs to be cleared before it completely disappears. Upon the conditions for eliminating the ball being met, if the number is more than one, it is decreased by one; if the number is one, the number will disappear before the ball is eliminated completely. The number can be reduced further if an extra ball is added during a match before the linked balls disappear, including when a gray numbered ball is next to that match. In the case of numbered balls needing to be linked to be eliminated, the match will keep getting made as long as five or more balls are linked. However, in ''Mario Party Superstars'', even if there are five or more like-colored numbered balls linked together after all the numbers are reduced by one but are not yet eliminated, another like-colored ball must be added to eliminate them again.  
*'''Numbered balls:''' Balls with numbers on them indicate the number of times a certain ball needs to be cleared before it completely disappears. Upon the conditions for eliminating the ball being met, if the number is more than one, it is decreased by one; if the number is one, the number disappears before the ball is eliminated completely. The number can be reduced further if an extra ball is added during a match before the linked balls disappear, including when a gray numbered ball is next to that match. In the case of numbered balls needing to be linked to be eliminated, the match keeps getting made as long as five or more balls are linked. However, in ''Mario Party Superstars'', even if there are five or more like-colored numbered balls linked together after all the numbers are reduced by one but are not yet eliminated, another like-colored ball must be added to eliminate them again.  


In ''Mario Party 7'', the staff record for this minigame is 20,190 points in the American version, 49,320 points in the Japanese version, and 49,620 points in the European/Australian version. In ''Mario Party DS'', it is 11,130 points in all versions.
In ''Mario Party 7'', the staff record for this minigame is 20,190 points in the American version, 49,320 points in the Japanese version, and 49,620 points in the European/Australian version. In ''Mario Party DS'', it is 11,130 points in all versions.


===Level summary===
===Level summary===
Every set of levels has different elements in play, and each version of this minigame contains differences. They are as follows:
Every set of levels has different elements in play, and each version of this minigame contains differences. They are as follows
('''All''' = all versions; '''7''' = ''Mario Party 7''; '''DS''' = ''Mario Party DS''; '''TT100''' = ''Mario Party: The Top 100''; '''SS''' = ''Mario Party Superstars'')
('''All''' = all versions; '''7''' = ''Mario Party 7''; '''DS''' = ''Mario Party DS''; '''TT100''' = ''Mario Party: The Top 100''; '''SS''' = ''Mario Party Superstars''):
{|border=1 style=text-align:left;border-collapse:collapse;width:90% cellpadding=3
{|class=wikitable style=width:90% cellpadding=3
|-style="background: #ABC;"
|-
!width=5% rowspan="2"style=text-align:center|Level set
!width=5% rowspan="2"style=text-align:center|Level set
!width=20% rowspan="2"style=text-align:center|Starting layout
!width=20% rowspan="2"style=text-align:center|Starting layout
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*(None)
*(None)
|style=text-align:center|
|style=text-align:center|
'''7:''' 25/22/35/25/20 <br/>
'''7:''' 25/22/35/25/20 <br>
'''DS:''' 25 (all)
'''DS:''' 25 (all)
|style=text-align:center|
|style=text-align:center|
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*'''TT100, SS:''' Three colors at the beginning; four colors at Levels 17&ndash;19; five colors at Level 20
*'''TT100, SS:''' Three colors at the beginning; four colors at Levels 17&ndash;19; five colors at Level 20
|
|
*'''Note:''' Despite this level introducing bubbles, the conveyor belt does not contain them.
*'''Note:''' Despite Level 16 introducing bubbles, the conveyor belt does not contain them.
|style=text-align:center|
|style=text-align:center|
30/25/30/25/20
30/25/30/25/20
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* '''All:''' Five colors at Levels 28&ndash;30
* '''All:''' Five colors at Levels 28&ndash;30
|
|
* '''All:''' The color of every ball on the conveyor belt is covered by gray circles with question marks, and it will be revealed only after the ball falls from it.
