Bird (Donkey Kong series): Difference between revisions

no edit summary
m (Text replacement - "<references/> {{" to "<references/> {{")
No edit summary
(19 intermediate revisions by 10 users not shown)
Line 1: Line 1:
{{rename|Bird (Donkey Kong series)}}
{{italic title|Bird (''Donkey Kong'' series)}}
{{another language}}
{{species infobox
{{Species-infobox
|image=[[File:Kuro.png|160px]]<br>Artwork of a Bird from ''[[Perfect Ban Mario Character Daijiten]]''
|image=[[File:Kuro.png|160px]]
|first_appearance=''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' ([[List of games by date#1982|1982]])
|first_appearance=''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' ([[List of games by date#1982|1982]])
|latest_appearance=''[[WarioWare Gold]]'' ([[List of games by date#2018|2018]])
|latest_appearance=''[[WarioWare Gold]]'' ([[List of games by date#2018|2018]])
|variant_of=[[Nitpicker]]
|variant_of=[[Nitpicker]]
|comparable=[[Crow]]<br>[[Hawks]]<br>[[Kaibādo]]
|relatives=[[Hawks]]<br>[[Kaibādo]]
}}
}}
'''Kuro''', originally referred to as '''Birds'''<ref name=Atari8>Instruction manual for Atari 8-bit port</ref>, are flying corvid [[Nitpicker]]s that make their debut in the ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' arcade game. In most versions, they sport thick beaks and flap their wings in a brisk pace while flying.
'''Birds'''<ref name=Atari8>Instruction manual for Atari 8-bit port{{page needed}}</ref> are flying corvid [[Nitpicker]]s that make their debut in the ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' arcade game. In most versions, they sport thick beaks and flap their wings in a brisk pace while flying.
 
==History==
==History==
===''Donkey Kong'' series===
===''Donkey Kong'' series===
Line 23: Line 21:
|width3=16
|width3=16
}}
}}
Kuro, referred to as '''Nitpickers'''<ref>Instruction manuals for Atari 2600, ColecoVision, Intellivision, and Coleco Adam ports</ref><ref>Instruction manual for Atari 7800 port</ref> or '''Birds'''<ref name=Atari8/>, make their first appearance in the [[Chain Scene]] of ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' Like the Nitpickers in the [[Jump Board Scene]], these Birds similarly fly horizontally across the screen, descending progressively as they meet its margins. They flee off-screen after performing four such flights. Unlike those Nitpickers, they do not bombard [[Donkey Kong Jr.]] with [[egg]]s, and are designed to look more like ravens in most versions, given their dark coloration and chubby structure. They can be defeated the same way nonetheless, as falling [[fruit]] can put an end to them.
'''Birds''',<ref name=Atari8/> also referred to as '''Nitpickers''',<ref>Instruction manuals for Atari 2600, ColecoVision, Intellivision, and Coleco Adam ports{{page needed}}</ref><ref>Instruction manual for Atari 7800 port{{page needed}}</ref> make their first appearance in the [[Chain Scene]] of ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' Like the Nitpickers in the [[Jump Board Scene]], these Birds similarly fly horizontally across the screen, descending progressively as they meet its margins. They flee off-screen after performing four such flights. Unlike those Nitpickers, they do not bombard [[Donkey Kong Jr.]] with [[egg]]s, and are designed to look more like ravens in most versions, given their dark coloration and chubby structure. They can be defeated the same way nonetheless, as falling [[fruit]] can put an end to them.


In the Atari 2600 port, a single bird flies left to right at the bottom of the stage. In the Intellivision port, they fly off the left or right side of the screen rather than doing their zigzag routine.
In the Atari 2600 port, a single bird flies left to right at the bottom of the stage. In the Intellivision port, they fly off the left or right side of the screen rather than doing their zigzag routine.


