Clawing for More: Difference between revisions

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{{minigame-infobox
{{minigame infobox
|image=[[File:Clawing_for_More.png|200px]]''WarioWare: Touched!''<br>[[File:WWG Clawing for More.png|250px]]''WarioWare Gold''
|image=[[File:Clawing for More.png|256px]]<br>''WarioWare: Touched!''<br>[[File:WWG Clawing for More.png|250px]]<br>''WarioWare Gold''
|appeared_in=''[[WarioWare: Touched!]]''<br>''[[WarioWare Gold]]''
|appears_in=''[[WarioWare: Touched!]]''<br>''[[WarioWare Gold]]''
|type=[[List of WarioWare: Touched! microgames#Retro Action|Retro Action]] (''Touched!'')<br>[[9-Volt]] (''Gold'')
|type=[[List of WarioWare: Touched! microgames#Retro Action|Retro Action]] (''Touched!'')<br>[[9-Volt]] (''Gold'')
|info=''"Pull the claw handles together to stretch the arm and grab the ball! Fear the claw!"'' (''Touched!'')<br>''"The cats are hungry! Extend and retract the Ultra Hand to sneakily take the fish from the man's pocket! Drive off the crabs that go for the hand by tapping on them! <font color=green>The Ultra Hand was a toy that could grab things away from other people and places...and bring them to you! It was released in 1966.</font>"'' (''Gold'')
|intro=''Grab!'' (''Touched!'')<br>''Grab fish!'' (''Gold'')
|controls=
|info="''Pull the claw handles together to stretch the arm and grab the ball! Fear the claw!''" (''Touched!'')<br>"''The cats are hungry! Extend and retract the Ultra Hand to sneakily take the fish from the man's pocket! Drive off the crabs that go for the hand by tapping on them! <font color=green>The Ultra Hand was a toy that could grab things away from other people and places...and bring them to you! It was released in 1966.</font>''" (''Gold'')
|controls={{button|ds|stylus}} &ndash; Move handles (''Touched!'')<br>{{button|3ds|stylus}} &ndash; Move handles<br>Shoo crab / Move fish (''Gold'')
|clear=20 (''Touched!'')<br>8 (''Gold'')
|clear=20 (''Touched!'')<br>8 (''Gold'')
}}
}}
'''Clawing For More''' is a [[microgame]] found in ''[[WarioWare: Touched!]]'' in the [[List of WarioWare: Touched! microgames#Retro Action|Retro Action]] stage. It also appears in ''[[WarioWare Gold]]'' as [[9-Volt]]'s boss microgame.
'''Clawing For More''' is one of the [[microgame]]s in [[9-Volt]] and [[18-Volt]]'s [[List of WarioWare: Touched! microgames#Retro Action|Retro Action]] stage in ''[[WarioWare: Touched!]]'', and is 9-Volt's [[microgame|Boss Game]] in ''[[WarioWare Gold]]''. It is centered around [[Nintendo]]'s [[nwiki:Ultra Hand|Ultra Hand]] toy.


==Gameplay==
==Gameplay==
The objective is to use the Ultra Hand to grab the ball and pull it back. To extend the Ultra Hand, use the stylus to move the handle downward, and upward to retract. When the ball is taken to the bottom screen, it disappears and various sprites from NES games appear. These sprites include depictions of [[Fighter Fly|Fighter Flies]] from ''[[Mario Bros.]]'', Red [[Koopa Paratroopa]]s, [[Lakitu]]s and [[Bullet Bill]]s from ''[[Super Mario Bros.]]'', [[Cheep-Cheep]]s from ''[[Super Mario Bros. 3]]'' or ducks from ''{{wp|Duck Hunt}}''.