* '''All:''' The color of every ball on the conveyor belt is covered by a gray circle with a question mark, and it is revealed only after the ball falls from it.
|style=text-align:center|
|style=text-align:center|
30 (all)
30 (all)
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|
|
*'''All:''' Normal-sized colored balls in the innermost ring
*'''All:''' Normal-sized colored balls in the innermost ring
*'''DS:''' Despite starting with five colors, the starting layout has only four colors.
*'''DS:''' Despite this set of levels starting with five colors, the starting layout has only four colors.
|
|
*'''7:''' Four colors (red, green, light blue, and purple) throughout the levels
*'''7:''' Four colors (red, green, light blue, and purple) throughout the levels
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*'''All:''' Normal-sized black balls and white balls in the innermost ring
*'''All:''' Normal-sized black balls and white balls in the innermost ring
|
|
*'''7, DS:''' Besides black/white, three colors at the beginning; four colors at Levels 52&ndash;55
*'''7, DS:''' Besides black/white, three colors at the beginning and four colors at Levels 52&ndash;55
*'''TT100, SS:''' Four colors and black/white throughout the levels
*'''TT100, SS:''' Four colors and black/white throughout the levels
|
|
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|
|
*'''7, DS:''' Five colors and black/white throughout the levels
*'''7, DS:''' Five colors and black/white throughout the levels
*'''TT100, SS:''' Besides black/white, three colors at the beginning, four colors at Level 68, five colors at Levels 64&ndash;65
*'''TT100, SS:''' Besides black/white, three colors at the beginning, four colors at Level 68, and five colors at Levels 64&ndash;65
|
|
*'''All:''' The conveyor belt contains large black/white balls, in addition to normal-sized colored balls.
*'''All:''' The conveyor belt contains large black/white balls, in addition to normal-sized colored balls.
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*'''7:''' Two layers of colored balls along with a few on the third layer
*'''7:''' Two layers of colored balls along with a few on the third layer
*'''DS, TT100, SS:''' Normal-sized colored balls in the innermost ring
*'''DS, TT100, SS:''' Normal-sized colored balls in the innermost ring
*'''7:''' Despite starting with six colors, the starting layout has only five colors (red, light blue, yellow, green, and dark blue).
*'''7:''' Despite this set of levels starting with six colors, the starting layout has only five colors (red, light blue, yellow, green, and dark blue).
*'''SS:''' Despite starting with three colors, the starting layout has only five colors.
*'''SS:''' Despite this set of levels starting with three colors, the starting layout has five colors.
|
|
*'''7, DS:''' Six colors throughout the levels
*'''7, DS:''' Six colors throughout the levels
*'''TT100, SS:''' Three colors at the beginning, four colors at Level 73, five colors at Levels 74&ndash;75
*'''TT100, SS:''' Three colors at the beginning; four colors at Level 73; five colors at Levels 74&ndash;75
|
|
*'''TT100, SS:''' At Levels 74&ndash;75, new balls from the conveyor belt become large-sized.
*'''TT100, SS:''' At Levels 74&ndash;75, new balls from the conveyor belt become large-sized.
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*'''DS, TT100, SS:''' Normal-sized colored balls in the innermost ring
*'''DS, TT100, SS:''' Normal-sized colored balls in the innermost ring
|
|
*'''7:''' Four colors at the beginning, five colors at Levels 77&ndash;80
*'''7:''' Four colors at the beginning; five colors at Levels 77&ndash;80
*'''DS:''' Five colors throughout the levels
*'''DS:''' Five colors throughout the levels
*'''TT100, SS:''' Three colors at the beginning, four colors at Level 78, five colors at Levels 79&ndash;80
*'''TT100, SS:''' Three colors at the beginning; four colors at Level 78; five colors at Levels 79&ndash;80
|
|
*'''7:''' Most of the balls within the circle are covered by gray circles with question marks, except the narrow area at the top of the circle.
*'''7:''' Most of the balls within the circle are covered by gray circles with question marks, except the narrow area at the top of the circle.