====''Donkey Kong Jr. Math''====
====''Donkey Kong Jr. Math''====
A lone Kuro, known as a nitpicker, appears in the +-×÷ Exercise mode of ''[[Donkey Kong Jr. Math]]''. It hovers over the chains, showing which position Donkey Kong Jr. should fill. It will also show where Junior made his mistakes.
A lone Bird (known as a "nitpicker")<ref>{{cite|date=1985|publisher=Nintendo of America|author=Nintendo|language=en-us|title=''Donkey Kong Jr. Math'' instruction booklet|page=9-10}}</ref> appears in the +-×÷ Exercise mode of ''[[Donkey Kong Jr. Math]]''. It hovers over the chains, showing which position Donkey Kong Jr. should fill. It will also show where Junior made his mistakes.


====''Donkey Kong'' (Game Boy)====
====''Donkey Kong'' (Game Boy)====
A single Kuro nest can be seen in the Game Boy ''[[Donkey Kong (Game Boy)|Donkey Kong]]'', in [[Stage 9-4]] of the [[Tower (world)|Tower]], a boss stage that resembles the Chain Scene from ''Donkey Kong Jr.'' It spawns two Kuro birds on-screen at a time. After rising slowly from their nest, Kuro fly horizontally across the room, moving down a short distance and turning back upon meeting the room's limits. They perform three complete flights, and flee outside the map of the stage afterwards. Kuro can not be practically defeated, as the stage they appear in presents no means of combat against them. They now attempt to drop eggs on [[Mario]] if they fly above him. Unless they are avoided, or deflected with a [[handstand]], these eggs can plummet down on the character and cause him to lose a life.
A [[Bird Nest]] can be seen in the [[Donkey Kong (Game Boy)|Game Boy version]] of ''[[Donkey Kong (game)|Donkey Kong]]'', in [[Stage 9-4]] of the [[Tower (world)|Tower]], a boss stage that resembles the Chain Scene from ''Donkey Kong Jr.'' It spawns two Birds on-screen at a time. After rising slowly from their nest, Birds fly horizontally across the room, moving down a short distance and turning back upon meeting the room's limits. They perform three complete flights, and flee outside the map of the stage afterwards. Birds can not be practically defeated, as the stage they appear in presents no means of combat against them. They now attempt to drop eggs on [[Mario]] if they fly above him. Unless they are avoided, or deflected with a [[handstand]], these eggs can plummet down on the character and cause him to lose a life.


Kuro are identical in behavior to [[Hawks]] and [[Kaibādo]], which are other successors of [[Nitpicker]]s.
Birds are identical in behavior to [[Hawks]] and [[Kaibādo]], which are other successors of [[Nitpicker]]s.


===Family BASIC===
===''WarioWare Gold''===
Birds are obstacles in the [[Donkey Kong Jr. (microgame)|Donkey Kong Jr.]] microgame of ''[[WarioWare Gold]]''. They appear on the third difficulty level, flying on a straight line from left to right, across the ropes.
 
===Other appearances===
In the [[Family BASIC]] accessory to the [[Family Computer]], it is one of three programmable bird characters. It also makes a cameo on the Message Board.
In the [[Family BASIC]] accessory to the [[Family Computer]], it is one of three programmable bird characters. It also makes a cameo on the Message Board.


===''WarioWare Gold''===
==Profiles and statistics==
In ''[[WarioWare Gold]]'', two Birds have to be avoided by Donkey Kong Jr. as he climbs two ropes in the third difficulty of the [[Donkey Kong Jr. (microgame)|Donkey Kong Jr.]] microgame. They fly on a straight line from left to right, across the ropes.
===''[[Perfect Ban Mario Character Daijiten]]''===
{{PEGMCE profile
|name=クロ (JP) / Bird (EN)
|artwork=[[File:Kuro.png|150px]]
|shuzoku=フライ{{ruby|族|ぞく}}
|seikaku=いじわる
|tojo_gemu={{ruby|GB|ゲームボーイ}}ドンキー
|desc='''<big>いじわるカラスだ!{{ruby|逃|に}}げろ</big></b><br>
{{ruby|一定|いってい}}の{{ruby|間隔|かんかく}}でタマゴを{{ruby|落|お}}つことしてくる、とても{{ruby|迷惑|めいわく}}なカラスのモンスター。{{ruby|上|うえ}}も{{ruby|横|よこ}}もさわれないし、ぶつけるものち{{ruby|何|なに}}ちないので、ひたすら{{ruby|逃|に}}げ{{ruby|回|まわ}}ろう。<ref name=Daijiten>{{cite|language=ja|date=1994|publisher=[[Shogakukan]]|title=「パーフェクト版 マリオキャラクター大事典」 (''Perfect Ban Mario Character Daijiten'')|page=[https://i.imgur.com/Jr5Go9J.jpeg 75]}}</ref>
|tribe=Fly clan
|disposition=Ill-tempered
|game_appearances=GB Donkey
|eng_desc='''''<big>You nasty crows! Get out of here!</big>'''''<br>
''A very annoying crow monster that drops its eggs at regular intervals. You can't touch it from above or to the side, and you can't hit it with anything, so just run away from it.''
}}


