Bowser's Block Battle: Difference between revisions

Previous version was written better; "die" is singular for "dice", the point penalty is the same for all bosses, and Bowser never held onto the arena.
m (Text replacement - "(\.oga\]\])[ \n]*([a-zA-Z0-9'")])" to "$1<br>$2")
(Previous version was written better; "die" is singular for "dice", the point penalty is the same for all bosses, and Bowser never held onto the arena.)
Tag: Undo
(14 intermediate revisions by 8 users not shown)
Line 15: Line 15:


==Gameplay==
==Gameplay==
The players must attack Bowser by rolling dice marked with their own faces and Bowser [[emblem]]s on the remaining sides. These dice are not typical Dice Blocks but objects that players can pick up and throw if they want to change what faces up. After 10 seconds, the rolls are set and dice can no longer be picked up (dice that are held by players when the time limit expires are thrown automatically, and the rolls are included). The dice that show the players' faces are converted into energy balls that players can shoot at Bowser for [[point]]s. Players attack in decreasing order of number of dice with their faces shown, so those with the most dice make the first move, and those with the fewest dice take a turn last. Players with equal numbers of dice with their characters' faces attack together. After every player attacks, if any dice show his emblem, Bowser will attack by spitting a trio of [[fireball]]s once for each die, and anybody hit by a fireball will lose one point. If no dice show his emblem, Bowser will grab the board in disbelief and groan in disappointment. Bowser then throws a new set of dice onto the stage, and the process repeats.
The players must attack Bowser by rolling dice marked with their own faces and Bowser [[emblem]]s on the remaining sides. These dice are not typical Dice Blocks but objects that players can pick up and throw if they want to change what faces up. After 10 seconds, the rolls are set and dice can no longer be picked up (dice that are held by players when the time limit expires are thrown automatically, and the rolls are included). The dice that show the players' faces are converted into energy balls that players can shoot at Bowser for [[point]]s. Players attack in decreasing order of number of dice with their faces shown, so those with the most dice make the first move, and those with the fewest dice take a turn last. Players with equal numbers of dice with their characters' faces attack together. After every player attacks, if any dice show his emblem, Bowser attacks by spitting a trio of [[fireball]]s once for each die, and anybody hit by a fireball loses one point. If no dice show his emblem, Bowser grabs the board in disbelief and groans in frustration. Bowser then throws a new set of dice onto the stage, and the process repeats.


When his [[Health Meter|health]] drops below half, Bowser lets out an angry roar before increasing in size again and makes the battle more dangerous. After tossing the dice onto the field, Bowser grabs the stage and tilts it from side to side to complicate the players' attempts to roll the dice. If he gets any chances to attack, the fireballs will be larger and faster than before, making them more difficult to avoid. He also gains one new attack: After everyone has attacked with their dice, Bowser rolls a large, spike-edged die with images of the six bosses on it. (Fortunately, this die does not crush any players it lands on top of, so players can still make it tumble and change the image it shows.) After it lands, the camera zooms in to show which image is rolled. The die disappears in a puff of smoke, and the players must evade one of six elaborate attacks:
When his [[Health Meter|health]] drops below half, Bowser becomes even angrier and starts roaring loudly before increasing in size again and makes the battle more dangerous. After tossing the dice onto the field, Bowser grabs the stage and tilts it from side to side to complicate the players' attempts to roll the dice. If he gets any chances to attack, the fireballs are larger and faster than before, making them more difficult to avoid. He also gains one new attack: After everyone has attacked with their dice, Bowser rolls a large, spike-edged die with images of the six bosses in this game on it. (This die does not crush any players it lands on top of, so players can still make it tumble and change the image it shows.) After it lands, the camera zooms in to show which image was rolled. The die disappears in a puff of smoke, and the players must evade one of six elaborate attacks:
*[[Wiggler]] walks around the arena three times before leaving.
*[[Wiggler]] walks around the arena three times before leaving.
*[[King Bob-omb]] drops into the middle of the arena and makes [[Bob-omb]]s fall out of the sky.
*[[King Bob-omb]] drops into the middle of the arena and makes [[Bob-omb]]s fall out of the sky.
*[[King Boo]] summons groups of [[Boo]]s that spin in gradually expanding circles. The first group spins clockwise or counterclockwise, and the second group spins in the opposite direction.
*[[King Boo]] summons two separate groups of [[Boo]]s that spin in gradually expanding circles. The first group spins clockwise or counterclockwise, and the second group spins in the opposite direction.
*[[Blooper]] floats near the front of the arena (where Bowser is) and tosses 10 [[Urchin]]s at the players.
*[[Blooper]] floats near the front of the arena (where Bowser is) and tosses 10 [[Urchin]]s at the players.
*[[Chain Chomp]] drops into the middle of the arena and charges at the players. When it hits a wall, it changes direction. Players must dodge a few charges before Chain Chomp leaves the arena.
*[[Chain Chomp]] drops into the middle of the arena and charges at the players. When it hits a wall, it changes direction. Players must dodge a few charges before Chain Chomp leaves the arena.
Line 63: Line 63:
|Ger=Bowsers Würfelkampf
|Ger=Bowsers Würfelkampf
|GerM=Bowser's Dice Struggle
|GerM=Bowser's Dice Struggle
|FraA=Bataille de dés de Bowser!
|FreA=Bataille de dés de Bowser!
|FraAM=Bowser's Dice Battle
|FreAM=Bowser's Dice Battle
|FraE=Bowser à pile ou face
|FreE=Bowser à pile ou face
|FraEM=Heads or Tails Bowser
|FreEM=Heads or Tails Bowser
|Ita=Scontro Finale con Bowser
|Ita=Scontro Finale con Bowser
|ItaM=Final Clash with Bowser
|ItaM=Final Clash with Bowser