*'''1st level difficulty:''' Grab the ball.
===''WarioWare: Touched!''===
*'''2nd level difficulty:''' Grab the ball while dodging a bomb.
The objective is to use the Ultra Hand on the Touch Screen to grab the ball from the Top Screen and bring it to the Touch Screen. The player extends the Ultra Hand by swipe the stylus down on the handle, then can retract the Ultra Hand by swiping upward on the handle. The distance stretched being proportional to the distance of the swipe. The ball is automatically grabbed when the Ultra Hand is extended to its maximum When the ball is taken to the bottom screen, it disappears and various sprites from NES games appear. These sprites include depictions of [[Fighter Fly|Fighter Flies]] from ''[[Mario Bros. (game)|Mario Bros.]]'', Red [[Koopa Paratroopa]]s, [[Lakitu]]s and [[Bullet Bill]]s from ''[[Super Mario Bros.]]'', [[Cheep Cheep]]s from ''[[Super Mario Bros. 3]]'' or ducks from ''[[nwiki:Duck Hunt|Duck Hunt]]''.
*'''3rd level difficulty:''' Grab the ball while dodging two bombs.
*'''1st level difficulty:''' There are no obstacles.
*'''2nd level difficulty:''' A bomb on the Top Screen moves left and right, reversing direction when it gets close to the edges of the screen .
*'''3rd level difficulty:''' There are two bombs at different elevations, moving in the same way as in the 2nd level difficulty though they are not placed in a vertical line.


==Changes in ''[[WarioWare Gold]]''==
===''WarioWare Gold''===
In ''WarioWare Gold'', the microgame is different, in that there is no ball to grab. Instead, it relies on the Ultra Hand's usage to grab fish, and when this is done, the player must retract the Ultra Hand and drag the fish to one of the three hungry cats, who disappear after the fish has been given to them. However, guarding the fish is the man  from the box art for the Ultra Hand. As such, the player must grab the fish from the man's pocket while his back is turned so that he doesn't notice the Ultra Hand. When he begins to turn around due to sound (and not glance at his watch), the player must retract the Ultra Hand immediately so that he doesn't spot the Ultra Hand. If the Ultra Hand is successfully retracted before the man turns around, he will glance for a brief moment, glare, and then turn back around. Another threat the player has to deal with is crabs who go for the Ultra Hand. The player must tap the crabs to make them go back. Later levels involve dogs going after a soccer ball, and the player must retract the hand until the dogs go by. When the player gives the fish to all three cats, the player wins the microgame.
As a Boss Game, the microgame is substantially more complex. It has also been rethemed. The player now has to extend the Ultra Hand from bushes on the Touch Screen and across a sidewalk on the Top Screen, where it can grab a fish from from a man's pocket. The man originates from the boxart for the toy. When the Ultra Hand is fully retracted with a fish grabbed it releases the fish and stops moving. Once done, the fish has to be dragged to one of the three hungry cats on bottom edge of the Touch Screen, causing that one to eat the fish and leave. While the fish is on the Touch Screen the cats mew more frequently than otherwise. The Ultra Hand cannot be extended until the fish is eaten, and dragging the fish partway will cause it to move back to the Ultra Hand. After feeding one cat, the microgame loops: a fish falls from the sky into the man's pocket, at which point the Ultra Hand regains its ability to extend, and the player must repeat the process for the two remaining cats.


*'''1st level difficulty:''' One crab from the left, no dogs will run by, and the man will turn around slowly, as only the cats' sound will cause this.
However, there are several factors confounding this goal. There is a crab that comes from one side of the Touch Screen. It inches toward the Ultra Hand, and if it gets too close it winds up and slaps the Ultra Hand off the screen. This ends the microgame on a loss. To prevent this, the player can tap on the crab to knock it all back to the edge of the screen it came from. The player must also watch out for the man's gaze. Sometimes, the man briefly turns around to look at the Touch Screen. There is a pose between the state the man's normal state and the state where he is looking at the Touch Screen, and the fish cannot be grabbed during it. If the man sees the Ultra Hand, he calls it out and the microgame ends on a failure. The cats will be shocked. There is a fake out version of the in-between state where the man only checks his watch; the fish can still be grabbed. The border between the Top Screen and the Touch Screen has bricks indicating the end of the bushes, and as long as the Ultra Hand is completely behind the bricks the man is unable to see the Ultra Hand. Note that a fish is only allowed to fall into the man's pocket while he is in his neutral state.
*'''2nd level difficulty:''' One crab from the right, a dog will chase after a soccer ball, and the man will turn around a bit faster.
*'''3rd level difficulty:''' Two crabs, two dogs will chase after a soccer ball, and the man will turn around faster and turn around twice, and after two cats are fed, he will move from side to side to make the fish harder to grab.


