Dreamy Neo Bowser Castle: Difference between revisions
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==Trivia== | ==Trivia== | ||
Two rooms in Bowser's Dream are [[unrevisitable area]]s. The cannon that launches the Bros into the room with cutscene with Bowser and the | Two rooms in Bowser's Dream are [[unrevisitable area]]s. The cannon that launches the Bros into the room with cutscene with Bowser and the minions can no longer be used after the battle. The room where the battle takes place is exited through a [[Warp Pipe]] that ends in the ceiling of a prior room, with no platforms to climb back up nor mechanics to allow entry otherwise. | ||
{{M&LDT}} | {{M&LDT}} |
Latest revision as of 09:23, September 8, 2024
Dreamy Neo Bowser Castle | |
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First appearance | Mario & Luigi: Dream Team (2013) |
Greater location | Dream World |
Inhabitants | Kamek, Bowser, Mechakoopas, Big Tail Goombas, Antasmen, Lakitus R, Spinies R, Gold Beanies |
Dreamy Neo Bowser Castle is the Dream World version of Neo Bowser Castle in Mario & Luigi: Dream Team. It is the last dream world area in the game. Kamek is fought three times here, followed by a giant boss fight against Bowser's dreamy self and a different boss fight with Antasma.
Kamek uses his magic to scramble the doorways of Neo Bowser Castle, then retreats to Dreamy Neo Bowser Castle with a Dream Portal created by Antasma. Luigi sleeps on a hovering Koopa Clown Car, opening a portal for Mario to chase Kamek. Kamek flees from this battle, although the spell is broken. Kamek does this two more times in the real world, and the Bros. have to return two more times, defeating Kamek in the third battle. After Kamek is defeated, Mario and Luigi enter the the main hall of Neo Bowser Castle, where three portals from Dreamy Neo Bowser Castle spew intense flames that block the passage. Mario has to enter the Dream World for each flame, and destroy the flamethrowers. Past the main hallway, the Bros. see Bowser sleeping in a strange device and being protected by a barrier. To wake him up, Prince Dreambert binds himself to the vines allowing passage into Bowser's Dream. Mario and Dreamy Luigi confront Dreamy Bowser in the final Giant Battle. After defeating Bowser in the dream world, he wakes up, causing the cessation of dream energy to the castle.
Antasma is later battled in the Dream World, the only section of the game that takes place in a dreamy version of the outdoor/rooftop section of Neo Bowser Castle.
Neo Bowser Castle is destroyed during the game, and it is unknown if Dreamy Neo Bowser Castle still exists afterward.
Dreamy Neo Bowser Castle has multiple rooms where lava rises from below. The lava only starts to rise after Mario passes a boundary in the room, and resets if it touches Mario or Luigi. Flamethrowers are recurring obstacles.
Dream Worlds[edit]
- Area A: A Dream World where Kamek is fought for the first time, which is required to clear the spell on the doorways in the first floor of Neo Bowser Castle. It is only accessible after lowering the metal gate that surrounds the hovering Koopa Clown Car that Luigi can sleep on. This dream world is where Mario learns Luiginary Antigravity.
- Area B: A Dream World where Kamek is fought for the second time, which is required to clear the spell on the doorways in the second floor of Neo Bowser Castle. It is only accessible after lowering the metal gate that surrounds the Koopa Clown Car. This dream world primarily makes use of the Luiginary Stache Tree.
- Area C: A Dream World where Kamek is fought for the last time, which is required to clear the spell on the doorway to the third floor, in the second floor of Neo Bowser Castle. This dream world is located at the end of the castle's second area. It is only accessible after lowering the metal gate that surrounds the Koopa Clown Car. This dream world primarily uses the Luiginary Propeller.
- Area D: A Dream World where a flamethrower that hinders progress through the castle's third area is found. Located on the west side of the hallway, at the hovering Koopa Clown Car. This dream world uses Luiginary Antigravity.
- Area E: A Dream World where a flamethrower that hinders progress through the castle's third area is found. Located on the front-east side of the hallway, at the Dreampoint. This dream world incorporates the Luiginary Speedometer.
- Area F: A Dream World where a flamethrower that hinders progress through the castle's third area is found. Located on the back-east side of the hallway, at the Dreampoint. This dream world is where the Luiginary Cylinder is used.