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*'''DS, TT100, SS:''' Normal-sized colored balls in the innermost ring
*'''DS, TT100, SS:''' Normal-sized colored balls in the innermost ring
|
|
*'''7, DS:''' Four colors throughout the levels, five colors at Levels 82&ndash;85
*'''7, DS:''' Four colors throughout the levels; five colors at Levels 82&ndash;85
*'''TT100, SS:''' Three colors at the beginning, four colors at Level 83, five colors at Levels 84&ndash;85
*'''TT100, SS:''' Three colors at the beginning; four colors at Level 83; five colors at Levels 84&ndash;85
|
|
*'''7, TT100, SS:''' In addition to the colored balls that come from the conveyor belt, colored balls occasionally gravitate to the middle from the corners.
*'''7, TT100, SS:''' In addition to the colored balls that come from the conveyor belt, colored balls occasionally gravitate to the middle from the corners.
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|
|
*'''7, DS:''' Five colors throughout the levels
*'''7, DS:''' Five colors throughout the levels
*'''TT100, SS:''' Three colors at the beginning, four colors at Level 87, five colors at Levels 88&ndash;90
*'''TT100, SS:''' Three colors at the beginning; four colors at Level 87; five colors at Levels 88&ndash;90
|
|
*'''7, TT100, SS:''' New balls on the conveyor belt are large-sized starting from Level 89 instead of normal-sized.
*'''7, TT100, SS:''' New balls on the conveyor belt are large-sized starting from Level 89 instead of normal-sized.
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|
|
*'''7, DS:''' Five colors and black/white throughout the levels
*'''7, DS:''' Five colors and black/white throughout the levels
*'''TT100:''' Besides black/white, three colors at the beginning, four colors at Level 98, five colors at Level 99+
*'''TT100:''' Besides black/white, three colors at the beginning, four colors at Level 98, and five colors at Level 99+
*'''SS:''' Besides black/white, three colors at the beginning, four colors at Level 98+
*'''SS:''' Besides black/white, three colors at the beginning and four colors at Level 98+
|
|
*'''7:''' The black/white balls on the conveyor belt are large.
*'''7:''' The black/white balls on the conveyor belt are large.
*'''7, TT100, SS:''' In addition to the balls that come from the conveyor belt, large black/white numbered balls ("2") occasionally gravitate to the middle from the corners.
*'''7, TT100, SS:''' In addition to the balls that come from the conveyor belt, large black/white numbered balls ("2") occasionally gravitate to the middle from the corners.
*'''7:''' The size of the balls on the conveyor belt gradually gets larger as more levels are cleared.  
*'''7:''' The size of the balls on the conveyor belt gradually gets larger as more levels are cleared.  
*'''7:''' This minigame will be finished after Level 100 is cleared.
*'''7:''' This minigame is finished after Level 100 is cleared.
*'''DS, TT100, SS:''' Clearing Level 99 will set the player back to Level 99, essentially making this minigame endless.
*'''DS, TT100, SS:''' Clearing Level 99 sets the player back to Level 99, essentially making this minigame endless.
|style=text-align:center|
|style=text-align:center|
'''7:''' 32/32/32/35/35 <br/>
'''7:''' 32/32/32/35/35 <br>
'''DS:''' 32/32/32/35
'''DS:''' 32/32/32/35
|style=text-align:center|
|style=text-align:center|
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===Multiplayer===
===Multiplayer===
Stick and Spin can also be played with two players. A few gameplay elements from the single-player game are present as well. The two-player game is played as a survival game, as whoever has 10 balls sticking out of the circle first will lose. As the game goes on, the balls will drop faster and faster. Numbered balls will also be present, and they will fall on both players' screens. However, if one player makes big combos, more numbered balls will be sent to their opponent.
Stick and Spin can also be played with two players. A few gameplay elements from the single-player game are present as well. The two-player game is played as a survival game. As it goes on, the balls drop faster and faster. Numbered balls are also present, and they fall on both players' screens. However, if one player makes big combos, more numbered balls will be sent to their opponent. The first player who has at least 10 balls sticking out of the ring for two consecutive seconds loses.