{{WarioWare: Touched! Microgames‎}}
*'''1st level difficulty:''' One crab is present, coming from the left edge of the Touch Screen. The man will turn around slowly. The man does not turn around to look for the Ultra Hand until the player has retracted it past the bricks in front of the bushes while holding a fish for the first time.
{{WWG Microgames}}
*'''2nd level difficulty:''' One crab is present, coming from the right edge of the Touch Screen, and the man will turn around a bit faster. He gains the ability to cancel returning to normal to take a second look behind him.  This level adds a dog who occasionally runs from one side of the Top Screen to the other, starting from either the left or right side. If the dog bumps into the Ultra Hand, the Ultra Hand gets knocked away and the microgame is lost. The dog's appearance is telegraphed by a soccer ball bouncing across the Top Screen starting from the same side the dog will start from.
[[Category:WarioWare: Touched! Microgames]]
*'''3rd level difficulty:''' Both the crabs from level 1 and level 2 are present. Two dogs run across the screen, starting from around the same time but at different heights on the Top Screen. Only one soccer ball serves to telegraph the duo. The man will turn around faster. After two cats are fed, the man starts to move from left and right across the Top Screen, bouncing off the edges. Everything about the man's gaze remains true no matter where on the Top Screen he is, but the Ultra Hand is only able to extend directly upward. This means the player now has to have the Ultra Hand fully extended while the man is in the center of the Top Screen to grab the final fish.
[[Category:WarioWare Gold Microgames]]
 
==Names in other languages==
{{foreign names
|Jpn=ウルトラハンド
|JpnR=Urutora Hando
|JpnM=Ultra Hand
|Fre=Main à rallonge
|FreM=Extension hand
|Ita=Magic Hand (''Touched!'')<br>I gatti hanno fame (''Gold'')
|ItaM=The cats are hungry (''Gold'')
|Spa=Pinzas multiusos
|SpaM=Multipurpose clamps
}}
 
{{9-Volt & 18-Volt's microgames}}
{{WarioWare: Touched! microgames}}
{{WWG microgames}}
[[Category:WarioWare Gold microgames]]
[[Category:WarioWare: Touched! microgames]]

Revision as of 22:28, February 21, 2025

Clawing for More
The microgame Clawing for More from WarioWare: Touched!
WarioWare: Touched!
The microgame Clawing for More
WarioWare Gold
Appears in WarioWare: Touched!
WarioWare Gold
Type Retro Action (Touched!)
9-Volt (Gold)
Command(s) Grab! (Touched!)
Grab fish! (Gold)
Info "Pull the claw handles together to stretch the arm and grab the ball! Fear the claw!" (Touched!)
"The cats are hungry! Extend and retract the Ultra Hand to sneakily take the fish from the man's pocket! Drive off the crabs that go for the hand by tapping on them! The Ultra Hand was a toy that could grab things away from other people and places...and bring them to you! It was released in 1966." (Gold)
Controls Stylus – Move handles (Touched!)
Stylus – Move handles
Shoo crab / Move fish (Gold)
Points to clear 20 (Touched!)
8 (Gold)

Clawing For More is one of the microgames in 9-Volt and 18-Volt's Retro Action stage in WarioWare: Touched!, and is 9-Volt's Boss Game in WarioWare Gold. It is centered around Nintendo's Ultra Hand toy.

Gameplay

WarioWare: Touched!

The objective is to use the Ultra Hand on the Touch Screen to grab the ball from the Top Screen and bring it to the Touch Screen. The player extends the Ultra Hand by swipe the stylus down on the handle, then can retract the Ultra Hand by swiping upward on the handle. The distance stretched being proportional to the distance of the swipe. The ball is automatically grabbed when the Ultra Hand is extended to its maximum When the ball is taken to the bottom screen, it disappears and various sprites from NES games appear. These sprites include depictions of Fighter Flies from Mario Bros., Red Koopa Paratroopas, Lakitus and Bullet Bills from Super Mario Bros., Cheep Cheeps from Super Mario Bros. 3 or ducks from Duck Hunt.