- Area G (Bowser's Dream): The final Dreampoint where Bowser sleeps to provide power to the castle. It is located in the fourth area. Bowser impedes the bros in the overworld by rolling a giant spike ball at them. Giant Bowser heads appear in the background, but in one room they appear in the foreground, blocking view of small platforms. A Dream World version of Bowser serves as the final giant boss. A shop run by Dreamy Broque Monsieur is located here.
- Antasma's Battlefield: Not technically a part of Dreamy Neo Bowser Castle, this dream world created by Antasma is where Mario and Luigi fight the bat king. It is located in the fourth area of the castle.
Enemies[edit]
Mechakoopas (Areas A, B, D, F)
Big Tail Goombas (Areas B, D, F, G)
Antasmen (Areas C, D, E, G)
Lakitus R (Areas A, B, D, E, G)
Spinies R (Areas A, B, D, E, G)
Gold Beanies (Areas A-G)
Kamek (boss, fought three times; Areas A, B, C)
Bowser (giant boss; Area G)
Antasma (boss; Antasma's Battlefield)
Block locations[edit]
Area A[edit]
Dreamy Neo Bowser Castle (Koopa Clown Car Dreampoint 1) - 20 Blocks (19 ?, 1 Red Coin) | ||
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Item/s | Location | Screenshot |
50-Coin (upper right), 100-Coin (rest) |
In the third scene, left of the entrance pipe. Reachable only with Luiginary Antigravity. | |
Refreshing Herb (right), 50-Coin (rest) |
Same scene, in the south. Reachable only with Luiginary Antigravity. | |
Ultra Candy |
Same scene, in the northeast. Reachable only with Luiginary Antigravity. | |
44x 8 Red Coins and 44 Coins |
In the fourth scene, near the exit. Reachable only with Luiginary Antigravity. | |
Max Nut |
In the fifth scene, in the southwest. Reachable only with Luiginary Antigravity. | |
Max Mushroom |
Same scene, in the southeast. Reachable only with Luiginary Antigravity. | |
100-Coin |
Same scene, in the northeast. Reachable only with Luiginary Antigravity. | |
50-Coin |
In the sixth scene, near the entrance. | |
50-Coin |
Same scene, above the upper middle platform. | |
Ultra Mushroom |
Same scene, above the right platform. | |
Max Syrup Jar |
In the second scene, in the part reachable only from previous scene. | |
100-Coin |
In the seventh scene, in the middle. Reachable only with Luiginary Antigravity. | |
Max Candy |
Same scene, in the northeast. Reachable only with Luiginary Antigravity. | |
Ultra Nut |
In the second scene, in the middle of the main part. Reachable only with Luiginary Antigravity. | |
Max Mushroom |
Same scene, in the southeast of the main part. | |
100-Coin |
In the eighth part, near the exit pipe. |
Area B[edit]
Area C[edit]
Area D[edit]
Area E[edit]
Dreamy Neo Bowser Castle (Dark Stone Platform Dreampoint 1) - 1 ? Block | ||
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Item/s | Location | Screenshot |
Max Nut |
In the second scene, near the exit. |
Area F[edit]
Area G[edit]
Names in other languages[edit]
Language | Name | Meaning | Notes |
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Japanese | 夢のネオクッパ城[?] Yume no Neo Kuppa Jō |
Neo Bowser Castle of Dreams | |
French (NOA) | Château noir de Bowser rêve[?] | Dreamy Bowser's Black Castle | |
French (NOE) | Néobowserium onirique[?] | Oneiric Neobowserium | |
German | Bowsers neue Festung[?] | Bowser's new fortress | |
Italian | Neo-Castello di Bowser onirico[?] | Dreamy Neo Bowser Castle | |
Spanish (NOA) | Neocastillo de Bowser onírico[?] | Dreamy Neo Bowser castle | |
Spanish (NOE) | Supercastillo de Bowser en sueños[?] | Neo Bowser Castle in dreams |
Trivia[edit]
Two rooms in Bowser's Dream are unrevisitable areas. The cannon that launches the Bros into the room with cutscene with Bowser and the minions can no longer be used after the battle. The room where the battle takes place is exited through a Warp Pipe that ends in the ceiling of a prior room, with no platforms to climb back up nor mechanics to allow entry otherwise.