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Racers then enter a tunnel with a low ceiling and more traffic cones, along with Miis which cheer for racers. They take a right turn and then serpentine as they take a slight left turn and exit the tunnel. Here the track greatly narrows and there is a brief straightaway until racers reach a lighthouse; there is first a slight left followed by a sharp U-turn to the right around the lighthouse and then another slight left. On the inside of this turn is more traffic cones and the start of the turn contains the last item set. Additionally, racers have the option to drive onto an elevated sidewalk on the outside of the U-turn, with a lone Item Box at both ends of the sidewalk. Afterwards, the track greatly narrows again, though there is another elevated sidewalk to the left of it, and racers take another brief straightaway. There is then a gradual left turn and racers reach the finish line. The aforementioned sidewalk to the left of the track also continues past the finish line until the U-turn at the beginning of the track. | Racers then enter a tunnel with a low ceiling and more traffic cones, along with Miis which cheer for racers. They take a right turn and then serpentine as they take a slight left turn and exit the tunnel. Here the track greatly narrows and there is a brief straightaway until racers reach a lighthouse; there is first a slight left followed by a sharp U-turn to the right around the lighthouse and then another slight left. On the inside of this turn is more traffic cones and the start of the turn contains the last item set. Additionally, racers have the option to drive onto an elevated sidewalk on the outside of the U-turn, with a lone Item Box at both ends of the sidewalk. Afterwards, the track greatly narrows again, though there is another elevated sidewalk to the left of it, and racers take another brief straightaway. There is then a gradual left turn and racers reach the finish line. The aforementioned sidewalk to the left of the track also continues past the finish line until the U-turn at the beginning of the track. | ||
Daisy Circuit is one of only two Wii tracks to not feature any moving course parts, the other being [[Luigi Circuit (Mario Kart Wii)|Luigi Circuit]]. It is also the only Wii track to not feature any hazards | Daisy Circuit is one of only two Wii tracks to not feature any moving course parts, the other being [[Luigi Circuit (Mario Kart Wii)|Luigi Circuit]]. It is also the only Wii track to not feature any hazards that make racers spin out or flip over. | ||
===Shortcuts=== | ===Shortcuts=== | ||
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==''Mario Kart Tour''== | ==''Mario Kart Tour''== | ||
Daisy Circuit makes its classic course debut in ''[[Mario Kart Tour]]'' starting with the [[Princess Tour]]. The starting line is now blue, and the logo is now the modern ''Mario Kart '' series one, with the colors across the logo no longer being a gradient; purple has been added to the color scheme as well. The road now has a blue tint. The streetlamps have been rotated 90° counterclockwise. The fountains are now one big fountain rather than multiple small fountains in a circle. The road in this section is now patterned instead of being a simple tarmac road, and most of the course's spectators have been removed. The statues have been redesigned slightly, with Daisy and Luigi's statues now lacking mouths, Daisy's statue lacking eyelashes, and Baby Daisy's statue now having its eyes open. The statues are also more golden. The lighthouse appears to be turned off now. The Daisy Candy billboard uses a 2D artwork of Daisy instead of 3D artwork. The traffic cones have been removed solely from the opening section of the course, and a [[wooden cutout]] has been added before the shortcut; as a result, the shortcut is no longer offroad. The minimap now reflects the various elevated sections of the course, and said sections can be reached from normal elevation if the racer steers into them enough. It also now includes the pavement bordering the main road in the town section. | Daisy Circuit makes its classic course debut in ''[[Mario Kart Tour]]'' starting with the [[Princess Tour]]. The starting line is now blue, and the logo is now the modern ''Mario Kart '' series one, with the colors across the logo no longer being a gradient; purple has been added to the color scheme as well. The road now has a blue tint. The streetlamps have been rotated 90° counterclockwise. The fountains are now one big fountain rather than multiple small fountains in a circle. The road in this section is now patterned instead of being a simple tarmac road, and most of the course's spectators have been removed. The statues have been redesigned slightly, with Daisy and Luigi's statues now lacking mouths, Daisy's statue lacking eyelashes, and Baby Daisy's statue now having its eyes open. The statues are also more golden. The lighthouse appears to be turned off now. The Daisy Candy billboard uses a 2D artwork of Daisy instead of 3D artwork. The traffic cones have been removed solely from the opening section of the course, and a [[wooden cutout]] has been added before the shortcut; as a result, the shortcut is no longer offroad. The minimap now reflects the various elevated sections of the course, and said sections can be reached from normal elevation if the racer steers into them enough. It also now includes the pavement bordering the main road in the town section. | ||
