Tornado Jump (badge): Difference between revisions

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[[File:Tornado Jump TTYD screenshot.png|thumb|left|150px|Mario performing a Tornado Jump]]
[[File:Tornado Jump TTYD screenshot.png|thumb|left|150px|Mario performing a Tornado Jump]]
'''Tornado Jump''' is a [[badge]] in ''[[Paper Mario: The Thousand-Year Door]]''. It is found inside the well near the [[Creepy Steeple]], inside a room filled with [[Buzzy Beetle]]s, can be bought from the [[Pianta Parlor]] with the [[Gold Card]] for sixty-seven [[pianta token]]s, and rarely dropped after battle by [[Lakitu]]s, [[Dark Lakitu]]s, and [[Ruff Puff]]s. If [[Mario]] equips the badge, he gains the ability to use the Tornado Jump, a [[jump]] attack that costs three [[Flower Point|FP]]. The move acts like a normal jump attack, though the first hit (assuming the [[Action Command]] is properly timed) deals the full jump damage on the target. On the second bounce, if the Action Command is inputted correctly, Mario spins in mid-air, dealing piercing damage to any enemy in mid-air or on the ceiling. Enemies on the ground are completely unaffected, even if they were the original target for the Tornado Jump. If the player jumps on an airborne target they are not affected by the second part of the jump. If multiple copies of the badge are equipped, the amount of FP needed to use the move is increased, but also increases the initial stomp's damage.
'''Tornado Jump''' is a [[badge]] in ''[[Paper Mario: The Thousand-Year Door]]''. It is found inside the well near the [[Creepy Steeple]], inside a room filled with [[Buzzy Beetle]]s, can be bought from the [[Pianta Parlor]] with the [[Golden Card|Gold Card]] for sixty-seven [[pianta token]]s, and rarely dropped after battle by [[Lakitu]]s, [[Dark Lakitu]]s, and [[Ruff Puff]]s. If [[Mario]] equips the badge, he gains the ability to use the Tornado Jump, a [[jump]] attack that costs three [[Flower Point|FP]]. The move acts like a normal jump attack, though the first hit (assuming the [[Action Command]] is properly timed) deals the full jump damage on the target. On the second bounce, if the Action Command is inputted correctly, Mario spins in mid-air, dealing piercing damage to any enemy in mid-air or on the ceiling. Enemies on the ground are completely unaffected, even if they were the original target for the Tornado Jump. If the player jumps on an airborne target they are not affected by the second part of the jump. If multiple copies of the badge are equipped, the amount of FP needed to use the move is increased, but also increases the initial stomp's damage.
 
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==Drop Rates==
==Profiles==
{{PMTTYD badge|[[File:Tornado Jump TTYD.png]]|Tornado Jump}}
{{PMTTYD badge|[[File:Tornado Jump TTYD.png]]|Tornado Jump}}
|[[Dark Lakitu]]
|[[Dark Lakitu]]
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|SpaM=Hurricane Jump
|SpaM=Hurricane Jump
}}
}}
{{PMTTYD items}}
{{PMTTYD items}}
[[Category:Paper Mario: The Thousand-Year Door badges]]
[[Category:Paper Mario: The Thousand-Year Door badges]]
[[it:Salto Tornado]]
[[it:Salto Tornado]]
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