==Gallery==
==Gallery==
<gallery>
<gallery>
DKGB Crow.png|Sprite of a Kuro
DKGB Crow.png|Sprite of a Bird
Kuro KC.png|A Kuro, as illustrated in volume 30 of the [[Super Mario (Kodansha manga)|KC Deluxe]] manga
Kuro KC.png|A Bird, as illustrated in volume 30 of the [[Super Mario (Kodansha manga)|Kodansha manga]]
</gallery>
</gallery>


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=ニットピッカー<ref name=BASIC>Family BASIC handbook.</ref><br>''Nittopikkā''<br>トリさん<ref name=BASIC/><br>''Tori-san''<br>クロ<ref>''Perfect Ban Mario Character Daijiten''. [https://imgur.com/a/UvABP#37 Page 75.]</ref><ref>Kazuki, Motoyama. Volume 30 of the [[KC Deluxe]] manga, [[Media:Donkey Kong GB characters KC.jpg|page 51]]</ref><br>''Kuro''
|Jap=ニットピッカー<ref name=BASIC>Family BASIC handbook.</ref>
|JapM=Nitpicker<br><br>Bird{{wp|Japanese honorifics#San|-san}}<br><br>From「黒」(''kuro'', black), after their Game Boy coloration; also a play on the English word "crow"
|JapR=Nittopikkā
|Jap2=トリさん<ref name=BASIC/>
|Jap2R=Tori-san
|Jap3=クロ<ref name=Daijiten/><ref>{{cite|author=Kazuki, Motoyama|title=Volume 30 of the [[KC Deluxe]] manga|page={{file link|Donkey Kong GB characters KC.jpg|51}}}}</ref>
|Jap3R=Kuro
|JapM=Nitpicker
|Jap2M=Bird{{wp|Japanese honorifics#San|-san}}
|Jap3M=From「黒」(''kuro'', black), after their Game Boy coloration; also a play on the English word "crow"
|Fre=Oiseau<ref name=int>''Donkey Kong Junior'' Atari computer version manual (International)</ref>
|Fre=Oiseau<ref name=int>''Donkey Kong Junior'' Atari computer version manual (International)</ref>
|Fre2=Rapace<ref>French ColecoVision manual{{page needed}}</ref>
|FreM=Bird
|FreM=Bird
|Fre2M=Raptor
|Ger=Vogel<ref name=int/>
|Ger=Vogel<ref name=int/>
|Ger2=Geier<ref>German ColecoVision manual{{page needed}}</ref>
|GerM=Bird
|GerM=Bird
|Ger2M=Vulture
|Ita=Uccellaccio<ref name=int/>
|Ita=Uccellaccio<ref name=int/>
|ItaM=Bird of Prey
|Ita2=Uccello<ref>''[[Donkey Kong Jr. (Game & Watch)|Donkey Kong Jr.]]'' Italian booklet{{page needed}}</ref>
|ItaM=Bad bird
|Ita2M=Bird
|Spa=Pájaro<ref name=int/>
|Spa=Pájaro<ref name=int/>
|SpaM=Bird
|SpaM=Bird
Line 68: Line 96:
[[Category:Corvids]]
[[Category:Corvids]]
[[Category:Donkey Kong (Game Boy) enemies]]
[[Category:Donkey Kong (Game Boy) enemies]]
[[Category:Donkey Kong Jr.]]
[[Category:Donkey Kong Jr. enemies]]
15,311

edits