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==''Mario Kart 8 Deluxe''== | ==''Mario Kart 8 Deluxe''== | ||
Daisy Circuit returns in ''[[Mario Kart 8 Deluxe]]'', as part of the sixth and final wave of the ''[[Mario Kart 8 Deluxe – Booster Course Pass|Booster Course Pass]]'' DLC. It appears as the third course of the [[Acorn Cup]]. The course is based on its appearance from ''Mario Kart Tour'', with graphical enhancements. A hang gliding ramp has been added to the shortcut of the stairs at the start of the runway; the stairs themselves are offroad again despite the Piranha Plant cutout added in ''Tour'' being retained. A trick ramp has been added after the tunnel. Dash Panels have been added to the turn around the lighthouse. Similar to {{classic-link|Wii|Coconut Mall}}, the paved road has become orange, and the classic road returns to its original gray color. While the track is still set at sunset, the sky is no longer exclusively orange. There is now an extra flute in the intro of the course's music. The minimap has been rotated 90° clockwise, and the staircase shortcut is now depicted on the map of the course. Vehicle headlights do not turn on when in the tunnel section. | Daisy Circuit returns in ''[[Mario Kart 8 Deluxe]]'', as part of the sixth and final wave of the ''[[Mario Kart 8 Deluxe – Booster Course Pass|Booster Course Pass]]'' DLC. It appears as the third course of the [[Acorn Cup]]. The course is based on its appearance from ''Mario Kart Tour'', with graphical enhancements. A hang gliding ramp has been added to the shortcut of the stairs at the start of the runway; the stairs themselves are offroad again despite the Piranha Plant cutout added in ''Tour'' being retained. A trick ramp has been added after the tunnel. Dash Panels have been added to the turn around the lighthouse. Similar to {{classic-link|Wii|Coconut Mall}}, the paved road has become orange, and the classic road returns to its original gray color. While the track is still set at sunset, the sky is no longer exclusively orange. There is now an extra flute in the intro of the course's music. The minimap has been rotated 90° clockwise, and the staircase shortcut is now depicted on the map of the course. Vehicle headlights do not turn on when in the tunnel section. | ||
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===''Mario Kart 8 Deluxe''=== | ===''Mario Kart 8 Deluxe''=== | ||
*'''Nintendo Switch News app (UK): ''Daisy, Daisy, race me a circuit do - it's Daisy Circuit!'''<br>Today we'd like to present another course released as part of the sixth wave, which is available now: {{color|Daisy Circuit | *'''Nintendo Switch News app (UK): ''Daisy, Daisy, race me a circuit do - it's Daisy Circuit!'''<br>Today we'd like to present another course released as part of the sixth wave, which is available now: {{color|blue|Daisy Circuit}}.<br>This course, first introduced in the Wii game {{color|blue|Mario Kart Wii}}, takes place as the sun starts setting on an idyllic port town, emblazoned everywhere with Daisy's flower emblem. The track is relatively flat, but with many curves both big and small, there's no shortage of opportunities for you to show off your drifting skills and get those sweet boosts to take you to first place!'' | ||
*'''Nintendo Switch News app (US)''': | *'''Nintendo Switch News app (US)''': | ||
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===''Mario Kart Tour''=== | ===''Mario Kart Tour''=== | ||
====Course icons==== | ====Course icons==== | ||
{{main-gallery|Mario Kart Tour race course icons (Wii courses)#Daisy Circuit|Mario Kart Tour race course icons (Wii courses) § Daisy Circuit}} | |||
<gallery> | <gallery> | ||
MKT Icon DaisyCircuitWii DaisyYukata.png|The course icon | MKT Icon DaisyCircuitWii DaisyYukata.png|The course icon | ||
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</gallery> | </gallery> | ||
==Names in other languages== | ==Additional names== | ||
===Internal names=== | |||
{{internal names | |||
|game1=''[[Mario Kart Wii]]'' | |||
|name1=<tt>senior_course</tt> | |||
|meaning1=Senior course, compare [[Luigi Circuit (Mario Kart Wii)|Beginner course]] | |||
}} | |||
===Names in other languages=== | |||
{{foreign names | {{foreign names | ||
|Jap=デイジーサーキット | |Jap=デイジーサーキット |
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