Room 3-SP: Difference between revisions

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{{italic title|Room 3-SP}}
{{image}}
{{about|the level designated "3-SP" in American and Japanese regions|the level designated "3-SP" in other regions|[[Room 4-SP]]}}
{{about|the level designated "3-SP" in American and Japanese regions|the level designated "3-SP" in other regions|[[Room 4-SP]]}}
{{Levelbox
{{level infobox
|title=Room 3-SP
|title=Room 3-SP
|image=
|image=[[File:Room3SP MvsDK MMA.png|256px]]
|code=3-SP
|code=3-SP
|world=[[Magnet Mania (Mario vs. Donkey Kong: Minis March Again!)|Magnet Mania]] (Normal Mode)
|world=[[Magnet Mania (Mario vs. Donkey Kong: Minis March Again!)|Magnet Mania]] (Normal Mode)
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==Overview==
==Overview==
One pair of minis starts in the bottom left, inside a recess, facing a [[Magnet (object)|Magnet]] that runs up the left side of the level. The other pair of minis start to the right, across a pit of [[Spike Trap|spikes]], facing the same direction. The player should mainly use [[Pink Block]]s to guide the toys to the [[Goal Door (Mario vs. Donkey Kong series)|Goal Door]] on the right side of the stage. However, the minis can also utilise Magnets and [[Warp Pipe#Mario vs. Donkey Kong series|Split Pipes]] to explore the level in its entirety and collect the bonuses necessary for a high score.
One pair of minis starts in the bottom left, inside a recess, facing a [[Magnet Ground|Magnet]] that runs up the left side of the level. The other pair of minis starts to the right, across a pit of [[Spike Trap|spikes]], facing the same direction. The player should mainly use [[Pink Block]]s to guide the toys to the [[Goal Door (Mario vs. Donkey Kong series)|Goal Door]] on the right side of the stage. However, the minis can also utilize Magnets and [[Warp Pipe#Mario vs. Donkey Kong series|Split Pipes]] to explore the level in its entirety and collect the bonuses necessary for a high score.


===Mini Mario Card===
===Mini Mario Card===
The [[Mini Mario Card]] is on a platform at the top of the screen, guarded by a [[Capture Kong]]. The minis should simply take a pathway up there by going up a Magnet and entering a cyan Split Pipe. They will eventually pick up one pair of [[Hammer]]s placed on either side of the Capture Kong and run into the robot to attack and stun it, gaining access to the card.
The [[Mini Mario Card]] is on a platform at the top of the course, guarded by a [[Capture Kong]]. The minis should simply take a pathway up there by going up a Magnet and entering a cyan Split Pipe. They will eventually pick up one pair of [[Hammer]]s placed on either side of the Capture Kong and run into the robot to attack and stun it, gaining access to the card.


===M-Token===
===M-Token===
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*Pink Block spaces: 52
*Pink Block spaces: 52
*[[Warp Pipe#Mario vs. Donkey Kong series|Split Pipe]] pairs: 1 (cyan)
*[[Warp Pipe#Mario vs. Donkey Kong series|Split Pipe]] pairs: 1 (cyan)
*[[Magnet (object)|Magnets]]: 2
*[[Magnet Ground|Magnets]]: 2
*[[Hammer]] pairs: 2
*[[Hammer]] pairs: 2
*[[Coin]]s: 40
*[[Coin]]s: 40
*[[10 Gold Coin|Large Coins]]: 3
*[[10-Coin|Large Coins]]: 3
*Enemies:
*Enemies:
**[[Capture Kong]]s: 1
**[[Capture Kong]]s: 1
{{MVDKMMA Levels}}
{{MVDKMMA levels}}
[[Category:Mario vs. Donkey Kong: Minis March Again! Levels]]
[[Category:Mario vs. Donkey Kong: Minis March Again! levels]]