==Controls==
==Controls==
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===''Mario Party Superstars''===
===''Mario Party Superstars''===
*{{button|ns|stick}} (Left and Right) &ndash; Rotate Field
*{{button|switch|stick}} (Left and Right) &ndash; Rotate Field
*{{button|ns|jc-right}} &ndash; Drop Ball
*{{button|switch|jc-right}} &ndash; Drop Ball


==In-game text==
==In-game text==
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===''Mario Party Superstars''===
===''Mario Party Superstars''===
*''"Connect five or more balls to remove them! Numbered balls go to your rival if removed. If 10 balls cross the edge, it's game over."''
*'''Free Play and Vs. Puzzles:''' ''"Connect five or more balls to remove them! Numbered balls go to your rival if removed. If 10 balls cross the edge, it's game over."''
 
*'''Score Attack:''' "''Connect five or more balls to remove them! Remove enough to clear a level. If 10 balls stick out past the edge, that's game over.''"
==Gallery==
<gallery>
File:Wario Wins in Stick Spin.png|''Mario Party 7'' (player versus player)
Stick and Spin MPDS.png|''Mario Party DS''
Top100StickandSpin.png|''Mario Party: The Top 100'' (VS)
Top100StickandSpinEndless.png|''Mario Party: The Top 100'' (Endless)
File:Stick and Spin (solo) - Mario Party Superstars.png|''Mario Party Superstars'' (Score Attack)
File:Stick and Spin - Mario Party Superstars.png|''Mario Party Superstars'' (Vs. Puzzles)
</gallery>


==Names in other languages==
==Names in other languages==
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|FreAM=Nuclear Attraction
|FreAM=Nuclear Attraction
|FreE=Magnepuzzle
|FreE=Magnepuzzle
|FreEM=Portmanteau of ''magnet'' and ''puzzle''
|FreEM=Portmanteau of "magnet" and "puzzle"
|Ita=Pallapuzzle
|Ita=Pallapuzzle
|ItaM=Ball Puzzle
|ItaM=Ball Puzzle
|Kor=회전 퍼즐<small>(''DS'')</small><br>''Hoejeon Peojeul''<br>회전 구슬 퍼즐 <small>(''Superstars'')</small><br>''Hoejeon Guseul Peojeul''
|Kor=회전 퍼즐<small>(''DS'')</small>
|KorM=Spin Puzzle<br><br>Spin Orb Puzzle
|KorR=Hoejeon Peojeul
|KorM=Spin Puzzle
|Kor2=회전 구슬 퍼즐 <small>(''Superstars'')</small>
|Kor2R=Hoejeon Guseul Peojeul
|Kor2M=Spin Orb Puzzle
|Por=Roda de Grude
|Por=Roda de Grude
|PorM="Sticky Wheel", pun on ''bola de gude'' (marble)
|PorM="Sticky Wheel", pun on ''bola de gude'' ("marble")
|Rus=Шародром
|Rus=Шародром
|RusR=Sharodrom
|RusR=Sharodrom
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==Trivia==
==Trivia==
*This minigame is the only one other than [[Block Star (Mario Party series)|Block Star]] not originally introduced in the first ''[[Mario Party]]'' to appear four times in the series.
*This is one of the two minigames not originally introduced in the first ''[[Mario Party]]'' to appear four times in the [[Mario Party (series)|''Mario Party'' series]], the other being [[Block Star (Mario Party series)|Block Star]].
*The ball designs as seen in [[Mario Party Superstars]] appear to be re-used from the 6-Ball Puzzle game in [https://en.wikipedia.org/wiki/Clubhouse_Games:_51_Worldwide_Classics Clubhouse Games: 51 Worldwide Classics], which was also developed by [[NDcube]].
{{MP7 minigames}}
{{MP7 minigames}}
{{MPDS minigames}}
{{MPDS minigames}}
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[[Category:Mario Party Superstars minigames]]
[[Category:Mario Party Superstars minigames]]
[[Category:Mario Party: The Top 100 minigames]]
[[Category:Mario Party: The Top 100 minigames]]
[[it:Pallapuzzle]]
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