  • 1st level difficulty: There are no obstacles.
  • 2nd level difficulty: A bomb on the Top Screen moves left and right, reversing direction when it gets close to the edges of the screen .
  • 3rd level difficulty: There are two bombs at different elevations, moving in the same way as in the 2nd level difficulty though they are not placed in a vertical line.

WarioWare Gold

As a Boss Game, the microgame is substantially more complex. It has also been rethemed. The player now has to extend the Ultra Hand from bushes on the Touch Screen and across a sidewalk on the Top Screen, where it can grab a fish from from a man's pocket. The man originates from the boxart for the toy. When the Ultra Hand is fully retracted with a fish grabbed it releases the fish and stops moving. Once done, the fish has to be dragged to one of the three hungry cats on bottom edge of the Touch Screen, causing that one to eat the fish and leave. While the fish is on the Touch Screen the cats mew more frequently than otherwise. The Ultra Hand cannot be extended until the fish is eaten, and dragging the fish partway will cause it to move back to the Ultra Hand. After feeding one cat, the microgame loops: a fish falls from the sky into the man's pocket, at which point the Ultra Hand regains its ability to extend, and the player must repeat the process for the two remaining cats.

However, there are several factors confounding this goal. There is a crab that comes from one side of the Touch Screen. It inches toward the Ultra Hand, and if it gets too close it winds up and slaps the Ultra Hand off the screen. This ends the microgame on a loss. To prevent this, the player can tap on the crab to knock it all back to the edge of the screen it came from. The player must also watch out for the man's gaze. Sometimes, the man briefly turns around to look at the Touch Screen. There is a pose between the state the man's normal state and the state where he is looking at the Touch Screen, and the fish cannot be grabbed during it. If the man sees the Ultra Hand, he calls it out and the microgame ends on a failure. The cats will be shocked. There is a fake out version of the in-between state where the man only checks his watch; the fish can still be grabbed. The border between the Top Screen and the Touch Screen has bricks indicating the end of the bushes, and as long as the Ultra Hand is completely behind the bricks the man is unable to see the Ultra Hand. Note that a fish is only allowed to fall into the man's pocket while he is in his neutral state.

  • 1st level difficulty: One crab is present, coming from the left edge of the Touch Screen. The man will turn around slowly. The man does not turn around to look for the Ultra Hand until the player has retracted it past the bricks in front of the bushes while holding a fish for the first time.
  • 2nd level difficulty: One crab is present, coming from the right edge of the Touch Screen, and the man will turn around a bit faster. He gains the ability to cancel returning to normal to take a second look behind him. This level adds a dog who occasionally runs from one side of the Top Screen to the other, starting from either the left or right side. If the dog bumps into the Ultra Hand, the Ultra Hand gets knocked away and the microgame is lost. The dog's appearance is telegraphed by a soccer ball bouncing across the Top Screen starting from the same side the dog will start from.
  • 3rd level difficulty: Both the crabs from level 1 and level 2 are present. Two dogs run across the screen, starting from around the same time but at different heights on the Top Screen. Only one soccer ball serves to telegraph the duo. The man will turn around faster. After two cats are fed, the man starts to move from left and right across the Top Screen, bouncing off the edges. Everything about the man's gaze remains true no matter where on the Top Screen he is, but the Ultra Hand is only able to extend directly upward. This means the player now has to have the Ultra Hand fully extended while the man is in the center of the Top Screen to grab the final fish.

Names in other languages

Language Name Meaning Notes
Japanese ウルトラハンド[?]
Urutora Hando
Ultra Hand
French Main à rallonge[?] Extension hand
Italian Magic Hand (Touched!)
I gatti hanno fame (Gold)
[?]
The cats are hungry (Gold)
Spanish Pinzas multiusos[?] Multipurpose clamps

Template:9-Volt & 18-Volt's microgames